Chinese New Year/Lunar New Year Town Low Poly by ChunHuan-Tech
The asset has been tested under Unity 2019.4 and onwards, using built-in pipelines
below are the details of the models/textures/materials and sample scenes:
Modles:
1. Bamboo
bamboo1 -1772 tris
bamboo2 -1212 tris
bamboo3 -1516 tris
2. Couplet
Couplet - 352 tris
3. Dragon
Dragon -14706 tris
4. Drum
Drum -1516 tris
5. Gate
Gate -5998 tris
6. Giftbox
Gift box1 -516 tris
Gift box2 -324 tris
Gift box3 -268 tris
Gift box4 -500 tris
7. House
Base -240tris
House -2812 tris
Door -340 tris
Window1 -564 tris
Window2 -242 tris
Window3 -102 tris
8. Lamppost
Lamppost -1892 tris
9. Paper fan
Paper fan -1892 tris
10. Paper lamp
lamp group -1332 tris
lamp type0 - 444 tris
lamp type1 - 540 tris
lamp type2 – 456 tris
lamp type3- 432 tris
11. Stage
chinese spring word - 1124 tris
chinese style ornament - 3500 tris
ornament base - 576 tris
stage- 472 tris
12. Stone lamp
Stone lamp - 844 tris
Animations
Dragon animator
Drangon fly animation
prefabs(tatol 37 prefabs)
bamboo Asset (3prefabs)
bamboos with firefly particle effect
dragon Asset (1prefabs)
rig dragon for animation
gate Asset (1prefabs)
tranditional Chinese style gate
gift box Asset (4prefabs)
4 different style gift box
house(Asset 3prefabs)
1 house model with two different window
lamppost(3prefabs)
lamppost with couplet
lamppost with lamp group (vertical)
lamppost with sigle lamp
paper lamp(14prefabs)
lamp group (vertical) 3 lamp
lamp group long 10 lamp
lamp group medium 7 lamp
lamp group 5 lamp
lamp type0
lamp type1 purple
lamp type1 R
lamp type1 RW
lamp type2 BF
lamp type2 R
lamp type2 W
lamp type3 G
lamp type3 R
lamp type3 Y
stage(7prefabs)
chinese spring word
chinese style ornament
drum
ornament base
paper fan
stage
stage set
stone lamp(1prefabs)
stone lamp with particle light
Textures
Banboo 1024×1024
Couplet 512×512
Dragon 1024×1024
Drum 512×512
gate 1024×1024
gift boxes 512×512
paper fan 512×512
paper lamp 512×512
stage 512×512
stone lamp 512×512
Terrain texture
Rock floor texture
Diffuse 1024×1024 Normal 1024×1024
Dirt
Diffuse 1024×1024 Normal 1024×1024
Grass
Diffuse 1024×1024 Normal 1024×1024
Material:
1. Bamboo
2. couplet
3. dragon
4. drum
5. gate
6. gift box
gift box1
gift box2
gift box3
gift box4
7. house
base
house
door and window
8. lamppost
9. paper fan
10. paper lamp
lamp type1 purple
lamp type1 RW
lamp type1 R
lamp type2 BF
lamp type2 RF
lamp type2 W
lamp type3 G
lamp type3 Y
lamp type3 R
11. sky
12. stage
chinese spring word
chinese style ornament
ornament base
stage
13. stone lamp
The contents are pretty straight forward as it is mostly static 3d objects.
user may swap textures/materials of their own if needed.
the package heavily associated with chinese new year/latern festival.
Price $34.99
Floreio - Procedural Text Generation by Nat Amorim
Features:
• Visual UI based, the grammars can be written without dealing with scripts
• Editor tools that previews the text generation outside of runtime
• Finer control of what content can be chosen or how frequently through tags and imposed conditions for replacement, you can make certain tags be prevalent or completely ban others
• A world model can be provided to the grammar to contextualize its text generation and it can be dynamically changed by the grammar itself
• Pre-written demo grammars are available to learn the system and practice the tools before writing your own
• Grammar blocks are flexible and reusable libraries that can be recombined with each other
Floreio is a text procedural generation tool for developing replacement grammars. Create text on the spot, at runtime or the editor, to vary the text in your game or reflect important information about the game world. Floreio allows the grammar’s content to be tagged, granting better creative control of the output, and can receive information about the world model that it should reflect.
Features:
• Visual UI based, the grammars can be written without dealing with scripts
• Editor tools that previews the text generation outside of runtime
• Finer control of what content can be chosen or how frequently through tags and imposed conditions for replacement, you can make certain tags be prevalent or completely ban others
• A world model can be provided to the grammar to contextualize its text generation and it can be dynamically changed by the grammar itself
• Pre-written demo grammars are available to learn the system and practice the tools before writing your own
• Grammar blocks are flexible and reusable libraries that can be recombined with each other
If you want to read the full manual beforehand to see a full breakdown of the functionality, it's available right here. I intend to continually expand this tool!
Price $15.00
Molecular Lib Core by Handsome Dinosaur
Features:
- PolymorphicVariable<T>
- VolatileScriptableObject<T>
- SerializableDictionary<TKey, TValue>
- Timers
- AutoSingleton
- Instantiate with args
- Vector helper methods
- Color helper methods
- String helper methods
- Optional<T>
- Ranges
- Tag wrapper
- TypeVariable
- PlayStatus
- Maths
- TypeLibrary
- EditorHelper
- Enhanced Sprite Editor Drawer
Documentation is included as a PDF and as a DOCX
This project is open-source, licensed under the Apache2 license.
This is a package for unity that provide useful utilities like the PolymorphicVariable and SerializableDictionary<TKey, TBase> classes and editor drawers, the ability to instantiate GameObjects with passing parameters to it, a safe Tag wrapper class, support for optional fields, a VolatileScriptableObject class and more! It is designed to implement features that add versatility and facility for doing some things.
Say you have a Weapon abstract class, with other classes, like Gun or Sword, deriving from it. You can use the PolymorphicVarialbe<Weapon> to show on the inspector the option to have a Gun or a Sword and fill in their fields, just like if you had a Gun field or a Sword field. Or say you want to have a dictionary to convert a string to a sprite, well unity can't serialize dictionaries, so you wouldn't be able to do that, but with the SerializableDictionart<string, Sprite> you can!Don't like string binding for tags? Use the Tag class, which will show a popup for you to select the desired tag.
Here is a table of contents for this package:
- PolymorphicVariable<T>
- VolatileScriptableObject<T>
- SerializableDictionary<TKey, TValue>
- Timers
- AutoSingleton
- Instantiate with args
- Vector helper methods
- Color helper methods
- String helper methods
- Optional<T>
- Ranges
- Tag wrapper
- TypeVariable
- PlayStatus
- Maths
- TypeLibrary
- EditorHelper
- Enhanced Sprite Editor Drawer
This project is also open-source, licensed under the Apache2 license.
Price $0.00
Fantasy sword 10 3d model by Nicu_Tepes_Vulpe
Number of textures: 7
Texture dimensions: 4096x4096
Polygon count: 7092
Minimum polygon count: 7092
Maximum polygon count: 7092
Number of meshes/prefabs: 1/2
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon 3d model of a Fantasy sword 10 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games and other. Each sword consists of 3546 polygons
Price $20.00
Mech 06 by Jang Brao
Number of textures: 30
Texture dimensions;: 4k
Polygon count of Mech 06: 13646
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 15
Animation type list:
- idle
- walk 01
- walk gun ready
- walk fire
- walk 02
- run
- fire 01 - 06
- die 01 - 03
UV mapping: Yes
LOD information (count, number of levels): 1
Types of materials and texture maps (e.g., PBR): BaseColor, Glossiness, Metallic, Roughness, Specular, AmbientOclussion, Normal DorectX, Normal OpenGL
Game ready 3d model of Mech 03- Goliath
Model perfomed in Blender. Rigged and animated in Blender.
Unity project with simple C# script included (for preview test only).
Just run game and press Q-F keys to check animations in Unity.
15 animations:
- idle
- walk 01
- walk gun ready
- walk fire
- walk 02
- run
- fire 01 - 06
- die 01 - 03
Lots of PBR textures are included: BaseColor, Glossiness, Metallic, Roughness, Specular, AmbientOclussion, Normal DorectX, Normal OpenGL
3 types of camouflage texture. Just combine.
Price $20.00
EasySpawner by Hermit Mode
It is built off systems created for PC videogame "Emu War".
Using proprietary logic, it allows complex spawning situations for all uses in all types of game play. By selecting the type of spawning positioning and selection process via checking bools in editor, you can change the nature of the spawner to be used in different scenarios.
It also includes a pooled gun logic that simplifies efficient weapon systems so you can focus on unique gameplay rather than reinventing the wheel.
Included spawner solutions are:
"Adaptive" which keeps tabs on current unit numbers in real time, spawning more within user selected restrictions within a defined max number of units
"Pooled" which spawns a defined number of units into a pool that is then used as the source of units to be reused over time
"Proximity Based Pooled" which keeps utilises a proximity system with a demo scene showing usage with a player game object, showing how item respawns can be restricted based on player proximity.
"Gun" which includes both a gun and bullet logic script to allow instant integration of pooled weapons to speed up development.
In depth documentation is also available which offer explanatory manuals which details the system, and easy step by step setup guides.
Multiple demo scenes are included which show integration with player controllers, to allow proximity based spawning solutions to allow new items to spawn outside of a player perception radius from a pool of existing items.
For those that want to delve deeper into the system to customise it, code is included in C# that can easily be modified as you see fit. It can also be used as a learning resource as the logic is not abstract and easily readable.
For further support, you can contact the developer directly either through the support thread on Unity Forums (https://forum.unity.com/threads/easyspawner.978696/) or via support@hermitmode.com.au
Supports the following render pipelines: Standard, SRP LW and SRP HD.
Compatible with Unity 2019.4.9
Price $19.99
Dragon4 by Jedy92
Vertex: 35564
Tris: 68884
Textures:
Skin1: Body 2048x2048, Leather 1024x1024
Skin2: Body 2048x2048, Leather 1024x1024
Skin3: Body 4096x4096, Leather 1024x1024
Skin4: Body 4096x4096, Leather 1024x1024
-4skins
-83 animations in place
-2 materials (body, leather)
-PBR (Met/Rogh)
-few opacity maps for wings in folder skin1
Price $39.99
Lowpoly Series - Paladin by UFRE Studio
Number of textures x1
Texture dimensions 512x512 px
Polygon count of Paladin_Character
Polygon data: Vertices 10315, 12381 indices
Number of meshes/prefabs x14
Rigging: Yes
Animation count x18
UV mapping: Yes
As part of the Lowpoly Series here is a new model "The Paladin"
--------------
Paladin model information:
Source format: fbx
-----------------
PBR: No
Textures: 1
Materials: 1
UV Layers: Yes
Vertex colors: Yes
Animations: 18 - 17 usables 1- Tpose
Rigged geometries:Yes
------------------
Shield Model:
Vertices: 1602
Total triangles:: 1026
Textures: 1
Materials: 1
------------------
Hammer Model:
Vertices: 1507
Total triangles:: 928
Textures: 1
Materials: 1
------------------
18 animations
* Tpose
* Idle
* Idle Alt
* Walk
* Run
* Jump
* Attack 01
* Attack 02
* Attack 03
* Attack 04
* Hit
* Block
* Impact
* Draw
* Sheath
* Crouch_Idle
* Crouch
* Die
The assets comes with a Demo Scene 3 models
Paladin
Hammer
Shield
Paladin prefab has an armature following the same bone structure as Unity request in Avatar Configuration.
Also has an animator and animator override so its easy to remap any animation.
Price $9.99
90s Kids Bedroom - HDRP by Robot Skeleton
All 18 models contain albedo, roughness, normal, and occlusion maps.
Additional Metallic and Emission maps are included where appropriate.
The models are between 108 and 4400 tris and are in the FBX format.
This package includes:
TV on chair
Tris: 2754
Texture maps: 4096x4096
Beanbag chair
Tris: 640
Texture maps: 2048x2048
Desk chair
Tris: 2626
Texture maps: 4096x4096
Computer
Tris: 3228
Texture maps: 4096x4096
Desk
Tris: 624
Texture maps: 4096x4096
Desk lamp
Tris: 864
Texture maps: 2048x2048
Puzzle cube
Tris: 108
Texture maps: 1024x1024
Sketch pad
Tris: 508
Texture maps: 2048x2048
Bag
Tris: 2224
Texture maps: 4096x4096
Bed
Tris: 4400
Texture maps: 4096x4096
Skateboard
Tris: 3084
Texture maps: 2048x2048
Ball
Tris: 360
Texture maps: 1024x1024
Wardrobe
Tris: 350
Texture maps: 4096x4096
Side table
Tris: 442
Texture maps: 2048x2048
Lamp 01
Tris: 348
Texture maps: 1024x1024
Lamp 02
Tris: 732
Texture maps: 2048x2048
Drawers
Tris: 386
Texture maps: 4096x4096
Tape player
Tris: 3262
Texture maps: 4096x4096
This 90s Kids Bedroom Pack includes both HDRP and SRP folders.
Contents of HDRP folder are only compatible with a HDRP Project.
Contents of Standard folder are only compatible with an SRP Project.
Both folders are included.
Walls and flooring not included, this package includes Furniture, Textures and Materials only.
Price $9.99
Skeleton_4 by Njordmund
Number of textures 41
Texture dimensions 4096
Maximum polygon count 16699
Number of meshes/prefabs 1
Rigging: Yes
Animation count 41
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
The model is suitable for your projects of thegenre: RPG, strategy, etc.
In the model it is desirable to use a shader with a two-sided display of polygons.
Textures:
4K PBR Textures(tga) - normal, metallic+gloss, albedo, occlusion, emissive.
6 meterials
26 textures
Animations:
Animation and rigging in maya.
Model contains 41 animations:
attack(x6)
walk(x3)
run(x2)
walkback(x2)
strafe LR(x4)
turn 180(x2)
rage
jump(x2)
idle(x7)
gethit(x4)
death(x4)
Polycount:
Character
Verts: 16699
Faces: 11033
Tris: 21570
Weapon
Verts: 340
Faces: 266
Tris: 526
Price $35.00
GMT JRPG Music Pack by Prince A Morgan Adventure RPG Composer
Audio Summary
Files - 28 files
Music Tracks - 20 (+1 Sampler)
File Type - wav
Channels - 2 (stereo)
Sample Rate - 44.1khz
Bit Depth - 16b
DBLUFS - 14 (+/-2) LT
(Industry Standard)
Game Music Trove - JRPG Music Pack
Also includes world music styles used commonly by popular JRPG composers such CELTIC, UKRANIAN and AFRICAN SOUKOUS tracks.
Contents
005_GAMEOVER.wav
007_WIN (loopable).wav
010_Battle (loopable).wav
050_VQuartet (loopable).wav
0187_Themes.wav
0188_Themes.wav
0189_Themes_ALT2.wav
0189_Themes_mature_ALT.wav
0189_Themes.wav
0241_RPG_town_intro.wav
0241_RPG_town_LOOP.wav
0242_RPG_town (loopable).wav
0243_RPG_Sombre.wav
0243B_RPG_Sombre disaster.wav
0244_RPG_srpg (loopable).wav
0245_RPG_desert market_intro.wav
0245_RPG_desert market_LOOP.wav
0246_RPG.wav
0247_RPG (loopable).wav
0392_World_SOU (loopable).wav
0392_World_UKR (loopable).wav
0393_World_IR.wav
Genre: Orchestral, Classical, Relaxing, Electronic, Piano, Catchy, rhythmic, Operatic, melodic themes
Every track has been professionally mixed and mastered.
Alongside the music tracks, all purchases will also be provided a full data list of the contents.
This includes: LOUDNESS, Sample rate, Bit depth, CBR (Constant Bit Rate), Surround encoding etc all of which is necessary when using the audio on different platforms or passing data on.
**Please read***
The Game Music Trove is made specifically for video games in terms of composition AND PRODUCTION.
If you would like to use this content for corporate media/adrtisements/independent movies etc, please be aware that this content is highly unlikely to be suited for it.
Price $10.99
Swordfish by Rifat_Bilalov
Number of textures: 3
Texture dimensions: 2048x2048
Polygon count of :13750 tris
Minimum polygon count :3350 tris
Maximum polygon count: 15350 tris
Number of meshes/prefabs: 3/3
Rigging: Yes
Animation count: 52
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness
This asset has Swordfish model.
Model has 4 LOD.
- 13750 tris
- 10150 tris
- 6000 tris
- 3350 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
52 animations (IP/RM)
Death,eat,attack 1-2,swim attack 1-2,Swim fast attack 1-2, hit (back,front,midle), idle 1-3,swim (f-fl-fr-fu-fd), swim slow(f-fl-fr-fu-fd), swim fast (f-fl-fr-fu-fd), turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $29.99
Music Pack FPS Warzone by Sebaravila
File types included:
WAV (24bit/48khz) and mp3
All mastered stereo files
Loopable:
Yes
FPS Warzone is a collection of 10 action music loops designed to intensify your FPS game. This pack features skull crushing drums, roaring synths, crunchy guitars, and a wide array of hardware and software synths.
Tracklist (WAV 24bit/48khz and MP3)
- CENTURION [1:57]
- Disphoria [2:16]
- Cover of Darkness [1:48]
- Insurrection [1:57]
- Underbelly [1:45]
- Exhumed [1:56]
- Warhead [1:36]
- Stranding [1:33]
- Demon Core [1:57]
- It Creeps [2:00]
Price $4.99
Low Poly Fishes by Awessets
- Separate FBXes for each animal
- Ready to use prefabs
- Lightweight and optimized 8x8 pixels texture
- Simple lowpoly shader (URP supported, just unpack corresponding unitypackage in materials folder)
- Demo scene included
Polygon count
- total: 16996 for all fishes
- average: 350-700 per each fish
Price $19.99
Hard Drive - Game Ready by 3D Skill Up
Number of textures: 8
Textures dimensions: 4096x4096px, 2048x2048px, 1024x1024px, 512x512px
Polygon count of Hard Drive Scifi: 37926
Minimum polygon count: 5687 (LOD02)
Maximum polygon count: 37926 (LOD00)
Number of meshes/prefabs: 3 Mesh, 1 Prefabs (with LOD Group component)
Rigging: no
UV mapping: Yes (non-overlapping)
LOD Information: LOD00 (38k Polygons), LOD01 (6K Polygons), LOD02 (4K Polygons)
Types of materials and textures map: PBR Metallic-Roughness Workflow with Standard Metallic Shader
Improve your workflow with 3D game props!
Creative and eye-catching models that are optimised for real-time game engines like this game asset that will add life and context to game worlds and help you create your next videogame!
Hard Drive Scifi 3D Model ready for VR/AR and games or other applications.
4K PBR Textures Included Non Overlapping UV Layout Map Resolution: up to 4096x4096px PBR Metallic-Roughness Workflow: Base color, Metallic, Normal, Roughness, AO
Include LODs
It contains prefabs so you can easily duplicate and reuse them.
All textures are included to be used with the Standard Metallic Shader (Base Color, Metallic-Smoothness, Normal, AO) and have the following dimensions: 4096x4096 px, 2048x2048px, 1024x1024px, 512x512px
NOTE. Please set the compression of normal maps to "none"
Price $9.90
Soldier with harness by Agarkova_CG
PBR textures.
Body
-Albedo
-Normal map
(all 4096-4096 size)
Clothes
-Albedo
-Metallic
-Normal map
(all 4096-4096 size)
Harness
-Albedo
-Metallic
-Normal map
(all 1024-1024 size)
Eyebrows
-Albedo
-Opacity
(4096-4096 size)
Lashes
-Opacity
(4096-4096 size)
Tris: 63964
Verts: 34208
Normal map format – Open GL.
Prefab – 1.
Thank you all for purchasing pack!
Hope you like it!!!
Price $9.99
Spanish Male NPC by TheNPCHelper
It will increase to a total of 60 as requests come in but please see the list of full sounds at this time below. Easily divided for in-game integration.
Aqui Balas - Here bullets!
Buena idea - Good idea!
Buena idea 2 - Good idea!
Cuidado - Becareful!
Death 1 - Death sound
Death 2 - Death Sound
Donde estas Hdp - Where are you Son of a b***
Donde estas - Where are you?
Encuentren al guero - Find the blondie(American)
Espera- Wait
Hit 2 - Hit SFX
Hit - Hit SFX
Jump - Jump SFX
Mantelo Ya - Kill him now!
Mantenlo - Kill him
No no lo creo- no, i dont think so
No te muevas - Dont move
No
Recargando- Reloading
Se me acabaron las balas - Im all out of ammo
Si
Siganme - Follow me (Directed at a group of ppl)
Sigueme - Follow me (Directed at ONE person)
Vamos - lets go
Vamos encuentren al gringo - Come one , find the American
Vamos - let's go
Warning- Hey! What's wrong with you?
Ya voy - I'm going or On my way
Price $20.00
