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The newest packages in the Unity Asset Store.
Updated: 39 min 10 sec ago

Crowns And Tiaras by Ninoshik

2024, March 26 - 15:40
380 Crowns and Tiaras on a transparent background

Features:

  • 2d icons
  • Transparent background
  • .png format

Number of Textures: 380 items

Texture Resolutions: 1024*1024px

This is a set of 380 unique tiaras and crowns inspired by the fantasy style. All the aitems are very realistic and richly crafted. The set contains 190 crowns and 190 tiaras in different styles and inspired by different natural phenomena and eras. In this set everyone will find a crown to their liking


If you have specific requests for exclusive materials, you can contact me via e-mail: nino.lavrenkova@gmail.com


Price $16.99

Spline Mesher by Staggart Creations

2024, March 26 - 13:56
Takes a mesh and deforms it along a spline. An essential tools for creating objects such as fences and paths.

Requires the following packages to be installed:

  • Splines 2.4.0
  • Mathematics

⚠️ Failing to do so before importing this asset results in demo scene data being lost.


✔️ Designed for production and long-term use

Correctly transforms geometry for the MeshFilter transform, the MeshFilter and Spline components can be entirely separate.

• Context menu on Mesh Filter components, to quickly convert a mesh into a spline mesh.

• Retains the original UV's and vertex colors.


Note: Functionality such as random mesh selection, or scale/rotation is not implemented. Unity's "Spline Instantiate" component already facilitates procedural prefab spawning.

📄 Documentation | 💬 Forum thread


A straightforward and powerful tool for spline-based mesh deforming. Essential for 3D world building. Built around Unity's native spline tool, making it intuitive to combine it with other tools.


> Provide the component with a spline and an input mesh, and it gets continuously repeated along the spline.


Build fences, pipes, paths, cables and much more!


🗯This tool is under development, based on user feedback, and is offered at a reduced price.


🔗 Features

• Creates one continuous object, no clutter of GameObjects.

• Automatic collider generation

• Recalculated normals, to ensure correct lighting

• Negative scaling support (eg. guardrails mirrored on either side of a track)

• Snapping to colliders

• Per-point scale adjustment

• Multiple material support (aka sub-meshes)

• Multi-spline support

• Rebuild events exposed in the inspector, and through C#


🚧 Limitations:

• Usage of created meshes in prefabs requires exporting them to an FBX file using the Unity's "FBX Exporter" package.

• Input meshes are expected to be exported for use with Unity (Z-forward, Y-up).


* Automatic FBX exporting is slated for implementation, currently it does not support collider exporting.


Price $20.00

Simple Task List by Jaggard

2024, March 26 - 13:18
Use this simple task list to easily keep track of what you need to do right from the editor!

The task list is made up of an editor window build with the UI builder and scriptable objects to contain the data. Works on all platforms.

Use this simple task list to keep you on track and focused. The task list comes with multiple easy-to-use features, including support for multiple task lists, easy searching, and sub-menus for each task in which you can add extra info and even hyperlinks!


Price $5.49

Directory Database Search Engine by DARK DUNGEON STUDIO

2024, March 26 - 12:12
Search files outside of your project, and import them into Unity. Have a hundred plus Music, SFXs, or Textures, and want to quickly search and import specific ones? Then this is the tool for you!

IMPORTANT

This package is still in development and will be expanded on over time.


SUPPORT

This asset was developed and tested on Windows using Unity 2022.3.

I will try to support other OSes but I am unable to test the asset, as I don't have access to other machines.


LIBRARIES USED

This package relies on:

  • System.IO (For reading files and folders)
  • System.Threading (For previewing files)
  • System.Reflection (For the Audio Previews)
  • UnityEditor.*
  • com.unity.nuget.newtonsoft-json

ASSEMBLIES

This project has it's own assembly, and is therefore isolated from your work, it won't interfere with your project's code.

Because this is a Editor only asset, the Assembly and it's code will be excluded from the build process entirely.


DOCUMENTATION

The documentation is included with the asset package, and can be downloaded below.

Directory Database Search Engine Documentation

This tool enables you to search through files and folders that exist outside of your Unity project, and import them directly from the utility window.


This is extremely useful if you have a lot of raw assets like:

  • Music
  • Sound Effects
  • Images
  • Textures
  • 3D Models
  • and more...

If you've organaized all your assets to share a single root folder or drive then this asset is for you.


Select your root folder, create search categories, associate file extension types with those categories and then Search!


Want to import your searched for asset?

Just click the import button and select where in your project you want to have it imported to.


Not sure if it's the correct file you're searching for?

Hit the preview button and confirm it for yourself!


Price $15.00

Sci-fi and Cyberpunk Music Pack (includes Stems and Loops) by Benjamin Faure Music

2024, March 26 - 09:59
This Sci-fi and Cyberpunk inspired Music Pack Contains action and atmospheric music with stems and loops to make it as convenient and usable as possible!

Audio file types: Wav

Sample rate: 44.1KHz

Bit depth: 16

Stems: Yes

Loopable: Yes (Loops included)


This pack contains 11 tracks with their stems and loops. This all cumulate to more than 3 hours of music!


Hard hitting Electronic and Synth Sounds, mixed in with Orchestral and traditional instruments to give it flare and memorable melodies.The stems allow you to remove those when needed (or completely!) to better suit your gameplay and cinematic needs.


All the tracks are loopable and all the loops are already included in the pack so you can start using them right away!


The tracks are also Royalty Free so you can use them for trailers and videos on any online social media platform (Tiktok, Instagram, YouTube...) and TV/Radio.


Price $15.99

Mummy Cleopatra by GACHKOVSKYY

2024, March 26 - 09:58
Quality model for a reasonable price. For your game or cool video

Number of Textures: 49

Texture dimensionss:

Body - (4096x4096) – .tga

Armor - (4096x4096) – .tga

Staff - (2048x2048) – .tga

Sarcophagus - (2048x2048) – .tga

Polygon count of:

Vertex counts of characters: 15176(Toral)

Body/Armor - 12533

Weapon (Staff) - 1343

Sarcophagus - 732+ (lid 568)

Minimum polygon count: 568

Maximum polygon count: 15176

Number of meshes/prefabs: 4

Rigging: Yes

Animation count: 12

Animation type list (Root Motion/In-place): 3/9

UV mapping: Yes

LOD information (count, number of levels)

Types of materials and texture maps (e.g., PBR)

The model contains 12 animations

Attack, Back, Hit, Idle x2, Run, Turn, Output, Input, Walk, Walk left, Walk right;

Skins: Body 4; Staff 4; Sarcophagus 4;

1) Bloody skin; 2) Clean skin; 3) Bloody and dirty skin; 4) Skin with dirt;

There are no additional bones, only the standard epic skeleton

TWO DIDED SHADER TROO This shader is used in this model for double-sided visualization.

The model is created on the base of Epic Skeleton

Simulation of the fabric is set


Price $59.99

TDG Brewery Taproom by Theory Digital Games

2024, March 26 - 09:56
The Brewery Taproom. Complete scene with everything you need for a taproom.

Polygons:

  • Brewery props: 12-1200.
  • Food Truck 4,522.
  • Food Truck accessories 34-240.

Meshes: 190

Prefabs: 264

Rigging: People only

UV mapping: Yes

Textures: 2k PBR

Get ready to show off your craft brews! The brewery taproom has everything you need for the front end of your brewery.


  • Bar
  • Glasses (with inserts from empty to full)
  • Board games and bar games
  • Tables, stools, umbrellas
  • Sidewalks and curbing
  • Signs, artwork, posters
  • 4 unique beer sets (cans, crowlers, bottles, packaging, posters)
  • Kegs and Barrels
  • Fencing and patio pieces
  • Decorative accents
  • Variety of lights and a ceiling fan
  • Beer Taps, Refrigerators, water cooler
  • Fan turns, doors open and close as expected
  • 9 people (4 male 5 female) colorable, customizable and posable
  • Assorted Plants, trees and shrubs
  • Assorted props to bring your scene to life

Includes our Azteca Centrale Food Truck as well.


Price $30.00

Food and kitchen Package by Carlos Garcia

2024, March 26 - 09:52
Create realistic and detailed culinary scenes with this 96-piece 3D models pack of fruits, vegetables, proteins, cheeses, and kitchen utensils. Fruits and vegetables are available in full and parts.

Total size 37.5 MB

Total models: 101


Fruits

  1. Avocado (parts)
  2. Pumpkin (parts)
  3. Strawberry
  4. Kiwi (parts)
  5. Red Apple (parts)
  6. Green Apple (parts)
  7. Orange (parts)
  8. Pear (parts)
  9. Pineapple (parts)
  10. Coconut (parts)
  11. Green Apple (parts)

Vegetables

  1. Garlic
  2. Peas (parts)
  3. Pumpkin (parts)
  4. Onion (parts)
  5. Red Onion (parts)
  6. Red Pepper (parts)
  7. Yellow Pepper (parts)
  8. Mushrooms (parts)
  9. Kiwi (parts)
  10. Lettuce (parts)
  11. Corn (parts)
  12. Orange (parts)
  13. Cucumber (parts)
  14. Pear (parts)
  15. Green Pepper (parts)
  16. Yellow Pepper (parts)
  17. Pineapple (parts)
  18. Tomato (parts)
  19. Carrot (parts)
  20. Yellow Pepper (parts)

Proteins

  1. Turkey Leg
  2. Chicken Leg
  3. Salmon (parts)
  4. Lamb Chops
  5. Beef Steak
  6. Salmon (parts)

Cheeses

  1. Mozzarella Cheese
  2. Parmesan Cheese

Create your own culinary scenarios with the 3D Model Pack of Fruits, Vegetables, Proteins, Cheeses and Kitchen Utensils! This 37.5 MB package represents a wide variety of foods and kitchen utensils. Fruits and vegetables are available whole and in parts, giving you multiple usage options.

Package Included :

101 models

270 polygons per object on average

32 textures 1024px x 1024px

28 Normal maps 1024px x 1024px

24 secular maps 1024px x 1024px


Price $9.99

World Dissolve: See Through, 3D Masks by INab Studio

2024, March 26 - 09:51
Create unique visuals and mechanics with 3D signed distance fields. Use multiple additional methods to enhance your game's gameplay with captivating see-through effects.

Transform your game's visual experience with World Dissolve, an extensive collection of scripts and shaders designed to effortlessly create breathtaking effects based on 3D world masks.

Additionally, the asset comes with several different see-through methods and scripts that enable you to add the see-through effects in just a few clicks.


Join Discord for updates, to report issues, or to say hello!

Please check the documentation before purchasing.


Key Features:

  • Multiple 3D mask shapes based on signed distance fields: sphere, box, ellipse, solid angle, round cone.
  • Each shape can be transformed and controlled independently.
  • See-Through Effects: Easily incorporate see-through effects into your scenes with multiple approaches offered by the asset, such as round see-through, objects fade, and distance fade.
  • Highly Customizable: Effortlessly tailor effects to your desired style. Compatible with all genres, from hyper-realistic to charming low-poly aesthetics, thanks to numerous look options and many tweakable properties. Fine-tune dissolve effects to seamlessly integrate with your game's aesthetic.
  • Custom Textures: Access a collection of 29 custom-created textures.
  • Dynamic Position Displacement: Add flair to the effects with dynamic position displacement.
  • 14 Demo Scenes: Explore a diverse array of demo scenes. All scenes showcased in the screenshots and marketing videos are included with the asset.
  • Easy Setup: Follow step-by-step tutorials for hassle-free integration. Multiple scripts are provided for easy integration in different scenarios.
  • All shaders were created with Shader Graph.

Assets to combine with:


Compatibility:

Supports Unity 2021.3 and above, including all rendering pipelines.


Price $50.00

Stylized Dagger by dberge

2024, March 26 - 09:39
That package includes a low poly game-ready hand-painted dagger with 5 different textures and 2 types of additional VFXs.

Polygon count: 1406

Texture maps: Albedo

Texture Resolution: 2048x1024

Number of textures: 10

Number of meshes: 1

Number of prefabs: 5

The package provides a game-ready low-poly stylized dagger with five variations which also contains customizable particle FXs.


Price $0.00

Black Rose Mesh Utility by Black Rose Projects

2024, March 26 - 08:51
Introducing our Mesh Utility package featuring Landscape Simplifier, Mesh Combiner, and Mesh Cutter – powerful tools to enhance your Unity project’s GPU and CPU performance by editing meshes on scene.

Landscape Simplifier:

Generate fake background textures effortlessly with configurable options such as target textures resolution, landscape size, and distances to simplify geometry. Customize layers, sky rendering, and generate specific sides. Support sprite and mesh modes seamlessly across Built-in, URP, and HDRP.


Mesh Combiner:

Combine meshes from child hierarchy mesh renderers with ease. Choose between 16 and 32 bit modes, configure mesh pivot, and decide whether to keep or remove generated mesh channels like UVs and colors. Auto-generate Lightmap UV with configurable options. Save generated meshes as assets or export as FBX for maximum flexibility.


Mesh Cutter:

Efficiently reduce vertex and triangle counts in scene geometry. Operate on current GameObject or objects in child hierarchy with customizable rules. Choose from various view modes such as point, plane, region, and mixed. Utilize cutting modes like Backfacing or Unseen for optimal results. Preview cut effects in the scene view and configure cutting angles and resolutions. Collaborate seamlessly with Landscape Simplifier for enhanced performance.



Main features:


Landscape Simplifier

-Generate textures based on configuration

-Support for Built-in, URP and HDRP

-Configuration of target textures resolution

-Configuration of target landscape size and distances

-Configuration of used layers and sky rendering

-Configuration which sides will be generated

-Support sprite and mesh modes


Mesh Combiner

-Allow to combine all meshes from mesh renderers in child hierarchy

-Support 16 and 32 bit modes

-Configuration of generated mesh pivot

-Configuration of keeping/removing mesh channels like UV’s, colors etc.

-Support for auto generation of Lightmal UV for generated mesh with configuration

-Support mesh saving as asset or export as FBX


Mesh Cuter

-Allow to reduce vertex and triangles counts in scene geometry

-Option to operate on current GameObject or objects in child hierarchy with ability to set rules which objects should be processed

-Option to optimize meshes unused submeshes and missing materials

-4 modes for select view position: point, plane, region and mixed containing all of them: 

* Point mode allow to set virtual world position points or add points as Transforms 

* Plane mode allow to create virual planes with given precision 

* Region mode allow to create virtual regions with given precision. Triangles inside regions are always visable 

* All of view modes can be easly edited using tool in scene view

- 2 cuting modes: Backfacing and Unseen 

* Backfacing: Cuting vertexes by mathematically calculation of acceplable angles between triangles and views

* Configuration allow to setup acceptable cuting angle Support preview in scene view 

- Unseen: Cuting vertexes by graphical calculation of triangle visability 

* Configuration of checking resolution and checking layers 

* Configuration of scene geometry consideration, if scene geometry is ignored during cuting or can cover processed meshes with ability to set rules which objects in scene should be used in cuting 

* Configuration for checking self covering

* Configuration for Scattering check 

* Configuration of cutout material handling

- Support for Landscape Simplifier cooperation mode


Price $39.99

GUI - Casual Blue by Layer Lab

2024, March 26 - 03:38

--------------------------------------------------

Join in to our LayerLab Discord Community ◼

--------------------------------------------------


"Are you looking for the characters featured in this GUI pack?"

→ 2D Characters - Casual1


📣 Notices

→ The "GUI Bundle - 10 Styles" has been released!

→ The "GUI Pro - Simple Casual(+PSD)" has been released!


[ WebDemo ]


◼ Key Features

- This pack offers demo scenes designed for portrait mobile games. (resolution 720x1280)

- Casual-style GUI skin.

- Includes layout demo scenes and prefabs.

- Includes Item Icons.

- Sliced elements, White elements: Customizable in size and color.

- Coding and animation not included


◼ Assets

- 964+ sources as PNG

- 42 unique item icons (64x64, 128x128, 256x256, 512x512, Original)

- 60 runeIcons 64x64, 128x128, 256x256, 512x512, Original)

- 180 bricks icons (Original)

- 20 flag icons (large, small)

- 77 Demo Scenes

- ⛔ Important : Not included editable files. (PSD, SVG, etc)


◼ Prefabs (315+)

Buttons, Frames, Labels&Title, Popups, Sliders, UI_Etc, DemoScene_Panels



🏆 Popular GUI Assets

GUI Pro - Super Casual

GUI Bundle - 10 Styles

GUI Pro - Casual Game


🏆 Popular 3D Assets

3D Characters - Casual Character

3D Characters - Casual Character1

3D Characters - Casual Character2


If you have any suggestions or ideas for improvement, feel free to contact us. Your requests could be included in future updates.


Follow us for the latest news and updates!

Discord | Youtube | Facebook


Price $49.99

Sci-fi RPG Adventure Vol. 1 - Explorations by Will Aleshire

2024, March 25 - 20:44
This music pack contains 5 tracks of mood setting music in the style of RPGs. With an orchestral/hybrid style, these tracks are perfect for exploration as well as cutscenes, menus, and light dungeons.
  • 5 original high-quality WAV tracks (16-bit / 44.1 kHz)
  • Full-track loops
  • Over 5 mins. of music
  • 59.1 MB file size

Unlimited Royalty-Free license

**All Tracks are YOUTUBE SAFE!**


INTENDED GENRE

This music pack contains 5 tracks of mood setting music in the style of RPGs. With a powerful orchestral/hybrid style, these tracks are perfect for exploration as well as cutscenes, menus, and light dungeons.


TRACKLIST (.wav, 44.1kHz, 16bit)

  • Alone (LOOP) [1:03]​
  • Exploring New World (LOOP) [1:10]​
  • Floating in Space (LOOP) [1:01]​
  • No Gravity (LOOP) [1:16]​
  • Unknown Space (LOOP) [1:01]​

HIGH-QUALITY MUSIC

Each track was composed and produced using top industry-standard software found in professional studios around the world. You'll get a polished, professional sound that will take your game to the next level.


Price $14.99

Bones Assistant by Luceed Studio

2024, March 25 - 18:36
Display and select bones, create and edit humanoid animations easily!

Features

  • Create and edit humanoid animations:
    • Create keyframes on humanoid animation clip using sliders
    • Edit keyframes on animation clips using sliders
  • Display skinned mesh bones
  • Display bones normals

Documentation

https://luceed.studio/bones-assistant/

What is Bones Assistant?

This tool helps you create and edit humanoid animations using sliders.

It also allows you to display your skinned mesh bones with a simple click.


Documentation:

https://luceed.studio/bones-assistant/


Included:

Male Humanoid mannequin model


/!\ Not Included:

Female Mannequin & Dog Mannequin


Price $15.00

Sci-fi RPG Adventure Vol. 1 - Dungeons by Will Aleshire

2024, March 25 - 17:34
This music pack contains 5 tracks of mood setting music in the style of RPGs. Also included are 4 variation tracks. With a powerful orchestral/hybrid style, these tracks are perfect for dungeons.
  • 9 original high-quality WAV tracks (16-bit / 44.1 kHz)
  • Full-track loops
  • Over 10 mins. of music
  • 169.4 MB file size

Unlimited Royalty-Free license

**All Tracks are YOUTUBE SAFE!**


INTENDED GENRE

This music pack contains 9 tracks of mood setting music in the style of RPGs. With a powerful orchestral/hybrid style, these tracks are perfect for dungeons as well as cutscenes, menus, and exploration.


TRACKLIST (.wav, 44.1kHz, 16bit)

  • Being Hunted (LOOP) [1:00]​
  • Being Hunted - no drums (LOOP) [1:00]​
  • Destroyed Lab (LOOP) [1:23]​
  • Destroyed Lab -alt version (LOOP) [1:23]​
  • Hive Tunnel (LOOP) [1:15]​
  • Sneaking Around - fast (LOOP) [1:00]​
  • Sneaking Around - slow (LOOP) [1:13]​
  • Supercomputer Maze - fast (LOOP) [1:00]​
  • Supercomputer Maze - slow (LOOP) [1:13]​

HIGH-QUALITY MUSIC

Each track was composed and produced using top industry-standard software found in professional studios around the world. You'll get a polished, professional sound that will take your game to the next level.


Price $19.99

Sci-fi RPG Adventure Vol. 1 - Battles by Will Aleshire

2024, March 25 - 17:33
This music pack contains 5 tracks of mood setting music in the style of RPGs. With a powerful orchestral/hybrid style, these tracks are perfect for battles as well as menus and dungeons.
  • 5 original high-quality WAV tracks (16-bit / 44.1 kHz)
  • Full-track loops
  • Over 5 mins. of music
  • 58.8 MB file size

Unlimited Royalty-Free license

**All Tracks are YOUTUBE SAFE!**


INTENDED GENRE

This music pack contains 5 tracks of mood setting music in the style of RPGs. With a powerful orchestral/hybrid style, these tracks are perfect for battles as well as menus and dungeons.


TRACKLIST (.wav, 44.1kHz, 16bit)

  • Against the Swarm (LOOP) [1:00]​
  • Blaster Duel (LOOP) [1:00]​
  • Fight for the Galaxy (LOOP) [1:01]​
  • Holonet Race Battle (LOOP) [1:04]​
  • Starfighter Chase (LOOP) [1:20]​

HIGH-QUALITY MUSIC

Each track was composed and produced using top industry-standard software found in professional studios around the world. You'll get a polished, professional sound that will take your game to the next level.


Price $14.99

Mummy Tutankhamun by GACHKOVSKYY

2024, March 25 - 17:06
Quality model for a reasonable price. For your game or cool video

Number of Textures: 49

Texture dimensionss:

Body - (4096x4096) – .tga

Armor - (4096x4096) – .tga

Staff - (2048x2048) – .tga

Sarcophagus - (2048x2048) – .tga

Polygon count of:

Vertex counts of characters: 15467 (Toral)

Body/Armor - 11913

Weapon (Staff) - 1062

Sarcophagus - 1020+ (lid 1472)

Minimum polygon count: 1020

Maximum polygon count: 19476

Number of meshes/prefabs: 4

Rigging: Yes

Animation count: 12

Animation type list (Root Motion/In-place): 3/9

UV mapping: Yes

LOD information (count, number of levels)

Types of materials and texture maps (e.g., PBR)

The model contains 12 animations

Attack, Back, Hit, Idle x2, Run, Turn, Output, Input, Walk, Walk left, Walk right;

Skins: Body 4; Staff 4; Sarcophagus 4;

1) Bloody skin; 2) Clean skin; 3) Bloody and dirty skin; 4) Skin with dirt;

There are no additional bones, only the standard epic skeleton

TWO DIDED SHADER TROO This shader is used in this model for double-sided visualization.

The model is created on the base of Epic Skeleton


Price $59.99

Music of the Forest - Orchestral Music Pack by Andrew Chambers Music

2024, March 25 - 17:05
Discover magical and wondrous forest realms, ranging from cheerful & wholesome to spooky & mysterious. MotF adds charming and magical music to any fantasy, action-adventure, RPG, or casual game.

Technical Details:

30 Stereo WAV music tracks (24-bit/44.1kHz) 

820MB compressed 

862MB uncompressed

56 minutes and 57 seconds of music 

20 looping tracks 

10 non-looping tracks


Royalty-Free License

Music of the Forest - Orchestral Music Pack


Music of the Forest (MotF) is an excellent addition to any fantasy/action-rpg/adventure game. The music makes use of a variety of instruments ranging from orchestral to folk/medieval. Capturing many woodland moods, the music transports listeners to mysterious and mystical moments, bustling forest towns, and exciting calls to adventure.

The pack is organized into 3 main folders:

  • "Full Tracks" contains the original 10 recordings in their entirety
  • "Loops" contains seamlessly loopable versions with full instrumentation & minimal alterations
  • "Alt Loops" contains stripped down versions of each track with reduced instrumentation & main melodies removed, for a lower profile loop

30 tracks, derived from 10 compositions, totalling ~57 minutes of music


Track List:

  1. Curiosities (Full Track)
  2. Curiosities (Loop)
  3. Curiosities - Alt (Loop)
  4. Elder Roots (Full Track)
  5. Elder Roots (Loop)
  6. Elder Roots - Alt (Loop)
  7. Fallen Leaves (Full Track)
  8. Fallen Leaves (Loop)
  9. Fallen Leaves - Alt (Loop)
  10. Little Forest Town (Full Track)
  11. Little Forest Town (Loop)
  12. Little Forest Town - Alt (Loop)
  13. Lost (Full Track)
  14. Lost (Loop)
  15. Lost - Alt (Loop)
  16. Our Journey Begins (Full Track)
  17. Our Journey Begins (Loop)
  18. Our Journey Begins - Alt (Loop)
  19. Rallying Song (Full Track)
  20. Rallying Song (Loop)
  21. Rallying Song - Alt (Loop)
  22. Sunbeams (Full Track)
  23. Sunbeams (Loop)
  24. Sunbeams - Alt (Loop)
  25. The Wood Nymph (Full Track)
  26. The Wood Nymph (Loop)
  27. The Wood Nymph - Alt (Loop)
  28. Wandering Trail (Full Track)
  29. Wandering Trail (Loop)
  30. Wandering Trail - Alt (Loop)

Music Quality:

Music of the Forest was created with industry-leading software used in professional studios worldwide, each track delivers a polished, high-quality sound, elevating your game to new heights of immersion.



**If you'd like to learn more about Andrew or his ongoing projects, visit andrewchamberscomposer.com


Price $14.99

Eternal Odyssey - Fantasy Action RPG Music by Andrew Chambers Music

2024, March 25 - 17:05
This pack contains a diverse collection of soaring melodies and mystical harmonies. Journey to otherworldly landscapes with ethereal choirs, epic orchestral battles, and captivating arrangements.

24 Original stereo WAV music tracks (16-bit / 44.1kHz)

40 Minutes of music

6 non-looping tracks

18 seamlessly loopable tracks

12 Bonus stingers


36 audio files in total

Royalty-Free license

Eternal Odyssey (EO) was composed to serve as a collection of diverse tracks within the fantasy/action-rpg/adventure genres. Rather than a pack with a narrow scope that only focuses on one game context (battle, or dungeon music, etc...), this pack has a little bit of everything. This makes EO a great starting point for your game music, so you don't have to purchase a dozen different packs to get a project off the ground.


The pack is organized into 4 main folders:

  • "Full Tracks" contains 6 full non-looping music tracks.
  • "Full Track Loops" contains 12 seamless looping tracks, all of which are either reductions or variations on the original 6 full tracks. You'll find that these tracks are not simply copies of the originals, but have instead been reworked to better fit a looping style, and in some cases have new musical material altogether.
  • "Short Tracks" contains 6 additional standalone seemless looping tracks, but do not have variations.
  • "Stingers & Effects" is a bonus folder filled with short snippets of music/sound effects that serve to highlight a key moment in game; such as, "Success, Failure, Eerie, etc..."

TRACKLIST:

(SL = Seamless Looping; N = Non-Looping)


Full Tracks:

  • Ambush [1:52] (N)
  • Among The Dryads [2:41] (N)
  • Celestiel Cathedral [3:47] (N)
  • Labyrinth [4:02] (N)
  • Water Temple [3:24] (N)
  • Windswept Plains [2:52] (N)

Full Track Loops:

  • Ambush Loop 1 [0:32] (SL)
  • Ambush Loop 2 [0:32] (SL)
  • Among The Dryads Loop 1 [1:00] (SL)
  • Among The Dryads Loop 2 [1:00] (SL)
  • Celestiel Cathedral Loop 1 [1:00] (SL)
  • Celestiel Cathedral Loop 2 [1:00] (SL)
  • Labyrinth Loop 1 [1:00] (SL)
  • Labyrinth Loop 2 [1:00] (SL)
  • Water Temple Loop 1 [1:00] (SL)
  • Water Temple Loop 2 [1:00] (SL)
  • Windswept Plains Loop 1 [1:19] (SL)
  • Windswept Plains Loop 2 [0:53] (SL)

Short Tracks:

  • A Violent Encounter [1:06] (SL)
  • Market Town [1:20] (SL)
  • Reprieve [1:30] (SL)
  • Sacred Ritual [1:22] (SL)
  • Shadows Beckon [1:20] (SL)
  • Sinister Intentions [1:30] (SL)

Stingers/Effects:

  • Eerie 1
  • Eerie 2
  • Failure 1 (Death)
  • Failure 2 (Objective)
  • Menu 1 (Navigation)
  • Menu 2 (Select)
  • Neutral 1
  • Neutral 2
  • Ominous
  • Success 1 (Discovery)
  • Success 2 (Mission Progress)
  • Success 3 (Level Up)

Music Quality:

Eternal Odyssey was created with industry-leading software used in professional studios worldwide, each track delivers a polished, high-quality sound, elevating your game to new heights of immersion.


If you'd like to learn more about Andrew or his ongoing projects, visit andrewchamberscomposer.com


Price $49.99

Mirage - Versatile Impostor System by Léo Chaumartin

2024, March 25 - 17:02
Mirage is a powerful tool that provides full impostor management, from baking to rendering, with automatic LOD Group setup.
  • Impostors Atlases are stored in DXT Compressed files for minimal memory usage
  • Since DXT is not compatible with all platforms, you can still use the Impostor Format Converter (included) to use any other RGB(A) format.
  • The MirageCoreHelper.hlsl and MirageGeometryHelper.hlsl hold the pipeline/platform agnostic code to resolve the impostor geometry. Feel free to make you own shader based on these. You can use the provided unlit Shaders as minimal examples.

Already using AutoLOD - Impostors ? Redeem Mirage for FREE during a 2-week grace period after release!


Mirage gives access to AutoLOD (Mesh Decimator) for FREE!

It works in symbiosis with it, for the ultimate optimization ecosystem.


Try Mirage on this Online WebGL Demo

You can check the Online Documentation

  • Reduce the triangles count and draw calls by orders of magnitude in just one click
  • Performance magic - Up to 10x FPS increase on complex massive scenes
  • By far the most versatile impostor system : Say goodbye to pink outputs or other errors, thanks to a a new elegant and unique baking procedure, Mirage is compatible with ANY unity version after 2020.3 and ANY render pipeline, with ANY shader and can be embedded on any platform. Natively.
  • Bake as many objects as you want in a single impostor
  • Extremely easy to use: Struggling is not an option, the plugin is really straightforward to use and you will get your first impostors baked in just a few seconds.
  • VR ready: and more generally, multi-view and single pass stereo instancing compatible.
  • Compatible with GPU Instancing
  • 2 lighting modes:
    • Surface estimation: Lit, multi-light compatible impostors
    • Use Scene Sun Source: If your lighting is directional and static, you can use this option to bake directly the light reflections on the impostor colormap. The impostor is then rendered on an unlit material.
  • Lightweight and non-intrusive module: Mirage will not change project or player settings nor install any additionnal dependencies in your project. It is a lightweight standalone package that was designed to fit seamlessly in any project.

  • What is an impostor?

An impostor is a billboard that displays an image of a 3D object. The image will update and change according to the viewing angle in order to fake a 3D effect and save on performance.

  • When should I use it?

Impostors are mainly used to render non-deformable objects far off in the distance in order to optimize the scene.

You could also use them to get a unique art style with a 2.5D "snapping" effect.

  • Can any object in my scene be replaced with an impostor?

Technically, any objects with a MeshFilter and MeshRenderer attached can be baked into an impostor. However, they should mainly be used to replace meshes in the far distance. At closer range, the difference will be noticeable as a simple quad doesn't intersect the same way with surrounding objects in the same way as the original mesh. Also, impostors are baked in orthographic view which means that the perspective will be wrong at closer ranges.

  • Are impostors compatible with the LODGroup component?

Yes. You also don't have to deal with geometry alignment manually, by default the tool sets the LODs for you.

  • How long does it take to bake an impostor?

A few seconds.

  • Can I build on any platform?

The impostors shader is based on Unity surface shader so you should be able to build on any platform handled by Unity out-of-the-box.

  • Are there any required dependencies?

No. This is a standalone package.

  • What makes Mirage different from its competitors?

Mirage is the only 100% versatile 3D impostor system. It is compatible with any shader, on any pipeline, on any target platform, on any unity version after 2020.3, out-of-the-box. Although it is a trade on visual fidelity, especially when dealing with complex objects with intricate self-shadowing shapes or smoothness variations. Fortunately Mirage comes with a lot of post-baking settings directly in the material inspector and you can always get a seamless match from the original object when seen from far in the distance.

  • Can I bake impostors at runtime?

Not yet, but that is a feature we are working on. The C# core was designed to have several baking engines, but only the EditorBakingEngine is available yet.


If you need help or want more information, you can join the Discord server



Price $60.00

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