Sea Animals Vol.2 - Quirky Series by Omabuarts Studio
Features
✔️ Nine (9) animals pack
✔️ Tiny 16x4 px texture [diffuse map only]
✔️Rigged/Skeleton
✔️ 16 animations + 2 idle variation
✔️ 4 Levels of Detail [min 300 up to 9k tris]
✔️ Mobile, AR/VR ready
❌ Vertex color
❌ Clean (non-overlapping) UV mapping
Animations
Idle + 2 variations | Walk | Run | Jump
Swim | Fly | Roll | Bounce | Spin
Eat | Clicked | Fear | Death | Sit
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Changelog
v1.0:
Initial Release
Price $25.00
Super Pack Stylized Texture 2 by Lord Enot
The Domik - A Procedural House Generator by Cuddle Cats
- Generation of room interiors with furniture.
- Powerful visual scripting system - The Pipeline.
- Supports of third party assets. Read More.
- Seed number based generation, feel free to integrate it with your own procedural worlds.
- Supports of all types of gameobjects, so you can place something like a spawn-point right in a house. Just use a furniture system.
- In-Editor Generation.
- Runtime Generation.
- Multiple floors.
- Stairs.
- Mesh combine system is built-in.
- 2D Assets support (example is not included yet).
- Mobile, Consoles, WebGL and PC are supported.
- HDRP, URP and Built-in scriptable pipeline are supported.
Documentation | Discord | Unity Forum | Roadmap
Help: domik.help@gmail.com
The main point of the Domik is an idea that you can take any house modular system and construct a procedural system based on it, so yeah, feel free to use 2D or 3D assets, medieval or sci-fi themes, roguelikes or story-driven games... Do what you want and the Domik will help you.
From the Domik perspective, a house is a collection of cells, and every cell is a bunch of house parts. The part is an abstract idea of some object in the house, and you can add or remove parts by the Pipeline. The Pipeline is a visual instruction of the generation of the house, you have to use it to describe how you want to construct it.
The Pipeline will make a collection of house cells and then the Domik will build it by the skins system. The skin is a collection of part builders.
Basically, The Domik ask the skin is it have a part builder for the part, and if it is, the Domik ask it to make it.
That's all.
So, to convert your modular system to the procedural generator you have to create skins from your assets, then you have to extract parts from skins and use these parts to define how to generate a house.
Or... you can just use an adorable low-poly house system that is included :D
Special Thanks:
Node Graph Processor: Antoine Lelievre
3D Models: Kenney
Textures: ambientCG, Poly Haven, cgbookcase, Share Textures
Price $125.00
200+ Stylized Textures Bundle - RPG Environment by Blink
Join the Blink community on:
Do you want to make an RPG?
RPG Builder is the number 1 RPG framework for Unity, no coding is needed!
This Bundle includes:
How to claim the bundles:
After purchasing this asset, simply click on the 3 links above and they will be marked as free for you.
Content:
- 1x Cliff
- 2x Boss Floor
- 1x Concrete Floor
- 1x Dirt & Stones
- 2x Dwarven Ground
- 1x Dwarven Wall
- 1x Stone Ground
- 2x Gold
- 1x Melting Metal
- 1x Metal Gate
- 1x Stone Gate
- 1x Stone Wall
- 2x Cliff
- 1x Castle Wall
- 1x Marble
- 1x Village Path
- 1x Dirt & Hands
- 1x Bloody Floor
- 1x Cursed Ground
- 1x Symbols
- 1x Skulls
- 2x Wall
- 1x Toxic Ground
- 1x Roots
- 1x Wood & Candles
- 1x Coin
- 2x Cliff
- 1x Dirt
- 3x Egyptian Symbols
- 2x Wall
- 1x Mummy
- 1x Oasis Grass
- 1x Pyramid
- 1x Sand
- 1x Sand & Stones
- 1x Stone Floor
- 1x Cliff
- 1x Leaves
- 1x Blood
- 2x Frozen Leaves
- 1x Grass
- 1x Cliff & Grass
- 1x Grass & Snow
- 1x Mud & Leaves
- 1x Mud & Blood
- 1x Wall
- 1x Sand & Stones
- 1x Snow & Dirt
- 1x Cliff & Snow
- 1x Wood & Hay
- 4x Snow
- 1x Frozen Lake
- 4x Ice
- 1x Snowy Cliff
- 1x Frozen Lake + Snow
- 1x Frozen Lake + Ice
- 2x Ice + Snow
- 1x Cliff + Ice
- 5x Sand
- 1x Cracked Ground
- 1x Rock
- 3x Cliffs
- 1x Sand & Cracked Ground
- 4x Sand & Cliff
- 3x Grass
- 3x Mud/Dirt
- 3x Cliff
- 1x Grass & Flowers
- 1x Grass & Rocks
- 1x Dirt & Rocks
- 1x Root
- 1x Sand
- 2x Village Stone Path
- 1x Grass & Dirt
- 1x Grass & Cliff
- 1x Grass & Sand
- 1x Grass & Root
- 1x Dirt & Cliff
- 1x Dirt & Sand
- 1x Dirt & Root
- 1x Cliff & Sand
- 1x Grass & Flowers & Dirt
- 4x Cracked Ground
- 7x Rocks & Lava
- 3x Dry Lava
- 1x Lava
- 2x Glowing Crystal
- 2x Glowing Ground
- 1x Mine
- 1x Moss Dirt
- 1x Moss Sand
- 1x Natural Pool
- 2x Organic Cave
- 2x Rock Ore
- 1x Skull Bones
- 1x Stalagmite
- 1x Ground Roots
- 1x Brick Wall
- 1x Marble Floor
- 1x Medieval Wall
- 1x Medieval Wall Interior
- 2x Metal Ground
- 2x Roof
- 1x Stained Glass
- 2x Village Stone Road
- 1x Vitral
- 1x Windows
- 2x Wood
- 1x Cliff
- 1x Jungle Cliff
- 1x Coins
- 2x Treasure
- 3x Jungle Ground
- 1x Kraken
- 1x Sand & Bones
- 1x Puddle
- 1x Sand
- 1x Sand & Wood
- 1x Sand & Shells
- 1x Wood
- 1x Anemone
- 2x Temple Wall
- 2x Ruins
- 1x Underwater Cliff
- 1x Coral
- 1x Fish & Sand
- 1x Jellyfish
- 1x Ornate Floor
- 1x Algae & Sand
- 1x Coins & Sand
- 1x Sand & Columns
- 2x Crabs & Sand
Each texture is 2048x2048
Provided Maps: Base Color, Ambient Occlusion, Emission, Height, Normal, Roughness
Price $125.00
70+ Stylized Textures Bundle 2 - RPG Environment by Blink
Join the Blink community on:
Do you want to make an RPG?
RPG Builder is the number 1 RPG framework for Unity, no coding is needed!
This Bundle includes:
Check our other Bundles:
Content:
- 1x Cliff
- 2x Boss Floor
- 1x Concrete Floor
- 1x Dirt & Stones
- 2x Dwarven Ground
- 1x Dwarven Wall
- 1x Stone Ground
- 2x Gold
- 1x Melting Metal
- 1x Metal Gate
- 1x Stone Gate
- 1x Stone Wall
- 2x Cliff
- 1x Castle Wall
- 1x Marble
- 1x Village Path
- 1x Dirt & Hands
- 1x Bloody Floor
- 1x Cursed Ground
- 1x Symbols
- 1x Skulls
- 2x Wall
- 1x Toxic Ground
- 1x Roots
- 1x Wood & Candles
- 1x Coin
- 2x Cliff
- 1x Dirt
- 3x Egyptian Symbols
- 2x Wall
- 1x Mummy
- 1x Oasis Grass
- 1x Pyramid
- 1x Sand
- 1x Sand & Stones
- 1x Stone Floor
- 1x Cliff
- 1x Leaves
- 1x Blood
- 2x Frozen Leaves
- 1x Grass
- 1x Cliff & Grass
- 1x Grass & Snow
- 1x Mud & Leaves
- 1x Mud & Blood
- 1x Wall
- 1x Sand & Stones
- 1x Snow & Dirt
- 1x Cliff & Snow
- 1x Wood & Hay
Each texture is 2048x2048
Provided Maps: Base Color, Ambient Occlusion, Emission, Height, Normal, Roughness
Price $50.00
Stylized Dungeon Textures - RPG Environment by Blink
Join the Blink community on:
Do you want to make an RPG?
RPG Builder is the number 1 RPG framework for Unity, no coding is needed!
Other Texture Packs:
Content:
- 1x Cliff
- 2x Boss Floor
- 1x Concrete Floor
- 1x Dirt & Stones
- 2x Dwarven Ground
- 1x Dwarven Wall
- 1x Stone Ground
- 2x Gold
- 1x Melting Metal
- 1x Metal Gate
- 1x Stone Gate
- 1x Stone Wall
Each texture is 2048x2048
Provided Maps: Base Color, Ambient Occlusion, Emission, Height, Normal, Roughness
Price $15.00
Terrain Adjust by Gen90Software
Features
- Adjust terrain height and slope
- Smooth edges
- Customizable brush size / falloff / spacing / etc.
- Works as continuous brush
- Different blending types
- Dockable window
- Key shortcuts
- Undo / Redo support
Limitations
- Need Collider on target object
- Works only in editor
| Documentation | Other Assets | Official Site |
Sometimes during environment design, this brush can come in handy to adjust the height of the terrain to the elements. The brush sampling position and angle from colliders when you dragging on it.
Useful for blending roads / rocks to the terrain, or create ramps.
This package does NOT include the sample assets shown in the screenshots.
| Documentation | Other Assets | Official Site |
Price $4.99
Props Placement Tool by Gen90Software
Features
- Object placement along line/circle/curve/grid pattern
- Object placement individually
- Set quantity with count or per distance
- Keep empty the first/last position, or use only thats
- Customizable fill rate
- Seed based randomization
- Place multiple objects
- Set objects' parent
- Place on surface with raycast adjustment
- Add offset position/rotation/scale
- Add random position/rotation/scale
- Dockable window
- Undo / Redo support
Limitations
- Need Collider to place control points
- Works only in editor
| Documentation | Other Assets | Official Site |
The Props Placement Tool is a powerful editor extention that allows you to place larger amount of objects on your scene. Define a control pattern with a few clicks, and then set the wide range of randomness. This tool definitely speeds up your workflow.
Useful for place trees, fences, cars in a parking place or randomized rocks on the terrain.
This package does NOT include the sample assets shown in the screenshots.
| Documentation | Other Assets | Official Site |
Price $9.99
Retro Modular City Pack by Footstomp Studios
Included in this pack are:
- Modular road pieces with intersections and bridges
- Grass and dirt, with elevation changes
- Objects to place around the city: Mailbox, firehydrant, barriers, billboard, dumpsters and bus stop.
- Working traffic lights using shadergraph shader to change the emission.
- 4 Buildings, one includes night time window emissions.
- Textures are setup to give retro style look.
Buildings range from 500-3500 tris.
Buildings use trim sheet texture for each building.
Objects range from 50-1500 tris.
Objects use shared texture sheet where possible.
Sorry no LODs currently.
Great for your next retro style prototype or game with low poly objects and textures. Includes working traffic lights shadergraph (URP).
Price $15.00
Padlocks Pack by AshMesh
Texture set: Albedo, MetallicSmoothness, Normal, AO
Texture resolution: 4096x4096
Number of textures: 4
Texture formats: PNG
Number of materials: 1
Materials: PBR(Metallic)
Polycount: 14504 tris, 7837 vertices
Number of prefabs: 11
Scaled to approximate real world size
Number of meshes: 38
UV mapping: Yes
Contains:
padlock_A - 1138 tris
padlock_B - 1044 tris
padlock_C - 1300 tris
padlock_D - 1300 tris
padlock_E - 1654 tris
padlock_F - 558 tris
padlock_G - 1194 tris
padlock_H - 858 tris
padlock_K - 2748 tris
padlock_L - 2710 tris
Price $9.99
Indian Food Dosa - PBR by DevDen
Number of textures - 04
Texture sizes - 2048x2048
No of materials - 03
Total Polygon count - 5458
Total Tris count - 10163
Number of meshes/prefabs - 01/01
UV mapping: Yes
This exclusive Low poly, Indian Food Dosa - PBR pack can be used to fill up your fictional game environment. With a prefab and 2k resolution, PBR textures, you can now optimize your project as you want using multiple options provided in the package.
Textures are created to be realistic with a Physically Based Rendering (PBR) workflow. The texture folder also contains four texture maps as follows Albedo map, Metallic map, Occlusion map, Normal map.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR related queries and development support
Gmail - admin@devdensolutions.com
Price $4.99
Creature IK by nappin
The scripts run on a well optimised FABRIK algorithm with modifiable threshold and iterations.
What is it?
Creature IK is a set of scripts that allow you to create whatever creature you want combining its 3 basic components. You can easily move a creature on uneven terrains by moving its pivot.
How do I use it?
Simple: download the package, explore the sample scene and merge components together to create something new. The code in the project is well organised, so that power users can easily edit it and add new features if needed.
Key features
Highly customisable leg component:
- Customisable step height / duration
- Works with infinite joints
- Adapts to irregular terrains
- Customisable foot distance and step threshold
Highly customisable body component:
- Can enable body tilt/momentum
- Customisable tilt range
- Groupable legs to allow organic movement (alternate legs when taking a step)
- Manually updated children to avoid unnecessary updates
Vertebrae solver:
- Can be anchored to simulate necks, antennas, tails, etc...
- Can be unanchored to simulate centipedes, ropes, chains, etc...
- A lift can be applied to change the vertebral curvature
- A sample scene with 8 sample creatures
- Meshes can be physically collidable
- Settings can be changed in real time
- Debug mode for every component
- Very well optimised algorithm
- Stackable components
- Automover script available for testing purposes
If you have any questions, suggestions or feedback, please feel free to contact me at nappin.1bit@gmail.com
Price $25.00
girl dagger by jesster
Number of textures 22
Texture dimensions 4096x4096 and 2048x2048
Polygon count of girl dagger 31,417
Number of meshes/prefabs 1
Rigging: Yes
Animation count no
Animation type list no
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character girl dagger Suitable for games of different genres RPG, strategy, shooter etc.
used standart double shader for demo.
Price $35.00
3D Game Kit - Low Poly Cars by Castle Asset
Number of textures:1
Texture dimensions:256
Polygon count of [Model Name]:Below 500
Minimum polygon count: 200
Maximum polygon count:500
Number of meshes/prefabs:15
Rigging: No
Animation count
Animation type list
UV mapping: No
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR):Low Poly
LOW POLY CARS : is solution for racing game and entertaining projects in unity.
This package can be used for games in severals platforms like mobile desktop,
Virtual Reality and Augmented Reality.
COLLECTION INCLUDED:
-12 Vehicle Models
-15 FBX
-15 Prefabs
-1 Texture
-1 Scene
FEATURES INCLUDED:
-All models have Albedo.
-All models are optimized and can be used on Mobile and Desktop platforms.
-All models have a low polygons count, average ranging from 200 polygons to 500 polygons
-Easy to implement in the different projects
Price $4.99
Inventory Carousel by White Mouse
Simplified code, avoiding many complex features, thus allowing easy customization.
Main code functionality independent of UI implementation.
Consistent naming conventions for variables.
Commented code for core scripts.
Four inventory UI prefabs as a jumping off point.
Clear demo scene hierachy structure.
Consistent naming conventions for Game Object names in demo scene.
Inventory Carousel is an animated UI tool created to help developers visualize contents of player inventory, its design and feel directly inspired by series of classic video games.
This asset contains ready to use prefabs but is designed with focus on code customization in mind.
WebGL demo: https://white-mouse.itch.io/inventory-carousel
Assumptions and requirements:
- Game inventory can be represented as a singular array of integers
- Equipped/active item can be represented as an index of above mentioned array
- Item change can be represented as an increment or decrement of item index
- User posesses basic C# scripting ability
Compatibility notes:
- Scritps were tested with Unity versions 5.6 and up.
- Unity versions lower than 2018.3 won't work with included prefabs. Use included DemoScene_NoPrefabs scene as a starting point instead of DemoScene scene.
Price $30.00
Quirky Series - Animals Mega Pack Vol.4 by Omabuarts Studio
Similar Mega Packs:
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Features
✔️ Forty-five (45) animals pack
✔️ Tiny 16x4 px texture [diffuse map only]
✔️ Rigged/Skeleton
✔️ 18 animations
✔️ 26 blendshapes/shapekeys for facial expression
✔️ 4 LOD [between 300-9,000 tris]
✔️ Mobile, AR/VR ready
❌ Vertex color
❌ Clean (non-overlapping) UV map
Animals
Desert (9) : Fennec Fox, Gemsbok, Jackrabbit, Javelina, Jerboa, Meerkat, Porcupine, Vulture Woodpecker
Island (9) : Bandicoot, Dingo, Echidna, Flying Fox, Frill-Necked Lizard, Kakapo, Kiwi, Numbat, Quail
Jungle (9) : Chimp, Gaur, Jaguar, Leopard, Macaw, Monitor Lizard, Mousedeer, Orang Utan, Snake
River (9) : Alligator, Bass, Capybara, Catfish, Mudskipper, Otter, Piranha, River Dolphinm Shoebill.
Sea (9) : Jellyfish, Octopus, Prawn, Salmon, Sardine, Seagull, Tuna, Turtle, Whale
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Price $89.00
Low Poly Spaceship Pack by Palmov Island
COLLECTION INCLUDES:
A total of 30 prefabs in the package:
29 different spaceships and space station.
Package contain 4 texture with different colors 16px in .png format.
The models are between 178 and 550 verts, total number of all 9065 verts.
No rigging, no animation.
MOBILE FRIENDLY!
DEMO SCENE included!
On the demoscene, you can see all the assets of this collection.
If you have any ideas, specific requirements or need help, feel free to contact me on email palmovisland@gmail.com
Price $9.99
Girl cartoon character by Agarkova_CG
PBR textures.
Body
-Albedo
-Occlusion
-Metallic
-Normal map
(all 4096-4096 size)
Eyes
-Albedo
(2048-2048 size)
Lashes
-Opacity
(2048-2048 size)
Tris: 24244
Verts: 12432
Normal map format – Direct X.
Prefab – 1.
Thank you all for purchasing pack!
Hope you like it!!!
Price $9.99
