25 Brick Materials Ready, Volume. 13 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 25 ready-to-use materials for mobile application development. A set of 77 seamless textures in 512 by 512 resolution. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 1
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 3
Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $4.99
50 Brick Materials Ready, Volume. 13 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 50 ready-to-use materials, tiering from advanced and mobile. A set of 202 seamless textures are included, resolutions varying from 1024 by 1024 and 512 by 512. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
2) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 2
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 125
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 6
Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $9.99
75 Brick Materials Ready, Volume. 13 by Interactive Arts
Reference and Documentations
Shader Smart: Brick, Stonewall Specified | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 317 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Brick, Stonewall Specified”, with high customizability and extra features introduced as:
1) Tessellation
Users have full control over the tessellation including tessellation multiplier, tessellation displacement amplitude, tessellation map strength, and an overall tessellation gray scale level offset shift.
2) Surface Grunge
Surface Grunge function has been introduced, where the color and brightness can be adjusted based on the grunge map distribution, the Roughness and Normal bias on the grunge pattern can be individually adjusted as well.
3) Secondary Normal
A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Features
Albedo: Color Bias | Contrast | Brightness
Surface Grunge: Individual Tiling and Offsets | Minor UV Scale | Contrast | White/Black Channel Strength | Brightness Bias | Roughness Bias | Normal Bias
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Secondary to Primary Ratio | Bias
Ambient Occlusion: Contrast | Base value
Tessellation Displacement: multiplier | Amplitude | Strength | Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Tech Details and Specifications
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 150
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 125
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Additional Textures: 2
Numbers of Demo Scenes: 9
Numbers of Demo Meshes: 2
Tessellation | Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Price $14.99
Art Gallery Museum by Denis Trufanov
project that requires quality museum art gallery showroom
interior with statues, vases and 22 high resolution paintings.
The asset is modular so you can easily edit or make
your own variants.
You can make interior smaller or bigger, add gateways
and additional rooms as you see fit.
Asset supports Standard (built in) render pipeline.
Works on mobile devices.
Asset information:
43 unique assets listed below:
1 corridoor_closed
1 corridoor_gate tiles
1 wall_closed
1 wall_gate
1 wall_window
1 window
22 paintings
1 vase_podium
4 vases
1 lustre
1 spotlights
1 demo scene with 5 lightmaps and 4 reflection probe
1 Scene with all prefabs
43 separate fbx models
43 prefabs
67 textures total , 64 in PNG format
38 materials
Detailed information
Meshes and polycounts (in triangles):
floor - 2, corridoor_closed - 1700, corridoor_gate - 3308
lustre - 3256, spotlights - 1288,statue_1 - 2118, statue_2 - 1531
statue_3 - 2294, statue_4 - 2070, statue_5 - 1450, statue_6 - 3376
statue_7 - 2070, vase_1 - 1464, vase_2 - 1712, vase_3 - 1380, vase_4 - 1690
vase_podium - 30, wall_closed - 2670, wall_gate - 6384, wall_window - 21131
window - 70, each painting - 90
Textures and resolutions:
9 Normalmaps 2048x2048
2 Normalmap 4096x4096
24 Textures 2048x2048
10 Textures 4096x4096
painting_1 - 1920x1183, painting_2 - 1920x1406
painting_3 - 1920x1484, painting_4 - 1920x2722
painting_5 - 1920x1222. painting_6 - 1920x1392
painting_7 - 1920x1388, painting_8 - 1920x1207
painting_9 - 1920x1348, painting_10 - 1920x1276
painting_11 - 1920x1040, painting_12 - 1920x1046
painting_13 - 1920x1421, painting_14 - 1920x1320
painting_15 - 1920x1424, painting_16 - 1920x1452
painting_17 - 1920x2468, painting_18 - 1920x2120
painting_19 - 1920x1376, painting_20 - 1920x1301
painting_21 - 1920x1357, painting_22 - 1920x2708
Price $19.00
Anime Character : Shinoa (HighSchoolStudent / Contain VRM) by Dai Yong Xiang
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.
Character information:HighSchoolStudent
Polycount:
Verts:31341
Faces:31341
Tris:22779
Fifteen textures for the character
This package contains VRM files, which can make the character module more refined, please refer to the manual for details
More specially character models website, include free and paid, can be used commercially, but the author's website must be posted in credit:
My asset store
Taiwan web
Reddit web
Price $5.99
Anime Character : Souta (HighSchoolStudent / Contain VRM) by Dai Yong Xiang
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.
Character information:HighSchoolStudent
Polycount:
Verts:37800
Faces:37800
Tris:28259
Sixtenn textures for the character
This package contains VRM files, which can make the character module more refined, please refer to the manual for details
More specially character models website, include free and paid, can be used commercially, but the author's website must be posted in credit:
My asset store
Taiwan web
Reddit web
Price $4.99
Plastic Cooler by Nollie Inward Game Assets
Brand name is Freezy, a fake brand, free of legal issues
Assets included:
1. Plastic Cooler
2xVariants
1650 tris, 845 verts, LODs in 4 stages, custom collider
2K Textures in .png format
Maps for Standard Unity Shader: AlbedoTransparency, MetallicSmoothness, Emisson, AO, Normal
Maps for HDRP: BaseColor, MaskMap, Emissive, Normal
2xMaterials,1xMaterial per variant
2xPrefabs
Additional Content
1xDemo Scene
All the meshes for LODs and colliders are also included
Price $10.00
MI BAND 2 by E-Mage-IN 3D
This package needs the BTLE package :
https://assetstore.unity.com/packages/tools/network/bluetooth-le-for-ios-tvos-and-android-26661
The package is working under Android and iOS.
It's working under the Unity editor under MacOSX. Not tested under windows.
Integration of the MI Band 2 connection.
Via a clean C# interface, you'll be able to connect to the watch, pair with it through the pairing protocol, and let you get heart rate, steps count and send vibration notification back to the watch.
Price $275.00
Better Shaders - Standard/URP/HDRP by Jason Booth
• Write shader in a style similar to Unity's old Surface Shader system
• Shaders are automatically compiled into URP, HDRP, or Standard
• Shaders can stack allowing you to layer and add functionality to existing shaders
• Full shader source can be exported from the system for distribution on the Asset Store
• No special exporting or tooling, these act like native shaders in Unity
If you've ever looked at the source to an HDRP shader graph shader and thought "12,000 lines of shader code, for a shader that just has a simple texture? What is all this?" then this is the asset for you. The equivalent of the Lit shader can be written in just 110 lines of simple code, and works on all 3 render pipelines automatically.
Code is written in standard HLSL, with a unified API across all 3 render pipelines, so you can write code and not worry about compatibility anymore.
Have you ever wanted to add snow to an existing shader? Or make it compatible with another assets compute based drawing? Shaders written with Better Shaders can stack, allowing you to add different effects on top of existing shaders without writing any code.
Includes a collection production ready shader stacks, which can be combined any way you like: • Lit, Tessellation, and Triplanar • Height/Slope based moss • Wetness (with Enviro/Weather Maker support) • Puddles • Snow (with Enviro/Weather Maker support) * Wind Particulate * Vegetation Studio Instancing support * UV warping * And more..
Better Shaders is currently in beta testing, and supports the Standard Pipeline, URP in 2019LTS, and HDRP in 2019LTS.
Support for 2020LTS will come shortly after it is released. Future version compatibility may require an upgrade fee due to the extensive work of maintaining compatibility with Unity's ever changing SRP platforms.
Join us on our Discord Group
Price $80.00
Safe Condition & Fire Protection 23 signs (ISO 7010) by Ruslan Kudriachenko
Hazard & Safety 116 signs collection (ISO 7010)
This asset contains 23 signs that comply with international standards.
High quality textures 4096 x 4096.
Features:
• Safe Condition (17 signs)
• Fire Protection (6 signs)
• Tubes (5 tube options and 2 texture for it)
• There are 2 textures for each sign (clean and dirty)
• Everything is sorted into folders
• Each sign has 4 prefabs with and without a tube (clean and dirty option)
The contents of this pack can be used within commercial projects.
If you have any requests for additional icons, think that something is missing, notice any issues or have any other questions, please let me know!
pirate.parrot.software@gmail.com | Facebook support
Price $5.00
Prohibition 34 signs (ISO 7010) by Ruslan Kudriachenko
Hazard & Safety 116 signs collection (ISO 7010)
This asset contains 34 signs that comply with international standards.
High quality textures 4096 x 4096.
Features:
• Prohibition (34 signs)
• Tubes (5 tube options and 2 texture for it)
• There are 2 textures for each sign (clean and dirty)
• Everything is sorted into folders
• Each sign has 4 prefabs with and without a tube (clean and dirty option)
The contents of this pack can be used within commercial projects.
If you have any requests for additional icons, think that something is missing, notice any issues or have any other questions, please let me know!
pirate.parrot.software@gmail.com | Facebook support
Price $7.00
Mandatory 26 signs (ISO 7010) by Ruslan Kudriachenko
Hazard & Safety 116 signs collection (ISO 7010)
This asset contains 26 signs that comply with international standards.
High quality textures 4096 x 4096.
Features:
• Mandatory (26 signs)
• Tubes (5 tube options and 2 texture for it)
• There are 2 textures for each sign (clean and dirty)
• Everything is sorted into folders
• Each sign has 4 prefabs with and without a tube (clean and dirty option)
The contents of this pack can be used within commercial projects.
If you have any requests for additional icons, think that something is missing, notice any issues or have any other questions, please let me know!
pirate.parrot.software@gmail.com | Facebook support
Price $6.00
Warning 33 signs (ISO 7010) by Ruslan Kudriachenko
Hazard & Safety 116 signs collection (ISO 7010)
This asset contains 33 signs that comply with international standards.
High quality textures 4096 x 4096.
Features:
• Warning (33 signs)
• Tubes (5 tube options and 2 texture for it)
• There are 2 textures for each sign (clean and dirty)
• Everything is sorted into folders
• Each sign has 4 prefabs with and without a tube (clean and dirty option)
The contents of this pack can be used within commercial projects.
If you have any requests for additional icons, think that something is missing, notice any issues or have any other questions, please let me know!
pirate.parrot.software@gmail.com | Facebook support
Price $7.00
GetSpectrumDataHelper by Lost Atom
The GSDH script calls the Unity native Audiosource.GetSpectrumData() method to perform an FFT transform on the audio signal to analyze the amplitude of a range of frequencies. GSDH always returns 128 values corresponding to the musical frequencies on a piano as well as an octave below and two above.
These 128 values are obtained by selecting from the return data of the GetSpectrumData() method. Therefore the accuracy of those 128 values does depend on the number of samples the GetSpectrumData() method uses, which can be set by a dropdown selection in the inspector of the GSDH script.
Although a number such as 512 or 1024 samples may seem like plenty for an audio visualizer it actually will not give very give very good accuracy for base notes or even the third octave of the keyboard because the FFT transform divides up the range of frequencies sampled linearly, whereas the distribution of frequency in music and on a keyboard, as well the way he hear it is logarithmic. It is recommended to set the number of samples to 2048 or higher for decent to good precision with lower frequency notes. So the takeaway is that GSDH’s 128 return values help our data relate better to how we hear frequencies/music.
GSDH also returns its 128 values as decibel values (instead of voltage) which also help the data relate better to the way we perceive volume. There is a slider for the reference value (decibels always need a reference value since they are a relative measurement) which helps bring the db values out of the (correctly) negative to 0 range of the digital audio world and into the 0 to positive range so it can be used to drive an audio visualizer’s given parameters. This is done by setting the reference value to a number very close to 0.
To get started using GSDH you can open up any one of the three example scenes, replace the audio in the audio source game object with audio of your choosing and hit play.
A tool to give you great control of the GetSpectrumData functionality in Unity right out of the box and get started making cool audio visualizers.
Price $15.00
Anime Character : Ruri (HighSchoolStudent / Contain VRM) by Dai Yong Xiang
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.
Character information:HighSchoolStudent
Polycount:
Verts:37301
Faces:37301
Tris:27257
Fiftenn textures for the character
This package contains VRM files, which can make the character module more refined, please refer to the manual for details
More specially character models website, include free and paid, can be used commercially, but the author's website must be posted in credit:
My asset store
Taiwan web
Reddit web
Price $5.99
RPG Poly Pack - Abandoned Village by Gigel
Regular price: 30$
Low poly 3d modular art package with about 546 assets.
Features
- 322 modular building parts
- 62 modular terrain meshes
- 109 props
- 9 buildings with interiors
Content
-> Nature: clouds (5), grass (3), rocks (2), trees (13), stumps (2), terrain modular (62), background hills (2), sky (1)
-> Props: barrels (9), bathtubs (4), beds (5), benches (10), bowls (2), cages (3), chairs (10), crates (5), food containers (3), hangers (5), misc (12), jugs (4), ladders (3), planks (6), pots (2), road signs (3), shelves (12), tables (8), vases (2), wagons (2)
-> Structures: doors (7), door frames (4), floors (24), roofs (66), roof walls (69), roof support beams (30), stairs interior (12), support beams interior (3), walls (82), wall connectors (14), windows (11)
Support
- Universal Render Pipeline (URP) 7.3.1 or higher
- Unity 2019.4.0 or higher
Polygon count: 70 to 5500
All main assets use single texture (256x256) with one alternative color. Some prefabs (clouds, sky) use different texture and material.
Price $21.00
Hub and Spoke (Graphs and Waypoints) by DBUIT GAMES
Data you get
-All possible paths from origin to destination.
-Total weight (distance) and step by step of every path.
-Shortest path indicator.
-Visual animation of the vehicle running the shortest path.
Useful for
-Useful for Mazes, Labyrinths, Racing or other Games where you want to find the shortest path the Player should make to reach a certain objective given a few routes.
-Useful for engineering-oriented projects where you need Data of all possible routes and the shortest one given certain positions in a 3D environment.
Price $18.99
URP Fire Skills Set vfx (3 Skills) by Red_clue
URP support only!
This pack contains 3 fire skills and a mesh effect.
Just drag and drop prefabs into your scene.
All shaders can be edited by using Shader Graph.
Easily change colour, Shape, size and speed.
How to use mesh effect - Click
Important points :
- Supports only Universal Render Pipeline.
- Using Color Adjustments (Saturation) in Global volume for better colors.
- Each skill and Mesh effect has it's own Demo scene.
Contact me if you have any questions.
Price $9.99
Auto 9Slicer by kyubuns
GitHub / MessageForm / Buy me a coffee
Automatically converts sprites to a form suitable for 9Slice and automatically set borders.
You can reduce the texture size to save space.
Features
- You can run the script with "no code".
- You can also run it from a script at any time you like (e.g. PostProcess).
Buy me a coffee
Are you enjoying save time?
Buy me a coffee if you love my code!
https://www.buymeacoffee.com/kyubuns
"I used it for this game!"
I'd be happy to receive reports like "I used it for this game!"
Please contact me by email, twitter or any other means.
(This library is MIT licensed, so reporting is NOT mandatory.)
https://kyubuns.dev/
Price $0.00
