Low Poly Glass Assets by Awessets
- 2 png icons (for glass objects type and common recycling icon)
- Separate FBXes for each object
- Ready to use prefabs
- Lightweight and optimized 8x8 pixels texture
- Simple lowpoly shader (URP supported, just unpack corresponding unitypackage in materials folder)
- Demo scene included
Polygon count
- total: 2178 for all objects
- average: 27 per each object
Price $4.99
Low Poly Metal Assets by Awessets
- 2 png icons (for metal objects type and common recycling icon)
- Separate FBXes for each object
- Ready to use prefabs
- Lightweight and optimized 8x8 pixels texture
- Simple lowpoly shader (URP supported, just unpack corresponding unitypackage in materials folder)
- Demo scene included
Polygon count
- total: 7478 for all objects
- average: 160 per each object
Price $4.99
Low Poly Plastic Assets by Awessets
- 2 png icons (for plastic objects type and common recycling icon)
- Separate FBXes for each object
- Ready to use prefabs
- Lightweight and optimized 8x8 pixels texture
- Simple lowpoly shader (URP supported, just unpack corresponding unitypackage in materials folder)
- Demo scene included
Polygon count
- total: 4938 for all objects
- average: 97 per each object
Price $4.99
3D Small Wood Cabin - 02 by Tryhard Studios
14 Materials:
· URP Hay_02.
· URP Iron_01.
· URP Rope_01.
· URP Stone_Masonry_01.
· URP TreeTrunk_01.
· URP WoodPlanksDamaged_01.
· URP WoodSheet_01.
· HDRP Hay_02.
· HDRP Iron_01.
· HDRP Rope_01.
· HDRP Stone_Masonry_01.
· HDRP TreeTrunk_01.
· HDRP WoodPlanksDamaged_01.
· HDRP WoodSheet_01.
27 Textures:
· Hay_Texture_02 1024x1024 (Albedo).
· Hay_Texture_02_AO 1024x1024 (Ambient Occlusion).
· Hay_Texture_02_N 1024x1024 (Normal).
· Hay_Texture_02_S 1024x1024 (Smoothness).
· Iron_01 1024x1024 (Albedo).
· Iron_01_N 1024x1024 (Normal).
· Iron_01_S 1024x1024 (Smoothness).
· Rope_Sheet_01 1024x1024 (Albedo).
· Rope_Sheet_01_AO 1024x1024 (Ambient Occlusion).
· Rope_Sheet_01_N 1024x1024 (Normal).
· Rope_Sheet_01_S 1024x1024 (Smoothness).
· Stone_Masonry_01 2048x2048 (Albedo).
· Stone_Masonry_01_AO 2048x2048 (Ambient Occlusion).
· Stone_Masonry_01_N 2048x2048 (Normal).
· Stone_Masonry_01_S 2048x2048 (Smoothness).
· TreeTrunk-01 1024x1024 (Albedo).
· TreeTrunk-01_AO 1024x1024 (Ambient Occlusion).
· TreeTrunk-01_N 1024x1024 (Normal).
· TreeTrunk-01_S 1024x1024 (Smoothness).
· WoodPlanksDamaged_01 2048x2048 (Albedo).
· WoodPlanksDamaged_01_AO 2048x2048 (Ambient Occlusion).
· WoodPlanksDamaged_01_N 2048x2048 (Normal).
· WoodPlanksDamaged_01_S 2048x2048 (Smoothness).
· WoodSheet_01 2048x2048 (Albedo).
· WoodSheet_01_AO 2048x2048 (Ambient Occlusion).
· WoodSheet_01_N 2048x2048 (Normal).
· WoodSheet_01_01_S 2048x2048 (Smoothness).
8 Prefabs:
· HDRP Cabin_02.
· HDRP Cabin_02_LOD0.
· HDRP Cabin_02_LOD1.
· HDRP Cabin_02_LOD2.
· URP Cabin_02.
· URP Cabin_02_LOD0.
· URP Cabin_02_LOD1.
· URP Cabin_02_LOD2.
3 Meshes:
· Cabin_02_LOD0 (27,132 Polygons).
· Cabin_02_LOD1 (6,324 Polygons).
· Cabin_02_LOD2 (1,481Polygons).
Features:
Detailed, stylized and optimized for detailed interior scenes or smooth exterior rendering!
PBR seamless textures (albedo/alpha, normal, metalness/smoothness, A/O) up to 2048x2048 resolution. For use in this or any of your models.
Included HDRP and URP materials and prefabs for quick setup.
3 LOD to bring down the polycount from 27,132 to 1481 for use in rendering large environments.
Ready for animating windows, door, lock and hinges in all LOD.
After updates prices might change, but previous owners will get all updates for free.
Price $7.99
Sweltering Desert Nights by Ruud
- File type: WAV file
- Sample rate: 44.1kHz
- Bit depth: 16 bit
- Versions: 2
- Version 1: complete track with defined ending
- Version 2: complete track but loopable
- Stereo
- BPM: 100
- Key: D min
- Duration: 4:33
A beautiful intimate, almost meditative royalty free audio track. With the lush soundscapes, cinematic piano and airy guitars , this is a perfect track for aerials, documentaries, underscore and other footage. The download contains a regular version and a loopable version.
If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com
Price $15.00
Western Piano Game ready by 3D Skill Up
Creative and eye-catching models that are optimised for real-time game engines like this game asset that will add life and context to game worlds and help you create your next videogame!
Western Piano 3D Model ready for VR/AR and games or other applications.
4K PBR Textures Included Non Overlapping UV Layout Map Resolution: up to 4096x4096px PBR Metallic-Roughness Workflow: Base color, Metallic, Normal, Roughness, AO
Polycount Vertices: 11278 | Triangles: 22088
It contains prefabs so you can easily duplicate and reuse them.
All textures are included to be used with the Standard Metallic Shader (Base Color, Metallic-Smoothness, Normal, AO) and have the following dimensions: 4096x4096 px, 2048x2048px, 1024x1024px, 512x512px
#pbr #textures #props #metal #weapons #gun #rifle #scifi #hardsurfaces
Price $9.90
SSS for URP by FAL Effects
- Shaders: 2 (1 Screen Space Shader & 1 Object Shader)
- Renderfeatures: 1 (with 2 passes)
This is an implementation of the Separable Subsurface Scattering Algorithm for the Universal Render Pipeline. The algorithm was invented by Jorge Jimenez in 2011. This implementation also supports translucency. It is diffusion profile based, with support for up to 40 different ones. Required is the support for multiple render targets.
Performance:
Tested on MX150 with a Intel® Core™ i5-8250U, Vulkan backend, URP was at max settings
- 768p (in editor): ~ 170fps
- 1080p (in editor): ~100fps
- 1440p (in editor): ~61fps
- w1440p (in editor): ~45fps
Additional samples can be found on my website
Click here to visit my website
This asset doesn't work if you have MSAA enabled
Currently only limited support for defererred
Price $9.99
PostProcessing Controller by olivecrow
Limitation
- The <ColorCurves>component cannot be animated. This is because the component's field type is a type that cannot be animated. If you want to animate this component, it is recommended to blend by adjusting the weights of two PostProcessing Volumes with different values.
- PostProcessing Controller, as its name suggests, only works for PostProcessing. There are several Volume Components in HDRP besides PostProcessing, but this script only deals with PostProcessing.
- Cannot animate Quality dropdown. Because that field works as a preset for other fields, it's almost like setting “Quality == Custom” in almost all cases.
- Some fields are not displayed in red even though Animation is being recorded. But it's a problem in the process of drawing the GUI, it actually works fine. Check the bound properties in the Animation Window to check if the field is being recorded properly.
Other Details
- The example scene was tested on 2020LTS. If the scene isn't working properly, make sure the camera's PostProcessing flag is checked and there are no issues with the Render Pipeline Settings.
- PostProcessController was built with Unity's animation features in mind. It has not been tested for other uses and cannot be guaranteed. However, if you have any great ideas for other uses, please send us an email!
- Updates to Unity's Render Pipeline are very frequent and unpredictable. If you find an incompatible version, please let us know!
e-mail : olivecrow.report@gmail.com
Want to play PostProcessing effects in an animation clip, but you can't?
Do you want to change the values of PostProcessing in Timeline, but are you worried about having to code them individually?
Want to use FX Triggers that are instantiated dynamically at runtime?
The PostProcessing Controller makes these things easy!
⚡️ Keyframe, animate, and use PostProcessing effects the familiar way! ⚡️
The PostProcessing Controller provides structs that overrides all of Unity's Post-Processing Effects.
Just add PostProcessing Controller and you can animate PostProcessing Effects the same way you use any other MonoBehaviour for animation!
🍀 Features
- Allows you to use PostProcessing components as if they were MonoBehaviours
- Only updated when values change
- Can hide unused module in Volume Profile
- Same order and GUI as in Volume Profile
- Varified in 2019LTS, 2020LTS, 2021.2
- URP, HDRP Support
- If you send me other versions with an error, I will reflect it quickly!
Please see technical details for limitations and other details!
Price $18.99
⭐ Cyberpunk Man 2 ⭐ by Mari Ana Farzana
A cyber punk man with a geometry on 8400 triangles (6377 vertices).
It is rigged and consists of the 36 animations: attacks, combats, crouch, find, idles, patrols, run, stand, stun, threaten, turns, walks.
The textures are hand painted (diffuse, normal and metallic channels) and have a resolution of 2048 x 2048.
Price $15.00
VIASS_Simple 2D Background by EXTREME VIET NAM
List of backgrounds:
- Background1
- Background 2
- Background 3
- Background 4
- Background 5
- Background 6
- Background 7
- Background 8
- Background 9
- Background 10
Features :
- HD Resolution (2048x885px)
- PNG format
so they can be mixed and matched to form virtually infinite scenarios with minimal repetition and memory requirements.
Check the Demo Scenes for examples of how to use these assets.
Price $9.99
Knife and Sword Attack SoundFX Pack Vol. 1 by Urizen Composer
All .Wav files are High Quality recorded at 96000 kHz and 24 bit.
Stereo.
Add dynamic and tension to your fighting scenes in your game or your media product!
The pack contains 18 HQ wav files of clashing blades SoundFX, created layering and processing together different Foley Recordings.
Price $10.00
Pumpkin Undead by botastock
The model contains 10 animation
idle (x2)
run (x3)
attack (x3)
fly (x1)
stun (x1)
PBR textures: Body - 4096x4096, Other parts - 2048x2048
-Normal
-Diffuse
-Metallic
-Rough
-AO
faces 5311
verts 5173
tris 10334
The model contains 10 animation
idle (x2)
run (x3)
attack (x3)
fly (x1)
stun (x1)
PBR textures: Body - 4096x4096, Other parts - 2048x2048
-Normal
-Diffuse
-Metallic
-Rough
-AO
faces 5311
verts 5173
tris 10334
Price $29.99
Fantasy Music Pack Volume 2: Battles by VLandL
Audio file types: .wav
Sample rate: 48khz
Bit depth: 24-bit depth
Loopable: Yes
Additional: Stereo
This music was created to fill your fantasy RPG battles or boss fights with energy and tension. You can use it in terrain or area specific encounters or any type of battles on your imagination. All tracks come already in full version (intro, loop, end on one track) or chopped to loop (intro, loop and end on different tracks), so you don’t have to worry about that!
Battle Loop 1
Forest Battle
Mountains Battle
Town Battle
Castle Battle
Battle Loop 2
Desert Battle
Caves Battle
Intense Battle
Fields Battle
Sea Battle
Support - Website - How to use this music pack
Price $29.00
Fire Ice Projectile - Explosion by MTeStudio
4 prefabs, 2 projectile, 2 explosion. This one containt post processing, I think these fx can work well in mobile game too
this is my fx that I made at my free time and want to share with you who want to input to your game
if you want HDR or URP version please let me know :D
Price $0.00
Samurai Girl 02 by buxoided
Rigged: Yes
Rigged to Humanoid skeleton: Yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:1
Vertex counts of characters: 40489 may differ from the selected items
Number of Materials : 5 shaders / 14 materials (6 uv sets - body, clothes, armor, katana, eyes, hair)
Number of Textures:31
Texture Resolutions: 2k- 8k ( 8k head masks, other 2k-4k)
Supported Development Platforms:pc
Windows: Yes
- samurai girl warrior or ninja.
- modular armor, you can combine armor (not everything fits together)
- customize colors - face, clothing, armor, hair, katana
- customize any texture on base clothes (except lines)
- 52 face blendshapes for facial expressions
- fabric simulation on -hair,skirt,armor skirt, at the end of belts
- modular - helmet, hat, hair, bracers, leg armor, torso armor, shoulder pads, hip armor, skirt, cloth belt, rope belt, katana, cloth mask on the face, iron mask on the face
- 6 uv sets - body, clothes, armor, katana, eyes, hair
- 1 mesh includes all meshes except weapons
- the video customization in ue4 colors, except for eyes and hair, are the same
- the project works on URP render
PBR textures (albedo,met-roug,normal map) with masks for customization
Price $89.99
Double 3D Checkers Game by WaveCave Games
Support PC and mobile with landscape mode.
This is a very simple double checkers game, which is played by 2 players. Eat all enemy's pieces to win the game. Include full source code so you can easily make it played by individual player (as known as player vs computer).
Features:
- Easy to win
- Ready to use 3D checkers pieces
- Include all basic piece movements
- Open source
- Clean script interface
Price $5.00
