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Updated: 19 min 24 sec ago

Shield Hologram Shader by SR Studios Kerala

2025, December 16 - 01:39
Customizable Shield Hologram Shader.Perfect for creating energy shields, force fields, magic barriers, character protection.etc. 20+ Materials included.Create your own easily (No coding needed)

- Materials/Shaders : 20+ (Custom Material's made with Shadergraph)

- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)

- Animated Shaders : YES

- Model's included : Little Ghost DEMO(With 1 "Idle" Animation)

- Model format : FBX

- Polygon count : 2612 (Ghost)

This pack includes 20 high-quality Shield Hologram Shaders designed for 

sci-fi, fantasy, and stylized VFX.Each shader comes with unique variations.These materials are perfect for creating energy shields, force fields, magic barriers, power cores, weapon effects, character protection FX, and environmental holograms. Add dynamic, glowing, high-impact visuals to any project with clean, optimized shaders.


You can apply this shaders to your own custom 3D meshes with unwrapped UV's.


You can use this Asset commercially and non-commercially.This model is optimized for using in pc, mobile games.


Note: Materials/Shaders are highly customizable.You can create Unlimited variations of Shader's by changing material properties. For quick use, 20+ Shaders are included in the pack.Also, this asset uses Shadergraph with URP support.


Technical Details :-

- Materials/Shaders : 20+ (Custom Material's made with Shadergraph)

- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)

- Animated Shaders : YES


- Model's included : Little Ghost DEMO(With 1 "Idle" Animation)

- Model format : FBX

- Polygon count : 2612 (Ghost)

Features:-

- Fully Customizable Materials

- Included lowpoly ghost model comes with one animation

- Optimized Shader's

- Easy to use(Drag and drop the Material's to your Meshes)

- Easy to create new shader variation's


Shaders/Materials Properties :


- Fresnel Power : Default value is 3. Controls the intensity of the glowing outer edge around the mesh.

- Color A & B : Fresnel color, mix of two different colors.

- Texture1 : An overlay texture (Black and White with unique patterns), With Color, 

tiling and offset properties.

- Animation X & Y : Controls the speed of Texture 1 pattern along the mesh (Set both to Zero for no Animations).

- Distortion X Y : Controls how much you want to distort the "Texture 1" in X axis and Y axis.

- Distortion Speed : Controls the Speed of the Distortion in the "Texture1" map.

- Texture2 Overlay : Comes with Color, Offset, Tiling, Animation X & Y and an Opacity features.


How to use:-

Simply drag and drop the Material's to your Meshes and use it.

(Materials located under 

Asset > Shield Hologram Shaders > Materials).


Frequently Asked Questions:


Q: Can I apply these shaders to my own 3D mesh?

A: Yes, you can easily assign the materials to any custom mesh in your project.


Q: Can I edit the animation speed and direction of the moving patterns?

A: Yes, both the animation speed and direction can be easily adjusted through material properties in the Unity Editor.


Q: Can I create new Shader variations?

A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.


Q: Will this shader work on URP, Built-in, and other render pipelines?

A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines. 

You can get it working in different pipelines within seconds.

.....................................................................................................................


About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India

contact : srstudioskerala@gmail.com

 


................Thank you for downloading this package................................


Price $15.00

Fire Hologram FX Shader Pack by SR Studios Kerala

2025, December 16 - 01:39
Fire & Lava Hologram Shaders. 25+ Customizable Materials.Apply Material's to your 3D models.

- Materials/Shaders : 25+ (Custom Material's made with Shadergraph)

- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)

- Animated Shaders : YES

- Model's included : Little Ghost (With 1 "Idle" Animation)

- Model format : FBX

- Polygon count : 2612 (Ghost)

This pack contains 25+ Fire & Lava Hologram Shaders, perfect for sci-fi, fantasy, VFX, energy cores, magic spells, and stylized fire environments.

Each material includes unique variations with procedural glow, animated heat distortion, lava flow patterns, and hologram edge emission. These shaders bring a burning holographic effect to characters, weapons, props, and environments.


You can use this Asset commercially and non-commercially.This model is optimized for using in pc, mobile games.

You can apply this shaders to your own custom 3D meshes with unwrapped UV's.


Note: Materials/Shaders are highly customizable.You can create Unlimited variations of Shader's by changing material properties.

For quick use, 25+ Shaders are included in the pack.Also, this asset uses Shadergraph with URP support.


Technical Details:-s

- Materials/Shaders : 25+ (Custom Material's made with Shadergraph)

- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)

- Animated Shaders : YES


- Model's included : Little Ghost (With 1 "Idle" Animation)

- Model format : FBX

- Polygon count : 2612 (Ghost)

Features:-

- Fully Customizable Materials

- Included lowpoly ghost model comes with one animation

- Optimized Shader's

- Easy to use(Drag and drop the Material's to your Meshes)

- Easy to create new shader variation's


Shaders/Materials Properties :


- Fresnel Power : Default value is 3. Controls the intensity of the glowing outer edge around the mesh.

- Color A & B : Fresnel color, mix of two different colors.

- Texture1 : An overlay texture (Black and White with unique patterns), With Color, 

tiling and offset properties.

- Animation X & Y : Controls the speed of Texture 1 pattern along the mesh (Set both to Zero for no Animations).

- Distortion X Y : Controls how much you want to distort the "Texture 1" in X axis and Y axis.

- Distortion Speed : Controls the Speed of the Distortion in the "Texture1" map.

- Texture2 Overlay : Comes with Color, Offset, Tiling, Animation X & Y and an Opacity features.



Folder details:-

Materials : Where the materials for the model located.

Meshes : Contain FBX format of the 3d model.

(Other folders - Prefabs, Scenes)


How to use:-

Simply drag and drop the Material's to your Meshes and use it.

(Materials located under 

Asset > Fire Hologram Shaders > Materials).


Frequently Asked Questions:


Q: Can I apply these shaders to my own 3D mesh?

A: Yes, you can easily assign the materials to any custom mesh in your project.


Q: Can I edit the animation speed and direction of the moving patterns?

A: Yes, both the animation speed and direction can be easily adjusted through material properties in the Unity Editor.


Q: Can I create new Shader variations?

A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.


Q: Will this shader work on URP, Built-in, and other render pipelines?

A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines. 

You can get it working in different pipelines within seconds.

.....................................................................................................................


About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India

contact : srstudioskerala@gmail.com

 


................Thank you for downloading this package................................


Price $15.00

Worms FREE by SR Studios Kerala

2025, December 16 - 01:39
Free 3D worms.16 Prefabs, 1 Animation.Comes with a Glowing customizable shader for the Worms.

- Material(s) Used: Unity standard material, Custom Material (Made with Shadergraph) for Glowing shader.

- Model(s) : Small worms, Fat worms

- Animations count : 1 (Look animation)

- Poly count (in Tris) : Small worms (736), Fat worm 1(2376)

- Unwrapped : YES

- Prefab Variations : 16 (8 Small Worm, 8 Fat Worm)

- Texture Size : 512 x 512

- URP support : YES

- PBR Textures (Albedo, Metallic Roughness, Normal)

This pack contains a collection of realistic 3D worms featuring different variations.Pack comes with a customizable Glowing shader and PBR-textured Worms for high-quality visual detail and customization.Perfect for Open World, Survival, and Fantasy-themed games, or any other genre. All assets are optimized and ready for commercial use in your projects.


You can customize the Glowing Worms materials by adjusting parameters such as Frozen color and Power. Glowing worm materials created with Unity's shadergraph.And the asset uses Unity's standard material for PBR textured variation.


Note: This is the free version of Frozen Winter Worms, featuring a sample selection from the full pack that includes 72+ prefabs, 7–10 animations for worms, advanced shaders, and 2K textures.


Technical Details:-

- Material(s) Used: Unity standard material, Custom Material (Made with Shadergraph) for Glowing shader.

- Model(s) : Small worms, Fat worms

- Animations count : 1 (Look animation)

- Poly count (in Tris) : Small worms (736), Fat worm (2376)

- Unwrapped : YES

- Prefab Variations : 16 (8 Small Worm, 8 Fat Worm)

- Texture Size : 512 x 512

- URP support : YES

- PBR Textures (Albedo, Metallic Roughness, Normal)



Features:-

- Customizable Glowing shader

- Unique skin's/material's

- Comes with one animation

- Best fit for Openworld 3D games and any other type games

- Optimized Lowpoly model's and Shaders

- Models comes with simple colliders

- Include many ready-to-use Prefab variations

- 3D Model's are completely unwrapped.

- All nodes, materials and textures are appropriately named.

- Arranged pivots, well named folders

- Easy to use (Drag and drop)


Folder details:-


Materials : Where the materials for the model located.

Meshes : Contain FBX format of the 3d model.

Textures : Contains Textures, that are in (.PNG) file format

(Other folders - Prefabs, Scenes)


How to use:-

Simply drag and drop the prefab to your scene and use it.

(Prefab(s) located under

Asset > Worms FREE > Prefabs).


❓ Frequently Asked Questions:


Q: Will this shader work on URP, Built-in, and other render pipelines?

A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.

You can get it working in different pipelines within seconds.


..................................................................................


About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, India


Contact : srstudioskerala@gmail.com


................Thank you for downloading this package................................


Price $0.00

Bullet Hell Survival Template (2D) by SR Studios Kerala

2025, December 16 - 01:39
This is a beginner-friendly Bullet Hell template for Unity. Includes player movement, enemy AI, shooting, scoring, and game over system.

Number of Script's : 6 (Player, Enemy, Bullet, Score system, Game manager.etc)

Mobile supported : YES

Orientation: Portrait (Works on all standard portrait resolutions, including 1080 × 1920).

Customizable Template : YES (UI, Player, enemy.etc are customizable)

Audio/Music : Not included

=========================

BULLET HELL SURVIVAL TEMPLATE

=========================


1. Overview

This is a beginner-friendly Bullet Hell template for Unity.

Includes player movement, enemy AI, shooting, scoring, and gameover system.


Technical Details:-

Number of Script's : 6 (Player, Enemy, Bullet, Score system, Game manager.etc)

Mobile supported : YES

Orientation: Portrait (Works on all standard portrait resolutions, including 1080 × 1920).

Customizable Template : YES (UI, Player, enemy.etc are customizable)

Audio/Music : Not included

-------------------------

2. How to Open the Demo

-------------------------

1. Open Unity

2. Load the project

3. Open the scene:

Assets/Bullet hell survival template/Demo/Game.unity

4.Play


-------------------------

3. Player Controls

-------------------------

- Touch the screen (or click) to move the player to that position.

- Movement speed can be changed in PlayerController script.


-------------------------

4. Enemy System

-------------------------

- Enemy rotates towards player using "Enemy" script.

- Enemy shoots bullets at fixed intervals.

- Bullet speed, shoot rate, and patterns can be edited in Inspector.


-------------------------

5. Bullet Settings

-------------------------

- Bullet speed

- Bullet lifetime

All editable in Bullet.cs.


-------------------------

6. Score System

-------------------------

- Score increases when player survives longer.

- You can change scoring speed in "Score_System.cs".


-------------------------

7. How to Add Your Own Sprites

-------------------------

1. Replace the existing Player sprite in Prefabs folder.

2. Replace enemy sprites in Sprites/ folder.

3. Update animation if needed (optional).


-------------------------

8. Support

-------------------------

For issues, contact:

srstudioskerala@gmail.com


About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, India.



Price $15.00

Spells Pack 2 - Water Spells by Zakhan

2025, December 15 - 22:04

Included Features:


  • 11 Spells.
  • 5 Hit VFX (triggered when a spell hits an enemy).
  • Support for URP and HDRP.
  • Texture Sizes: from 512x512 to 2048x2048.
  • Number of Prefabs: 16.
  • Number of VFXGraphs: 7.
  • Number of Shaders: 9 Shaders and 7 SubGraphs.
  • All particles are customizable and can be recolored.
  • Some VFX combine Particle Systems, VFX Graphs, and/or Decal Projectors.

Requirements:


  • Cinemachine package (required for the demo).
  • Input System package (required for the demo).
  • TextMeshPro Package (required for the demo).
  • VFX Graph package.
  • Shader Graph package.
  • Timeline package.

Make your fantasy world come to life with 11 high-quality Water spells!


Spells Pack 2 - Water Spells contains all the water spells separated from Spells Pack 2.


Price $19.99

Movement - Game Creator 2 by RvR Gaming

2025, December 15 - 21:58
Add new movement solutions for Game Creator 2 with a couple of clicks!

Install Game Creator 2 First

Install VFX Graph

With this asset you'll be able to rapidly setup different Movement solutions for your Game Creator 2 Characters!

  • Swimming
  • Flying
  • Skydiving
  • Parachuting
  • Hand IK

Dependencies

This asset requires the following:


Support

For questions I would recommend using Discord, as your answer might already be there!


Price $19.99

Touch The Sky: Sci-Fi Emotional SoundTrack by Nicola Fabro

2025, December 15 - 20:41
An emotional dramatic music piece inspired by Space & Sci-Fi.

This Package contains 2 .WAV audio files, High Quality files.


1) Touch The Sky.wav (4:42 minutes; 71,2 MB)

2) Touch The Sky (LOOP).wav (4:37 minutes; 69,9 MB)

This 2nd version is a loopable track that can be easily repeated.


- Audio: Stereo

- Total Unity Package file size: 135 MB

"Touch The Sky" is a single carefully crafted and original piece of music, composed with a soft Piano and orchestral / Synth elements adding a dramatic and emotional tone.


*Contains a Loopable Version too*


Photo by Ian Parker (Unsplash)


Price $4.99

On a quest in winter by Martia's Muses

2025, December 15 - 20:36
Fantasy music for ambiences or cinematic music
  • Wav format
  • 44.1 kHZ, 16 bit audio files
  • in two versions
  • loopable
  • fade in and fade out

A calming and fantasy inspired music with upbeat flutes and various instruments, perfect for using as a base to build upon and various genres or use as is in the background.

The package contains two versions of the track:

  • One that fades in at the beginning, and fades out at the end.
  • One that is loopable.

You can get the feel of the music in this video where it was mixed with other sounds to complete the atmosphere.


Price $19.99

Render Blur - Fast multi option URP Render Graph UI Blur by Antiquete

2025, December 15 - 20:35
Very fast multi option UI Blur for Unity 6+ Render Graph with ~0% performance lost static mode especially targeting mobile devices to save both fps and battery life while maintaining max quality

Some technical details

  • Why RenderBlurController? Render Blur Controller is needed for blur to activate. This is intentional and a performance optimization. So for eg. say you have a pause menu that selectively activates and requires blur then put controller on it too to save performance.
  • Shader Graph: Render Blur UI Canvas material is only a wrapper material for _RenderBlur global texture. You can alternatively use blur in any material, shader or shader graph with _RenderBlur global texture.
  • Screen Space UI: Screen space UI can display blur, but either the UI itself or the blurred part needs a separate renderer data. Simply create another renderer data and set it to render ui only.

They asked me "Make a choice between performance or quality". I decided to choose both.


Whats in there?


- MULTIPLE BLUR OPTIONS

Three blurring options! Use any. Choose smooth or grainy, glassy or blocky


  • Dual Kawase Blur: Fast Blur with Quality - Targeted for mobile devices
  • Box Blur: Fast Blur but a bit blocky - Best used at higher iterations or kernel size or at lower iterations for glassy effects
  • Gaussian Blur: Very high quality smooth blur but performance intensive - Ideal for PC or Consoles or mobile devices but in static mode.

Check screenshots for comparison


- MULTI-PASS BLURRING OPTIONS

Includes option for multi pass blur. Set iterations count in render feature or controller to set number of passes.


Right now, the max number of passes is 100, since I thought those were sufficient but I will increase it if people want more. Message me if thats needed or increase the range yourself in render feature script. For reference, at iterations >30, the blur is already so heavy that background details are mostly only colors.


- VERY VERY VERY FAST ~0% PERFORMANCE LOSS STATIC MODE

Use static mode for static images or backgrounds with very little motion. So basically, pause menu, character menu, main menu etc. Unless your game is active and running in the background, static mode is always better than continuous mode.


This mode is very very fast with maximum 1 frame performance loss. You can even go 100 iterations gaussian blur and maximum performance impact will be a slight stutter for 1 frame.


Check screenshots for settings


- SCENE SPECIFIC BLUR SETTINGS

You can apply scene specific blur settings. so, for eg. main menu can have smooth blur while pause menu can have glassy blur.


You can also apply condition specific blur in same scene by activating and deactivating render blur controller with blur settings when needed. So, for eg. two menus in same scene can have different blur settings as long as both are not active at the same time.


- GLASS EFFECTS

You can produce really good looking glassy blur effects by tweaking values at high radius and low iterations count. Radius values above 15 will tend more towards glassy effects.


Check screenshots for reference.


- EXTENSIBLE

Use _RenderBlur in any shader graph to apply any further effect.


How to use?


Check screenshot or read below,

  1. Add Render Blur Feature in URP Renderer Data
  2. Add Render Blur Controller component to any gameobject in scene (Ideally one using blur)
  3. Optionally set static mode or blur settings in controller (These will be active only when controller is active)
  4. Add Render Blur UI Canvas material to any ui object
  5. Enjoy the blur

Support


Contact me in mail or gitlab issues if you need help with anything or need new features.


Issue Tracker: https://gitlab.com/Antiquete/renderblur

E-Mail: antiquete@protonmail.com


More blurs?

Yes, possible, tell which ones.


More optimizations?

Yes, definitely coming.


Credits

Dual Kawase: I mainly adapted baedrick's algorithm adaptation for Unity 6 render graph

Gaussian Blur: I used Daniel Llett's algorithm reference as a base but tweaked it a lot



Price $15.00

SkyCycle HDRI Pack by Gece Studio

2025, December 15 - 20:23

Includes

  • 15 Unique skybox. 5 time variations; Morning, Noon, Afternoon, Evening, and Sunset
  • Total of 75 .hdr files(4096 x 2048)
  • 1x Shader
  • 1x Material
  • 1x Volume Profile
  • Organized folder structure by category
  • Demo Scene

If all you want are the HDRI files, you don’t even need to read the following or the documentation.


HDRP Lımıtation: HDRP does not allow blending between two HDRI files. To achieve this, you would need to write a custom sky system. However, this can be quite complex, and the code may break with API changes. That’s why I decided to handle this using a fullscreen material, though this method has a limitation. Unlike HDRP’s built-in HDRI Sky component, it cannot process lighting from the HDRI. In other words, you won’t get HDRI-based lighting or reflections.

But don’t worry, the fullscreen material combines both Physically Based Sky and HDRI Sky options. You can continue using your normal lighting; the shader will only change your sky appearance.


Note: Regardless of the shader, HDRI files can work in all versions of Unity. The shaders were created in Unity 2022 and tested in Unity 6. However, HDRI files can be used in all versions of Unity and even in all game engines.

SkyCycle HDRI Pack

This pack includes 75 high quality HDRI sky textures across 15 unique sky themes, each featuring 5 time variations; Morning, Noon, Afternoon, Evening, and Sunset.

Bring cinematic lighting and atmosphere to your scenes with physically accurate light data and seamless 32-bit HDR images. Perfect for games, architectural visualization, cinematics, and VR/AR projects.


Moreover, the package includes a shader that allows you to smoothly transition between HDRI files. This way, you can easily code your own high performance sky.


Features

✅ 15 unique sky themes

✅ 5 time variations per theme: Morning / Noon / Evening / Sunset / Night

✅ Total of 75 HDRI files (4K)

✅ Physically calibrated lighting (EV adjusted)

✅ Compatible with Unity, Unreal, Blender, and more

✅ Works with HDRP, URP, and Built-in Pipeline

✅ 32-bit HDR format

✅ Blend HDRI Shader


Ideal For

  • Open-world environments
  • Architectural renders
  • Cinematic lighting setups
  • VR / AR experiences
  • Skybox or IBL (Image-Based Lighting) scenes


Price $30.00

PolyArt Series - Stones by Gece Studio

2025, December 15 - 20:23

INCLUDED:

  • 523 .fbx Model
    • 139 Uniqe Model
      • 127 Quad version
      • 127 Tri version
      • 256 FlatNormal version
      • 256 CustomNormal version
      • Total: There are a total of 523 models derived from 139 base models
  • 523 Prefab
  • 2x Material
    • 1x Cell Shader
    • 1x Stylized Skybox(png)
  • 1x Global Volume Profile
  • 1x Demo Scene

2022.3 and Unity 6+ are supported. If you want to use it for Unity 2022 or earlier, you may need to write an HLSL code snippet for the “Main Light Direction” node in Shader Graph. You can easily generate this using AI.


NOTE: SCENES WERE QUICKLY CREATED WITH CODE TO SHOW WHAT YOU CAN DO WITH THIS PACKAGE. THEREFORE, THE SCENES ARE NOT INCLUDED IN THE PACKAGE. THE DEMO SCENE ONLY SHOWCASES THE STONE MODELS. WHAT YOU CAN BUILD IS ENTIRELY UP TO YOUR IMAGINATION.

PolyArt Series - Stones

This package includes a comprehensive collection of 139 unique lowpoly stone models, ideal for stylized or low poly art environments. Each asset is provided in multiple variations to fit different workflows.


These assets are designed to be extremely flexible. Stretching and scaling the models produces exceptionally good results, allowing you to create rock walls, cliffs, formations, and ground scatter with minimal repetition.


All models are highly optimized, averaging 200–400 triangles, making them suitable for Mobile, VR, and large scale scenes on PC.


The package also includes an advanced Cell Shader. So, is the shader exclusive to the models in the package? Of course not, if you have other models, you can use the shader on them as well. The 523 prefabs use only a single material. No complexity, no issues. You can edit it through Shader Graph and modify it to your liking.


Price $30.00

PolyArt Series - Landscape Planes (2D & 3D) by Gece Studio

2025, December 15 - 20:23

Included:

  • 64x fbx Model (32 2D, 32 3D)
  • 64x Prefab
  • 1x Demo Scene
  • Documentation
  • 4x Showcase Scene
  • 2x Showcase Material

The project was created in Unity 2022 and tested in Unity 6. It should also work with earlier Unity versions.

A high quality, modular, and versatile low-poly landscape set. These carefully crafted, clean forms fit together seamlessly, allowing you to effortlessly create mountain silhouettes or natural horizons of any style.


The set includes 32 2D and 32 3D options, offering a wide range of possibilities to suit different visual needs. It is optimized to work smoothly on mobile, VR, console, and PC platforms.


No custom materials are required; it works entirely with Unity’s Standard Material, making integration into your projects exceptionally easy. With its modular structure and user-friendly design, you can quickly create clean and unique landscapes for any type of project.


Price $15.00

Stump by Gece Studio

2025, December 15 - 20:23

Included:

  • 4x .fbx model
  • 4x Prefab
  • 1x Shader
  • 2x Material(Package, Standart)
  • 2x Texture(4K - Color, NormalMap)

SM_Stump_Big_LOD0 - 1885

SM_Stump_Big_LOD1 - 942

SM_Stump_Big_LOD2 - 431

SM_Stump_Big_LOD3 - 126


SM_Stump_Medium_LOD0 - 1885

SM_Stump_Medium_LOD1 - 942

SM_Stump_Medium_LOD2 - 471

SM_Stump_Medium_LOD3 - 60


SM_Stump_Small_LOD0 - 1693

SM_Stump_Small_LOD1 - 846

SM_Stump_Small_LOD2 - 441

SM_Stump_Small_LOD3 - 116


SM_Stump_Little_LOD0 - 1693

SM_Stump_Little_LOD1 - 846

SM_Stump_Little_LOD2 - 270

SM_Stump_Little_LOD3 - 116


The package was created in Unity 2022 and tested in Unity 6. It should work in earlier versions as well, but it has not been tested.

Bring your scene to life with 4 different log models. The best part is that the log models use seamless textures. This means you can adapt the models to your own scene. All you need to do is replace the texture included in the package with your own tree texture. When you do this, the logs will blend perfectly with the other objects in your scene.


Features:

  • Flexibility
  • LOD support
  • Moss addition option
  • URP and HDRP support
  • All platforms (PC, Console, Mobile)

Price $12.49

PolyArt Series - Cliffs by Gece Studio

2025, December 15 - 20:23

INCLUDED:

  • 72 .fbx Model
    • 32 Uniqe Model
    • 36 FlatNormal version
    • 36 CustomNormal version
    • 72 Prefab
  • 1x Stylized Skybox(8K, PNG)
  • 1x Global Volume Profile
  • 1x Demo Scene

* NOTE: SCENES WERE QUICKLY CREATED WITH CODE TO SHOW WHAT YOU CAN DO WITH THIS PACKAGE. THEREFORE, THE SCENES ARE NOT INCLUDED IN THE PACKAGE. THE DEMO SCENE ONLY SHOWCASES THE CLIFF MODELS. WHAT YOU CAN BUILD IS

ENTIRELY UP TO YOUR IMAGINATION. CHECK OUT THE "POLYART SERIES - STONE" PACKAGE TO SEE WHAT YOU CAN DO AND FOR MORE IMAGES.

POLYART SERIES - CLIFFS

This package includes a comprehensive collection of 32 unique lowpoly cliff models, ideal for stylized or low poly art environments.


These assets are designed to be extremely flexible. Stretching and scaling the models produces exceptionally good results, allowing you to create rock walls, cliffs, formations, and ground scatter with minimal repetition.


All models are composed of an average of 200 triangles and are highly optimized, making them suitable for large-scale scenes on Mobile, VR, and PC.


Price $20.00

Anti Tiling Shader by Gece Studio

2025, December 15 - 20:23

Included:

  • 6x sample textures
  • 2x Shader(Lit & Unlit for URP)
  • 2x Material
  • Demo Scene

Supported rendering pipelines: URP, HDRP (includes two versions for URP: Lit and Unlit)


Note: Materials are for objects and cannot be used for terrain, because there are already many packages available that break tiling on terrain.

The Anti-Tiling Shader eliminates the ugly tiling effect by randomizing both geometric and organic patterned textures. This allows you to sample your seamless texture randomly and infinitely.


How to Work?

The shader samples your texture twice. The second sampling offsets the texture slightly. Then it blends the intersection areas together using a mask. The mask can be the texture itself or, if available, a Height Map.


Performance?

The texture is sampled twice. Even the triplanar process samples the texture three times. To make the result much more realistic, heavy mathematical operations and algorithms (Hexagonal patterns, Perlin/Noise Distortion, Poisson Disk Tiling, Triplanar Coordinate) can be used, but this requires sampling the texture many more times and can place a heavy load on the GPU. In particular, if you want to use a large number of seamless textures, you may experience GPU latency. Therefore, the lowest-cost algorithm has been used. Therefore, it is inexpensive in terms of cost and provides good performance.


The shader was created in Unity 2022 and tested in Unity 6. It should work in earlier versions of Unity that use Shader Graph, but it has not been tested


Price $12.49

CODE ASSASSINS Elite 2D Agents Sprite Pack by Venture3D

2025, December 15 - 19:47
2D Elite Agents Graphics Animated | Awesome Assassins

Animator Setup done

Drag and Drop

Ease Of Use

HQ Vector Graphics

🕶️CODE ASSASSINS Elite 2D Agents Sprite Pack


Bring cinematic precision and style into your 2D game with CODE: ASSASSINS a premium set of hand-crafted animated sprite sheets featuring three elite agents , each ready for deployment straight into your Unity project.



🔥 Package Overview


Format: PNG Sprite Sheets (ready for Unity, or any 2D engine)

Frame Count: 36 frames per animation

Resolution: 256×256 per sprite

Animations: Loopable, seamless playback

Plug & Play: Drag-and-drop ready, instantly integrate into your character controller or animation system


🎯Included Elite Agents


Each operative comes with a unique code name and distinctive design — perfect for stealth, tactical, or action titles:


1. Agent Shadow – The silent infiltrator in trench coat and hat

2. Agent Specter – The high-tech operative equipped with green night-vision goggles

3. Agent Vortex – The frontline enforcer with red combat helmet and armor



⚙️ Animation Set (Per Agent)

                    

Idle: Standing ready, subtle breathing motion

Run: Smooth directional running cycle        

Jump: Full takeoff–apex–landing loop


Level up your project’s visuals — equip your game with the elite.

CODE: ASSASSINATE — the next evolution of 2D tactical style.


Price $7.50

GASTRO: Cars - Fish by yaro.team

2025, December 15 - 19:43
GASTRO Fish Cars – Stylized 3D Vehicle Pack Perfect for indie, mobile & casual games!

GEOMETRY

Number of meshes: 236

Number of prefabs: 236


COLLISION

Yes.


SCALE

Real-world size.


ANIMATIONS

Yes.


MATERIALS

All models use 10 shared materials

(Base Color, Emission, Metal, Glass, Plastic, Rubber, Character Base Color, Character Transparent).


TEXTURES

All models use 2 textures (atlases):

– 1 texture for cars

– 1 texture for characters

Resolution: 1024 px.

Join the Yaro.Team Discord!

Connect with fellow digital artists, get updates on new assets, tutorials, and more! 🚀🎨


🚗 GASTRO Fish Cars – Stylized Vehicle Pack 🚗

A stylized vehicle pack featuring 10 unique fish-themed cars, designed for indie, mobile, and casual games.

Each car has its own unique body parts and details built specifically for that vehicle.
The only modular element shared across all cars is the wheels, which can be freely swapped between vehicles.

The pack focuses on clean geometry, minimal materials, and an efficient texture setup for high performance.


If you want to expand your character library, check out: 

👉 GASTRO: Modular Characters Collection Pack by yaro.team


🔧 Key Features

  • 10 unique stylized cars – each with its own silhouette and custom parts.
  • Wheel modularity – wheels are fully interchangeable between all vehicles.
  • 276 unique assets – use unique assets to create individual variations.
  • Optimized for performance – ideal for mobile, indie, and VR projects.
  • Consistent GASTRO art style – matches existing GASTRO character packs.
  • Clean structure – easy to understand and modify.

🚘 Shared Car Parts (Per Vehicle)

Every car in the pack includes the following assets:

  • Base
  • Base_Detail
  • Dashboard
  • Light
  • Mirror
  • Seat
  • Steering Wheel
  • Glasses
  • Wheels

Each of these parts is custom-built per car, except Wheels, which are shared and modular.


🚘 Car List & Asset Count

  • Car_Stingray – 13 assets
  • Car_Sea_Urchin – 13 assets
  • Car_Lobster – 17 assets
  • Car_Crab – 16 assets
  • Car_Shark – 16 assets
  • Car_Shrimp – 15 assets
  • Car_Squid – 15 assets
  • Car_Whale – 16 assets
  • Car_Turtle – 15 assets
  • Car_Seahorse – 12 assets

Total car assets: 148


🛞 Wheels

  • 22 unique wheel models
  • Fully interchangeable across all cars

👤 Characters Included

The pack includes stylized driver characters suitable for use inside vehicles:

  • Bodies – 5
  • Eyes – 8
  • Brows – 10
  • Hair – 9
  • Glasses – 5
  • Hats – 15
  • Suits – 10

If you want to expand your character library, check out:
👉 GASTRO: Modular Characters Collection Pack by yaro.team


🎨 Materials & Textures

  • 10 shared materials:
    Base Color
    Emission
    Metal
    Glass
    Plastic
    Rubber
    Character Base Color
    Character Transparent
  • Only 2 textures in the entire project:
    1 texture for all cars
    1 texture for all characters

Minimal setup, easy recoloring, low overhead.


🕺 Animation List (23)

  • Movement / Idle / Win:
    Idle, Walk, Run, Run boost, Win
  • Jumps:
    Jump idle (×3), Jump idle start, Jump idle middle, Jump idle end
    Jump run (×3), Jump run start, Jump run middle, Jump run end
  • Style / Emotion / Combat Ready:
    Dance, Dance start, Dance start and finish, Fighting stance
  • Attacks (Hand-to-hand):
    Attack heavy hand (right)
    Attack hand 2 (right)
    Attack hand 1 (left)
  • Death & Damage:
    Death 1 (idle), Death 1 (fight), Death 2 (fight)
    Damage body, Damage head

🧩 Unity Versions & Render Pipelines

  • Unity 2021 and Unity 6
  • Default setup: URP
  • Render_Pipeline_Convert folder included
    Easily switch between Built-in, URP, and HDRP using prepared presets

🛠 Formats & Workflow

Easily modify and integrate models into your pipeline. Assets are available in:

  • Blender
  • Cinema 4D (C4D)
  • Maya
  • 3ds Max
  • FBX
  • OBJ
  • GLTF
  • STL

🔳 Stay Connected 🔳

🌐 Discord | 📧 connect.to.yaro@gmail.com | 📸 Instagram


Price $49.90

100 Stylized Modular Rocks by Glow Arts

2025, December 15 - 18:34
100 Stylized Rocks in variying sizes (Huge, Big, Medium, Small, Tiny)

Features:

  • Modular Rock Pack
  • 1 Master Material with easily changeable colors
  • Triplanar Mapped Detail Normals for consistent detail across models

Number of textures: 84

Texture dimensions: 4096x4096, 2048x2048, 1024x1024.

Polygon count of..:

  • Huge Rocks: 10.299 and 10.562 tri's
  • Big Rocks: Between 350-3500 tri's
  • Medium Rocks: Between 200-800 tri's
  • Small Rocks: Between 90-466 tri's
  • Tiny Rocks: between 34-128 tri's
  • Skull Rock: 2018 tri's
  • Rock Pillar: 496 tri's
  • Rock Special: between 292-1862 tri's

Number of meshes/prefabs: 100 meshes & 100 prefabs

Rigging: No

Animation count: None

UV mapping: Yes

LOD information: None

Types of materials and texture maps:

  • _Normal in .PSD
  • _ORD(Occlusion, Roughness, Detail) in .TGA
  • 40 Materials
  • 1 Master Material (Shadergraph)

Pack of unique 100 modular rock meshes in a variety of sizes from huge to tiny.

The material is built in a way such that it allows for rescaling without causing much issue with texel density.

Very versatile in terms of coloration. The unique diffuse is built up in such a way that you can easily change the appearance of the rocks.


If you are interested in keeping up with new releases, want to talk, or need support. Join my Discord HERE.


Price $19.99

Realtime Area Light for URP by Bad Fat Dog

2025, December 15 - 18:26
HDRP-style Area Lights for URP. Realtime performance with soft shadows. Fully optimized for PC and mobile.

Full Source Code Included.


Compatibility Note

  • Compatible with all major Graphics APIs, including GLES 3. Mobile-ready.
  • Support All Rendering Paths in Unity 6.
  • Support RenderGraph and Compatibility Mode.

Other HDRP-Style Effects in URP Series:

The default Area Lights in URP are bake-only. This plugin breaks through that limitation by enabling fully real-time area lighting and delivering high-quality soft shadows.


Documentation:

https://drive.google.com/file/d/16y1C870dLnmTzEoeL7NsZve3_FjyTcu4/view


Features:

  • HDRP-Grade Area Lights
    • Matches HDRP's quality with real-time area lights and soft shadows.
  • 8 Concurrent Lights & Shadows
    • Supports up to 8 real-time area lights, all capable of casting dynamic shadows.
  • Smart Shadow Management
    • Unified shadow atlas with per-light settings and automatic priority sorting.
  • Cross-Platform Soft Shadows
    • Optimized algorithms: PCF for mobile performance, PCSS for PC realism.
  • Extended Shader Support
    • Custom-built versions of Lit, SimpleLit, and TerrainLit. Easily extendable.
  • Plug-and-Play Integration
    • URP Renderer Feature compatible with all render paths. Full RenderGraph and legacy mode support.

Price $14.99

HDRP's Subsurface Scattering for URP by Bad Fat Dog

2025, December 15 - 18:19
HDRP's Subsurface Scattering, Now in URP. Bring the power and quality of the HDRP's subsurface scattering directly into your URP projects. Achieve breathtaking realism for skin, wax, marble, and more.

Full Source Code Included.


Compatibility Notes:

  • ✅ Requires compute shader support
  • ❌ Not compatible with OpenGL ES (GLES)
  • 📱 On mobile, use Vulkan or Metal graphics API

Other HDRP-Style Effects in URP Series:


This plugin brings the power and quality of HDRP's subsurface scattering directly into your URP projects.


Documentation:

https://drive.google.com/file/d/13FeWdqXv6ZA5o34iuWDtmGAfJ1t0yqpD/view


Features:

  • HDRP's Diffusion Profile Workflow
    • Identical subsurface scattering and transmission controls as HDRP. Supports 16 profiles with auto-collection.
  • Profile-Aware Boundary Attenuation
    • Adjusts blur weights at boundaries between SSS Profiles and non-SSS areas. Preserves great details in occluded regions.
  • Performance Optimizations
    • Custom Sample Budget, Coarse Stencil Culling, and Downsampling. Built for high-frame rate applications.
  • Plug and Play
    • Integrates natively as a URP Renderer Feature, Full RenderGraph and Compatibility mode support.
  • Production-Ready SSSLit Shader
    • A physically-based subsurface scattering lighting model that seamlessly integrates with the URP Lit shader framework, Compatible with all render paths.

Price $14.99

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