Fast Food Pack Vol-1 by DevDen
FastFoods
Burger,Cheese, French Fries,Pizza 1, Pizza 2, Pizza Box, Sandwich, Tray
Bonus Models
Plate 1, Plate 2, Table, Table Cloth
Technical Details
Total PolyCount - 50284
Total Tris - 96049
Burger
Polygons: 10842
Tris: 20913
Cheese
Polygons: 7599
Tris: 14734
French Fries
Polygons: 2750
Tris: 5416
Pizza 1
Polygons: 7571
Tris: 14150
Pizza 2
Polygons: 9690
Tris: 18058
Pizza Box
Polygons: 2443
Tris: 4732
Sandwich
Polygons: 5868
Tris: 11438
Tray
Polygons: 1108
Tris: 2086
Plate 1
Polygons: 360
Tris: 640
Plate 2
Polygons: 212
Tris: 352
Table
Polygons: 521
Tris: 1010
Table Cloth
Polygons: 1320
Tris: 2520
Texture Sizes - 2048x2048
Number of Meshes - 12
Number of Materials - 23
Number of Textures- 39 (Albedo,Metallic,Normal,Occlusion) for PBR
Enjoy and please rate the asset!
Contact us on for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Website
Youtube
Price $19.99
LOWPOLY MEDIEVAL WORLD - Lowpoly Medieval Weapons by Polytope Studio
GRAB YOUR WEAPONS !
you have plenty to choose from as this package contains over 250 unique weapons and other soldier equipment.
PLEASE NOTE THAT THIS PACK IS USING A DIFFERENT NAMING CONVENTION FOR THE WEAPONS, SO UPDATING TO THIS VERSION IN YOUR EXISTING PROJECT MIGHT NEED SOME ADJUSTMENTS !
Specifications:
-259 unique weapons
-a single 256/256 px color texture
-2 Unity Mechanim and Mixamo compatible characters
-rigs and animations for the bows and crossbows.
- a demo scene.
All the items in this pack use the standard shader and the same texture.
The polycount for the weapons is ranging from 36 to 1578 tris.
The bonus characters comes with 5 different team colors and with the slots for the weapons/equipment set in place.
This pack contains animations only for bows and crossbows!
This pack will be upgraded periodically so if you want to see some specific weapons please use the support email to make a request.
If you have any issue with this pack please use the support email to make a request.
If you find our packs useful please consider leaving a review.
Check our other packs:
Medieval Soldiers
Medieval Peasant FREE
Keep developing!
Price $34.00
Cyber soldier metallic by Agarkova_CG
-Walk 1
-Walk 2
-Walk 3
-Walk 4
-Walk 5
-Jump 1
-Jump 2
-Idle
-Gunplay
-Death
-Hit
-Run
-Kick
PBR textures.
-Albedo -AO -Metallic -Normal (all 4096-4096 size)
Tris: 9956 Verts: 5809
Normal map format – DirectX.
Prefab – 1.
agarkova.cg@gmail.com
Hope you like it!!!
Price $4.99
WLS Button Manager by Willow Lake Studio
Price $0.00
Toon Shader FX by BYTESIZED
Features:
* GPU generated hologram effect. Just apply the material to different meshes and it will adapt to them.
* Perfect for cartoon or zelda style scenes.
* No additional textures, everything is done in the GPU.
* Customize fully the toon effect, ranging from changing the color, the texture, the specular, rim and ambient lighting, the smoothness or even the gloss.
* Contains demo scene, showcasing the usage and setup.
* Easy to use shader, just drag, drop and configure.
* Includes full, commented & explained shader source code
* Works with Free and Pro versions of Unity.
If you have any issues or inquiries, don't hesitate to contact me at bytesizedassets@gmail.com I strive to answer all support emails as soon as possible.
Price $19.99
Abstract backgrounds by SWG2.com.br
Size: 2048x2048.
More??? Visit: Composer UI
If you like this pack - feel free to rate it. :)
SWG2 - Visual Solutions
Price $14.99
Ant AI by AntKarlov
Features:
* Editor for creating and testing AI scenarios without coding;
* Easy implementation for any game types;
* Detailed examples of the implementation;
* Simple NavMesh 2D and free art as bonus for your experiments!
Price $19.00
2D Isometric Coast City by Tubewad
This set of package contains coast city images. Beautiful and real patterns are very suitable for mobile games.
The main contents of this package are:
Buildings: 77 pcs
Maps: 135 pcs.
Transportations: 53 pcs.
Trees and flowers.: 42 pcs.
Various images let you organize different coastal cities. With your own experience and imagination, you can build more different fascinate modern coast cities and amazing towns.
Price $11.99
Gothic Furniture 2 by Moonglade
They have a slightly used view and a bit of dust.
8 HQ models
High quality textures
Light bulb and glass materials are separated from the main materials for detailed settings
No extra vertices. All vertices affect shape
Texture Sizes: 2048х2048 - 4096х4096
Tris Count:
Gothic Bench: 11 362
Gothic Bookcase: 15 442
Gothic Chair: 4 431
Gothic Chandelier: 30 146
Gothic Chest: 5 630
Gothic Screen Panel: 7 814
Gothic Serving Table: 3 659
Gothic Stand (stool): 10 392
Price $39.99
HyperCar UHD 01 by Abdul Rahim
For the first time having so many realistic features on the model.
* Open-able Doors with adjusted pivot
* Rotatable Steering Wheel
* Separated Indicators and viper switches with adjusted pivot
* Separated headlights nodes with adjusted pivot
* Separated Gear with adjusted pivot
* Separated steering Clutches with adjusted pivot
* UVs adjustments for Tyres and SpeedOMeter
* Vertices - 140,000
* Faces - 140,000
* File size - 15 mb
* File type - fbx
Price $22.99
Horus by Arkaya Venture Limited
High quality and low poly model of Horus. Horus is perfect for your game, cartoon or any other project.
Originally modelled in Maya.This Malachite is Rigged.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Horus- Faces:10738,Vertices:10882,
RIG
The rig comes in FBX format.A more simple rig is included for use in any other software package.
The advanced rig comes with custom bone widgets, IK constraints, Morph targets etc.
TEXTURES-
1 Variation of textures
Diffuse map,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
18 Animation List -
Dying,Dancing,Injured_Walk,Jump_Over,Jump,Looking_Around,Reaction,Run_Backward,Run_Forward,Running_Jump, Standing_Melee_Attack_Horizontal,Standing_Walk_Right,Surprise_Uppercut,Talking,Thriller,Tripping,Unarmed_Walk_Forward, Waving,Wheelbarrow_Dump,Standing_Melee_Run_Jump_Attack.
Website: http://creative.arkayaventures.com/
Animation Demo Link
Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $15.90
SCAR-H Animated FPS - Modern Weapons by ARZAON GAMES 3D
The intended usage for the models and its textures are first person shooters.
High resolution textures exported out of Substance Painter. Materials, meshes and texture names follow an easy to understand naming convention.
Important note: sounds are not included!
Weapon models, rig, animations, materials and textures only.
Technical Notes:
Texture Size: 4096x4096, 2048x2048,PNG TARGA. Format
Physically-Based Rendering: Yes
Poly Count weapons:
SCAR H - 13799
Magazine – 750
Bullet - 126
Shell – 92
Arms – 9506
10 Animations:
-2 Idel
-Run
-Walk
-crouch_Walk
-Reload
-Shoot
-Zoom Look
-Zoom Shot
-Zoom Shoot
fbx. models. All the models have their own prefabs.
Please rate and comment our work. Let us know if something is wrong or needs to be improved.
Price $14.99
Quick-Save & Scene Persistence by Maloke Games
The Simplest and Effective way to Save and Load your game status!
Save and Load gameobject's status like:
- Active or Disabled gameobjects,
- Position, Rotation, Scale,
- All Child's Transform data,
- Rigidbodies data (including Velocity and Angular-Velocity),
- Includes a custom class to store instance variable values or global/static data for game settings, inventory, and serializable variables like lists, ints, floats, bools and so on...
- Customizable save file name, allowing as much save slots as you like.
- Includes context menu options to be used in the Editor like loading scenes and loading/saving the current scene's data.
- Public Static methods for Saving/Loading game file or Scene's data by script.
Aside from the traditional Quick Save/Load feature, this asset includes a Scene Controller that enables persistence between Scenes, so you can go back-and-forth in multiple scenes while persisting data without having to save it to a file.
It automatically saves the current scene data in a temporary class before loading the next one and then restores the next scene's data before the fade-in. When you save to a file it will write down these data and be able to restore the scene where the save was done as well as restore all the other scenes status.
Note that this system cannot save instantiated objects during runtime, so they must already pre-exist in the scene (they can be disabled though!). If you need to save projectiles, for instance, it's a good idea to use Object-Pooling, so you can apply them the SaveObj script and thus save/load all of them without a problem.
Check out how to use it in the DemoScene to see it working:
Video Tutorial: How to setup the DemoScene.
This asset also displays messages on-screen like "Game Saved/Loaded" or "Save File Not Found" and Fade-In/Out effects when loading a game.
When saving to a file it uses BinaryFormatter and it is Cross-Platform, supporting all Unity's platforms.
To save a gameobject you just need to attach the SaveObj script to it and then in the SaveGame System editor window you click a button that will automatically track and index all these saveable objects into the save system and it will be ready to go!
Video Tutorial: How to setup Quick-Save asset in your Project.
Full Source-Code and Documentation Included!
Price $10.00
Low Poly Dragon by Lukebox
Features:
- 3 Premade color variations
- Poly count 1470 tris, .FBX model
- 2048x2048 Palette texture, .PNG
- Easily add other color variations by changing the skin material colors
Animations
- Idle
- Move
- Attack 1 (bite)
- Attack 2 (Breathe fire)
- Death
Problems, feedback, suggestions?
Email me
Price $4.99
NatDevice - Media Device API by Yusuf Olokoba
- High Performance. Stream the camera preview and microphone audio into Unity with very little latency.
- High Resolution. NatDevice supports high resolution camera previews, at full HD and higher on devices that support it.
- Full Control. NatDevice lets you specify the audio sample rate and channel count for audio devices. For camera devices, it allows you to set flash, focus, exposure, white balance, torch, zoom, and orientation.
- OpenCV Support. NatDevice supports OpenCVForUnity, allowing you to perform computer vision on the camera preview data.
- VR Support. NatDevice is compatible with GearVR and Google Cardboard.
- NatCorder Support. NatDevice is deeply compatible with NatCorder, allowing you to record the camera preview or microphone audio in your app.
Check out the forum here.
Requirements
- Unity 2018.3+
- Android API Level 21+
- iOS 11+
- macOS 10.10+
- Windows 10, 64-bit only
Price $90.00