Tundra Enviroment asset by SpaceKit Studio
Create your own stylized landscape. This asset will allow you to quickly create your own landscape and texture it easily.
Render pipeline compatibility
Description
- Models are optimized for gaming.
- The constructor was created taking into account the element spacing of 1 meters, which allows you to connect objects perfectly and quickly.
- Supports Universal Render Pipeline (URP) and can be upgraded to High-DefinitionRender Pipeline (HDRP).
- Each 3D Assets comes with meticulously optimized polygone, UVs and LODs. Atlases were calculated using 120 different LED light sources This is a complete kit, designed specifically for creating huge, yet detailed environments in your Unity project.
Price $29.99
OPEN WORLD PIANO AMBIENCES vol. 2 by Joe O'Rourke
Audio file types Wav.
Sample rate 48kHz
Bit depth 24bit
Loopable: Yes
Additional: Stereo
Contains 20+ loopable piano ambiences ideal for use in adventure, open-world, RPG, strategy, etc. The recordings are done on acoustic pianos, produced to create an effective cinematic ambience. All professionally mastered for the highest quality when placed in the Unity Game Engine.
Price $19.99
Jiggle Physics by naelstrof
Features
- Supports per-bone squash and stretch, as well as per-vertex squash and stretch.
- Realistically relativistic! Elevators, trains, and vehicles won't leave jigglebones permanently trailing behind.
- Works seamlessly on physics objects without jitter, with no configuration!
- Supports animated skeletons, JigglePhysics uses it as a target reference pose.
- Realtime rig scaling support, freely change character proportions on the fly.
- ScriptableObject-based configuration, share settings across projects and prefabs.
Before you buy
JigglePhysics is not designed to directly affect rigidbodies.
This tool is for adding extra motion to already existing characters and objects.
The softbody portion of JigglePhysics requires Shader Graph or Amplify Shader Editor knowledge to use properly.
Shader Graph is incapable of creating shaders for the Built-in render pipeline.
The squash and stretch is not volume preserving, and is designed as a tetriary movement.
An accurate verlet integrated solution
A fully relativistic jiggle bone system! Allow characters to ride vehicles and elevators without having bones sag behind permanently.
Position based physics allows for simple configuration, almost all expressions of stretchy bouncy physics represented with easy to configure zero to one parameters.
Squash and stretch! Bone chains stretch, meshes squash. Can be used on entire skeletons to give just a little bit of cartoony overshoot for character animations.
Tight Unity integration
Fully supports animated characters and objects. Animated bones are used as a reference pose, where jiggle bones will try to match them.
Jiggle bone simulation runs on FixedUpdate, and are extrapolated in LateUpdate. This allows the jiggle bones to be both super stable-- as well as being buttery smooth on display (in most configurations).
ScriptableObject-based configuration
- Easily create and share presets across many prefabs and even projects!
- Configure shared settings all simultaneously, in and out of the editor, the changes always stick since they live outside the scene.
- Create configurable blends, changing proportions of a character and the jiggle settings with it.
- Capable of creating recursive blends, for the really complex character slider configurations.
Price $20.00
Acoustic Guitar Background Music Pack by Composer Squad
Number of Audio Wavs: 60
Number of Audio Cues: 60
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 57
Collection of Acoustic Guitar Background Music
❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯
- 12 Original high-quality music tracks
- 60 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
- 57 Minutes of Audio in 16-bit / 44.1 Khz format
- Commercial Rights & Royalty-Free License
Track List:
- Acoustic Sunset
- Special Moments
- Acoustic Delight
- Acoustic Happiness
- Cheerful Happy Life
- Exciting Fun
- Inspiring Acoustic Ballad
- Warm Acoustic Tune
- Sweet Acoustic Romance
- Positive Acoustic Day
- Intimate Acoustic
- Cheerful Acoustic Advert
If you have purchased this pack and want to remove the claim on your YouTube video please contact us at whitelisting@squad.fm
Price $24.99
Solve This - Puzzle Games Music by Revo Music
Audio file types: WAV, Stereo
Sample rate 44.1 kHz
Bit depth 16 bit
Loopable: Yes (Every track has a loopable version)
All Tracks are Royalty-Free
'Solve This - Puzzle Games Music' by Revo Music, contains 10 full suspenseful and playful tracks, made for gaming developers. Let 'Solve This' level up the musical side of your puzzle, quiz, brain teaser and endless games!
Each track has an average length of 2.17 min and multiple alternative full versions: original, no drums, minimalistic + two shorter, loopable versions, ideal for endless games.
Grab our Solve This! - Puzzle Games Music Pack NOW!
TRACKLIST
01. Mystery Maze
02. Block It
03. Missing Piece
04. Which One Is It?
05. Stop, Think
06. Game On
07. Push The Button
08. The Right Choice
09. Where is it now?
10. Invisible Clue
DETAILS
• A total of 10 tracks of original music (50 wav files in total)
• 44kHZ 16bit, Stereo Wav files
• All Tracks are Royalty-Free
______________
REVO MUSIC
YOUTUBE CHANNEL
https://www.youtube.com/channel/UCPRoAohpaPW76-qD5dop8MQ/featured
Revo Music releases packs regularly. Check our profile for more music content!
Price $14.99
3D Voxel Character - Heisenberg Avatar by MrMustache
Triangles: 1.2k
Number of textures: 34
Animations: 7
Info
Im not planing to add animations to characters !!!
* (Gift) All Characters will come with basic animations same for all .
- Idle
- Run
- Jump
- Doge
- Hit
- Attack
- Death
If you want to create your animations :
You will find a model in T positon so you can Rig it (Humanoid type).
* As humanoid you need to fix his position to work .
If you like them i'll consider it to add more or even make a collection !
Thank you
MrMustache
Price $4.99
Ancient War Music Premium Pack by Tyler Cunningham
26 Full Length Tracks
All tracks WAV format
Looking for more music similar to this pack? Check out:
Fantasy Battle Music Free Pack
Ancient Egyptian Desert Music Pack
Immerse yourself in the fast paced, epic music of the ancient era. Tracks focused on the clash of armies, pagan Gods and ancient lands. From the bloody Punic Wars of Rome and Carthage, the heroic last stand of the Spartans at Thermopylae, to the eastern lands of the Bronze Age. There is something for everything and more to come!
For support, suggestions or any other questions please contact me here:
Email: Sutcny05@gmail.com
Tyler Cunningham Unity Connect
YouTube Channel
Price $149.99
Cartoon Race Track Spielberg by RCC Design
Complete track geometry:
Polygons: 589 000
Triangles: 965 000
Edges: 1 170 000
Vertices: 606 000
19 Materials
2 Physical Materials
27 Textures (including specular and normal maps ) - sizes from 10204x1024px to 8192x8192px
UV mapping: overlapping
Game ready cartoon style race track model, located in Spielberg. It only has 8 real corners, so track is quite fast. There is also shorter layout available, with 6 corners.
This 3D track’s length is 1936 meters, average width 12.5 meters. You can have 2 layouts - Main layout and shorter club layout.
This asset is a pre-built cartoon style race track, and comes with many standalone objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, curbs)
* Buildings
* Colliders
* Objects - distance markers, cars, banners
* Seats
* Trees
* Walls and barriers
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs, pavements and gravel traps as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, gravel traps to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* Large 3-sided sponsor banner
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* 20 boards for different team names for garages
* 14 different tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* 5 types of walls - short, long, with or without safety fences
* Turn warning sign
* Track crossing bridge
* Orange traffic cone
* 7 distance markers
* Start light set and pitlane exit light
* Garage building
* Lamp post
* Metal pole for turn warning signs
* Paddock building
* Tower
* 7 houses
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats - large and small
* White tent for mechanics or guests
* Safety blocks made of tyres
* 2 RVs.
* 3 cars.
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
ATTENTION!
This model is not meant to be accurate representation of the real life track. Size is scaled down to be used with my cartoon style cars. Elevations are not accurate and are changed to suit cartoon style better. Cartoon style track main layout length is 1936 meters, average width 12.5 meters.
For any questions about this asset send me an email to retrovalorem@gmail.com or contact@retrocartooncars.com.
Price $12.00
Pistol 1911 WWII by PlastiClay
1911 .45 Pistol 7849 Triangles
2 color variants Silver and Black
4K 16bit PBR Packed textures
WWII Iconic 1911 .45 Pistol 4K PBR textures
Jump in to close range battle with this classic 1911 pistol.
Built to look great in FPS or VR type games
Two color variations, Silver and Black.
Price $24.99
Stylized Trees Pack by letsmakecoolart
Number of meshes - 9
Meshes:
- - SM_Plant_Tree_01 - 17345 tris
- - SM_Plant_Tree_02 - 22867 tris
- - SM_Plant_Tree_03 - 9381 tris
- - SM_Plant_Tree_04 - 8492 tris
- - SM_Plant_Tree_05 - 1603 tris
- - SM_Plant_Bush_01 - 1277 tris
- - SM_Plant_Bush_02 - 1887 tris
- - SM_Plant_Bush_03 - 810 tris
- - SM_Plant_Bush_04 - 446 tris
Textures
- T_Tree_Bark_BaseColorSmoothness - 1024x2048 *tga
- T_Tree_Bark_Normal - 1024x2048 *tga
- T_Tree_Bark_AO - 1024x2048 *tga
- T_Tree_Bark_BaseColorOpacity - 512x1024 *tga
- T_Plant_Tree_Leaves_BaseColorOpacity - 2048x2048 *tga
- T_Plant_Tree_Leaves_MetallicSmoothness - 2048x2048 *tga
- T_Plant_Tree_Leaves_Normal - 2048x2048 *tga
- T_Plant_Tree_Leaves_AO - 2048x2048 *tga
UV mapping: Yes
- channel 1: overlapping
- channel 2: non-overlapping (for baking lightmaps)
LODs: Yes - LOD0-LOD1-LOD2-LOD3
Collision: Trees trunks
- Universal Rendering Pipeline
- Suitable for both first and third-person games
- Lightmaps
- LODs
- Collision
Price $20.00
The Vegetation Engine | Polygonal Shaders by BOXOPHOBIC
Get Started | Documentation | Join Discord | Contact
Welcome! All asset-related discussions are moving to Discord. Join us for more information, updates, if you experience any issues or if you just want to say hi!
Please check the description, limitations, disclaimers before buying the asset!
○ Overview
While the Vegetation Engine shaders are designed for high poly meshes using PBR textures, the Polygonal shaders are tailored and optimized for low poly style assets. Use dynamic seasons, snow, wetness, wind, and interaction with any low poly asset from the store or made by you!
⚑ 50% discount for the first two weeks after launch! Please keep in mind that this is the first release and some aspects might change in the future!
⚠ Requirements
The latest version of the Vegetation Engine is required for the module to work!
🛈 The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
○ Compatibility
The Polygonal Shaders Module supports the following Render Pipelines:
✓ Standard Render Pipeline 2019.4+
✓ Universal Render Pipeline 7 - 12+
The Polygonal Shaders Module has integration with the following 3rd party tools:
✓ Amplify Shader Editor - Full shader editing support
✓ GPU Instancer - Instanced Indirect support
✓ Nature Renderer - Procedural Instancing support
✓ Instant Renderer - Procedural Instancing support
✓ Vegetation Studio - Instanced Indirect support
✓ Vegetation Studio Pro - Instanced Indirect support
The Polygonal Shaders Module supports the following add-ons:
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Terrain Elements Module
○ Features
✓ The Vegetation Engine systems supported: Motion, Seasons, Overlay, Wetness
✓ The Vegetation Engine elements supported: Colors, Overlay, Motion Interaction, Motion Direction, Motion Flow, Wind Power, Size Control
✓ Gradient Colors Tinting
✓ Camera Distance Fade
✓ Size Fade Settings
✓ Amplify Shader Editor support
✓ Zero global keywords used
✓ Demo scene and low poly assets included
○ Limitations
🞫 Shader Model 4.0+ capable devices are required (Desktop / High-End Mobile)
🞫 Scalable Ambient Obscurance is not supported in Forward Rendering
🞫 Beta and Alpha Unity versions are not officially supported
○ Disclaimer
⚑ The Polygonal shaders have features like snow, wetness, size fade, colors, and vertex elements support always enabled! They can be further optimized using the Amplify Base Function, by disabling the features you don't need, or by using the Simple Lit shading!
○ More Assets
✓ The Vegetation Engine • Unified wind shaders for any vegetation
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Terrain Elements Module
✓ The Vegetation Engine • Terrain Details Module
✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR
✓ Polyverse Skies • Low poly skybox shaders
✓ Free Skybox Shader • Cubemap extended shader
Price $20.00
Thatched houses constructor by Cattleya
Low poly hand painted constructor for creation medieval thratched roof houses. Added 5 custom houses ready for mobile games
- .fbx format
- 4000 polys in biggest house
- 5 models of houses, shelter, fence
- texture: diffuse map 1024px in .png format
- 20 parts set for creating new houses: roof, wall, fence, door, window and others
If you have any troubles be free to write me
Price $15.00
Alien Mini 01 GHS by GHS studio
Low-poly models of the characters - Alien Mini 01 GHS
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
The character does not have animations, but it has a standard rigg that works with Unity Humanoid.
The package includes three characters: Dark Lord GHS, Krot GHS, Alien GHS.
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emissive
all texture 4096-4096 size
all Verts: 86237
Price $15.00
Mutant Pack 1 GHS by GHS studio
Low-poly models of the characters - Mutant Pack 1 GHS
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
The character does not have animations, but it has a standard rigg that works with Unity Humanoid.
The package includes three characters: Mutant 01 GHS, Mutant 02 GHS, Mutant 03 GHS.
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emissive
all texture 4096-4096 size
all Verts: 57779
Price $15.00
Mutant 03 GHS by GHS studio
Low-poly model of the character Mutant 03 GHS
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
The character does not have animations, but it has a standard rigg that works with Unity Humanoid.
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emissive
all texture 4096-4096 size
Verts: 23558
Price $6.00
Mutant 02 GHS by GHS studio
Low-poly model of the character Mutant 02 GHS
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
The character does not have animations, but it has a standard rigg that works with Unity Humanoid.
PBR textures.
-Albedo
-AO
-Metallic
-Normal
all texture 4096-4096 size
Verts: 16318
Price $6.00
Mutant 01 GHS by GHS studio
Low-poly model of the character Mutant 01 GHS
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
The character does not have animations, but it has a standard rigg that works with Unity Humanoid.
PBR textures.
-Albedo
-AO
-Metallic
-Normal
all texture 4096-4096 size
Verts: 17903
Price $6.00
Furniture_group by Nicu_Tepes_Vulpe
Number of textures: 77
Texture dimensions: 2048x2048
Polygon count: 96225
Minimum polygon count: 96225
Maximum polygon count: 96225
Number of meshes/prefabs: 1/11
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon of a furniture group 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other.
Price $10.00
