Barbarian Warrior by Humberto C Jr by Humberto Cardoso Junior
Number of textures = 10
Texture sizes = 4096x4096 pixels
Polygon count = 19,894
Number of prefabs = 1
Rigging: Yes
Animation count = 15
Animation type list:
- Idle with weapon on her back
- Walk with weapon on her back
- Run with weapon on her back
- Jump with weapon on her back
- Attack with weapon on her back
- Hit with weapon on her back
- Death with weapon on her back
- Pickup weapon from her back
- Idle with weapon on her hands
- Walk with weapon on her hands
- Run with weapon on her hands
- Jump with weapon on her hands
- Attack with weapon on her hands
- Hit with weapon on her hands
- Death with weapon on her hands
UV mapping: Yes
Support for PBR shaders
A high quality 3D model of a barbarian warrior, with 15 animations, textured, optimized mesh (no quads, natural edge loops, low poly count) and ready for you to use in your projects.
Price $64.75
Gravity Gary - Game Template by Playniax
This template is a good starting point for your new App Store hit!
Simply create new levels with graphics and music of your own and publish.
Collect all the gems by just tapping at the right time and hop from one platform to another using gravity in your favor and avoiding dangerous spikes.
This template comes with:
● 3 example levels
● Supports both mouse input and touch inputs out of the box
● IAP and Unity advertisemens
● Customizable UI
This product also contains a full copy of the SimpleGameUI and all sorts of bonus assets!
Price $49.99
Verb Collective by Verb Collective
Verbs are short scripts that have very targeted functions. Verbs, when triggered, can trigger other verbs on the original gameobject or else trigger verbs on a separate gameobject. Trigger verbs are used to begin interaction chains (example: whenTyped is used to trigger an array of verbs when a character on the keyboard is pressed) while standard verbs are set to wait for a trigger or else activate on start. All types of verbs can be used to trigger an array of verbs at the end of their sequence.
The Verb Collective is designed to fit seamlessly into the interface of Unity. Though it leverages some of the same structures of visual coding environments, it is intentionally designed without specialized interfaces.
The Verb Collective is designed to be modular and lightweight and for expertise in its functions to be directly transferable to the Unity platform as well as other similar platforms. While other popular toolkits are focused either on rapid production or on teaching code itself, the Verb Collective is focused on emergent dynamics and fostering exploratory play.
The modularity of the system is such that while it is limited in scope it is highly customizable. Designed with three tiers of users in mind, it functions as well for beginners as it does for more skilled developers. Using templates such as toSample, users can make their own custom verbs in minutes. Beginers that want to write their own code from scratch can use the Verb Collective to grab chunks of basic code to copy and paste rather than relying on the internet for those references.
Included in the package are a number of additional assets providing tools for the quick creation of sonic environments and simple textures. The idea is that if you were to only download the verb collective, you would be able to make expressive interfaces with visual and sonic elements. There are also a number of 'starter' rooms that exist to provide venues for testing physics interactions, such as a bouncy room, a deep well, and a high plateau. Again, the idea is that new users can focus on exploring interactions quickly, and begin customizing and fine tuning scenes once they are more comfortable with the interface.
The above materials are in the Bonus Resources folder and that folder can be unselected during import if you want a lighter weight but fully functional version.
This toolkit was designed at Yale University with support from HP as part of the Blended Reality Grant. Special thanks go to Gus Schmedlen, Randall Rode, Dana Castro, and Jeff Chen, whose combined support has been fundamental to our success.
For a more in depth description of the core strategies that are possible please see the complete paper, included in this package as a PDF.
Additionally included is a PDF with descriptions of every script.
Credits:
Justin Berry (Lead Developer)
Bobby Berry (original code base) - no relation :)
Shayne McGregor (code support, documentation, and testing)
Sam Lopate (audio support)
Charlie Orr (code support)
Verb Descriptions Online:
https://docs.google.com/document/d/1Ggje5ZcT32ByPmtGhPvyUOPUVKjUVcceM8_VKt1tQ38/edit?usp=sharing
Playable Demo:
http://thisisntme.com/verbcollectivedemo/
More Info:
http://blendedreality.yale.edu
Basic Intro Videos:
Part 1: https://www.youtube.com/watch?v=pwKqpxEo1oQ&t=8s
Part 2: https://www.youtube.com/watch?v=meckdDES0gE
Customer Support Contact:
verbcollectivecommunity@gmail.com
Price $0.00
Fantasy Game Ranks V.1 by Ispolin Design
Hand-painted Details
20 Premade Ranks
7 Premade Background Colors
7 Icons
6 Premade Ribbon Colors
* Images are sliced at 200%, ranks are ready for use for up to 4K Resolution. You can scale up to 400% in the .psd file.
DeviantArt | Contact me
Price $5.99
108 Furniture Pieces by Gameleon Studios
Gameleon Studios proudly presents a pack of 15 furniture pieces that is perfect for low poly and geometric game projects! ♥
This package includes:
→ 1 albedo PNG texture, size 2048x2048
→ 108 models with 31,408 tris in total
→ 108 prefabs of each model
→ 1 scene with all the prefabs
→ 2 materials, one for the props and another for a skybox effect on scene
This package includes:
→ 12 book shelves
→ 6 TVs
→ 6 TV shelves
→ 6 fireplaces
→ 6 coffee tables
→ 6 small sofas
→ 6 large sofas
→ 6 big vases
→ 6 small vases
→ 6 books
→ 6 lamps
→ 6 armchairs
→ 6 small tables
→ 6 large tables
→ 6 chairs
→ 6 fruits baskets
→ 6 rounded rugs
Compatibility:
→ Works in Unity 2018.4 and above
→ Support Universal Render Pipeline (URP)
Contact us!
Instagram | Site | Email
Price $4.99
Animated Sci-Fi UI Elements by CYKO
DEMO - WebGL
Documentation
Join Discord for Quick Support
** Get Neumorphism UI Starter Pack **
Sci-Fi inspired User Interface Kit that will help you prototype and design beautiful, creative and modern Sci-Fi apps/games.
Includes:
100+ Animated Sci-Fi Spinners
20+ Animated Panels
20+ Animated Lines
50+ Sliced Circle and Square Elements
10+ Animated Sci-Fi Flicker Panels
More to come...
PlatformSupports:
Android - Tested
iOS - Tested
Mac Standalone - Tested
Windows Standalone - Tested
Linux - Tested
WebGL - Tested
Documentation Included
If any issue please contact me. I will reply as soon as possible.
Email: cykodevtools@gmail.com
Price $45.00
VR Shooter Kit - Multiplayer Extension by Unity3DNinja
• You will need Final IK, VR Shooter Kit and Photon in order to make this work!
• This multiplayer extension is intended to be a starting point for multiplayer VR projects or for learners, and it is NO intended to be a drag and drop solution
• This is the first release of this asset, so for now it just works for all Oculus headsets
• This asset does contain a small system in order to handle UI interactions and VR, but it is very basic and it is intended just as a placeholder and no as a final solution, so consider developing your own solutions for UI or just use a external asset if you plan to start any serious project
• Not all weapons/features from VR Shooter Kit has been converted into this multiplayer layer (read features list if you are looking for something special, or feel free to ask in our Discord Channel )
VR Shooter Kit Multiplayer Extension, is a extension for VR Shooter Kit in order to handle multiplayer, it uses VR IK system in order to create avatars that try to imitate your real movements, so you can see others peoples body interact, shoot and play.
Features
• Simple lobby system, you can create rooms, wait for others players to join and start the game any time you want.
• VRIK integration in order to create body avatars
• Photon integration for multiplayer
• Fully functional VR multiplayer Avatar
Features/Weapons from VRShooterKit converted to multiplayer
• Grabbing/Dropping
• Uzi
• M4
• M4 with Scope
• Grenade
Support
Feel free to join our Discord Channel if you need anything
Price $75.00
CITADEL: Desert Town & Palace Environment Pack by MacAlpine Ventures
Specifications:
● 80+ AAA game-ready assets;
● 30+ modular palace parts;
● 30+ modular town parts;
● PBR textures (albedo, AO, specular, normal) at 4096x4096;
● source substance designer '.sbs' files are provided for palace/town-specific model materials;
● generally 1 LOD level per mesh, with the exception of a few billboard LODs.
Assets:
● "PalaceModel" and "PartsA" containing 27 modular parts to create variations of palaces (average tris: 558-2000 per mesh, average verts: 870-2900 per mesh):
- 4x Dome variants: 'DomeA', 'DomeB', 'DomeC', 'DomeD'
- 4x Arch variants: 'ArchA', 'ArchB', 'WallsArchA', 'ArchTower'
- 2x Small tower parts: 'TowerA', 'TowerA2'
- 4x Large tower parts: 'TowerB', 'TowerBa', 'TowerBb', 'Object'
- 4x Window variants: 'SmallArchA', 'SmallArchB', 'SmallArchC', 'SmallArchD'
- 4x Wall variants: 'WallA', 'WallB', 'WallC', 'WallD'
- 4x Wall furnishing variants: 'WallATop', 'WallBTop', 'WallCTop', 'WallDTop'
- 1x Miscellaneous: 'Column'
● "Town" containing 30 modular parts to create variations of towns (average tris: 4000-65000 per mesh, average verts: 3500-38000 per mesh):
- 6x Houses: 'HouseA', 'HouseB', 'HouseC1', 'HouseC2', 'HouseD1', 'HouseD3'
- 3x Towers: 'TowerA', 'HouseD2', 'HouseD4'
- 1x Bridges: 'Bridge'
- 1x Temples: 'Temple'
- 1x Wells: 'Well'
- 1x Squares: 'Square'
- 4x Balconies: 'Balcony1', 'Balcony2', 'BalconyA', 'BalconyB'
- 3x Roof Decorations: 'RoofMod', 'RoofCover', 'SatelliteDish'
- 4x Cloth Props: 'CanopyA', 'RoofCover', 'RoofCoverB', 'RoofCoverC'
- 3x Walls: 'WallA', 'WallB', 'WallGate'
- 3x Miscellaneous: 'ElectricH', 'TelephonePole', 'Debris'
● "Houses" containing 4 modular parts for background detail (average tris: 1800-2800 per mesh, average verts: 1900-4700 per mesh):
- 3x House variants: 'HouseA', 'HouseB', 'HouseC'
- 1x Dome: 'Dome'
● "SmallWalls" and "SmallWallsTower" containing 3 modular parts for creating fortified wall variations (average tris: 88-3000 per mesh, average verts: 144-5300 per mesh):
- 1x Fortified Walls: 'SmallWall'
- 1x Wall Trimmings: 'SmallWallA'
- 1x Fortified Towers: 'SmallWallsTower'
● "Props" containing 13 modular parts for creating town details (average tris: 648-2400 per mesh, average verts: 792-3200 per mesh):
- 4x Barrels: 'Barrel1', 'Barrel2', 'Barrel3', 'BarrelWater'
- 3x Boxes: 'Box1', 'Box2', 'Box3'
- 2x Tires: 'Tire1', 'Tire2'
- 2x Bags: 'ConcreteBag1', 'ConcreteBag2'
- 2x Miscellaneous: 'Pallet', 'GasCylinder'
● "Vegetation" containing 5 modular parts for creating foliage details (average tris: 108-30100 per mesh, average verts: 162-37100 per mesh):
- 1x Ivy: 'Ivy'
- 2x Palm Trees: 'PalmTree', 'Palm3'
- 1x Elm Trees: 'ElmTree'
WEBSITE • EMAIL • FORUM THREAD
CITADEL has been designed with an UNCHARTED™ aesthetic in mind, with the versatility to be used in any fantasy, adventure, action, MMO, RPG, survival or BR projects.
Details:
● Fully HDRP compatible (contact us if you require a version that is URP or Built-in compatible)
● Full support for Unity versions 2020.1.11 or higher; all assets do also work without issue in Unity versions below 2020.1.11*
● Suitable for all camera perspectives from 1st person to top-down
● Recommended for PC/Console platforms
● Not recommended for mobile platforms
Package includes:
● over 80 AAA game-ready assets optimised for quality and performance;
● large 2km² game-ready demo scene with palace background and playable desert town (demo scene runs at >200fps in 1080p on an RTX 2070);
● 30+ modular palace parts;
● 30+ modular town parts (including 8 house/tower variants, and 10+ parts (such as antennas and balconies) to further diversify the house variants;
● modular wall parts (with 3 detail layers that can be tweaked and modified to age the appearance of the walls);
● high-quality optimised PBR textures (albedo, AO, specular, normal) at 4096x4096 as well as HDRP-specific textures;
● source substance designer '.sbs' files are provided for palace/town-specific model materials;
● complete lush vegetation and props set: 2x variants of palm trees, ivy, elm trees, pallets, canopies, satellite dishes and more!
*Terrain mesh only works on versions of Unity above 2020.1.11 at this time.
**Screenshots and trailer were made using HDRP with mixed realtime and baked lighting. The released package contains no lightmaps (realtime lighting only).
Price $139.99
Dynamic Horror Ambience by Cafofo
Bring your horror game to life with Dynamic Horror Ambience!
Integrating this powerful plugin adds an immersive, ever-changing, dynamic soundscape to your game.
Easily generate endless combinations of creepy soundscapes! Organized and user-friendly settings make it effortless to generate evil ambiances for YOUR game in seconds!
Includes dynamic layers for:
Dark Ambient Textures, Doomed & Ghost Voices, Scary Elements, Fire, Thunder, Rain, Winds and Wood Creaks
🚨 Consider our Dynamic Cave Ambience for more content.
A special thanks to Leonardo for helping this asset come alive.
Price $15.00
Jazz ambience instrumental set by Bassist Productions
wav files
16-bit/44.1 kHz
RMS at average -18 dB
Jazz ambience includes 10 instrumental tracks at different tempos:
2 tracks with guitar / contrabass / drums;
2 tracks with piano solo / contrabass /drums;
6 tracks with piano / contrabass / drums :||
Price $4.99
American Style Warehouse by Reberu Game Studio
Prepared from a two texture set ; Base Map 2048x2048px Glass alpha 128x128px (Base map and Glass alpha) and very optimized for map making.
Poly 1.781 and Verts 1.257
Price $9.99
RPG/FPS Game Assets for PC/Mobile (Set v8.0) by Dmitrii Kutsenko
Google Drive
PC Demo build v7 map
Google Drive
PC Demo build v8 map
Google Drive
News, support, updates
Discord
Hello everyone, in this update I removed the word "industrial" since now this pack and next versions will contain urban and industrial content
This package also include all assets from previous packages:
v1, v2, v3, v4, v5, v6, v7
And some of the content from the urban pack v1
Whats new in the 8.0 pack?
New 1 Demo map
Map Generator script
Road_set_v1 (23 new prefabs, 2 - 2k textures)
CBuildings_v1 (14 prefabs, 9 skins, 3 - 2k textures, 2 - 1k textures)
CBuildings_v2 (16 prefabs, 9 skins, 3 - 2k textures, 2 - 1k textures)
Trailer_v1 (2 prefabs, 2 skins, 3 - 2k textures)
Massive (116 arrays of objects from old and new content)
Security_Booth_v1 (4 prefabs, 2 - 2k textures)
Assets from urban pack:
Cypress_v1 (3 prefabs, 1 - 256x256 texture, 2 - 512x512 textures)
Bench_v1 (1 prefab, 1 - 512x512 texture)
Bus_stop_v1 (1 prefab, 1 - 512x512 texture)
Dumpster_v1 (2 prefabs, 1 - 512x512 texture)
Dumpster_v2 (2 prefabs, 1 - 512x512 texture)
Trash_v1 (3 prefabs, 1 - 256x256 texture)
Trash_v2 (1 prefab, 1 - 256x256 texture)
Mail_box_v1 (1 prefab, 1 - 256x256 texture)
Road_signs_v1 (45 prefabs, 1 - 1k texture)
Showcases_v1 (26 prefabs, 1 - 2k texture)
Traffic_lights_lampposts_v1 (25 prefabs, 1 - 1k texture)
Tree_Planters_v1 (16 prefabs, 1 - 1k texture)
See the Screenshots and videos for more details :)
Features of this pack, these are arrays of objects for fast map creation and a map generator (so far as a test feature).
All prefabs have the correct orientation
Position/rotation - Set to 0
Scale of all prefabs - Set to 1
Includes:
Over 900 prefabs for fast create your own RPG/FPS level for PC or Mobile platform.(ready for mobile)
8 Demo scene about 70 000 - 700 000 triangles.(ready for mobile)
Not included:
weapons
player hands
For best batching, use "Mesh Baker"
If you have any wishes and suggestions please contact me.
Use and Enjoy :)
Price $49.00
Cartoon Tree Mushroom by VuStudios
As its name, this asset is extensively packed for easy creation of complex forest environments.
All elements help you to create a colorful world for an nature game, or simply decoration item in your social game!
Pack contains 12 +prefabs, easy to customize your own forest of plants. In detail, the model is attached as below:
- Tree mushroom : 12 species and can creat new many new model variations
Texture with size 1024x1024.
Geometry:
+Triangles:from 1.992k-16.512k
+Polygons: from1.081k-8.960k
+Total triangles: 70.86k
+Total vertices: 37.298k
Price $11.99
Shields Pack Cute Series by Meshtint Studio
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute series humanoid hero characters are modular. Just drag accessories to attach points to customize characters!
Cute Series monsters come with 3 different evolution. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game! It's a good addition for games like Pokemon, Mario, casual / educational, tower defense, RPG games and more.
See Forum Thread
Cute Series Shields Pack
This pack is an expansion pack for Cute series modular character packs. It contains 10 shields x 4 color variations (Total 40 prefabs). See preview images and videos for more info.
Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. Materials are using Unity standard shader.
Each weapon is about 250 to 850 tris.
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package may require the following free plugins.
1) Post Processing Stack v2
You may import them into your project using Unity's package manager but note that the asset itself can work properly without the plugin.
3D files are in FBX in the package. Additional fee may be required for other file formats.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CUBE SERIES
MEGA TOON SERIES
CUTE SERIES
and more!
Price $12.90
cyberpunk - Urban Steel by IL.ranch
Includes:
● walls, walls props;
● flying robot-machines, animated, scripts system operated (see video preview);
● background traffic system;
● simple route system;
● lightning effect;
● misc props (see video preview);
● textures 4K;
● 100-5000 tris;
● LOD's.
- for mobile devices developers: use lightmap baking, use occlusion culling, use baked light sources or light sources without shadows, set LOD Bias to '1' for performance.
- note for hdrp: you may switch lightning shader to built-in HDRP/Unlit for hdr glow.
-=Urban Steel=-
This pack contains lowpoly (with LOD's) prefabs (modular) for creating cyberpunk sci-fi environments - 'city streets-like'.
Includes:
● walls, walls props;
● flying robot-machines, animated, scripts system operated (see video preview);
● background traffic system;
● simple route system;
● lightning effect;
● misc props (see video preview);
● textures 4K;
● 100-5000 tris;
● LOD's.
● Girl from video - separate package here
- for mobile devices developers: use lightmap baking, use occlusion culling, use baked light sources or light sources without shadows, set LOD Bias to '1' for performance.
- note for hdrp: you may switch lightning shader to built-in HDRP/Unlit for hdr glow.
Price $15.00
Easiest IDFA - App Tracking Transparency Popup for iOS 14 Unity by FatMachines
In 2020, Apple announced to use App Tracking Transparency on their iOS 14 devices.
You'll require to show App Tracking Transparency or ATT popup to keep receiving IDFA which helps advertisers to track user's data.
Maximise your game revenue by keep tracking enabled using this popup.
Use this package to meet Apple's guidelines with a single line of code.
Price $4.99
BassLink by Chronos Coding Services
BassLink adds dynamic music functionality to Unity, using the BASS audio library and mod music.
This allows you to connect object behavior to events in the music, for example flashing a light to a drum or synchronizing animations with the music beat without writing a single line of code. Tutorials and sample scenes are included.
BASS is free for non-commercial use. Otherwise, you'll need a license
For Windows 64bit platform, two versions are currently available:
The FREE version is fully functional but is restricted to one music callback at a time. This FULL version supports an unlimited number of callbacks.
Price $49.99
BassLink- FREE by Chronos Coding Services
BassLink adds dynamic music functionality to Unity, using the BASS audio library and mod music.
This allows you to connect object behavior to events in the music, for example flashing a light to a drum or synchronizing animations with the music beat without writing a single line of code. Tutorials and sample scenes are included.
BASS is free for non-commercial use. Otherwise, you'll need a license
For Windows 64bit platform, two versions are currently available:
This FREE version is fully functional but is restricted to one music callback at a time. The full version supports an unlimited number of callbacks.
Price $0.00
