Sci-Fi Props Pack vol 2 by LittleChild Games
Price $30.00
Destruction Zone by Sound Ex Machina
Destruction Zone library brings 1570+ HQ audio material, centered around debris and destruction sound effects. We spent great lengths of time recording on-site, in metal scrap yards and quarry mines, construction sites, and a tank graveyard, and we had fun popping balloons, dropping firecrackers into canyons, and sending barrels rolling downhill.
In the studio, we recorded a wide range of materials, covering everything from dust and gravel drops to glass breaks and porcelain smashes and we even recreated volcanic rockslides using authentic rock pieces from Etna volcano (Italy).
The highlights of our Destruction Zone library include high car drops using cranes and clarks, car window breaks using sledgehammers (what a stress relief ), the reverberated pops of balloons and firecrackers in one of our beautiful local canyons, sounds of an old corroded metal barrel being thrown downhill and “meticulously vandalized” in order to capture larger than life rolling textures, metal impact, and loud squeaks.
In addition to those raw material-based sounds, we included a number of designed sounds of low-frequency impacts, rumble drones, and different types of ground movements and disaster scenarios, such as rockfalls, mud and lava flows, landslides, earthquakes, avalanches, building collapses, car crashes, and explosions – all you need to design the Second Coming and beyond…
Our motivation behind this collection is to offer opportunities for:
• Creating your own mixture of debris sounds
• Using our pre-designed mixes unaltered to create the ambiance of weather phenomena, natural disasters, or structural failures and collapses.
What’s in the Pack
• Material-based debris sounds of metal, glass, ceramic, gravel, dust, dirt, porcelain, plastic, cardboard, stone, boulder, marble, and volcanic rocks
• Sweeteners: Blasts, Low-frequency Impacts, Low Rumbles
• Pre-designed debris and natural disaster scenarios like building demolition/collapses, earthquakes, explosions with various types of debris falls, avalanches, and more.
TECHNICAL SPECIFICATIONS
• 1573 royalty-free sounds in total
• 16bit/48 kHz in Stereo Wav format
• Library size is 4.42 GB (unzipped)
• Duration: 90+ minutes
• PDF, XLS files included
• You can view the full tracklist by downloading the metadata in PDF format.
Price $99.00
Canada by Kolel Pryor
Total Poly Count: 27.7K Tris
- Ontario: 1.17K Tris
- Quebec: 2.32K Tris
- Nova Scotia: 588 Tris
- New Brunswick: 332 Tries
- Manitoba: 308 Tris
- British Columbia: 2.57K Tris
- Prince Edward Island: 184 Tris
- Saskatchewan: 108 Tris
- Alberta: 324 Tris
- Newfoundland and Labrador: 2.49K Tris
- Nunavut: 13.87K Tris
- Northwest Territories: 2.68K Tris
- Yukon: 776 Tris
Planar UV mapped from above, no textures applied/included - easily plug in any map texture with minor placement adjustments!
Origins/pivots at the bottom of each section for ease of use - for example, you could program the heights to represent various data sets!
Price $9.99
First Person GC by RvR Gaming
Requires Game Creator and Optional Modules
First Person GC is an easy to use first person GC package, to kickstart your first person project. Please note: This template package requires Game Creator and the Melee or Shooter or Traversal module as a minimum requirement to function. Every other module you own will not be required for it's use.
FEATURES
Three different templates ready for use. A traversal template, shooter template and melee template.
Multitudes of first person animations combined with pre-setup Game Creator mechanics,combined with the modules mentioned above allow for the following in first person:
• Walk/Run/Crouch
• Slide/Vault/Climb
• Melee Combat
• Revolver/Bow/Sniper Combat
The player has a unique setup in First Person consisting of two characters; one for the body, one for the arms. This allows for first person shooter/melee mechanics. Animations humanoid and full body.
NOTES
This asset will simply make the production time with Game Creator shorter, with easy to use prefabs. This is an initial release, not all mechanics are included for first person use.
This doesn't contain any new scripts. This is a template relying on the offical asset and modules for its code. All new animations are included.
CONTACT
Email
Price $14.99
Awesome Game UI pack 12 by RR Studio
Price $4.99
Orchestral Action Game Music Pack VG by Vintgrim
Sample rate: 44kHz
Bit depth: 16bit
Loopable: Yes
This is an orchestral pack that consists of 5 organic tracks ranging from suspense to intense. All tracks include loop versions and have a lot of variation in them which makes them great for looping! Stingers are included for each track as well.
TRACKLIST (.wav, 44.1kHz, 16bit)
01. Forward
- Full track [02:17]
- Loop [01:54]
- 4 stingers
02. Journey
- Full track [02:49]
- Loop [02:10]
- 5 stingers
03. Dethrone
- Full track [01:58]
- Loop [01:23]
- 4 stingers
04. For The King
- Full track [02:05]
- Loop [01:15]
- 4 stingers
Total: 17min 27sec
Price $19.99
Stylized Elemental Acaridae by Stupid Mops
Rigging: Yes
Number of Animations: 14
# Attack 1
# Attack 2
# Attack 2.1
# Spit
# Death
# Hit 1
# Hit 2
# Idle
# Walk
# Run
# Jump (Start/Fall/End)
# Roar
Number of characters: 1
Vertex counts of characters: 4278
Number of Materials: 4
#Ice
#Earth
#Crystal
#Fire
Number of Textures: 73( Textures of different resolutions )
Texture Resolutions: 128 - 4096
Creature Insect : Normals, AO, Albedo, Metallic, Emissive
Types of materials and texture maps: PBR
Low-poly character model for Strategy / MOBA / Top Down / projects.
Price $10.99
Colyseus SDK by Lucid Sight, Inc
Why choose Colyseus
Open-source - Now and Forever!
Node.js - Create your server using TypeScript or Javascript.
Active Community - Showoff your creations & get support
Built for Game Devs - Ever growing library of tools, videos, and example code to help you GET TO FUN FASTER™!
View our Documentation for how to get started along with some tips and tricks!
Check out our Unity Sample Project (Shooting Gallery) to see an example of the Colyseus SDK in action!
More demos will be available soon!
Price $0.00
Dark Fantasy ambient and percussion - Freya by Bara Amann
What do you got in this asset if you purchase ? ($4.99 value)
- The full song "Freya" -Listen-
- 2 different tempo
- 15 Cut and loops of the songs and Stems for layering on your will
- also 11 stingers and FX from the songs
All files are in HQ (Wav, 44.1khz, 32bit)
All loops are made for Adaptive music works in horizontal and vertical technic
Please give me your feedback to improve the quality of next packs !
You can purchase the full package here : Tribal Percussion pack
Or adventure soundtrack here
Price $0.00
The Blacksmith Shop by TRIPOLYGON, Inc.
Facebook | YouTube | Twtter | Discord
This is a high-quality and low-polygon 3D asset package provided by Tripolygon that has developed UModeler. All of the assets in the pack have been modeled with UModeler in Unity so they can be tweaked with UModeler very quickly without leaving Unity.
If you don't have UModeler yet, don't worry. All assets are readily available for your contents as if you use general 3D meshes.
◼ Key Features ◼
- 46 types of Low-poly 3D Models.
- Full Demo Scene
- All assets are provided with .FBX and .Prefab files.
- Separate Unity packages for UModeler users.
(With UModeler asset you can tweak the meshes immediately in Unity.)
◼ Compatibility ◼
- Works in Unity 2019.4.12 and higher.
- Supports Built-In RP and URP.
- HDRP available by converting materials.
◼ Outline of .unitypackage files ◼
- BLACKSMITH-BuildInRP : BuildInRP, and Prefabs with no UModeler.
- BLACKSMITH-BuildInRP-UModeler : BuildInRP, and Prefabs with UModeler
- BLACKSMITH-URP : URP, and Prefabs with no UModeler
- BLACKSMITH-URP-UModeler : URP, and Prefabs with UModeler
- BLACKSMITH-BuildInRP is a default package and other three .unitypackage files are in UnityPackages folder.
- Make sure that UModeler asset is installed when you install a .unitypackage file which includes prefabs with UModeler.
- The medival town and sky assets etc in the video are not included in this package. They belong into The Medieval Town : Vermilion
- This asset doesn't include UModeler asset. If you want to edit meshes in this package within Unity, you should purchase UModeler here.
Check out our other Assets
UModeler: 3D Modeling and Prototyping in Unity
UModeler Lite: Try UModeler for free
All of 3D Asset Packages
This package includes 46 unique assets. The triangle count of each asset is listed below.
1. Stove : 1885
2. Stove Bucket : 236
3. Melt Sword : 1162
4. Desk : 332
5. Saw : 1428
6. Whetstone : 1088
7. Anvil : 376
8. Shovels : 636
9. Shovels2 : 636
10. Tongs : 1050
11. Tongs2 : 1168
12. Tongs3 : 1090
13. Tongs4 : 1168
14. Hammer : 224
15. Hammer2 : 340
16. Signboard : 336
17. Tool Holder : 904
18. Floor Stone : 60
19. Floor Stone2 : 44
20. Hook : 86
21. Ore : 190
22. Hand Drill : 1638
23. Sword : 128
24. Sword2 : 160
25. Sword3 : 160
26. Wood : 36
27. Wall Stone : 44
28. Brownwall : 12
29. Axe : 160
30. Ax2 : 242
31. Axe3 : 218
32. Bucket : 270
33. Pump : 472
34. Round Shild : 240
35. Round Shild2 : 524
36. Kite Shild : 98
37. Kite Shild2 RED : 98
38. Pulley : 899
39. Work Desk : 1498
40. Iron Hook : 1004
41. Iron Hook2 : 764
42. Mug : 192
43. Pickax : 396
44. Lamp : 448
45. blueprint : 7
46. Hand Drill2 : 848
Price $9.99
Action Music - Thriller Music - Shooter Music by Sidearm Studios
Number of Audio Wavs: 10
Sample rate / bit rate: (44,100 Hz/16 bit)
Does music loop: (Yes]
Minutes of audio provided: 23
> Listen Here! <
**Ultimate Offer Add $12 and get our Ultimate Music Bundle (113+ Tracks) which includes all of our current and future Music packs! **
- All tracks are Loopable to ensure hassle free integration with your game :)
- 100% Royalty Free - All Tracks Are 100% Royalty Free! Use in your Commercial Games, Videos, Streams or anything else you create!
This pack contains 10 soundtracks all loopable. Each Track was professionally composed, mixed and mastered by an elite ghost producer team!
Price $7.99
Dungeon Tiles Generator by Adam Speers
Dungeon created using in editor scripting.
14 Models
18 Greysone Prefabs
14 Mixstone Prefabs
20 Materials
21 Textures
This great tool can help you quickly and easily add logically structurered dungeons to your levels. The tools allow for you to quickly and easily change the look and feel of the generated dungeons through a set of prefabs formed of simple building blocks. Full instructions provided in the PDF explaining how to create your own Tile set and implement it using the tool.
Price $9.99
Slowmo Killer by Aleksandr Gorodiski
This package is Ready To Publish Template.
Two Levels. One Player skins. One Enemy skin.
Features:
Simple system for adding levels, units.
Easy to configure trajectory of jump and set behavior of enemies.
Snap jump points to the geometry of the level, ragdoll system and reaction on bullet.
Please check README file stored in the project for more information.
Mesh Polycounts.
Triangles: from 40 to 608.
Textures.
Atlas diffuse texture. Size: 1024x1024
UI Images. Size: from 64x64 to 512x512.
Other Templates:
Stealth Assassin
Hide Find Seek
Third Person Shooter
Sort Things Puzzle Game
Labyrinth Puzzle Game
Other Assets:
Low Poly Characters
Low Poly Trees
Low Poly City
Price $50.00
Bitmoji for Games SDK by Snap, Inc.
Personalize the Player Experience
Leverage the connection that millions of people have with their Bitmoji to transform your games into a more personal, social and fun experience. With Bitmoji for Games, your players can seamlessly connect their familiar Bitmoji avatars to put them and their friends right into the action.
We Built Our Avatar System So You Don’t Have To
·Fast integration: Get up and running quickly and save countless hours of development time without having to create your own avatars.
·A library of animations at your fingertips: Access an extensive library of pre-made avatar animations including running, jumping and celebratory dance moves.
·3D and 2D avatars: Integrate 3D Bitmoji avatars into your gameplay and utilize 2D elements for UI enhancements and personalized leaderboards.
·Available across platforms: Compatible with mobile and PC games. Console support is coming soon!
📚 Read our full documentation to get started.
You can get up and running immediately with the Bitmoji for Games SDK by requesting our "test" avatars, a sample set that can be used for NPCs in your game. Apply the available sample animations from our GitHub repo.
When you're ready to access personalized avatars and animations for each player, you'll need to authenticate players with Login Kit through the Snap Kit SDK for Unity to get started. Once this is implemented, send us an email with your client ID at games@bitmoji.com for approval.
Please note that there is a known bug affecting some users where avatar downloads from the API fail due to improper credentials. We are looking into it and will update the SDK as needed.
Price $0.00
