Particle VFX by bestgamekits
Scenes:
VFX_Butterflies
- DemoScene
- VFX_Butterflies
- VFX_Rays
- VFX_FireFlies>
- VFX_Rays_2
VFX_Effects
- VFX_Electric_circle_purple
- VFX_Hit_blue
- VFX_Hit_purple
- VFX_Hit_orange
- VFX_Electric_circle_orange
- VFX_Electric_circle_blue
VFX_Falling_objects
- VFX_Glow_Confetti
- VFX_Money_Fall
- VFX_Coins_Fall
- VFX_Confetti_2
- VFX_Star_Fall
- VFX_Diamond_Fall
VFX_Objects
- VFX_Sparks
- VFX_Clouds_2
- VFX_Star_shine
- VFX_Magic_Trail
- VFX_Broken_Wall
- VFX_Confetti_splash
- VFX_Confetti
- VFX_Particles
- VFX_Clouds
- VFX_Getting_Item
- VFX_Snowflake
- VFX_Upgrade
- VFX_Upgrade_Level_Star
VFX_Puddles
- VFX_Acid_puddle
- VFX_Electricity_puddle
- VFX_Flame_puddle
- VFX_Lava_puddle
- VFX_Water_puddle
VFX_Random
- VFX_Orbital
- VFX_Magic_effect
- VFX_Electricity
- VFX_Magic_Flower
- VFX_Star_shine
- VFX_Health_up
VFX_Rays_portals
- VFX_Rays_Rotate_orange
- VFX_Portal
- VFX_Portal_1
- VFX_Rays_Rotate_blue
- VFX_Rays_Rotate_purple
- VFX_Bonus_blue
- VFX_Bonus_orange
- VFX_Bonus_purple
VFX_Splashes
- VFX_Diamond_Splash
- VFX_Money_Splash
- VFX_Star_Splash
- VFX_Confetti_Splash_2
- VFX_Coinds_Splash
PLEASE FEEL FREE TO CONTACT ME IF YOU HAVE ANY QUESTIONS OR COMMENTS
IF YOU LIKE IT, PLEASE RATE IT!
Price $19.00
The Gold Pick up Pack by Sinestesia Studio
We got you!
All the Gold you need is here:
- Many models.
- 15 Different amounts of Gold. From a single coin to ingots with a bunch of coins, and everything in between.
- Cool "picking up" animations.
- Cool "Spawn gold" animation.
- "picking up" Sound FX.
- Models tris count average ~ 200
WebGL Demo Here!
What else you really need?
Hope you like it!
Have Fun!
Price $9.50
Garbage Truck Navistar International 7400 by Pukamakara
Price $119.00
Alpha Flashing UI (UI Shaders) by #NVJOB
The asset includes two shaders, one shader for text, the second for sprites. Shaders allow you to get various effects (example gradient), not just a smooth change in transparency (see examples).
The asset includes a script that changes the transparency of the text. You can change the alpha channel for several texts at once by setting different parameters.
Features:
- Shader for text.
- Shader for sprites.
- A script for a large number of texts with different settings.
- Settings for customizing effects.
- Good performance.
Full instructions - nvjob.github.io/unity/alpha-flashing-text
Price $0.00
Advanced Interaction System by Pathiral
A.I.S. comes with an advanced lerping engine custom-made for this system to handle smooth and performant movement for your objects and even detect how to handle child objects positioning and rotation. No more manually setting animations to your different objects. Simplicity and automation are key here.
A special feature called Connected Scripts. Where you can attach other A.I.S. scripts to trigger during the main object trigger, while making the other attached scripts go in different directions. This can be used for example on double doors or cabinets.
You can even set your object to be "locked" and integrate with your inventory system to "unlock" and only make the object intractable when you have the appropriate item.
The script allows you to set open and close speeds, interaction rotation, rotation speed, audios and even more. It’s a breeze to interact with virtually anything now. In any angle, movement, position or rotation.
A.I.S. supports audio sources. You can set an audio source to play on item open, close or if interaction was made when it's locked.
This package includes:
1- 6 demos found in the video
2- Setup guide
Best of wishes to you and your game
Price $15.00
Dungeon Man by Scanta
- Attack01
- Attack02
- Attack03
- Dance
- Death
- Hit Reaction
- Jump
- Running
- Taunt Gesture
- Taunt01
- Taunt02
- Walking
Texture
2048x2048
Scanta Official Website
Feedback
Price $9.99
Reward & Treasure Icons by MayaPann
You get separate PNG (2000×2000) image for each icon and variation and PSD layered files (4000×4000).
Coins with skull symbol and without (gold/silver/bronze) and diamonds, coin/diamond bag with each type of coin, closed chest and open chests with coins/diamonds.
For any questions, help etc. feel free to contact on: majapantic5@gmail.com
Happy gaming!
Price $6.00
PBR Modular Mechs v3 by Dmitrii Kutsenko
Unity Connect
This is my new package with PBR modular mechs, this package allows you to quickly and easily create your own mechs.
This package also include all assets from previous package v1, v2
Whats new in the 3.0 version?:
+1 new Mech color (Blue)
Was added Mobile textures for each mechs parts
New showcase scene with 28 custom mechs
(14 with PBR textures and
14 with Mobile textures)
Chassis_v2 (1 prefab 4 color variations for PBR and Mobile. Walk, Backward, Turn left and right, Idle, Jump jet, Fly jet, Landing, Shutdown and Arming animations)
Torso_v2 (1 prefab 4 color variations for PBR and Mobile)
HUM_arms_v1 (2 prefabs left and right, 3 animations, 4 color variations for PBR and Mobile)
Double_Cannon_v1 (2 prefabs left and right, 4 color variations for PBR and Mobile)
Package Include:
Showcase scene with 28 custom mechs
(14 with PBR textures and
14 with Mobile textures)
Chassis_v1 (1 prefab 4 color variations for PBR and Mobile. Walk, Backward, Turn left and right, Idle, Jump jet, Fly jet, Landing, Shutdown and Arming animations)
Chassis_v2 (1 prefab 4 color variations for PBR and Mobile. Walk, Backward, Turn left and right, Idle, Jump jet, Fly jet, Landing, Shutdown and Arming animations)
Torso_v1 (1 prefab 4 color variations for PBR and Mobile)
Torso_v2 (1 prefab 4 color variations for PBR and Mobile)
HUM_arms_v1 (2 prefabs left and right, 3 animations, 4 color variations for PBR and Mobile)
Double_Cannon_v1 (2 prefabs left and right, 4 color variations for PBR and Mobile)
Plasma_arms_v1 (2 prefabs left and right, 4 color variations for PBR and Mobile)
Missile_hive_v1 (2 prefabs left and right, 4 color variations for PBR and Mobile, open and close animations)
Missile_hive_v2 (2 prefabs left and right, 4 color variations for PBR and Mobile)
Small_guns_v1 (2 prefabs left and right, 4 color variations for PBR and Mobile)
Small_mguns_v1 (2 prefabs left and right, 4 color variations for PBR and Mobile)
Small_lasers_v1 (2 prefabs left and right, 4 color variations for PBR and Mobile)
SDL_v1 (1 prefab, 4 color variations for PBR and Mobile)
Torso and Chassis have 4k textures
Other elements 1-2k
The number of triangles of one Customized Mech is about 5000-25000 tris.
For best performance, each element of Mech has its own material and its own set of textures (Albedo, Specular+Glossines, Normal, Ambient Occlusion)
Features of this pack, high detailed textures and geometry, Hi-Res textures, PBR and non PBR materials, and many animations
All prefabs have the correct orientation
Position/rotation - Set to 0
Scale of all prefabs - Set to 1
not include:
audio
controller
VFX
If you have any wishes and suggestions, please contact me.
Use and Enjoy :)
Price $25.00
PBR Fashion Select Shop / Dress Room by circuscompany
#Designer's shop-styled Scene Setted
- Modern style interior design.
- Low poly background / Mid poly clothes meshes.
- Lightmap baked and post processing applied.
- All batches are optimized for the mobile or VR development processes. (all meshes are not modularized.)
#PBR Textures available
- Diffuse / Bump / Metallic
- All textures sized by 2048*2048 2K HD
#Include PostProcess v2 Profile
- to see the 3D models like thumbnails
1. set your project's color space as 'Linear'.
2. import the PostProcessing v2 on your project.
3. and then, import our 'PBR Fashion Select Shop / Dress Room' asset.
4. open the 'main scene'.
Price $9.99
Custom storage for uMMORPG CE by burny
Custom storage for uMMORPG Component Edition
-Account storage, same for all character.
-Personal storage, personal to each character.
-Modified storage that can use with trap, spawn, lock or trigger.
-Lock/unlock with accessory or monster kill (like a boss).
-Activate trap to damage player or spawn enemy or open door, ...
-Automatically close storage over time.
unity 2018.3.6f1 and uMMORPG 2.7 is use for this build.
Price $20.00
Sci-Fi Shader Pack by SomeOneWhoCares
Sci-Fi Shader Pack is a pack of shaders that will help you in creating your game.
Supported Platforms:
All platforms
Asset contains:
Displacement
Dissolve
GostDepthFade
GostDetails
GostStandart
GostUnlit
Hologram
HologramDepthFade
HologramDepthFadeDisplacement
HologramFresnelColor
HologramTriplanar
Outline
Sci-Fi
XRayOutline
Feedback (suggestions, questions, reports or errors):
SomeOneWhoCaresFeedBack@gmail.com
My social networks:
https://www.artstation.com/vrdsgsegs
https://twitter.com/iOneWhoCares
Price $24.00
Black hole shader by SpryGorgon
Works on PC, mobile devices and VR.
Not demanding on computing resources
Allows you to control:
1) Design version
2) Width of all parts excluding singularity
3) Halo color
4) Color of the photon sphere
5) Width of the " floating " part of the accretion disk
6) Width of the "non-floating" part of the accretion disk
7) Width of the "floating" part of the accretion disk
8) The speed of light oscillation in the "floating" part of the accretion disk
9) The noise used to generate oscillating light
10) The degree of light deflection during gravitational lensing
11) Smoothing light deflection in gravitational lensing (scale of deflection of all rays)
Price $4.99
Real Medieval Characters - Nobles by Morwen Zayas
Rich nobles, lords, aristocrats, members of the most exclusive medieval club сelebrating chivalry and courtly love with their shiny armour and fashionable clothes.
Real Medieval Characters look like real people from 13-15 centuries. Each character belongs to a certain period and region of Europe. No eclectic theatrical costumes, or dummy leather armour. Real Medieval Characters are clad in good old wool and steel. The design is based on medieval manuscript miniatures and historical artefacts. All clothes are authentic.
The pack includes:
- 4 unique characters: two men in civil clothes, and two men in full armour. Images format: png, 1300х1080 px, 72 dpi. Please note that the characters are not animated.
- 8 avatars 300х300px, square and round.
Price $10.00
Fluid Portals System & Non-euclidian Tunnels by Damian Gonzalez
This asset gives you:
- Fluid Portals System
- Non-Eculidian tunnel effect
both ready to drag and use.
At the bottom you have links to videos of the demo scene being played and demonstration of the easy implementation. Also, a build so you can play the demo yourself.
"Fluid portals" means you can enter a portal (from room A to room B) without noticing when you leave one room and enter the other, since you can see the other room at every moment, as if it was really there across the arch.
This portals only teleport from one side. From the other side they look like normal archs.
This package also contains a "non-euclidian" tunnel effect. That means, a tunnel that from outside looks short but from inside is huge, and it comes in two versions:
- One with both long sides
- One with only one long side (only from one end you enter the long tunnel)
The package contains a demo scene with 4 rooms connected with this portals, and a ball gun, just to experiment with other objects going through portals.
IMPORTANT NOTES
IMPORTANT NOTE 1: If you're looking for recursive rendering (like two parallel portals that create an infinite loop, similar to mirrors facing each other where you see infinite mirrors), this package won't give you that, at least not this first release. They only render once, so you shouldn't place portals too close.
IMPORTANT NOTE 2: While rotating one portal from its pair is allowed and it will work, better results are obtained when they are at 180º since rotation of player is often managed by a first person controller script that reads the mouse position.
HOW TO USE:
As you can see in the video example of implementation, just import the package and drag the prefabs to your scene.
LINKS
DEMO (video) | DEMO (build)
IMPLEMENTATION | MORE FROM THIS CREATOR
Price $18.00
Blood Splatter HUD Pack by Jolly Giant Studios
The images are simple to use and won't take away the vision of the player because the blood effects are mostly confined to the borders of the images.
The images have no additional effects added to them so that you can customize them to your liking.
The blood splatter effects are great for quick prototyping and fit well with simple or cartoon graphics.
There are 10 different blood splatters included in this pack, as well as 1 Game Over image.
Price $4.99
Rigged Skeleton Parts by Espectree
Mid Poly Rigged Skeleton character for enemies in game.
- Meshes are separated into different parts.
- Skull, Mandible, Neck, Chest, Humerus, Forearms, Hands, Pelvis, Femur, Shin and Foot.
- Triangles: 23.2k.
- Vertices: 12.2k.
- Texture: diffuse map 2048px in .png format.
- T-pose included for create your own bones and animations.
- Ready to receive animations
Price $4.99
Lowpoly Apocalypse Weapons by Zuhian Teiyu Creative Studio
🔸 52 models: 600 to 150 tris.
🔸 Textures: diffuse, normal and specular.
🔸 Not rigged.
Price $4.99
Silly Casual Music Pack by Tim Beek
Bring your game to life with these 25 original loopable compositions.
Great for apps, mini games and menu's!
Preview all music here:
Soundcloud Preview
[FULL DETAILS]
Music Loops:
Asian Beat (1:13)
Banana Pear Pencil nomelody (0:41)
Banana Pear Pencil (0:41)
Cat in a Box (0:59)
Clock Timer (0:08)
Cute Aqua (0:32)
Cute Funny Beat (1:36)
Cute Military (0:42)
Drumkit and the Synth Bass1 (0:33)
Drumkit and the Synth Bass2 (0:33)
Fun Blues (1:04)
Harpsichord Blues (0:21)
Jumping Towards the Light (1:36)
Jumpy Jumper (1:42)
Light Silly (1:02)
March of the Birds (0:56)
Mini Run (1:14)
Polka Beat (0:59)
Quirky Game Beat (0:48)
Rollin On (2:30)
Shopping With Ending (2:17)
Shopping (2:12)
Silly Game Menu Theme (0:30)
Silly Happy Synth (0:36)
Simple Silly Harpsichord (0:26)
[ Format ]
All files: .wav – stereo, 44.1kHz, 16bit
Seamless Loopable
[ Support Email: info@timbeek.com ]
Price $15.00
Military Helmet Package by Havolk
-Free license
-- Military Helmet poly 5500
- - Number of Meshes: 14 (only for a helmet)
- Number of Materials: 6
- Number of Textures: 10
- Textures uv 2048-2048
- Model completely unwrapped.
- Model is fully textured with all materials applied. You can edit the material :))
- The pivot points are properly positioned.
- (PBR)=Normal--Metallik--Roughness--Emissive--BaseColor
- Four different base colors Grey,Blue,Yellow
- Properly named Textures,Materials and Meshes
-PBR AVAİLABLE
- Model is fully textured with all materials applied.
Price $9.00