Baroque Mansion by Michał Wawruch
550 prefabs, including different variations of assets.
Every prefab has it's own baked material with PBR setup prepared for HDRP Lit shader.
Textures resolution ranges from 1024x1024 to 4096x4096.
Lighting is baked using Bakery.
Project supports HDRP only.
Every prefab has 1-3LODs prepared depending from original polycount.
Requires any GPU supporting DX11 & at least 8GB of RAM.
Baroque Mansion is a high-quality 3D environment. It includes rich interior and garden. The package contains unique assets that were made from scratch. Each asset can be seen in the demo attached in the link below. The project does not require external plug-ins, but all lightmaps were baked in Bakery, therefore having Bakery is recommended. There are 2 scenes inside, one focused on performance and the other on quality. Each prop has at least 2 LODs.
Price $99.99
Body Shield - Built-in by Easy Game Studio
Introduction:
This is a body shield effect. It's like the Holtzman shield in Dune. If you want to make a body shield effect in your game. Then this asset is perfect for you. You can apply this effect to any game object. It contains 2 shader files, 4 textures, 4 materials have been adjusted. And it contains a simple demo to show how it works. This package can make your game looks cooler. You don't need to write any shader by yourself, you can use this package directly to achieve the effect you want, and it can be integrated into your project very easily. The shader files expose multiple parameters for you to adjust. You can adjust more many different effects by yourself. Due to these cool effects achieved by using the shader, all performance losses are small, and the mobile platform can also run perfectly.
PS:Only supports Built-in Renderer Pipeline.
Only supports unity 2021.2.7f1c1 and above.
Main Features:
1. Easy to integrate into your project, no need to write any shader and code.
2. Contains 4 adjusted materials.
3. Contains 4 textures.
4. Contains 1 script to control shader parameters.
5. Contains 2 shaders.
6. Only supports Built-in Renderer Pipeline.
7. You can modify the attributes exposed by the shader.
8. Support Android, IOS, Windows and other platforms.
9. Clear demo, this demo will be very helpful for you.
10. Good support.
Contact Us:
If you have any questions, please feel free to contact us.
Email: sgzxzj13@163.com
Price $15.00
Simple Cat with Funny Animations Vol.3 by Cacaoin3d
- Animations : 19
- Animation type :
01_Idle
02_Walk
03_Run
04_Jump
05_Sit
06_Eat
07_Catloaf
08_Sleep_L
09_Sleep_R
10_Challenge_Pose_L
11_Challenge_Pose_R
12_Challenge_Walk_L
13_Challenge_walk_R
14_Puripuri
16_Punch_L
17_Punch_R
18_BunnyKick_L
19_BunnyKick_R
Fish
- Minimum polygon count : 788
- Maximum polygon count : 15772
- Average polygon count of Tabi : 15440
- Prefabs : 5
- Textures : 9
- Texture size : 1024x1024
- System requirements : Ver.2019.4.0f1 or higher
4 types of Cats with animations
- Tabi
- Tabi_Challenge
- Tabi_Relax
- Tabi_Yawn
Cat Toy with animation
- Fish
Price $4.99
Spaceship GSN Kronprinz Class Cruiser by MSGDI
- Scifi cruiser
- Modular weapons
- 7 turrets, 1 multi missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for newtonian physics based movement
- Optional decals: national emblems and labels
- 6 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Tris count spaceship hull ca. 7000
- Final tris count depends on how many weapons are used for the ship
This pack contains the Kronprinz class cruiser of the German Space Navy with modular weapons. It can be used in a space themed game.
- Scifi cruiser
- Modular weapons
- 7 turrets, 1 multi missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for newtonian physics based movement
- Optional decals: national emblems and labels
- 6 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Tris count spaceship hull ca. 7000
- Final tris count depends on how many weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
Price $30.00
Fantasy Weapon Jewelry2 Set Pack by Coffee duck
-36 unique icons in total;
-3 Styles (1.Normal 2.No line 3.Black Background)
- Each icon is 512x512 pixels size (PNG);
- Each icon is 256x256 pixels size (PNG);
- Each icon is 128x128 pixels size (PNG);
- All Icons have transparent background.
- PSD included
- Add Black Background
See the screenshot.
Fantasy Weapon Jewelry Set Pack: https://u3d.as/2RMx
**********
Thank you.
Price $23.00
Poly Art - Monsterset 5 by Downrain DC
All character’s texture size is 1024 x 1024
▶ EvilWing (1846 vertex)
10 basic animations
Idle / Walk / Run / Attack x3 / Damage
Stunned / Die / GetUp
▶ SkeletonMage (2332 vertex)
10 basic animations
Idle / Walk / Run / Attack x3 / Damage
Stunned / Die / GetUp
▶ PharaohGuard (1975 vertex)
10 basic animations
Idle / Walk / Run / Attack x3 / Damage
Stunned / Die / GetUp
▶ Viking (2133 vertex)
10 basic animations
Idle / Walk / Run / Attack x3 / Damage
Stunned / Die / GetUp
▶ Goblin (1890 vertex)
10 basic animations
Idle / Walk / Run / Attack x3 / Damage
Stunned / Die / GetUp
▶ FishMan (1687 vertex)
10 basic animations
Idle / Walk / Run / Attack x3 / Damage
Stunned / Die / GetUp
▶ OrcSoldier (1787 vertex)
10 basic animations
Idle / Walk / Run / Attack x3 / Damage
Stunned / Die / GetUp
Price $34.99
StampIT! Collection - Volume 6 by Rowlan.Inc
In order to learn more about the brushes please visit the official Unity documentation about Brushes and in particular the information about Stamping.
StampIT! Collection Volume 6 is a collection of these individual Terrain Stamp packs:
- Rocky Desert
- Highlands
- Rugged Sedimented Rocks
It consists of high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like Atlas, Map Magic 2, Vista, Gaia, etc.
The asset consists of the heightmaps and the brush presets, the terrain textures are not included.
You can see a preview of the Stamps in the Package Content tab.
Feel free to check out the free StampIT! Collection Examples asset before you purchase this asset.
Stamping
Stamping features on the terrain is a process which is supported by Unity out of the box. Simply put stamping is blending of various textures with each other. This process has been existing for a very long time and has been used in various applications, most notably image processing applications like Photoshop, Krita, Gimp, you name it.
Unity provides a very convenient means to blend those images together with their built-in terrain tools. The Unity terrain tools provide an editor with a brush preview which allows you to adjust a stamp in detail before you apply it.
For an even better experience the free Unity Terrain Tools package which can be installed in addition to the built-in tools via Package Manager is an excellent choice. It extends the terrain tools palette with even more tools which allow you to fine tune your stamped terrain to achieve the look of your personal artistic preference.
World Creator
In case you need complete terrains imported into Unity including textures, then the awesome World Creator is a preferred application. Highly recommended!
Price $30.00
Rocky Desert - StampIT! by Rowlan.Inc
Rocky Desert as part of the StampIT! Collection consists of 25 high quality textures in stunning 4K resolution. These heightmap textures can be used as brushes with the Unity terrain tools in order to paint features on your Unity terrain. Or you could use these heightmap textures in other assets like Atlas, Gaia, Map Magic 2, Vista, etc.
The asset consists of the heightmaps and the brush presets, the terrain textures are not included.
You can see a preview of the Stamps in the Package Content tab.
Stamping
Stamping features on the terrain is a process which is supported by Unity out of the box. Simply put stamping is blending of various textures with each other. This process has been existing for a very long time and has been used in various applications, most notably image processing applications like Photoshop, Krita, Gimp, you name it.
Unity provides a very convenient means to blend those images together with their built-in terrain tools. The Unity terrain tools provide an editor with a brush preview which allows you to adjust a stamp in detail before you apply it.
For an even better experience the free Unity Terrain Tools package which can be installed in addition to the built-in tools via Package Manager is an excellent choice. It extends the terrain tools palette with even more tools which allow you to fine tune your stamped terrain to achieve the look of your personal artistic preference.
World Creator
In case you need complete terrains imported into Unity including textures, then the awesome World Creator is a preferred application. Highly recommended!
Price $15.00
Magic Particles by Casperio
Standart URP shaders
textures 256x256 pixels
12 prefabs of particle systems (3 different shapes in 4 colors)
models and animation are not included (taked from mixamo for example)
used Unity version 2020.3.35f1
Spawn or transformation shows the strength of the hero. You can visualize victory.
Idle is also suitable for choosing a player or in order to emphasize a character.
The magic ball is suitable for spells or some kind of action during the game.
Price $14.99
16-Bit Complete Battle Bundle by Past 2 Present Game Audio
45 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music pack bundle contains 9 volumes (45 tracks) of original, royalty-free 16-bit battle and boss themes, using high-quality retro console music software.
We pride ourselves on authentic sound design and attention to detail to optimize the player experience!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
Boss Themes
- Cravings Of The Finish
- Dark Macabre
- Enemy Of Creation
- Final Hour
- Final Showdown
- From Our Heats
- Light In The Dark
- Mech Battle Phase 2: 16 Bit Remix
- Memento Final Showdown
- Strategic Winnings
- Change The Ways
- Feral Motives
- Tears Of The Beast
- Unholy Matrimony
- Wold Of Spectres
Battle Themes
- Intertwining Souls
- Our Hearts Won’t Falter
- Time For Battle
- Unrelentless Cause
- Unsettled Seas
- Come Forth And Fight
- Crossing Paths Of My Rival
- Emotional Nightmares
- Life Heart Eaters
- Stronger Than Us
- Defeat The Struggle
- Have No Fear
- Precautions Of War
- Tears Of Dust: 16 Bit Remix
- Write Your Own Fate
- Awakened Overdrive
- Enemy Confrontation
- Limitless Power
- Loved Once Before
- Normal Battle Mode
- Keep Up The Pressure
- Magma Cave
- Mech Battle Phase 1
- Push It To The Limit
- Spirit Of The Holy One
- Battle Between Forces: 16 Bit Remix
- Combat Mode Engaged
- Hallucinations
- Heart Plea
===================
DISCOUNTED UPGRADE!
===================
Owners of any of our Boss or Battle packs/smaller bundles automatically receive a discounted upgrade to this complete edition!
We also offer a 150 track 16-Bit Ultimate Collection, featuring all of our 16-bit tracks spanning all genres and gameplay needs. Owners of this collection and any of our smaller packs receive a substantial discount on this 150 track pack!
Price $59.99
AutoKeystore by Dream Code
Autocomplete android keystore on build pipelines
Helps store android keystore between sessions on local machines.
How to use:
Open the setup dialog DreamCode > Android > AutoKeystore
Well done 🤝
Now keystore data will be autocomplete on build stage
Price $0.00
Volume Control 2 by Ilumisoft
• Simple Volume Control System
Volume Control makes it supereasy to control your games volume by providing to you predefined UI sliders and toggles to control your games audio settings at runtime
• Speedup your development
Volume Control works out of the box in every scene. You do not need to initialize it at game startup or write a single line of code to get it running
• Automated Save System
Volume Control automatically loads and saves it's state when the game is started or closed
• Easy to use
Volume Control comes with a documentation and several example scenes to get you started right away
Adding music and soundeffects to your game always requires some coding to set up a system to control, expose and save the volume settings of your application.
Volume Control has been designed to set up these things for you right away, giving you more time to focus on the most important - making great games!
For version 2 we reworked the system to be more modular, flexible and even easier to use. You can now define your own custom prefabs in the project settings, to control which prefabs (like volume sliders) should be used when creating UI elements from the menu items. Volume Control also allows you now to create custom Storage components, to give you control over how Volume Control stores your volume information and make it perfectly integrate with your save system.
Features
• Simple Volume Control System
Volume Control makes it supereasy to control your games volume by providing to you predefined UI sliders and toggles to control your games audio settings at runtime
• Speedup your development
Volume Control works out of the box in every scene. You do not need to initialize it at game startup or write a single line of code to get it running
• Automated Save System
Volume Control automatically loads and saves it's state when the game is started or closed
• Easy to use
Volume Control comes with a documentation and several example scenes to get you started right away
⚡️ Upgrade Options
Volume Control is part of our Ultimate Asset Bundle, which contains all of our currently available and upcoming assets for a reduced price.
Price $15.00
Touch Camera LITE - Easy Mobile & Desktop Camera Controller by exoa
Touch Camera LITE is a really easy to use mobile+desktop camera controller with perspective switching! It is used inside other plugins like Home Designer, Runtime Level Editor and Floor Map Designer!
- Working on both desktop and mobile devices!
- One clean camera prefab, no nested hierarchy
- Many configuration variables
- Support translation, rotation around center, rotation around point, Zoom In/Out around point, Zoom In/Out around center etc
- Support multi fingers "Twist" and "Pinch" around fingers center
- Support scene bounderies
- 2 perspective modes are available : 3D Perspective, Top Down Orthographic, see TouchCamera PRO for more!
- Smooth transition between perspective modes at any time!
- Full C# included, and commented
- 6 Demo scenes included
- Focus on object
- Move To (position, [rotation], [distance])
- Reset Camera to initial position & rotation
- Scene boundaries
- Change ground height easily
- New API methods and documentation
- For more features, see TouchCamera PRO!
DOCUMENTATION
SUPPORT FORUM
OTHER PLUGINS
- Home Designer
- Floor Map Designer
- Home Designer Bundle
- Level Designer
- Touch Camera Pro
- Assets Manager Pro
- Packages Manager Free
- Tutorial Engine
- Responsive UI Pro
Price $19.99
Startup Manager 2 by Ilumisoft
Features
- Initialize persistent game objects at startup without an extra init scene
- Use Startup Profiles to easily create cutom startup definitions
- Easily switch between different profiles
- Extend the system with your own custom startup profiles
- Test your scenes faster
- Clean and easy to use
- Complete source code included
When creating persistent systems, which need to be available through the complete application lifecycle, a common approach is to create an init scene containing them. This perfectly works on builds but has a big downside in the editor during development - everytime you want to playtest a scene, you need to open the init scene first, which can become pretty time consuming in the long run. That's why we created Startup Manager!
Startup Manager provides to you an easy way to setup and initialize your persistent game systems at application startup - no init scene required and working from any scene even in the editor. Say goodbye to your init scene and work faster than ever!
For version 2 we reworked the system to be more modular and extendable and introduced a new powerful feature called Startup Profiles. They contain your startup object definitions and can easily be switched out in the editor. This allows you to create different profiles during development for prototyping, debugging or release versions and easily change them as you need. Additionally you can extend the system by writing your own custom profiles, allowing you to configure the startup process of your game as you like!
Features
- Initialize persistent game objects at startup without an extra init scene
- Use Startup Profiles to easily create cutom startup definitions
- Easily switch between different profiles
- Extend the system with your own custom startup profiles
- Test your scenes faster
- Clean and easy to use
- Complete source code included
How It Works
Startup Manager automatically instantiates the prefabs you define and marks them with DontDestroyOnLoad right before the first scene is loaded. So no matter from which scene you enter playmode, all your persistent systems will be ready.
⚡️ Bundle Options
Startup Manager is part of our Ultimate Asset Bundle, which contains all of our currently available and upcoming assets for a reduced price.
Price $15.00
[Soullike Style] Axeman Animations by Dex Studio2
Soullike Style Axeman Animations _Dex Studio
◆Animations (x115)
(Animation Type : Humanoid, Generic)
- Common Animations(x71)
01_soullike_style_axeman_noweapon_Idle
02_soullike_style_axeman_noweapon_Run
03_soullike_style_axeman_noweapon_DebuffRun
04_soullike_style_axeman_noweapon_FastRun
05_soullike_style_axeman_noweapon_Climb_01
06_soullike_style_axeman_noweapon_Climb_02
07_soullike_style_axeman_noweapon_Climb_03
08_soullike_style_axeman_noweapon_ClimbD
09_soullike_style_axeman_noweapon_ClimbU
10_soullike_style_axeman_noweapon_Jump_01
11_soullike_style_axeman_noweapon_Jump_02
12_soullike_style_axeman_noweapon_Jump_03
13_soullike_style_axeman_noweapon_JumpClif
14_soullike_style_axeman_noweapon_MountIdle
15_soullike_style_axeman_noweapon_MountD
16_soullike_style_axeman_noweapon_MountL
17_soullike_style_axeman_noweapon_MountR
18_soullike_style_axeman_noweapon_MountU
19_soullike_style_axeman_noweapon_HitMB_01
20_soullike_style_axeman_noweapon_HitMB_02
21_soullike_style_axeman_noweapon_HitMB_03
22_soullike_style_axeman_noweapon_HitMB_04
23_soullike_style_axeman_noweapon_HitMF_01
24_soullike_style_axeman_noweapon_HitMF_02
25_soullike_style_axeman_noweapon_HitMF_03
26_soullike_style_axeman_noweapon_HitMF_04
27_soullike_style_axeman_noweapon_HitLoopD
28_soullike_style_axeman_noweapon_HitRaD
29_soullike_style_axeman_noweapon_HitLoopK
30_soullike_style_axeman_noweapon_HitRaK
31_soullike_style_axeman_noweapon_HitLoopW
32_soullike_style_axeman_noweapon_HitRaW
33_soullike_style_axeman_noweapon_HitRcD
34_soullike_style_axeman_noweapon_HitRcK
35_soullike_style_axeman_noweapon_HitRcW
36_soullike_style_axeman_noweapon_Die
37_soullike_style_axeman_noweapon_HitFF_01
38_soullike_style_axeman_noweapon_HitFF_02
39_soullike_style_axeman_noweapon_HitFF_03
40_soullike_style_axeman_noweapon_HitFF_04
41_soullike_style_axeman_noweapon_HitFF_05
42_soullike_style_axeman_noweapon_ElecShock
43_soullike_style_axeman_noweapon_Fear
44_soullike_style_axeman_noweapon_HitS
45_soullike_style_axeman_noweapon_HitM
46_soullike_style_axeman_noweapon_HitL
47_soullike_style_axeman_noweapon_DodgeB
48_soullike_style_axeman_noweapon_DodgeF
49_soullike_style_axeman_noweapon_DodgeL
50_soullike_style_axeman_noweapon_DodgeR
51_soullike_style_axeman_noweapon_LDodgeB
52_soullike_style_axeman_noweapon_LDodgeF
53_soullike_style_axeman_noweapon_LDodgeL
54_soullike_style_axeman_noweapon_LDodgeR
55_soullike_style_axeman_noweapon_Tdodge
56_soullike_style_axeman_noweapon_WiDash
57_soullike_style_axeman_noweapon_WiEnd
58_soullike_style_axeman_noweapon_WiFLd
59_soullike_style_axeman_noweapon_WiLdEsc
60_soullike_style_axeman_noweapon_WiK
61_soullike_style_axeman_noweapon_WiAtk
62_soullike_style_axeman_noweapon_WiAtkSs
63_soullike_style_axeman_noweapon_WiMIdle
64_soullike_style_axeman_noweapon_WiLunge
65_soullike_style_axeman_noweapon_WiSs
66_soullike_style_axeman_noweapon_WiSIDash
67_soullike_style_axeman_noweapon_WiSIdle
68_soullike_style_axeman_noweapon_Gather
69_soullike_style_axeman_noweapon_Trigger01
70_soullike_style_axeman_noweapon_Use
71_soullike_style_axeman_noweapon_Gain_01
- Weapon Animations(x44)
01_soullike_style_axeman_DebuffRun
02_soullike_style_axeman_Idle
03_soullike_style_axeman_BtRun
04_soullike_style_axeman_BtEnd
05_soullike_style_axeman_SAtk
06_soullike_style_axeman_Atk
07_soullike_style_axeman_Atk
08_soullike_style_axeman_Atk
09_soullike_style_axeman_Atk
10_soullike_style_axeman_CCAtk
11_soullike_style_axeman_CCAtk2
12_soullike_style_axeman_WFAtk
13_soullike_style_axeman_Skill
14_soullike_style_axeman_Skill
15_soullike_style_axeman_SkillCombo
16_soullike_style_axeman_SkillCombo
17_soullike_style_axeman_ExSkill_01
18_soullike_style_axeman_ExSkill_02
19_soullike_style_axeman_ExSkill_03
20_soullike_style_axeman_ExSkill_04
21_soullike_style_axeman_ExSkill_05
22_soullike_style_axeman_ExSkill
23_soullike_style_axeman_WpChange
24_soullike_style_axeman_Dodge_F
25_soullike_style_axeman_LDodge_F
26_soullike_style_axeman_Dodge_F
27_soullike_style_axeman_LDodge_F
28_soullike_style_axeman_BtEnd
29_soullike_style_axeman_SAtk
30_soullike_style_axeman_Atk
31_soullike_style_axeman_Atk
32_soullike_style_axeman_Atk
33_soullike_style_axeman_Atk
34_soullike_style_axeman_CCAtk
35_soullike_style_axeman_Skill_01
36_soullike_style_axeman_Skill_01
37_soullike_style_axeman_Skill_02
38_soullike_style_axeman_Skill_03
39_soullike_style_axeman_Skill
40_soullike_style_axeman_Skill
41_soullike_style_axeman_Skill
42_soullike_style_axeman_WpChange
Price $35.00
Sci-Fi Interface Sounds 2 by Magic Sound Effects
- 104 sound effects
- 44.1 khz, 16 bit, wav, stereo
- many variations of interface sounds
- 13 types of sci-fi interface sound effects in total
- perfect for animations, trailers, game scenes of various genres
- minutes of audio: 02 minutes 44 seconds
Audio Preview: https://soundcloud.com/magic-sound-effects/sets/sci-fi-interface-sounds-2
Sound List: https://www.dropbox.com/s/9ngsd9x3mpb61mt/MSE%20-%20Sci-Fi%20Interface%20Sounds%202.pdf?dl=0
The package contains 104 working and interacting sound effects of sci-fi interfaces, including:
- 7 activation sounds
- 6 airlocks
- 5 sounds of broken devices
- 20 buttons
- 8 sounds of deactivation
- 4 device sounds
- 12 generator sounds
- 10 launches
- 7 lockouts
- 4 mechanism sounds
- 12 shutdown sounds
- 2 sounds of signal
- 7 working sounds of interfaces
Sounds are great for use in futuristic games for opening and closing futuristic doors of starships, spaceships, stations and bases; movement of robots; device buttons; activating, deactivating and locking interfaces; background atmospheric sounds of space stations and ships, control rooms with devices.
Price $7.99
Scifi Upgrade Menu (Spaceship Hangar) by Space Fusion
- mobile optimized
- easy configurable
- only optimized for portrait mode
- comes with basic Scriptable Ship objects, that can easily be extended or replaced.
- Ship Scriptables include Save and load methods for all attributes ( simply saved via PlayerPrefs)
The scifi upgrade menu ( spaceship hangar) is an easy and mobile optimized solution to select, purchase and upgrade any kind of upgradeable stuff ( spaceships in this example).
Features
- Add 3d models for every ship that are then displayed in the middle of the screen.
- Supports upgrading up to 6 different ship attributes
- Ship overview panel that shows all existing ships
- Filter for specific ship classes ( overview panel)
- Set maximum value for every attribute
- click through all ships via left and right buttons
- set specific requirements for a ship to be buyable.
For any questions contact me under:
- gamedevibk@gmail.com
Price $5.99
16-Battle Themes Bundle vol. 1 by Past 2 Present Game Audio
15 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
This music bundle contains 3 volumes of our smaller packs totaling 15 original tracks. All tracks are composed and produced using the highest quality retro music softwares to make our sound truly stand out. We are a team of two, devoted to the music of retro game consoles, and hope to bring this incredible sound to you or your team's project!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- Intertwining Souls
- Our Hearts Won’t Falter
- Time For Battle
- Unrelentless Cause
- Unsettled Seas
- Come Forth And Fight
- Crossing Paths Of My Rival
- Emotional Nightmares
- Life Heart Eaters
- Stronger Than Us
- Cravings Of The Finish
- Dark Macabre
- Enemy Of Creation
- Final Hour
- Final Showdown
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***16-Bit Complete Battle Bundle & 16-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$10 upgrade to 16-Bit Complete Battle Bundle***
***$40 upgrade to 16-Bit Ultimate Pack***
Price $29.99
