Food Slice Fig by NewAssets
- Yes Uv Mapping
- Yes Textures
- No LOD
- Size about 10cm
- Triangular and rectangular surfaces are mixed.
- Their prefabs are ready.
- No Rig
BASE MODEL FIG + STEM
- Polygons : 464, Vertices : 466
HORIZONTAL SLICE FIG
- 8 slices
- Polygons : 1664, Vertices : 1460
* 2048x2048 Pixel BaseColor Texture, PNG format
* 2048x2048 Pixel Normal Map Texture, PNG format
- 1 piece of material
VERTICAL SLICE FIG
- 8 slices
- Polygons : 1692, Vertices : 1333
* 2048x2048 Pixel BaseColor Texture, PNG format
* 2048x2048 Pixel Normal Map Texture, PNG format
- 1 piece of material
PIE SLICE FIG
- 6 slices
- Polygons : 1483, Vertices : 1305
* 2048x2048 Pixel BaseColor Texture, PNG format
* 2048x2048 Pixel Normal Map Texture, PNG format
- 1 piece of material
Food slice series, sliced fig, lowpoly fig.
Realistic food fig 3d model.
Topology suitable for animations.
Customization is not possible.
Suitable for pc and mobile gaming. horizontal, vertical and pie slice cut fig.
Price $14.99
Maneki-neko - LowPolygon LuckyCat animated by Yeyo Studio
Pack includes:
- Cat Mesh: 6382 triangles per 1 cat statue
Animations: 30fps
- Idle 0-1 (frames)
- Waving (loop) 10-40 (frames)
Textures: PBR (Standard Material)
- resolution 4096x4096px
- 6 different Color (Albedo) - Gold, Silver, Red, White, Black and Green.
- shared over all materials(Albedo, Metallic, Normal Map, Height Map, Occlusion and Curve Map)
Overall, the pack consists of 1 mesh oject (rigged/skinned), 2 animations, 6 materials and 16 textures. All textures are PNG format to ensure the best quality!
Game-ready, animated The Maneki-neko ( 招き猫 ) - literally meaning “beckoning cat”, is a common Japanese figurine (lucky charm, talisman) which is often believed to bring good luck to the owner.
Rate, comment and come back for more awesome art. We also offer custom outsourcing services, so if you need any help with additional work, feel free and contact us via email.
Price $9.99
Photon Abilities (Game Creator 2) by Ninjutsu Games
This module seamlessly integrates Daimahou Abilities module for Game Creator 2 with Photon Unity Networking (PUN 2) it synchronizes everything from the a pawn component with a single click.
⭐️ Key Features ⭐️
- Supports any type of abilitiy
- Synchronize Abilities automatically
- Synchronize Learn Abilities automatically
- Synchronize UnLearn Abilities automatically
- Compatible with any other Game Creator 2 module
🔗 LINKS 🔗
📦 OTHER ASSETS 📦
- State Machine 2
- Photon Inventory 2
- Photon Stats 2
- Photon Shooter
- Photon Traversal
- Photon Melee
- State Machine
- Fusion Modules (coming soon)
⚠️ NOTICE ⚠️
Photon Abilities is an extension for Game Creator 2 and won't work without it.
Price $25.00
Rain and Thunder Ambience - Sound Effects by EzAssets
Sample rate: 44100
Bit depth: 16
Loopable: Yes/No
Additional: Stereo
A collection of Rain and Thunder Ambience and it's sound effects its perfect for your next passionate project.
+35 Sounds of Rain and Thunder Ambience
Content:
Rain Ambience
Thunder Ambience
Rain and Thunder Ambience
31 minutes of total time in sounds.
This pack has been created by our sound designer and his impeccable knowledge to give you the highest quality sound. Our high-quality sounds provide effective solutions for your games. Perfect to bring your projects to life.
Price $4.99
Naomi: Animated 3D Character by Nonsum Games
Number of textures: 1
Texture Dimension: 2048x2048
Triangle count: Naomi (17142 Triangles), Equipment: Glasses, Skateboard, Bat (2908 Triangles)
Number of meshes: 5 (Naomi) + 1 (Glasses) + 1 (Skateboard) + 1 (Bat)
Rigging: Yes
Animation count: 14
Animation List
Attack 1
Attack 2
Attack 3
Attack 4
Base
Idle
Long Idle
Take hit_Low
Take hit_Mid
Take hit_High
Ulti
Win
Win_Idle
Lose
Naomi is a ready-to-use stylized and polished 3D Character for your RPG/Hybridcasual games.
The facial rigging system allows you to create countless facial expressions in the best animation standards.
This pack consists of a Generic Rigging with 14 custom animations and a Humanoid Rigging (compatible with Mixamo Animations) that could be used in various Unity projects: MOBAs, Runners, Platformers and Animated Movies etc.
Animation List
Attack 1
Attack 2
Attack 3
Attack 4
Base
Idle
Long Idle
Take hit_Low
Take hit_Mid
Take hit_High
Ulti
Win
Win_Idle
Lose
Price $49.99
Vista - Big World Module by Pinwheel Studio
You need to install the core asset first, which is free to use.
This module unlocks the following features:
- Multi-biomes workflow: Place an unlimited biome in the scene and let them blend nicely together.
- Up to 4K textures for each biome: More pixels, more coverage, more detail.
- Extended node library:
- Crack
- Default Value
- Flatten At
- Geometry Mask
- Gradient Map
- Landslide
- Layered Noise
- Slide
- Snow Fall
- Splatter
- Thermal Erosion
- Water Flow
- More in the future
Price $49.00
Vista 2023 - Procedural Terrain Generator by Pinwheel Studio
OVERVIEW
Vista-product-line is an advanced yet easy to use modular toolset for procedural terrain and scene editing.
Empowered by massive GPU calculation, robust biomes system and a huge library of nodes with realistic nature simulations, Vista offers the best terrain creation workflow and experiences you can find nowhere on the Asset Store.
Vista has the following characteristics:
- Non-linear: You can combine nodes in any order to define the terrains, and output multiple data (height, color, vegetation, etc.) at once.
- Non-destructive: Your terrains and scenes are generated using rules defined in the graph, modifying a single property of the graph will give you a whole new terrain. If you want to, you can reverse the previous result without losing any of your work.
- Parametric: You can control nearly every aspect of your terrains just by playing around with simple numbers, the terrains will adapt without sweating. That way you can have infinite variations in a single graph.
- Local: Your terrains are mixed by a set of “local biomes” manually placed in the scene. This way it’s easier for you to control the scene layout and it fits better to your game’s story.
* This asset (usually refered as "the core asset") is designed for terrain less than 2km in with and length, or users who want to have a try before integrate the toolset into their project. To enable advanced features that serve for big terrain creation, please take a look at the Big World module.
FEATURES
- Easy to learn: Despite being an advanced graph tool, it is easy to get started with quick start tutorials, in-depth documentations and demos.
- GPU accelerated: Everything is generated on the GPU side, which mean you can have higher resolution in less time.
- Multi-terrains: Generated data can fill in multiple terrains without seams.
- Robust biomes system: You can place many biomes in the scene, in any shapes. These biomes will be blended together with a very nice transition. Different from other generators where biomes are defined by gradient mask, Vista let you place them by hand, so you have total control of the scene structure and the story behind. (The core asset limit the number of biome at 1, which is perfectly fine for terrain less than 2km in size. To enable multi-biomes workflow, please install the Big World module)
- Fully featured graph editor: Built upon Unity's GraphView API, it offers a clean and orgranized workspace to keep you productive.
- Terrain authoring: From terraforming, texturing, to tree planting and detailing, you have all the tools you need.
- Work with many terrain systems: Currently it works with Unity terrain and Polaris terrain. Other terrain systems can be supported via scripting.
- Node library: A huge and growing node library to turn your creativity to reality, with complex and realistic nature simulation such as hydraulic erosion. (Other simulations such as landslide, gravity, crack, snow fall, water flow, etc. included in the Big World module)
- Seed based generation: Generate an infinite number of terrain variants just by changing seed numbers.
- Editor & runtime: It works both in editor and runtime, fast and beautiful.
- Extensible: You can easily customize the pipeline, do custom tasks or write your own nodes using the provided API.
- Lightweight but powerful: No need to dumb a multi-gigabytes asset into your project. It only costs you a few megabytes but still yield satistying results.
- Big world creation*: Advanced features for more ambitious levels, upto 4K textures, multi-biomes workflow, more nodes and simulations.
- Enhanced productivity*: A pleasured editing experience in the modern graph editor, faster, smarter and stay organized.
- MicroSplat integration*: Easily apply MicroSplat shader on your terrains.
- Hand painting*: Apply manual adjusments with brush. A mixture of powerful generators and clever fingers.
- Splines*: Perform action along a spline such as height conforming, paint path, clear vegetation, etc.
* Features sold separately as extension modules.
PRICING
Vista implements a modular design to add more functionalities to its core.
- The core product contains features that everyone need to build immersive terrains with height map, textures, trees, details and game objects.
- The extension modules provide additional features that "necessary for someone, but not everyone", such as workflow enhancement, bigger world creation, support different styles of editing, third party assets integration, etc. at a affordable cost.
With this model, you can spend less by only get the things you need, instead of a huge expensive package with mostly unused features.
The price of the product reflects its value and quality, not only provides the best value for your money, but also a foundation for us to maintain a high(er) standard for the product.
FAQs
- What if I’ve already had the old version of Vista?
- Why is the core asset free and what is its limitation?
- Can I publish a game containing terrains built with the core Vista?
- What are the benefits of using Vista in my project?
- What are the key differences between Vista and other terrain generators on the Asset Store?
- Why Vista but not other assets?
REQUIREMENTS
- Unity 2020.3 LTS and up.
- Compute shaders support. The asset is heavily built upon compute shaders and compute buffers. This is supported on most machines if you use the asset in the editor only. Learn more.
- Instancing support. Some parts of the asset require GPU Instancing to work. Learn more.
TESTED ON
- Windows machine running DX12, DX11 & Vulkan.
- Mac machine running Metal.
Please contact if you need a test on other configuration.
SUPPORTED RENDER PIPELINES
- Standard RP.
- Universal RP.
- High Definition RP.
COMPATIBILITY
- Polaris: Output generated data to low poly terrain.
- MicroSplat: Update your MicroSplat texture array configs & FX maps with ease.
PACKAGE DEPENDENCY
The following packages are required for the tool to work:
- Searcher (com.unity.searcher)
- Editor Coroutines (com.unity.editorcoroutines)
These packages will be added to your project automatically. If not, please check the Package Manager.
DOCUMENTATION
COMMUNITY
NOTE
Some art assets in the videos/screenshots are NOT included in this package.
The videos/screenshots are for demo purpose, that can features some extension modules of the asset. Please contact us if you want to know which modules are used.
Price $0.00
Japanese Instruments Pack HQ by CatStudio
Each model consists of 8672 to 43072 polygons, and there are three types of textures: albedo, normal map, and specular map.
The 10 instrument types included in this pack are:
- shamisen:35161 Triangles
- mokugyo:8672 Triangles
- koto:42348 Triangles
- nagado taiko:43072 Triangles
- hirado taiko:41888 Triangles
- shakuhachi:34738 Triangles
- gaku biwa:29418 Triangles
- heike biwa:30096 Triangles
- ryuteki:9760 Triangles
- syou:39164 Triangles
"CatStudio -Japanese Instruments Pack HQ"
Thank you for your interest in our 3D assets.
CatStudio LLC. sells model data of traditional Japanese musical instruments.
High-quality model data that closely observe various materials and made to the smallest detail.
You can add a beautiful Japanese essence just by adding it to various scenes of your work.
Since the parts are subdivided, you can change the arrangement and use it according to various purposes.
Website : Japanese Instruments Pack HQ
Price $27.50
BestFPS: v1.0 | Full Body Character Controller for Playmaker [SP] + [MP] by Meka Games
CREATED TO BE : "BEST!"
> Single Player & Multiplayer Edition
If you are looking for an AAA Game Studio work, you are in the right place.
All the 3d models, sound effects, animations are included. No scripts. Only Playmaker FSMs!
It is fully customizable. You can easily change all settings with Playmaker Controls. Each Playmaker FSM is named and commented. It is very easy to replace it with your own 3d models.
✚ Free Demo Available! (Standalone and Android APK) ✚
Download HERE
➤ Multiplayer Features
✔️Join and Create Rooms
✔️Deathmatch Gamemode
✔️Scoreboard System
✔️Timed Match
✔️In-Game Chat
✔️Player Logs (joined, left, kills)
✔️The "enable_cheats" command that can only be used by the host. (for developer console)
➤➤ BEST FEATURES
✔️Fully Animated Body ( Includes 47+ Animations )
✔️Multiplatform Support:
-Keyboard & Mouse
-Gamepad
-Mobile Touch
✔️Fully Modular:
Over a hundred changable settings!
✔️Multiplayer Support ( Requires PUN 2 )
✔️Advanced Weapon System
✔️Advanced Zombie AI
✔️Advanced Hit System
✔️Advanced Gameplay Controls
✔️Customizable Weapons
✔️Destructible Objects
✔️In-Game Input Manager
✔️IK System
✔️Save & Load System ( Requires Easy Save )
✔️Demo Scenes Included
✔️Pool System
✔️100+ Sound Effects
-----
➤ Character Controller
✔️Movement Types:
-Walking
-Jogging
-Running
-Jumping
-Crouching
-Swimming
✔️Running Slide
✔️Roll Landing
✔️In Air Control
✔️Slope Limit and Sliding
✔️Adjustable Gravity
✔️Peeking Left & Right System
✔️Body Rotation when Idle
✔️Stairs Detection
✔️Lean Left/Right System
✔️Dynamic Physics Based Moving Platforms
✔️Customizable Footstep System
✔️Easy Ragdoll System
✔️Checkpoint System
✔️Ladder System
✔️Wind SFX Depends on Speed
✔️Flying
✔️Interaction System
✔️Pushing System for Physics Objects
✔️Speed Dependent Physics Objects ( Like Magazines, Bullet Shells )
✔️Speed Dependent Animations
➤ Damage
✔️Directional Damage Taking Animation
✔️Damage Indicator
✔️Advanced Damage Detection:
-Melee Hit
-Bullet Hit
-Fall Damage
-Explosion
-Toxic Gas
-Heat
-Drowning
✔️Armor System
✔️Adjustable Max Oxygen
✔️Slow Down by Damage Factor
✔️Checkpoint System
✔️Death Types:
-Respawn at Spawpoint
-Restart Level
-Show Death Screen
-Other
✔️Pickupable Health & Armor Objects
➤ Weapon
✔️Primary & Secondary Slots
✔️Throwable Grenade
✔️Melee Attack
✔️Weapon Display on the Body
✔️Bullet Penetration System
✔️Prevent Weapon Clipping Walls
✔️Selective Fire
-Fully Auto
-Semi
-Burst
✔️Bullet Tracers
✔️Advanced Recoil
✔️Inaccuracy Settings When:
-Not Grounded
-Walking
-Jogging
-Sprining
✔️Hit Velocity
✔️Decrease Range Damage Factor
✔️8 Ready-to-Use Weapons
-Pistol
-Silenced Pistol
-Automatic Pistol
-Assault Rifle
-Submachine Gun
-Shotgun
-Sniper Rifle
-Admin Gun
✔️Stopping Power ( Affects Target's Speed )
✔️Weapon Weight ( Affects User's Speed )
✔️Damage Reduction by Thickness ( Depends on the Surface )
✔️Auto Pick-Up Ammo System
✔️Customizable Decal System
➤ Enemy AI
✔️Zombie and Turret
✔️Detection Types (Line of Sight-Sound-Hit)
✔️Can Run Option
✔️Can Hear Option
✔️Detect Distance Option
✔️Counter Attack Option
✔️Must See Player Option
✔️Warning Nearby Friendly
✔️Stopping Power ( Affects Target's Speed )
➤ Ready-to-Use Other Prefabs
✔️Destructible Objects:
-Chair
-Table
-Explosive Barrel
✔️Physics Objects:
-Hitable Object
-Pushable Object
-Moving Platform
✔️Interactable Objects:
-Door
-Button
-Mechanic Door
-Ladder Long
-Ladder Short
✔️Testing Objects:
-Limit FPS
-Noclip
-Restart Level
-Slow Motion
-Spawn Zombie
➤ Miscellaneous
✔️Developer Console
✔️Advanced Pause Menu ( with Navigation )
✔️Clean, Organized & commented Playmaker FSMs
...Find hidden details not mentioned here by playing the Demo!
➤ TUTORIAL VIDEO
Coming Soon...
-----
➤ Check the Forum PAGE for discussions!
You can always ask me about FSMs via e-mail. I offer 24/7 support.
You should always backup your project before even downloading a new version. It is your responsibility to backup your project before updates.
----------------------------------
*It is the customer's sole responsibility to own Playmaker, no refunds will be issued for failure to own the third party asset.
Price $80.00
PhysKit: Ballistics by Heathen Engineering
Ballistics API: PhysKit:
Ballistics offers an easy-to-use Ballistics API that enables developers to perform 2D or 3D calculations, determine flight time, perform ray casting for collision detection, and more. The API goes beyond simple parabolic trajectory calculations and allows developers to dictate arc height and flight speed. The API returns initial velocity and gravity to meet the desired flight path as a physically simulated object, enabling developers to meet the demands of design teams, whether or not those demands conform to traditional physics.
Trick Shot component:
The Trick Shot component is an easy-to-use feature that can be added to a GameObject for predicting the path of a projectile, launching it, and managing it along its path with standard collision detection. With this component, developers can ensure that the path is followed while also handling moving objects. This feature is perfect for puzzle games featuring a shooting mechanic.
Path Line tool:
The Path Line tool extends the Trick Shot component to draw the predicted path with a standard Unity Line Renderer suitable for both 3D and 2D paths. This tool allows developers to visualize the predicted trajectory of the projectile, making it easier to fine-tune the path. The Path Line tool is an ideal tool for both novice and experienced developers, who can benefit from its ability to create custom trajectories quickly and easily.
Looking for a comprehensive solution to handle ballistics calculations in your game development project? Look no further than PhysKit: Ballistics! Our robust toolset includes a versatile API that lets you easily calculate 2D and 3D solutions, find flight time, ray cast checking for collisions, and more.
With the Trick Shot tool, you can accurately predict projectile trajectories and manage them along their path, making it a great choice for puzzle games with shooting mechanics. The Path Line tool extends Trick Shot to let you draw the predicted path with Unity Line Renderer, suitable for 2D and 3D games.
Our designer-friendly API includes custom trajectory tools that let you dictate arc height and ground speed, with physically simulated projectiles that deliver realistic and accurate results. Our API is also programmer-friendly, handling math when needed and empowering you to create custom solutions when you need to go deeper.
Join our growing community of 1500+ game developers on Discord and get access to our Knowledge Base for all your support and learning needs. Choose PhysKit: Ballistics for reliable, accurate ballistics calculations in your game development projects!
Want to learn more?
Check out our Knowledge Base … need help or just want to chat? Join our Discord!
Price $20.00
Future Soldier: Animated Character by Nonsum Games
Number of textures: 1
Texture Dimension: 2048x2048
Triangle count: Future Soldier (21284 Triangles)
Number of meshes: 28
Rigging: Yes
Animation count: 13
Animation List
Attack 1
Attack 2
Attack 3
Attack 4
Ulti
Base
Idle
Take hit_High
Take hit_Mid
Take hit_Low
Win
Win_Idle
Lose
Future Soldier is a ready-to-use stylized and polished 3D Character for your RPG/Hybridcasual games.
The facial rigging system allows you to create countless facial expressions in the best animation standards.
This pack consists of a Generic Rigging with 13 custom animations and a Humanoid Rigging (compatible with Mixamo Animations) that could be used in various Unity projects: MOBAs, Runners, Platformers and Animated Movies etc.
Animation List
Attack 1
Attack 2
Attack 3
Attack 4
Ulti
Base
Idle
Take hit_High
Take hit_Mid
Take hit_Low
Win
Win_Idle
Lose
Price $49.99
Puncher: Animated 3D Character by Nonsum Games
Number of textures: 1
Texture Dimension: 2048x2048
Triangle count: Puncher (14090 Triangles)
Number of meshes: 22
Rigging: Yes
Animation count: 14
Animation List
Puncher is a ready-to-use stylized and polished 3D Character for your RPG/Hybridcasual games.
The facial rigging system allows you to create countless facial expressions in the best animation standards.
This pack consists of a Generic Rigging with 14 custom animations and a Humanoid Rigging (compatible with Mixamo Animations) that could be used in various Unity projects: MOBAs, Runners, Platformers and Animated Movies etc.
Animation List
Price $49.99
Warrior: Animated 3D Character by Nonsum Games
Number of textures: 1
Texture Dimension: 2048x2048
Triangle count: Warrior (17609 Triangles), Sword (652 Triangles)
Number of meshes: 34 (Warriorr) + 1 (Sword)
Rigging: Yes
Animation count: 29
Animation List v1
Attack 1
Attack 2
Attack 3
Attack 4
Base
Base_Idle
Defeat
Ground
Idle
Take hit_High
Take hit_Mid
Take hit_Low
Ulti
Win
Win_Idle
Animation List v2
Attack 1
Attack 2
Attack 3
Attack 4
Base
Defeat
Defeat_Idle
Idle
Take hit_High
Take hit_Mid
Take hit_Low
Ulti
Win
Win_Idle
Warrior is a ready-to-use stylized and polished 3D Character for your RPG/Hybridcasual games.
The facial rigging system allows you to create countless facial expressions in the best animation standards.
This pack consists of a Generic Rigging with 29 custom animations and a Humanoid Rigging (compatible with Mixamo Animations) that could be used in various Unity projects: MOBAs, Runners, Platformers and Animated Movies etc.
Animation List v1
Attack 1
Attack 2
Attack 3
Attack 4
Base
Base_Idle
Defeat
Ground
Idle
Take hit_High
Take hit_Mid
Take hit_Low
Ulti
Win
Win_Idle
Animation List v2
Attack 1
Attack 2
Attack 3
Attack 4
Base
Defeat
Defeat_Idle
Idle
Take hit_High
Take hit_Mid
Take hit_Low
Ulti
Win
Win_Idle
Price $49.99
CURATED STORMS by Sound Assets
Audio file types: .wav
Sample rate: 44.1 kHz
Bit depth: 16 bit
Loopable: No
CURATED STORMS - is an extensive sound library containing 155 unique files of Storms (Thunder, Lightning, Hail, Sleet, Etc.) in varying environments and conditions ranging from city streets, back alleys, parks, forests, windows and cars to ships, mountain tops, tin roofs and valleys. All of our libraries comply with the Universal Category System metadata naming convention standard. Files are presented in 44.1 kHz / 16 bit (VIDEO GAME).
Price $49.99
Cute City Pack | Cartoon Town | Modular by Polyfuse
On average,
- Objects have 150-350 polygons
- Buildings have 1500-3000 polygons
- Roads have 500 polygons
Super Cute Modular City Pack
With this package, you can create amazing cities. Because it's modular, it's possible to create cities in any way you want.
Each piece in the package is modular and it includes the following:
- 12 different buildings
- Over 70 models
- A ready-to-use demo scene
- Roads that you can shape as you like
- Every model is Low-poly
Our priority is to improve this package. If you let us know which models you want to see in this asset, we will make updates for you within 5 days.
Price $24.90
Magic adventurer bag with tools by Sandman
*********************************
**Verts/Faces:**
- MagicBag002 (all in one) - 3648 / 3629
- MagicBag001 - 954 / 928
- Book001 - 210 / 207
- Book002 - 225 / 219
- Potion001 - 542 / 555
- Potion002 - 191 / 209
- Potion003 - 494 / 472
- Dagger001 - 1032 / 1039
- DaggerWithCover001 - 1032 / 1039
- DaggerCover001 - 170 / 176
- Dagger001 - 862 / 863
*********************************
**Textures:**
- magicBag.png - 2048x2048
- magicBag.bump.png - 2048x2048
- magicBag.specular.png - 2048x2048
Keywords:
magic, bag, wizard, adventure, inventory, potion, book, dagger, bottle, enchantment, alchemy, fantasy, magician, witch, witchcraft, magical, enchanted, potion-bottle, sorcerer, alchemist
*********************************
**Features/Specs:**
- Contains a composition of 7 unique models.
- All the models in the scene are included in the pack.
- High quality polygonal model, correctly scaled for games.
- Units used: centimeters.
- All models are saved separately.
- The models do not contain N-Gons, only quads and tris.
- Objects are named according to their real purpose, allowing to easily find them.
- Models are fully textured with correctly named materials and maps.
- All textures are included (diffuse, bump and specular). The materials have 2k textures.
- Textures format: PNG.
- All objects have fully unwrapped UVs.
- Lights and cameras are not included.
- No special plugin needed to open scene.
- Ready to use.
Price $14.99
RPG icons free starter pack by icreatepixels
- 26 items
- PNGs with transparency
- 512x512
Suitable for RPG Fantasy genres, would look great in deckbuilding and adventure games, or for items and inventory.
The pack cointains a few selected items such as sword, shield, wood, gold, silver.
Introducing the RPG icons free starter pack - designed to elevate the visual appeal of your deckbuilding, adventure, and inventory-based games. Immerse your players in a world of enchantment with hand-painted items such as a powerful sword or a sturdy shield, or loot in gold and silver.
If you like these icons, check out my other assets.
Price $0.00
Japanese Street - modular city by Mixall
Number of unique models/prefabs: 18/91;
Number of polygons: from 8 to 71100;
Number of textures: 59;
Textures: All texture maps PBR;
Texture size: 1024x1024, 4096x4096;
Types of texture maps: Albedo, Normal, Metallic, Ambient Occlusion;
UV mapping: Yes.
Polygon count of:
Antenna 3.8k tris
Bicycle 71.1k tris
Billboards 26.1k tris
Building_decals 20 tris
Fence 6.4k tris
House_1 1.2k tris
House_2 2.1k tris
House_3 1.4k tris
House_props_1 7.4k tris
House_props_2 7.2k tris
Manhole_covers 23.2k tris
Pillar 34.1k tris
Road 5.1k tris
Road_lines 8 tris
Shopwindows 665 tris
Street_props_1 74.2k tris
Street_props_2 29.6k tris
Windows 1.9k tris
Mixall studio presents a good solution for your games, VR projects and simulators: Japanese Street - modular city.
The Japanese Street consists of modular buildings, streets, props, and decals that come together to form a complete and realistic cityscape. The modularity of the asset means that you can customize it to your liking, adding or removing elements as needed. The props and decals can be used to add a unique touch to the environment, and the modular buildings can be used to create a realistic street. The 3D asset can be used for various projects, such as video games, films, and animations. With its modularity, realistic props, and decals, the Japanese Street - modular city is a great asset for creating a unique and immersive environment.
★ Key Features ★
- modular street and buildings
- 10 types of decals
- many high quality props
- game ready demo scene
★ Assets ★
- Buildings: House 1, House 2, House 3, House props 1, House props 2, Windows.
- Props: Antenna, Bicycle, Billboards, Building decals, Fence, Manhole covers, Pillar, Road, Road lines, Shopwindows, Street props, Street_props.
★ Other Assets ★
Combine this asset pack with our other assets:
-Soaring birds - animals for environment
-Fabulous Trees - Lowpoly Style
We will be grateful if you fill out this form. This will help improve our work.
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
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Price $29.99
Cognitive3D SDK by Cognitive3D
VR/AR Analytics Dashboard:
Get insights into how users are interacting with your VR/AR apps. Understanding "where" something happens is just as important as "what" happens in 3D environments.
For example:
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Dynamic Objects: Tag Objects of interest and discover how users interact with them within the 3D environment
Evaluate Success at Scale: Measure sequential or non-sequential user behaviors from your VR/AR app based on events, gaze, position, biometrics and survey answers.
In-App Surveys: Deliver questionnaires to users directly within VR/AR and get instant feedback. Get more accurate survey results by reducing the time between participant experience and the questions.
Cognitive3D is the leading VR/AR analytics solutions designed specifically for getting insights from VR/AR apps. The tools go beyond surface level metrics and provides VR/AR specific user metrics like Comfort and Presence.
Traditional analytics tools can you what happened. We can tell you "why" and "how" it happened. Our analytics dashboard helps make sense of data from 3D environments in real time and can help you answer any questions you may have.
The SDK is free to use and easy to integrate.
Price $0.00