Switches and Levers by Moewis Design 3D
11 assets
Full Unity Project
Animation count is 2 for each asset
Switches & Levers 1.0
- Easy integrate in your adventure game
- Suitable for mobile or desktop projects
- Total of 11 assets
- Including materials
- Including scripts
- Including animations
- These Assets are the base which you can expand (experience needed)
- Demo scene included
These assets can be used as a base for your own integration and can be adjusted for your own needs.
Price $5.99
Low poly Hyper Casual Trees,Grass,Rocks,Flowers pack by Falcon3DStudios
Number of textures: 1
Texture dimensions: 1024
Polygon count: 18-910
Minimum polygon count: 18
Maximum polygon count: 910
Number of meshes/prefabs:160
Rigging: No
Animation: No
UV mapping: Yes
Types of materials and texture maps: Jpg
Contains:
4 Big Trees
18 Normal Trees
14 Mini Trees
14 Dry Trees
21 Flowers
33 Grass
15 Mushrooms
7 Palm
15 Pine Trees
19 Rocks
Total
Objetcs: 160
Vertices: 33,532
Edges: 74,237
Faces: 42,271
Triangles: 59,925
All objects are sharing the same 1024x1024 png color palette texture
Average polygon count per object is ~ 18-910
Price $4.99
CARTOON CHARACTER (BLENDSHAPES - 13 DIFFERENT TEXTURES) + ANIMATED PUNCH BAG! by Eggs Games
- RIGGED
- BLENDSHAPES
- 13 TEXTURES
- 5.5K VERTICLES
- 11K TRIANGLES
ANIMATIONS AND PARTICLES THAT ARE IN THE VIDEO ARE NOT INCLUDED IN THE PACKAGE!
- Optimized for mobile games
You can use the models on mobile, desktop and console platforms.
— Content —
- Rigged unique character
- 3 different blendshape from skinny to very muscled.
- 13 different textures
- Mixamo animations support rig
- BONUS ANIMATED PUNCHING BAG!!
- Simple to use, well-organized,game ready.
Contact : egegolcuk@gmail.com
Price $25.00
1980s Classic Car by TheKnightsKing
Materials use Unity's Standard Shader and can be easily converted to be used in HDRP or URP
This Asset includes:
-A car model (of .dae type)
-A prefab for the car (1980sClassicCar.prefab)
-All the textures for the car (24)
-All the materials for the car (26)
-A demo scene for visual showcasing
Asset Features:
-Fully featured and functional vehicle
-Doors, boot, and bonnet functional
-Rigged suspension
-Detailed and animatable interior
-Detailed engine bay
-Detailed undercarriage
-4 LOD States
-Separate windshield, rear window, and door windows
-Separate windshield wipers
-Separate left and right indicator light Materials
-Separate rear view mirror and door mirror Materials
-Emissive map for dashboard dials
-Normal maps for all lights included
-Light materials already setup with emission
-Multiple interior colors
-Simplified collision mesh
Animatable Interior/Exterior Parts:
-Steering wheel
-Speedo, rev counter, fuel, oil, and temperature dials
-Gear lever (animatable through suspension rig)
-Indicator lever and animatable indicator dash lights
-Gas, brake, and clutch pedals
-Left and right sun visors
-Rearview mirror
-Windshield wipers
-Enigne fan
-Movable seats
Separate body parts:
-Doors, boot, and bonnet
-Bumpers
-Front left and right fenders
-Wheels
-Windshield, side windows and rear window
All Texture Details:
512x1024:
-carshadow_TEXTURE.png
1024x1024:
-body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, dash_indicators_EMISSION.png, grill_TEXTURE.png, grill_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, engineblock_NRM.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_TEXTURE.png
2048x2048:
-interior_red_TEXTURE.png, interior_blue_TEXTURE.png, interior_light_EMISSIVE.png, interior_NRM.png
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
-Emissive
All LOD Mesh Details: Prefab has 4 LOD States
-LOD_1 (Detail): 62,814 tris
-LOD_2: 43,771 tris
-LOD_3: 19,744 tris
-LOD_4: 12,200 tris
Third-Party file license notices:
-Asset uses 80sClassicCar.dae, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses body_TEXTURE.png, body_NRM.png, trimmings_NRM.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, dash_indicators_EMISSION.png, grill_TEXTURE.png, grill_NRM.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, engineblock_NRM.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_NRM.png, interior_red_TEXTURE.png, interior_blue_TEXTURE.png, interior_light_EMISSIVE.png, interior_NRM.png, carshadow_TEXTURE.png; see Textures_license_notice.txt file in package for details
Price $14.99
Mutant vol.1 by HelenNova
Technical details
Rigging to humanoid with additional bones: jaw.
Animations can be retargeted in Unity!
PBR Textures Metal/Gloss
Number of textures: 26
Polygon count of Wendigo: 17 827
Number of meshes/prefabs: 2
Texture Resolutions: 4096x4096
Description
NO HDRP
ONLY DEFAULT SHADER
animations shown in the video preview are not included
Rigged with Humanoid Skeleton with additional bones: jaw.
PBR Textures Metall/Gloss
4K Textures - normal, metallic, gloss, base color, AO
faces 17 827
verts 19 906
tris 35 589
Price $44.99
2D_Weapon_Swords_Knives by kazuto777
All images are in PNG format.
Various types of swords and knives assets.21png.
The width is about 250px.
The vertical size varies depending on the type.
280px to 1100px.
■■■Related Featured Assets■■■
■2d-weapon-elementalswords-knives
https://assetstore.unity.com/packages/2d/2d-weapon-elementalswords-knives-246410
■bottle-portion-liquor-medicine-icon
https://assetstore.unity.com/packages/2d/gui/icons/bottle-portion-liquor-medicine-icon-245318
Price $4.99
Low-Poly Shotguns by Tridentcorp
Shotgun1 vertices 1200 Fases 1160 Tris 2312
Shotgun2 vertices 1676 Fases 1635 Tris 3244
fbx/Obj PBR tex(Albedo, Metal, Normall, AO.Roughness.(Unity Mask map)2048x2048).
Rigging: Yes
UV mapping: Yes
LOD-no
prefabs-4
We present to your attention a pack of stylized shotguns that are suitable for almost any cartoon-style shooters.
The models are low poly and optimized for game engines, so if you want to make a reload animation the models have bones.
Price $8.00
Cudgels by Tridentcorp
Bone vertices 1183 Fases 1182 Tris 2362
cudgel 1 vertices 520 Fases 518 Tris 1036
cudgel 2 vertices 522 Fases 520 Tris 1040
fbx\Obj PBR tex(Albedo, Metal, Normall, AO.Roughness.(Unity Mask map)2048x2048).
Rigging: no
UV mapping: Yes
LOD-no
prefabs-6
We present to your attention a package of melee weapons, which is suitable for almost any project in the medieval fantasy style. The package includes two wooden and one bone club.
All models are low poly and optimized for game engines.
Price $7.00
3D Maces by Tridentcorp
Mace1 vertices 1287 Fases 1264 Tris 2338
Mace2 vertices 1362 Fases 1299 Tris 2544
fbx/Obj PBR tex(Albedo, Metal, Normall, AO.Roughness.(Unity Mask map)2048x2048).
Rigging: no
UV mapping: Yes
LOD-no
prefabs-4
Your attention is presented to a package of 3d models of medieval maces, the package includes two models that are suitable for almost any project in the fantasy genre.
Models are low poly and optimized for game engines.
Price $5.00
Ground stylized pack by ROMPAS studios
Asset constain 11 materials:
- 5 grass materials
- 3 ground materials
- 2 rock materials
- 1 sand materials
2048х2048px resolution
- Albedo
- Height
- Normal
- Roughness
- Metalic
(at 512x512 resolution work fine)
The textures are great for cartoon and stylized style.
They look good on their own and can also be combined with each other
Price $6.99
Metal Music Collection by Intersonic Sound
Intersonic Sound is a game music studio that produces music in different fields and presents it to game makers. The main genres are Epic-Dark Medieval Fantasy, Electronic-EDM, Hybrid, Ambient, and Heavy Metal music. If you use an Intersonic Sound product, you can share your experiences more by writing a review.
The Team
“We are the Stergheliens!”
VDI - Content Manager, Composer, Voiceovers
Bucket - Composer, Bass Player
3rd Recon - Composer, Music Instructor
Mr. Wasteland - Mixing & Mastering Engineer
Zulon - Recording Engineer, Sound Effects
Saras - Video Editor, Graphic Designer
4Gallons - Screenwriter
As Intersonic Sound, we wanted to bring together many colors of metal music and present it to you. Metal Music Collection package consists of 22 different metal music pieces in total.
We added 8 new metal music tracks to the collection, along with the 14 songs we previously released. You can find the list of new products below:
- Blight March_Full Version
- Blight March_Loop Version
- Darkened Day_Full Version
- Darkened Day_Loop Version
- Djent Song_Full Version
- Djent Song_Loop Version
- Djent Song 2_Full Version
- Djent Song 2_Loop Version
- Shaleborn_Full Version
- Melting Fires_Full Version
- Anger Management_Full Version
- Contaminated_Full Version
Some songs are also included in our previous packages. We have collected these songs under the “Older Songs” folder. You can find the name of the products we mentioned and the name of the package they correspond to below:
Also included in previous packages:
- Covert Ops
- Flammable
- Sanity's Edge
- Search And Destroy
- Thermite
- Thermite Version 2
- The Terminal
- The Anvil
- Wildfire
- Wildfire 2
- Denial
- Drag
- Insolation
- Interceptor
NOTE: Some products are only loops, some are only full versions. Some have both versions. In programs such as Fmod Studio and Wwise, BPM information is written on the files so that they can be managed more easily.
ADVANTAGES
- Commercial-level compositions.
- Use songs on YouTube or any other platform, as well as games.
- You can add extra dynamism to your songs with software such as Fmod Studio or Wwise.
Unique Audio Count: 22
Total Audio Count: 28
Total Length: 1 hour
Total Size: 1.11 GB
Looping: Yes (for some tracks No)
File Type: 24-bit, WAV
Sample Rate: 44100
Mastered: Yes
Price $15.00
Moving 2D Platform Toolkit by Brian Wyant
HOW IT WORKS
1 - Create Platform Paths
Click on the seven types from the Toolkit and position them in your scene. Then, craft the paths to your desired scope and shape. From simple to complex, linear to curved, basic routes to twisting and turning configurations, all are created fast and efficiently. Mix and match types in your scene.
2 - Customize Platform Appearances
Apply the Toolkit to change platform sizes. Drag and drop your sprites and animation clips (no Mecanim required!) to customize platforms. The Toolkit can auto-size and trim colliders on platforms, making implementing size changes effortless, or use the Toolkit to easily switch collider types to integrate irregular or unusual platform shapes.
3 - Customize Platform Behaviors
Rapidly set platform behaviors like speed, direction, pausing at waypoints, looping, ping-ponging, vanishing after a certain amount of interaction or distance, and more, so you can try out variations and playtest them using the Toolkit's built-in player object (or assign your own player object).
NOTE: Controls are optional and are used to affect platforms during gameplay.
4 - Create Controls
Click the Control selections of the Toolkit to create controls that manipulate one or more of your platforms. Position them in your scene. Mix and match control types freely.
5 - Customize Control Appearances
Set each control to be invisible or visible to players. Drag and drop your sprites and animation clips (no Mecanim required!) to customize visible ones. Click the Toolkit to reveal the reach of your controls to see at a glance what platforms and other controls they are impacting.
6 - Customize Control Behaviors
Easily craft interactive controls that power platforms on and off, alter their speed and direction, make platforms appear and disappear, trigger up to ten additional animations for each platform, or cause platforms and other controls to reset. Assign specific requirements to activate, making controls that only react to certain objects or to the press of a keyboard character or game controller button during contact.
FEATURES
Easy to Get Started
No required coding - select, click, drag, and other basic actions swiftly create even intricate platforms and controls.
Flexible
Mix and match platform types and control types for a myriad of combinations to vary your level layouts.
Customizable
Incorporate your sprites and animation clips easily to customize the look of your platforms and controls to suit your visual goals.
Codable
Optionally, assign platforms and controls to send their status to your own scripting to further integrate them.
Optimized
A small footprint for desktop and mobile builds without sacrificing functionality.
Updatable
One-time purchase gives you free access to any and all updates.
Adaptable
Simple to implement for purposes beyond platforms. Need doors that slide up and away when a player grabs a key? Or hazards like buzzsaws and spears that pop out when a player draws near? The Toolkit easily works for these kinds of game design scenerios.
DOCUMENTATION
User Guide: http://www.moving2dplatformtoolkit.com/userguide.html
These moving platforms are customizable to fit your visual style and scene layouts.
Create platforms that glide vertically, horizontally, diagonally, or any mix of the three, with as many segments as you require to build simple or complex paths. When you need platforms that travel circular, triangular, rectangular, or twisting and turning paths, you’re covered with these easy-to-implement-and-integrate moving platforms.
Effortlessly make these platforms interact with your game environment, for example remaining still until the player contacts them, falling away moments after the player sets foot on them, or vanishing when the player leaps off them. Set them to activate after a player touches a control (like a lever or a power switch in the game) or when the player ventures into a region designated to bring the platforms to life.
Combining the included amazing kinds of moving platforms and controls provides a wealth of opportunities to add extra fun and interest to your game to help engage and entertain your players.
WEBSITE
www.Moving2DPlatformToolkit.com
Price $60.00
Horror pack - Mega Bundle by Mixall
We present to your attention a set of 7 unique environments building and characters: Horror pack - Mega Bundle. By purchasing this project you save 20% of the total cost. You can learn more about each package by clicking on the links.
Horror - modular interior and props
Spiders - characters with animations
We will be grateful if you fill out this form. This will help improve our work.
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $175.99
Low Poly characters- Mega Bundle by Mixall
We present to your attention a set of 6 unique environments, characters and props pack: Low Poly characters- Mega Bundle. By purchasing this project you save 20% of the total cost. You can learn more about each package by clicking on the links.
City park - low poly street props
Goblins -characters with animations
Cartoon worms - characters with animations
Toy Soldiers - characters and weapons
We will be grateful if you fill out this form. This will help improve our work.
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $123.99
Metal Obstacle by Tridentcorp
The minimum assembly of the model has 1340 vertices 1420 Faces 3241 Tris.(the number of polygons directly depends on the design of your assembly).
fbx PBR tex(Albedo, Metal, Normall, AO.Roughness.(Unity Mask map)2048x2048).
UV mapping: Yes
prefabs - 7
LOD-no
Presented to your attention is a 3d model of a rotating metal obstacle with spikes, which is suitable for almost any project that involves the use of various traps.
This model is low-poly and optimized for game engines. Also, the elements are made separately from each other to build their own variants.
Price $6.00
Space Bombs by Tridentcorp
Bomb 1 vertices 1870 Fases 1662 Tris 3292
Bomb 2 vertices 1418 Fases 1348 Tris 2652
Bomb 3 vertices 1576 Fases 1568 Tris 3084
fbx.PBR tex(Albedo, Metal, Normall, AO.Roughness.Emissive.(Unity Mask map)2048x2048).
LOD-No
UV mapping: Yes
prefabs-3
Presented to your attention is a package of space bombs, which is suitable for projects in the genres of space shooters.
The set includes three models, all of them are low-poly and optimized for game engines.
Price $6.00
Stylized Flowers Pack by letsmakecoolart
Number of meshes: 42
Minimum polygon count: 126
Maximum polygon count: 8740
Number of textures: 7
Texture Resolutions:
T Garden Plants Rose Atlas - 2048x2048
- BCO
- Color_BCO
- Normal
- RTAO
- Roughness
- Translucency
- AO
- Flower Mask - 256x256
UVs:
- channel 1: overlapping;
- channel 2: non-overlapping (for baking lightmaps)
Features:
- Combine and mix it to get more interesting meshes.
- The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance.
- Use BaseColor Tint for different Flowers and Leaves colors.
- All plants have SSS masks.
- All plants have lightmaps.
Collision: (No)
LODs: (Yes, LOD0 - LOD1 - LOD2 - LOD3)
Please leave your feedback, it is very important to me. Feel free to message me if anything needs.🌿
You will get:
- 42 Game Ready Garden Flower Assets [*fbx]
- 1 texture atlas [*tga]
- Foliage Master Material
Plants species:
- Rose (6 variations) 445 - 6057 tris
- Peony (7 variations) 1601 - 8740 tris
- Rose Climbing (16 variations) 497- 5774 tris
- Anemone (7 variations) 126 - 593 tris
- Anemone Group (6 variations) 318 - 1326 tris
Video Presentation - here
Price $29.99
Grand Library by Polygon Experts
Render pipeline : Standard build in
Minimum triangle count: 2
Maximum triangles count : 7994
Number of fbx files (meshes) : 119
Number of prefabs : 126
Number of textures : 114
Texture format : png
Texture dimensions : Minimum 512 , Maximum 2048 ( depends on needs )
Number of materials : 27
PBR textures and materials
Material shader : Unity standard material
Unwrap: Yes
Demo scene : Yes ( A complete Library as a game level)
Animation: No
Rigging : No
Grand Library is a huge collection of useful high quality lowpoly optimized objects which lets you create your own library environment. By this collection you will be able to create a good variety of optimized library environments for your game. Models, textures, materials, colliders and etc. are set in a manner to achieve a good performance when using this asset for your game. Also by purchasing this asset you access a complete game level of a library created just by this asset as the demo scene.
Price $39.99
P3D: Medieval Farm Town Buildings And Tools by Phoenix3D Studio
For a limited time only, early users can take advantage of a special offer from Phoenix3D - get 50% off our latest release. Don't miss your chance to upgrade your game at a fraction of the cost - the original price of $23.99 is a steal, but this limited-time discount is our gift to you from Phoenix3D!
◼ Key Features ◼
* 3 LOD (level of detail) for each object.
* +5 Buldings (stable, warehouse, hut, Mill)
* +60 tools and props
* +10 Flowers and Plants
* 4K Textures
* Demo scene included
* Compatible with Unity 5 and higher
* Compatible With HDRP,URP And Built In Render Pipeline
* Predefined material for All render pipeline are included.
* Normal map, Height map, Mask map, Roughness map and Ambient occlusion included
◼ Contact Us ◼
- If you need special map of textures which isn't included in the pack by default contact us and we will provide the texture for you.
- If you need part of the models contact us and we may provide another package for you (Contact us for more detail).
◼ Our Mission ◼
Our mission is to provide game developers worldwide with high-quality assets at the most competitive prices possible, empowering them to focus on their passion for creating exceptional games.
Phoenix3D
Price $23.99
Flox - Animal Flocking Behaviors by Codematik
- Flox -
Flox is a tool that allows developers to easily implement realistic flocking behavior in their Unity projects.
- Overview -
Flox can be used to produce flocks in a multitude of environments and situations.
The main algorithm is housed in an interface which allows a user to bring flocking AI into their Unity scenes with minimal programming knowledge. It also allows users fine-tuning over a variety of behaviours and variables to tailor the flocking AI to whichever purpose they desire.
Flox includes the Boids flocking algorithm as its primary algorithm. It is fully customizable and optimized for performance. It can be used to create realistic animations of birds, fish, and other creatures that exhibit flocking behavior.
- Key Features -
- 3D CPU Boids implementation
- 3D GPU Boids implementation
- 2D CPU Boids implementation
- Built-in renderer Support
- URP Support
- Partial HDRP Support
- Developer Support
- Documentation
- Sample scenes (Sky, Underwater, CPU and GPU demos)
- Compatibility -
Fully supports URP 3D GPU boids and 2D CPU boids
Fully supports Built-in 3D GPU boids and 2D CPU boids
Partial support for HDRP 3D CPU boids, no HDRP support for GPU
Not sure if your project is compatible? See here.
- Roadmap -
We aim to keep improving and adding to Flox. See here for a detailed list of features we will be implementing.
Want to provide your own feedback? Join the Discord! Links are provided below.
- Socials -
- Support -
Price $15.00
