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Updated: 55 min 40 sec ago

Assembly System for SteamVR by Assembly System Asset

2021, February 8 - 09:58
What does this Asset do?

Assembly System for SteamVR is an Asset developed to ease disassembly and assembly tasks in a scalable way in Virtual Reality environments configured with SteamVR. In addition, it includes screwing and unscrewing functions with a screwdriver tool.

Using this Asset, developers will be able to relate GameObjects with other ones in a parenting relationship (assembled parts) outside hierarchy in Unity.


What is needed to use this Asset?

To use this Asset it is required that the project is configured as a Virtual Reality project and that it is integrated with SteamVR plugin. Naturally, it has to be used within a Unity3D project.


How does this Asset work?

This Asset works by creating new lists independent of the hierarchy ordered by Unity. When interacting with these parts with the virtual hand or with a tool, the lists will communicate with each other and send commands to the rest of the parts.

On the other hand, we have the screwing and unscrewing system. This system uses the rotation of the actual hand so that, through the interaction of the tool with the screw, these can be screwed and unscrewed. Screwing and unscrewing also affects the assembly and disassembly system of the GameObjects which have the code provided.
Price $19.99

Miss MainMain by Press START

2021, February 8 - 09:57
game model

Dress style:
LOD0:17845 faces
LOD1:8919 faces
LOD2:5349 faces

Gamer style:
LOD0:16228 faces
LOD1:8114 faces
LOD2:4865 faces

summer style:
LOD0:15886 faces
LOD1:7947 faces
LOD2:4803 faces

Bone:125

Animation

- greet01
- greet02

- idle01
- idle02
- idle03

- Inspire01

- Knowing smile

- laugh

- pissed off

- run01
- run02

- salute

- shy

- Sorry

- talk01
- talk02
- talk03
- talk04
- talk05
- talk06

- Thinking

- upset
- Victory hand01

- walk01

Textures

w_200_f-1024X1024
-Albedo
-Normals

w_200_h-1024X1024
-Albedo
-Normals

w_200_t-1024X1024
-Albedo
-Normals

w_202_b-2048X2048
-Albedo
-Normals

w_203_b-2048X2048
-Albedo
-Normals

w_203_h-1024X1024
-Albedo
-Normals

w_204_b-2048X2048
-Albedo
-Normals

w_204_h-1024X1024
-Albedo
-Normals


Price $39.00

Cast-Iron Street Clock by Rescue3D Game Assets

2021, February 8 - 09:56

- 2 PBR textures sets (details below)

- 6328 Triangles

- 5833 Vertices

- Model is one mesh

- Model completely unwrapped

- Model is fully textured with all materials applied

- Model scaled to approximate real-world size (centimeters)

- All nodes, materials, and textures are appropriately named


PBR Texture sets details:

- 4096 Body texture set (Albedo, Metallic/Smoothness, Normal, Ambient Occlusion)

- 1024 Glass texture set (Albedo, Metallic/Smoothness, Normal, Ambient Occlusion)

High-quality low-poly 3D model of Street Clock.

The hands of the clock are separate objects and can be rotated. The pedestals can also be moved or removed as they are separate objects.

This object is best for use in games and other VR/AR, real-time applications.

The model is built with attention to detail and realistic proportions with the correct geometry. We have also made every effort to ensure that the textures are as detailed as possible and made with the greatest care.




Price $9.00

Battle Royale: Beachgirl by Mingdongman 3D

2021, February 8 - 09:56
A girl in a bikini, armed with an automatic pistol. Great for your FPS / Battle Royale games.

This package contains:
◼ Model (15000 triangles).
◼ Fully rigged, including 42 animations.
◼ Pistol included (1200 triangles).
◼ Textures: five albedo (1k / 512), five normal (1k / 512) and five specular (1K / 512).

Price $9.99

Monster Bone Spider by Romasanta

2021, February 8 - 09:55
Low-poly model of the character Monster_Bone_Spider
Suitable for games of different genres RPG, strategy, shooter etc.
Three UV set
(textures set)
Bone (4096x4096)
Meat(4096x4096)
Eye(2048x2048)
Three skins

faces 14824
verts 23748
tris 28172
The model contains 15 animations

walking
ran
idle(x4)
death(x2)
reaction
tern L/R(x2)
jump
attack(x3)
Prefabs are located at coordinates 0.0.0, to see three skins, you need to move them to the side or turn on the display of the Prefab one by one. (Checkmark in the upper left corner) monster character fantasy spider dead undead bone skeleton horor
Price $30.00

Fantasy Monster Full pack_v1 by HATOGAME

2021, February 8 - 09:51
The pack have 46 monster.( Original 23 + Color Variation 23).

Each characters have animation and PBR texture.

Animation : idle, battleidle, run, walk, hit, sturn, die, attack1,2

PBR : Albedo, Metallic, Normal, Emission


1.Roman Barbarian A,B
- 11 animation
- 5 PBR texture (2048-2048 size)
- Polys: 6,564
- Verts: 6,903

2.Bearrila A,B
- 10 animation
- 5 PBR texture (4096-4096 size)
- Polys: 7,142
- Verts: 7,376

3.Monsterfish A,B
- 10 animation
- 5 PBR texture (4096-4096 size)
- Polys: 3,944
- Verts: 3,575

4.Turtlemon A,B
- 10 animation
- 5 PBR texture (4096-4096 size)
- Polys: 2,946
- Verts: 2,702

5.Monkeymon A,B
- 10 animation
- 5 PBR texture (4096-4096 size)
- Polys: 3,756
- Verts: 3,596

6.Giant monster boss A,B
- 9 animation
- 4 PBR texture (2048-2048 size)
- Polys: 4,059
- Verts: 3,864

7.Lizardmon A,B
- 8 animation
- 4 PBR texture (4096-4096 size)
- Polys: 3,698
- Verts: 3,431

8.Wildboarmon A,B
- 10 animation
- 4 PBR texture (4096-4096 size)
- Polys: 3,982
- Verts: 3,892

9.Dragonmon A,B
- 8 animation
- 4 PBR texture (2048-2048 size)
- Polys: 5,760
- Verts: 5,376

10.Demonster A,B
- 10 animation
- 4 PBR texture (2048-2048 size)
- Polys: 4,342
- Verts: 3,871

11.Frog mon A,B
- 9 animation
- 4 PBR texture (2048-2048 size)
- Polys: 2,434
- Verts: 2,284

12.Goblin monster A,B
- 10 animation
- 4 PBR texture (2048-2048 size)
- Polys: 3,760
- Verts: 3,578

13.Minotaur mon A,B
- 10 animation
- 4 PBR texture (2048-2048 size)
- Polys: 4,042
- Verts: 4,019

14.Orc boss monster A,B
- 10 animation
- 4 PBR texture (2048-2048 size)
- Polys: 4,576
- Verts: 4,282

15.Skeleton Archer monster A,B
- 9 animation
- 4 PBR texture (2048-2048 size)
- Polys: 4,287
- Verts: 4,070

16.Snake mon A,B
- 10 animation
- 4 PBR texture (2048-2048 size)
- Polys: 2,410
- Verts: 2,231

17.Summon monster A,B
- 9 animation
- 4 PBR texture (2048-2048 size)
- Polys: 2,920
- Verts: 2,719

18.Wyvern boss monster A,B
- 10 animation
- 4 PBR texture (2048-2048 size)
- Polys: 4,742
- Verts: 4,327

19.tyrannosaurus A,B
- 9 animation
- 4 PBR texture (2048-2048 size)
- Polys: 2,434
- Verts: 2,284

20.Raptor A,B
- 10 animation
- 4 PBR texture (2048-2048 size)
- Polys: 3,760
- Verts: 3,578

21.Dino Stegosaurus A,B
- 10 animation
- 4 PBR texture (2048-2048 size)
- Polys: 4,042
- Verts: 4,019

22.Triceratops A,B
- 10 animation
- 4 PBR texture (2048-2048 size)
- Polys: 4,576
- Verts: 4,282

23.V-Raptor A,B
- 9 animation
- 4 PBR texture (2048-2048 size)
- Polys: 4,287
- Verts: 4,070

Thank you.
Price $99.00

Low Poly Rigged Body Parts by Leonardo Jines

2021, February 8 - 09:50
This package contains 12 objects designed to have the poly count as low as possible with relatively good quality, so if performance is your priority this is the right package for you.

Itens included in the package:

head - 578 verts, 866 tris
arm 1 - 201 verts, 258 tris
arm 2 - 201 verts, 258 tris
arm 3 - 455 verts, 633 tris
leg 1 - 197 verts, 210 tris
leg 2 - 197 verts, 210 tris
leg 3 - 65 verts, 84 tris
leg 4 - 69 verts, 80 tris
torso 1 - 170 verts, 192 tris
torso 2 - 229 verts, 294 tris
torso 3 - 127 verts, 168 tris
torso 4 - 84 verts, 101 tris

Most of the objects are rigged, wich allows you to reuse the same object several times in you scene and still have some variation on them.
Price $7.99

Free Ping Counter by Dancing Bears

2021, February 8 - 09:43
Simple and free ping counter for your online games. Measuring timeout to any server in local/global network and displays it in UI

Simple and free ping counter for your online games:

  • No dependencies, only System and UnityEngine
  • Simple, readable classes
  • Adjustable colours and ping range values
  • Free!

Price $0.00

Interactive Video Plugin by datPlugin

2021, February 8 - 09:26
This plugin pack , allows you to make interactive games. While this plugin was developed, it was created to reduce or completely remove your code writing process. The plugin will be supported and developed until it expires.
Price $23.85

Free Pixel Army - Platformer Pack by Aiden Art

2021, February 8 - 09:17
In this asset, you will find three pixel soldiers, environments, and tiles for your game.
- Each of these characters has 4 animated states:
1. Idle speed
2. Walk
3. Yawn
4. Boring
- Two chests have opening animations.
- Two types of wood, as well as silhouettes for parallax.
- Two houses of different colors.
- Bushes, flowers, grass in various variations.
- Barrels, ladders, crates, fences.
- 4 types of weapons.
- This pack will allow you to create a great platformer, as well as suitable for any of your pixel projects
- In addition, this asset contains two demo scenes with pre-configured animations, programmed buttons for displaying animations, prefabs for each person, as well as a demonstration of tiles and sprites.
- Sprites are made in two sizes, for better integration.
- If you like this package, please leave a review:)
I also recommend it pack of characters in the same style!
Price $0.00

MOVE-RANGE-LOCK Geek Inspector Addons by 4AI

2021, February 8 - 08:57

The bundle extends the Unity Editor and enables:

moving an array or list element range from one place to another within a given array or list,
• setting and resizing the array or list element range,
• different operation modes such as a locked or unlocked element range mode.


The addons included in the bundle extend the Unity Editor as described below.


Full source code included.


GEEK INSPECTOR ADDONS | SUPPORT FORUM | BUG REPORTS | FORUM


This Geek Inspector Addons bundle includes three families of commands described below: “MOVE”, “RANGE”, “LOCK” commands. You can access them in the 4AI Geek Context Menu appended to a standard Unity context menu related to array and list properties. The command names are shortened in this description usually.


------------------------------

BUNDLE COMMANDS

------------------------------


MOVE commands
--------------------
MOVE <a, b> (submenus; appears when the range is unlocked)
    - MOVE <a, b> to array Start or End
    - MOVE <a, b> by N
MOVE <a, b> and LOCK (submenus; appears when the range is unlocked)
    - MOVE <a, b> to array Start or End
    - MOVE <a, b> by N
MOVE <START, END> LOCKED (submenus; appears when the range is locked)
    - MOVE <START, END> to array Start or End
    - MOVE <a, b> by N
MOVE <START, END> and UNLOCK (submenus; appears when the range is locked)
    - MOVE <a, b> to array Start or End
    - MOVE <a, b> by N

RANGE commands
--------------------
SET RANGE to R (submenus)
SET RANGE to R LOCKED (submenus)
RESIZE RANGE by R (submenus)
RESIZE RANGE by R LOCKED (submenus)
SET range START and LOCK
SET range END and LOCK

LOCK commands
--------------------
LOCK range (appears when the range is unlocked)
UNLOCK range (appears when the range is locked)
RELOCK range (appears when the range is locked)


------------------------------

HOW TO USE IT

------------------------------

For the purpose of this description the term “right-click” will be used as the operation opening a context menu.


You can open the 4AI Geek Context Menu as any context menu in the Unity Inspector by right-clicking on an array or list element name (not a value). In some versions of Unity it is also possible to right-click on the array/list name itself - in this case it assumes that the clicked element index is zero. 4AI Geek Context Menu is appended to the standard Unity context menu items. You can learn more details at:
https://4ai.io/geek-inspector-addons/


------------------------------

BUNDLE ADDONS

------------------------------

The bundle contains some of Geek Inspector Addons:


• MOVE Array / List range by N - Geek Inspector Addon
• MOVE Array / List range by N and LOCK / UNLOCK - Geek Inspector Addon
• MOVE Array / List range to array Start / End - Geek Inspector Addon
• MOVE Array / List range to array Start / End and LOCK / UNLOCK - Geek Inspector Addon
• SET Array / List RANGE to N - Geek Inspector Addon
• RESIZE Array / List RANGE by N - Geek Inspector Addon
• SET Array / List RANGE <START, END> and LOCK - Geek Inspector Addon
• LOCK / UNLOCK range - Geek Inspector Addon
• RELOCK range - Geek Inspector Addon


------------------------------

DEFINITIONS

------------------------------

Common terms and identifiers simplifying the descriptions:

• clickedINDEX – clicked array or list item index,
• START – current FIXED / LOCKED range start,
• END – current FIXED / LOCKED range end,
• R – current range size (equal to: END-START+1 in the LOCKED state or b-a+1 in the UNLOCKED state),
• <a, b> – a range where a = clickedINDEX and (b - a + 1) = R
• <START, END>, LOCKED range - a range locked to specific array or list elements that is modified if the position of elements change,
• FIXED range - a range that was usually LOCKED earlier and UNLOCKED later.


------------------------------

SINGLE COMMANDS

------------------------------

SET range START and LOCK
SET the array or list range START to clickedINDEX so that the final range is <clickedINDEX, END> and is LOCKED. See the LOCK range command for more information.

SET range END and LOCK
SET the array or list range END to clickedINDEX so that the final range is <START, clickedINDEX> and is LOCKED. See the LOCK range command for more information.

LOCK range
LOCK the range <clickedINDEX, R>. If you execute a command such as MOVE range by N or SHIFT range by N on a LOCKED range, the whole range will be moved or shifted by N too. When you have a LOCKED range, you can click on any array / list item and it will not have any effect on the range a given command will use. The range will be equal to <START, END>.

UNLOCK range
Unlocks the range, which means that the current range will be recalculated based on the current clickedINDEX and current range size R. If you click at a different array or list element, the range will start at that element. The related context menu item is available when the range is LOCKED.

RELOCK range
UNLOCK the range <START, END> and LOCK the range <clickedINDEX, clickedINDEX+R-1>, so that the new range size is unchanged, but the START is equal to clickedINDEX. The related context menu item is available when the range is LOCKED.


------------------------------

SUBMENUS

------------------------------

SET RANGE to R (submenus)

SET range to <clickedINDEX, clickedINDEX+R-1> so that the range size equals R. R is chosen by one of the command submenu items.


SET RANGE to R LOCKED (submenus)

SET range to <START, START+R-1> so that the range size equals R. R is chosen by one of the command submenu items. Next, update the LOCKED range. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.


RESIZE RANGE by R (submenus)

RESIZE the range <clickedINDEX, clickedINDEX+currentR-1> by R, so that the final range is <clickedINDEX, clickedINDEX+currentR+R-1>, where currentR is the range size before the operation. R is chosen by one of the command submenu items.


RESIZE RANGE by R LOCKED (submenus)

RESIZE the range <START, END> by R, so that the final range is <START, END+R>, where currentR is the range size before the operation. R is chosen by one of the command submenu items. Next, update the LOCKED range. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.


MOVE <a, b> (submenus)

MOVE the range <clickedINDEX, clickedINDEX+R-1>:
• to the array Start or End.
• by N.

The final range and the range end must fit in the array or list. N is chosen by one of the command submenu items.


MOVE <a, b> and LOCK (submenus)

MOVE the range <clickedINDEX, clickedINDEX+R-1>:
• to the array Start or End.
• by N.

Next, LOCK the range. The final range and the range end must fit in the array or list. N is chosen by one of the command submenu items. See the LOCK range command for more information.


MOVE <START, END> LOCKED (submenus)

MOVE the range <START, END>:
• to the array Start or End.
• by N.

Next, update the LOCKED range. The final range and the range end must fit in the array or list. N is chosen by one of the command submenu items. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.


MOVE <START, END> and UNLOCK (submenus)

MOVE the range <START, END>:
• to the array Start or End.
• by N.

Next, UNLOCK the range. The final range and the range end must fit in the array or list. N is chosen by one of the command submenu items. The related context menu item is available when the range is LOCKED.


------------------------------

DEMO SCENE

------------------------------

A demo scene is planned to be provided in the Unity Asset Store as a free asset. Check the Asset Store for availability. For testing, you can also use two MonoBehaviour scripts: ExampleArrays.cs and ExampleLists.cs that contain many different arrays and lists. Attach the scripts to any game objects, define array and list data and then, just right-click on array/list element names to display a context menu with appended 4AI Geek Context Menu.


------------------------------

EXTENSIONS

------------------------------

Some extensions for the Geek Inspector Addons framework are planned to be released in the Unity Asset Store, for example:

• Geek Context Menu style configuration (e.g. it will be possible to change some indentations, prefixes and suffixes),
• Geek Context Menu items visibility and priority (order).

Check the Unity Asset Store for availability.


------------------------------

LINKS

------------------------------

Links related to Geek Inspector Addons:


Geek Inspector Addons page

Forum

Support Forum

Bug Reports Forum

Unity forum related to Geek Inspector Addons (Works in Progress)

Contact


FULL SOURCE CODE included.


Price $9.99

SCI FI: JUGGERNAUT by PROTOFACTOR, INC

2021, February 5 - 22:38
***Included inside upcoming SCI FI SHOOTER CHARACTERS PACK VOL 2 and SCI FI CHARACTERS MEGA PACK VOL 2***

Here is Sci Fi Juggernaut. This heavy armored soldier can handle a lot of adversity before falling down on the battlefield. Ideal for any project in need of a great standard shooter enemy.

Geometry is 16.56 Ktris. Rig is 53 bones. Model uses 1 material with a 4096*4096 PBR texture set.

A set of 300+ animations is included (locomotion ones have their root motion variations).
Price $44.99

Cam & Math by VR Cardboard Buddies

2021, February 5 - 15:53
0.WHAT DO I NEED?
Editor 2019.4.11.f1
OPENCV+UNITY

A second order equation is of the form of ax^2+bx+c=0. This application allows the user to take a picture of these types of equations and solve them.
To make it work, you must give camera permissions. If you get a white screen after the installation, please reset the app and it will display the camera feedback.

1.HOW DOES IT WORK?
The app follows a “k-Nearest” model using different fonts that allow a fast and reliable detection. It was programmed with Unity3D and OpenCV free for unity. Then a simple algorithm is used to solve the equation by calculating the parameters a, b and c. The parameters must be in order for testing to work. Once the equation is scanned you can change it in the input field too.

2.WHAT CAN YOU ACHIEVE WITH THIS?
You can build a fully operational app that recognizes numbers, math symbols and performs calculations using the camera feedback.

3.WHERE TO TEST IT FIRST?
You can test the app in the play store from google.
cam&math google play

4.WHERE TO FIND THE DOCUMENTATION?
README

5.WHERE TO CONTACT THE DEVELOPER?
DISCORD
michael.soler.beatty@gmail.com
Price $99.99

Voxel Character Pack #2 by AOF Entertainment

2021, February 5 - 14:36
These are voxel-based characters and weapons that can be used in games.
10 different characters for each job
It includes 20 kinds of weapons.
(You can buy Voxel Character Pack#1 for character animation.)
Character Mesh : Less than 2000 Triangles
Weapon Mesh : Less than 600 Triangles

Texture : 256x1 PNG Common Texture

■ Voxel characters are as follows.
*With Common Texture

1. Father
2. Sister
3. Shaolin Chief Monk
4. Shaolin Monk
5. SWAT
6. Highway Patrol(MotorOfficer)
7. Dracula
8. Circubus
9. Wrestler
10. The French soldier

■ Weapons
1. Pipe
2. Handgun
3. Shotgun
4. RPG (with bullet)
5. Bazooka (with bullet)
6. Spear
7. Trident
8. WoodenStick
9. Hammers
10. Morning Star
11. Dagger
12. Sword
13. AK47
14. Bow(including arrows)
15. Goblin bat
16. Boxing Gloves
17. Shovels
18. Crutches
19. Hand axe
20. Battle Axe

The purchase of the set is a great help to the manufacturer.
Thank you.

Price $15.00

Catacomb Skeleton Archer - Brave Series by Monument3de

2021, February 5 - 14:33
A catacomb skeleton Archer for the Brave series.
Character are not animated but Mixamo and Mecanim compatible.

Skeleton Archer:
- 5472 Tris
- 1024 x 1024 texture color
- 512 x 512 texture skeleton
- 1 Bow

Price $7.99

HDR Metropolis Skies (Water) by Scrycoast

2021, February 5 - 14:33
This package contains the Water Metropolis skyboxes for all daytimes: Day, Sunset, Night.

Go to: Complete Package - Day Package - Sunset Package - Night Package

Get this HDR package including 3 beautiful cubemap skybox-images for Unity in city and town environments.

IMPORTANT: The .hdr files are of very high quality and of big filesize when importing. Therefore, the import process can take up to several minutes. Please don't end Unity when the progress bar stays at 83%. This is normal and just needs some more time, so please be patient! You will be able to compress the texture to the preferred file size and quality for your project, once it has been imported.

Only the use of these HDR images allows you to take full advantage of the Physically Based Shaders, Real-Time Global Illumination and HDR Reflection Probes. Normal .jpg, .png, and .tif Skyboxes will not give you the same results. You need to use a HDR image like these.

The images are very high quality equirectangular .hdr files specifically calibrated for Unity and attached to cubemap skybox materials - ready to use in your Unity project!

The Package includes following HDR skyboxes:

Water Metropolis (day, sunset and night)

For questions and suggestions, please contact 70:30

Price $8.90

HDR Metropolis Skies (Equilibrium) by Scrycoast

2021, February 5 - 14:19
This package contains the Equilibrium City skyboxes for all daytimes: Day, Sunset, Night.

Go to: Complete Package - Day Package - Sunset Package - Night Package

Get this HDR package including 3 beautiful cubemap skybox-images for Unity in city and town environments.

IMPORTANT: The .hdr files are of very high quality and of big filesize when importing. Therefore, the import process can take up to several minutes. Please don't end Unity when the progress bar stays at 83%. This is normal and just needs some more time, so please be patient! You will be able to compress the texture to the preferred file size and quality for your project, once it has been imported.

Only the use of these HDR images allows you to take full advantage of the Physically Based Shaders, Real-Time Global Illumination and HDR Reflection Probes. Normal .jpg, .png, and .tif Skyboxes will not give you the same results. You need to use a HDR image like these.

The images are very high quality equirectangular .hdr files specifically calibrated for Unity and attached to cubemap skybox materials - ready to use in your Unity project!

The Package includes following HDR skyboxes:

Equilibrium City (day, sunset and night)

For questions and suggestions, please contact 70:30

Price $8.90

Undead RTS Building Set - Proto Series by BitGem

2021, February 5 - 13:51
This package contains 11 cartoony low poly Fantasy Undead RTS buildings, each with 3 upgrade levels and animations.
Set also includes many prefab building blocks that you can use to create your own buildings and scenes.

Main buildings
- Altar x3
- Cauldron x3
- House x3
- Factory x3
- Barracks x3
- Mine x3
- Woodcutter x3
- Smithy x3
- Tower x3
- Throne x3
- Banner

Don't forget to check out the Human RTS set
Price $29.99

Sport Balls Collection v1 by Luc Versleijen

2021, February 5 - 13:10
A collection of various balls that you can use in your sport games.

- 18 Different balls

- Every ball has its own materials with a 1024x1024 diffuse texture map.


Poly Count:

Football, Tennisball, Volleyball, Baseball, Basketball, Golfball, Cricket Ball, Pingpong Ball, Bowling Ball, Poolball, Beachball: 648 polygons.

American Football: 610 polygons.

Skippyball: 924 polygons.

Dice: 62 polygons.

Frisbee: 745 polygons.

Marble: 508 polygons.

Badminton: 6480 polygons. 

Hockey Puck: 580 polygons.

Bowling pin: 896 polygons.


A collection of various balls that you can use in your sport games. It includes the following balls:



- Football


- Tennisball


- Volleyball


- Baseball


- Basketball


-Golfball


- American Football


- Cricket Ball


- Badminton Puck


- Hockey Puck


- Pingpong Ball


- Bowlingball


- Poolball


- Bowling Pin


- Beachball


- Skippyball


- Dice


- Frisbee


- Marble




Price $9.99

25 Brick Materials Ready, Volume. 16 by Interactive Arts

2021, February 5 - 13:08

Reference and Documentations

Shader Smart: Brick, Stonewall Specified | Details & User Guide

 

Introduction

This package contains a set of 25 ready-to-use materials for mobile application development. A set of 77 seamless textures in 512 by 512 resolution. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:  

1) Surface Grunge

Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.

2) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

 

Features

Albedo: Color Bias | Contrast | Brightness

Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Texture Coordinates: Rotation | UV Tiling | UV Offset

 

Tech Details and Specifications

Numbers of Shaders: 1

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 2

Numbers of Demo Scenes: 3

Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Price $4.99

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