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The newest packages in the Unity Asset Store.
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Tropical Tiki Jungle Deluxe Stylized Sound FX Pack by GlyphForge Studios

2025, December 12 - 14:50
56 stylized jungle SFX + Tikiman vocals + bonus 3D boombox. Add tribal charm, humor, and atmosphere to your game. Royalty-free & Unity-ready.
  • 56 stylized, royalty-free audio files
    9 Animal Sounds
    8 Environmental Sounds
    10 Interaction Sounds
    19 Menu Sounds
  • Bonus Asset 1 Stylized 3D Stone Boombox Model (.fbx + texture)
  • Audio Format WAV
  • Looping Includes both loopable and one-shot sounds
  • Channels Stereo
  • Unity Integration Optimized folder structure, Demo scene included
  • AI Disclosure Audio created using ElevenLabs AI
  • Complete README file Includes file structure in an easy to read format

Immerse your players in a vibrant jungle soundscape with the Tropical Tiki Jungle Deluxe Stylized Sound FX Pack. This curated collection features 56 sound effects designed to evoke the wild charm of a mystical island realm—complete with animal calls, in game interactions, and the quirky voice of the Tikiman himself. Whether you're crafting lush environments, dynamic menus, or character-driven moments, these stylized FX bring depth, humor, and atmosphere to your Unity project. Includes a bonus 3D Stone Boombox model to amplify your scene with visual flair. Includes a descriptive readme file.


This asset pack contains 56 sound effects, a bonus 3D boombox model, and a demo scene.


### Lore of the Tikiman Jungle

Deep within the emerald heart of the Tikiman Jungle lies a land pulsing with ancient magic and tribal rivalry. For centuries, six tribes—each marked by their own vibrant colors and beliefs—have fought for dominance over the jungle’s sacred relics and resources. The Green tribe, rooted in nature’s balance; the fiery Orange and Yellow, driven by passion and progress; the calm Blue, masters of wisdom and water; the fierce Red, guided by war and honor; the mystical Purple, keepers of secrets and spirit; and the elusive Albino tribe, untouched by sunlight and legend alike. Yet as the echoes of drums fade beneath the rumble of encroaching machines, these proud tribes face a choice: remain divided and perish, or unite against the looming shadow of modern civilization. The fate of the Tikiman Jungle now rests in the hands of those who dare to rebuild its world.



Sound FX list:


+---Animal Sounds

¦ BirdCallLoop.wav

¦ BirdCallSingle.wav

¦ FrogChirpLoop.wav

¦ FrogChirpSingle.wav

¦ HowlerMonkeyLoop.wav

¦ HowlerMonkeySingle.wav

¦ InsectSwarmLoop.wav

¦ MonkeyLoop.wav

¦ MonkeySingle.wav

¦

+---Environmental Sounds

¦ BattleHornSingle.wav

¦ HeavyWindLoop.wav

¦ LightWindLoop.wav

¦ StormCloseLoop.wav

¦ StormDistantLoop.wav

¦ SwampBubblesLoop.wav

¦ WaterStreamLoop.wav

¦ WaterTrickleLoop.wav

¦

+---Interaction Sounds

¦ ChopFlesh.wav

¦ ChopWood.wav

¦ ItemPickup.wav

¦ JumpLandingHeavy.wav

¦ JumpLandingLight.wav

¦ RustlingFoilageHeavy.wav

¦ RustlingFoilageLight.wav

¦ StepOnGrass.wav

¦ StepOnLeaves.wav

¦ StepOnStone.wav

¦

+---Menu Sounds

¦ AlertEcho.wav

¦ ChimeBird.wav

¦ ChimeLevelStart.wav

¦ ChimeLight.wav

¦ ChimeMystic.wav

¦ ChimePunchy.wav

¦ ClickWooden.wav

¦ DrumTapTribal.wav

¦ EquipItem.wav

¦ FeatherChirp.wav

¦ LeafCrunch.wav

¦ MetalCling.wav

¦ MysticSelection.wav

¦ Rattle.wav

¦ RoughHorn.wav

¦ Snap.wav

¦ StingerDefeat.wav

¦ StingerPuzzleSolve.wav

¦ StingerVictory.wav

¦

+---Tikiman Vocal Sounds

FunnyChant.wav

Gasp.wav

Grunt.wav

Intrigued.wav

Pain.wav

Pain2.wav

Pain3.wav

Scream.wav

Woo.wav

Yelp.wav



This pack is part of the **Tropical Tiki Jungle Deluxe Stylized Series**


Tropical Tiki Jungle Deluxe Stylized Low Poly Modular Model Pack:

-221 modeled and textured tiki jungle themed prop meshes

-1 ground texture

-1 water texture

-Demo Scene


Tropical Tiki Jungle Deluxe Stylized Music Pack:

-5 royalty-free tiki jungle themed songs

-1 bonus Tikiman Dancing prop with texture

-Demo scene


Tropical Tiki Jungle Deluxe Stylized Sound FX Pack:

-Includes 56 royalty-free tiki jungle themed sound FX

-9 animal sounds

-8 environmental sounds

-10 interaction sounds

-19 menu sounds

-10 tikiman vocal sounds

-1 bonus Stone Boombox Model with texture

-Demo scene



### Changelog

**v1.0 – Dec 2025**

- Initial release with 56 sounds.


### Credits

Created by David Reeder @ GlyphForge Studios


Disclaimer: These assets were created using Eleven Labs AI


For feedback, collaboration, or support:

Email: glyphforgestudios@gmail.com



Price $15.00

See through objects | Object fade | Silhouette highlight by GameDevDreamer

2025, December 12 - 14:16
See Through Objects keeps your player visible by fading obstacles or enabling silhouettes and see-through walls. Lightweight, customizable, and ideal for improving clarity in 3rd-person games
  • ObstructionFader - main system that detects objects and performs fades
  • FadeTarget - component that marks which objects can fade
  • Cutout System - dynamic cutout effect with shader subgraphs
  • URP Renderer Features for Character Highlight mode
  • Ready-to-use demo scenes and sample materials
  • Documentation covering setup, workflows, and shader requirements

The demo scene is made in Universal Render Pipeline. Make sure it is properly installed in your project before importing this package!

See Through Objects - Camera Obstruction Toolkit (URP)


Keep your player visible at all times with smart fading, character highlighting, and wall cutouts.


See Through Objects is a Unity tool designed to solve one of the most common third-person camera problems - objects getting between the camera and your character.
The system automatically detects obstructions and dynamically applies one of three visibility-enhancing methods:


✨ 1. Smart Fade (Full Object Fade-Out)

Automatically fades obstructing objects when they block the camera’s view.
Perfect for trees, walls, pillars, and any geometry that temporarily hides the player.


✨ 2. Character Silhouette Highlight

Instead of fading the object, this mode highlights the hidden parts of the player’s silhouette, making them visible through obstacles while keeping the world fully opaque.


✨ 3. Wall Cutout Effect (View Hole)

Carves a dynamic “window” in obstructing objects, making the player visible without fading or highlighting them.
Ideal for stylized or clean third-person games.


💡 Key Features

  • Fully automatic line-of-sight detection
  • Customizable fade speed, transparency, and dissolve behavior
  • Bi-directional raycasting for accurate obstruction detection
  • Works with multiple objects simultaneously
  • Optimized using RaycastNonAlloc and reusable buffers
  • Simple, component-based setup
  • Includes URP-ready shaders (SimpleLit, SimpleUnlit, WallCutout)
  • Works with custom shaders via included subgraphs
  • Designed for third-person cameras, but adaptable to others

Explore other similar asset packs:


༼ つ◕_◕ ༽つ Good luck on your game development journey! ༼ つ◕_◕ ༽つ





Price $20.00

Sci-Fi Floor Pack: Conveyor by MaxKill Studios

2025, December 12 - 13:17
Modular sci-fi floor conveyor kit with Straight and Rotational modes. Trigger + Rigidbody ready. Supports Built-in, URP, HDRP for fast factory and logistics scenes.

✅ Technical Overview

  • Texture Sizes: Mostly 4096×4096, one 256x32
  • Triangle Count: 34 ~ 699
  • Texture Count: 10
  • Texture Format: PNG
  • Material Count: 4
  • Model Format: FBX
  • LOD: ❌ None
  • Animation: ❌ None
  • Blend Shapes: ❌ None
  • Supported Platforms: All platforms

✅ Render Pipeline Compatibility

  • Built-in: included by default
  • URP: _Upgrade/SciFiFloorPack-Conveyor_URP.unitypackage
  • HDRP (Check the exact version in the Package Manager.)
    • Unity 2021.3+ → HDRP 12.x
    • Unity 2022.3+ → HDRP 14.x
    • Unity 2023.2+ → HDRP 16.x
    • Unity 2023.3 / 6000.x → HDRP 17.x

✅ Scripts: SFP_ConveyorBelt.cs

  • Conveyor Type: Straight / Rotational

Straight Mode

  • Straight Dir Local: Local direction vector
  • Straight Lock Gain: Centering strength

Rotational Mode

  • Center: Rotation center
  • Inner / Outer Radius: Applied radius
  • Clockwise: Rotation direction
  • Radial Lock Gain: Path-centering strength

Shared

  • Speed: Positive or negative values reverse direction

✅ Shaders: Conveyor Belt Shader

  • Belt Surface Type: Rubber / Steel
  • Belt Scroll Speed: Belt surface scroll speed (default 0.5)
  • Side Flow
    • Emission Color (HDR)
    • Pattern Texture / Index / Tiling / Speed
  • Mask Map Channels
    • R = Metallic
    • G = Occlusion
    • A = Smoothness

✅ Requirements

  • Moving Object: Rigidbody + Collider
  • Conveyor_MoveZone Collider: Is Trigger enabled

Sci-Fi Floor Pack: Conveyor is an asset for quickly building floor-type conveyors in a modular way. It supports Straight / Rotational modes and moves objects by detecting Rigidbody components inside a Trigger Collider according to the script settings.


The dedicated Conveyor Belt shader provides belt scroll and side-flow (Emission) effects, and its speed can be adjusted independently from the physical movement.



📜 Documentation


⭐ Contents

🔹Prefabs: Straight / Rotational conveyor module prefabs

🔹Scenes: demo and overview scenes

🔹Scripts: SFP_ConveyorBelt.cs (Runtime, trigger detection and physics movement control)

🔹Shaders: conveyor-dedicated shader (Belt Scroll, Side Flow)

🔹_Upgrade: UnityPackages for URP / HDRP switching included


⭐ Key Features

Built-in / URP / HDRP support via packages in the _Upgrade folder

Modular prefabs for fast placement with Straight / Rotational configurations

Physics movement script that applies a velocity vector to Rigidbodies inside the trigger (FixedUpdate-based)

Dedicated shader with Belt Scroll, Side Flow Emission, Rubber / Steel surface types

Independent control between script Speed (physics) and shader scroll speed (visuals)

Simple setup: drag and drop the prefab, set Speed, and run

Pattern customization for Side Flow: Index / Tiling / Speed (small textures recommended: 256×32)


⭐ Included Floor Modules (13 pieces)

🔹Cross Junction

🔹T-Split (Forward)

🔹Merge Left

🔹Merge Right

🔹Checkpoint

🔹Start Section

🔹Turn Left (90°)

🔹Turn Right (90°)

🔹Transfer Left (90°)

🔹Transfer Right (90°)

🔹Straight

🔹End Section

🔹Plain Floor (no belt)


Price $17.99

The American City: Modular 1920s Buildings Pack by Fadnn

2025, December 12 - 13:15
Build optimized 1920s urban environments fast. This modular building kit uses texture atlases for high-performance, detailed cityscapes.

Number of Unique Meshes: 103

Number of Prefabs: 206 (103 for URP, 103 for HDRP)

Collision: Yes (Custom / Auto Generated)

LODs: No

Vertex Count: Ranges from 10 to 1260 Triangles

Walls: 10 - 538 triangles

Signs: 26 - 78 triangles

Water Tank: 916 triangles

Fire Escape: 1260 triangles

Awnings: 136 - 164 triangles

Number of Materials: 10 (5 URP, 5 HDRP)

Texture Resolutions: 512x512, 1024x1024, 2048x2048

Texture Formats: PNG

Texture Maps Included:

HDRP: Base Map, Mask Map, Normal Map

URP: Base Map, Metallic-Smoothness Map, Normal Map

Standard PBR: Base Map, Metallic Map, Roughness Map, Normal Map

UV Mapping: Yes

Render Pipeline Support: URP and HDRP supported (Materials included)

Build the atmospheric cityscapes of 1920s and 1930s America with this comprehensive, game-ready modular building pack.

Inspired by the iconic architecture of New York and Chicago, this PBR asset pack provides everything you need to construct detailed and realistic urban environments. The system is built on a professional grid-based workflow, allowing you to create hundreds of unique building variations with ease.

This pack is perfect for any project set in the "Roaring Twenties," historical simulations, or any stylized urban setting that requires deep atmosphere.


KEY FEATURES

  • Fully Modular System: Create hundreds of variations by combining walls, corners, floors, and roofs.
  • Mid-Floors: 4m (W) x 3m (H)
  • Ground Floors: 4m (W) x 4m (H)
  • Grid-Based Design: All assets are built on a strict grid for perfect snapping and alignment.
  • Iconic Props Included: Comes with the essential details that define the era, including a modular fire escape system, a rooftop water tower, and shop awnings.
  • Optimized for Games: Makes extensive use of Texture Atlases and Trim Sheets. This drastically reduces draw calls and improves performance, making it ideal for all platforms, including mobile and VR. Clean topology and performance-minded design.

Thank you for your support! If you have any questions, feedback, or need support, please don't hesitate to reach out.

fadlparlak@gmail.com


Price $19.98

Knight Lion1 by Andryuha1981

2025, December 12 - 12:57
Low-poly model of the character Lion Knight Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Number of Materials:5


Number of Material Instances:16


Number of Textures:60


Texture Resolutions: 2048x2048, 4096x4096


Extra joins

Jaw


Number of Animations:25


Animation Types:

Attack(x3)

Death(x4)

GetHit(x4)

Idle(x4)

Walk(x4)

Run(x2)

Strafe l/r(x4)


faces 52960

verts 53075

tris 101824



Price $70.00

VFX Graph:Galaxy and Meteor by EricWang

2025, December 12 - 12:13
Galaxy and Meteor built using Unity VFX Graph

Pack includes 1 VFX prefabs

Galaxy and Meteor built using Unity VFX Graph,

You can modify Galaxy's particle changes and Meteor's direction yourself.



Texture dimensions: 256*256

Types of texture maps:PNG



Unity Version:2022.3.45f1

Render Mode:URP


Price $4.99

Smart UI Scaler by Tactibara

2025, December 12 - 10:40
Future-proof your UI with Smart UI Scaler – a powerful solution for adaptive layouts that seamlessly scale across all screen sizes. Fully compatible with Unity 6!

Requires ar least Unity version 2022.2.0f1;

Tested with newest Unity version 6000.2.6f1;

Compatible with all rendering pipelines.

Smart UI Scaler is a powerful replacement for built-in Canvas Scaler component. It offers advanced, flexible scaling features that make it easy to design responsive UI layouts for any screen size or device.


Features

  • 🖼️ Broad Canvas Support - Fully compatible with both Overlay and Camera screen space canvases.
  • 🛡️ Safe Area Support - Automatically positions UI elements within the screen’s safe area (ideal for notched or rounded screens).
  • 💾 Persistent Settings - Built-in support for saving and loading UI scaler settings via PlayerPrefs, with a customizable interface for your own advanced save/load logic.
  • 🧩 Scaler Grouping System - Group UI scalers for better organization and apply settings across multiple canvases effortlessly.
  • 🎚️ Player-Controlled UI Scaling - Allow players to customize the scale of the UI to suit their preferences.
  • 📏 Flexible Expansion Control - Easily manage how your UI expands from your reference resolution to the full screen (ideal for wide and ultra wide displays).
  • 🛠️ Editor Tools Included - Test UI layouts directly in the Editor, with safe area simulation and real-time scaling previews.

Documentation


Price $4.99

Virtual Gallery (Japanese) – VR/AR Ready by Imersual Studio

2025, December 12 - 09:28
A circular exhibition hall with wood-framed display panels and hanging light canisters. Clean, optimized, and URP-ready for VR/AR, galleries, and metaverse hubs.

Number of textures : 6

Texture dimensions : 4K

Polygon count : 37.3 K

Number of meshes : 7

Number of prefabs : 7

UV mapping: Yes

LOD : No

Types of materials and texture maps: PBR

Virtual Gallery (japanease) is a modern circular gallery designed for exhibitions, showcases, and social hubs. The scene features a ring layout, wood-framed display totems, and a ceiling of cylindrical luminaires, creating a warm, dramatic presentation space ideal for VR walkthroughs, interactive galleries, events, museums, and product reveals.

Built for real-time use with PBR materials, URP lighting, and modular pieces, it drops into projects as a ready-to-use environment or a kit you can remix.


Features:

  • Circular rotunda layout with central showcase platform
  • Wood-framed display panels (modular, duplicable)
  • Ceiling array of cylindrical lights with emissive setup
  • Clean materials and consistent stylized look
  • Optimized meshes, colliders, and light-marked demo scene
  • Game-ready prefabs; ideal for VR/AR and desktop

Price $15.99

States in Conflict – State.io Multiplayer Strategy (Photon Fusion 2) by Finalboss

2025, December 12 - 08:58
A premium State.io-style (Territorial.io, Countryballs.io) multiplayer strategy solution built with Photon Fusion v2. Optimized, polished, and ready for full production.

This asset implements an online multiplayer strategy game with a high number of active networked objects, synchronized units, and real-time state transitions.


To maintain performance and stability across all connected clients, the framework uses optimized data handling, efficient spawning, and network-friendly update cycles. But developers should still be mindful that real-time strategy games naturally require heavier networking than smaller multiplayer genres.



Server Information

  • You may freely change the region in your own project as needed.All included demos are locked to “EU” Photon regions for consistent testing, matchmaking, and load distribution.

Networking Technology

  • proven performance on mobile, PC, and WebGLThe multiplayer layer is fully powered by Photon Fusion v2 (Shared Mode).
    This provides:
    deterministic authority distribution
    high-frequency state updates
    efficient synchronization for large numbers of objects

Photon Fusion v2 is a modern, production-grade networking solution designed for fast-paced, real-time games, making it a perfect match for State.io-style territory control experiences.

Playable demos: 📱 Android APK / 🌐 WebGL


Quick Summary:

✔️ Full online multiplayer built with Photon Fusion v2

✔️ 35-mission Campaign mode ready out of the box

✔️ Skirmish mode with adjustable AI bot difficulty

✔️ Play-with-Friends and private matchmaking

✔️ Fully customizable map, mission, and state system

✔️ Modular, clean, and production-ready architecture

✔️ Optimized, low-latency network handling

✔️ Easy reskinning and simple workflow for adding maps, levels, and missions


States in Conflict is a premium, production-ready State.io-style multiplayer strategy framework built for creators who want real results, not prototypes.


Powered by Photon Fusion v2, this asset delivers fast, stable, real-time multiplayer backed by polished visuals, clean architecture, and a complete development workflow.


This is a serious solution for serious developers. A fully documented, highly optimized State.io system with the networking foundation, gameplay logic, and professional presentation you need to launch your own strategy game with confidence. Whether you're building a global conflict simulator, a territory domination game, or a competitive multiplayer experience, States in Conflict gives you a rock-solid foundation to accelerate development and elevate your project.


🔥 Key Features


⚔️ Full Online Multiplayer (Fusion v2)

  • Real-time synchronization
  • Shared Mode architecture
  • Stable, scalable state updates
  • Instant unit transfer and conflict resolution
  • Mobile-ready performance

🌍 State.io-Style Gameplay

  • Node-based control system
  • Quick-Play, Online PvP, Campaign and Skirmish game modes
  • Smooth tap-to-send mechanics
  • Ability to issue attacks from several states at once
  • Dynamic state ownership
  • Real-time battles and expansion
  • Smart balancing and battle logic for AI bots
  • Five different difficulty levels for AI bots, each coming with different war tactics

🎨 Professional Look

  • Clean UI & intuitive controls
  • High-quality in-game arts & maps
  • Smooth transitions, animations and haptic feedback

📦 Complete Development Workflow

  • Full instruction manual
  • Setup guide included
  • Example scenes ready to run
  • Project works right out of the box
  • Well-structured and clean codebase
  • It's super easy to add new missions, levels, maps and skins

Why Choose States in Conflict?

This asset is crafted with the same philosophy behind our other premium products:


deliver a complete, stable, premium system so developers can build faster, launch sooner, and avoid months of complex multiplayer development.



Perfect For

  • Indie studios
  • Serious solo developers
  • Teams needing a verified multiplayer backbone
  • Strategy, territory, and domination games
  • Prototypes or full commercial releases

If you’re aiming to create a modern, polished State.io-style experience, this framework gives you everything you need to start strong.


Documentation & Support

Every purchase includes:

  • Full instruction manual
  • Fusion setup walkthrough
  • Clear folder structure
  • Prioritized technical support

States in Conflict gives you a high-quality, multiplayer-ready strategy foundation you can trust. So you can focus on creating great gameplay, unique content, and a product your players will love.


Price $999.00

HONORISE // Asian Music by Daniel Carl

2025, December 11 - 18:48
A cinematic Asian-inspired music pack with 39 tracks

Number of Audio Wavs: 29

Sample Rate / Bit Rate: 44,100 Hz, 16-Bit

Does Audio Loop: Yes

Minutes of Audio Provided: Themes 36:09min | seamless loops 32:33min


Preview on Youtube


All tracks are 100% original compositions, created by hand – no AI-generated content.

Bring the spirit of the East into your game with HONORISE, a versatile soundtrack collection inspired by Asian films and classic video games. This music pack captures the essence of a grand adventure – from uplifting and hopeful themes to tense moments and intense battle tracks.


This music pack is the ideal extension to DESTINY - Asian Music Pack.

This collection is ideal for RPGs, action-adventure, tactical/strategy games, narrative adventures and features 16 songs, 6 loops, and 7 additional loops.

You get royalty-free music here that you can use in your game or movie-project.

Tracklist:


THEMES

  • A Cup of Warm Tea 01:24
  • Beneath the Willow Tree 01:56
  • Clash at Crimson Gate 01:05
  • Crane Above the Clouds 02:48
  • Echoes of Silk and Steel 02:44
  • Eyes in the Fog 01:00
  • From Village to Valley 02:44
  • Market Day in Hanamura 02:25
  • Moonlit Duel 01:56
  • Rain on Forgotten Stone 01:38
  • Shadow Tactics 02:24
  • Slow March to the Borderlands 03:08
  • Spirit of the Dragon 03:22
  • Sunset Between Provinces 01:44
  • Time Between Moments 02:38
  • Where Mountains Begin 03:07

LOOPS

  • Blossoms in the Storm* 02:08
  • Call to the Ring * 02:08
  • Clash at Crimson Gate 02:08
  • Echoes of Silk and Steel 02:40
  • Market Day in Hanamura 02:08
  • Moonlit Duel 01:52
  • Petals and Passing Time* 02:08
  • Road to Hanbei * 02:08
  • Spirit of the Challenger* 02:33
  • Spirit of the Dragon 03:12
  • The Blade That Waits* 04:48
  • Trial by Fire* 01:49
  • Where Mountains Begin 02:50

Composed by Daniel Carl

*extra composed music


Price $34.99

Human Mega Animations Pack Lite II by Kevin Iglesias

2025, December 11 - 18:27
More than 750 humanoid animations combined in one asset at a reduced price.

This package contains:

- Human Archer Animations ($24.00)

- Human Soldier Animations ($30.00)

- Human Spellcasting Animations ($28.00)

- Human Throwing Animations ($12.00)


Normal combined price: $94!


Retargeting Video Tutorial


Total animation files: 809


Blender animation files included.


Includes Avatar Masks for creating new combinations of animations mixing upper/lower body, holding objects or just closing hands.


More information about mixing upper/lower animations:

Spine Proxy


Contact Support:

support@keviniglesias.com


www.keviniglesias.com


Price $72.00

Handpainted Shader and Acrylic Texture by Adrift Team

2025, December 11 - 18:24
Create stunning stylized visuals with this shader pack designed to simulate a acrylic painting look, giving your game a bold, artistic, and production-ready aesthetic.

Textures size: 1024x1024

4 shaders

4 textures

Give your game a striking, acrylic painting visual identity with this collection of powerful and easy-to-use shaders, designed to simulate a hand-painted aesthetic reminiscent of modern animated series and stylized action-adventure games.


Whether you're building a fantasy world with bold lighting and color separation, or a painterly environment with rich detail and mood, these shaders will help you achieve a look that’s both unique and production-ready.


Smooth light/mid/dark color separation

Custom material depth and personality

Seamless texturing, even on meshes without perfect UVs


Perfect for games that lean into bold silhouettes, saturated palettes, or painterly texture work — this pack gives you the tools to bring that vision to life with minimal setup.


This pack includes four variations, each tailored to different stylized workflows:

🌈 Manually control material tones, adjusting how light, mid, and shadow areas blend for a true hand-painted vibe.

🎨 Use your own base color, metallic, and roughness textures, while still benefiting from stylized lighting.

🧱 Apply materials seamlessly on any surface using triplanar projection, eliminating UV stretching or seams — ideal for rocks, cliffs, and terrain.

🧪 Combine triplanar mapping with texture-based PBR workflows for fast and flexible results, especially in modular environments.


Price $15.00

Handpainted Shader and Pencil Texture by Adrift Team

2025, December 11 - 18:24
Create stunning stylized visuals with this shader pack designed to simulate a pencil painting look, giving your game a bold, artistic, and production-ready aesthetic.

Textures size: 1024x1024

4 shaders

4 textures

Give your game a striking, pencil painting visual identity with this collection of powerful and easy-to-use shaders, designed to simulate a hand-painted aesthetic reminiscent of modern animated series and stylized action-adventure games.

Whether you're building a fantasy world with bold lighting and color separation, or a painterly environment with rich detail and mood, these shaders will help you achieve a look that’s both unique and production-ready.

  • Smooth light/mid/dark color separation
  • Custom material depth and personality
  • Seamless texturing, even on meshes without perfect UVs

Perfect for games that lean into bold silhouettes, saturated palettes, or painterly texture work — this pack gives you the tools to bring that vision to life with minimal setup.

This pack includes four variations, each tailored to different stylized workflows:

  • 🌈 Manually control material tones, adjusting how light, mid, and shadow areas blend for a true hand-painted vibe.
  • 🎨 Use your own base color, metallic, and roughness textures, while still benefiting from stylized lighting.
  • 🧱 Apply materials seamlessly on any surface using triplanar projection, eliminating UV stretching or seams — ideal for rocks, cliffs, and terrain.
  • 🧪 Combine triplanar mapping with texture-based PBR workflows for fast and flexible results, especially in modular environments.

Price $15.00

Handpainted Shader and Marker Textures by Adrift Team

2025, December 11 - 18:24
Create stunning marker visuals with this shader pack designed to simulate a hand-painted look, giving your game a bold, artistic, and production-ready aesthetic.

Textures size: 1024x1024

4 shaders

5 textures

Whether you're building a fantasy world with bold lighting and color separation, or a painterly environment with rich detail and mood, these shaders will help you achieve a look that’s both unique and production-ready.

🎨 Crafted for Stylized Art Direction

Inspired by the visual direction seen in modern high-end animated storytelling and stylized indie titles, this shader pack is built to elevate the artistic presence of your game. You can achieve:

  • Smooth light/mid/dark color separation
  • Custom material depth and personality
  • Seamless texturing, even on meshes without perfect UVs

Perfect for games that lean into bold silhouettes, saturated palettes, or painterly texture work — this pack gives you the tools to bring that vision to life with minimal setup.

This pack includes four variations, each tailored to different stylized workflows:

  • 🌈 Manually control material tones, adjusting how light, mid, and shadow areas blend for a true hand-painted vibe.
  • 🎨 Use your own base color, metallic, and roughness textures, while still benefiting from stylized lighting.
  • 🧱 Apply materials seamlessly on any surface using triplanar projection, eliminating UV stretching or seams — ideal for rocks, cliffs, and terrain.
  • 🧪 Combine triplanar mapping with texture-based PBR workflows for fast and flexible results, especially in modular environments.

All variations are compatible and built to work harmoniously together, whether you’re prototyping or polishing your final look.


Price $15.00

Handpainted Shader and Watercolors Textures by Adrift Team

2025, December 11 - 18:24
Create stunning watercolor visuals with this shader pack designed to simulate a hand-painted look, giving your game a bold, artistic, and production-ready aesthetic.

Textures size: 1024x1024

4 shaders

4 textures

Whether you're building a fantasy world with bold lighting and color separation, or a painterly environment with rich detail and mood, these shaders will help you achieve a look that’s both unique and production-ready.

🎨 Crafted for Stylized Art Direction

Inspired by the visual direction seen in modern high-end animated storytelling and stylized indie titles, this shader pack is built to elevate the artistic presence of your game. You can achieve:

  • Smooth light/mid/dark color separation
  • Custom material depth and personality
  • Seamless texturing, even on meshes without perfect UVs

Perfect for games that lean into bold silhouettes, saturated palettes, or painterly texture work — this pack gives you the tools to bring that vision to life with minimal setup.

This pack includes four variations, each tailored to different stylized workflows:

  • 🌈 Manually control material tones, adjusting how light, mid, and shadow areas blend for a true hand-painted vibe.
  • 🎨 Use your own base color, metallic, and roughness textures, while still benefiting from stylized lighting.
  • 🧱 Apply materials seamlessly on any surface using triplanar projection, eliminating UV stretching or seams — ideal for rocks, cliffs, and terrain.
  • 🧪 Combine triplanar mapping with texture-based PBR workflows for fast and flexible results, especially in modular environments.

All variations are compatible and built to work harmoniously together, whether you’re prototyping or polishing your final look.


Price $15.00

Handpainted Shader and Wool Textures by Adrift Team

2025, December 11 - 18:24
Create stunning stylized visuals with this shader pack designed to simulate a hand-painted look inspired by wool materials, giving your game a bold, artistic, and production-ready aesthetic.

Textures size: 2048x2048

4 shaders

5 textures

Give your game a striking, stylized visual identity with this collection of powerful and easy-to-use shaders, designed to simulate a hand-painted aesthetic reminiscent of wood handmade materials.

Whether you're building a fantasy world with bold lighting and color separation, or a painterly environment with rich detail and mood, these shaders will help you achieve a look that’s both unique and production-ready.

🎨 Crafted for Stylized Art Direction

Inspired by the visual direction seen in modern high-end animated storytelling and stylized indie titles, this shader pack is built to elevate the artistic presence of your game. You can achieve:

  • Smooth light/mid/dark color separation
  • Custom material depth and personality
  • Seamless texturing, even on meshes without perfect UVs

Perfect for games that lean into bold silhouettes, saturated palettes, or painterly texture work — this pack gives you the tools to bring that vision to life with minimal setup.

This pack includes four variations, each tailored to different stylized workflows:

  • 🌈 Manually control material tones, adjusting how light, mid, and shadow areas blend for a true hand-painted vibe.
  • 🎨 Use your own base color, metallic, and roughness textures, while still benefiting from stylized lighting.
  • 🧱 Apply materials seamlessly on any surface using triplanar projection, eliminating UV stretching or seams — ideal for rocks, cliffs, and terrain.
  • 🧪 Combine triplanar mapping with texture-based PBR workflows for fast and flexible results, especially in modular environments.

All variations are compatible and built to work harmoniously together, whether you’re prototyping or polishing your final look.


Price $15.00

Handpainted Shader and Bricks & Planks Textures by Adrift Team

2025, December 11 - 18:24
Create stunning hand-painted visuals with this shader pack designed to simulate a hand-painted look, giving your game a bold, artistic, and production-ready aesthetic.

Textures size: 2048x2048

4 shaders

3 textures

Give your game a striking, stylized visual identity with this collection of powerful and easy-to-use shaders, designed to simulate a hand-painted aesthetic useful for brick walls, cobblestone or wooden planks.

Whether you're building a fantasy world with bold lighting and color separation, or a painterly environment with rich detail and mood, these shaders will help you achieve a look that’s both unique and production-ready.

🎨 Crafted for Stylized Art Direction

Inspired by the visual direction seen in modern high-end animated storytelling and stylized indie titles, this shader pack is built to elevate the artistic presence of your game. You can achieve:

  • Smooth light/mid/dark color separation
  • Custom material depth and personality
  • Seamless texturing, even on meshes without perfect UVs

Perfect for games that lean into bold silhouettes, saturated palettes, or painterly texture work — this pack gives you the tools to bring that vision to life with minimal setup.

This pack includes four variations, each tailored to different stylized workflows:

  • 🌈 Manually control material tones, adjusting how light, mid, and shadow areas blend for a true hand-painted vibe.
  • 🎨 Use your own base color, metallic, and roughness textures, while still benefiting from stylized lighting.
  • 🧱 Apply materials seamlessly on any surface using triplanar projection, eliminating UV stretching or seams — ideal for rocks, cliffs, and terrain.
  • 🧪 Combine triplanar mapping with texture-based PBR workflows for fast and flexible results, especially in modular environments.

All variations are compatible and built to work harmoniously together, whether you’re prototyping or polishing your final look.


Price $15.00

Handpainted Shader and Crayon Textures by Adrift Team

2025, December 11 - 18:24
Create stunning brush-like visuals with this shader pack designed to simulate a hand-painted look, giving your game a bold, artistic, and production-ready aesthetic.

Textures size: 1024x1024

4 shaders 

Give your game a striking, stylized visual identity with this collection of powerful and easy-to-use shaders, designed to simulate a hand-painted aesthetic inspired by crayon textures and brush strokes.


🎨 Crafted for Stylized Art Direction

Inspired by the visual direction seen in modern high-end animated storytelling and stylized indie titles, this shader pack is built to elevate the artistic presence of your game. You can achieve:

  • Smooth light/mid/dark color separation
  • Custom material depth and personality
  • Seamless texturing, even on meshes without perfect UVs

Perfect for games that lean into bold silhouettes, saturated palettes, or painterly texture work — this pack gives you the tools to bring that vision to life with minimal setup.

This pack includes four variations, each tailored to different stylized workflows:

  • 🌈 Manually control material tones, adjusting how light, mid, and shadow areas blend for a true hand-painted vibe.
  • 🎨 Use your own base color, metallic, and roughness textures, while still benefiting from stylized lighting.
  • 🧱 Apply materials seamlessly on any surface using triplanar projection, eliminating UV stretching or seams — ideal for rocks, cliffs, and terrain.
  • 🧪 Combine triplanar mapping with texture-based PBR workflows for fast and flexible results, especially in modular environments.

All variations are compatible and built to work harmoniously together, whether you’re prototyping or polishing your final look.


Price $15.00

DragonEx2_Spritesheets by wolfstar

2025, December 11 - 18:16

Animated: Yes

Animation type : Idle , Walk , Hurt , Attack1 , Attack2, Die

Additional: Spritesheets

Some characters do not have a MOVE animation included.

Contains 12 2D dragon characters

Sizes:about 3840×4230px to 3840×8960px

PNG pictures


Price $7.99

Realistic ARPG Earth Bending Spells by Piloto Studio

2025, December 11 - 18:08
Unleash raw, destructive power with a collection of high-fidelity earth and stone effects, crafted to deliver that heavy, cinematic punch your game has been missing.

🪨 Realistic ARPG Earth Bending 🪨


From ground-shattering eruptions to spike bursts, seismic shockwaves, magma-charged impacts, and smoldering debris trails, every effect is built to feel intense, physical, and brutally satisfying.



All VFX are fully optimized and ready for mobile, PC, and consoles. Compatible with Standard, URP, and HDRP pipelines.

Key Features

  • High-quality realistic earth, stone, and impact effects
  • Multiple seismic-style attacks: eruptions, shockwaves, spike bursts, impact domes, and explosive ground hits
  • Optimized particle systems with debris, dust, smoke, and heat distortion
  • Dedicated shaders for particles and 3D meshes
  • Works with Standard, URP, and HDRP
  • Drag & drop workflow

Price $34.99

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