Pirate props / 28+ Assets by PackDev
Price $19.99
Medieval Modular Village / 66+ Assets by PackDev
Price $19.99
Stylized Tavern / 51+ Assets by PackDev
Price $19.99
Game Movement - Characters, Ladders & Vehicles by Intuitive Gaming Solutions
Tested on Unity 2020.3.30f1 and Unity 2021.3.1f1
Supports both Legacy UnityEngine.Input and the new Input System.
If any problems are experienced on Unity 2019 to the latest version please contact intuitivegamingsolutions@gmail.com for support.
Sick of Unity's plain old CharacterController? Want AAA game movement options without the headache? Game Movement to the rescue! This asset features a highly extensible movement base that gathers inputs from an input driver which gathers inputs from either the legacy or new Unity input system (or even a custom input driver coded by you!) and passes it to an active 'mover' allowing for movement inputs to be handled uniquely based on your character's situation.
New input system? Old input system? Custom input system? This asset supports them all!
Want to drive a vehicle? Simple! Push a VehicleMover onto the movement controller's stack and you're driving.
Don't feel like coding ladders? No problem, this asset includes a powerful LadderMover and ladders in the demo scene showing both ladders and monkey bars!
Moving platforms? Sliding on slopes? Physics interactions? Anti-gravity? Crouching? Double Jumps? Tripple jumps? Stamina? This asset has it all. Don't waste your time implementing these features yourself when the provided CharacterMover provides easy-to-use, extensible, and customizable implementations of all these features. Features like slope sliding and physics interactions provide tags and components to override behaviors for specific objects.
Realistic physics interactions. The asset's CharacterMover allows the developer to control the extent to which the character interacts with the environment from the downwards force they apply on RIgidbodies to their ability to push Rigidbodies in the world or walk up steep slopes. The powerful pushing system lets you control exactly what the player can and can't push in the world!
Advanced pushing. The character's push strength determines how massive of Rigidbodies they may push. If enabled masses will combine as the character pushes objects with a CharacterMoverCompoundMass component attached into other Rigidbodies. The player's push angle also scales pushing power if this setting is enabled.
Not enough? Implement your own IMover type to handle gathered movement inputs in your own unique way, or suggest Movers you want to see to us add and we may just implement them! For example, we plan on adding a SwimMover in the near future. Simply pushing your custom IMover onto the movement controller's movement stack will make your custom mover take over controls of the character.
Quick setup!
A simple character can be made by adding as few as 3 components:
- InputGatherer - on character prefab.
- MovementController - on character prefab.
- CharacterMover - on character prefab.
A character that can drive vehicles? Just add 3 more.
- VehicleMover - on character prefab.
- VehicleUser - provides public methods to enter a vehicle.
- Vehicle - on vehicle prefab.
Ladders? Just 3 more.
- LadderMover - on character prefab.
- LadderUser - on character prefab.
- Ladder - on ladder prefab.
The demo scene has fully-functional examples.
Love Unity Editor Events? We do too. This asset provides events for everything, both UnityEvent style and relevant C# delegate event style where parameters may be modified. Like all of our assets, GameMovement is extremely coder-friendly.
Want to add visual or audio effects? GameMovement gives the user access to a comprehensive list of editor events that cover all events you could possibly want an action to occur on. Using these you can add effects for jumping, sliding, falling, multi/double jumping, sprinting, crouching, uncrouching, and likely any other movement-related event you could imagine.
Customizable MovementController. Making a networked game? Implement your own simple IMovementController interface in just a few lines of code to take over input simulations and simulate inputs at whatever tickrate you need.
Why waste your time? implementing movement yourself when you can get this complete solution for as little as many people earn in 1 hour of work.
Well documented. comes with a demo scene, hand-written documentation, and a generated API reference.
Highly customizable. FPS game? No problem change the referenced 'Move Relative To Transform' in the CharacterMover to your FPS camera and you're done. Want to make a side-scroller? Simple, just unbind movement inputs on the axis you don't need.
And more! This asset also comes with a 'PathMove' system that allows a user to set up waypoints and have a Transform or Rigidbody follow them in a variety of ways.
FAQ
Q: How can I upgrade to Unity's new input system?
- This will take care of itself however you may want to upgrade the provided demo.
- To upgrade the provided demo to the new Unity "Input System" once you've upgraded your project to include Unity's "Input System" package simply double click 'Package_NewInputSystem.unitypackage' and import it, this will overwrite relevant demo prefabs with versions that use the InputSystemInputGatherer.
Q: How can I suggest new Mover implementations?
- The package currently contains a CharacterMover, LadderMover, and VehicleMover. To suggest a new implementation email your suggestion to intuitivegamingsolutions@gmail.com
Other Assets:
Editor Physics Simulator - Simulate and record physics in the editor.
Editor Animation Freezer - Freeze Animators at a specific frame in an animation.
Console Commands & UI - Console commands & UII panels for Unity.
Documentation:
Price $50.00
Shooting range / 34+ Assets by PackDev
Price $19.99
Physical Grass by AlexsamStudio
Physical Grass is an asset with customizable physical interactive grass.
Adjust the wind that shakes the grass.
Set up a source that crushes the grass.
Use textures from the asset to change the appearance of grass or make the movement of the wind even more interesting and varied.
The standard render pipeline is supported.
You can write in alexsampublic@outlook.com for questions.
Price $10.00
Casual Voices Bundle by BABAKA
Audio file types: wav
Sample rate: 44100
Bit depth: 24
Loopable: No
Additional: Mono
This bundle includes various voice sounds of 5 fantasy characters from 5 different asset packs: Great for casual games, match 3, puzzles, children and educational projects.
Included Characters:
- Witch
- Gnome
- Slime
- Princess
- Troll
Features:
- 1150 high-quality wav files
- 20+ types of sounds
- Contains variations of different emotions, movement and interaction sounds
- All sounds are edited, processed, mastered and ready-to-use
- Sounds are not tied to a specific language
- Ideal for any kind of mobile and indie games
Sound Types:
- Deaths
- Damages
- Hits
- Jumps
- Loose
- Wins
- Talks
- No
- Angry
- Questions
- Cry
- Cough
- Laughs
- Wonder
- Sleep
- Sneeze
- Breath
- Sing
This pack will have constant free updates with new music and sound effects in the future!
Price $34.99
Cemetery Statue - Sleeping Angel by Nemo Nemo Game
This is a beautiful cemetery statue model.
Support URP, HDRP, LWRP, Build-in Render Pipeline
My project is submitted using URP. If you are not using URP, you need to manually reset the shader of the model to avoid it being pink.
Main Features:
1. 1 role, 1 prefab.
2. Support multiple platforms, including Windows, Android, IOS, etc.
3. There is a demo scene in the package to show the model.
4. Texture resolution: 2048*2048.
5. Texture type: default.
6. Contains 7 already adjusted materials.
Contact Us
If you want more beautiful models, please feel free to contact us.
E-mail: nemonemogame@163.com
Price $15.00
GTS - Glyph Terrain Shader by Procedural Worlds
LATEST NEWS ------------------------------------------------
- Check Canopy for news, support, tutorials & free stamps.
- Special deal: Get our World Building Bundle for 20% off !!
- Need help with your game, sim, or metaverse? Contact us.
----------------------------------------------------------------
Upgrade to GTS for amazing, realistic terrains!
Unity terrains can be difficult to texture and light, and they often look flat and unrealistic. Other terrain shaders are either too complex or not adjustable in real-time. GTS is the perfect solution. Our shader is easy to use, yet provides amazing results.
How it works.
1. Create and texture your terrain.
2. Open up the GTS window apply a GTS profile to your terrain.
3. Edit your profile and see your terrain update in real time.
Main Features.
- Detail injection - add detail to break up tiling and add interest
- Geo injection - add sedimentary formation on selected textures
- Height blending - blend textures together based on their relative height
- Snow injection - add snow to your terrain, integrated with Gaia
- Tesselation - make your rocks pop with tesselation (HDRP only)
- Texture variation - add visual interest into your terrain render
- Stochastic variation - remove texture tileing with stochastic variation
- Triplanar cliffs - preserve texture detail on vertical surfaces
- Mesh support - run GTS on pure mesh based terrains
- Low poly support - works great with low poly terrains
- API/runtime support - change render settings at runtime.
NOTE: For mesh support you must first configure GTS on a Unity terrain, and then convert that terrain to a mesh terrain. Gaia has a handy feature to do this, and mesh terrains are usually quite a lot faster than unity terrain.
Integrated Snow & Weather Support.
GTS is nicely integrated into Gaia and our new HDRP Time of Day system. Changing weather now works seamlessly across all Procedural Worlds tools... from terrain to grass to trees, rocks, snow and rain!
Full Pipeline Support.
GTS works in builtin, URP and HDRP.
Need help or want to know more?
About Procedural Worlds:
At Procedural Worlds our mission is to empower people to create, automate and navigate worlds. Our products are easy to use, nicely integrated and well supported.
We service indies, professionals and enterprise with our tools, and deliver custom projects for studios, enterprise and government. Our special power is that we have both a deep procedural technology stack, and an amazing team of experts, and we leverage this unique combination to create applications, games, sims, mapping and mmo / metaverse experiences at a fraction of the typical time and cost. Check out our gallery, and then contact us.
We are a Unity Partner, Intel Partner, and have been a top asset store publisher since we first launched Gaia in 2015. Our reviews over this time speak for themselves.
Our Products:
Bundles
World Building Bundle - 2021 Edition - Get another 20% off our most popular tools with this awesome bundle. It includes Gaia Pro 2021, Gena Pro, Ambient Sounds, Pegasus and SECTR 2019.
Tools
Gaia Pro 2021 - Gaia 2 is an introductory version of Gaia Pro. Gaia 2 expands on the original Gaia 1 with multi terrain and biome support.
GeNa Pro - GeNa Pro os the big brother of GeNa 2. It is a complete re-write, and includes all of the capability of GeNa 2 plus the ability to create splines, rivers, roads and villages and to shape and fill your terrain with rocks, trees grasses and more.
SECTR Complete 2019 - A suite of performance-enhancing tools that enable open world streaming, massive mobile games and includes the latest techniques in audio occlusion and propagation.
Ambient Sounds - A tool that creates interactive soundscapes that also comes with professionally composed sound effects and music library.
Pegasus - A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your NPCs and animals!
Stamp Packs
As the intentor of the stamp concept, and obsessive landscape creators, we know a thing or two about stamps. Check out our Stamp Packs for a range of landscapes that work with Unity, our tools, and anyother tool that supports the stamp concept.
Game Ready Levels
If you have our tools, and would like some optimised levels to build your game around, or learn from then check out our Game Ready Levels.
Micro Biomes
Micro Biomes are small biomes that are designed to be mixed and matched to create more interesting environments with Gaia Pro 2021 and GeNa Pro.
Procedural Spawner Packs
We take some of the best modular assets in the store and make it easy for you to use them in your scene with Gaia Pro and GeNa Pro and our Procedural Spawner Packs. Bring your artistic vision to life and procedurally create in minutes what would take weeks or months by hand!
Upgrade Policy:
Every year as we further develop our products we may charge an upgrade fee of 20-50% of the full purchase price for the next major release of our software. Our updates are done in sync with the yearly Unity release cycle i.e. 2020, 2021, 2022 etc.
You are not obliged to upgrade to newer versions of our products and your product will continue to work on the Unity release it was targeted at, however, old versions of our products will not be supported on new versions of Unity.
Upgrades support the team so that we can continue to support our products and you.
Price $79.99
Scary monster bat by Vovichino
Number of textures 16
Texture dimensions 4096
Maximum polygon count 9 830
Number of meshes/prefabs 5
Rigging: Yes
Animation count 20
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Low-poly model of the character monster_bat.
Suitable for games of different gernes: RPG, strategy, first-person shooter, etc.
Three uv set 4096x4096 (down to 1024x1024).
Five skins.
11 materials
16 texture maps
The model contains 20 animations:
attack(x5)
walking(x1)
walk back(x1)
running(x2)
strafe LR(x2)
idle(x3)
get hit(x2)
death(x2)
jump(x1)
call(x1)
Character :
faces: 9 830
verts: 9 915
tris: 19 622
Price $20.00
Car Interior Sound Effects Pack by Stormwave Audio
Audio file types: WAV
Sample rate: 44.1kHz
Bit depth: 16bit
Channels: Stereo
Loopable: Yes
A set of 119 recordings of an interior of a premium 2012 Opel Insignia car with a 2.0 diesel engine.
This pack includes sounds of interior recorded from various perspectives while driving as well as dashboard, compratment, utility and control sounds.
File List:
Car Dashboard Button 1-14
Car Heater Blower Motor 1-2
Car Hood Slam 1-2
Car Interior Ashtray Compartment Close 1
Car Interior Ashtray Compartment Open 2
Car Interior Blower Motor Loop 1-9
Car Interior CD Player Eject 1-3
Car Interior CD Player Insert 1
Car Interior Gear Stick Change 1-3
Car Interior Gear Stick Neutral Wiggle 1-2
Car Interior Glove Box Close 1-2
Car Interior Glove Box Open 1-2
Car Interior Handbrake Engage 1
Car Interior Handbrake Release 1
Car Interior Intense Blower Motor Loop 1-6
Car Interior Lighter Slide In 1
Car Interior Putting Keys Into Ignition 1-3
Car Interior Removing Keys From Ignition 1-2
Car Interior Seat Adjustment 1-3
Car Interior Seat Adjustment Lever Pull 1
Car Interior Seat Slide 1-3
Car Interior Squeaky Door Handle Pull 1-2
Car Interior Weak Blower Motor Loop 1-4
Car Seatbelt Lock 1-3
Car Seatbelt Unlock 1-4
Car Seatbelt Unwind 1-5
Car Seatbelt Unwind and Lock 1
Car Wipers Interior Multiple 1-2
Car Wipers Interior Single 1-3
Electric Car Window 1-5
Folding Car Key Lock 1
Folding Car Key Unlock 1-4
Luxury Car Boot Interior Driving Loop 1-4
Luxury Car Boot Interior Fast Motorway Loop 1-3
Luxury Car Boot Interior Idle Loop 1-2
Luxury Car Boot Interior Uneven Road Loop 1
Luxury Car Interior Driving Loop 1-3
Luxury Car Interior Fast Motorway Loop 1-4
Luxury Car Interior Idle Loop 1
Luxury Car Interior Idle With Indicator Loop 1
Squeaky Car Seat 1-2
Price $7.99
3D Sign Models by Easy Game Studio
Introduction
This package contains a set of animated 3D arrow models, a 3D musical note model, a 3D punctuation model, and a 3D letter and number model.
Support URP, HDRP, LWRP, Build-in Render Pipeline
My project is submitted using URP. If you are not using URP, you need to manually reset the shader of the model to avoid it being pink.
Main Features:
1. Easy to integrate into your project, no need to write any shader and code.
2. Contains 26 upper case letter models.
3. Contains 26 lower case letter models.
4. Contains 10 Arabic number models.
5. Contains 15 Roman number models.
6. Contains 10 Chinese number models.
7. Contains 31 punctuation mark models.
8. Contains 36 note models.
9. Contains 19 different arrow animations.
10. Support Android, IOS, Windows,VR and other platforms.
11. Clear demo.
12. Good support.
Contact Us:
If you have any questions, please feel free to contact us.
E-mail: sgzxzj13@163.com
Price $24.99
Shapes Elements by FXMonster
● File Formats: transparent Png.
● Each frame dimension is 512*288 px.
● 30 FPS
● Works with any render pipelines
Features:
● Sprite animations work much better than any other shaders and particles due to memory capacity.
● Optimized for games.
● Pivot point set properly.
● No setup or plug-ins required.
● All materials, sprites and other parts of pack properly named.
● Demo Scene with all prefabs is included.
Supported platforms:
● Windows
● Web GL
● iOS
● Android
● Mac OS X
● Linux
How to use:
Simply drag and drop the “Shape Elements” prefab to your scene and use it.
(Prefab(s) located under
Asset > Shape Elements > 02 Prefabs).
Price $18.00
Bubbles Pack by FXMonster
● File Formats: transparent Png.
● Each frame dimension is 512*288 px.
● 30 FPS
● Works with any render pipelines
Features:
● Sprite animations work much better than any other shaders and particles due to memory capacity.
● Optimized for games.
● Pivot point set properly.
● No setup or plug-ins required.
● All materials, sprites and other parts of pack properly named.
● Demo Scene with all prefabs is included.
Supported platforms:
● Windows
● Web GL
● iOS
● Android
● Mac OS X
● Linux
How to use:
Simply drag and drop the “Bubbles Pack” prefab to your scene and use it.
(Prefab(s) located under
Asset > Bubbles Pack > 02 Prefabs).
Price $18.00
Electorch's Animals System by ElectorchStrauss
16 scripts
2 teleporter
1 water shader
2 types of movement Transform and Rigidbody
3 categories of animals Terran, Flyer, Aquarius
5 animals models with animations
- Fish (1584 polygons)
- Cat (1072 polygons)
- Butterfly (4266 polygons)
- Chicken (556 polygons)
- Mouse (332 polygons)
This asset uses the new input system package.
There's two way an object can move in a game. By transform (simply moving it's position) or by rigidbody (applying force to the velocity), the later one is much more "realistic" and smooth, but way harder to build. This is why this asset comes in handy.
There is 3 types of animals behaviour for now. Flyer, Terran and Aquarius.
I'll add more types later on.
Everything is customizable, speed, stamina, rotation speed. I try to keep everything as simple as it can be. My asset is suitable for any kind of games since those are just animals. Bring life to your game with my custom scripts. As I update the package, I will add animals food chain (eg; cat eat fish, mouse etc..), reproducing, sleeping and much more. I want to emulate real life animals.
Price $4.99
Color Switcher Full Game Template by Tillman
Functions:
- Player Controller
- Rotator Controller
- Scene System
- Music
- Post Processing
- Animated Menu
- Fully customizable
- Easy to create Levels Characters...
- monetization
It is completely customizable and it is for multiplatform. All systems and tools for such a game are in the package (see Technical Details). You can do anything you want with the package you can easily publish the game as it is or you can use it as a learning project or develop your own game.
Price $69.99
Basic Menu System by Alexander Cirac Antio
Are you tired of programming the main menus or your game interfaces, or don't you know how to do them? Do you want to do a lot of things but it takes you forever? Well, with this system you only have to dedicate 90% of your time to make your menus look cool, and the remaining 10% in placing things in the system. Or if you are an entrepreneur, save time and resources with this system since it will make it easier for your employees not to have to focus on programming menus and interfaces (according to what I offer you) and you will be able to make them focus on other tasks. My motto is; Easy, simple and fast.The version of this system is designed to support PC
More information
Content basic menu system
PDF Instruction ENG
PDF Instrucciones ESP
Demo
Contact support: alexander.cirac@gmail.com put in the subject < Support BM >
Price $5.00
Sci-Fi Icon Pack by Milk The Gull
Sci-Fi Icons Pack
This pack contains many Stylized Icons that come in a variety of colors. All share the same style and are for creating Sci-fi Themed Games.
What's Included - Over 700 Icons!
Icons (approximately 704 Icons)
• Armor (56 Total, 8 available in 7 different colors)
• Computers (56 Total, 8 available in 7 different colors)
• Drones (91 Total, 13 available in 7 different colors)
• Engines (56 Total, 8 available in 7 different colors)
• Harvesters (56 Total, 8 available in 7 different colors)
• Shields (35 Total, 5 available in 7 different colors)
• Storage (56 Total, 8 available in 7 different colors)
• Weapons (112 Total, 16 available in 7 different colors)
• Bonus Icons (186 Total)
• Legacy Items (49 Total, 7 available in 7 different colors)
• Misc (119 Total, 17 available in 7 different colors)
• Resources (18 Total, 9 with and without circle backdrops)
Textures
The textures are 256x256 size and PNG format.
Addition Information
There are no Meshes, Prefabs, Materials, or other file types included.
The Demo scene uses TextMeshPro for UI.
Price $29.99
Pixel Characters Imps by Ismartal
List and details of the sprites
Imp 1
(All cells size 160x160)
Imp1_Appear.png - 2720x160
Imp1_Attack1.png - 800x160
Imp1_Attack2.png - 800x160
Imp1_Attack3.png - 800x160
Imp1_Attack4.png - 960x160
Imp1_AttackDown.png - 800x160
Imp1_AttackUp.png - 800x160
Imp1_Blink.png - 1120x160
Imp1_Dash.png - 640x160
Imp1_Dead.png - 2880x160
Imp1_DoubleJump.png - 640x160
Imp1_DoubleJumpToFall.png - 1280x160
Imp1_Fall.png - 640x160
Imp1_Glide.png - 640x160
Imp1_Hit.png - 640x160
Imp1_Idle.png - 1120x160
Imp1_IdleToRun.png - 480x160
Imp1_IdleTurn.png - 480x160
Imp1_Landing.png - 480x160
Imp1_Raise.png - 640x160
Imp1_RaiseToFall.png - 480x160
Imp1_Run.png - 1280x160
Imp1_RunToIdle.png - 480x160
Imp1_RunTurn.png - 800x160
Imp1_TakeOff.png - 480x160
Imp1_VFX.png - 2400x160
Imp 2
(All cells size 160x160)
Imp2_Appear.png - 2720x160
Imp2_Attack1.png - 800x160
Imp2_Attack2.png - 800x160
Imp2_Attack3.png - 800x160
Imp2_Attack4.png - 960x160
Imp2_AttackDown.png - 1120x160
Imp2_AttackUp.png - 960x160
Imp2_Blink.png - 1120x160
Imp2_Dash.png - 1280x160
Imp2_Dead.png - 2560x160
Imp2_Fall.png - 640x160
Imp2_Hit.png - 640x160
Imp2_Idle.png - 1120x160
Imp2_IdleToRun.png - 480x160
Imp2_IdleTurn.png - 480x160
Imp2_Landing.png - 480x160
Imp2_Power.png - 3360x160
Imp2_Raise.png - 640x160
Imp2_Run.png - 960x160
Imp2_RunTurn.png - 800x160
Imp2_TakeOff.png - 480x160
Imp2_VFX.png - 2080x160
Imp 3
(All cells size 160x160)
Imp3_Appear.png - 2880x160
Imp3_Attack1.png - 800x160
Imp3_Attack2.png - 800x160
Imp3_Attack3.png - 1600x160
Imp3_Attack4.png - 960x160
Imp3_AttackDown.png - 800x160
Imp3_AttackUp.png - 1120x160
Imp3_Blink.png - 960x160
Imp3_Dash.png - 480x160
Imp3_Dead.png - 3200x160
Imp3_Fall.png - 640x160
Imp3_FireAttack.png - 800x160
Imp3_GroundAttack.png - 1440x160
Imp3_Hit.png - 640x160
Imp3_Idle.png - 960x160
Imp3_IdleToRun.png - 480x160
Imp3_Landing.png - 480x160
Imp3_Raise.png - 640x160
Imp3_RaiseToFall.png - 160x160
Imp3_Run.png - 1280x160
Imp3_RunTurn.png - 960x160
Imp3_TakeOff.png - 480x160
Imp3_VFX.png - 2880x160
Imp3_Fireball.png - 128x32, cell size 32x32
- 3 different characters with more than 20 animations each.
- Transition animations to smooth between animations.
- Various attack animations making it possible to perform combos.
- Directional attacks, from the side, up and down.
- Spawn and death animations combined with stunning visual effects.
- See the video for a sample of each animation in more detail.
Price $13.99
