PBR Stylized Crystals Pack by OnePirri
Features:
- 1 maps preview
- 50 unique props
- 250 game-ready prefabs
- 250 unique materials
Number of textures: 650
Texture sizes:
- 1024x1024 (650)
Minimum polygon count: 37
Maximum polygon count: 312
Unique Props: 50
Number of meshes/prefabs: 250
UV mapping: Yes
Types of materials and texture maps (PBR every set of Textures contain: Albedo, Normal, metallic/roughness, and Ambient Occlusion. )
This pack includes over 50 stylized, highly optimized, game-ready props.
Every set of Textures for the objects contains: Albedo, Normal, metallic/roughness, and Ambient Occlusion.
This pack is highly optimized for performance and full customization.
This package also contain a preview props map.
This pack includes 5 color materials for each unique mesh and 200 game-ready prefabs.
Contacts:
- Email - onepirri.dev@gmail.com
- Instagram - https://www.instagram.com/one.pirri/
- Twitter - https://twitter.com/OnePirri
- Facebook - https://www.facebook.com/gaming/OnePirriDev
Staff:
- Bronx & Abadu
Price $14.99
Footsteps Sounds (All Surfaces) by Potion Audio
Audio file types: WAV
Sample rate: 44.1Khz
Bit depth: 16 bit
Loopable: No
Additional: Stereo
Footsteps Sounds (All Surfaces)
296 high-quality footsteps sounds specially crafted to help you put sound to your games.
This pack covers the following surfaces:
Blood
Concrete (2 types)
Creaky Wood
Dirt
Earth
Grass (2 types)
Gravel
Heel
Leaves
Low Metal
Low Stone
Low Wood
Metal
Monster Footsteps
Monster Footsteps On Earth Surface
Mud
Normal wood
Sand
Snow (2 types)
Stone
Water (2 types)
Robot Footsteps (2 types)
YouTube Preview (listen to the audio preview of the 145 SFX)
Soundcloud Preview (listen to the audio preview of the 145 SFX)
More about the pack:
- Intuitive file naming
- Different Surfaces
- All you'll ever need regarding footsteps
- 296 SFX
[Format]
All files are in:
WAV - Stereo 44.1 Khz, 16bit
[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
[Professional audio services]
For custom music, sound design, sound engineering or any other game audio services, please send a mail to: audioalchemiststore@gmail.com
Price $14.99
Dirty Urban Trashcans by Nihad Nasupovic
TrashcanPlastic:
715 verts
646 tris
TrashcanMetal:
732 verts
660 tris
Texture maps:
UV mapped
4096x4096
Diffuse
Normal
HDRP/URP mask maps (metallic/ao/roughness) also compatible with Standard Shader.
Realistic low poly trash cans. Ideal for your dirty and gritty urban environments. Two models with 4 skins each.
Contains StandardShader/URP/HDRP -ready packages.
Price $4.99
Sprite Move - Adaptive Music by DARRY2VANCE
To customize the royalty-free adaptive music soundtrack to your game scene or video, the package also contains the single tracks. You can rearrange the soundtrack according to your own ideas and requirements. The song in this pack offers much more flexibility than ordinary soundtracks. The ready-made mix are also included.
[ Vertical layering and horizontal re-sequencing ]
The soundtracks and single tracks I developed are a free and modular construction kit. You can simply use the single tracks directly to create an adaptive experience in your video games. With fade-ins and fade-outs it is possible to adjust the music adaptively according to the principle of vertical layering.
But my soundtracks also allow another possibility for editing. This further possibility is horizontal re-sequencing. This means that you can create your own sequences and loops with the single tracks that perfectly match your video game. Like a mood, a different game level mode or goals achieved.
My goal is to offer the full range of possibilities with the modular system. With any digital audio workstation you are able to create all kinds of intros, loops, transitions and outros suitable for your project. Of course you can use the audio files you create in this way in all tools that specialize in the integration of adaptive music soundtracks.
All soundtracks are tested in various situations like smartphones, tablets, headphones, pc and tv speakers, caraudio-systems and professional mixed to have a good sound in all of them.
[ Package contains ]
Full song:
- 00_Sprite_Move_Soundtrack_120BPM.wav
Single tracks:
- 01_Sprite_Move_HymnPerc.wav
- 02_Sprite_Move_FloppyError.wav
- 03_Sprite_Move_JumpnRun.wav
- 04_Sprite_Move_GodMode_StatusA.wav
- 04_Sprite_Move_GodMode_StatusB.wav
- 05_Sprite_Move_SpriteMove_StatusA.wav
- 05_Sprite_Move_SpriteMove_StatusB.wav
- 06_Sprite_Move_Ninja_StatusA.wav
- 06_Sprite_Move_Ninja_StatusA_NoFilter.wav
- 06_Sprite_Move_Ninja_StatusB.wav
- 06_Sprite_Move_Ninja_StatusB_NoFilter.wav
[ Format ]
- Stereo WAV files
- High quality 16 bit / 44.1 kHz
- Works on all platforms
- Works with any version
Price $4.99
Orc Boss by Emj3dArt
Stylized character with 20 animations
All assets in the screenshots are included in the pack.
In this package you can find:
Models (x 2)
·Orc Boss: 8300 Polygons
·Axe: 503 Polygons
Animations(x20)
·Atack01
·Atack02
·Atack03
·Atack04
·Block
·Dead
·Idle
·Jump
·EquipWeapon
·RunForward
·RunBackWard
·Damage
·Damage02
·TurnLeft
·TurnRight
·WalkForward
·WalkBackward
·WalkLeft
·WalkRight
·Injured
Materials(x3) ·BodyOrcBoss
3 Textures 1024x1024
Albedo,Metallic and NormalMap
·WearOrcBoss
3 Textures 1024x1024
Albedo,Metallic,NormalMap
·Axe
3 Textures 1024x1024
Albedo,Metallic,NormalMap
Price $9.99
LED Light Blocks by Tomerinio
Features:
- Linkable LED nodes for a customized shape
- Control the light speed through the LED chain
- Indicate which nodes will light-up the surrounding area
Main Contents:
- HowToUse.pdf
- Scripts:
----- LEDNode - Connecting to previous nodes, controlling glow pattern & speed, indication to light up the surrounding area, indication of first node in the chain
- Prefabs:
----- LED_Node
----- LED_Square_Example
----- LED_Tube
----- LED_X_Example
- Example scene
Price $0.00
Easy Neural Network by A Trillion Games Ltd
This package is designed to allow almost all users to set up and train their own neural network and then be able to use it in their own projects.
All that I'd recommended is basic knowledge on how to code. And a very basic understanding on what a Neural Network is. Yes having watched a video about it counts
This isn't essential but it will help for more detailed projects. For those of you who don't know how to code too well or just wanted to try making a network for fun but don't really know what it is or how it works I've included a very detailed documentation as well as a walk through on how exactly to set up a simple scene. Further more there are explanations for the scripts that explain how it works and why each thing is important so it will hopefully help to deepen your understanding of how these systems work.
This package includes skeleton scripts as well as 3 separate demo scenes to help provide examples for all tasks you may want to do and hopefully also provide a good foundation for you to build on.
For those of you who are more experienced; this package offers a pre built manager for evolution simulations as well as scripts that make dealing with a neural network much easier and streamlined.
All the example scenes are designed to work as foundations for your own projects so can be built on easily.
Here there is a demo scene as well as other projects for you to test to see if this is what you want: https://www.atrilliongames.com/WebPortfolio
Price $29.99
NextLevel - A Controllable WFC Level Generator by DiaryChris
- Level Generation with Controllable WFC Algorithm
- Realtime Generation (Beta)
- Multi-layer Generation
- Distance Constraint
- Global Count Constraint
- Generation with Presetting Tiles
Using your own art resources and customizing your own constraint rules, you can use this tool to generate your own game levels, which can even be in real-time.
This tool is especially suitable for a roguelike game.
Price $15.00
Retro Dungeons : Dungeons Super Bundle by Zerin Labs
- The Labyrinth
- The Sewers
- The Pyramid
All of them ready to create beautiful indoor scenes and environments.
Create outstanding levels easily and quickly thanks to this full fledget package.
Not good at modelling? No problem! Our kit and its placement tool will do job for you! Creating levels will be a piece of cake for your designers and coders!!
Inspired on the great classics like Zelda, Gauntlet or even Diablo the pack includes several dozens of carefully designed modular meshes that will make your environment creation extremely easy and fun.
The pack includes not only geologic assets but props and complements that will help decorating your scenes.
BONUS! The pack includes a “Tile-based placement tool” that will help you placing and editing all your assets on a grid based layout.
We’re including this super-useful script with all its functionalities TOTALLY FOR FREE!
All the package is absolutely:
>>> MOBILE READY for Android and iOS
and
>>> URP & LWRP READY!!!
GET IT NOW!!
Follow us on:
@ZerinLABS
https://zerinlabs.blogspot.com/
Other technical notes: - Small memory impact textures (256x256) - Small memory impact meshes (extremely lowpoly) - No other packages are required.
Price $16.99
Fantasy Weapon Bone set by Anatoly Valovoy
The set consists of sixteen unique objects.
PBR textures have a resolution of 2048x2048.
Total polygons: 45817 triangles; 23539 vertices.
1) Sword (one-handed) - 2900 tris
2) Sword (two-handed) - 2880 tris
3) Mace (one-handed) - 4680 tris
4) Mace (two-handed) - 1618 tris
5) Ax (one-handed) - 1576 tris
6) Ax (two-handed) - 2688 tris
7) Lance - 2004 tris
8) Dagger - 960 tris
9) Brass knuckles - 2364 tris
10) Bow - 3364 tris
11) Staff - 3288 tris
12) Scepter - 3014 tris
13) Shield (small) - 4184 tris
14) Shield (medium) - 4349 tris
15) Shield (great) - 5516 tris
16) Arrow - 432 tris
Price $30.00
Mini Tank Pack by Fubu Studios
Triangle Counts:
Tank-1-1: 12,600
Tank-1-2: 5,400
Tank-2-1: 11,800
Tank-2-2: 5,900
Tank-3-1: 9000
Tank-3-2: 5,700
Three unique cartoony tanks ready to battle! Comes with two different color palettes!
Triangle Counts:
Tank-1-1: 12,600
Tank-1-2: 5,400
Tank-2-1: 11,800
Tank-2-2: 5,900
Tank-3-1: 9000
Tank-3-2: 5,700
Price $4.99
HexaPuppies Synthwave 80s Retro Music Pack by DavidKBD
Extracted of my puzzle videogame "HexaPuppies". This pack is perfect for platformers, adventure, or anything game types. All songs describe typical video game locations or ambients like "Ice level", "Industrial level", "Space level", etc.
Contact Support: assets@davidkbd.com
Huge thanks to David Arredondo for sing in Feel the Wave and to Charlotte to sing in Sunny Days and Utopia!
Price $0.00
Low Poly Tools Bundle by Pinwheel Studio
For features detail, please see the store page of each asset.
Documentation
Polaris | Poseidon | Jupiter | Texture Graph
Community
This bundle provides everything you need to build a gorgeous Low Poly Level and bring your project to life.
By purchasing this bundle, you will save 15% of the total value combined.
After purchasing, please visit the pages listed below to download the assets:
- Polaris: A complete low poly terrain tool. Sculpting, texturing and planting at ease.
- Poseidon: A fast and feature-rich low poly water shader.
- Jupiter: A fully customizable sky shader with day night cycle.
- Texture Graph: A node editor for procedural texture creation.
All assets are compatible with Builtin RP and Universal RP.
Price $175.00
ANIMSET: HOSTAGE by PROTOFACTOR, INC
In need of some hostage animation for your project? then look no further! This aniation set will get your needs covered.
This pack includes a set of 41 humanoid motion capture animations tailored for video games (6 being root motion variations).
All you need to get your project going with locomotion specific animations, scared, kneeling, executed and more.
Check out the animset in a WebGL Viewer
Price $14.99
USSN Freedom Class Dreadnought by MSGDI
- Scifi dreadnought
- Spaceship consists of modular parts
- base hull, 3x bridge modules, 3x engine modules, 3x side modules
- Modular weapons
- 7 turrets, 1 universal missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for newtonian physics based movement
- Optional decals: national enblems and labels
- 5 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Tris count spaceship hull ca. 17200
- Final tris count depends on how many parts/weapons are used for the ship
Price $25.00
US Space Navy Collection by MSGDI
With this collection you save 25% compared to purchasing the models separately.
- Freedom class dreadnought
- Yorktown class carrier
- Arizona class battleship
- Missouri class battleship
- Ticonderoga class battlecruiser
- Charleston class cruiser
- Farragut class destroyer
- Congress class frigate
- USSN Modular Fighter Kit
- Spaceships consists of modular parts
- base hull, 3x bridge modules, 3x engine modules, 3x side modules
- Modular weapons
- 7 turrets, 1 universal missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for newtonian physics based movement
- Optional decals: national enblems and labels
- 5 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Final tris count depends on how many parts/weapons are used for the ship
Price $175.00
Medieval Fantasy Game Music Pack by Skyhammer Sound
Audio file types: WAV
Sample rate: 44.1 kHz
Bit depth: 16 bit
Loopable: Yes
Additional: Stereo
The Medieval Fantasy Game Music Pack from Skyhammer Sound contains almost 45 minutes of music with 24 tracks (10 full tracks and 10 loops + 4 diegetic in-game tracks) inspired by medieval and renaissance music. All tracks are mixed and mastered with taste, and ready to be used in your project. They provide an easy and hassle-free way to achieve a medieval fantasy ambience in your game.
Full tracks and diegetic tracks from this pack can be previewed here: Link to SoundCloud
This music pack is a great match for action and adventure RPG games inspired by medieval themes, all kinds of fantasy settings and magical worlds. Some of the possible uses range from inns and taverns to castles, forts and barracks, to town market squares and character themes. Full tracks can be used as main themes or story scenes while the loops work perfectly as background music for levels. The diegetic tracks are mixed with minimal reverb, so it is easy to blend them in the game’s ambience.
Each and every track is handcrafted with professional, industry standard software and the love and enthusiasm of an avid gamer. The tracks do not contain any pre-recorded loops, everything is unique.
Tracklist:
01. The Sailor [2:22]
02. The Sailor (Loop) [2:18]
03. The Maiden [2:27]
04. The Maiden (Loop) [2:24]
05. The Vagrant [2:02]
06. The Vagrant (Loop) [2:05]
07. The Storyteller [2:13]
08. The Storyteller (Loop) [2:06]
09. The Yeoman [2:26]
10. The Yeoman (Loop) [2:06]
11. The Bard [1:19]
12. The Bard (Loop) [1:14]
13. The Adventurer [2:08]
14. The Adventurer (Loop) [2:04]
15. The Wayfarer [2:36]
16. The Wayfarer (Loop) [2:30]
17. The Fencer [1:08]
18. The Fencer (Loop) [1:06]
19. The Innkeeper [2:03]
20. The Innkeeper (Loop) [1:57]
21. The Bard (Diegetic) [1:16]
22. The Bard (Diegetic Loop) [1:14]
23. The Yeoman (Diegetic Loop) [0:59]
24. The Yeoman (Diegetic Solo Violin Loop) [0:25]
Audio Technical Information:
Files provided: 24
Format: 44.1kHz, 16 bit, Stereo, WAV
Total length: 44 minutes 28 seconds
Supported platforms: All
About us
Skyhammer Sound is a professional music production house with 15 years of industry experience, led by media composer Janne Seppänen. With games released from Nintendo Switch and PC games to mobile platforms, short movies and dozens of TV series, we have the knowledge and the experience to craft impactful and highly memorable music that can enhance your game’s emotional message, underline important moments and help the player to have endless fun in the world you’ve created.
In case you liked what you heard but would like a custom score tailored to your ideas and wishes, please don’t hesitate to get in touch.
Support
Price $29.99
Multi-Material Atlasing - Skinned Mesh Combiner - Lite by Lylek Games
♦ Pro version is available here: Skinned Mesh Combiner Pro
♦ For any issues you may contact support at lylekgames.com.
♦ This asset is free for commercial use.
SKINNED MESH COMBINER
✔ Supports Standard 2019.3.2+
♦ Combines any number of skinned meshes, with any number of materials, into a single mesh, utilizing a single material.
♦ Useable in Editor and during Runtime.
♦ This is an ideal tool for games requiring multiple, interchangable armors, or any number of character appearance options - easily combine all of your customizations into one.
♦ Not limited to humanoid characters. Any skinned meshes utilizing any animation type will work just as well.
LITE
✔ Skinned mesh combine
✔ Standard material
✔ Diffuse map atlasing
✘ Save data
✘ HDRP material
✘ URP material
✘ Normal map atlasing
✘ Specular map atlasing
✘ Ambient occlusion map atlasing
✘ Mask map atlasing
LIMITATIONS
♦ Please be aware of the limitations to ensure this asset works for you.
Orientation
♦ Your character must be imported properly into Unity, with an orientation of (0, 0, 0). As well, your character's root armature must also have proper orientation within the root game object (also, (0, 0, 0)). A warning is displayed if these values are not correct, and we provide an easy 'Fix' option to try to resolve them for you.
Textures
♦ All textures of the same material should be the same size (different materials may have different sized textures), and each must have Read/Write Enabled in the Import Settings. We will try to automatically correct these for you, and notify you in the console if there are issues; in which case we may instance your submesh separately from the combine. View the demo video for an example of this occurrence.
Material
♦ Only supports Unity Standard material in Lite version. Does not support custom shaders. Any mesh containing a material that does not use the proper shader will be instanced separately from the combine. An option is provided to force all materials to use the appropriate shader. View the demo video for an example of this occurrence.
Mesh
♦ All skinned meshes must be rigged to an EXACT, identical armature as one another. For example, all armor meshes appended to your character must be rigged with an exact armature as your base character model. If your character's additional meshes are falsely 'rigged', by parenting bones to the base armature hierarchy, the combined mesh will not deform properly.
♦ Only supports SkinnedMeshRenderers. Ignores MeshRenderers and other meshes parented to the character's armature or child bones.
♦ Model must be marked as Read/Write in the import settings.
Duration
♦ As displayed in the video(s), the combining of the character may take a second or so, depending on the size and number of elements combined, as well as the targeted atlas size. This may or may not cause a noticeable hiccup during runtime.
Skinned Mesh Combiner Pro
Support is always available! Please don't hesitate to send me an email if you have any questions!
Website
lylekgames.com
Support
lylekgames.com/contacts
Price $0.00
Pooling Manager by Haikun Huang
Online Documentation | Discord | Bug & Features Request |
In order to better integrate future products, the future version of the update will be packaged as a dll.
🙀 Core APIs
PoolingManager.Load(string key, Transform parent);
PoolingManager.Load(GameObject go, Transform parent)
PoolingManager.Release(GameObject go);
Features
- Ultra-simplicity API: There are no redundant APIs, only the core APIs that you care about.
- Everything can be pooled: Not limited to prefabs, scene objects can even be pooled at runtime.
- Support particle system automatic releasing: After the particle system has finished playing, it will be released automatically.
- Clean & clear: No component or script needs to be attached to the game object.
- Easy to organize: It supports group pooling. According to the scene's needs, it flexible combine objects that need to be pooled.
- Zero learning cost: There is almost no learning curve, and it can be easily applied to current projects.
- Source code included.
The only rule
As the price of ultra-simplicity API, Pooling Manager uses the game object name as the category key reference. So, please make sure the pooling objects' names are unique, including the scene object's name. To learn more, please see the demo.
Upgrade
- Make a backup before upgrading.
- When you update to a new version, you may lose some references. Locate "Assets/HHK/PoolingManager/HHK.PoolingManager.dll" in the Unity Project window, and right-click it, select "Reimport", it can hook up all the missing references.
Tutorial included.
Price $4.99
