Alpine Lake Environment by Svchost74
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Alpine Lake Environment
- Scene with 5km*5km gameready terrain (normal/ao/color/diffuse/height).
- Background Mountains (world machine optimized mesh)
- 22 Prefabs of Stumps (Photogrammetry)
- 19 Prefabs of forest Stones (Photogrammetry)
- Terrain texture maps (normal/color/height/splat). and HI-RES ground textures
- Particles of clouds and birds
- Grass
and others
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DEMO BUILD
The demo does not contain all functions.
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Use Linear ColorSpace
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Not working in the HDRP
Price $35.00
Commander woman by Fun3Dart
Includes 3ds Max2011 version Character original file
humanoid setup.
idle-idle1-walk-run-attack stance-attack1-attack2-attack3-combo-skill1-skill2-push-block-jump-down--damage-stun-dead
animation : 18
2679 poly / 5179 tris / 2834 verts
textuer
png 1024*1024 x 3, 512*512 x 3 color map
[My blog]
Price $15.00
Great White Shark Model-rig-Animations by Trextor15
Polygons = 28509
Vertex = 26925
-Textures PBR - unity-
12 items Format:
PNG Resolution: 2048x2048 px
Animations
-. Animations
-. low_swim
-. speed_swim
-. attack_anim
-. speed_swim_attack
-. Right_swim
-. Left_swim
-. Up_swim
-Texture Types- PBR
AlbedoTransparency
-Normal
-MetallicSmoothness
- Model is scaled correctly 4m
- PBR Shader.
- File complete -
-.fbx (multi format)
- Textures - .png
-2048x2048
Price $49.99
Security room by David villa
Package includes:
12 screen of monitors,
1 chair and table,
Keyboard , mouse and CPU,
Office files
Door ( individual mess you can easy to modify door placement)
security room with proper light map i added in this package.
Poly count Tris: 2668 ( all assets including hall), Textures : 4 * 1024
Price $19.00
Remus Wolverine by Arkaya Venture Limited
High quality and low poly model of Remus Wolverine. Remus Wolverine is perfect for your game, cartoon or any other project.
Originally modelled in Maya.This Malachite is Rigged.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Remus Wolverine- Faces:9717,Vertices:10295,
RIG
The rig comes in FBX format.A more simple rig is included for use in any other software package.
The advanced rig comes with custom bone widgets, IK constraints, Morph targets etc.
TEXTURES-
1 Variation of textures
Diffuse map,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
8 Animation List -
Attack_01,Attack_02,Back Walk,Crawl,Idle,Run Back,Run,Walk.
Website: http://creative.arkayaventures.com/
Animation Demo Link
Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $15.90
Sci-Fi Gun Sounds by Cafofo
♫ Listen to the preview here
→ Check the file list
Cafofo proudly presents 70 high-quality sound effects for sci-fi guns, futuristic weapons and additional sounds like explosions, laser saber, aiming, reloading and general foley.
Each file is a high-quality asset free of noise
Price $8.00
Array Array Builder by FUNSET
If you have the 3Dmodel asset on hand, you can try automatic generation immediately.
Register the information of the prefabs arranged in the scene in ScriptableObject and use this as a parts list,
Combine parts randomly and rearrange them in the scene.
By using the Material Random Changer component and editor bundled with this asset together, a large number of difference models can be arranged in a scene in an instant.
Sample WebGL
Price $15.00
Reaction AI ReInvented by Hourglass Software, LLC
• A* pathfinding
• Automatic audio detection and following for NPC
NOTE: requires: x64 platform and Unity version
Unity 2019.2.19f1 (64-bit) or higher
Built on top of Reaction AI Steroid Edition with optimizations and now using Microsoft ML .NET Machine Learning for Multiclass predictions for NPCs' moves.
Still includes A* pathfinding as well as automatic follow sound source
see User Guide
Reaction AI is an artificial intelligence engine to be used for game developers that have nonplayer characters governed by AI or other game components that rely on artificial intelligence for reactions based on actions by the avatar. It can also be used for other systems that require learning systems and provides an intelligent output based on input. Reaction AI models the human Mind and neural networks in its design. It learns over time and uses past events in a memory system to determine the next best reaction. However, it is pseudo-dynamic in the resulting output based on how well the “mind” is functioning at that time based on stimuli. The “mind” is divided into four components, each sized proportionally to the human mind.
Once there is enough data, it will train an ML .NET multiclassification model and use that model to make predictions of what the NPC action should be. The prediction is based on a feature vector that includes providing a parameter for the desired success value, and then vending the respective action based on that with the other features provided for the training and prediction.
If a model has been trained, it will be saved locally and used for further predictions. The model can continuously get trained with additional data over time. The training data is also saved locally and can be used to train the model upon making an API call. The training data size limit is also configurable and will not exceed the amount specified (to not allow the data size to increase beyond a desired amount).
The multiclass training and predictions use a Multiclass Maximum Entropy training algorithm. Before the model is trained, the API will utilize the base Reaction AI algorithm for determining the NPC move. As mentioned, once the Machine Learning Model is trained, it will then start making prediction using the trained model. Furthermore, the predictions will also introduce a reaction using the base algorithm (not the model) once every 5 times as a means to introduce “noise” to allow the next iteration of training the model to be more dynamic.
Price $7.99
Cyborg Gang Fem by Blindmanta
Characters ready to use.
Ideal for top-down, RTS, FPS games.
this characters have 14800 tris and 17300 with accessories.
PBR textures of 4k and 2k Res
Rigged character
Textures are easily customizable, so you can adjust colours to fit the environments as you like.
Mobile Friendly
Version 1.0 includes:
Cyborg gang Fem character
Custom Shader
PBR Textures 2k and 4k
More Packs & Upgrades to come.
Don't hesitate to ask for more stuff!!
Price $15.00
Low Poly Modular Swords by Baylamon
The blades have 18-78 tris.
The handles have 120 – 240 tris.
Color sets:
- bright steel with leather handle
- dark steel with leather handle
- rusty iron with wooden handle
Textures are 2048x2048 diffuse, metal, normal.
The flat side of the disc pommel is separated in the textures to make it easy to apply own signs to the pommel.
You can even combine a rusty handle with a bright blade. That might look weird but will increase the amount of possible combinations up to 324.
Price $4.99
Low-Poly Simple Nature Pack by JustCreate
Models:
- Tree (2pcs)
- Grass (2pcs)
- Rocks (4pcs)
- Mushrooms (2pcs)
- Bush (2pcs)
- Branch
- Stump
Package contain 1 texture 1024px in .png format.
The models are between 12 and 386 verts.
Price $0.00
Polygonal Medieval Town and Castle Ruins by Mokawyler
The pack consists of 36 modulars meshes, 1 textures and 1 materials.
All meshes are united on a single texture and single material for better optimization.
The pack contains, houses, castle walls, castle gate, bridge, tower, mill, trees, plants, barrier, well, barrel, wheel, ladder, paving, pottery, rock grounds.
All buildings and objects have custom collider box.
36 prefabs, 1 texture ( png 512x512), 1 material, 83216 tris.
Price $12.90
Optimizer by lmahieu
Optimizer will save your life at the end of a project. Especially in 2D !
How?
It's a quick and dirty fix to get more a optimized game in the end. At the moment, Optimizer allow you to :
- Comment / Uncomment all your debug log in once. Very handy at the end of a project to avoid looking for them in every script
- Check all the sprites that can be optimized in your project. Very useful for 2D mobile games, etc.
Why we did it?
Often, we need to finish a project in a rush to discover that there is performance issues or the game is too heavy for mobile, etc. it's the way of crunch time and we wanted to avoid it.
Quick question : how many hours of your time worth 10 bucks? :)
You want more feature in Optimizer? Just ask us by email and we'll look if it's possible to add it :)
Have a nice optimized day!
Ludovic
Price $9.99
Noedify - Easy Neural Networks by Tiny Angle Labs
Noedify is a Unity plugin that allows developed to build, train and deploy deep neural networks in the Unity environment.
Noedify offers a high-level API similar to TensorFlow APIs such as Keras.
With Noedify you can:
• Build deep neural networks inside your Unity project
• Train fully-connected (dense) or 2D convolutional neural networks during runtime
• Utilize Unity’s Jobs System to train in background processes, taking advantage of multiple CPU threads
• Import trained models from TensorFlow Keras to be used in your Unity project or to be further trained for model fine-tuning (currently fully-connected networks only)
With Noedify, you can quickly and easily create and train networks with a few lines of code.
Several demos are provided:
• Live-train a 2D character to avoid obstacles
• Train a digit-recognizing network with Tensorflow and import the model into Unity
• Train handwritten digit classifiers using convolutional and fully-connected networks
Price $0.00
LA Buildings Residential Multi Vol. 1 by vrbn studios
NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 1 optimized asset.
MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
POLY COUNTS (per LOD)
Building 1: 54,098 / 23,554 / 960 / 10 / 2 triangles
Building 2: 127,437 / 51,073 / 1,316 / 10 / 2 triangles
Building 3: 53,230 / 17,546 / 717 / 10 / 2 triangles
MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use: high resolution LOD: high end game
medium resolution LOD: mobile game
MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; 2k/4k/8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, sRGB, 3-channel (no alpha), lossless compression
NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)
OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.
FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.
Please send your suggestions for additional building packages to:
info@vrbn.io
Price $299.00
LA Buildings Residential Multi Vol. 2 by vrbn studios
NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 1 optimized asset.
MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
POLY COUNTS (per LOD)
Building 1: 73,482 / 32,460 / 2,800 / 10 / 2 triangles
Building 2: 55,890 / 22,593 / 928 / 10 / 2 triangles
Building 3: 86,040 / 39,394 / 4,774 / 10 / 2 triangles
Building 4: 101,463 / 49,862 / 3,901 / 10 / 2 triangles
MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use: high resolution LOD: high end game
medium resolution LOD: mobile game
MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; 2k/4k/8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, sRGB, 3-channel (no alpha), lossless compression
NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)
OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.
FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.
Please send your suggestions for additional building packages to:
info@vrbn.io
Price $499.00
LA Buildings Industrial Vol. 2 by vrbn studios
NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 1 optimized asset.
MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
POLY COUNTS (per LOD)
Building 1: 110,102 / 45,360 / 3,149 / 10 / 2 triangles
Building 2: 103,117 / 47,071 / 3,385 / 10 / 2 triangles
MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use: high resolution LOD: high end game
medium resolution LOD: mobile game
MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; 2k/4k/8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, sRGB, 3-channel (no alpha), lossless compression
NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)
OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.
FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.
Please send your suggestions for additional building packages to:
info@vrbn.io
Price $199.00
LA Buildings Industrial Vol. 1 by vrbn studios
NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Each building (= prefab) consists of 1 optimized asset.
MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX
POLY COUNTS (per LOD)
Building 1: 216,524 / 107,022 / 2,473 / 10 / 2 triangles
Building 2: 122,650 / 44,875 / 6,579 / 10 / 2 triangles
Building 3: 147,986 / 73,392 / 762 / 10 / 2 triangles
MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use: high resolution LOD: high end game
medium resolution LOD: mobile game
MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; 2k/4k/8k/atlases; optimized
Channels: albedo, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, sRGB, 3-channel (no alpha), lossless compression
NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)
OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.
FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.
Please send your suggestions for additional building packages to:
info@vrbn.io
Price $349.00