Curvy Splines 8 by ToolBuddy
- Supported spline types: Bezier, Catmull-Rom, TCB, B-Splines, Linear.
- Supported import file formats: JSON, SVG.
- Full control over a spline's orientation.
- Splines and their Control Points are game objects, allowing you to use any familiar tool/API that operates on game objects.
- Splines can be annotated with user-defined metadata.
- Supports all Unity platforms, including XR and mobile.
- Supports/generates assembly definitions.
- Performance: uses pooling, threading and caching.
- PlayMaker actions are available.
- Source code included and documented.
- API versioning follows the Semantic Versioning 2.0.0
Curvy Splines uses the following third-party software:
- LibTessDotNet under SGI FREE SOFTWARE LICENSE B.
- DevTools Copyright (c) 2013-2017 FluffyUnderware, All rights reserved.
See corresponding license files in package for details.
WebGL demo available.
Curvy Splines is a widely used, highly rated, feature rich, efficient and easy to use spline solution. It has been continuously updated since 2013.
- Spline creation, editing, import and export.
- Connectable splines.
- Events compatible object movement (e.g. train, camera, etc.).
- Objects placement (e.g. asteroids, trees, etc.).
- Mesh deformation (e.g. snake, rope, etc.).
- Mesh generation/extrusion (e.g. road, rail, wire, etc.).
- Compatible with 2D, 3D and Unity UI (uGUI).
- Highly optimized.
- Highly customizable & extendable.
- Powerful API, available at both runtime & editor, for both in-game and tools.
- Includes Curvy Generator, a graph-based system to apply operations on splines, meshes and game objects. Modular and easily extendable.
- An extensive website: tutorials, documentation, API reference, active forum, etc.
See the Technical details section bellow for more details.
Price $75.00
Goblin_hermit by Artem_mag
Number of textures 12
Texture dimensions 4096x4096
Polygon count of [Model Name] 14202
Number of meshes/prefabs 1
Rigging: Yes
Animation count 13
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Low-pole model of the character Goblin hermit.
Suitable for games of different genre.
In the archive the basic mech.
Textures pack one 4096x4096
12 texture maps
Normal 3
Albedo 3
Metalic+gloss 3
Occlusion 3
3 materials
faces 14202
verts 15171
tris 27819
The model contains 13 animations
atack(x3)
walking
beckwalk
gethit
running
idle(x2)
death
strafe(x2)
scream
Price $30.00
Survival/Metroidvania - Music Pack by ThiSound
wav
44100Hz
16bit
Stereo
Loopable: Yes
Music Pack designed for dark exploration, survival, horror, platforms, adventure, fantasy or open world games.
This pack contains 79 files: full tracks, loops, variations with different intensities, ambients and jingles/stingers.
All you need for interactive game music.
More than 2 hours of quality music.
------
– Inside the Pack – 79 Files // 2:04:03
-Dark Exploration-
1 – “Not Safe”
– Full track (2:12)
– Full track loop (2:06)
– Jingles/Stingers:
– Neutral long (0:09)
– Neutral short (0:06)
– Lose long (0:12)
– Lose short (0:07)
2 – “Lost Souls”
– Full track (3:19)
– Full track loop (3:12)
– low intensity track (1:39)
– low intensity loop (1:36)
– medium intensity track (1:00)
– medium intensity loop (0:48)
– Jingles/Stingers:
– Neutral (0:06)
– Sad (0:06)
3 – “Stories”
– Full track (1:30)
– Full track loop (1:24)
– Full track no synths (1:30)
– Full track no synths loop (1:24)
– Jingles/Stingers:
– Hopeful long (0:12)
– Hopeful short (0:04)
– Neutral long (0:07)
– Sad long (0:12)
– Sad short (0:04)
4 – “Keep Going”
– Full track (3:46)
– Full track loop (3:39)
– Full track no synths (3:46)
– Full track no synths loop (3:39)
– Jingles/Stingers:
– Hopeful long (0:13)
– Hopeful short (0:06)
– Neutral long (0:07)
– Neutral short (0:04)
– Tense long (0:06)
– Tense short (0:03)
5 – “Unexpected”
– Full track (1:42)
– Full track loop (1:36)
– Full track no synths (0:51)
– Full track no synths loop (0:48)
– Jingles/Stingers:
– Careful long (0:06)
– Careful short (0:03)
– Neutral long (0:06)
– Neutral short (0:03)
-Metroidvania / Nightmares-
6 – “Remember Remember”
– Full track (2:19)
– Full track loop (2:00)
– medium intensity loop (0:48)
– high intensity loop (1:12)
– intro loop (0:03)
7 – “Twisted Skies”
– Full track (3:32)
– Full track loop (3:25)
– low intensity loop (1:08)
– medium intensity loop (1:08)
– high intensity loop (1:08)
8 – “Better Run”
– Full track (1:25)
– Full track loop (1:21)
– low intensity loop (0:24)
– medium intensity loop (0:21)
– high intensity loop (0:21)
– drums loop (0:30)
– ambient loop (1:21)
– lower ambient loop (1:21)
9 – “Is This a Dream?”
– Full track (4:56)
– Full track loop (4:48)
– Full track, no intro (4:24)
– Intro loop (0:32)
– Piano loop (0:32)
– low intensity loop (1:04)
– medium intensity loop (1:36)
– high intensity loop (1:36)
10 – “So Close, So Far”
– Full track (3:20)
– Full track, no drums (3:20)
– Full track loop (3:12)
– Full track loop, no drums (3:12)
– medium intensity loop (1:36)
– medium intensity loop, no drums (1:36)
11 – “Really not Safe”
– Full track (5:40)
– Full track loop (5:36)
– low intensity loop (1:36)
– low/medium intensity (3:12)
– medium intensity loop (1:36)
– medium/high intensity loop (4:00)
Price $29.99
Ant Monster by Mikhail061186
5 color variations
textures;
-Albedo
-Ao
-Metallic
-Normal
-Roughness
The model contains 20 animations
-Attack (x4)
-Turn_around_Right_90(x1)
-Turn_around_Left_90(x1)
-Death (x1)
-Damage(x1)
-Walking(x4)
-Idle(x3)
-Jump(x1)
-Running(x1)
-Burrow(x1)
-Crawled_out(x1)
-Stun(x1)
verts 29367
tris 55963
Join me on the page
https://www.facebook.com/mihail.cheremushkin.5/
I am always ready to listen to your suggestions and suggestions for current models, as well as for future ones
Price $19.99
Board Game Essentials by Sound Armoury
- 235 audio files in 24 bit 48kHz quality
- WAV format
- Several variants are provided for most sounds, to avoid commonly triggered sound from seeming repetitive
- Seamlessly loopable variants are provided for some sounds
- All sounds are metadata-tagged, allowing for easy searching in sound library management tools
- Available for commercial or personal use without attribution
View a list of included sounds here
View licensing information here
Price $8.99
Teenager Norman by Inari_Green
Number of textures 34
Texture dimensions
- 4096*4096(17)
- 2048*2048(16)
Maximum polygon count 25620
Number of meshes/prefabs 10
Rigging: Yes
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Low poly 3D model of the Game Ready Character Teenager Norman PBR texture (Albedo, Metallic,Roughness, Normal,Occlusion) The model consists of 5 parts:
4096 * 4096 Clothes
4096 * 4096 Body
4096*4096 Hair
1024*1024 Jaw
2048*2048 Eye
Verts: 25620
Faces:23118
Tris: 45815
NOTE TO THE MODEL:
3 variations of the character's color, all parts are removable
Face animation using blendshapes, there are additional bones for the jaw and eyes.
Price $29.99
Curvy Splines 8 by ToolBuddy
- Supported spline types: Bezier, Catmull-Rom, TCB, B-Splines, Linear.
- Supported import file formats: JSON, SVG.
- Full control over a spline's orientation.
- Splines and their Control Points are game objects, allowing you to use any familiar tool/API that operates on game objects.
- Splines can be annotated with user-defined metadata.
- Supports all Unity platforms, including XR and mobile.
- Supports/generates assembly definitions.
- Performance: uses pooling, threading and caching.
- PlayMaker actions are available.
- Source code included and documented.
- API versioning follows the Semantic Versioning 2.0.0
Curvy Splines uses the following third-party software:
- LibTessDotNet under SGI FREE SOFTWARE LICENSE B.
- DevTools Copyright (c) 2013-2017 FluffyUnderware, All rights reserved.
See corresponding license files in package for details.
WebGL demo available.
Curvy Splines is a widely used, highly rated, feature rich, efficient and easy to use spline solution. It has been continuously updated since 2013.
- Spline creation, editing, import and export.
- Connectable splines.
- Events compatible object movement (e.g. train, camera, etc.).
- Objects placement (e.g. asteroids, trees, etc.).
- Mesh deformation (e.g. snake, rope, etc.).
- Mesh generation/extrusion (e.g. road, rail, wire, etc.).
- Compatible with 2D, 3D and Unity UI (uGUI).
- Highly optimized.
- Highly customizable & extendable.
- Powerful API, available at both runtime & editor, for both in-game and tools.
- Includes Curvy Generator, a graph-based system to apply operations on splines, meshes and game objects. Modular and easily extendable.
- An extensive website: tutorials, documentation, API reference, active forum, etc.
See the Technical details section bellow for more details.
Price $75.00
User Feedback Management by DTT
Features
- An extensive editor window that allows for configuration of the asset, you can set rules for the feedback manager and create different pop-ups for different scenarios.
- A globally accessable class that provides a public API for starting during the runtime of your application.
- Example assets which can be used to kickstart your project.
Quality
- All code is extensively and clearly commented
- Optimized for mobile development
- Contains an extensive PDF with documentation
Compatibility
- Tested and verified from Unity 2020.1.17f1 onwards on:
- iOS
- Android
- Windows
RELEASE SALE
- FREE FOR TWO WEEKS.
- The assets will cost $29.99 afterwards
DTT User Feedback Management is a Unity package that allows you to easily implement review and feedback pop-ups for your project. It gives you the ability to create custom or native pop-ups, based on custom intervals. Using the editor window of the package, you can set rules for the feedback manager and create different pop-ups for different scenarios. This allows for an easy to manage feedback system in your app.
The package also has a feedback mailer system. This system allows the user to send an email from the game. You can customize the content of the mail, allowing you to set the mail address, subject and body of the mail. You can even create multiple customized mails for every scenario where the user wants to give feedback.
A question or suggestion? We would love to hear from you.
We are actively developing this asset, with many future updates and extensions already planned. We are eager to include feedback from our users in future updates, be they ‘quality of life’ improvements, new features, or bug fixes.
If you have any questions regarding the use of this asset (before or after purchasing it), always feel free to contact us at: unity-support@d-tt.nl.
(We typically respond within 1-2 business days)
Reviews and ratings are very much appreciated, as they help us to be found and to improve our assets.
DTT stands for Doing Things Together
DTT is an app, web and game development agency based in the centre of Amsterdam. Established in 2010, DTT has over a decade of experience in mobile and web-based technology.
Our game department primarily works in Unity, where we put significant emphasis on the development of internal packages, allowing us to efficiently reuse code between projects. To support the Unity community, we are publishing a selection of our internal packages on the Asset Store, including this one.
More information about DTT (including our clients, projects and vacancies) can be found here: https://www.d-tt.nl/en/
Price $0.00
Total Sound Pack Vol.1 by ALEX_BESSS
All music is presented in WAV format 16 / 44.1 and higher.
Each track has looped chunks to create seamless connections and lengthen the music.
Music from this collection is suitable for a variety of game genres.
There is:
- epic
- dark synths/hybrid
- acoustic
- electronic
- dramatic
- heroic
- inspirational
- pirates
- adventures
- action
- military
It is easy to create seamless tracks of any length from loops.
86 different tracks
471 versions and loops
Price $29.99
Domino "Classic black" by EvSeStudio
UV mapping: Yes
Rigging: No
Animation: No
Colliders: Yes
Prefabs: Yes
LOD: Yes (4 levels)
Polygon count of [SM_Domino_01_Box] 312 tris
Polygon count of [SM_Domino_01] 12 tris
2 Texture sets PBR (2 materials)
1024x1024 pixels (texel density 43 px/cm)
2048x2048 pixels (texel density 64 px/cm)
The package includes Domino "Classic black" high-quality assets.
Optimized for games.
Universal Rendering Pipeline.
Price $6.99
Sarcosuchus by Pxltiger
Features:
- LODs and separate LODs with HighResolution model 53804 vertices 97336 tris for cinematics scenes
- Root bone
- Animations with RootMotion and InPlace
- PBR
- UV-layout mirrored, 2 UV channels
Number of Textures: 8
Texture sizes and types: 4096x4096 Albedo PNG (5 colors), Normal, Metallic TGA (Alpha smoothness), Ambient Occlusion PNG
Polygon count of Sarcosuchus:
HighResolution model 53804 vertices 97336 tris
LOD0- 14150 vertices 22960 tris
LOD1- 7758 vertices 10706 tris
LOD2- 4030 vertices 4698 tris
LOD3- 2445 vertices 2136 tris
(Separate LOD's models included)
Prefabs 6
Rigged: Yes
Number of Animations: 95 with additive animations and additive poses
Additive poses 18
Head/Sneak_Head - Down-Up-Left-Right-LeftDown-LeftUp-RightDown-RightUp-Straight/
Additive_Attack_Bite, Additive_Sneak_Attack
Attack_Bite_Front, Attack_Tail_Left, Attack_Tail_Right, Attack, Attack_Jump, Attack_Tail_Left, Attack_Tail_Right, Drink, Eat, Eat1, Falling, Idle, Idle_Break, Roar, Hit_Left, Hit_Right
Turn/Sneak Turn-Left-Right Root/InPlace
Run-Start-Stop-Left-Right
Walk-Start-Left-Right, WalkBack-Start
Sneak-Idle-Start-Left-Right, SneakBack-Start
Swim/SwimFast Idle, Swim Stun, Swim-Left-Right Root/InPlace, SwimLegs
SwimOnSurFace-Left-Right Root/InPlace
Animation types: Root Motion/In-place
Types of materials: PBR metallic standard
Package does not contain scripts and animation controllers, except simple animator controller for demoscene.
Price $55.00
Doctor Plague by buxoided
Rigged: Yes
Rigged to Humanoid skeleton: Yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:1
Vertex counts of characters: ⁓ 13500 all
Number of Materials and Material Instances: 9 (3base,3pants,3accessories) ,1 cube
Number of Textures:15
Texture Resolutions:4k
Supported Development Platforms:pc
Windows: Yes
Documentation:no
Important/Additional Notes:no
A plague doctor for your game
- 3 colors
- modular - bag neck, waist bag , bottles, hat
- PBR Texture Albedo, Normal,Metallness-Roughness
Price $49.99
VFX Bonfires Pack by Palmov Island
A collection of a total of 10 realistic different bonfirefires particle systems + 10 Low Poly different bonfires models, ready to drop into any scene. All easily editable in the inspector.
COLLECTION INCLUDES:
A total of 30 prefabs in the package:
Different bonfirefires vfx (x10)
(low, medium, high flame, low, medium fire with sparks, extinct bonfire)
Different bonfirefires models (x10)
(bonfire container, stump, from stones, and different types of wood)
Bonfires vfx + models (x10)
(vfx and models together)
Package contain 2 textures 512px/64 in .tga format for bonfires vfx and 1 texture 8px in.png format for bonfires models.
The models are between 88 and 408 verts, total number of all 2319 verts.
No rigging, no animation.
MOBILE FRIENDLY!
DEMO SCENE included!
On the demoscene, you can see all the assets of this collection.
If you have any ideas, specific requirements or need help, feel free to contact me on email palmovisland@gmail.com
Price $10.00
Chess Game Mechanism : Complete Edition by Freedom Developer
Features:
- Chess logic code are implemented with chess bitboard, the best way to implement chess, it enhance performance.
- Option to Initialize chess board with Forsyth-Edwards Notation(FEN) string, getting FEN string and ASCII string from board position. Convenient for puzzle implementation.
- Complete chess game logic available including castle move, en-passant move, pawn promotion(to knight/bishop/rook/queen), piece move rule, undo move, redo move, detecting if chess game is finished by checkmate or draw by fiftymoverule, three fold repetitions, insufficient materials, stalemate and extensible by draw agreement, timeout, and surrender.
- Calculate the change in position score after each move, as display on the black and white bar located right side of Unity GUI in the video, letting user visualize the leading color on the board and how far they are against their opponent on the board position, customizable.
- Fast and customizable AI, at around ELO 1100 at max Level 11.
- Heavily unit tested, it should be free from bug on the chess logic.
Price $177.00
Sounds Of War 2: Weapons and Armor Inventory SFX by Cyberwave Orchestra
Format: 44.1 kHz, 16 bit, Stereo, WAV
Does music loop: No
Minutes of audio provided: 02:42 sec
Supported Development Platforms: All
No clipping and no noise. Stereo, but kept in a narrow center field for easier panning. Dry, so that you could add your own reverb in order to match your game's space if necessary. All volumes hover around -7db on average for easier balancing with background music.
'Sounds Of War 2' is the second in a series of pro-designed RPG combat sound packs. It's aimed mostly at the inventory movements like equipping, dropping, and crafting of weapons and armor. Additionally, some sounds like for example 'Sword Draw' SFX can be used when your character takes out an already equipped weapon from its container.
Perfect for medieval RPG games, hack and slash, JRPG, or basically any game that requires great weapon and armor inventory sounds.
- THE CREATION
It took a lot of recording, mixing, and polishing to create this pack. Cyberwave Orchestra always does quality over quantity, while keeping the prices affordable. We encourage developers to talk to us about their projects because it feels great to be involved in the creation of your games!
* The names we used are just guidelines and not a set of rules. You can use the sound of Axe Equip for your Mace Equip if it sounds and feels right for your project! A nice selection of 'all purpose' and 'unspecified' sound effects are available, which haven't been named on purpose, in order to offer you more creative freedom.
Check out our pack Sounds Of War 1: Medieval Blades too!
Price $20.00
RPG Editor: ORK Framework 3 by Gaming is Love
- Using the Unity UI module requires having the Unity UI and TextMesh Pro packages imported in your project.
- ORK 3 is built upon and includes Makinom 2 Pro.
Unity Compatibility
Requires at least Unity 2019.4.
Please note that new Unity releases might be incompatible until an update has been released.
ORK Framework 3 is the newest iteration of the long-time available and trusted RPG Editor.
A massive package filled with features to build any kind of RPG, 2D or 3D!
ORK has been available for Unity since 2010!
Website | Support | Documentation | Tutorials
I created ORK Framework to empower artists and developers who are struggling with creating complex systems, and show them that anyone can create an awesome RPG with a little bit of practice and guidance.
I truly believe that you can drastically transform your game development skills and become the artist that you know that you can be. No more stress, no more confusion, ORK Framework is a tool specifically designed to take the stress out of RPG development and give you the confidence you need to create any kind of RPG.
All you need!
ORK Framework 3 comes with everything you need to create your RPG, any way you want. 4 customizable battle systems (and battle grids), extremely flexible status system, formula editor, inventory system, factions, quests, crafting, dialogues and much, much more!
There's extensive documentation and tutorials available to guide you, including several long-running series, starting a project from scratch, building it piece by piece.
See ORK 3 in action and download the 3D RPG Playground or 3D Action RPG Unity project.
Join ORK's friendly community and get support in the support forum.
Documentation & Tutorials
ORK 3's guide is filled with extensive documentation and tutorials.
Learn creating projects from scratch in long form tutorial series, e.g. setting up a status system or 3D RPG with turn based or active time battles. Looking for action combat? Check out the 3D Action RPG series.
Status System
The highly flexible status system can be set up as simple or complex as you need it for your game.
Status values are used to set up your usual health, MP, experience, attack, strength and any other number-based value representing a status. Need 3 different health stats, one of them killing the combatant when depleted? ORK's got your back! You can also set up barrier values to shield other status values from negative changes.
Status development can be handled in different ways, e.g. using a curve, formulas, purchased for experience/items/etc. or using custom systems via schematics.
Abilities define your attacks and skills - physical, magical, melee, ranged or passive (e.g. giving bonuses). Animate and extend your abilities using schematics, e.g. to capture enemies.
Other status system features:
Battle Systems
ORK 3 includes 4 different battle systems:
- Turn Based
- Active Time
- Real Time
- Phase
Each system can be tweaked to your needs, you can even set up different variants of each system. You can even use multiple systems in one game, or change the system of a running battle on the fly!
Additionally, you can use battle grids in all battle systems.
There are also different ways to add battles to your game - placed battles, random battle areas, spawned enemies hunting the player or just a continous real time battle in the scene.
Inventory System
The inventory system contains everything you need. Supports optional inventory slots, space limits, stack limits and many more features.
Items, equipment, etc. can be dropped into the scene (e.g. by killed enemies or from the player's inventory), items in the world can be collected, item boxes can be used to store items.
Other Systems
Here are some of the other systems included in ORK 3:
- battle AI
- move AI
- areas/teleports
- inputs and control maps
- factions
- formations and grid formations
- quests
- research trees
- shortcut slots
- loot tables
Player/Camera Controls
Includes multiple built-in player and camera controls, e.g. button or mouse movement, first person or top down camera.
You can also use any custom controls with ORK Framework.
Editor
Set up your systems and create your data (items, abilities, etc.) in the powerful editor. The editor comes with many quality-of-life features, e.g. searchable popups, (optional) backups or export/import of language data.
UI System
The modular UI system can be switched out or extended based on your needs.
Create dialogues, menus, battle menus, shops and different kinds of HUDs (e.g. quest, combatant status or timebar).
Formulas
Use your status values and other things (e.g. variables, entries from CSV files and more) in node-based formulas to calculate values, e.g. damage calculation, hit/critical chances or the turn order in turn based battles (examples).
Schematics
ORK 3 uses Makinom's schematic system to animate battles (battle start/end transitions, using individual abilities, items, etc.), .
Schematics are reusable, node-based blueprints of what you want to do. They work similar to flow charts, each node performs a task and decides the next node that'll be executed - e.g. playing an attack animation, spawning a prefab or moving the camera or a game object.
Makinom 2 Pro included
ORK 3 is built upon Makinom 2's powerful editor and features.
Makinom 2 Pro is included in your ORK 3 package!
Full Source Code Included
Includes the full source code for ORK 3 and Makinom 2.
Update Policy
Purchasing a license of ORK Framework 3 grants you access to updates for at least 2 year - e.g. if you purchased ORK 3 on 2022-01-31, you'll get free updates at least until 2024-01-31.
Price $100.00
HYPER CASUAL CHARACTERS VOLUME 1 by thcyrax
- 6 textures in .PNG with with editable project file (.SVG).
- Textures dimensions: 512x512 pixels.
- Minimum polygon count: 4000 polygons.
- Maximum polygon count: 5000 polygons.
- 6 meshes and 6 prefabs for each character model.
- Rigging: Yes.
- Animation: No
- UV mapping: Yes.
- Types of materials and texture maps: Standard material with albedo texture.
Lowpoly hyper casual character ready for your videogames.
CONTENT
- 6 rigged characters.
- 2 rigged base mesh (male and female).
- Textures included.
- Ready prefabs for each character.
- Demo scene included.
Price $15.00
Lowpoly scifi guns by iltaen by iltaen
6 textures (1 for each color scheme)
Texture size: 16x16px
Each gun contain 500 - 800 tris
8 meshes, 8 prefabs
Demo scene with all variations of gun/color (48 objects total)
Rigging: No
Animations: No
UV Mapping: Yes
List of all weapons:
- Handgun
- Revolver
- Rifle
- Short Rifle
- Railgun
- Minigun
- Rocket Launcher
- Shotgun
Colors:
- White
- Gold
- Cyan
- Blue
- Red
- Green
Check my instagram for more lowpoly characters and props: https://www.instagram.com/iltaen/
Price $9.99
Old Pliers by EvSeStudio
UV mapping: Yes
Rigging: No
Animation: No
Colliders: Yes
Prefabs: Yes
LOD: Yes (5 levels, generated)
Polygon count of [SM_Old_Pliers_01] 3707 tris
1 Texture sets PBR (2 materials)
1024x1024 pixels (texel density 79 px/cm)
The package includes Old Pliers high-quality assets, with different variations of them (Custom color).
Optimized for games.
Universal Rendering Pipeline.
Price $4.99
Modular Medieval Character by AURA
Features:
- 12 meshes
- Vertices 12,850
- Edges 22,296
- Faces 10,972
- Triangles 21,692
Rigged: Yes
UV mapped: Yes
Number of characters: 1
Vertex counts of characters: 12,850
Number of Materials : 5 materials
Number of Textures: 14
Texture Resolutions: 2K, 4K
Supported Development Platforms: Android , IOS, Lumin, Linux(AArch64), Desktop(Windows, Mac, Linux)
Documentation: Character is made in blender so any modifications will be better with blender but you can choose any 3d software of your choice.
Important/Additional Notes: Any type of Questions, suggestions and reviews are greatly appreciated.
A low poly modular medieval character which can be used as playable or NP character in game.
There are various clothes available with the character and some accessories
Price $25.00
