Mine Ruin Dungeon Module by TRIPLE
## URP Shader Materials ##
2k Textures
2 Demo Camera Scenes
2 Module View Scenes
Number of textures
19 Sets
Texture dimensions
2k Textures
Polygon counts
StoneWall 700~3,123 TriPolys
StonePillar 344~900 TriPolys
StoneFrame 108~244 TriPolys
Rail 2,736~15,640 TriPolys
CaveWoodStone 24~362 TriPolys
Cart 1,152~1,904 TriPolys
StandByDoor 282~2,160 TriPolys
AxeTrap 256~2,228 TriPolys
Gate 726~873 TriPolys
TreasureEtc 576~4,780 TriPolys
TreasureChest 96~2,584 TriPolys
Etc 96~576 TriPolys
Number of meshes/prefabs
127 Meshes / 108 Prefabs
UV mapping : Yes
LOD information (count, number of levels)
Non LOD
Types of materials and texture maps
PBR
Mine Ruin Dungeon Module
2 Demo Scenes
2 Module View Scenes
Price $30.00
Geunjeongjeon of Korea Gyeongbokgung Palace by TRIPLE
Used Only ## HDRP Materials ##
Number of textures
15 Sets
Texture dimensions
4k Textures
Polygon count of [Model Name]
Geunjeongjeon 1,944,372 TriPolys
ETC 40~40000 TriPolys
Number of meshes/prefabs
238 Meshes / 131 Prefabs
UV mapping : Yes
LOD information (count, number of levels)
Non LOD
Types of materials and texture maps
PBR
Geunjeongjeon of Korea Gyeongbokgung Palace
for HDRP
1 Demo Camera Scene
1 Module View Scene
Price $500.00
TinyColor by EGG
- Lighten
- Brighten
- Darken
- Tint
- Shade
- Saturate
- Desaturate
- Greyscale
- Monochromatic
- Complement
- SplitComplement
- Triad/Tetrad/Polyad
- IsReadable/MostReadable
- ParseFromName
- ParseFromHex
- ParseFromRGB
- ParseFromRGB256
- ParseFromHSL
- ParseFromHSV
- ToColor
- ToColor32
- ToRGBA256
- ToRGB256
- ToRGB
- ToRGBA
- ToHSL
- ToHSLA
- ToHSV
- ToHSVA
- ToNumber
TinyColor Unity is a lightweight and efficient color manipulation and conversion library designed for use in Unity. This library is versatile, supporting various forms of input and providing essential color conversion functionalities and utility functions. Notably, it operates independently without any external dependencies.
TinyColor Unity is an adaptation of the JavaScript library. This port is tailored specifically for Unity users in the game development community. While retaining the core features of the original library, TinyColor Unity simplifies certain aspects, such as color parsing from strings and automatic detection of color formats. These adjustments aim to streamline the library for game development use cases, where such intricacies are typically less critical compared to web development scenarios.
You can find the most recent update and access the source code at the following GitHub repository: https://github.com/cholushkin/TinyColor
Price $0.00
Fancy Mobile GUI Pack For Beginners by LILA Design
GUI Pack contains:
- Button
- Checkbox
- Dialog Box
- Progress Bar
- Radio Button
- Ribbon Element
- Slider
- Toggle Buttons
The Asset contains five different styles:
1. Style Full:
A sleek and modern UI design characterized by rounded rectangular shapes. The overall aesthetic is polished and user-friendly, promoting a seamless and visually appealing user experience.
UI Elements:
- Rounded Rectangular Buttons (Primary and Secondary)
- Checkboxes
- Progress Bar
- Radio Buttons
- Sliders
- Toggle Buttons
- Ribbons
Visual Characteristics: Rounded corners and a balanced distribution of elements for an organized and cohesive interface.
2. Style Full Oval:
This UI style introduces a playful and friendly atmosphere with oval-shaped elements. The design focuses on creating a softer visual impact while maintaining functionality.
UI Elements:
- Oval Buttons (Primary and Secondary)
- Oval Checkboxes
- Oval Progress Bar
- Oval Radio Buttons
- Oval Sliders
- Oval Toggle Buttons
Visual Characteristics: Smooth edges and curved shapes for a more organic and approachable appearance.
3. Style Full Shadow:
Infused with depth and dimension, this UI style incorporates subtle shadows for a layered effect. The design adds a touch of realism and elevates the overall visual experience.
UI Elements:
- Rounded Rectangular Buttons (Primary and Secondary) with Shadows
- Checkboxes with Shadows
- Progress Bar with Shadows
- Radio Buttons with Shadows
- Sliders with Shadows
- Toggle Buttons with Shadows
Visual Characteristics: Shadows provide a sense of depth, creating a more immersive and interactive interface.
4. Style Stroke:
A minimalist UI style with no fill and vibrant, colorful strokes outlining each element. This design approach offers a clean and modern look, allowing users to focus on essential information.
UI Elements:
- Outlined Rectangular Buttons (Primary and Secondary)
- Outlined Checkboxes
- Outlined Progress Bar
- Outlined Radio Buttons
- Outlined Sliders
- Outlined Toggle Buttons
- Outlined Ribbons
Visual Characteristics: Clear lines and vibrant strokes for a sharp and uncluttered appearance.
5. Style Stroke Oval:
Similar to Style Stroke, this variation employs oval shapes and colorful strokes, contributing to a harmonious and visually appealing user interface.
UI Elements:
- Outlined Oval Buttons (Primary and Secondary)
- Outlined Oval Checkboxes
- Outlined Oval Progress Bar
- Outlined Oval Radio Buttons
- Outlined Oval Sliders
- Outlined Oval Toggle Buttons
- Outlined Oval Ribbons
Visual Characteristics: The combination of oval shapes and vibrant strokes maintains a modern and streamlined aesthetic.
Special Element: Inside the "Shared Folder," you'll find icons, white ribbons (non-colorful), and a dialog box that applies to all styles.
Dimension of the UI elements:
Buttons primarily 300x100 px
Buttons secondary 250x250 px
Checkboxes 250x250 px
Progress bar 600x50 px
Radio button 250x250 px
Sliders 540x30 px
Toggle button 300x133 px
Dialog box 900x1200 px
Icons 250x250 px
Price $0.00
Korea Coin Yeopjeon by TRIPLE
Korea Coin Yeopjeon
## URP Shader Materials ##
2k Textures
1 Demo Scene
Number of textures
230 Textures
Texture dimensions
2k Textures
Polygon count of [Model Name]
Yeopjeon 192 TriPolys
UV mapping: Yes
LOD information (count, number of levels)
Non LOD
Types of materials and texture maps
PBR
Korea Coin Yeopjeon
for URP
1 Demo Scene
Price $0.00
Crown Of The King - Full Game by Taj Studio
PACKAGE DEPENDENCIES
* com.unity.feature.2d
* com.unity.inputsystem
* com.unity.textmeshpro
* com.unity.modules.animation
INSTALLATION
* Create a new Unity project (we recommend Unity 2021.3.33 or later)
* Open the Package Manager window (Window > Package Manager)
* In the top bar, Change "Packages: In Project" for "Packages: Unity Registry"
* Download & Install "Input System" from the package list (this will restart the editor)
* Go back to the Package Manager window again
* In the top bar, Change "Packages: Unity Registry" for "My Assets"
* Your project settings will be overwriten and Unity may need to restart
THIRD-PARTY NOTICE
- TextMeshPro under Asset Store EULA kindly allowed by its developer.
* See "Third-Party Notices.txt" file in package for details
A new challenge of RPG games and strategy wars
It is among the integrated games
Or your RPG easily
You can easily create your own game for both mobile or PC platforms with knowledge of the programming language. All ready-made ready to use
Features
- Enemy AI. Supports Attacking
- Particle System Surprisingly
- Camera perspective for every scene at the best angle
- Great graphics make you feel the pleasure of seeing
- Unique and easy joystick control
- 3 fun characters with animated graphics
- RPG level up, power up, unlock skill, unlock mission
-Voices for every unique character
Customers more 3D characters and effect out this game to develop a unique game.
Windows, OS X,iOS, Android and Web Player support.
Includes
- 3 Characters Hero demo
- 11 Characters Monster
- 11 Environment Meshes
TextMeshPro under Asset Store EULA kindly allowed by its developer.
see Third-Party Notices.txt file in package for details.
Price $400.00
Uncommon Weapon Pack by Twitchy_McExorcism
There are 56 4k textures; 5 for each weapon (color, metallic, roughness, ambient occlusion, and normal), except for the "Icicle," which also has a transmission map.
This weapon is set up in Unity a little differently from the rest; the head and pommel are made with an icy material, which had a transparent element that the handle part doesn't, so to make it work in Unity, I had to separate the ice from the rest and use different materials on each part. The "Icicle" material applies to the head and pommel (the two are one item, parented to the handle) and the "Icicle handle" material apples to the handle and shaft (which are also a single item).
The vertices, faces, and tris of each object are, in ascending order:
Dual Blade: V-206, F-222, T-408
War Pick: V-225, F-235, T-446
Windmill: V-362, F-424, T-720
Scimitar: V-510, F-629, T-1008
Icicle: V-517 F-682, T-1030
Bident: V-591, F-596, T-1178
Thunder Bident: V-591, F-596, T-1178
Fire Scimitar: V-852, F-1042, T-1696
Shuriken: V-960, F-1002, T-1932
Kanabo: V-1026, F-1040, T-1680
Rock Kanabo: V-3528, F-3596, T-6876
Total: V-9368, F-10064, T-18152
There is no rigging or animation. UV maps have no overlap. There are no LOD levels, just the default objects.
11 low-poly weapons with 4k textures for battle, decoration, or whatever else you want to use them for.
Each weapon comes in two versions; one with the elemental qualities I initially had in mind for their designs, and another, more straight-faced, simply metal one, which allows for easier use in genres other than fantasy. Maybe one version magically transforms into another, maybe they're completely separate, maybe you'll only use one type or the other, and maybe you only like one of these weapons and will discard the rest, it's all up to you!
The bladed wheel I had in mind as a shuriken (which could also be weilded as chakrams, give or take the size) is an exception; a modified version of it is available in the form of a dual-bladed dagger as a bonus, both because it wasn't too difficult and because the shuriken's elemental version drew the short straw for inspiration: The blades of an actual windmill.
Made in Blender.
Price $7.50
Pixel Art Rock Pile Pack by karsiori
15 different rock piles!
Every rock pile comes in multiple colors and two different sizes!
Colors included: AZURE, BEIGE, MOSSY, ORANGE, SILVER, WHITE
Spritesheet is included as well.
Rock pile sizes:
Pile 1:
Big 62x34
Small 41x20
Pile 2:
Big 76x40
Small 52x26
Pile 3:
Big 50x39
Small 32x25
Pile 4:
Big 67x39
Small 40x23
Pile 5:
Big 52x30
Small 37x21
Pile 6:
Big 74x41
Small 46x25
Pile 7:
Big 70x38
Small 39x21
Pile 8:
Big 60x40
Small 33x22
Pile 9:
Big 50x29
Small 35x20
Pile 10:
Big 58x33
Small 35x19
Pile 11:
Big 47x29
Small 34x20
Pile 12:
Big 77x33
Small 56x22
Pile 13:
Big 42x25
Small 34x21
Pile 14:
Big 63x33
Small 55x29
Pile 15:
Big 53x27
Small 37x21
Price $0.00
Pixel Art Key Pack - Animated by karsiori
15 Unique Keys!
10 of them are ANIMATED
Each key comes in 4 colors: GOLD, SILVER, GREY, BRONZE
For those animated keys, every color is animated as well!
One key is special and is CURSED!
Hope you like it!
Price $0.00
Pixel Art Padlock Pack - Animated by karsiori
12 different padlocks!
Each one is ANIMATED!
Every padlock comes in multiple colors.
Individual padlocks:
Extending Padlock
- Size: 33x25
Triangle Padlock
- Size: 20x33
Round Padlock
- Size: 20x36
Sturdy Padlock
- Size: 20x30
Hefty Padlock
- Size: 24x33
Robust Padlock
- Size: 20x31
Old Padlock
- Size: 24x32
Shield-like Padlock
- Size: 14x27
Small Square Padlock
- Size: 14x20
Small Sturdy Padlock
- Size: 16x22
Small Oval Padlock
- Size: 16x23
Small Round Padlock
- Size: 16x23
Price $0.00
Pixel Art Spruce Tree Pack - Animated by karsiori
Every Tree is ANIMATED!
Colors for each tree - Yellow, Green, Green/Teal, Teal, Cold, Night
Tree Types:
Triangle Spruce Tree
- Size: 45x76
Tiny Spruce Tree
- Size: 38x68
Thick Spruce Tree
- Size: 64x104
Spruce Trees
- Size: 51x87
Small Pine Tree
- Size: 51x85
Slim Spruce Tree
- Size: 48x92
Pine Trees
- Size: 52x96
Pico Pine Tree
- Size: 31x52
Large Spruce Tree
- Size: 74x128
Bubble Pine Tree
- Size: 51x91
Price $0.00
Pixel Art Spruce Tree Pack - SNOW EDITION - Animated by karsiori
Snow is animated for each tree!
Colors for each tree - Yellow, Green, Green/Teal, Teal, Cold, Night
Each tree color has it's own snow variant.
Snow is covering the trees in two ways: Medium amount of snow and High amount of snow.
Pack contains individual sprites, as well as spritesheet for each tree variant.
Tree Types: (High snow variants are 1 pixel taller)
Triangle Spruce Tree (example: Triangle Spruce Tree - High Snow - 45x77)
- Size: 45x76
Tiny Spruce Tree
- Size: 38x68
Thick Spruce Tree
- Size: 64x104
Spruce Tree
- Size: 51x87
Small Pine Tree
- Size: 51x85
Slim Spruce Tree
- Size: 48x92
Pine Trees
- Size: 52x96
Pico Pine Tree
- Size: 31x52
Large Spruce Tree
- Size: 74x128
Bubble Pine Tree
- Size: 51x91
Price $0.00
Wyvern_Warrior by YuriiBoiko
- Polycount: Faces: 25359; Verts: 26178; Tris: 49429
- PBR Textures: Metallic shader
- Texture sets: 4, Body, Head, Armor, Weapons
- 4k Textures : Albedo, MetallicGloss, Normal, Occlusion, Alpha (TGA Format)
Textures are scaled through third-party editors with no loss of quality on 2048 and 1024 resolutions.
- Materials: 13 materials and 42 texture maps
A two-sided shader is used in some places on the body.
- Character has minimal face rig
- Contains an humanoid skeleton
- Animation count: 24
- Animation type list: Idle(5); Walk(3); Strafe(L, R); Attack(4); Get Hit(1); Run(1); Backrun(1); Jump(1); GetWeapon(1); HideWepon(1); Death(2); Turn(L,R)
Low-poly 3d model. Rigged and animated.
Ready for games and other real-time applications.
3 Skins
Price $29.99
1900's Mega Bundle by Leartes Studios
Features:
- 1614 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Supported Development Platforms: All Platforms
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
Renders and animations were created in HDRP. Each package included in the bundle have their own compatibility. You can check them in their own asset store pages.
Bundle of our 5 Unique Medieval Environments! Get all of the 5 '1900's Environments' %40 off
1614 Unique Meshes in total!
The list of these unique environments is below!
1-1900s Industrial Environment $149.99
2-Historical Museum $109.99
3-1950s NYC Environment Megapack ( Modular with Interiors and Characters) $249.99
4-1970 s New York City Alley $79.99
5-1900s Office $69.99
Note: When you buy this lite version '1900's Mega Bundle' you get free access to the packages listed above on the Unity Asset Store.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions, please create a ticket.
Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $395.99
PIXELCRAFT: Dynamic Resolution for URP by JiRo Ent.
Craft the ultimate URP gameplay experience with intelligent resolution scaling:
- Seamless Frame Rate: Maintain your desired FPS target (30, 45, or 60) with dynamic adjustments to rendering resolution.
- Precision Control: Choose from multiple FPS calculation methods for responsiveness or stability based on your game's needs.
- Quality Presets: Define customizable ranges for scaling resolution within three presets: Quality, Balanced, and Performance.
- Frame Reconstruction: Choose between a simple Bilinear reconstrcution or Enhance visuals at lower resolutions using FSR 1.0.
- Volume Overrides: Fine-tune specific areas of your game world with custom overrides for Quality Presets and FPS Targets. When the Camera used for Dynamic Resolution enters a Volume, this tool would then use FPS Target and Quality Mode of that Volume, this is especially helpful to fine tune your game’s experience by targeting 30FPS in heavy areas and 45FPS or 60FPS in open areas.
- More Advanced Tweaks: Control MSAA values, adjust FPS tracking update rate, and define resolution step increments for even finer control.
NOTE: Dynamic Resolution is less impactful when the CPU is the bottleneck, it only works best when the GPU is the bottleneck.
SUPPORT – QUESTIONS - NEWS
Hop on our Discord server.
Follow on Twitter/X.
You can read the documentation here.
-------------------------------------------------
🚀 Introducing PIXELCRAFT: Dynamic Resolution for URP 🚀
In the realm of game development, maintaining optimal performance while preserving visual quality is a perpetual challenge. PIXELCRAFT addresses this by seamlessly integrating a powerful DYNAMIC RESOLUTION system.
Key Features:
🌐 Performance Monitoring: PIXELCRAFT continually monitors your game's performance in the background. Should the frame rate drop below the developer-specified target, it dynamically adjusts the rendering resolution to restore intended performance levels.
💡 FSR Integration for Visual Restoration: Beyond standard dynamic resolution, PIXELCRAFT incorporates AMD's FidelityFX Super Resolution (FSR). This feature reconstructs missing pixels when the rendering resolution is below the native resolution, ensuring a native frame quality without compromising performance during demanding scenarios.
🚀 Balanced Performance and Visual Quality: PIXELCRAFT strikes a harmonious balance between performance and visual quality. It eliminates the need for trade-offs, providing developers with a comprehensive solution.
🎮 Developer Control: PIXELCRAFT empowers developers with granular control. Fine-tune dynamic resolution parameters to align with the specific requirements of your game.
🌐 Volume System for Targeted Optimization: PIXELCRAFT introduces a sophisticated Volume system, allowing developers to strategically define specific areas within their game world. Each encapsulated Volume serves as a zone of targeted optimization, offering precise control over performance parameters and ensuring a nuanced gaming experience.
CREDIT
- One of the Demo scenes used is made with Synty’s Western Frontier pack.
- The scene used to showcase the performance of Smart Dynamic Resolution is a tweaked version of AFS- Seaside Environment.
Note
The scenes used to showcase this tool are not included!
-------------------------------------------------
SUPPORT – QUESTIONS - NEWS
Hop on our Discord server.
Follow on Twitter/X.
You can read the documentation here.
-------------------------------------------------
Happy game development!
Price $34.99
Zombie Man AA by New Punch
Number of textures: 18
Texture dimensions: 4096x4096
Polygon count: 5000
Number of meshes/prefabs: 2
Rigging: Yes
UV mapping: Yes/
Types of materials and texture maps: Materials: PBR, Textures: 4k PNG files
Customizable Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes and Body Parts and Blend Shapes
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info.
Low Poly
6608 Verticles
10848 Triangles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
4096x4096 texture maps (can be scaled down for more performance)
4 PBR materials:
Two Bloody
and two the same, but clean (not Bloody)
4 Head Blend Shapes:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are prefabs with Customization Script
Standards, URP and HDRP materials and prefabs
Emissive map for the glowing eyes, can be turned on/off
Eyes and Jaw have bones too
Included is also Instantiate Scripts to spawn the customized character.
The model has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
Price $20.00
AudioBounce by Hitsu San Design
Here’s a list of the main features:
- Dynamic Audio Adjustments: It tweaks sound properties like occlusion and reverberation based on the 3D layout around the player.
- Natural Sound Bouncing: AudioBounce positions sounds to mimic how they'd naturally echo off walls and objects.
- Automatic Handling: Say goodbye to manual setups. AudioBounce detects and adapts to moving objects and changing environments in real-time. And yes, by moving objects I mean entities like enemies as well… trust me, you’ll thank me later for this.
- Optimized Performance: Engineered for efficiency, AudioBounce spreads its computational load across frames and threads in a highly customizable variety of ways. At a speed of 0.3ms∼ with standard settings makes it possible to include this feature in games targeted for up to 240fps out of the box and can be configured to be faster and more precise ad a higher cost if you want!
- Beginner-Friendly: AudioBounce is ready to work with minimal setup and knowledge by design despite it’s advanced capabilities. Every feature is well-documented and explained in depth with tooltips on the tool itself, welcoming both newcomers and audio pros.
In essence, AudioBounce takes care of the complex audio work at as little or as much performance cost you need, letting you focus on crafting your game!
Originally born for my own in development game needs where I had to solve the problem of populating a ton of environments with realistic and immersive audio in a multitude of procedurally generated levels.
Being a very complicated task for a solo dev using the standard Unity triggers and volumes system I took inspiration from AAA games techniques to solve this problem once and for all!
AudioBounce turns the time consuming (and costly) practice of setting up audio volumes, gates, triggers for each room or area to simulate occlusion and reverberation of your game to a simple "just drag and drop the sound where you want it" and "add the AB_SoundRegister component to it" and that’s it! AudioBounce will take care of everything else in real time while also adding much more needed features and realism to it automatically!
Here’s a list of the main features:
- Natural Sound Bouncing: AudioBounce positions sounds to mimic how they'd naturally echo off walls and objects in a 3D way.
- Dynamic Audio Adjustments: It tweaks sound properties like occlusion and reverberation based on the 3D layout around the player.
- Automatic Handling: Say goodbye to manual setups. AudioBounce detects and adapts to moving objects and changing environments in real-time. And yes, by moving objects I mean entities like enemies as well… trust me, you’ll thank me later for this.
- Optimized Performance: Engineered for efficiency, AudioBounce spreads its computational load across frames and threads in a highly customizable variety of ways. At a speed of 0.3ms∼ with standard settings makes it possible to include this feature in games targeted for up to 240fps out of the box and can be configured to be faster and more precise at a higher cost if you want!
- Beginner-Friendly: AudioBounce is ready to work with minimal setup and knowledge by design but also includes a lot of advanced capabilities. Every feature is well-documented and explained in depth with tooltips on the tool itself, welcoming both newcomers and audio pros.
In essence, AudioBounce takes care of the complex audio work at as little or as much performance cost you need, letting you focus on crafting your game!
Price $79.95
Halloween Characters And Environment Ultimate Pack Toon Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Halloween Characters And Environment Ultimate Pack Toon Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encyclopedia HERE .
Price down! Original price is $198.57USD.
This pack includes 18 characters from Toon Humanoid series, 8 non humanoid characters and 2 environment packs from Toon series. No script is included.
This ultimate pack is perfect for a horror halloween themed game development!
Humanoid characters from Toon Humanoid Series:
- Werewolf Toon Humanoid Series
- Mad Scientist Toon Humanoid Series
- Butcher Toon Humanoid Series
- Haunted Doll Toon Humanoid Series
- Voodoo Doll Toon Humanoid Series
- Devil Toon Humanoid Series
- Reaper Toon Humanoid Series
- Scarecrow Toon Humanoid Series
- Ghost Girl Toon Humanoid Series
- Invisible Man Toon Humanoid Series
- Bride Of Frankenstein Toon Humanoid Series
- Witch Toon Humanoid Series
- Frankenstein Toon Humanoid Series
- Mummy Toon Humanoid Series
- Zombie Female Toon Humanoid Series
- Zombie Male Toon Humanoid Series
- Clown Toon Humanoid Series
- Vampire Toon Humanoid Series
Non humannoid characters from Toon series:
- Reaper Toon Series
- Spider Toon Series
- Cat Meow Toon Series
- Sheet Ghost Toon Series
- Bat Toon Series
- Snake Toon Series
- Pumpkin Halloween Toon Series
- Zombie Hand Eyeball Toon Series
Environment from Toon series:
- Haunted Cemetery Forest Pack Cute Toon Series
- Boxing ring Toon series
____________________________________________________________________________________
Introduction: Toon Humanoid Series
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
Toon Humanoid Series's characters's texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises 1 diffuse texture map( some of them includes 1 emission map), and the material utilizes Unity's Standard shader. They come rigged and animated. The package features 5 animations ( listed below), and the character is set up with a humanoid Mecanim rig in Unity.
Please see below for more information.
Humanoid animations included:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
Polycount (Triangles):
- Werewolf - 1200
- Mad Scientist - 1090
- Butcher - 1108
- Haunted Doll - 1080
- Voodoo Doll - 1996
- Devil - 932
- Reaper - 690
- Scarecrow - 1009
- Ghost Girl - 860
- Invisible Man - 674
- Bride Of Frankenstein - 916
- Witch - 1356
- Frankenstein - 898
- Mummy - 826
- Zombie Female - 1126
- Zombie Male - 897
- Happy Clown - 904, Scary Clown - 883
- Vampire - 936
____________________________________________________________________________________
Non humanoid characters's information
Each character's texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. 1 diffuse texture map ( some characters have 1 emission map). Material is using Unity's Standard shader. Rigged and animated. Generic mecanim rig set up in Unity.
Cat Meow Mega Toon Series
448 triangles
Animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Jump in place
- Jump with root motion
- Turn left
- Turn right
- Projectile attack
- Bite attack
- Pounce bite attack in place
- Pounce bite attack with root motion
- Cast spell
- Take damage
- Die
Sheet Ghost Toon Series
418 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Dash forward in place
- Dash forward with root motion
- Turn left
- Turn right
- Bite attack in place
- Bite attack with root motion
- Cast Spell
- Projectile attack
- Swirl attack
- Take damage
- Die
Bat Monster Toon Series
534 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Dash forward in place
- Dash forward with root motion
- Turn left
- Turn right
- Pounce and bite attack in place
- Pounce and bite attack with root motion
- Bite attack
- Cast Spell
- Projectile attack
- Soundwave attack
- Take damage
- Die
Snake Toon Series
314 triangles
- Underground
- Spawn
- Idle
- Slither forward in place
- Slither forward with root motion
- Turn left
- Turn right
- Bite attack
- Cast spell
- Projectile attack
- Pounce and bite attack
- Take damage
- Die
Spider Toon Series
580 triangles
Animations:
- Underground
- Spawn
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Bite attack
- Pounce bite attack
- Projectile attack
- Cast spell
- Take damage
- Die
Reaper Toon Series
598 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Slash attack
- Pounce and slash attack
- Cut attack
- Pounce and cut attack
- Projectile attack
- Idle to spin attack
- Spin attack loop
- Spin attack to idle
- Cast spell 01
- Cast spell 02
- Take damage
- Die
Zombie Hand Eyeball Toon Series
378 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Throw eyeball attack
- Punch attack
- Projectile attack
- Roll forward attack
- Scratch attack
- Cast spell
- Take damage
- Die
Pumpkin Halloween Toon Series
410 triangles
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Idle on the ground
- Ground to idle
- Pounce and bite attack
- Bite attack
- Roll attack and back
- Projectile attack
- Roll forward attack
- Cast spell
- Take damage
- Die
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Environment: Haunted Cemetery Forest Pack Cute Toon Series
Populate your game scene quickly and easily with Haunted Cemetery Forest Pack Cute Toon Series! A great asset for Halloween / horror themed game.
Art style is cute and stylized. This environment can fit well with assets from Toon series and Cute series. It's easy to use Haunted Cemetery Forest Pack Cute Toon Series. Just drag and drop the prefabs onto the scene. Using snap in Unity is recommended when placing most of the assets!
The demo scenes ( included in the package) in the preview video is using Unity's Terrain. Note that the characters in the demo video are not included in this package.
Prefabs :
About 95 prefabs to populate your scenes. This pack contains the following prefabs. Please see preview images to check what's included.
- 4 demo scenes
- 9 bricks
- 5 coffins
- 2 crypts
- 4 FXs
- 20 gates / fences / pillars
- 2 grounds
- 12 gravestones
- 19 lights ( bricks with candles, lamps, gravestone with candles)
- 14 trees
- 2 hexagon rocks
- 3 types of tiles
- 3 tiles clusters
Shader. Material. Texture:
Most items using Unity standard shader. FXs are using Unity's Particles shader. Textures are in PSD format.
Polycount:
3D mesh is in FBX format. 3D models are relatively low poly.
Scripts:
This package does not have any scripts.
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Environment: Boxing ring
A simple and useful free boxing ring environment!
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Take note:
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package are using the following free assets but it's optional to download and import them into your project. This package does not require the following assets to work properly.
- Post Processing Stack v2
Note that each animation is a FBX file itself. We are not able to combine all the animations into one FBX file.
3D files are in FBX format in the package. Additional fee is required for other file formats. Please enquire for more information. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $159.90
Paint in 2D by Carlos Wilkes
📺 Videos 📄 Docs 💬 Forum 🌐 Site
🎓 Easy To Use & Learn ― Paint your objects with just a few clicks, and explore over 100 example scenes to learn how to take your projects to the next level.
📞 Long Term Support ― Based on the same code as Paint in 3D, which has received regular updates for over 8 years. Thank you to everyone who has supported its development so far!
🌐 Works Everywhere ― Paint in 2D was designed from the start to work on as many devices and platforms as possible. It works great on desktop, WebGL, mobile, URP, HDRP, and much more!
🛠️ Full Source Code Included ― If you're a programmer then feel free to tweak the code as much as you like, it's designed to be easy to modify. You can even configure your objects and paint them entirely from C# code, with examples included.
⚡ Lightning Fast Painting ― Through the use of GPU acceleration, heavy optimization, and extensive settings, your sprites will be painted with incredible speed on any device. You can paint your sprites millions of times without any framerate loss, allowing you to create games you never thought possible
💾 Save & Load & Undo & Redo & Erase ― Easily enable automatic saving and loading of painted textures so you can continue where you left off. You can also undo, redo, or even erase any paint so users can paint exactly what they intended.
🎨 Color Counting ― Need to see how much % of a sprite you've painted? Or which team has painted the most? Paint in 2D comes with a wide range of color counting systems that enable all possibilities.
And Much More...
• Custom Shader/Material Support.
• Gradually Appearing/Disappearing Paint.
• Painting Through 3D Points.
• Blur Painting.
• Normal Map Painting.
• Multi-Texture Painting (e.g. PBR).
• Tiled Texture Painting.
• Hole Painting.
• Particle Painting.
• Collision Painting.
• Decal Painting.
• UI Text Painting.
• Mirorred Painting.
• Masked Painting (World Space & Texture Space).
• Paint Modifiers (Jitter Position, Angle, Color, Opacity, etc).
• Move Decals In-Game.
• Dotted Line Painting.
• Arrow Painting.
• Reveal From Invisible Painting.
• Read Painted Colors (Under Mouse/Finger or Raycast).
If you need to paint 3D objects, then check out Paint in 3D. If you already have it, then this asset will automatically be discounted!
Thanks for reading ❤️
Price $30.00
Spaceship GSN Tannenberg Class Battleship by MSGDI
This pack contains the Tannenberg class battleship of the German Space Navy with modular weapons. It can be used in a space themed game.
No AI-“art” was used in the creation of this model.
- Scifi battleship
- Modular weapons
- 7 turrets, 1 multi missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for Newtonian physics based movement
- Optional decals: national emblems and labels
- 6 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Tris count spaceship hull ca. 10000
- Final tris count depends on how many weapons are used for the ship
Price $35.00
