Fighting Girls Super Pack by AR Lek
Lighthouse (HDRP) by Purple Sky
Textures
Flashlight (Albedo, Mask, Normal, Emissive) - 2048x2048 px.
Lamp (Albedo, Mask, Normal, Emissive) - 2048x2048 px.
Barrel (Albedo, Mask, Normal) - 2048x2048 px.
Stone_lighthouse (Albedo, Mask, Normal) - 2048x2048 px.
Details (Albedo, Mask, Normal, Emissive) - 2048x2048 px.
Stone_ground_bricks (Albedo, Mask, Normal, Height) - 2048x2048 px.
Stone_trim (Albedo, Mask, Normal) - 2048x2048 px.
Tetrapod (Albedo, Mask, Normal) - 2048x2048 px.
Fog_particle (Albedo) - 1024x1024 px.
Barrel
LOD0 1473 tris
LOD1 692 tris
LOD2 332 tris
Flashlight
Flashlight_glass 32 tris
LOD0 3786 tris
LOD1 1878 tris
LOD2 923 tris
LOD3 425 tris
Ladder
LOD0 1856 tris
LOD1 927 tris
LOD2 383 tris
Lamp
Lamp_glass 247 tris
LOD0 4023 tris
LOD1 1734 tris
LOD2 866 tris
LOD3 292 tris
Lighthouse
Lighthouse_base
LOD0 1420 tris
LOD1 646 tris
Lighthouse_details
LOD0 18191 tris
LOD1 6318 tris
Lighthouse_glass
LOD0 256 tris
LOD1 128 tris
Pillar 70 tris
Road_tile_01 888 tris
Road_tile_02 984 tris
Road_tile_03 4466 tris
Tetrapod
LOD0 1732 tris
LOD1 868 tris
LOD2 222 tris
Lighthouse (HDRP)
This package works only in HDRP.
Lighthouse environment with high quality props, textures, and realtime lighting.
10 Prefabs
2 LODs on avg.
Most assets have LOD's where appropriate.
1 VFX graph for fog effects.
1 Animation for the lighthouse light.
More information is in technical details below.
More from Purple Sky
Price $29.99
HQ Hangar Environment by Purple Sky
Barrel_LOD0 - 1473 tris
Barrel_LOD1 - 692 tris
Barrel_LOD2 - 332 tris
Bucket_LOD0 - 1794 tris
Bucket_LOD1 - 832 tris
Bucket_LOD2 - 368 tris
Chain_LOD0 - 11868 tris
Chain_LOD1 - 5934 tris
Chain_LOD2 - 2966 tris
Chain_LOD3 - 1482 tris
Cloth_LOD0 - 7142 tris
Cloth_LOD1 - 3571 tris
Cloth_LOD2 - 1785 tris
Cloth_LOD3 - 535 tris
Container_LOD0 - 20758 tris
Container_LOD1 - 9289 tris
Container_LOD2 - 5968 tris
Fueling_hose_LOD0 - 2788 tris
Fueling_hose_LOD1 - 1394 tris
Fueling_hose_LOD2 - 401 tris
Hangar_part_01 - 8457 tris
Hangar_part_01_glass - 132 tris
Hangar_part_02 - 5176 tris
Hangar_part_02_glass - 124 tris
Hangar_part_03 - 4340 tris
Hangar_part_03_glass - 72 tris
Hangar_part_04 - 5798 tris
Hangar_part_05 - 8409 tris
Hangar_part_05_glass - 132 tris
Ladder_LOD0 - 3676 tris
Ladder_LOD1 - 953 tris
Ladder_LOD2 - 513 tris
Lamps_LOD0 - 8552 tris
Lamps_LOD1 - 4276 tris
Lamps_LOD2 - 1076 tris
Rope_LOD0 - 1728 tris
Rope_LOD1 - 864 tris
Rope_LOD2 - 432 tris
Shelf - 448 tris
Small_propane_tank_LOD0 - 3392 tris
Small_propane_tank_LOD1 - 1486 tris
Small_propane_tank_LOD2 - 739 tris
Small_propane_tank_LOD3 - 413 tris
Stack_of_tires_01_LOD0 - 9152 tris
Stack_of_tires_01_LOD1 - 4576 tris
Stack_of_tires_01_LOD2 - 2287 tris
Stack_of_tires_01_LOD3 - 913 tris
Stack_of_tires_01_LOD4 - 455 tris
Stack_of_tires_02_LOD0 - 9152 tris
Stack_of_tires_02_LOD1 - 4576 tris
Stack_of_tires_02_LOD2 - 2287 tris
Stack_of_tires_02_LOD3 - 914 tris
Stack_of_tires_02_LOD4 - 457 tris
Stack_of_tires_03_LOD0 - 9152 tris
Stack_of_tires_03_LOD1 - 4575 tris
Stack_of_tires_03_LOD2 - 2286 tris
Stack_of_tires_03_LOD3 - 914 tris
Stack_of_tires_03_LOD4 - 457 tris
Scaffolding_LOD0 - 47476 tris
Scaffolding_LOD1 - 23788 tris
Scaffolding_LOD2 - 6558 tris
Tarp_LOD0 - 5538 tris
Tarp_LOD1 - 2418 tris
Tarp_LOD2 - 275 tris
Tarp_02_LOD0 - 7038 tris
Tarp_02_LOD1 - 2814 tris
Tarp_02_LOD2 - 1125 tris
Tarp_02_LOD3 - 336 tris
Tire_01_LOD0 - 1408 tris
Tire_01_LOD1 - 768 tris
Tire_01_LOD2 - 384 tris
Tire_01_LOD3 - 192 tris
Tire_02_LOD0 - 1408 tris
Tire_02_LOD1 - 768 tris
Tire_02_LOD2 - 384 tris
Tire_02_LOD3 - 192 tris
Tire_pile_01_LOD0 - 8448 tris
Tire_pile_01_LOD1 - 4608 tris
Tire_pile_01_LOD2 - 2304 tris
Tire_pile_01_LOD3 - 1152 tris
Trailer_LOD0 - 11234 tris
Trailer_LOD1 - 5285 tris
Trailer_LOD2 - 2642 tris
Tube_01_LOD0 - 2320 tris
Tube_01_LOD1 - 1140 tris
Tube_01_LOD2 - 420 tris
Tube_02_LOD0 - 2320 tris
Tube_02_LOD1 - 1140 tris
Tube_02_LOD2 - 420 tris
Tube_03_LOD0 - 744 tris
Tube_03_LOD1 - 230 tris
Tube_03_LOD2 - 96 tris
Water_container_LOD0 - 12124 tris
Water_container_LOD1 - 5494 tris
Water_container_LOD2 - 2743 tris
Water_container_LOD3 - 1183 tris
Wooden_pallet - 420 tris
Wooden_plank - 12 tris
This package works only in Unity version 2020.2.2f1 and higher.
Project includes (37) high quality assets, created for AAA quality visuals.
High quality textures - 2048x2048 pixels (Albedo, Mask and Normal map)
Triangle count for models depends on complexity of the mesh, highest one being 47476 triangles for LOD0.
Most of the models have LODs. (3 avg.)
For more information about triangle count please view Technical details.
Price $59.99
Kitchen set by SnowQ
- 8 unique lockers
- 1 sweep
- 8 textures with different colors (gray, beige, brown, black, blue (2), green and orange) 4096Х4096
- 8 materials
- Tris (in the whole set): 5826. Faces: 2913
- Tris: 674, 674, 694, 714, 674, 876, 876, 644 (order as in the general screenshot)
Thanks to the variety of colors, it will perfectly fit into any interior.
All doors and drawers are openable, so this set can be used in gameplay.
Price $8.99
CubexCube - Medieval Town Pack by Cube x Cube
🖥 Optimized for:
- Standard RP - Unity 2019.4+
- Universal RP - Unity 2019.4+
✔ Features:
- 3 Texture (2048x2048px)
- Models are between 6 and 11962 verts.
🏰 Town Bundle from Cube x Cube
We proud to present awesome low poly asset pack "Medieval Town from Cube x Cube". There are buildings, street signs, roads, mountains, hills, trees, streets and elements for them and other old medieval infrastructure objects.
Package contains 477 unique Prefabs. All section are modular. So you can piece them together in a variety of combinations. DEMO SCENE included!
Prefabs:
🏰 Buildings (x73):
Barracks, Canopy, Gate (x2), Tower (x8), Ladder (x4), Wall (x8), House (x9), House_Extension (x6), House_Support, House_Tower (x4), Merchant_Tent (x4), Palace (x2), Well, Fountain (x2), House_Environment (x20).
🛣 Road types (x82):
Border (x9), Bridge (x7), Field (x8), Mountain (x21), Road (x33), Water Objects (x4).
Street elements (x82):
Fence (x10), Signboard (x17), Road Sign (x5), Lamp (x7), Chain (x2), Flag (x20), Torch (x3), Post (x5), Ladder (x4), Horse Wagon (x3), Garde_Wheelbarow, Country_Column (x2), Gallows_Fire (x2) , Spear.
🌳 Trees (x75):
Snag (x5), Tree (x32), Stump (x6), Flower (x5), Mushroom (x2), Water Lily (x2), Reeds (x2), Bushes (x3), Grass (x2), Wheat (x2), Grass_Barier (x3), Haystack (x2), Field_Plowed_Bush (x5), Log(x4).
🗻 Stones (x25):
Magic Stones (x2), Stones (x17), Magic Well, Statue (x3), Skull, Grave.
⚙️ Furniture (x48):
Barrel (x3), Chair (x2), Jug (x4), Sack (x7), Table, Basket, Box (x3), Bucket (x4), Candle (x4), Crate (x4), Trough (x2), Plate, Cutting Board, Pedestal (x2), Magic Boiler, Palace_Bench (x4), Tent_Clothes (x2), Tent_Flags (x2).
📦 Goods (x65):
Fish (x4), Flask (x5), Shoes (x7), Jar (x4), Veg (x8), Meat (x4), Bakery (x10), Bottle (x3), Cheese (x2), Egg, Pint (x2), Carpet (x10), Cloth (x5).
🛶 Port (x8):
Boat, Boat Paddle, Bollard, Mast, Pier (x2), Skewer.
⚒ Forge (x19):
Target (x5), Weapon (x6), Anvil, Weapon_Chest, Grindstone, Hooks, Rack, Stump, Wheel, Shelf.
*We used "Skybox Cubemap Extended" by BOXOPHOBIC
🖥 Optimized for:
- Standard RP - Unity 2019.4+
- Universal RP - Unity 2019.4+
✔ Features:
- 3 Texture (2048x2048px)
- Models are between 6 and 11962 verts.
Price $39.99
Cyberpunk props 1 by Square0112
A total of 84 PNG files
files sizes: up to 577 x 609 px
Animated: No
Additional: pixel based
includes:
A set of vending machines (supplies, weapons, armor, etc.).
- Each machine has 4 levels of “wear”.
- Lamp set
- Industrial pipes set
- set of air conditioners
- set of cables and power lines
Price $4.99
2D Medieval Characters with Animations by Magnistart
- 21 characters with multiple skins and animations
- 39 hand painted weapons with multiple skins
- .PNG, .PSD and .FLA files
- Transparent icons for heroes and weapons to use in inventory and similiar places
- Full source code with comments
Run WebGL demo in your browser right now or try it on Android!
A pack that contains medieval heroes, weapons, enemies and bosses with mecanim animations for creating 2D side scrolling, action, adventure, strategy and 2.5D or similiar games with medieval theme.
Features:
- Total of 52 characters and 142 weapons,
- 8 unique heroes with 4 unique skins for each hero (total of 32 heroes),
- A total of 32 hero weapons with 4 skins for each weapon (total of 128 weapons),
- 7 enemies with 2 skins for each (total of 14 enemies),
- 14 enemy weapons,
- 6 enemy bosses,
- Idle, Run, Attack, Stunned, Die animations and special animations,
- Icons for all heroes and hero weapons(Total of 160 icons)(196x196).
Package Contents:
- Character prefabs with an editor script that enables easily changing weapons and skins
- PNG files for all assets
- Photoshop and Adobe Animate(Flash) files for weapons
- Adobe Animate(Flash) files for characters
- Full source code with comments included.
- Tileable seamless background included (512x512).
Price $15.99
Slippery Monster Slug by Romasanta
- Textures 39
- Body (4096x4096), all others (2048x2048)
- Mesh 1 faces 8323
- Mesh 2(with bons) faces 16590
- meshes 2
- prefabs 4
- Rigging yes
- Animation 15
- walk(x2)
- attack (x3)
- idle(x3)
- death(x2)
- turn(x2)
- reaction(x3)
- Uv mapping Yes
- PBR textures
Low-poly model of the character Slippery Monster Slug
Suitable for games of different genres RPG, strategy, shooter etc.
Four skins
1 mesh
- faces 8323
- verts 8725
- tris 16357
two UV set
- Eye(2048x2048)
- Body (4096x4096)
- Tongue(2048x2048)
2 mesh(with scull)
- faces 16590
- verts 13506
- tris 24291
6Uv-set
- Eye(2048x2048)
- Body (4096x4096)
- Tongue(2048x2048)
- Bones(2048x2048)
- Scull(2048x2048)
- eye_ins(2048x2048)
The model contains 15 animations
- walk(x2)
- attack (x3)
- idle(x3)
- death(x2)
- turn(x2)
- reaction(x3)
Price $30.00
Ultimate Medieval Materials by Cole
All texture resolution is 4096x4096 pixel
Every material is tileable/seamless.
This package contains 65 PBR Medieval Materials.
Every material is ready for use.
Every material procedurally generated.
Few material standard and few Autodesk Interactive shader but you can change it easily.
Every material have (Albedo/basecolor,metallic,normal,height,ambient occlusion,few have roughness map too)
Few materials have variations,(clear,dirt.. )
All texture resolution is 4096x4096 pixel
Every material is tileable/seamless.
Price $14.99
Kitsune Ninja Girl by SDKwarrior
Game Ready Character KITSUNE. Low poly model can become part of your game.
- Technical characteristics of the model:
-Easy Animations retarget in Humanoid.
-Facial expressions are included (Morph Targets, Blendshapes). You can use this model for face mocap (live stream) and conversation animations.
-BlendShape - 52 pieces
-There are emotions of smile, surprise, sadness, anger, blinking of eyes, puffing and swelling of cheeks, moving eyes and nose, moving eyebrows.
-The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)
-Basic hair textures are white so you can easily change them to any color you want._
**_-Polycount:_**
- Tail: Verts - 2160, Faces - 1344, Tris - 2688.
- 9 Tails: Verts - 19440, Faces - 12096, Tris - 24192.
- Tail Hair Head: Verts - 2880, Faces - 1792, Tris - 3584.
- Hair Head: Verts - 33215, Faces - 20667, Tris - 41334.
- Ears: Verts - 27526, Faces - 9572, Tris - 10164.
- Katana: Verts - 761, Faces - 766, Tris - 1488.
- Cloth: Verts - 12927, Faces - 12220, Tris - 24204.
- Body, Head, Eyes: Verts - 11359, Faces - 11590, Tris - 22350.
- Umbrella: Verts - 473, Faces - 410, Tris - 770.
- Full model: Verts - 111502, Faces - 71223, Tris - 132262.
_Facial expressions are included (Morph Targets, Blendshapes).
- PBR Textures Metall/Roughness
- 4K Textures - normal, metallic, roughness, albedo, opacity,
- One complete model consists of 7 materials. Hair, Face, Eyelashes, Jaw, Clothes, Body, Eyes.
- Hair color can be easily changed.
- It has 3 options for face painting. You can choose which one you like best.
The body has a full texture as well as a transparency map.
When using custom animations, you can use transparency on the body. if the clothes pass through the body, you can turn on transparency in the body material, then the body will not pass through the kimono.
The model is completely modular, you can remove or add any part you want.
Tails a have bones. Also, the tail on the head has bones. For Unity, you will have to use a script. Something like "Dynamic Bone".
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $59.99
VolcanPit - Lowpoly Environment by Unvik_3D by Unvik_3D
Details:
Every asset shares one texture, so it can be batched together to save draw calls.
The polycount assets are beetween 76 and 3539 tris.
The pack work in URP and standard pipeline.
The renders use Unlit shader, some of them are not included as scene in the package.
Assets have a mesh collider, so make sure to check it if you prefer a different collider.
Prefabs:
▪ Volcanic rocks x4
▪ Rocks x4
▪ Tree x1
▪ Floating Isle x2
▪ Volcan x2
▪ Dragon Head x1
▪ Diorama x1
Just 15 assets with a big potential to create large environment with few.
It fits very well on a devastated and/or desolated environment.
Very customizable package, go and play with the roation and scales of the assets in the way you prefer.
Price $4.99
Cross_Plains - Lowpoly Environment by Unvik_3D by Unvik_3D
Details:
Every asset shares one texture, so it can be batched together to save draw calls.
The polycount assets are beetween 40 and 2185 tris.
The pack work in URP and standard pipeline.
The renders use Unlit shader, some of them are not included as scene in the package.
Assets have a mesh collider, so make sure to check it if you prefer a different collider.
Prefabs:
▪ Ascient_Gate x1
▪ Desert_Plants x11
▪ Rocks x5
▪ Mountains x3
▪ Floating Isles x4
▪ Skull x1
▪ Rib bones x1
▪ Diorama x1
This package features lots of desert plants, diferent types of islands, mountains and much more, all related with a desert look.
The islands I provide you with are modular, as you can use it on your projects in the way you want.
An finally, it contains a diorama as an example!
Price $0.00
Korea Goryeo Soldier by TRIPLE
The package includes 2 character model variations + 1Crossbow Models and 6 animations.
2 Character + 1Crossbow Models
Goryeo_Soldier (18000 TriPoly)
Goryeo_General (7400 TriPoly)
Crossbow (12000 TriPoly)
6 Character Animations
■ General (Idle, Order)
■ Spearman (Idle)
■ Crossbow Team (idle, Reroad, Fire) PBR Material Texture Big Object 2048 x 2048 Small Object 1024 x 1024
Price $50.00
Humanoid Monkey Pack by Natural creative
A low-poly Humanoid Monkey Pack character with hand painted high quality texture.This character use AR,VR,mobile Game,pc game and any different projects.
The Character humanoid mecanim system rig..
Fully supports mecanim humanoid animation system.I hope you like this game ready asset..
Technical Details:
Model- Three different type off monkey in th pack.
Default Monkey,Inspector Monkey and Office Boy Monkey.
Low poly,Clean topology and completely UV Maping model.
FBX version is 2016 but older versions can be provided on request.
Polycount =Default Monkey-Virtex:4940,faces:5054,Tris:9718.
Inspector Monkey-Virtex:8118faces:8255,Tris:15802.
Office Boy Monkey-Virtex:7676,faces:7630,Tris:14820.
Monkey Pack Textures--.
One colour textures each character,
character is using 2048*2048 diffuse and Roughness map.Textures format PNG and TGA.
Rig--.
humanoid mecanim system rig.Body and mouth rig full setup.
Supports Humanoid Animation. Unity Humanoid compatible. .
Mixamo and other humanoid animation libraries (MoCap.
Native Maya rig files can be requested through email for further animation.
Animation:26 Root Motion Animation-.
Walk forward,walk back,walk left,walk right,idle_01,Idle_02, Dying_01,Dying_02, Stand Up, Run Forward, Run back.
Run Left,Run Right,Talking,Jump,Jump to run, Dance_01, Standard_Run
Attack_01,Attack_02, Waving_Gesture,Running_Slide,Looking Around,Looking Behind
,Power Up, Breathing_Idle, Dizzy_Idle .
Contact:.
Website: Website
Animation Demo Link
NOTE-
Unity Version 2019.4.5 or higher.Feel free to contact me anything about this project.
Background artwork images only for demonstration purpose use.
Price $25.99
Magic Byte Render Pipeline by Matheus Markies
Shaders:
-BSDF: Shader for PBR materials with transmission, scattering and reflection system.
-Unlit: Color without lighting.
GI:
-Refraction and Global Reflection.
-Support for Light Probes and Light Probe Proxy Volume.
-Refraction with factor of IOR.
-Light Baked Support.
More fetures coming soon...
Custom Pipeline Render System for Unity 3D. Support for PBR rendering.
Price $9.99
Memory Gadgets PBR by DevDen
Number of textures - 28
Texture sizes - 2048x2048
No of materials - 15
Total Polygon count - 7545
Total Tris count - 14258
Number of meshes/prefabs - 08/12
UV mapping: Yes
This exclusive Low poly, Memory Gadgets PBR pack can be used to fill up your fictional game environment. With a prefab and 2k resolution, PBR textures, you can now optimize your project as you want using multiple options provided in the package.
List of Assets
1. CD-drive
2. Memory Card
3. Hard Disk
4. Pendrives
5. SSD
6. SD Card
Textures are created to be realistic with a Physically Based Rendering (PBR) workflow. The texture folder also contains four texture maps as follows Albedo map, Metallic map, Occlusion map, Normal map.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Price $9.99
Robotic Arm 2 by Friki_Studio
This is a fully functional robotic arm with 6 degrees of freedom (6 rotating arm joint).
The arms of the robot can be controlled Manually ( each joint controlled individually).
Models Included:
1.Robotic Arm
2.working table
The whole model consist of 600K Tris and incudes photo realistic materials and high-quality 4k Texture.
The pack contains a sample scene containing the fully functional robotic arm
Price $14.99
SpritePivotTool by SUNBUG.net
- Supports all types of Sprites: FullRect, Tight, Multiple, Single or Polygon, and so on.
- Supports pixel snapped pivot edits
- Supports Undo/Redo
- Keeps position and childs' positions
- Gives you basic 9 pivot templates
Don't waste your time trying to edit a sprite pivot on inconvenient Sprite Editor.
With this tool, you can easily edit one on a sceneview directly.
Especially, if you are working with sprites of pixel art style or many costumes, the SpritePivotTool will give you powerful advantages.
Price $10.00
Floating Origin Ultimate - Infinite Multiplayer World Solution by twoloop
Floating Origin Ultimate (FOU)
| Discord | Video Tutorial |
Tired of jitter or flicker at far distances from the world origin?
Need a network-ready, drag and drop solution for your Mirror game?
Floating Origin Ultimate (FOU) is the go-to solution for these common floating precision issues.
FOU is a flexible client-side floating world-origin framework that will solve:
- vertex jitter
- flickering lights
- rendering issues
- physics issues
- snappy movement / camera movement
- syncing Rigidbody & Transform positions (Components for Mirror v46.0.4)
- NavMeshAgent/AI bugs
This asset is great for open world exploration, space games, survival games, procedurally generated maps!
Perks:
- Float, Double, and Infinite precision modes
- Configurable distance threshold and tick delay
- Optional continuous recentering
- Works for singleplayer, dedicated, and P2P
- Fully commented code
- 4 page pdf / quick start guide.
- Mirror example components
- Works with GPU Instancer
- Seamless integration
- Invisible world recentering
- Demo scene with walkthrough
- Satisfaction guaranteed or your money back.
Architecture:
With FOU, each client moves the objects in their worlds to recenter the player when a distance threshold is passed (or continuously). FOU will then syncronize client positions based on their respective world offsets. This functionality can easily be extended via FOU's API.
FOU brings you flexibility to customize the frequency and precision level for recentering which can be more performant than a rigid continuous solution.
Disclaimers / Usage Tips
- If you have world space height fog you must not use the vertical recentering feature
- If you use world space shaders you may consider converting them to object space as recentering the objects (which happens infrequently, still) will techincally move the object
- No support for objects marked static
- Doesn't fix problems related to single meshes that are insanely large. (ex. a 100000 x 100000 plane not behaving properly)
- Server-only physics will still depend on the host's origin
- If you plan on travelling distances > ~ 2e+19 meters you will need to find a custom solution for dynamically loading/unloading distant objects at runtime. (planet position table etc.) Most of you will likely not have a problem with this, since the distance of the entire known universe is ~8.8e+26 meters. Illusions are also a great workaround!
Questions or concerns are highly welcome to be directed to the Discord Community!
Or emailed to twoloopgames@gmail.com
We are happy to help!
Price $9.99
