Backgrounds Pack by FXMonster
● File Formats: transparent Png.
● Each frame dimension is 512*288 px.
● 30 FPS
● Works with any render pipelines
Features:
● Sprite animations work much better than any other shaders and particles due to memory capacity.
● Optimized for games.
● Pivot point set properly.
● No setup or plug-ins required.
● All materials, sprites and other parts of pack properly named.
● Demo Scene with all prefabs is included.
Supported platforms:
● Windows
● Web GL
● iOS
● Android
● Mac OS X
● Linux
How to use:
Simply drag and drop the “Backgrounds Pack” prefab to your scene and use it.
(Prefab(s) located under
Asset > Backgrounds Pack> 02 Prefabs).
Price $18.00
Factory/Warehouse Props Vol 1. by Cybernetic Walrus
Content📦
Models: 50 unique meshes
- Triangle count between: 28 (Conveyor belt piece) - 18540 (Forklift)
- Triangle count on avarage: 750-1250
Materials: 28
Textures: 72
- Base Color
- Normal
- Roughness/Metalic/AO according to different RPs
Unique:
· 7 sets of 1024x1024
· 15 sets of 2048x2048
Tiling:
· 1 set of 512x256
· 1 set of 512x1024
· 1 set of 256x128
Features💡
Includes an example scene
Support for Standard RP, HDRP and URP (unitypackages included inside)
Optimized game-ready models
Channel packed roughness, metalness, and ambient occlusion maps
Includes an asset zoo scene
Includes a modular conveyor belt set
Objects include manually authored lightmap UVs
Objects contain LODs
Objects contain collision meshes
Attention❗
The package works best with Color Space set to Linear
Standard render pipeline scenes use Unity's post processing stack (v2)
Documentation:
Included in the pack
This pack contains 50 unique meshes and 54 prefabs that can be be used to fill up your factory or warehouse interior.
The package contains a scene where all the assets are laid out next to each other.
Supports All Pipelines👩💻
Standard render pipeline, HDRP and URP are supported!
The package works with the standard render pipeline by default. There are extra Unity packages inside for HDRP and URP support.
Supermodular🧲
Meshes were made with modularity in mind. They all have manually authored lightmap UV's and they all contain LODs and custom collision meshes.
VR Ready🕶
Models are made ready to be used on VR devices.
Support email: support@cyberneticwalrus.com
Price $39.99
Wasteland Pixel Art by Gavin906
- 100+ static 2D tiles (base 32x32 in size) + 1 Demo Scenes use in your project!
- Made according to the foundation size 32x32
- 4 Machines and cars sprites
- 6 Build sprites
- 5 Vegetation sprites
- 50+ Other components sprites
- 1 HD and 1 PSD concepts
All sprites are modular, so they can be mixed and matched to form virtually infinite scenarios with minimal repetition and memory requirements
This resource package only has 2D art resources, not any program resources
Price $15.00
Stylized Hex Fields and Water Basic Set with Objects by Ruslan Kim
All assets are provided as separate png files. Each hex size is: 512x512 px with transparent background.
- 11 hex types
- includes 35 decor overlay sprites (trees, rocks, sheep, mountains)
Terrain types included:
- 4 types of fields
- water
- sand
- soil
Price $4.99
Infected Zombie Ghoul by Qunatum
Rigged: Yes
Rigged to Humanoind skeleton rig: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of textures: 10
Number of Materials: 4
Texture dimensions: 4096x4096
Triangles count: 29087
Number of meshes: 1
UV mapping: Yes
Types of materials and texture maps: PBR
Additional Notes: rig has additional bones: eye_l, eye_r, eyelashes_l, eyelashes_r, jaw
High-quality realistic low-poly 3D models of Zombie Ghoul
The model is ready for use in games and other real-time applications
Additional Notes: rig has additional bones: eye_l, eye_r, eyelashes_l, eyelashes_r, jaw
Price $29.99
Computer Destruction Sound Effects Pack by Stormwave Audio
Audio file types: WAV
Sample rate: 44.1kHz
Bit depth: 16bit
Channels: Stereo
Loopable: No
A set of 40 sound effects recorded while smashing and breaking various computers.
File List:
Broken LCD Glass Sheet Crunch 1-5
Computer Keyboard Heavy Impact 1-8
Computer Keyboard Impact 1-6
Heavy Laptop Computer Drop 1
Heavy Plastic Impact 1
Hitting A Computer Keyboard With A Hammer 1
Hitting A Computer Screen With A Hammer 1
Hitting Laptop With A Hammer 1-3
Laptop Computer Drop 1-2
Laptop Computer Impact With Screen Break 1
Laptop Computer LCD Screen Break 1
LCD Glass Sheet Bend And Break 1-3
Plastic And Glass Clutter Impact 1-6
Small Laptop Computer Break In Half 1
Price $5.99
Media Players Sound Effects Pack by Stormwave Audio
Audio file types: WAV
Sample rate: 44.1kHz
Bit depth: 16bit
Channels: Stereo
Loopable: No
A set of 29 sound effects recorded with various media players.
File List:
Audio Cassette Player Rewinding Motor Loop 1-3
Closing Portable Cassette Player 1-4
Large Plastic Dial Turn 1-2
Musical Equipment Fader Slide 1-5
Opening Portable Cassette Player 1-4
Remote Button Click 1-2
Rubber Button Press 1-3
Tapedeck Button 1-5
Tapedeck Close 1
Price $4.99
Modular Japanese Buildings by Nimikko
Number of Prefabs : 52
Number of Unique Meshes: 34
Collision: Yes
Vertex Count: 4 - 2965, most below 1000
LODs: Yes, 4 on all assets
Number of Materials: 15 materials
Number of Textures: 52
Texture Resolutions: 256px, 1024px, 2048px & 4096px, most 2048px
NOTE: Demo scene shown in the screenshots is included in the pack
A model pack to create realistic semi-traditional Japanese buildings. The demo scene is included in the pack and comes with 2 prebuilt buildings!
All the materials are made using PBR workflow, which results in high-quality assets in any situation. Models utilize weighed normals workflow, which means the models are high quality without large normal maps or extra vertices. Assets are usable in various situations ranging from VR to games and mobile to visualizations.
Price $15.00
Modular Old Power Plant by Nimikko
Number of Unique Meshes: 54
Collision: Yes
Vertex Count: 24 - 19894, most below 1000
LODs: Yes, 4 on each asset
Number of Materials: 12 materials
Number of Textures: 39
Texture Resolutions: 1024, 2048
Old power plants are something every single game based on a post-apocalyptic or modern setting does need. And I'm not saying this only because of this pack, but well-built they can be used to create really immersive scenes and experiences! If you have been to the infamous rabbit island of Okunoshima, you might recognize this old abandoned power plant.
This asset pack includes 50+ modular building pieces and 5 decals to create a variation in your environments. Scene shown in screenshots is included.
Included are assets such as walls, windows, stairs, doors, pillars, rubble, decals and ceiling structure. Multiple variants are included to create more varied scenes. Wall assets utilize texture which you can change to your preferred one since they have been created even with texture modularity in mind.
Price $9.99
Security Guard 3 by Hitoshi Matsui
* 1 mesh.
* Geometry: 13259 triangles, 8464 vertices (+480 triangles with hat).
* Three PBR high resolution materials (2K).
* Channels: diffuse, normal, metallic.
* Animations: 58, all carrying a (not included) submachine gun.
* Rigged type Generic.
* SRP support: BuiltIn, URP, HDRP.
* Unity version: +2020.3.
Price $20.00
Master Server Toolkit by Vladimir Anisimov
User registration and authorization
Every multiplayer game, keeps the accounts of players. And for this purpose, there are many services that in one way or another help the developer in solving this issue. MST solves this problem right out of the box. Using the built-in authorization module, you can quickly launch the ability to work with user accounts. Moreover, you can easily integrate MST with remote user registration and authorization services using the API provided by them.
Lists of game servers like in many popular shooter games
Very often in multiplayer games, developers are faced with the problem of displaying active servers in the list, so that users can select the desired one and connect to it. MST solves this issue with just a few lines of code! Moreover, MST has a built-in system that helps you run game servers/rooms anywhere in the world.
Managing of user data
Interaction with user data such as profiles, friends, clans, game currency, and more is also an integral part of multiplayer games. With built-in, flexible tools, you can easily solve this issue and achieve the necessary results. MST is able to perform instant synchronization of user data in real time at any change.
Interaction with databases
Handling user information is one task, but storing this information is another. MST has the functionality to work with databases without connecting to external data storage sources. However, if you already use sources such as Amazon DynamoDB, GameSparks, or Azure Playlab, you can easily interact with their API using the built-in MST tools.
Game chats and chat channels
It is quite often, an integral part of multiplayer games is a game chat. MST will also help resolve this issue. With the ready-made module, you can easily create your game chats and chat channels with the unlimited number of users.
Cross-platform support
The MST client side runs on platforms such as Windows, Linux, MacOS, Android, iOS, and WebGL. The server part is supported by Windows, Linux, and Android platforms.
Extending the functionality according to your needs
Not all of the features I can provide you with are described here. There is a separate solution for each individual problem, but most of them can be solved using MST. But if the functionality provided in MST is not enough for you, its modular system allows you to easily write extensions for your needs. With the help of modules, you can create services that will work together and still be located in different parts of the world.
MST Networking API
It's a layer of abstraction on top of networking technologies / protocols, that simplifies communication between servers and clients. It's designed to be fast, convenient and very extendable - you can fine tune structure of your messages, change communication protocols, and none of your networking code would have to change.
The MST package provides demo scenes showing how to quickly and easily create a prototype of your multiplayer game or SOFTWARE, and the Discord channel will allow you to get help faster than on the forums.
Documentation is not finished.
- The purpose of the framework is to create servers, services, and microservices that will run in different parts of the world and perform one common task of your multi-user application or game. With the built-in network API, you can create your own game server without having to use Fishnet, uNet, Mirror Networking, Forge Remastered, or other systems for creating online multiplayer games.
- Servers and services that are created using the current framework can work locally, but you need to use a VPS or dedicated server for production.
- I recommend you to have your servers on a remote machine, not on a local one. You can either have some pre-defined game servers running 24/7, or you can have a Spawner server "spawns" a game server on clients request (this seamlessly imitates client hosting).
- The concept of a framework already indicates the readiness of those who will use it to program using the API. The UI components used in the examples are only designed to demonstrate a particular tool. There is no need to use the UI at all to solve your problems. For example: you don't need an UI to get a list of game servers. You just need to make a request to get a list and use the response for your purposes.
- There is no need to use everything in the framework. Use just the tools you need.
Price $0.00
Isometric Warehouse Map by PixelMasterH
[tile map]
Green Tiles x 1 < 64x32 >
Blue Tiles x 14 < 64x32 >
yellow Tiles x 2 < 64x32 >
wall x 9 < 32x144 >
door x 2 < 32x144 >
[prop]
lantern x 2 < 26x42 >
container x 2 < 96x96 >
paper x 1 <26x29 >
This is a background artifact dungeon map using isometrics.
using this asset
Create a map with ease.
It shows stable performance using Unity's own tilemap system.
Price $7.77
Mutant Samo by Navasard
Number of textures 8
Texture dimensions 4096
Maximum polygon count 14416
Number of meshes/prefabs 2
Rigging: Yes
Animation count 28
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Low_Poly model of the character Mutant Samo
faces: 14416
tris: 28012
verts: 14082
Textures pack one 4096x4096
2 materials
8 texture maps
The model contains 28 animations
Walking (x8)
Turn (x4)
Shout (x1)
Run (x4)
Jump (x1)
Idle (x4)
Get_Hit (x2)
Dead (x4)
Price $40.00
Virtual reality - Weapons room sandbox- Survival game template - XR Toolkit by abigfluffyyak
In the oculus tab on unity you will need to put your oculus Rift/Quest game id from your oculus player console in the Avatar and Platform sections if you do not it will not build to your device
You will nee the navmesh components package in order of the enemies to work this can be found https://github.com/Unity-Technologies/NavMeshComponents copy this into the packages folder in unity
XR Toolkit Version 2.0.1
Textures
Low Resoloution
26 Batches
75k Tris
61K Verts
Contains:
Project source code all scripts.
Destroyable enemies
Two handed RPG Weapon asset
You will need from the package manager:
oculus xr plugin
XR Toolkit Version 2.0.1
xr management plugin
A Virtual reality weapons sandbox built using the xr toolkit version 2.0.1 with shooting range to test it out on. If you are making a Virtual reality shooting game using the xr toolkit this is the package for you!
Includes Bow and Arrow, Pistol, Machine gun, Sniper rifle with zoom scope and a RPG launcher - All guns and launchers are reloadable, have recoil and muzzle flashes
The two handed weapon allows you to grab the gun at both the grip and foregrip allowing you to shoot more accurately down the ironsights. The Bullets from the gun have customisable public speed parameters that you can tweak for your specific needs.
Build using the xr tookit version 2.0 for use on the Oculus Quest/Rift titles - This asset will take your game to the next level - Skip hours of development time and get straight to work on the fun stuff
This assets is based off another in released oculus rift/quest title. This game only requires the finishing touch to make it into a releaseable minigame
Price $35.00
Virtual Reality XR AKIMBO Pistols Survival Game - for Oculus Quest/Rift Template by abigfluffyyak
In the oculus tab on unity you will need to put your oculus Rift/Quest game id from your oculus player console in the Avatar and Platform sections if you do not it will not build to your device
your oculus id will also need to be added in the Entitlement.cs script
You will nee the navmesh components package in order of the enemies to work this can be found https://github.com/Unity-Technologies/NavMeshComponents copy this into the packages folder in unity
XR Toolkit Version 2.0.1
Textures
Low Resoloution
26 Batches
75k Tris
61K Verts
Contains:
Project source code all scripts.
Destroyable enemies
AKIMBO Pistols asset
You will need from the package manager:
oculus xr plugin
XR Toolkit Version 2.0.1
xr management plugin
A two handed weapon built using the xr toolkit version 2.0.1 with shooting range to test it out on. If you are making a Virtual reality shooting game using the xr toolkit this is the package for you!
The Bullets from the gun have customisable public speed parameters that you can tweak for your specific needs.
Build using the xr tookit version 2.0 for use on the Oculus Quest/Rift titles - This asset will take your game to the next level - Skip hours of development time and get straight to work on the fun stuff
This assets is based off another in released oculus rift/quest title. This game only requires the finishing touch to make it into a releaseable minigame
Price $15.00
Virtual reality XR toolkit Sniper Rifle with scope - for Oculus Quest/Rift by abigfluffyyak
In the oculus tab on unity you will need to put your oculus Rift/Quest game id from your oculus player console in the Avatar and Platform sections if you do not it will not build to your device
your oculus id will also need to be added in the Entitlement.cs script
You will nee the navmesh components package in order of the enemies to work this can be found https://github.com/Unity-Technologies/NavMeshComponents copy this into the packages folder in unity
XR Toolkit Version 2.0.1
Textures
Low Resoloution
26 Batches
75k Tris
61K Verts
Contains:
Project source code all scripts.
Destroyable enemies
Two handed Sniper Rifle Weapon asset
You will need from the package manager:
oculus xr plugin
XR Toolkit Version 2.0.1
xr management plugin
A two handed Virtual reality weapon built using the xr toolkit version 2.0.1 with shooting range to test it out on. If you are making a Virtual reality shooting game using the xr toolkit this is the package for you!
The two handed weapon allows you to grab the gun at both the grip and foregrip allowing you to shoot more accurately down the ironsights. The Bullets from the gun have customisable public speed parameters that you can tweak for your specific needs.
Build using the xr tookit version 2.0 for use on the Oculus Quest/Rift titles - This asset will take your game to the next level - Skip hours of development time and get straight to work on the fun stuff
This assets is based off another in released oculus rift/quest title. This game only requires the finishing touch to make it into a releaseable minigame
Price $15.00
Medieval museum - modular building and exhibits by Mixall
Number of unique models/prefabs: 102/10;
Number of polygons: from 6 (for simple models) to 26200 (for complex models);
Number of textures: 117;
Textures: All texture maps PBR;
Texture size: 1024x1024, 2048x1080, 2048x2048, 4096x4096;
Types of texture maps: Albedo, Normal, Metallic, Occlusion (in some models);
UV mapping: Yes.
Polygon count of:
Sign 28 tris
Statue_Display 272 tris
Breaking_Wheel 4.5k tris
rope 944 tris
guardrail 374 tris
Window_High 3k tris
Stairs_low 9.6k tris
Stairs_high 11.4k tris
Stairs_Pillar 2.2k tris
Roof_Window_narrow 516 tris
Roof_Window 516 tris
Pillar_base_4 2k tris
Pillar_base_3 3.8k tris
Pillar_base_2 1.6k tris
Pillar_base_1 2.5k tris
Pillar_2 3.8k tris
Pillar_1 288 tris
Large_Roof 1.3k tris
Floor_3 12 tris
Floor_2 12 tris
Floor_1 12 tris
Cross_arch 628 tris
Corridor_arch 376 tris
Arch_window_low_ 1.8k tris
Arch_window_Glass_low 277 tris
Arch_window_Glass_high 397 tris
Arch_wall_2 6 tris
Arch_wall 6 tris
Arch_top 636 tris
Arch_low_1 516 tris
Arch_large_1 608 tris
Arch_large 528 tris
Arch_high 532 tris
Arch_Border_2 4.2k tris
Door 16.8k tris
Still_Life 4.2k tris
Naval_Gun 6.7k tris
Mortar_shell 2.6k tris
Mortar 20.4k tris
Field_gun_shell 2.6k tris
Field_gun 26.2k tris
Crusader_mount 22.8k tris
Crusader_stand 17.2k tris
Lamp 134k tris
Statue_Small 15k tris
Statue_Big 25k tris
Iron_Maiden 8.7k tris
Shield_1 1.3k tris
Shield_2 1.3k tris
Armor 20.3k tris
Mixall studio presents a good solution for your games, VR projects and simulators: Medieval museum - modular building and exhibits.
The museum environment is made using a modular workflow so you can further design yours with the provided constructive elements like stairs, wall blocks, windows, floor blocks, dome, fences, columns, and others.
The complete scene shown in the video and images is included in this asset pack and it can be used as a starting point in your games and 3D projects.
You can play a FREE DEMO before purchasing. Since the WebGL version is limited, the textures are different from the original and are highly compressed. It's also worth waiting a bit for the project to load on the web, that's fine.
★ Key Features ★
- full modular building
- high detailed interior
- 10 unique statues
- 20 unique pictures
- game ready demo scene
★ Assets ★
- Modular Building: Walls, Doors, Pillars, Roofs.
- Exhibits: 5 Big Statues, 5 Small statues, 20 pictures, Crusader mount, Field gun, Naval_Gun, 2 Shields.
- Interior detail: Lams, Rope, Sign, Display.
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
- FPS Museum - VR tournament map
-Exhibition stands - conference
-Art gallery Vol.10 - exhibition pavilion
-Art gallery Vol.9 - modern pavilion
-Gallery - Showroom Environment
-Art gallery Vol.3 - exhibition hall
-Art gallery Vol.2 - modern exhibition
-Art gallery Vol.8 - modern showroom
-Art gallery Vol.1 - victorian style
-Art gallery Vol.5 - modular pavilion
-Art gallery Vol.7 - modular exposition
-Art gallery Vol.4 - modern exposition
-Picture gallery - interior and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $59.99
Retro Flashlight in On Position with Glowing Bulb by tatevrika
Number of Textures: 5
Texture Dimensions: 4K
Faces/Polygons: 3 882
Tris: 3 882
Verts: 2 100
Model Mesh: 1
Model Prefabs: 1
Rigged: No
Animated: No
UV Map: Yes, Non Overlapping
LOD: No
Types of Materials and Texture Maps: PBR
Retro Flashlight in On Position with Glowing Bulb
Price $5.00
