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The newest packages in the Unity Asset Store.
Updated: 46 min 13 sec ago

MonsterFang by unvir

2022, April 7 - 12:57

Number of textures 9

Texture dimensions 4096

Polygon count 7754

Number of meshes/prefabs 3

Rigging: Yes/No Yes

Animation count 39

Animation type list idle, walk, run, attack, death, gethit, jump, threat, steal

UV mapping: Yes/No Yes

Types of materials and texture maps (e.g., PBR) PBR

3D model Character Monster Fang. Low Poly. Game Ready.


  Low-poly model of the character for games of different genre: RPG, strategy, first-person shooter, etc.

  The model contains three skin options.

  PBR texture 4k(PNG): color, roughness, normal map.


idle x4

walk x5

run x5

attack x10

death x2

gethit x2

jump x3

threat x2

steal x6


3 materials

9 texture maps

39 animation clips


Tris 15005

Polygons 7754

Verts 7610


Price $18.00

【Original】Anime Character : Hoshino (Smart Casual V1 / Contain VRM) by 戴永翔 Dai Yong Xiang

2022, April 7 - 12:52
This character model belongs to Japanese anime style.
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.

Character information:Smart Casual V1
Polycount:
Verts:15877
Faces:24158
Tris:24158
Sixteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type


This package contains VRM files, which can make the character module more refined, please refer to the manual for details

Asset Store
Facebook
Bahamut
Price $10.00

Rock Hard Devil by Ruud

2022, April 7 - 12:42
Energetic sport, rock action music
  • File type: WAV file
  • Sample rate: 44.1kHz
  • Bit depth: 16 bit
  • Stereo
  • BPM: 84
  • Key: E min
  • Duration: 2:17

A royalty free heavy rock track. Main instruments are guitars, drums, percussion and some vocal chants (Hey's). Perfect for commercials, clips, ads and sports.


If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com


Price $15.00

Picking up the Pieces by Ruud

2022, April 7 - 12:39
Ambient flugelhorn, piano and orchestra. Perfect underscore for dramatic footage.
  • File type: WAV file
  • Sample rate: 44.1kHz
  • Bit depth: 16 bit
  • Stereo
  • BPM: 65
  • Key: Bb min
  • Duration: 5:07

A beautiful intimate royalty free track with flugelhorn as main instrument. Besides flugelhorn, piano, lush strings and ambient guitar are main instruments. aerials, emotional footage, documentaries, weddings and other video footage.


If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com


Price $15.00

Galaxy Shader (URP & HDRP) by Izzynab

2022, April 7 - 12:31
Easy to use Fortnite inspired, procedural Galaxy shader, with 8 high resolution nebula textures.

Main features:

  • Blending of two equirectangular textures
  • Tweakable Tint and temperature
  • Spherical rotation of each galaxy texture
  • Scrolling, procedural nebula clouds
  • Rim with scrolling noise
  • Refraction based on mesh normals
  • Clear custom shader GUI
  • Flexible shader, made in shader graph
  • 8, equirectangular (cubemaps) textures
  • 13 example materials

You can easily use this shader for your skybox.


HDRP and URP pipeline support. Works with skeletal meshes. Does not work with orthographic camera.


Check Documentation before purchase


Support: izzynab.publisher@gmail.com



Price $11.00

Megapoly.Art - Boat Hoists by Megapoly Art

2022, April 7 - 12:22
Boat hoists, cranes

Megapoly.art introducing "Boat Hoists". This package includes 2 different cranes which can be used in your port/shipyard scene. Moving parts are separated and parented accordingly which can be animated.


Mobile friendly low poly modeling and optimized texturing.


Pack Info

Total : 2 Prefabs, 2 unique meshes

  • 2 boat hoists,

Number of textures : 1

Texture sizes : 256x256px

Polygon count max : 46.652

Number of meshes/prefabs : 2

Rigging : NO

Animation : NO

UV mapping: YES

LOD information :1 LOD Level


Compatibility

  • Unity 2020 above
  • Easy to adapt to Universal Rendering Pipeline (URP) and High Definition Rendering Pipeline (HDRP)

The pack is fully compatible with Megapoly.art low poly packages. Combine with other asset packs from Megapoly.art to create your dream city.




Price $9.90

orc leader by jesster

2022, April 7 - 12:18
Low-poly model of the character Orc leader

Number of textures 21

Texture dimensions 4096x4096

Polygon count of Orc leader 20786

Number of meshes/prefabs 2

Rigging: Yes

Animation count no

Animation type list 0

UV mapping: Yes

Types of materials and texture maps (PBR)

Low-poly model of the character Orc Leader Suitable for games of different genres RPG, strategy, shooter etc.

PBR textures Body (4096x4096) Hummer (4096x4096) armor (4096x4096) eye (4096x4096)

Albedo

Rougness

Normal

Metalic

Emission

AO

low_poly Character polygon 20786 Vertex 47476 tris 41234 weapon Hummer polygon 326 Vertex 324 tris 639

additional bones :

belt_01-02_l/r

skirt_front_01-04

rendered on marmoset 4

Has a rig on the belt and on the skirt , these you can make your own animations


Price $35.00

Customisable Portals Animated with Sound by Snowforge

2022, April 7 - 12:06
Including 2 Portals, using 4K & 2K textures, multiple LODs, convex shaped colliders, customisable shader with support for custom textures & loopable Idle sound.

Portal01 is the Bigger Portal & is using 4K Textures, Portal02 is using 2K Textures. Both do have mulitple LODs and are using the following maps: Albedo , Smoothness, Normal, AO.


HDRP Compatible Materials / Shaders / Textures are included.


Portal01

LOD0: 2408

LOD1: 1444

LOD2: 722


Portal02

LOD0: 1232

LOD1: 738

LOD2: 305


PortalEntrance

LOD0: 16

The Portals do have anything included which is needed to integrate them seamlessly into your game.


You can Customise the Portal entrance by Changing properties like Color, Anim Density, Texture, Twirl, Visibilty, Rotation Speed and so on. You can also load your own Texture in and tweak it to your liking. I included 10 premade example Textures.


Have a look at the Youtube video to check out some variations i just made.


Make sure to use at least some kind of post processing to get the glowing effect of the portals. I was using just the default URP Settings as you can see on the Images & Video.


For more Information have a look at Technical details.


If you have any quesitons or suggestions , feel free to contact me =)


Price $15.00

steps by jfvs85

2022, April 7 - 11:40
You can have a professional Audio steps for your project. you can find 9 different steps for left foot, 9 for right foot, and 9 for stop. Audio Steps, professional audio.

audio .wav

free stepst for your professional projects.

you can use diferent sound for left or right foot.


You can have a professional Audio steps for your project. you can find 9 different steps for left foot, 9 for right foot, and 9 for stop. 


Price $0.00

SoulLink Procedural AI Spawner by Magique Productions, Ltd.

2022, April 7 - 11:40
A procedural AI spawner that gives you a comprehensive runtime spawning solution for both indoor and outdoor games.

Features

  • Built-in object pooling solution (also supports Core GameKit PoolBoss)
  • Built-in time of day system for testing purposes (not suitable for production use)
  • Spawn AI by user-defined biomes (texture filters, MM2 biomes, Landscape Builder Stencils)
  • Spawn AI by time of day
  • Spawn AI by weather conditions (rain, snow, temperature)
  • Spawn AI in user-defined areas
  • Change Temperature Scale (Fahrenheit, Celsius)
  • Use advanced temperature controls (affected by weather, wind, time of day, elevation)
  • Suppress biome spawning in user-defined areas
  • Spawn different sets of AI by user-defined regions
  • Restrict spawning by min/max range, elevation, slope angle, and layer
  • Prevents spawning AI at invalid world coordinates (such as non-walkable spots)
  • Can spawn AI on terrain or walkable objects that are placed on the terrain (platforms, stairs, bridges, etc)
  • Scale your spawns for more variety (automatically adjusts Emerald AI UI elements)
  • Population caps
  • Individual spawn probabilities
  • User-controlled spawning rate
  • Spawn only outside player FOV if desired
  • User-defined spawn validation support (scriptable override pre/post validation)
  • Global Herd definitions usable across scenes or projects
  • Debug canvas for viewing current spawning data onscreen
  • Debug Mode for more comprehensive logging to console and physical file.
  • Bonus LampControl script for turning on/off light sources by time of day system
  • Clean, easy to use editor with a vivid green theme or basic gray theme (user selectable)
  • Easy to use integration window that auto detects most thirdy party supported assets and allows for one click enable/disable of others.
  • Demo scenes provided for all major features and using a basic wandering AI

Supports

  • MicroSplat, CTS, and Unity terrain shaders (other terrain shaders currently untested)
  • Mesh Terrains (texture filters not yet supported, but coming soon)
  • Any character controller
  • Any AI system that supports object pooling
  • Unity NavMesh (pre-baked or runtime generated)
  • Landscape Builder Stencils for biomes
  • Dialogue System quest tracking
  • Most sky/weather systems for time of day and weather features
  • Runtime nav mesh generation, including mesh links for crossing boundaries

Integrations


(AI Systems)

Emerald AI

Invector FSM AI


(Sky/Weather Systems)

Azure Sky

UniStorm

Time of Day

Enviro

Weather Maker

Landscape Builder

Jupiter

Gaia Pro

Tenkoku

Expanse

Survival Engine

Farming Engine (Coming Soon)


(Other)

MapMagic 2 (Biomes, Infinite Terrain)

Landscape Builder (Stencils used as Biomes)

Dialogue System (Quest tracking, Saving Time of Day)

Core GameKit (Poolboss)

Quest Machine (Coming Soon)


SoulLink Spawner is designed to work with any third party AI system that has support for object pooling. If you are using an unlisted third party AI system and are having difficulty getting it to work with SoulLink Spawner, contact support and we will work with you to get any issues resolved.


Tested With the following AI Systems

Emerald AI

Invector FSM AI

Behavior Designer

Survival Engine


Supported OS

Supports Unity 2019+, Unity 2020+, or Unity 2021+


Requirements

Requires Unity's AI Navigation Package


If using Unity 2020.3 or greater:

https://docs.unity3d.com/Packages/com.unity.ai.navigation@1.0/manual/index.html


If using Unity 2019

Unity-Technologies/NavMeshComponents: High Level API Components for Runtime NavMesh Building (github.com)


Installation

Before installing this package, be sure to follow the instructions in the Installation Guide


Future Enhancements

The following features are not included in the asset, but are planned for the future:


  • Save System (Coming Soon)
  • Proximity Spawns (Coming Soon)
  • Multiplayer Support (Coming Soon)
  • A* Navigation Support (Coming Soon)
  • Enhanced game time system (days, months, years, seasons) (Coming Soon)
  • SECTR Support (Coming Soon)
  • And More

Link to Documentation

You can find all the current documentation at the following location:


https://www.magiqueproductions.com/soullink-spawner/

With SoulLink Spawner, you can avoid the tedious and time-consuming task of manually placing populations of animals, enemies, and other objects in your game world. Instead, let SoulLink Spawner manage your populations based on biomes, areas, regions, time of day, weather, and other conditions. You decide how many AI will be in your world at one time and SoulLink Spawner will spawn and despawn them as necessary as your player moves throughout the game world. You control the spawning/despawning ranges as well as various restrictions such as elevation and slope angle. You can even restrict your spawns based on layers.


Website | Discord | Forum


SoulLink Procedural AI Spawner is a stand-alone asset designed to work with any player controller and any third party AI asset that supports object pooling. This asset will also be included as part of the upcoming SoulLink Artificial Intelligence System asset. If you purchase this package now, your cost of the AI system will be reduced accordingly.


IMPORTANT: SoulLink Procedural AI Spawner is not an AI system. Demo videos and screenshots contain AI and other content not contained in this package and are for demonstration purposes only.


Price $24.99

Coffee Shop Environment by Leartes Studios

2022, April 7 - 11:25
Coffee Shop Environment / Realistic / High Quality

Features :

Attention to Detail / High Quality

Complete Environment Set

Game ready/Optimized

Texture Sizes: 2048,1024,512

Collision: Yes

LODs: Yes, 3 LODs for complex assets

Number of Meshes: 42 Unique Meshes

Number of Materials and Material Instances: 42

Number of Average Polys: 1k

Number of Textures: 54


Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

-Props: Paintings, Frames, Pictures, Salt, Pepper, Plant, AC Unit, Ceiling Lamp, Tables, Blinds, Chairs, Entrance Window, Entrance Door etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

-Architecture: Ground, Walls, Ceilings [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]


Render Pipeline Disclaimer:


This package is designed for the HDRP pipeline it will not work on any other pipelines at the moment.

Coffee Shop Environment / Realistic / High Quality , includes 42 Unique Meshes . Awesome Environment Pack for Realistic Set Ups. You will get example Scene inside the pack.And you can use this pack to create Scene with it or populate your Scenes with Its Meshes.

Project is done by talented Artist Felipe Abreu

In case of any support requests please email to : support@leartesstudios.com

Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get live support and discounts.




Price $49.99

Comedy & Fun Music Pack by Composer Squad

2022, April 7 - 11:24
Collection of Comedy & Fun Background Music

Number of Audio Wavs: 47

Number of Audio Cues: 47

Sample rate / bit rate: 16 Bit, 44,100 Hz

Minutes of audio provided: 43

Collection of Comedy & Fun Background Music


❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯

  • 10 Original high-quality music tracks
  • 47 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
  • 43 Minutes of Audio in 16-bit / 44.1 Khz format
  • Commercial Rights & Royalty-Free License

Track List:

  1. Playful Comedy
  2. Exciting Quirky Tune
  3. Sneaky Squirrel
  4. Cheerful Country Pop
  5. Happy Little Tune
  6. Pizzicato
  7. Setting A Trap
  8. Joyful Kids
  9. Upbeat Happy Tune
  10. Feel The Happiness

If you have purchased this pack and want to remove the claim on your YouTube video please contact us at whitelisting@squad.fm


Price $24.99

Asian Food Icons 2 by Godomart

2022, April 7 - 11:22
Asian Food Icons; Hand-painted.

Asian Food Icons 2 package is a set of 522 hand-painted icons.

All the icons are 512X512 pixels.


Package contains:

  *Dish-91*

  *Drink-37*

  * Meat-18*

  *Snack-57*

  *Vegetable-93*

  *Bread-15*

  *Chafing dish-10*

  *Cold dish-12*

  *Condiment-20*

  *Ice cream-15*

  *Soup-30*

  *Cake-46*

  *Fruit-33*

  *Fry-17*

  *Sea food-28*


Price $15.99

Open Face Helmet by SiaArt

2022, April 7 - 11:18

Number of textures 24

Texture dimensions 4096 x4096

Maximum polygon count 26905

Number of meshes/prefabs 1

Rigging: No

UV mapping: Yes

LOD information (count, number of levels) No

Types of materials and texture maps (e.g., PBR) YEs

3ds model Open Face Helmet

PBR Textures

Textures 24

Materials 6

Polys: 26905

Verts: 27908


Price $19.00

Grpc For Unity by Yayapipi Studio

2022, April 7 - 11:13
Grpc for unity is a plugin to help you quickly implement the Grpc Rpc function inside Unity, which saves a lot of time to install plenty of complex DLL environments.
  • Grpc Server and Client Connection
  • Auto Protobuf Compiler
  • Server Rpc Connection

What is gRPC?

gRPC is a modern open-source high-performance Remote Procedure Call (RPC) framework that can run in any environment. It can efficiently connect services in and across data centers with pluggable support for load balancing, tracing, health checking, and authentication. It is also applicable in the last mile of distributed computing to connect devices, mobile applications, and browsers to backend services.


Grpc For Unity?

Grpc for unity is a plugin to help you quickly implement the Grpc Rpc function inside Unity, which saves a lot of time to install plenty of complex DLL environments.


Discord | Documentation


Grpc For Unity includes the features below:

  • Easy To Implement Grpc Server and Client
  • Clean and Easy To Understand the Core Code
  • No need to install Grpc Dll Environment (We do it for you!)
  • Hello World Demo Scene Included (Example for Grpc Tutorial)
  • More Advanced General Command Demo Scene Included
  • Built-In One-Click Grpc Protoc Generator Inside Unity Editor

License Notices:

  • Asset uses Fonts/Rajahani under Open Font License; 
  • All Sprites use under Creative Commons Zero v1.0 Universal; 
  • Asset uses Editor/[ProtobufCompiler] under MIT License; 
  • Asset uses Plugins/[Grpc Dll] under Apache-2.0 License; 

see the Third-Party Notices.txt file in the package for details.


Price $15.00

Truck Levo v1 by LeventGungor

2022, April 7 - 11:08
Truck Levo v1

Number of textures:57

Texture dimensions:2048x2048

Minimum polygon count:193.365

Maximum polygon count:228.090

Number of meshes/prefabs : 2/2

Rigging:Yes

Animation count: No

Animation type list : No

UV mapping:Yes

LOD information (count, number of levels): No

Types of materials and texture maps (e.g., PBR):Yes

Detailed old truck with interior. All parts are separated and ready to be manipulated.


Price $9.99

Ghost 1 by Right Eye

2022, April 7 - 10:54
Low-poly model of the character for games.

Added bones for jaw, tongue, Pouch. Bodydown

addition rigg for book with bones: root, book, book1, book2, book_lock

Animated No

Number of characters: 1

Vertex counts of characters: 8.482 Tris: 16.069

Book, Sickle: vertex 1.004 Tris: 1.808

Number of Materials: 35

Number of Textures: 133

Texture Resolutions: Head, Clothes. Book, Sickle, Hood, : 2048x2048 Hands, Cloak: 1024x1024 Locket, Pouch: 512x512

UW overlap

Package made in Built-in Render Pipeline. It contains version of textures for URP and HDRP Pipeline.

Low-poly model of the character for games. The character has multiple color schemes.

The model contains Humanoid rig.

Package made in Built-in Render Pipeline. It contains version of textures for URP and HDRP Pipeline.


Price $29.99

3D Speed Lines by Steven Craeynest

2022, April 7 - 10:47
Speed Lines add the sense of SPEED and DIRECTION to to the player's movement. Super easy to use, just drop it in any scene, no scripting required!

The Speed Lines' appearance are based on the scene's camera.

Just drop it in any scene and the lines will perfectly and dynamically change based on the camera's movement; they will appear when the camera moves fast enough, stretch longer the faster the movement, and in the direction of the movement.


The speed lines are fully customizable:

-Length (depends on the camera speed ofcourse, but you can specify the factor)

-Thickness

-Color

-Amount

-The minimum speed for them to show up


And this can all be updated at runtime if so desired.


Price $4.99

Pixel Art Roguelike - Pack by Eder

2022, April 7 - 10:44
Make your own roguelike!

All assets are in PNG and aseprite format.

A set of tilesets, monsters and items, perfect for a roguelike, or other dungeon based game!

CONTENTS


  • 32x32 Dungeon tileset: Floor and grass tiles
    Walls and moss
    One pillar
    Stairs
    Pit

  • 3 enemies: iddle and walking with 4 frames, attack with 3 frames, damage with 1 frame and death with 5 framesSlime
    Ghost
    Fire-Ghost

  • Objects and items: 2 types of coins
    2 types of wooden door
    1 stone with button door (with 5 frames animation)
    2 types of key (with 6 frames animation)
    4 types of potion (with 6 frames animation)
    1 spike trap (with 4 frames animation)
    1 torch (with 10 frames)

  • 1 Character animation: iddle and walking with 4 frames, attack with 3 frames, damage with 1 frame and death with 8 frames.
  • Unity Demo, with all the file ready


Price $15.00

CarnivoraAlpha by Ronaldo Soares

2022, April 7 - 10:39
CarnivoraAlpha is a basic enemy plant for many uses, containing two attacks and basic movement. Devour your heroes with this beast.

Number of textures: 3

Texture dimensions: 2048 x2048

Polygon count of [CarnivoraAlpha]: 6529

Minimum polygon count

Maximum polygon count

Number of meshes/prefabs: 1

Rigging: Yes/No: Yes

Animation count: 3

Animation type list

UV mapping: Yes/No: Yes

LOD information (count, number of levels)

Types of materials and texture maps (e.g., PBR): 3 albedo, Normal Map and Occlusion

Enemy suitable for jungle and open world scenarios. Attacks from a distance with magic attack and close with physical attack. For magic attack complete with particle effects.


Price $5.50

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