2D_PlatformGameBackground_Plains_Forest_TypeCartoon by kazuto777
It is an art set of 2D_Background_Plains_Forest TypeCartoon.
All images are in PNG format.
You can combine parts to create a variety of stages such as forests and grasslands.
It is a material assuming 1920 x 1080 games.
Geound, Fog, and Meadow are seamlessly tileable textures horizontally.
* Set the DrawMode of SpriteRenderer to Tiled.
*There is [2D_Background_Plains_Forest] as a similar asset.
This is more cartoon-like than [2D_Background_Plains_Forest].
Currently applying. I'll post the URL when it's published.
!!This is a background image only asset. Characters are other assets.!!
Hero and slime images are currently applying. I'll post the URL when it's published.
■Parts
・Cloud x 2
・Godray x 2
・Tree x 2
・Fog(seamless tile texture)
・Ground(seamless tile texture)
・Meadow(seamless tile texture)
・Mountain x 4
・Grass
・Sky(Background)
■Assembled×4
■PlatformParts
・HighGround_Sample
・Platform_Sample
・Platform_Ground
・Platform_Meadow
・Ground_Thorn × 3size
Good background for platform games.
Scaffolding and traps can be placed freely.
■Recommended assets that are convenient to combine
▼ 2D_Charactor_Hero
https://assetstore.unity.com/packages/2d/characters/2d-charactor-hero-241449
▼ 2D_MonsterCharactor_Slime
https://assetstore.unity.com/packages/2d/characters/2d-monstercharactor-slime-241446
▼ 2D_Charactor_Witch
https://assetstore.unity.com/packages/2d/characters/2d-charactor-witch-242303
▼ 2D_Charactor_Warrior
https://assetstore.unity.com/packages/2d/characters/2d-charactor-warrior-242305
Price $8.00
Orc Village Vol 1 by Inside Out Art
Number of textures - 413
Texture dimensions - 2048x2048
Number of Meshes - 146
Number of Prefabs - 130
Collider - Yes
Rigging - No
UV mapping - Yes
Types of materials and texture maps - PBR
Unity units scale: Yes
Triangle count - Ranges from lowest 30 to highest 5k
Texture Maps
Albedo
Normal
Emissive
Height
Metallic
Roughness
Ambient Occlusion
Stylized Orc Village Exterior Pack. This pack contains modular assets with separating parts for customization. Great assets ready to be used for your level.
Can be used for any project and platform.
AR, VR, Android, IOS, PC, many more.
All maps albedo, normal, roughness, aoc, metallic, emissive and height are avaiable.
Number of textures - 413
Texture dimensions - 2048x2048
Number of Meshes - 146
Number of Prefabs - 130
Collider - Yes
Triangle count - Ranges from lowest 30 to highest 5k
Material - PBR
Supports Rendering Pipeline - Built-in (Unity 3D standard)
Please rate if it is help full and do share your comments. This encrouages me to create more assets.
Note -
Orc character used is not included in this pack. It is only used for ceinametic. It's a free asset avaiable on internet.
Thank You Inguz Media for the free fire asset.
Price $59.99
Low Poly Mimic Model by MotorDriven Productions
Number of textures : 1
Texture dimensions : 128x128
Polygon count of [Model Name] : 2309
Number of meshes/prefabs : 1
Rigging: Yes
Animation count : 2
Animation type list : Idle/Snap
UV mapping: Yes
Fill your dungeon with the always entertaining Mimic. Includes model, rigging, textures, and a few simple animations. Background environment not included.
Price $10.00
Organic Fatman by Artyom_Apanasenko
Rigged: (Yes)
Rigged to Humanoid skeleton : (Yes)
Animated: (No)
Number of characters: 1
Vertex counts of characters: 11892
UV mapping: Yes
Number of Materials 3
Number of Textures: 6
Texture Resolutions: 4096x4096
Types of materials and texture maps: PBR
An organic fat man, suitable for your game as an NPC
Price $25.00
Priestess Girl by Ida Faber
👑 Key Features
🌟 Low-poly
🌟 Fully Rigged
🌟 Modular clothes
🌟 Apple Blendshapes
🌟 Easy Color Change
🌟 Magic Staff
📋 Polycount | The Character does not have LOD system
Priestess Girl in long dress (no cat ears)
🈯️ Faces 36462 ❎ Tris 69090 ✳️ Verts 36776
Priestess Girl in short dress (with cat ears)
🈯️ Faces 36204 ❎ Tris 68562 ✳️ Verts 36592
Priestess staff
🈯️ Faces 4476 ❎ Tris 8498 ✳️ Verts 4661
⚙️ Rig
This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones here:
https://docs.google.com/document/d/1Ha-QlADaIByuqPAE1bcjxlR7r_7cqQCoGBRqOewsvpU
Character’s Rig has been tested with various animations, such as:
🌟 ALSv4
🌟 3rd person standard animations
🌟 Female Interactions Animations
🌟 Mocap Library
🌟 ARLS + Horse Animset
🌟 Succubus AnimSet
🌟 Valley of the Ancient
🌟 Close Combat: Swordsman
🌟 Lyra Starter Game
😡 Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, make hair and nails longer/shorter, and switch between human/elf ears. Additionally, you can adjust the shape of modular cat ears attached to the cape.
⚔️ Unity project
🌟 Supported version: 2021.3.18f1
🌟 Render pipelines: Built-in, URP, HDRP
🌟 Humanoid rig with eye bones, but no jaw bone.
🌟 For facial animations use Apple Blendshapes.
🌟 Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
🌟 Physics is not included.
🌟 AllPartsTogether.fbx file is included for customization.
⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 9 Texture sets - Body, Head, Eyes, Hair, Lashes, Clothes, Gold, Staff, CatEars
🌟 Textures are packed for better optimization
🔥 Priestess Girl
3D model of cute Priestess Girl. She will be a perfect healer companion for any RPG hero!
👑 Key Features
🌟 Low-poly
🌟 Fully Rigged
🌟 Modular clothes
🌟 Apple Blendshapes
🌟 Easy Color Change
🌟 Magic Staff
📋 Polycount | The Character does not have LOD system
Priestess Girl in long dress (no cat ears)
🈯️ Faces 36462 ❎ Tris 69090 ✳️ Verts 36776
Priestess Girl in short dress (with cat ears)
🈯️ Faces 36204 ❎ Tris 68562 ✳️ Verts 36592
Priestess staff
🈯️ Faces 4476 ❎ Tris 8498 ✳️ Verts 4661
⚙️ Rig
This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones here:
https://docs.google.com/document/d/1Ha-QlADaIByuqPAE1bcjxlR7r_7cqQCoGBRqOewsvpU
Character’s Rig has been tested with various animations, such as:
🌟 ALSv4
🌟 3rd person standard animations
🌟 Female Interactions Animations
🌟 Mocap Library
🌟 ARLS + Horse Animset
🌟 Succubus AnimSet
🌟 Valley of the Ancient
🌟 Close Combat: Swordsman
🌟 Lyra Starter Game
😡 Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, make hair and nails longer/shorter, and switch between human/elf ears. Additionally, you can adjust the shape of modular cat ears attached to the cape.
🔥 Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
🔰 Please note that:
Clothes can be taken off completely, and full-body is included.
Body texture has censored and uncensored (request) versions.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
⚔️ Unity project
🌟 Supported version: 2021.3.18f1
🌟 Render pipelines: Built-in, URP, HDRP
🌟 Humanoid rig with eye bones, but no jaw bone.
🌟 For facial animations use Apple Blendshapes.
🌟 Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character.
🌟 Physics is not included.
🌟 AllPartsTogether.fbx file is included for customization.
⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 9 Texture sets - Body, Head, Eyes, Hair, Lashes, Clothes, Gold, Staff, CatEars
🌟 Textures are packed for better optimization
• • • 🎓FAQ
Q: Need help with the model, how to contact you?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. Expect an answer in 1-3 working days.
Q: Can I create an NFT with your model or sell it as a VRchat avatar?
A: No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info here: https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/edit?usp=sharing
Q: How do I get the full archives?
A: Request it through e-mail 📧 idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I’m unavailable for any kind of commission.
Thank you ~
Price $89.99
Sim-Cade Vehicle Physics by Ash Dev
Sim-cade Vehicle Physics is mobile friendly very easy to use Tool. It has a quick setup tool in which you just give references to vehicle body and wheels and click a button and your Vehicle is ready.
✔️This asset will be helpful for you if you are working on Vehicle based game.
✔️The vehicle physics is fast and stable.
✔️fine tuned for fun driving experience.
✔️steering response is very immediate and intuitive.
✔️Full source code included.
✔️suitable for games like GTA, NFS, car stunt games, parking games and more.
✔️The code is very well written so its a great learning resource for beginners.
✔️very easy to modify as your project need.
📌Check out my other Assets :
Price $45.00
Stone Tortoise Sculpture by Experience Lab Art
Polycount: 2950 Triangles
No bottom side mesh faces. Sculpture is meant to be on the floor or ground.
Custom Mesh Collider: 230 Triangles
PNG Texture size: 2048 x 2048
(Albedo, AO, Normal and Specular)
Bixi tortoise dragon sculpture from Chikan Tower in Tainan City, Taiwan. Complete with Traditional Chinese text. Suitable for decorating any Asian environment, such as parks, historic sites or tombs.
Price $7.50
Courtroom - Environment by Nimikko
Number of Unique Meshes: 49
Collision: Yes
Vertex Count: 8 - 4570
LODs: 4 on all assets
Number of Materials: 51
Number of Textures: 132
Texture Resolutions: 512-4096
A courtroom environment for use in various use cases, such as animation, games or VR.
Comes with easily changeable monitor screens and flags, so it's possible to modify the scene for your needs.
Assets are modular so it's easy to change the layout to fit your needs.
Price $19.99
GPT AI Integration by Cameron Wills
- This asset requires you have an OpenAI API key: OpenAI API
- Some AI models have a (very small) cost. View pricing here: Pricing (openai.com)
This is an unofficial OpenAI integration, I am not affiliated with OpenAI in anyway.
This asset integrates the OpenAI API into your project, allowing you to add AI functionality to your game and the Unity editor quickly and easily without requiring you to write any code!
In minutes you can have dynamically generated personalities and conversations with your NPC's in-game, or even have the AI generate and edit scripts in your project!
There are far too many use cases of the AI to list... the only limit is your imagination.
This asset is beginner friendly and supports Unity Visual Scripting!
To get you started, there are some AI tools included in the asset for you:
Unity Editor Tools:
- ChatGPT - This tool functions similarly to OpenAI’s own ChatGPT by acting as your AI personal assistant that can answer any question you have. Unlike the official ChatGPT, with this tool you can customize the settings to fine tune the responses you receive. By default, this tool is configured to act as a Unity game development expert, but you can change this in the settings to behave any way you'd like. It can even write scripts for you and save them directly into your project! Here are some examples of requests you can make to the AI:
Examples:
● How can I create a custom Unity Editor window that has a settings button, and when clicked it reveals 5 more settings?
● Write me a Unity C# script that can be used as a loot table, rewarding the player with different items based on an assigned weight.
● Help me come up with a backstory for my game. The main characters name should be John and he travels the world collecting elemental powers.
- Script Editor - This tool allows you to analyze any script in your project using AI, which will take into account whatever message you send it and respond back with suggestions. You can use this to debug scripts, enhance them, or make general changes. If you agree with the AI recommendations, you can choose to have it automatically update the file for you.
- Prompt Generator - The key to getting great results from AI tools is to craft the perfect prompt. This tool will automatically generate a high quality prompt for you, just give it a brief description of how you want the AI to act and it’ll give you a prompt template you can edit and use in any other AI tool.
Demo Implementations:
- Dynamic Conversation - Have a chat in-game with an AI that can remember the contents of your conversation and respond with context. This demo shows how you can use AI to create NPC's and other characters in your game you can have conversations with, complete with an AI generated personality! This implementation was created without writing any code using Visual Scripting.
- Language Translation - What if you had players from all around the world who want to communicate with each other but don't speak the same language? This implementation shows how you can translate text between any languages using AI. This implementation was created without writing any code using Visual Scripting.
Create your own AI implementations with the OpenAI API
Included documentation to guide you through writing your own scripts you can use to implement your own AI features.
Price $15.00
VR No Shake by OB
Kalman algorithm and OneEuro algorithm are used to solve the airy weapon feel and aiming shake.
Easy to use and strong compatibility.
VRDemo Base on SteamVR Plugin as VR input.
Sniper is not available in VR because of the shake when you aiming ultra long range target.
If you use this tool, you can make your VR game have the right feel of all guns.
Player can easy aim the target in the distance.
It can also solve the airy weapon feel, make it more close to reality.
VRDemo Base on SteamVR Plugin as VR input.
Price $19.99
HUD SCI FI CIRCLES UI ELEMENTS-SCIENCE FICTIONS by Graphic Products
Technical details
- Png size 1000x1000
- unity format 1920x1080
Texture type
sprite (2d and ui )
This is futuristic scifi vector elements used in scifi games,video games,indie or moive etc
- 100% vector base
- Change the color and size through psd
- Png is included
- psd file is included
Price $6.99
Magnolia Pink (3D) by tochechka
Asset contains:
- model of pink magnolia (58k faces / 91k triangles, export from fbx)
- 7 detailed texture maps (2048*2048px) and 4 textures (1024*1024px)
- 9 materials
- prefab of pink magnolia
- demo scene
If you can use Render Face "Both" - do this. After that you can delete objects leavesOtherSide and flowersOtherSide. This will almost halve the number of polygons no loss for the model's appearance.
If you have questions about asset - mail me tochechkavhoda@gmail.com
Сlassic pink magnolia fits perfectly into the urban landscape, park or garden.
Flowering tree will be a bright and original decoration for any spring holiday. And add blossoming atmosphere to your project, game or metaverse-world)
If you want more flowering trees - look at my assets ^.^
Price $14.99
Electrical Sound Effect Pack [SFX] by JDSherbert
Audio file types: .wav
Sample rate: 44100Hz
Bit depth: 16-bit
Loopable: No (Some sounds may be loopable)
Additional: Stereo
Files Provided: 14
Package Size: ~16MB
Supported Platforms:
- Any Operating System
- Any Engine
Pack Details
The Electrical SFX Pack is a small but high quality sound pack that has a selection of electrical samples to fit your project. These sounds are ideal for films, games, animations, UI or anything really.
What's in the box?
In this pack, the following file types are provided:
- wav
If you need more file types, you can get them here:
https://jdsherbert.itch.io/electrical-sfx-pack
There are 14 ROYALTY-FREE sounds in this pack:
- BzztFizz!
- Bzzzkraaa!
- Bzzzz!
- Tzzzcha!
- Tzzzwheew!
- ZapFizz!
- Zckrgggg!
- Zzzapppttttt!
- ZzzFthhh!
- Zzzkkzzzkzzzkzzz!
- Zzzsbrrrr!
- Zzzsfewww!
- Zzzshhht!
- Zzzztzzzztzzzz!
Attributions
The SFX was produced using FL Studio 20.8 (Producer Edition).
These audio packs are picked by the members of my Audio Discord. Feel free to join in the fun and cast a vote for what you'd like to see next! https://discord.gg/JDdecZ3
Price $6.00
Pyrotechnics Sound Effect Pack [SFX] by JDSherbert
Audio file types: .wav
Sample rate: 44100Hz
Bit depth: 16-bit
Loopable: No (Some sounds may be loopable)
Additional: Stereo
Files Provided: 15
Package Size: ~35MB
Supported Platforms:
- Any Operating System
- Any Engine
Pack Details
The Pyrotechnics SFX Pack is a high octane, high quality sound pack that has a selection of fire, cooking, and fuel sound samples to fit your project. These sounds are ideal for films, games, animations, or anything really. Praise the sun!
What's in the box?
In this pack, the following file types are provided:
- wav
If you need more file types, you can get them here:
https://jdsherbert.itch.io/pyrotechnics-sfx-pack
There are 15 sounds in this pack:
- Burning Barn
- Burning Wood
- Campfire Ambience
- Ebonfire Whoosh
- Firebomb
- Flamethrower Blast
- Flamethrower Burst
- Flamethrower Stream
- Flaming Gaspipe
- Gas Hob Ignition
- Gas Leak
- Oil Fryer
- Plasma Fire
- Screamer Firework
- Sparkler Fizz
Attributions
The SFX was produced using FL Studio 20.8 (Producer Edition).
These audio packs are picked by the members of my Audio Discord. Feel free to join in the fun and cast a vote for what you'd like to see next! https://discord.gg/JDdecZ3
Price $6.00
ISOMETRIC 3D - Mayan by A3D
- Models have been imported in FBX format.
- Texture size and format is 2048*2048 png.
- Most models have 3 texture maps. Albedo Transparency, Normal and Specular Smoothness.
- Polycount range from 2 to 800 tris.
- UV mapped /Yes
There are 12 Example Scenes with Static GameObjects. Lighting is set to Baked Indirect and Realtime Directional shadows. The Example Scenes are set to work with Universal Rendering Pipeline and have Post-Processing Bloom Effect. Assets are easy to convert for other templates too.
- Modular sections are easy to piece together in a variety of combinations.
- Good for mobile and virtual reality.
39 - Block Prefabs
6 - Chrystal Prefabs
14 - Gate Prefabs
27 - Ground Prefabs
3 - Pilar Prefabs
9 - Platform Prefabs
3 - Pyramid Prefabs
12 - Scene Environment Prefabs
1 - Stair Prefab
24 - Stone Prefabs
1 - Switch Prefab
17 - Vegetation Prefabs
1 - Wall Prefab
132 - Prefabs in total.
Price $50.00
Cartoon Style Nature Pack by Abime Studio
Abime Studio is a team that creates the necessary assets to create a 3D environment.
Package contains over 318 prefabs to make fantasy cartoon style nature.
Package contains
- More than 318 different models
- Rocks, Big Trees, Small Trees, Grasses, Fences, Plants, Etc.
- 1 Demo scenes
- Atlased textures(512x512, 1024x1024, 2048x2048, 2048x1024)
Price $24.99
Treeator - Tree Creator by awtdev
11 Materials
17 Textures
22 Scripts
25 Meshes
10 Pre-made tree prefabs
5 Pre-made Tree Settings Objects
1 Demo scene
2 Shader Graphs
Create a wide variety of tree models using Treeator, a built-in fully Unity optimized tree creation suite!
Make use of the ergonomic and user friendly Tree creator window to create whatever kind of tree you can envision! Endless editor controls allow you to tweak everything, from the curvature of the branches, leaf size, to the crinkliness of the trunk, and create nearly infinite variations of trees for your needs. Total customization and freedom!
Once you have a tree model you like, make sure it can be replicated and rendered efficiently by creating several LOD meshes with the provided LOD creator tool. Multiple LOD levels can be created and will automatically be assigned and ready for use!
Efficient Workflow
Being built right into an editor window makes tree creation with Treeator a breeze! Create prefab assets instantly when you create a tree you like, modify texture settings and more all without leaving the comfort of the Unity editor.
Powerful Customization
Create trees with complete control over every aspect. Control vertex count, offsets, branch curvature, leaf size, trunk flare, radiuses and more! Add your own shaders, textures and materials to truly make tree models your own, all changes reflected instantly in a real time preview.
Ready-to-Use Tree Models
Treeator also comes with a set of included tree models, all created using Treeator, which you can use either right out of the box or as a starting point for making your own custom trees!
Instant LOD Creation
Treeator includes another editor tool for instantly creating several levels of detail (LODs) for any tree model you give it, with multiple parameters to customize the final output! With the click of a button, a LOD group prefab can be created fully set up for use in-scene!
Trunk / Leaf Shaders
A basic vertex shader is used to simulate wind-related effects on created tree models in-game as well as in the editor while creating your trees! Configurable parameters allow you to modify the look and feel of this effect, or use the shader as a foundation to make your own tree materials!
Price $17.99
Japanese School Science Classroom by Nimikko
Number of Unique Meshes: 50
Collision: Yes
Vertex Count: 28 - 4652
LODs: 4 on all assets
Number of Materials: 53
Number of Textures: 131
Texture Resolutions: 512-4096
A realistic Japanese high school science classroom. This is the place where the students learn about the biology of the human being and whatsoever.
All the materials are made using PBR workflow, which results in high-quality assets in any situation. Models utilize weighted normals' workflow, which means the models are high quality without large normal maps or extra vertices. Assets are usable in various situations, ranging from VR to games and mobile to visualizations.
Price $19.99
Inspector Graph by Giant Particle Games
Features
- Object display as individual floating window
- Multiple View modes available per object
- Visual representation of references from and to objects
- In-Place field editing
- Zoom control for better visualization
- and more...
Supported OS
- macOS
- Windows
- Linux
Links to documentation
Inspector Graph provides a simple, yet powerful, asset visualization to improve your workflow, prevent you from getting lost and save valuable time that you can use making games instead of keeping track of where all assets are.
Some common uses cases are:
- Ever wondered what assets are involved in a particular prefab? 🤨
With Inspector Graph is easy, just select the prefab you want to inspect, enable the "Show Prefab References" option and you will all the assets involved in a nice hierarchy graph.
- Do you have Scriptable Objects referencing multiple other Scriptable Objects that makes it hard to edit and modify content? 😵💫
Inspector Graph was created to solve this problem. Just select the root Scriptable Object you want to edit and it will show you all the referenced Scriptable objects and its objects allowing you to better comprehend and manipulate your data.
- Are you tired of chasing down references just to modify a small detail and get lost backtracking your way to the original object you wanted to look at? 🤯
No More! Open the object you want to manipulate, scroll to the tiny detail at the bottom of the reference hierarchy and done. Just scroll back to the original object and you are back where you started, never lost again.
Price $0.00