Ancient Artifact #16 | Lite-Version (Static) by WB 3D-Assets
🧱 Topology
🔹LOD0: 16948 Tris
🔹LOD1: 8442 Tris
🔹LOD2: 1632 Tris
🎨 PBR Textures (Standard/URP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Metallic/Smoothness Map (4096x4096)
🔹1x Ambient Occlusion Map (4096x4096)
🔹1x Emission Map (4096x4096)
🎨 PBR Textures (HDRP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Mask Map (4096x4096)
🔹1x Emissive Map (4096x4096)
🧩 Materials
🔹artifact_16_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
Unlock forgotten civilizations with this high-quality Old Civilization Rune Key asset.
Carved from ancient stone and adorned with luminous cuneiform inscriptions, this artifact serves as an arcane access device from a long-lost empire. The glowing runes, etched in the style of old Mesopotamian or Babylonian script, radiate in vivid orange and icy blue, suggesting divine energy or encrypted rituals. At each end, intricately engraved golden buttons add a layer of tactile functionality, reinforcing its role as a mystical key or activation tool. Worn surfaces and fine detailing evoke centuries of use, perfect for temples, stelae chambers, or ancient alien interfaces.
This asset is a lite version of the interactive 'Ancient Artifact #16'. This is exclusively a static model only.
Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.
Here you can find the interactive version:
Ancient Artifact #16 | Interactive
Price $8.00
Ancient Artifact #21 | Animated & VFX by WB 3D-Assets
🧱 Topology
🔹LOD0: 9312 Tris
🔹LOD1: 4654 Tris
🔹LOD2: 928 Tris
🎞 Animated
🔹The glyphs rotate in a ping-pong motion by ±120 degrees
🔹The sphere is shaking centered
✨ VFX
🔹 The seams on the sphere pulse
🎨 PBR Textures (URP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Metallic/Smoothness Map (4096x4096)
🔹1x Ambient Occlusion Map (4096x4096)
🔹1x Emision Map (4096x4096)
🔹1x BaseColor Map (2048x2048)
🔹1x Normal Map (2048x2048)
🔹1x Metallic/Smoothness Map (2048x2048)
🔹1x Ambient Occlusion Map (2048x2048)
🎨 PBR Textures (HDRP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Mask Map (4096x4096)
🔹1x Emissive (4096x4096)
🔹1x BaseColor Map (2048x2048)
🔹1x Normal Map (2048x2048)
🔹1x Mask Map (2048x2048)
🧩 Materials
🔹artifact_21_BP_MAT
🔹artifact_21_SP_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
A levitating metallic sphere encircled by a fragmented ring of ancient stone blocks.
The core is formed from a worn alloy shell, etched with scratches, embedded glyphs, and intersected by four glowing seams that pulse with a sharp orange energy. Carved stone inlays sit recessed within the metal, contrasting the smooth surface with mineral texture and geometric markings. Surrounding the sphere is a broken ring of stacked stone segments, each drilled and stepped, their weathered forms hovering in deliberate alignment while the sphere shaking centered within.
Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.
Price $15.00
Ancient Artifact #19 | Animated & VFX by WB 3D-Assets
🧱 Topology
🔹LOD0: 12236 Tris
🔹LOD1: 6116 Tris
🔹LOD2: 958 Tris
🎞 Animated
🔹The core is rotating and floating
✨ VFX
🔹 Flickering glowing rings of heat
🎨 PBR Textures (URP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Metallic/Smoothness Map (4096x4096)
🔹1x Ambient Occlusion Map (4096x4096)
🔹1x BaseColor Map (1024x1024)
🔹1x Normal Map (1024x1024)
🔹1x Metallic/Smoothness Map (1024x1024)
🔹1x Ambient Occlusion Map (1024x1024)
🔹2x BaseColor Map (512x512)
🔹2x Normal Map (512x512)
🔹2x Metallic/Smoothness Map (512x512)
🔹2x Ambient Occlusion Map (512x512)
🔹2x Emission Map (512x512)
🎨 PBR Textures (HDRP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Mask Map (4096x4096)
🔹1x BaseColor Map (1024x1024)
🔹1x Normal Map (1024x1024)
🔹1x Mask Map (1024x1024)
🔹2x BaseColor Map (512x512)
🔹2x Normal Map (512x512)
🔹2x Mask Map (512x512)
🔹2x Emissive Map (512x512)
🧩 Materials
🔹artifact_19_MAIN_MAT
🔹artifact_19_TRANSP_MAT
🔹artifact_19_GLOWRING_MAT
🔹artifact_19_GLOWCORE_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
A compact ancient power unit, encased in a weathered black frame and centered around a sealed glass chamber.
Inside the vessel hovers a glowing, biconical crystal - suspended in mid-air and pulsating with cold blue energy. The cylindrical chamber is enclosed between two thick plates, each embedded with radiant glowing rings and crowned by a worn glass dome. Mechanical side supports, adorned with repeating segments and carved details, connect the top and bottom, lending the device both stability and a cryptic mechanical aesthetic. Subtle engravings and circuit-like inlays hint at advanced containment or transmission purposes, while the scorched surface wear suggests long-term exposure to intense heat or radiation. The overall form evokes the impression of a sealed core or dormant reactor from a lost civilization.
Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.
Price $15.00
Ancient Artifact #17 | Animated & Full VFX by WB 3D-Assets
🧱 Topology
🔹LOD0: 11132 Tris
🔹LOD1: 5484 Tris
🔹LOD2: 1038 Tris
🎞 Animated
🔹The core is continuously rotating
✨ VFX
🔹 Ember particles, smoke and heat distortion effects on the orbs
🔹 Pulsing glow effect on the core
🎨 PBR Textures (URP)
🔹2x BaseColor Map (4096x4096)
🔹2x Normal Map (4096x4096)
🔹2x Metallic/Smoothness Map (4096x4096)
🔹2x Ambient Occlusion Map (4096x4096)
🔹1x Emission Map (4096x4096)
🔹2x BaseColor Map (512x512)
🔹2x Normal Map (512x512)
🔹1x Metallic/Smoothness Map (512x512)
🔹1x Smoothness Map (512x512)
🔹2x Emission Map (512x512)
🎨 PBR Textures (HDRP)
🔹2x BaseColor Map (4096x4096)
🔹2x Normal Map (4096x4096)
🔹2x Mask Map (4096x4096)
🔹1x Emissive Map (4096x4096)
🔹2x BaseColor Map (512x512)
🔹2x Normal Map (512x512)
🔹2x Mask Map (512x512)
🔹2x Emissive Map (512x512)
🔹1x DistortionNoise (512x512)
🧩 Materials
🔹artifact_17_ARMS_MAT
🔹artifact_17_CORE_MAT
🔹artifact_17_MAIN_MAT
🔹artifact_17_ORBS_MAT
🔹HeatDistortion_MAT
🔹SparkEffect_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
A colossal ancient alien fusion engine, forged from scarred obsidian-black metal and crowned with twin helical plasma vents.
This foreboding reactor hums with barely contained power, its central iris contracting around a searing blue-white core while massive spiral exhaust fins hurl burning crimson-orange orbs of superheated plasma into the void. The spherical housing is covered in weathered panels etched with faint, glowing runes and studded with pulsing red and green status nodes that betray its volatile state. Deep scorch marks, impact fractures, and layers of cosmic erosion reveal millennia of relentless operation. Perfect for derelict starship cores, forbidden alien power chambers, apocalyptic weapon engines, or ominous sci-fi set dressing.
Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.
Price $15.00
Metal Toolbox | 3 Colors, 2 Variants | 2 Lite-Versions (Static opened & closed) by WB 3D-Assets
🧱 Topology (Closed)
🔹LOD0: 5984 Tris
🔹LOD1: 2936 Tris
🔹LOD2: 549 Tris
🧱 Topology (Open)
🔹LOD0: 6738 Tris
🔹LOD1: 3269 Tris
🔹LOD2: 584 Tris
🎨 PBR Textures (Standard/URP)
🔹6x BaseColor Map (4096x4096)
🔹2x Normal Map (4096x4096)
🔹2x Metallic/Smoothness Map (4096x4096)
🔹2x Ambient Occlusion Map (4096x4096)
🎨 PBR Textures (HDRP)
🔹6x BaseColor Map (4096x4096)
🔹2x Normal Map (4096x4096)
🔹2x Mask Map (4096x4096)
🧩 Materials
🔹tb_used_MAT
🔹tb_worn_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
Add gritty realism to your scene with this rugged Metal Toolbox prop, featuring dual condition states and multiple color options.
Crafted from heavy, weathered steel, this classic workshop staple offers a static, lived-in structure for an authentic, long-used appearance. The distressed blue paint is chipped and rusted in all the right places, while the interior boasts practical compartments ideal for stashing tools or loot. Available in three color variants: blue, red, and green, and in both “used” and “worn” conditions to match a range of storytelling needs, from semi-operational workshops to post-apocalyptic ruins.
This asset is a Lite version of the interactive & animated 'Metal Toolbox. This is exclusively a static model only.
Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.
***Background Environment by Leartes Studios***
Here you can find the interactive & animated version:
Metal Toolbox | 3 Colors, 2 Variants | Interactive & Animated
Price $13.50
Ancient Artifact #20 by WB 3D-Assets
🧱 Topology
🔹LOD0: 3070 Tris
🔹LOD1: 1532 Tris
🔹LOD2: 304 Tris
🎨 PBR Textures (URP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Metallic/Smoothness Map (4096x4096)
🔹1x Ambient Occlusion Map (4096x4096)
🎨 PBR Textures (HDRP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Mask Map (4096x4096)
🧩 Materials
🔹artifact_20_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
A dense, asymmetrical metallic relic shaped into a spiraling, multi-lobed form.
This ancient object resembles a fractured mechanical core, its surface etched with irregular concentric rings that wrap around the body like traces of an obsolete machining process. The metal is heavily weathered, marked by oxidation, pitting, impact scars, and uneven surface wear that catches light across its rugged contours. Darkened alloys blend with subtle highlights, suggesting long exposure to pressure, heat, or corrosive environments. The tapered top appears sheared or broken, hinting at a former connection to a larger mechanism or structural assembly. Its irregular mass and enigmatic construction make it suitable as a puzzle element, lost technological fragment, or mysterious metallic artifact within ancient machinery halls or subterranean complexes.
Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.
Price $8.00
Ancient Artifact #18 by WB 3D-Assets
🧱 Topology
🔹LOD0: 6792 Tris
🔹LOD1: 3376 Tris
🔹LOD2: 644 Tris
🎨 PBR Textures (URP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Metallic/Smoothness Map (4096x4096)
🔹1x Ambient Occlusion Map (4096x4096)
🎨 PBR Textures (HDRP)
🔹1x BaseColor Map (4096x4096)
🔹1x Normal Map (4096x4096)
🔹1x Mask Map (4096x4096)
🧩 Materials
🔹artifact_18_MAT
🧾 Texture Format: PNG
📦 Mesh Format: FBX
A spherical ancient relic, forged from blackened bronze and adorned with numerous weathered golden orbs protruding from its surface.
This enigmatic artifact features a complex arrangement of large, hollowed-out circular openings that intersect through its core, creating a cage-like structure, while the cracked golden spheres, once perhaps glowing with inner power, now appear fused or broken after millennia of use. The deep central cavity and interlocking voids suggest it may have functioned as a planetary gear, arcane energy conduit, or celestial alignment device within a long-lost mechanism. Heavy patina, erosion marks, and mineral deposits speak of ages spent buried or submerged. Perfect for ancient temples, steampunk machinery, cosmic puzzle scenes, or forgotten dwarven vaults.
Optimized for performance and ready for use in AAA games, AR/VR experiences, and cinematic scenes.
Price $8.00
Quick See Through Shader by Gee Zyy Games
SeeThroughShader creates a see-through effect by revealing surface areas hit by a ray, useful for visual effects like looking through walls or revealing hidden 3D objects or characters. It also includes several customizable features listed below.
- Free Active Feature
What it does:
When true, the player can emit the raycast and trigger the shader effect without first switching/activating the weapon.
When false:
The weapon must be activated (or the gun enabled) before the raycast will produce the see-through effect.
Usage tip:
Set Free Active Bool = true for debugging or tools where you want instant testing. Set it to false for game modes where the effect should only work while the weapon is active.
- Shader Size Feature
What it does:
Controls the final radius/size of the hole created by the shader — i.e., how large the see-through area becomes.
Effect:
Larger values = larger visible hole.
Usage tip:
Use this with Shader Fade Speed to create smooth growth from impact point to full size.
- Shader Border Size Feature
What it does:
Controls the thickness of the outline (a circular border) drawn around the see-through hole.
Usage tip:
Increase border size to emphasize the effect, or keep it small for a subtle cutout.
- Shader Fade Speed Feature
What it does:
Determines the lerp speed of the shader effect from its initial state to the Shader Size.
Example behavior:
With a small initial hole, the shader will interpolate (grow) to Shader Size at the rate controlled by this parameter.
- Ray Distance Feature
What it does:
The maximum raycast length used to detect targets. The shader effect only triggers when the raycast hits an object within this distance.
Effect:
Shorter distances limit the effect to close targets; longer distances allow far targets to be affected.
- Shader Mask Feature
What it does:
A layer mask that restricts which objects the shader system will detect and affect. Only objects on layers included in this mask will respond to the raycast and show the see-through effect.
Usage tip:
Use the mask to avoid unintended objects being affected and to optimize performance by raycasting only against relevant objects.
⚠️ This package is only supported with Unity URP (Universal Render Pipeline).
Price $5.99
Army Deck Builder for Large Scale Combat System by TopsonGames
Dependencies:
- Requires: Large Scale Combat System (for unit spawning and battle logic).
- Requires: TextMeshPro (for high-quality UI text).
Core Features:
- Data-Driven Architecture: Built entirely on Unity ScriptableObjects for easy editing and modularity.
- Code Quality: Clean C# code wrapped in the TopsonGames namespace to prevent conflicts.
- Save System: Uses ScriptableObjects as temporary "Save Files" to pass data seamlessly between the Menu Scene and Game Scene.
Included Content:
- ArmyBuilderManager (Core Logic Script)
- UnitSelectCardUI & ArmySlotUI (UI Logic Scripts)
- Tooltip / Hover System
- Demo Scene & Prefabs for the UI Layout
Compatibility:
- Developed for Unity 6 / Unity 2022+
- Extensible for custom RTS or Strategy projects.
⚠️ IMPORTANT: This asset is an ADD-ON. It requires the Large Scale Combat System to function.
Transform your RTS battles into true strategy gameplay
The Army Deck Builder expands combat system into a full strategy / RTS experience.
Inspired by the Total War custom battle builder, it provides a complete, data-driven campaign menu solution. Players can draft armies, manage resources, and analyze unit statistics before entering the battlefield.
Designed for seamless integration, this system handles the complex logic of army composition and UI management, saving you weeks of coding and design work.
⚔️ Key Features
- Dual-Army Editing System – Instantly switch between building the Player’s Army and the Enemy’s Army.
- Smart AI Generation – Auto-populate enemy armies with balanced compositions based on faction and budget.
- Faction & Budget Management – Support for multiple factions with unique unit pools and dynamic cost balancing.
- Detailed Tooltip System – HoverUI shows stats like Health, Armor, Damage, plus “Good Against / Bad Against” counter-logic.
- Advanced Filtering – Quickly filter unit cards by type (Infantry, Cavalry, Ranged, etc.).
- Visual Polish – Dynamic faction icons, map previews, and battle mode selection (Siege / Land Battle).
🔧 Workflow
- Create Data – Define Units, Factions, and Damage Rules with ScriptableObjects.
- Build UI – Drag & drop the ArmyBuilderManager and UI prefabs into your scene.
- Launch Battles – Save drafted armies to ArmySO assets, ready for your Large Scale Combat System spawner.
🎯 Perfect For
- Developers building RTS or strategy games in Unity.
- Projects inspired by Total War, custom battle builders, or large-scale combat simulations.
- Anyone who wants to add army drafting, resource management, and tactical depth to their battle system.
Price $15.00
LOD for Animator - Optimize your Animators by TopsonGames
- Extreme Performance: Utilizes Unity Job System and Burst Compilation for all distance and frustum calculations, maximizing multi-core efficiency and providing significant performance boosts.
- Intelligent Dynamic LOD: Dynamically changes the Animator.enabled state and frame update frequency (e.g., update every 1st, 2nd, 4th frame) based on configurable distance tiers.
- Frustum & Distance Culling: Automatically disables both the Animator and the associated SkinnedMeshRenderer (optional) when the unit is outside the camera frustum or beyond the set Cull Distance.
- Zero Setup Per Animator: Simply attach the lightweight AnimatorLOD component to your character's root, and the system automatically manages registration, cleanup, and LOD logic.
- Clean Integration: Works as a central manager (AnimatorLODManager) that handles all units in a single batched Job, ensuring minimal API usage and low overhead per unit.
- Desynchronized Updates: Automatically randomizes the start frame of each animator's update cycle to spread the workload evenly across multiple frames, preventing sudden performance spikes.
- Supports All Render Pipelines: The LOD logic is independent of the rendering pipeline (works with Standard, URP, and HDRP).
Stop Animators from Killing Your Frame Rate!
Try the DEMO and see the difference: demo
Have questions? feel free to join our discord: discord
The Animator LOD System is a cutting-edge solution designed to solve one of the biggest performance bottlenecks in Unity: CPU cost from the Mecanim Animation System.
Unlike standard LOD systems that only reduce mesh complexity, our tool intelligently controls the Animator update frequency and component activity based on distance and camera visibility.
By utilizing the Unity Job System and Burst Compilation, all distance and frustum checks are offloaded to multiple CPU cores, offering massive performance gains over traditional single-threaded LOD approaches. This is a must-have for any game featuring large crowds, vast worlds, or numerous animated objects.
Suitable for Any Project:
The system is highly customizable and suitable for virtually any genre where you need to manage many animated entities:
- MMOs & RTS: Handle way more on-screen animators without a frame drop.
- Open-World & Survival: Ensure smooth performance while characters are moving in the distance.
- Mobile Games: Critically reduce CPU overhead for better battery life and frame stability.
Is the content customizable?
Absolutely! The core of the system is the AnimatorLODSettings scriptable object, which gives you complete control:
- Define custom distance tiers and set the exact frame update rate (e.g., update every 2, 4, or 8 frames) for each LOD level.
- Tweak the Cull Distance and Culled Update Rate for objects outside the camera frustum or too far away.
- Optionally disable the SkinnedMeshRenderer when objects are culled to save on draw calls.
Price $19.99
Razor Scorpion – Stylized Fantasy Monster (Rigged + Animations) – PixeliusVita by PixeliusVita
Monster 13 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5,701 verts / 7,306 tris
Rigging: 71 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported.
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
Monster 13 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5,701 verts / 7,306 tris
Rigging: 71 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
All Animation
- Monster 13 (Rigged, Animated) | NO FACIAL
- 10 Animation In-Place:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 10 Animation Root Motion:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.
Price $12.99
Steampunk Cannon V1 – Fantasy Weapon | Built-In & URP Compatible by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 20 (Base color, AO, Height, Metallic, Normal Roughness)
8 Materials
4 color variations
UV mapping: Yes
Steampunk_Cannon_1_1
Polygons: 12126
Vertex: 12583
Number of meshes/prefabs: 4
Collision On
Windows: (Yes)
Unity Render Pipeline
Built-in
URP
Kraffing presents a 3D modeling Steampunk Cannon V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
Fridge V2 – Kitchen Appliance | Game Ready PBR | Built-In & URP Compatible by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 28 (Base color, AO, Height, Metallic, Normal Roughness)
4 Materials
4 color variations
UV mapping: Yes
Fridge_2_1
Polygons: 11201
Vertex: 11143
Number of meshes/prefabs: 4
Collision On
Windows: (Yes)
Unity Render Pipeline
Built-in
URP
Kraffing presents a 3D modeling Fridge V2. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
Blizzard Transitions (11.11) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 17
Number of Materials: 2
Number of sprite sheets: 34
Number of Texture: 35
Works with any render pipelines
Over 17 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Plasticine VFX (04.04.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 30
Number of Materials: 2
Number of sprite sheets: 30
Number of Texture: 31
Works with any render pipelines
Over 30 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Plasticine Shapes (04.01.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 26
Number of Materials: 2
Number of sprite sheets: 28
Number of Texture: 29
Works with any render pipelines
Over 26 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
HiTech Backgrounds Pack 1 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 14
Number of Materials: 2
Number of sprite sheets:14
Number of Texture: 15
Works with any render pipelines
Over 14 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Vj Pack Vol02 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 20
Number of Materials: 2
Number of sprite sheets: 20
Number of Texture:21
Works with any render pipelines
Over 20 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Gold Collection Background (1) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 20
Number of Materials: 2
Number of sprite sheets: 20
Number of Texture: 21
Works with any render pipelines
Over 20 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
Vj Pack Vol04 by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 10
Number of Materials: 2
Number of sprite sheets: 11
Number of Texture:2
Works with any render pipelines
Over 10 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $24.99
