Charged Up Electronica by Jack Barton Music
Number of audio files: 20
File Types: .wav
Sample Rate: 44100 kHz
Bit Depth: 24 bit
Loopable: Yes
Stereo: Yes
Charge up your next video game with these high-energy electronic music tracks. Featuring hybrid chiptunes, burnin' synth solos, groovy beats, and more awesomeness!
This pack includes 10 loopable tracks along with 10 additional short loops and stingers. All of these tracks are perfect for platformers, action games, and other projects. All tracks are royalty-free and available for use in your next game project.
TRACK LIST:
- Chasing the Stars
- Jammit
- Electric Playground
- Rough n' Tumble Rumble
- Journey to Infinity
- Brain Storm
- Music for the Soul
- Upping the Ante
- Factory
- Never Mind How Long
- Plus 10 Additional Short Loops and Stingers
Music by Jack Barton (www.bluegroveaudio.com)
Price $9.99
Fantasy Game Music by Chris Paterson Composer
Audio File Type - Wav
Sample rate - 44.1 KHz
Bit Depth - 16bit
Loopable - Yes
Additional. - Stereo
This Music Pack contains 20 tracks great for use in Fantasy, RPG or Adventure games.
The tracks are mainly orchestral with some electronic elements.
Price $19.99
Sci-Fi Weapons Pack 1 by David Dumais Audio
Total Audio Files: 1196
Total Minutes of Audio: 28minutes 25seconds
Format: 96k kHz & 24 bit
Does the audio Loop? NO
Number of Sound FX: 1196
Target Platform: All
Documentation Included: Asset list only (see link above)
Important/Additional Notes: No
Additional: Stereo format
Get a complete arsenal of original sci-fi weapon sound effects for your game with Sci-Fi Weapons Pack 1. All sounds are drag-and-drop ready for your project. Every audio file is easily searchable as they were meticulously organized into categories to make it easy to find the perfect sound for your project. Make your selection from over 100 designed weapons that include 5+ shot variations so that your weapons never sound the same.
Discover sounds perfect for your futuristic shooter game including reload, mech, shots, power-ups, and power-downs among other characterful sound effects. Professionally recorded and designed, these sounds are a must-have to bring your game that polish you are looking for.
Discover:
- 1000+ sound effects that you can import directly into your project
- High tech weapon mechanics, designed sci-fi reloads, and hundreds of weapon shots
- Various weapon shot types including warped, shotgun, heavy, laser, blaster, small, among others
- Multiple variations of 100+ weapons for added diversity in sound
- Over 900MB of HQ audio content all recorded and designed at 96k 24bit
- Easily and quickly find sounds with richly embedded metadata (Basehead)
Included in this pack:
- Weapon Reloads (103 files)
- Single Weapon Shots (95 files)
- Weapon Shots with Variations (526 files)
- Weapon Mech (255 files)
- Sci-Fi Passbys (21 files)
- Power Up/Down (75 files)
- Bonus Content (121 files)
Find the complete asset list HERE
Price $69.99
Cursed Wizard B by Tokiyoshi Takaya
* 3996 triangles, 1 mesh.
* Rigged Humanoid.
* 18 animations: airborne, attack, damage, dead, die, down, downdead, fall, idle, run, skill, skill 2 end, skill 2 loop, skill 2 start, spawn, stand, stun, walk.
* 2K PBR textures: albedo, normal, metallic.
* Animations inside FBX file.
Price $15.00
Skeleton Horse § Horses by Mea Aurelie
- 1 mesh.
- 10694 triangles.
- 7293 vertices.
- Rigged.
- 14 animations: idle, idle left loop, idle left start, idle right loop, idle right start, jump land, run back, run forward, run forward stop, run jump land, run jump loop, run jump up, special, walk forward.
- PBR: diffuse, normal, metal (2048x2048).
Price $15.00
Poison Horse § Horses by Mea Aurelie
- 1 mesh.
- 10694 triangles.
- 7293 vertices.
- Rigged.
- 14 animations: idle, idle left loop, idle left start, idle right loop, idle right start, jump land, run back, run forward, run forward stop, run jump land, run jump loop, run jump up, special, walk forward.
- PBR: diffuse, normal, metal (2048x2048).
Price $15.00
Low Poly Exteriors Worlds by Mnostva
20 tiles prefabs + 380 objects prefabs
774 k triangles
Whole set has 20 color textures (2048/1024/512/256/128px) and 21 materials.
Low Poly Exterior Worlds Set is ready to be used for games, rendering and advertising.
20 tiles prefabs + 380 objects prefabs
380 unique objects: buildings / trees / grass / flowers / stones / huts / cars / bases and much more!
You can easily create any map that suits you by simply connecting the tiles. You can scale the objects/models to the size you need.
Technical details:
- Tiles:
Vertex: 449 k
Faces: 424 k
Tris: 774 k
- Interiors:
Vertex: 313 k
Faces: 296 k
Tris: 533 k
Whole set has 20 color textures (2048/1024/512/256/128px) and 21 materials.
The original concept was used to create models.
Feel free to download it and leave your reviews, comments and likes. This will help us create more products for you :)
Price $64.90
Ceratosaurus - 82 Animations - Real Dinosaur Series by Trextor15
Polygons = 30386
Vertex = 30524
Tris = 60960
- Skin Pack : 5 different skin colors
-Textures PBR - unity-
20 items Format:
PNG Resolution: 8192x8192 - 2048x2048 px
- You need to install advanced material for Subsurface. With standard material, the dinosaur may not look very realistic.
-. Walking, run, speed run, backward, ambush, idle, sit, stand up, sleep, roar, attack, death, Drinking Water, Eating, sniffing, attack while standing, roar ,leg broken, death, die, get hit, sitting, awaiking
-Texture Types- PBR- UNITY
-AlbedoTransparency
-Normal
-MetallicSmoothness
- Model is scaled correctly 8 m
- PBR Shader.
- File complete -
-.fbx (multi format)
- Textures - .png
- 8192x8192 - 2048x2048 px
- .Your positive feedback is very important to me and i take course with them. So my future works are always will based on previous feedbacks. Also most voted themes always in front of my future plans. So i will produce more models in most voted themes.Thank you.
Price $59.99
Illusion GHS by GHS studio
Low-poly model of the character Illusion GHS
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
The character does not have animations, but it has a standard rigg that works with Unity Humanoid.
PBR textures.
-Albedo
-AO
-Metallic
-Normal
all texture 4096-4096 size
Verts: 14539
Price $6.00
Pool It by Patrick Fischer
Welcome to Pool It, the easiest solution for implementing pooling in any project!
Pooling is a system that helps you not to generate garbage when creating game objects. Each time an object is created and later destroyed, memory is freed the next time the garbage collector is called. If too much garbage is created at once, the garbage collector will take longer to free the memory. This leads to lag spikes, or short freeze frames.
To minimize the load of the garbage collector, one can use pooling. This creates a lot of garbage at the beginning, but no more over the legal game.
Pool It allows you to do that with very minimal effort!
List of Features:
- Object Pooling
- Preloading in Editor
- Preloading at Start of the Game
- Object Limitations
- Buffering when expanding the pool
- DontDestroyOnLoad handling
- Event based Pool Spawner
- Event based Pool Destroyer
- 2 sample game scenes
- 5 feature scenes
You have problems?
Price $19.95
Rewards & Loots - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 229
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Do Sound FX loop: (Yes/No) No
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: The recorder used for the sounds is the H4N pro, and the image is distributed free of charge for commercial use by pixabay.
Hello Dev!
Variety
When you buy this pack you automatically get more than 200 high quality files related to rewards/Loots/level-Up/Finding items, and several other sound effects to use in your game, I'm sure this pack will be useful to you in some way.
More than one layer
It has 40 folders that you can see in the video and in the documentation, and inside these folders you get the complete sound effect and its layers, so for example, the "Open_Chest" folder will have the sound of the reward, and the chest opening both together and separate, so you can at another time use the chest sound for another occasion, and the reward sound for another event. If you prefer.
Don't stick to the name
It's important to remember that I named the files after the visual reference when I created them, but you can easily use a sound to find an item, level up, fit better with your animation, the names are just for organization.
Another possibilites
I believe this pack can also be used for other actions such as / User interface / Small spells / Speech confirmation / Opening chests / doors / windows / due to the fact that you receive multiple files.
Helping each other
And by investing in this package you take all that, and it helps me to continue creating quality sound effects for the community! :)
- Break_Jar_01
- Break_Jar_02
- Break_Wood_Object_01
- Deliver_Quest_01
- Find_Card_01
- Find_Crystal_01
- Find_Epic_Item_01
- Find_Epic_Item_02
- Find_Gel_01
- Find_Item_01
- Find_Item_02
- Find_Item_03
- Find_Item_04
- Find_Item_05
- Find_Magic_Item_01
- Find_Potion_01
- Found_Money_01
- Found_Money_02
- Found_Money_03
- Found_Sword_01
- Grab_item_01
- Grab_Item_02
- Grab_Item_03
- Join_The_Party_01
- Level_Up_01
- Lost_Item_Bonus_01
- Magical_Loot_01
- Magical_Loot_02
- Magical_Loot_03
- Magical_Loot_04
- Open_Cabinet_Door_01
- Open_Chest_01
- Open_Chest_02
- Open_Chest_03
- Open_Chest_04
- Open_Chest_05
- Pick_Item_01
- Receive_Item_01
- Receive_Item_02
- Upgrade_Item_01
Price $19.99
Basic Run Walk Movement animation package by tomoplace
Rigging: Yes
Animation count: 37
Animation type list: fbx
motion capture
This asset is composed of various 37 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
NAS_idle
NAS_idlewalk
NAS_walk_loop
NAS_walk_walkidle
NAS_idlewalkR90
NAS_walkR90_loop
NAS_walkR90_walkidle
NAS_idlewalkL90
NAS_walkL90_loop
NAS_walkL90_walkidle
NAS_idlewalkB
NAS_walkB_loop
NAS_walkB_walkidle
NAS_idlewalkFast
NAS_walkFast_loop
NAS_walkFast_walkFastidle
NAS_idlewalkFastR90
NAS_walkFastR90_loop
NAS_walkFastR90_walkFastidle
NAS_idlewalkFastL90
NAS_walkFastL90_loop
NAS_walkFastL90_walkFastidle
NAS_idlewalkFastB
NAS_walkFastB_loop
NAS_walkFastB_walkFastidle
NAS_idlerun
NAS_run_loop
NAS_run_runidle
NAS_idlerunR90
NAS_runR90_loop
NAS_runR90_runidle
NAS_idlerunL90
NAS_runL90_loop
NAS_runL90_runidle
NAS_idlerunB
NAS_runB_loop
NAS_runB_runidle
Price $14.99
Saka GHS by GHS studio
Low-poly model of the character Saka GHS
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
The character does not have animations, but it has a standard rigg that works with Unity Humanoid.
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emissive
all texture 4096-4096 size
Verts: 34744
Price $6.00
Player Prefs Enhanced by DTT
Quality
- All code is extensively and clearly commented
- Runtime code is unit tested
- Contains an extensive PDF with documentation, including code samples to help you on your way.
Compatibility
Tested and verified from Unity 2019.2.17f1 onwards on:
- iOS
- Android
- WebGL
- Windows
- MacOS
Player Prefs Enhanced expands on the Unity PlayerPrefs functionality and provides a powerful editor to view/edit/delete the PlayerPrefs in your project without having to write any code. Use our exisiting framework to encrypt your PlayerPrefs and prevent cheating in your project and use the wide selection of available data types to expand and simplify your PlayerPrefs usage.
Features
- Makes it easier to work with PlayerPrefs.
- Set and get PlayerPrefs of any supported data type with the same functions, SetPlayerPref and GetPlayerPref.
- Player Prefs Enhanced supports all of Unity's PlayerPrefs functionality.
- All of the following data types are supported: String, Int, Float, Double, Bool, Long, Vector2, Vector3, Vector4, Quaternion, Color and Serializable classes.
- Optionally you can encrypt PlayerPrefs with the highest AES encryption method. You can also disable encryption, the choice is yours.
- Implement the 'Encryptor' interface if you want to implement additional encryption methods.
- Easy to use PlayerPref manager for your projects.
- A powerful editor rich in functionallity is provided: Add/Edit/Remove PlayerPrefs directly from the editor, no code needed.
- Filter and sorting options to quickly find the value you're looking for.
- The PlayerPrefs editor is supported in both Windows and MacOS.
- PlayerPrefs functionality is optimized but not exclusive to mobile, and is fully tested for Android/iOS/Windows/WebGL platforms.
More assets by DTT
- Connection Status
- Coroutine Management
- Inspector Attributes
- Managed Singletons
- Analytics Standardization
- Serializable Types
- Screen Rotation Management
- Analytics A/B
For a full list of all our assets, please visit our publisher page.
A question or suggestion? We would love to hear from you.
We are actively developing this asset, with many future updates and extensions already planned. We are eager to include feedback from our users in future updates, be they ‘quality of life’ improvements, new features, or bug fixes.
If you have any questions regarding the use of this asset (before or after purchasing it), always feel free to contact us at: unity-support@d-tt.nl.
(We typically respond within 1-2 business days)
Reviews and ratings are very much appreciated, as they help us to be found and to improve our assets.
Price $17.99
RoarZavr by PricklyEwzik
additional bones: tongue, jaw, tail, tail.001, tail.002, tail.003, tail.004, tail.005, tail.006;
Animated: No;
Vertex counts of characters: body 32211, pitek's clothes 7465, pitek's halberd 2562, pirate without a leg 30774, pirate without a leg and without an arm 29620, pirate's wood foot 4353, pirate's hook 1946, pirate's dress 6651, pirate's eye bandage 360, pirate's cocked hat 857, pirate's anchor 4767
Number of Materials: 34;
Number of Textures: 111;
Texture Resolutions: body 4096x4096; pitek's Dress 2048x2048, pitek's halberd 1024x1024; pirate's dress 2048x2048; pirate's anchor 1024x1024; wood foot 2048x2048; hook 1024x1024; eye's bandage 512x512; cocked hat 1024x1024;
Proect build-in pipline, but include textures for HDRP an URP.
His name is Roar. He's from the Dinopithecus race.
Price $24.99
Tempust Script by Tempust Games
Features:
- 15 scripting commands to perform actions at runtime such as moving game objects, displaying dialogue, giving items, and playing sounds.
- Organize commands into blocks and regions to alter script execution based on save flags and player choices.
- All command functionality is centralized in one class with virtual methods. Override these in a custom manager class to easily change or add functionality.
- GameStateManager class keeps track of all flags between scenes, and saves data with a single method call.
Supported OS: Windows, Mac, Linux
Documentation: https://www.tempustgames.com/tempustscript/
Tempust Script is a custom scripting language for Unity, designed to make creating conversations and short cutscenes easy.
- It is a dialogue system, allowing the simple creation of conversations and branching paths. The asset comes packed with a functioning text box prefab.
- It is a save system, designed to keep track of boolean flags between scenes, then write them to encrypted files.
- It is customizable, making it adaptable to many types of projects and compatible with several other large assets.
Demo Project Available!
Download a build of the demo scene: tempustgames.itch.io/tempust-script
Documentation: https://www.tempustgames.com/tempustscript/
Add Life to a Project
Tempust Script makes it easy to bring life to projects by making scenes objects more dynamic and interactive.
Write .tmpst files, compile them from the Unity Editor, then drag-and-drop them into a ScriptHolder component. It's easy to set up and use, and saves hours of complex coding.
Features
- Dialogue features allow for easy creation of dialogue trees.
- Flag-based save system allows objects to save data between scenes and game sessions.
- VSIX extension package for Visual Studio Code provides syntax highlighting for .tmpst files.
- Included text box supports speaker label, question box, and character portraits.
- Several scripting commands to perform actions at runtime such as moving game objects, displaying dialogue, giving items, and playing sounds.
- Prefab included to getting started as easy as possible.
Future Updates
- Many additional features are planned for future updates. While major updates may increase the price of the asset, once purchased all updates will be available free of charge.
Price $24.99
2D Rectangle Environment by Karol Urban
The bundle contains city, forest, jungle, dark land and winter land elements. It also includes home furnishings, a castle and a forge.
Pack includes:
-240 ground tiles, sprite size 3840 x 2304. Single tile size is 192 x 192. Grass, forest and jungle element, pavement, rugs, water, swamp and gorge.
-210 small object, sprite size 3840 x 3168. Single tile size is 192 x 288. Furniture, trunk, doors, street lamp, bush adn walls.
-100 medium object, sprite size 2880 x 3840. Single tile size is 288 x 384. Well, doors, furniture, bridges, ruin, obelisk, mountains and trees.
-50 big object, sprite size 4800 x 1536. Single tile size is 480 x 288, 288 x 480 and 384 x 192. Bridges and tables.
Contact and support: karolurban94@gmail.com
Price $14.99
Laser System for Unity by Agoston_R
Particle systems: Yes
Meshes: Yes
UV unwrap: Yes
Blend files: Yes
Textures: Yes
Shaders for models: Yes, Shader Graph
Rigging: No
Color texture size: 4K
Normal map size: 8K where highly detailed, 4K otherwise
Material setup: PBR metallic workflow, mask-based
Link to public docs: https://github.com/agostonr/Laser-system
Supported platforms: any platforms that run Shader Graph and either URP or HDRP.
Supported OS: any OS that can run Unity and Shader Graph.
Features: see description or the online documentation.
The package is particularly suited for puzzle games, or games with puzzle elements inside them. It offers the following:
- Customizable shaders for the laser beam (intensity, mist intensity or opacity and speed) and particle effects
- Mask-based shaders for the props, consisting of a primary colour, a secondary colour, an accent colour for paints and dirt - change these colours at your convenience to suit your project's colour sceheme
- Meshes, code, event system, particle systems and textures all included as prefabs, ready to use
- You don't have to use the included models or particle systems if you have something else in mind. The logic of the system is only responsible for the raycasts and notifications and is loosely coupled to the handling of particle systems and the laser beam
- A complete event system with pre-written queries that notify your scripts what happens to any laser actor in the scene. Find a Laser Receiver that needs to be activated to complete your puzzle, subscribe to its message and write your logic that handles a completed level in minutes.
- Automated tests cover the major part of the functionality. If you need to modify the system but want to preserve the existing functionality clicking a button is enough to let these tests run and spare you the trouble of manual testing
- Thorough and detailed documentation that cover the design decisions for the logic and the body of the shaders. If you're new to unity and want to learn, this asset is a great tool for it.
- A complete scripting reference in html (on project's website) or pdf from latex to help you make sense of the code
- Easy to extend parts of the logic to create your own laser actors that suit your game
- Optimized to not waste resources, the code's performance linearly scales with the number of active laser emitters in the scene and the rest of the actors do not run any loops. The emitters use caching to avoid repeated caculations and their update frequency is customizable.
Price $37.00
MetaPack by Synaptic Response
Prefabs (HDRP and Standard Versions Included):
Board 1
Board 2
Bucket (White)
Bucket (Green)
Bucket (Yellow)
Pallet
Traffic Cone
Model Polygon Count:
Board 1: 6
Board 2: 16
Bucket: 3722
Pallet: [LOD0] 2140 / [LOD1] 60
Traffic Cone: [LOD0] 2654 / [LOD1] 1514
Texture / Material Details:
Material Types: HDRP and Standard (both versions for each asset included)
Texture Types: Albedo/Base Map, Mask Map, Normal Map, Metallic Smoothness, Occlusion
Texture Resolution: 2k (bucket textures 1k)
Collection of five unique, custom game assets for use with both the HDRP and built-in render pipelines:
- Board 1
- Board 2
- Pallet
- Traffic Cone
- Bucket (White/Green/Yellow)
Models come with both HDRP and Standard material versions so that they can be used with either project type. The pallet and traffic cone models come with two levels of LOD. All textures are 2k with the exception of the bucket color variation textures which are 1k.
Price $4.99
