The Unseen Vol.2 (Mysterious Music) by LudoMuso
Pack includes: 5 Main Loops + Alt
1 - Be Careful In There Main Loop (1:19)
+ Intro Loop (0:17)
+ Ending (0:13)
+ Main Loop (No Melody) (1:19)
+ Main Loop +Ending (1:31)
2 - The Path Unknown Main Loop (1:18)
+ Intro Loop (0:18)
+ Ending (0:19)
+ Main Loop (No Melody) (1:18)
+ Main Loop + Ending (1:37)
3 - It Still Stands Main Loop (1:18)
+ Intro Loop (0:12)
+ Ending (0:15)
+ Main Loop (No Melody) (1:18)
+ Main Loop + Ending (1:31)
4 - The Moon Above Main Loop (1:01)
+ Intro Loop (0:11)
+ Ending (0:25)
+ Main Loop (No Melody) (1:01)
+ Main Loop + Ending (1:26)
5 - Do You See What I See Main Loop (1:28)
+ Intro Loop (0:17)
+ Ending (0:19)
+ Main Loop (No Melody) (1:28)
+ Main Loop + Ending (1:46)
See preview of each track at the link below:
https://soundcloud.com/richcampbellcomposer/the-unseen-vol2-preview Sample Rate 48kHz, 16 bit
Price $15.00
Bank Heist Props - VOL.3 by Dekogon Studios
Description
This project includes everything pictured with all assets, maps, materials created in the Unity. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Kollab Artists.
Technical Details
Features:
44 Prefab Assets34 Textures
8 Materials
High quality texture sets - most 2048 pixels +
Optimized for games
Universal Rendering Pipeline
Support Email - contact@dekogon.com
Dekogon
Price $29.99
Bank Heist Props - VOL.1 by Dekogon Studios
Description
This project includes everything pictured with all assets, maps, materials created in the Unity. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Kollab Artists.
Technical Details
Features:
31 Prefab Assets83 Textures
22 Materials
High quality texture sets - most 2048 pixels +
Optimized for games
Universal Rendering Pipeline
Support Email - contact@dekogon.com
Dekogon
Price $29.99
Mighty monster by Sergei Tashirev
- faces: 14222
- tris: 27354
- verts: 14225
PBR textures 4k (Metallic-Roughness)
- Albedo
- Metallic
- Roughness
- Normal
- Occlusion
- Emission
Included 3 animations:
- Idle
- Walk
- Attack
Used programs:
Sculpt - ZBrush
Retopology, Texturing - 3DCoat
UV - Maya
Animation - 3DS Max
Render - Marmoset Toolbag
Price $14.99
Movement of bots without using physics (+ pathfinding) AILogicEngine by Pavel Barsov
*Advanced unity editor for creating paths for bots. (just press left ctrl to create a new route point)
*Bots are able to search for points nearby in front of them \ follow a preset route.
*In the form of a single dll, no additional scripts.(to use it simply add the dll to the project)
*The library is built with redefinable methods, so you can add additional basic functionality to suit your needs.
Price $24.99
A pack of medieval buildings by Yevons Swan
Average poly count of 4000 Tris
All Textures format: PNG
All texture size: 512*512
A pack of medieval buildings containing:
-House
-Farm
-Mill
-Market
-Black-smith
-Lumberjack
-Stable
-Bar
-Wall
-Wall with door
Price $8.99
Lifeguard Vehicles Pack by Nikita T
The models are perfectly optimized and prepared for mobile devices.(Android + IOS).
- Separated wheels and modular body parts.
- Compatible with Unity Vehicle, RCC, Edy's.
- All models use Unity Standard shader.
- Textures size :512x512 / 1024x1024
- Models have difffuse maps and normal map.
- Car1 model poly count: 13k tris
- Car2 model poly count: 12k tris
- Car3 model poly count: 13k tris
- Car4 model poly count: 14k tris
- Car5 model poly count: 12k tris
- Car6 model poly count: 16k tris
- Car7 model poly count: 9k tris
- Car8 model poly count: 10k tris
- Car9 model poly count: 14k tris
- Car10 model poly count: 21k tris
- Car11 model poly count: 23k tris
- Car12 model poly count: 10k tris
- Car13 model poly count: 12k tris
Price $4.99
Cargo Pallet Generator by Justin's Tech
Price $14.99
Woman Gesture01 Animations by key editor
This asset is composed of woman emotion animations and situation animations that can be used in the social points of various games.
This asset includes 16 animations and modeling for test.
------------------------------------------
Animation List:
- angry
- charm
- heart
- hi
- Idle
- irritation
- Jump
- laugh
- look
- love
- no
- SoWhat
- stretching
- surprise
- yes
Included data:
- model : keyeditor_Woman ( 13322 poly , textures: none )
- textures : ground ( size : 64x64 )
------------------------------------------
All motions are based on humanoid.
Contact Support:
keyeditor81@gmail.com
Price $13.99
Sci-Fi Modular Asset Pack by Jerome Angeles
You can create your own space station environment using all of the modular prefabs.
The pack includes the following:
-Mesh:(55 total modular prefabs) 17 Walls, 5 Pillars, 1 Door, 15 Floor tiles, 2 Stairs, 2 Crates, 1 Barrel, 11 Pipes, and 1 Fan.
- Materials: 5
- Texture: 20 maps. PBR 2048 x 2048 - Albedo, Emission, Metallic, and Normal.
- Triangles: 18,630
- Vertices: 9,474
- Example Scene.
Also includes a first person camera prefab to allow you to walk around the environment.
Price $30.00
Hardest Game Project by mintos2012
This completed project is a game that reproduces the widely known The World Hardest Game on Unity.
The purpose of the game is to operate the red block with the mouse to reach the goal.
The game is over if you touch a blue enemy. If there are coins on the screen, the goal will not be valid unless all coins are acquired.
Adding levels is easy. This project allows you to add levels with minimal changes.
advantage:
-Infinite addictive gameplay
-Flashy graphics
-FX
-The game has a permanent save
-Module structure
-Easy to edit code
-Code description
This template is ready to publish a specially adopted game for mobile devices. However, you can easily launch it on your PC or tablet.
Price $4.99
MudBun: Volumetric VFX Mesh Tool by Long Bunny Labs
Online Resources:
- More details with animations.
- Learn the basics from the manual.
- Join discussions on Discord.
MudBun is a volumetric VFX mesh tool. It procedurally generates meshes from “brushes” that define shapes, distortion, and surface modification. MudBun can also be used for quick volumetric modeling and provides a convenient auto-rigging feature. Locked meshes, including auto-rigged ones, can be exported using Unity's official FBX exporter package.
There are various render & meshing modes available with different styles & characteristics. Supported meshing modes include: marching cubes (balanced), dual quads (faster & stylized), surface nets (can blend to/from dual quads), and dual contouring (slower, excels at preserving sharp features, can blend to/from dual quads).
MudBun can be used to create organic-looking meshes, which makes it a great combo with Boing Kit, a tool for producing organic bouncy effects.
MudBun is customizable. Users can extend the framework to create custom brush shapes, distortion brushes, modifier brushes, and shaders. It is also possible to define custom rigging logic for the auto-rigging feature.
Using a special data representation, MudBun frees users from worrying about the constraints of a finite voxel grid when working within typical game settings.
Features (details with animations):
- Volumetric mesh generation & modeling.
- Built-in VFX & primitive brushes.
- Distortion & modifier brushes.
- User-defined custom brushes.
- Brush groups.
- Render modes: smooth mesh, flat mesh, circle splats, quad splats.
- Meshing modes: marching cubes, dual - quads, surface nets, dual contouring.
- Dynamic voxel density.
- Mesh collider generation.
- Mesh locking & auto-rigging.
- Mesh auto-smoothing.
- Smooth corners for dual contouring.
- Render pipelines supported: built-in RP, URP, HDRP, and custom RP.
- Custom Amplify Shader Editor nodes.
- Borderless voxel space.
- GPU memory budgeting & auto adjustment.
Compatibility:
- Unity 2019.3 or newer.
- Platforms with graphics APIs that support compute shaders, including Direct3D 11/12, Metal, Vulkan, OpenGL 4.3+, and modern consoles. (NOTE: right now, Windows is the only platform with active support, maintenance, and testing)
- Noise features depend on inline sampler states, which are only officially supported by Unity for Direct3D 11/12, Metal, and modern consoles. Some Vulcan devices seem to run the noise features just fine, although Vulcan is not listed by Unity.
- It is highly recommended to target platforms with dedicated GPUs, as MudBun uses compute shaders. It is not recommended to target platforms with integrated GPUs, unless MudBun is only used at edit-time to build meshes to be exported or locked at run-time.
- If you are not sure how MudBun runs on your targeted platforms, please try out the trial version first.
Limitations:
- Mobile devices generally have weaker hardware than desktops and might not be suitable to run MudBun. It's best to try out the trial version on your targeted devices first.
- Due to some issues in the Metal shader compiler, the "Count As Bone" flag on solid brushes is not respected, and all brushes are counted as bones during auto-rigging on Metal platforms.
- Because of Unity's different implementation regarding GPU fences in Metal, MudBun needs to circumvent certain issues by allocating more GPU memory on Metal platforms when more than one renderer is present.
- Scaling brushes might not work as users would normally expect. Due to the nature of signed distance fields, there is no general solution for non-uniformly scaled shapes. Non-uniform scaling is still possible for some special cases and sometimes through approximation. A brush's local scales are usually not used as typical scales, but are interpreted as shape-specific parameters. For example, local scales are used as actual scales for box brushes, but are used as approximation for sphere brushes, and are interpreted as various dimensions like height & radius for cylinder & torus brushes.
Notice on Upgrading:
When upgrading from older versions of MudBun, please DELETE the entire MudBun folder before re-importing from a newer package. File structures might have changed, and directly re-importing a new package on top of an existing one could cause unexpected issues.
Price $55.00
Race Badges/Emblems by Maya Pantic
You get transparent PNG (1024x1024) images and PSD (3072x3072) file.
Images are layered!
For any questions, help etc. feel free to contact on: majapantic5@gmail.com
Happy gaming!
Price $10.00
8-Bit Music Pack by Matthew Perez
Full Musical Previews
Tracklist
• Ambush (miniboss/cutscene) [0:22]
• Country Home [0:53]
• Ancient Woods [1:01]
• Witch's Hut [0:50]
• The Legend (title screen/cutscene) [2:09]
• Dungeon [1:06]
• The Shadow Within (boss battle) [1:05]
Price $10.00
Low Poly Retro Muscle Car 01 by Zeus Game Assets
This model is ready for your game or rendering project with separate doors, wheels, steering wheel and dashboard needles. Materials were designed to allow full control over headlights, brake lights, left and right turn signals, and reverse lights.
Optimized for low-end devices with a low overall polycount and 3 levels of detail.
Technical Details
- Textures : 32x32 color grids in PNG format (12 color textures + roughness and metalness maps)
- Polycount : 12191 tris, 6841 verts
- 3 LODs : 12191 tris (8 materials), 5758 tris (2 materials), and 2082 tris (1 material, no interiors)
- Interiors with separate steering wheel, speedometer, rpm and fuel needles.
- Not included : sounds, scripts, animations
Materials use standard shaders. LWRP materials are included.
Price $12.00
Fire VS Ice: Dramatic & Peaceful Fantasy Music Pack by Muz Station Productions
Suitable for fantasy games, travels, adventures and epic / heroic scenes. Promote your projects, games or videos with this high quality tracks.
Preview:
https://soundcloud.com/muzstation-game-music/fire-vs-ice-dramatic-peaceful-fantasy-music-pack-full-preview
Pack includes:
- 10 different tracks (+loops)
- High Quality 16 bit WAV files
If you want original soundtrack for your project write me e-mail: andysv88@gmail.com
Price $15.00
Electrical Fuse Box by AshMesh
Features:
⦁ Texture Set: Albedo, MetallicSmoothness, Normal, AO;
⦁ Texture resolution: 4096x4096;
⦁ Formats: .png, .fbx;
⦁ Materials: PBR(Metallic);
⦁ Polycount: 3480 tris, 2088 vertices;
⦁ Model unwrapped manually to make most efficient use of the UV space;
⦁ Scaled to approximate real world size(Height: 220mm/8.66 inches, Width: 300mm/ 11.8 inches, Depth: 120mm/ 4.73 inches);
⦁ No special plugins needed.
Price $10.00
Commode by AshMesh
Features:
⦁ Texture Set: Albedo, MetallicSmoothness, Normal, AO;
⦁ Texture resolution: 4096x4096;
⦁ Formats: .png, .fbx;
⦁ Materials: PBR(Metallic);
⦁ Polycount: 3386 tris, 1852 vertices;
⦁ Model unwrapped manually to make most efficient use of the UV space;
⦁ Scaled to approximate real world size(Height: 106cms/41.7 inches, Width: 90cms / 35.4 inches, Depth: 40cms / 15.7 inches);
⦁ No special plugins needed.
Price $6.00
