Dystopia – Ambience & Drone by Shapeforms
The difference between an average-sounding game and a polished one: ambience.
It's the glue that holds all sound together and the secret sauce for setting the mood of your game. Ambience fully immerses players in the worlds of your creation.
Dystopia – Ambience & Drone invites you to a world gone wrong. Howling winds tear through barren wastelands, creaks and groans emerge from an industrial complex long-abandoned, the hum of a near-empty vessel cuts through the silence of space.
If you can imagine it and it's dark, dank and foreboding, Dystopia can take you there. Great for Sci-Fi epics to intimate horror titles, magical RPG worlds and everything between.
Dystopia enhances your project with:
• 50 seamlessly looping drones and ambiences ready to use in your game!
55 minutes total runtime. Layer multiple tracks for near-endless variety.
• 17 One-shot Cinematic effects for event-based triggering, transitions and randomised variety. Includes sub-bass drops great for trailer audio.
• Varied content, including: howling wind, intimate and expansive spaces, deep drones, distorted textures, computer and electronic effects, comms and noise, rumbles and underwater atmos, rain, and abstract atmospheres.
• High-quality audio – 24-bit/48kHz WAV, and 16/44 for Unreal Engine
• Versatile – use in your game, trailers, music production and sound design.
• Grounded in reality – many ambiences contain real-world recordings, meticulously processed to lend authenticity to your world.
• Made with care, drawing from over 11 years experience making games
(including contribution to 7 Global mobile #1's)
• Includes PDF with tips on getting the most out of the library.
• Searchable Metadata – BWF, Soundminer, PDF
Get Dystopia now and add immersive, visceral energy to your game!
Price $20.00
LOW POLY - UI PACK by Abony Interactive
A low poly UI asset pack.
Create your own forms with our backgrounds, tabs, buttons and other sprites!
Content
- Various buttons
- Backgrounds for windows, different forms and / or layouts
- Icons
- Colored and gray progress bars, sliders
- Slots for equip
- Different tabs for windows and forms
Each sprite is .png-image with transparent background. PSD included.
Perfect for LOW POLY or CUBE games.
This asset is a part of our LOW POLY SERIES and easy to combine with other assets in the series.
Price $8.99
Medieval Fantasy Buildings Pack by CG Duck
Price $20.00
Smart Tuning System V2 by TuningMania
More powerful, more optimized and more lighweight than STSv1!
Workflow is easier and faster, tuning options have increased, decals system is more powerful than ever!
It represents the definitive solution for your car game. Become more competitive and impress your player with STSv2!
Price $39.98
MPF # Modular Pirate Fighter by CGPitbull
Polys/20.182 - Verts/21.029 - Tris/38.630
To discover more Sci Fi CGPitbull models, please check my Asset Store publisher page CGPitbull.
Set of one Modular SciFi Spaceship (FBX model). No animated parts, LOD or FX. Detailed cockpit, separated joystick, landing gears, Weapons, modular parts, engines, wings... Can be animated, check previews and video for full details.
_Textures included (Tiff):
_4 color variations / PBR Materials (see previews)
_8 Albedo / Diffuse maps 4096x4096
_2 Normal maps 4096x4096
_2 Glow (Emission) maps 4096x4096
_2 Roughness maps 4096x4096
_2 Metallic maps 4096x4096
_2 AO maps 4096x4096
_HUD have separated map, you can customize your own ones 1024x1024 Map
_2 Texture colors masks included, you can use these mask to create infinite color combinations.
_Included 2 4096x4096 PSD files, you can customize colors, add your own logos, remove or add dirts & more.
Price $28.00
GyeongbokgungPalace by Thebome
* The royal palace of Korea
It was built in the past in the era of Joseon.
After several fires, shattering and rebuilding,
it became the image of the modern
Gyeongbokgung Palace.
Although the architecture is similar to that of
Japan and China, the unique patterns called
eaves, styles and dancheong are unique
features that are found only in Joseon’s.
Price $89.99
Basketball Stands 10 Pack by TaraGameStudios
Game Ready, High-Quality Models of Basketball Stands. Models are built with realistic proportions and correct Geometry.
Features :-
* Completely Unwrapped Low mesh Basketball Stand Models
* Consists of High Quality and Detailed Textures.
* All Materials Assigned Properly to Stand Models.
* Models proportioned to Real world Size.
* Detailed and Low Mesh Models and Prefabs ready to use for Games.
* Includes with Stand and Wall mounted Type Boards
* Demo Scene Included consisting of 10 Basketball Stands.
Pack Contains :-
MODELS :
* Basketball Stands: Packed with 10 Amazing Game ready Models.
TEXTURES :
* Textures assigned properly for all Meshes.
* All Textures with 2048 X 2048 Resolution.
TRI COUNT :
Stand 1: 1646, Stand 2: 1920, Stand 3: 1666, Stand 4: 2190, Stand 5: 1272
Stand 6: 1442, Stand 7: 1296, Stand 8: 2072, Stand 9: 2295, Stand 10: 2032
We would love to hear your rating and comments.
Support email: tgamesassets@gmail.com
Checkout all our Assets Here
Price $19.99
Western NPC - HDRP by PolyPhoria
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skinned meshes are bound to a Unity Avatar definition. Main- and off-hand pivots are aligned to its hand grip
Character Parts:
Meshes:
4x Heads with exchanable textures,
14x chest (Out of 7 Base Meshes),
4x Base hair with 3 beards, 10x hats(out of 6 base Meshes),
2x Glove
159 PBR Textures: Albedo, normal, MSO (Metallic, Smoothness, ambient Occlusion) and tint masks
103 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.
Equipment morph dynamically for Hat/hair and Chest/Glove
Vertex Counts ofCharacters:
12k for Costume and ~6k for Hair + 8k for Head Facial anim rdy including teeth etc
Texture Resolutions: 2048x2048 (PBR Textures),Hats 1K
Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One
Tested: PC
Documentation: PDF and comments in code, functions, and variables.
Price $249.00
Daily (Time Based) Rewards by Gley
- Increase the retention of your game by using Daily Rewards and Time Based rewards.
- Contains Timer buttons and Calendar popup rewards.
- Easy to use and display with a single line of code.
- Automatically adjusts resolution for both Landscape and Portrait mode.
- All setup is done in a Settings Window.
- Supports any number of days.
- Customizable time between consecutive rewards.
- First day can be open or not by default, based on settings.
- Full commented code, popups and demo scenes included.
- Works with Unity 2017.1 and above with Free, Plus or Pro license.
- Works on all supported Unity platforms.
Contact us: E-mail | Facebook | Youtube | Website | Twitter
For detailed instructions check the Documentation
If you are interested in other assets made by GLEY visit our Asset Store Page
Price $15.00
2D Chests Assets - Mega Pack by Moon Tribe
- [Classic Chests]
- [Fantasy Chests]
- [Sci-Fi Chests]
AAA quality. High resolution.Everything set and ready for use. Includes PSD Files.Pack Contains:
- 12 x styled chests PNG/PSD files.
- 3 states for each chest (closed, opened-empty, opened-loot)
- two types of loot: gold and crystals
Currently, we are working on the VFX for these chests, so you can expect to see them in the next update.Make sure to check our other products:
- [Moon Tribe Studio Asset Packs]
Don't forget to follow us onTwitter Facebook and Instagram
If You have any questions or suggestions - please feel free to send us an email: info@moon-t.com or use the contact form at moon-t.com
Price $24.99
Sceneshot by Burning Sky Games
You’ve laid out the level design with Unity’s Tilemaps, Sprite Shape, or something else. It’s all blocked in, so you know where every platform is. Collisions are set up, so you’ve played through it a few times and like how it feels. But, it’s just a greybox, nothing pretty. If you don’t mind the tiled look of repeated sprites, bringing the artwork in will not be difficult.
Our project Runaway called for a different approach because we want an illustrated look where every brush stroke is intentional. Not to mention, we needed a way to give the artist a layout to work with and a tool for the programmer to then bring it back into Unity. We created Sceneshot to suit this workflow.
Contact us at contact@burningskygames.com
Links
Unity Connect Website
Price $10.00
Epic Music Album - 020320 by GWriterStudio
All tracks Loop Seamlessly
There wont be new track added but there will be fixes/changing in the update.
Tracks List:
1. Last Steps
2. King Of Lands
3. Woodland Rises
4. Angelic Battle
5. Faded Moonlight
6. Skyfall
7. Fallen Empire
8. Scarlet Cape
9. Overcome
10. Time Has Come
Total Length 37:32s
Full link : EpicMusic Youtube
___________________________
You can use my music Commercial & Non-Commercial.
Credit is not a must but If you give me credit I will be appreciated.(GWriterStudio)
Do not resell/claim my music
Any problems, question please contact me.
mail : gwriterstudio@gmail.com
Price $5.00
Mobile Skillbar and Joystick for uMMORPG 2D by GameFunSPb
Price $4.99
Fur Trim Heel Boots - Photoscanned PBR by Tunnel Vision Studio
The model has no animations but can be easily imported and animated in 3dmodeling software or game engines.
Fur Trim Heel Boots – 3D Photoscanned PBR is a model game-ready and can be used easily with Unity3D for Virtual Reality (VR), Augmented Reality (AR), games, renders or other real-time apps.
The model has different Texture Maps in order to produce better quality:
- Diffuse 4096x4096
- Bump 4096x4096
- Specular 4096x4096
- Ambient Occlusion 4096x4096
Polycount: 49200
Vertices: 24600
Including Demo Scene and Prefab.
Price $9.99
Ultimate Spawner 2.0 - Waves Add-On by Trivial Interactive
Ultimate Spawner 2.0 - Waves Add-On is an expansion asset for Ultimate Spawner 2.0 and adds the ability to create wave based spawning systems which are created via a versatile node editor window.
Features
-Seamlessly integrates with the base asset.
-Quickly and easily create or edit wave graphs to get the requried spawning behaviour.
-Highly versatile node editor for creating and editing wave spawner logic graphs.
-Includes many built in wave nodes allowing for an unlimited amount of spawning variety.
-Ability to create custom wave nodes which can then be added to the wave graph.
-Suitable for 2D and 3D games.
-Fully commented C# source code
Forum | Support | Website
Price $7.50
Localization (Multi-Language) by Gley
- Make your app international by translating it into multiple languages fast and easy.
- Supports all languages supported by Unity. Complete list available here
- All settings are done inside a custom Settings Window.
- Automatically detects the device language and if no translation is available in that language the default language will be used.
- Saves and Loads the last language used.
- Auto Translation implemented inside Settings Window. Automatically translations can be done by a single click inside asset.
- Import/Export translations to .CSV files.
- Works with Unity UI, Text Mesh Pro and nGUI.
- Translations can be done automatically by adding a component to your text or by calling a single line of code.
- Full example scenes included
- All code is available and fully commented
- Works with Unity 2017.1 and above with Free, Plus or Pro license.
- Works on all supported Unity platforms.
Contact us: E-mail | Facebook | Youtube | Website | Twitter
For detailed instructions check the Documentation
If you are interested in other assets made by GLEY visit our Asset Store Page
Price $15.00
Cinematic Strings Lite by T.C. Edwards
Take your games to the next level with high quality audio that I would happily to send to anyone of my clients.
The lite version includes two of the tracks listed below.
The full version includes 10 loop-able tracks each depicting different moods ranging from utter misery to mind-blowing awe.
You will be receiving three audio files for each track. One will be the entire piece, another will be a loop and the last is short cue which you can use to introduce the loop-able version.
TRACK LISTING
In order of appearance on reel: At Sea (3:16) - An emotive track aiming to depict a repetitive and melancholic scenario perhaps on a long voyage or journey.
New Ideas (1:42) - This track describes a fresh beginning following a time of difficulty. It may be fitting to include this track at the end of your game as a goodbye.
Snow Falling (2:52) - In times of great awe or character development this piece would work. The gentle melody high in the violin parts interacts beautifully with the thunderous bass below.
Travellers (2:14) - The aim of this piece was to evoke an image of some travellers in a tavern telling their stories through music.
In Flames (2:43) - An extremely violent opening shows the horror and pain of burning. Following this is a section depicting decimated buildings.
The Woods at Dawn (1:44) - There is an atmosphere of tranquility and anticipation. This track has an earthy medieval aspect that would be perfect for times before a battle or large event.
In Ruins (3:13) - Militant in style, this piece aims to show the thoughts of someone seeing their homeland in ruin. The music would suit a war scenario.
Sunflower Fields (1:55) - Short and sweet. The gentle harmonies paint a relaxing picture of clear blue skies and meadows.
Woe (3:11) - The tear jerker. Reserved for times of great misery and madness.
Running (1:24) - Running is a more fast paced piece with an uneasy nature. It would fit a scenario where the user is witnessing something they do not quite understand.
I have enjoyed creating this asset for all you gamers very much and hope that you experience this joy as well.
The reason I make these assets is to network with the game designers of the future (you!) so if anyone would like to collaborate or has any interesting thoughts do not hesitate to contact me through my website: T.C. Edwards
Thank you very much
Price $0.00