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The newest packages in the Unity Asset Store.
Updated: 18 min 53 sec ago

Curvy Splines 8 by ToolBuddy

2022, January 31 - 15:17
The ultimate spline solution. Five stars since 2013.
  • Supported spline types: Bezier, Catmull-Rom, TCB, B-Splines, Linear.
  • Supported import file formats: JSON, SVG.
  • Full control over a spline's orientation.
  • Splines and their Control Points are game objects, allowing you to use any familiar tool/API that operates on game objects.
  • Splines can be annotated with user-defined metadata.
  • Supports all Unity platforms, including XR and mobile.
  • Supports/generates assembly definitions.
  • Performance: uses pooling, threading and caching.
  • PlayMaker actions are available.
  • Source code included and documented.
  • API versioning follows the Semantic Versioning 2.0.0

Curvy Splines uses the following third-party software:

  • LibTessDotNet under SGI FREE SOFTWARE LICENSE B.
  • DevTools Copyright (c) 2013-2017 FluffyUnderware, All rights reserved.

See corresponding license files in package for details.

WebGL demo available.


Curvy Splines is a widely used, highly rated, feature rich, efficient and easy to use spline solution. It has been continuously updated since 2013.


  • Spline creation, editing, import and export.
  • Connectable splines.
  • Events compatible object movement (e.g. train, camera, etc.).
  • Objects placement (e.g. asteroids, trees, etc.).
  • Mesh deformation (e.g. snake, rope, etc.).
  • Mesh generation/extrusion (e.g. road, rail, wire, etc.).
  • Compatible with 2D, 3D and Unity UI (uGUI).
  • Highly optimized.
  • Highly customizable & extendable.
  • Powerful API, available at both runtime & editor, for both in-game and tools.
  • Includes Curvy Generator, a graph-based system to apply operations on splines, meshes and game objects. Modular and easily extendable.
  • An extensive website: tutorials, documentation, API reference, active forum, etc.

See the Technical details section bellow for more details.


Price $75.00

Goblin_hermit by Artem_mag

2022, January 31 - 15:17
Low-pole model of the character Goblin hermit. Suitable for games of different genre.

Number of textures 12

Texture dimensions 4096x4096

Polygon count of [Model Name] 14202

Number of meshes/prefabs 1

Rigging: Yes

Animation count 13

UV mapping: Yes

LOD information (count, number of levels) no

Types of materials and texture maps (e.g., PBR) yes

Low-pole model of the character Goblin hermit.

Suitable for games of different genre.

In the archive the basic mech.


Textures pack one 4096x4096

12 texture maps

Normal 3

Albedo 3

Metalic+gloss 3

Occlusion 3


3 materials


faces 14202

verts 15171

tris 27819


The model contains 13 animations

atack(x3)

walking

beckwalk

gethit

running

idle(x2)

death

strafe(x2)

scream



Price $30.00

Survival/Metroidvania - Music Pack by ThiSound

2022, January 31 - 15:12
Music Pack designed for dark exploration, survival, horror, platforms, adventure, fantasy or open world games.

wav

44100Hz

16bit

Stereo

Loopable: Yes

Music Pack designed for dark exploration, survival, horror, platforms, adventure, fantasy or open world games.


This pack contains 79 files: full tracks, loops, variations with different intensities, ambients and jingles/stingers.


All you need for interactive game music.


More than 2 hours of quality music.


------


– Inside the Pack – 79 Files // 2:04:03


-Dark Exploration-


1 – “Not Safe”

– Full track (2:12)

– Full track loop (2:06)

– Jingles/Stingers:

– Neutral long (0:09)

– Neutral short (0:06)

– Lose long (0:12)

– Lose short (0:07)

2 – “Lost Souls”

– Full track (3:19)

– Full track loop (3:12)

– low intensity track (1:39)

– low intensity loop (1:36)

– medium intensity track (1:00)

– medium intensity loop (0:48)

– Jingles/Stingers:

– Neutral (0:06)

– Sad (0:06)

3 – “Stories”

– Full track (1:30)

– Full track loop (1:24)

– Full track no synths (1:30)

– Full track no synths loop (1:24)

– Jingles/Stingers:

– Hopeful long (0:12)

– Hopeful short (0:04)

– Neutral long (0:07)

– Sad long (0:12)

– Sad short (0:04)

4 – “Keep Going”

– Full track (3:46)

– Full track loop (3:39)

– Full track no synths (3:46)

– Full track no synths loop (3:39)

– Jingles/Stingers:

– Hopeful long (0:13)

– Hopeful short (0:06)

– Neutral long (0:07)

– Neutral short (0:04)

– Tense long (0:06)

– Tense short (0:03)

5 – “Unexpected”

– Full track (1:42)

– Full track loop (1:36)

– Full track no synths (0:51)

– Full track no synths loop (0:48)

– Jingles/Stingers:

– Careful long (0:06)

– Careful short (0:03)

– Neutral long (0:06)

– Neutral short (0:03)


-Metroidvania / Nightmares-


6 – “Remember Remember”

– Full track (2:19)

– Full track loop (2:00)

– medium intensity loop (0:48)

– high intensity loop (1:12)

– intro loop (0:03)

7 – “Twisted Skies”

– Full track (3:32)

– Full track loop (3:25)

– low intensity loop (1:08)

– medium intensity loop (1:08)

– high intensity loop (1:08)

8 – “Better Run”

– Full track (1:25)

– Full track loop (1:21)

– low intensity loop (0:24)

– medium intensity loop (0:21)

– high intensity loop (0:21)

– drums loop (0:30)

– ambient loop (1:21)

– lower ambient loop (1:21)

9 – “Is This a Dream?”

– Full track (4:56)

– Full track loop (4:48)

– Full track, no intro (4:24)

– Intro loop (0:32)

– Piano loop (0:32)

– low intensity loop (1:04)

– medium intensity loop (1:36)

– high intensity loop (1:36)

10 – “So Close, So Far”

– Full track (3:20)

– Full track, no drums (3:20)

– Full track loop (3:12)

– Full track loop, no drums (3:12)

– medium intensity loop (1:36)

– medium intensity loop, no drums (1:36)

11 – “Really not Safe”

– Full track (5:40)

– Full track loop (5:36)

– low intensity loop (1:36)

– low/medium intensity (3:12)

– medium intensity loop (1:36)

– medium/high intensity loop (4:00)




Price $29.99

Ant Monster by Mikhail061186

2022, January 31 - 14:52
1 uv sets 4096x4096

5 color variations
textures;
-Albedo
-Ao
-Metallic
-Normal
-Roughness

The model contains 20 animations
-Attack (x4)
-Turn_around_Right_90(x1)
-Turn_around_Left_90(x1)
-Death (x1)
-Damage(x1)
-Walking(x4)
-Idle(x3)
-Jump(x1)
-Running(x1)
-Burrow(x1)
-Crawled_out(x1)
-Stun(x1)

verts 29367
tris 55963

Join me on the page

https://www.facebook.com/mihail.cheremushkin.5/
I am always ready to listen to your suggestions and suggestions for current models, as well as for future ones

Price $19.99

Board Game Essentials by Sound Armoury

2022, January 31 - 14:22
Board Game Essentials is a comprehensive sound library to cover all of your needs for any board or card games!
  • 235 audio files in 24 bit 48kHz quality
  • WAV format
  • Several variants are provided for most sounds, to avoid commonly triggered sound from seeming repetitive
  • Seamlessly loopable variants are provided for some sounds
  • All sounds are metadata-tagged, allowing for easy searching in sound library management tools
  • Available for commercial or personal use without attribution


View a list of included sounds here

View licensing information here


Price $8.99

Teenager Norman by Inari_Green

2022, January 31 - 14:14
Low poly 3D model of the Game Ready Character Teenager Norman , 3 variations of the character's color, all parts are removable.

Number of textures 34

Texture dimensions

- 4096*4096(17)

- 2048*2048(16)

Maximum polygon count 25620

Number of meshes/prefabs 10

Rigging: Yes

UV mapping: Yes

LOD information (count, number of levels) No

Types of materials and texture maps (e.g., PBR) Yes

Low poly 3D model of the Game Ready Character Teenager Norman PBR texture (Albedo, Metallic,Roughness, Normal,Occlusion) The model consists of 5 parts:


4096 * 4096 Clothes

4096 * 4096 Body

4096*4096 Hair

1024*1024 Jaw

2048*2048 Eye


Verts: 25620


Faces:23118


Tris: 45815


NOTE TO THE MODEL:


3 variations of the character's color, all parts are removable


Face animation using blendshapes, there are additional bones for the jaw and eyes.


Price $29.99

Curvy Splines 8 by ToolBuddy

2022, January 31 - 14:13
The ultimate spline solution. Five stars since 2013.
  • Supported spline types: Bezier, Catmull-Rom, TCB, B-Splines, Linear.
  • Supported import file formats: JSON, SVG.
  • Full control over a spline's orientation.
  • Splines and their Control Points are game objects, allowing you to use any familiar tool/API that operates on game objects.
  • Splines can be annotated with user-defined metadata.
  • Supports all Unity platforms, including XR and mobile.
  • Supports/generates assembly definitions.
  • Performance: uses pooling, threading and caching.
  • PlayMaker actions are available.
  • Source code included and documented.
  • API versioning follows the Semantic Versioning 2.0.0

Curvy Splines uses the following third-party software:

  • LibTessDotNet under SGI FREE SOFTWARE LICENSE B.
  • DevTools Copyright (c) 2013-2017 FluffyUnderware, All rights reserved.

See corresponding license files in package for details.


WebGL demo available.


Curvy Splines is a widely used, highly rated, feature rich, efficient and easy to use spline solution. It has been continuously updated since 2013.


  • Spline creation, editing, import and export.
  • Connectable splines.
  • Events compatible object movement (e.g. train, camera, etc.).
  • Objects placement (e.g. asteroids, trees, etc.).
  • Mesh deformation (e.g. snake, rope, etc.).
  • Mesh generation/extrusion (e.g. road, rail, wire, etc.).
  • Compatible with 2D, 3D and Unity UI (uGUI).
  • Highly optimized.
  • Highly customizable & extendable.
  • Powerful API, available at both runtime & editor, for both in-game and tools.
  • Includes Curvy Generator, a graph-based system to apply operations on splines, meshes and game objects. Modular and easily extendable.
  • An extensive website: tutorials, documentation, API reference, active forum, etc.

See the Technical details section bellow for more details.


Price $75.00

User Feedback Management by DTT

2022, January 31 - 13:56
DTT User Feedback Management is an asset that allows the user to easily implement review pop-ups. It also allows the user to define feedback mails.

Features

  • An extensive editor window that allows for configuration of the asset, you can set rules for the feedback manager and create different pop-ups for different scenarios.
  • A globally accessable class that provides a public API for starting during the runtime of your application.
  • Example assets which can be used to kickstart your project.

Quality

  • All code is extensively and clearly commented
  • Optimized for mobile development
  • Contains an extensive PDF with documentation

Compatibility

  • Tested and verified from Unity 2020.1.17f1 onwards on:
  • iOS
  • Android
  • Windows

RELEASE SALE

- FREE FOR TWO WEEKS.

- The assets will cost $29.99 afterwards


DTT User Feedback Management is a Unity package that allows you to easily implement review and feedback pop-ups for your project. It gives you the ability to create custom or native pop-ups, based on custom intervals. Using the editor window of the package, you can set rules for the feedback manager and create different pop-ups for different scenarios. This allows for an easy to manage feedback system in your app.


The package also has a feedback mailer system. This system allows the user to send an email from the game. You can customize the content of the mail, allowing you to set the mail address, subject and body of the mail. You can even create multiple customized mails for every scenario where the user wants to give feedback.


A question or suggestion? We would love to hear from you.

We are actively developing this asset, with many future updates and extensions already planned. We are eager to include feedback from our users in future updates, be they ‘quality of life’ improvements, new features, or bug fixes.

If you have any questions regarding the use of this asset (before or after purchasing it), always feel free to contact us at: unity-support@d-tt.nl.

(We typically respond within 1-2 business days)

Reviews and ratings are very much appreciated, as they help us to be found and to improve our assets.


DTT stands for Doing Things Together

DTT is an app, web and game development agency based in the centre of Amsterdam. Established in 2010, DTT has over a decade of experience in mobile and web-based technology.

Our game department primarily works in Unity, where we put significant emphasis on the development of internal packages, allowing us to efficiently reuse code between projects. To support the Unity community, we are publishing a selection of our internal packages on the Asset Store, including this one.

More information about DTT (including our clients, projects and vacancies) can be found here: https://www.d-tt.nl/en/


Price $0.00

Total Sound Pack Vol.1 by ALEX_BESSS

2022, January 31 - 13:54
Total Sound Pack Vol.1 is a collection of tracks from different genres, as well as their shortened versions, loops and component parts. The package contains 557 items in total!

All music is presented in WAV format 16 / 44.1 and higher.

Each track has looped chunks to create seamless connections and lengthen the music.

Music from this collection is suitable for a variety of game genres. 

There is:

- epic

- dark synths/hybrid

- acoustic

- electronic

- dramatic

- heroic

- inspirational

- pirates

- adventures

- action

- military


It is easy to create seamless tracks of any length from loops.


86 different tracks

471 versions and loops


Price $29.99

Domino "Classic black" by EvSeStudio

2022, January 31 - 13:50
Domino "Classic black", you can use for your game: FPS, VR, and more. High-quality asset.

UV mapping: Yes

Rigging: No

Animation: No

Colliders: Yes

Prefabs: Yes


LOD: Yes (4 levels)


Polygon count of [SM_Domino_01_Box] 312 tris

Polygon count of [SM_Domino_01] 12 tris


2 Texture sets PBR (2 materials)

1024x1024 pixels (texel density 43 px/cm)

2048x2048 pixels (texel density 64 px/cm)


The package includes Domino "Classic black" high-quality assets.

Optimized for games.

Universal Rendering Pipeline.


Price $6.99

Sarcosuchus by Pxltiger

2022, January 31 - 13:44
Animated 3D model for games, applications and educational presentations, etc.

Features:

  • LODs and separate LODs with HighResolution model 53804 vertices 97336 tris for cinematics scenes
  • Root bone
  • Animations with RootMotion and InPlace
  • PBR
  • UV-layout mirrored, 2 UV channels

Number of Textures: 8

Texture sizes and types: 4096x4096 Albedo PNG (5 colors), Normal, Metallic TGA (Alpha smoothness), Ambient Occlusion PNG

Polygon count of Sarcosuchus:

HighResolution model 53804 vertices 97336 tris

LOD0- 14150 vertices 22960 tris

LOD1- 7758 vertices 10706 tris

LOD2- 4030 vertices 4698 tris

LOD3- 2445 vertices 2136 tris

(Separate LOD's models included)

Prefabs 6

Rigged: Yes

Number of Animations: 95 with additive animations and additive poses

Additive poses 18

Head/Sneak_Head - Down-Up-Left-Right-LeftDown-LeftUp-RightDown-RightUp-Straight/

Additive_Attack_Bite, Additive_Sneak_Attack

Attack_Bite_Front, Attack_Tail_Left, Attack_Tail_Right, Attack, Attack_Jump, Attack_Tail_Left, Attack_Tail_Right, Drink, Eat, Eat1, Falling, Idle, Idle_Break, Roar, Hit_Left, Hit_Right

Turn/Sneak Turn-Left-Right Root/InPlace

Run-Start-Stop-Left-Right

Walk-Start-Left-Right, WalkBack-Start

Sneak-Idle-Start-Left-Right, SneakBack-Start

Swim/SwimFast Idle, Swim Stun, Swim-Left-Right Root/InPlace, SwimLegs

SwimOnSurFace-Left-Right Root/InPlace

Animation types: Root Motion/In-place

Types of materials: PBR metallic standard

Package does not contain scripts and animation controllers, except simple animator controller for demoscene.


Price $55.00

Doctor Plague by buxoided

2022, January 31 - 13:36
Doctor plague, low poly model

Rigged: Yes

Rigged to Humanoid skeleton: Yes

Animated: No

Number of Animations:0

Animation types (Root Motion/In-place):0

Number of characters:1

Vertex counts of characters: ⁓ 13500 all

Number of Materials and Material Instances: 9 (3base,3pants,3accessories) ,1 cube

Number of Textures:15

Texture Resolutions:4k

Supported Development Platforms:pc

Windows: Yes

Documentation:no

Important/Additional Notes:no

A plague doctor for your game

  • 3 colors
  • modular - bag neck, waist bag , bottles, hat
  • PBR Texture Albedo, Normal,Metallness-Roughness

Price $49.99

VFX Bonfires Pack by Palmov Island

2022, January 31 - 13:33
A collection of 10 realistic different bonfires particle system visual effects + 10 Low Poly different bonfires models. For desktop, console and mobile.

A collection of a total of 10 realistic different bonfirefires particle systems + 10 Low Poly different bonfires models, ready to drop into any scene. All easily editable in the inspector.


COLLECTION INCLUDES:

A total of 30 prefabs in the package:

Different bonfirefires vfx (x10)

(low, medium, high flame, low, medium fire with sparks, extinct bonfire)

Different bonfirefires models (x10)

(bonfire container, stump, from stones, and different types of wood)

Bonfires vfx + models (x10)

(vfx and models together)


Package contain 2 textures 512px/64 in .tga format for bonfires vfx and 1 texture 8px in.png format for bonfires models.

The models are between 88 and 408 verts, total number of all 2319 verts.

No rigging, no animation.


MOBILE FRIENDLY!


DEMO SCENE included!

On the demoscene, you can see all the assets of this collection.


If you have any ideas, specific requirements or need help, feel free to contact me on email palmovisland@gmail.com



Price $10.00

Chess Game Mechanism : Complete Edition by Freedom Developer

2022, January 31 - 13:22
This is a complete chess game template. Everything you need beginning building a chess game project or upgrading your chess game project is in here. Heavily tested and should be free from bug.

Features:

  • Chess logic code are implemented with chess bitboard, the best way to implement chess, it enhance performance.
  • Option to Initialize chess board with Forsyth-Edwards Notation(FEN) string, getting FEN string and ASCII string from board position. Convenient for puzzle implementation.
  • Complete chess game logic available including castle move, en-passant move, pawn promotion(to knight/bishop/rook/queen), piece move rule, undo move, redo move, detecting if chess game is finished by checkmate or draw by fiftymoverule, three fold repetitions, insufficient materials, stalemate and extensible by draw agreement, timeout, and surrender.
  • Calculate the change in position score after each move, as display on the black and white bar located right side of Unity GUI in the video, letting user visualize the leading color on the board and how far they are against their opponent on the board position, customizable.
  • Fast and customizable AI, at around ELO 1100 at max Level 11.
  • Heavily unit tested, it should be free from bug on the chess logic.

Price $177.00

Sounds Of War 2: Weapons and Armor Inventory SFX by Cyberwave Orchestra

2022, January 31 - 13:16
SOW2 is a medieval RPG weapon and armor Inventory SFX pack. Great for Pick-Up, Equip, Drop, Loot, Collecting, Trading, and other item handling sounds. Includes a 10 SFX bonus from our SOW1 pack!

Format: 44.1 kHz, 16 bit, Stereo, WAV

Does music loop: No

Minutes of audio provided: 02:42 sec

Supported Development Platforms: All


No clipping and no noise. Stereo, but kept in a narrow center field for easier panning. Dry, so that you could add your own reverb in order to match your game's space if necessary. All volumes hover around -7db on average for easier balancing with background music.

'Sounds Of War 2' is the second in a series of pro-designed RPG combat sound packs. It's aimed mostly at the inventory movements like equipping, dropping, and crafting of weapons and armor. Additionally, some sounds like for example 'Sword Draw' SFX can be used when your character takes out an already equipped weapon from its container. 


Perfect for medieval RPG games, hack and slash, JRPG, or basically any game that requires great weapon and armor inventory sounds.


All files list

  • THE CREATION

It took a lot of recording, mixing, and polishing to create this pack. Cyberwave Orchestra always does quality over quantity, while keeping the prices affordable. We encourage developers to talk to us about their projects because it feels great to be involved in the creation of your games!


* The names we used are just guidelines and not a set of rules. You can use the sound of Axe Equip for your Mace Equip if it sounds and feels right for your project! A nice selection of 'all purpose' and 'unspecified' sound effects are available, which haven't been named on purpose, in order to offer you more creative freedom.


Check out our pack Sounds Of War 1: Medieval Blades too!


Price $20.00

RPG Editor: ORK Framework 3 by Gaming is Love

2022, January 31 - 12:10
Flexible and powerful framework to build your own RPG of any kind, without writing a single line of code.
  • Using the Unity UI module requires having the Unity UI and TextMesh Pro packages imported in your project.
  • ORK 3 is built upon and includes Makinom 2 Pro.

Unity Compatibility

Requires at least Unity 2019.4.

Please note that new Unity releases might be incompatible until an update has been released.

ORK Framework 3 is the newest iteration of the long-time available and trusted RPG Editor.

A massive package filled with features to build any kind of RPG, 2D or 3D!

ORK has been available for Unity since 2010!



Website | Support | Documentation | Tutorials



I created ORK Framework to empower artists and developers who are struggling with creating complex systems, and show them that anyone can create an awesome RPG with a little bit of practice and guidance.


I truly believe that you can drastically transform your game development skills and become the artist that you know that you can be. No more stress, no more confusion, ORK Framework is a tool specifically designed to take the stress out of RPG development and give you the confidence you need to create any kind of RPG.


All you need!

ORK Framework 3 comes with everything you need to create your RPG, any way you want. 4 customizable battle systems (and battle grids), extremely flexible status system, formula editor, inventory system, factions, quests, crafting, dialogues and much, much more!

There's extensive documentation and tutorials available to guide you, including several long-running series, starting a project from scratch, building it piece by piece.


See ORK 3 in action and download the 3D RPG Playground or 3D Action RPG Unity project.


Join ORK's friendly community and get support in the support forum.


Documentation & Tutorials

ORK 3's guide is filled with extensive documentation and tutorials.

Learn creating projects from scratch in long form tutorial series, e.g. setting up a status system or 3D RPG with turn based or active time battles. Looking for action combat? Check out the 3D Action RPG series.


Status System

The highly flexible status system can be set up as simple or complex as you need it for your game.


Status values are used to set up your usual health, MP, experience, attack, strength and any other number-based value representing a status. Need 3 different health stats, one of them killing the combatant when depleted? ORK's got your back! You can also set up barrier values to shield other status values from negative changes.

Status development can be handled in different ways, e.g. using a curve, formulas, purchased for experience/items/etc. or using custom systems via schematics.


Abilities define your attacks and skills - physical, magical, melee, ranged or passive (e.g. giving bonuses). Animate and extend your abilities using schematics, e.g. to capture enemies.


Other status system features:


Battle Systems

ORK 3 includes 4 different battle systems:

  • Turn Based
  • Active Time
  • Real Time
  • Phase

Each system can be tweaked to your needs, you can even set up different variants of each system. You can even use multiple systems in one game, or change the system of a running battle on the fly!

Additionally, you can use battle grids in all battle systems.


There are also different ways to add battles to your game - placed battles, random battle areas, spawned enemies hunting the player or just a continous real time battle in the scene.


Inventory System

The inventory system contains everything you need. Supports optional inventory slots, space limits, stack limits and many more features.

Items, equipment, etc. can be dropped into the scene (e.g. by killed enemies or from the player's inventory), items in the world can be collected, item boxes can be used to store items.


Other Systems

Here are some of the other systems included in ORK 3:


Player/Camera Controls

Includes multiple built-in player and camera controls, e.g. button or mouse movement, first person or top down camera.

You can also use any custom controls with ORK Framework.


Editor

Set up your systems and create your data (items, abilities, etc.) in the powerful editor. The editor comes with many quality-of-life features, e.g. searchable popups, (optional) backups or export/import of language data.


UI System

The modular UI system can be switched out or extended based on your needs.

Create dialogues, menus, battle menus, shops and different kinds of HUDs (e.g. quest, combatant status or timebar).


Formulas

Use your status values and other things (e.g. variables, entries from CSV files and more) in node-based formulas to calculate values, e.g. damage calculation, hit/critical chances or the turn order in turn based battles (examples).


Schematics

ORK 3 uses Makinom's schematic system to animate battles (battle start/end transitions, using individual abilities, items, etc.), .

Schematics are reusable, node-based blueprints of what you want to do. They work similar to flow charts, each node performs a task and decides the next node that'll be executed - e.g. playing an attack animation, spawning a prefab or moving the camera or a game object.


Makinom 2 Pro included

ORK 3 is built upon Makinom 2's powerful editor and features.

Makinom 2 Pro is included in your ORK 3 package!


Full Source Code Included

Includes the full source code for ORK 3 and Makinom 2.


Update Policy

Purchasing a license of ORK Framework 3 grants you access to updates for at least 2 year - e.g. if you purchased ORK 3 on 2022-01-31, you'll get free updates at least until 2024-01-31.


Price $100.00

HYPER CASUAL CHARACTERS VOLUME 1 by thcyrax

2022, January 31 - 12:03
Lowpoly hyper casual characters ready for videogames.
  • 6 textures in .PNG with with editable project file (.SVG).
  • Textures dimensions: 512x512 pixels.
  • Minimum polygon count: 4000 polygons.
  • Maximum polygon count: 5000 polygons.
  • 6 meshes and 6 prefabs for each character model.
  • Rigging: Yes.
  • Animation: No
  • UV mapping: Yes.
  • Types of materials and texture maps: Standard material with albedo texture.

Lowpoly hyper casual character ready for your videogames.


CONTENT

  • 6 rigged characters.
  • 2 rigged base mesh (male and female).
  • Textures included.
  • Ready prefabs for each character.
  • Demo scene included.

Price $15.00

Lowpoly scifi guns by iltaen by iltaen

2022, January 31 - 11:55
Pack of 8 stylized lowpoly sci-fi weapons with 6 color schemes for fps or rpg games.

6 textures (1 for each color scheme)

Texture size: 16x16px

Each gun contain 500 - 800 tris

8 meshes, 8 prefabs 

Demo scene with all variations of gun/color (48 objects total)

Rigging: No

Animations: No

UV Mapping: Yes

List of all weapons:

  • Handgun
  • Revolver
  • Rifle
  • Short Rifle
  • Railgun
  • Minigun
  • Rocket Launcher
  • Shotgun

Colors: 

  • White
  • Gold
  • Cyan
  • Blue
  • Red
  • Green

Check my instagram for more lowpoly characters and props: https://www.instagram.com/iltaen/


Price $9.99

Old Pliers by EvSeStudio

2022, January 31 - 11:54
Old Pliers, you can use for your game: FPS, VR, and more. High-quality asset.

UV mapping: Yes

Rigging: No

Animation: No

Colliders: Yes

Prefabs: Yes

LOD: Yes (5 levels, generated)


Polygon count of [SM_Old_Pliers_01] 3707 tris


1 Texture sets PBR (2 materials)

1024x1024 pixels (texel density 79 px/cm)

The package includes Old Pliers high-quality assets, with different variations of them (Custom color).

Optimized for games.

Universal Rendering Pipeline.


Price $4.99

Modular Medieval Character by AURA

2022, January 31 - 11:48
Modular Modular Character to be used in game as playable character or NPC

Features:

  • 12 meshes
  • Vertices 12,850
  • Edges 22,296
  • Faces 10,972
  • Triangles 21,692

Rigged: Yes

UV mapped: Yes

Number of characters: 1

Vertex counts of characters: 12,850

Number of Materials : 5 materials

Number of Textures: 14

Texture Resolutions: 2K, 4K

Supported Development Platforms: Android , IOS, Lumin, Linux(AArch64), Desktop(Windows, Mac, Linux)

Documentation: Character is made in blender so any modifications will be better with blender but you can choose any 3d software of your choice.

Important/Additional Notes: Any type of Questions, suggestions and reviews are greatly appreciated.

A low poly modular medieval character which can be used as playable or NP character in game.

There are various clothes available with the character and some accessories



Price $25.00

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