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The newest packages in the Unity Asset Store.
Updated: 20 min 39 sec ago

Mine Ruin Dungeon Module by TRIPLE

2024, January 24 - 15:39
Mine Ruin Dungeon Module Stylized Game Assets

## URP Shader Materials ##

2k Textures


2 Demo Camera Scenes

2 Module View Scenes


Number of textures

19 Sets


Texture dimensions

2k Textures


Polygon counts

StoneWall 700~3,123 TriPolys

StonePillar 344~900 TriPolys

StoneFrame 108~244 TriPolys

Rail 2,736~15,640 TriPolys

CaveWoodStone 24~362 TriPolys

Cart 1,152~1,904 TriPolys

StandByDoor 282~2,160 TriPolys

AxeTrap 256~2,228 TriPolys

Gate 726~873 TriPolys

TreasureEtc 576~4,780 TriPolys

TreasureChest 96~2,584 TriPolys

Etc 96~576 TriPolys


Number of meshes/prefabs

127 Meshes / 108 Prefabs


UV mapping : Yes


LOD information (count, number of levels)

Non LOD


Types of materials and texture maps

PBR

Mine Ruin Dungeon Module


2 Demo Scenes

2 Module View Scenes


Price $30.00

Geunjeongjeon of Korea Gyeongbokgung Palace by TRIPLE

2024, January 24 - 15:32
Geunjeongjeon of Korea Gyeongbokgung Palace Korean Cultural Assets

Used Only ## HDRP Materials ##


Number of textures

15 Sets


Texture dimensions

4k Textures


Polygon count of [Model Name]

Geunjeongjeon 1,944,372 TriPolys

ETC 40~40000 TriPolys


Number of meshes/prefabs

238 Meshes / 131 Prefabs


UV mapping : Yes


LOD information (count, number of levels)

Non LOD


Types of materials and texture maps

PBR

Geunjeongjeon of Korea Gyeongbokgung Palace

for HDRP


1 Demo Camera Scene

1 Module View Scene


Price $500.00

TinyColor by EGG

2024, January 24 - 14:50
TinyColor is a small, fast library for color manipulation and conversion.
  • Lighten
  • Brighten
  • Darken
  • Tint
  • Shade
  • Saturate
  • Desaturate
  • Greyscale
  • Monochromatic
  • Complement
  • SplitComplement
  • Triad/Tetrad/Polyad
  • IsReadable/MostReadable
  • ParseFromName
  • ParseFromHex
  • ParseFromRGB
  • ParseFromRGB256
  • ParseFromHSL
  • ParseFromHSV
  • ToColor
  • ToColor32
  • ToRGBA256
  • ToRGB256
  • ToRGB
  • ToRGBA
  • ToHSL
  • ToHSLA
  • ToHSV
  • ToHSVA
  • ToNumber

TinyColor Unity is a lightweight and efficient color manipulation and conversion library designed for use in Unity. This library is versatile, supporting various forms of input and providing essential color conversion functionalities and utility functions. Notably, it operates independently without any external dependencies.

TinyColor Unity is an adaptation of the JavaScript library. This port is tailored specifically for Unity users in the game development community. While retaining the core features of the original library, TinyColor Unity simplifies certain aspects, such as color parsing from strings and automatic detection of color formats. These adjustments aim to streamline the library for game development use cases, where such intricacies are typically less critical compared to web development scenarios.

You can find the most recent update and access the source code at the following GitHub repository: https://github.com/cholushkin/TinyColor


Price $0.00

Fancy Mobile GUI Pack For Beginners by LILA Design

2024, January 24 - 14:37
Simple GUI Pack suitable for mobile games. UI pack contains essential UI elements that can be used to create a complete UI with a clean and minimalist style.

GUI Pack contains:

  • Button
  • Checkbox
  • Dialog Box
  • Progress Bar
  • Radio Button
  • Ribbon Element
  • Slider
  • Toggle Buttons

The Asset contains five different styles:


1. Style Full:


A sleek and modern UI design characterized by rounded rectangular shapes. The overall aesthetic is polished and user-friendly, promoting a seamless and visually appealing user experience.


UI Elements:

- Rounded Rectangular Buttons (Primary and Secondary)

- Checkboxes

- Progress Bar

- Radio Buttons

- Sliders

- Toggle Buttons

- Ribbons


Visual Characteristics: Rounded corners and a balanced distribution of elements for an organized and cohesive interface.


2. Style Full Oval:


This UI style introduces a playful and friendly atmosphere with oval-shaped elements. The design focuses on creating a softer visual impact while maintaining functionality.


UI Elements:

- Oval Buttons (Primary and Secondary)

- Oval Checkboxes

- Oval Progress Bar

- Oval Radio Buttons

- Oval Sliders

- Oval Toggle Buttons


Visual Characteristics: Smooth edges and curved shapes for a more organic and approachable appearance.


3. Style Full Shadow:


Infused with depth and dimension, this UI style incorporates subtle shadows for a layered effect. The design adds a touch of realism and elevates the overall visual experience.


UI Elements:

- Rounded Rectangular Buttons (Primary and Secondary) with Shadows

- Checkboxes with Shadows

- Progress Bar with Shadows

- Radio Buttons with Shadows

- Sliders with Shadows

- Toggle Buttons with Shadows


Visual Characteristics: Shadows provide a sense of depth, creating a more immersive and interactive interface.


4. Style Stroke:


A minimalist UI style with no fill and vibrant, colorful strokes outlining each element. This design approach offers a clean and modern look, allowing users to focus on essential information.


UI Elements:

- Outlined Rectangular Buttons (Primary and Secondary)

- Outlined Checkboxes

- Outlined Progress Bar

- Outlined Radio Buttons

- Outlined Sliders

- Outlined Toggle Buttons

- Outlined Ribbons

Visual Characteristics: Clear lines and vibrant strokes for a sharp and uncluttered appearance.


5. Style Stroke Oval:


Similar to Style Stroke, this variation employs oval shapes and colorful strokes, contributing to a harmonious and visually appealing user interface.


UI Elements:

- Outlined Oval Buttons (Primary and Secondary)

- Outlined Oval Checkboxes

- Outlined Oval Progress Bar

- Outlined Oval Radio Buttons

- Outlined Oval Sliders

- Outlined Oval Toggle Buttons

- Outlined Oval Ribbons

Visual Characteristics: The combination of oval shapes and vibrant strokes maintains a modern and streamlined aesthetic.


Special Element: Inside the "Shared Folder," you'll find icons, white ribbons (non-colorful), and a dialog box that applies to all styles.


Dimension of the UI elements:

Buttons primarily 300x100 px

Buttons secondary 250x250 px

Checkboxes 250x250 px

Progress bar 600x50 px

Radio button 250x250 px

Sliders 540x30 px

Toggle button 300x133 px

Dialog box 900x1200 px

Icons 250x250 px






Price $0.00

Korea Coin Yeopjeon by TRIPLE

2024, January 24 - 14:06
Korea Coin Yeopjeon for URP

Korea Coin Yeopjeon


## URP Shader Materials ##

2k Textures


1 Demo Scene


Number of textures

230 Textures


Texture dimensions

2k Textures


Polygon count of [Model Name]

Yeopjeon 192 TriPolys


UV mapping: Yes


LOD information (count, number of levels)

Non LOD


Types of materials and texture maps

PBR

Korea Coin Yeopjeon

for URP

1 Demo Scene


Price $0.00

Crown Of The King - Full Game by Taj Studio

2024, January 24 - 14:00
Action RPG games bring your games to life in no time.

PACKAGE DEPENDENCIES


* com.unity.feature.2d

* com.unity.inputsystem

* com.unity.textmeshpro

* com.unity.modules.animation



INSTALLATION


* Create a new Unity project (we recommend Unity 2021.3.33 or later)

* Open the Package Manager window (Window > Package Manager)

* In the top bar, Change "Packages: In Project" for "Packages: Unity Registry"

* Download & Install "Input System" from the package list (this will restart the editor)

* Go back to the Package Manager window again

* In the top bar, Change "Packages: Unity Registry" for "My Assets"

* Your project settings will be overwriten and Unity may need to restart


THIRD-PARTY NOTICE

- TextMeshPro under Asset Store EULA kindly allowed by its developer.

* See "Third-Party Notices.txt" file in package for details

A new challenge of RPG games and strategy wars

It is among the integrated games

Or your RPG easily

You can easily create your own game for both mobile or PC platforms with knowledge of the programming language. All ready-made ready to use


Features

- Enemy AI. Supports Attacking

- Particle System Surprisingly

- Camera perspective for every scene at the best angle

- Great graphics make you feel the pleasure of seeing

- Unique and easy joystick control

- 3 fun characters with animated graphics

- RPG level up, power up, unlock skill, unlock mission

-Voices for every unique character

Customers more 3D characters and effect out this game to develop a unique game.


Windows, OS X,iOS, Android and Web Player support.


Includes

- 3 Characters Hero demo

- 11 Characters Monster

- 11 Environment Meshes


TextMeshPro under Asset Store EULA kindly allowed by its developer.

see Third-Party Notices.txt file in package for details.


Price $400.00

Uncommon Weapon Pack by Twitchy_McExorcism

2024, January 24 - 13:02
Weapons different from the standard sword/axe/spear/mace/bow arrangement, likely used by unconventional heroes, quirky characters, the bad guys, or whoever else you want to arm with them.

There are 56 4k textures; 5 for each weapon (color, metallic, roughness, ambient occlusion, and normal), except for the "Icicle," which also has a transmission map. 


This weapon is set up in Unity a little differently from the rest; the head and pommel are made with an icy material, which had a transparent element that the handle part doesn't, so to make it work in Unity, I had to separate the ice from the rest and use different materials on each part. The "Icicle" material applies to the head and pommel (the two are one item, parented to the handle) and the "Icicle handle" material apples to the handle and shaft (which are also a single item).


The vertices, faces, and tris of each object are, in ascending order:


Dual Blade: V-206, F-222, T-408


War Pick: V-225, F-235, T-446


Windmill: V-362, F-424, T-720


Scimitar: V-510, F-629, T-1008


Icicle: V-517 F-682, T-1030


Bident: V-591, F-596, T-1178


Thunder Bident: V-591, F-596, T-1178


Fire Scimitar: V-852, F-1042, T-1696


Shuriken: V-960, F-1002, T-1932


Kanabo: V-1026, F-1040, T-1680


Rock Kanabo: V-3528, F-3596, T-6876


Total: V-9368, F-10064, T-18152


There is no rigging or animation. UV maps have no overlap. There are no LOD levels, just the default objects.

11 low-poly weapons with 4k textures for battle, decoration, or whatever else you want to use them for.


Each weapon comes in two versions; one with the elemental qualities I initially had in mind for their designs, and another, more straight-faced, simply metal one, which allows for easier use in genres other than fantasy. Maybe one version magically transforms into another, maybe they're completely separate, maybe you'll only use one type or the other, and maybe you only like one of these weapons and will discard the rest, it's all up to you!


The bladed wheel I had in mind as a shuriken (which could also be weilded as chakrams, give or take the size) is an exception; a modified version of it is available in the form of a dual-bladed dagger as a bonus, both because it wasn't too difficult and because the shuriken's elemental version drew the short straw for inspiration: The blades of an actual windmill.


Made in Blender.


Price $7.50

Pixel Art Rock Pile Pack by karsiori

2024, January 24 - 12:43
Different rock piles drawn in a pixel art style.

15 different rock piles!

Every rock pile comes in multiple colors and two different sizes!

Colors included: AZURE, BEIGE, MOSSY, ORANGE, SILVER, WHITE

Spritesheet is included as well.

Rock pile sizes:

Pile 1:

Big 62x34

Small 41x20

Pile 2:

Big 76x40

Small 52x26

Pile 3:

Big 50x39

Small 32x25

Pile 4:

Big 67x39

Small 40x23

Pile 5:

Big 52x30

Small 37x21

Pile 6:

Big 74x41

Small 46x25

Pile 7:

Big 70x38

Small 39x21

Pile 8:

Big 60x40

Small 33x22

Pile 9:

Big 50x29

Small 35x20

Pile 10:

Big 58x33

Small 35x19

Pile 11:

Big 47x29

Small 34x20

Pile 12:

Big 77x33

Small 56x22

Pile 13:

Big 42x25

Small 34x21

Pile 14:

Big 63x33

Small 55x29

Pile 15:

Big 53x27

Small 37x21


Price $0.00

Pixel Art Key Pack - Animated by karsiori

2024, January 24 - 12:42
Pack contains 15 different keys drawn in a pixel art style, where 10 of the keys are animated!

15 Unique Keys!



10 of them are ANIMATED




Each key comes in 4 colors: GOLD, SILVER, GREY, BRONZE

For those animated keys, every color is animated as well!

One key is special and is CURSED!


Hope you like it!


Price $0.00

Pixel Art Padlock Pack - Animated by karsiori

2024, January 24 - 12:33
Padlocks drawn in a pixel art style. Each one is animated!

12 different padlocks!

Each one is ANIMATED!


Every padlock comes in multiple colors.


Individual padlocks:

Extending Padlock

- Size: 33x25


Triangle Padlock

- Size: 20x33


Round Padlock

- Size: 20x36


Sturdy Padlock

- Size: 20x30


Hefty Padlock

- Size: 24x33


Robust Padlock

- Size: 20x31


Old Padlock

- Size: 24x32


Shield-like Padlock

- Size: 14x27


Small Square Padlock

- Size: 14x20


Small Sturdy Padlock

- Size: 16x22


Small Oval Padlock

- Size: 16x23


Small Round Padlock

- Size: 16x23


Price $0.00

Pixel Art Spruce Tree Pack - Animated by karsiori

2024, January 24 - 12:30
Spruce Tree Pack drawn in pixel art style.

Every Tree is ANIMATED!


Colors for each tree - Yellow, Green, Green/Teal, Teal, Cold, Night

Tree Types:

Triangle Spruce Tree

- Size: 45x76

Tiny Spruce Tree

- Size: 38x68

Thick Spruce Tree

- Size: 64x104

Spruce Trees

- Size: 51x87

Small Pine Tree

- Size: 51x85

Slim Spruce Tree

- Size: 48x92

Pine Trees

- Size: 52x96

Pico Pine Tree

- Size: 31x52

Large Spruce Tree

- Size: 74x128

Bubble Pine Tree

- Size: 51x91


Price $0.00

Pixel Art Spruce Tree Pack - SNOW EDITION - Animated by karsiori

2024, January 24 - 12:20
Package contains spruce trees covered in snow drawn in pixel art style.

Snow is animated for each tree!


Colors for each tree - Yellow, Green, Green/Teal, Teal, Cold, Night

Each tree color has it's own snow variant.

Snow is covering the trees in two ways: Medium amount of snow and High amount of snow.

Pack contains individual sprites, as well as spritesheet for each tree variant.



Tree Types: (High snow variants are 1 pixel taller)

Triangle Spruce Tree (example: Triangle Spruce Tree - High Snow - 45x77)

- Size: 45x76

Tiny Spruce Tree

- Size: 38x68

Thick Spruce Tree

- Size: 64x104

Spruce Tree

- Size: 51x87

Small Pine Tree

- Size: 51x85

Slim Spruce Tree

- Size: 48x92

Pine Trees

- Size: 52x96

Pico Pine Tree

- Size: 31x52

Large Spruce Tree

- Size: 74x128

Bubble Pine Tree

- Size: 51x91


Price $0.00

Wyvern_Warrior by YuriiBoiko

2024, January 24 - 11:52

- Polycount: Faces: 25359; Verts: 26178; Tris: 49429

- PBR Textures: Metallic shader

- Texture sets: 4, Body, Head, Armor, Weapons

- 4k Textures : Albedo, MetallicGloss, Normal, Occlusion, Alpha (TGA Format)

Textures are scaled through third-party editors with no loss of quality on 2048 and 1024 resolutions.

- Materials: 13 materials and 42 texture maps

A two-sided shader is used in some places on the body.

- Character has minimal face rig

- Contains an humanoid skeleton 

- Animation count: 24

- Animation type list: Idle(5); Walk(3); Strafe(L, R); Attack(4); Get Hit(1); Run(1); Backrun(1); Jump(1); GetWeapon(1); HideWepon(1); Death(2); Turn(L,R)

Low-poly 3d model. Rigged and animated. 

Ready for games and other real-time applications.

 3 Skins


Price $29.99

1900's Mega Bundle by Leartes Studios

2024, January 24 - 11:36
1900's Mega Bundle, comes with 5 unique environment packages.

Features:

  • 1614 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Material Instances
  • High Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Supported Development Platforms: All Platforms

Windows: Yes

Mac: Yes

Render Pipeline Disclaimer:

Renders and animations were created in HDRP. Each package included in the bundle have their own compatibility. You can check them in their own asset store pages.

Bundle of our 5 Unique Medieval Environments! Get all of the 5 '1900's Environments' %40 off

1614 Unique Meshes in total!

The list of these unique environments is below!

1-1900s Industrial Environment $149.99

2-Historical Museum $109.99

3-1950s NYC Environment Megapack ( Modular with Interiors and Characters) $249.99

4-1970 s New York City Alley $79.99

5-1900s Office $69.99


Note: When you buy this lite version '1900's Mega Bundle' you get free access to the packages listed above on the Unity Asset Store.

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions, please create a ticket.

Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.

INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT


Price $395.99

PIXELCRAFT: Dynamic Resolution for URP by JiRo Ent.

2024, January 24 - 10:59
"PIXELCRAFT: Dynamic Resolution for URP" is a tool that handles Dynamic Resolution for your URP games, and unlike traditional solutions, this one uses FSR to reconstruct the missing pixels and more.

Craft the ultimate URP gameplay experience with intelligent resolution scaling:

  • Seamless Frame Rate: Maintain your desired FPS target (30, 45, or 60) with dynamic adjustments to rendering resolution.
  • Precision Control: Choose from multiple FPS calculation methods for responsiveness or stability based on your game's needs.
  • Quality Presets: Define customizable ranges for scaling resolution within three presets: Quality, Balanced, and Performance.
  • Frame Reconstruction: Choose between a simple Bilinear reconstrcution or Enhance visuals at lower resolutions using FSR 1.0.
  • Volume Overrides: Fine-tune specific areas of your game world with custom overrides for Quality Presets and FPS Targets. When the Camera used for Dynamic Resolution enters a Volume, this tool would then use FPS Target and Quality Mode of that Volume, this is especially helpful to fine tune your game’s experience by targeting 30FPS in heavy areas and 45FPS or 60FPS in open areas.
  • More Advanced Tweaks: Control MSAA values, adjust FPS tracking update rate, and define resolution step increments for even finer control.

NOTE: Dynamic Resolution is less impactful when the CPU is the bottleneck, it only works best when the GPU is the bottleneck.

SUPPORT – QUESTIONS - NEWS

Hop on our Discord server.

Follow on Twitter/X.

You can read the documentation here.

-------------------------------------------------


🚀 Introducing PIXELCRAFT: Dynamic Resolution for URP 🚀


In the realm of game development, maintaining optimal performance while preserving visual quality is a perpetual challenge. PIXELCRAFT addresses this by seamlessly integrating a powerful DYNAMIC RESOLUTION system.


Key Features:


🌐 Performance Monitoring: PIXELCRAFT continually monitors your game's performance in the background. Should the frame rate drop below the developer-specified target, it dynamically adjusts the rendering resolution to restore intended performance levels.


💡 FSR Integration for Visual Restoration: Beyond standard dynamic resolution, PIXELCRAFT incorporates AMD's FidelityFX Super Resolution (FSR). This feature reconstructs missing pixels when the rendering resolution is below the native resolution, ensuring a native frame quality without compromising performance during demanding scenarios.


🚀 Balanced Performance and Visual Quality: PIXELCRAFT strikes a harmonious balance between performance and visual quality. It eliminates the need for trade-offs, providing developers with a comprehensive solution.


🎮 Developer Control: PIXELCRAFT empowers developers with granular control. Fine-tune dynamic resolution parameters to align with the specific requirements of your game.


🌐 Volume System for Targeted Optimization: PIXELCRAFT introduces a sophisticated Volume system, allowing developers to strategically define specific areas within their game world. Each encapsulated Volume serves as a zone of targeted optimization, offering precise control over performance parameters and ensuring a nuanced gaming experience.


CREDIT

  1. One of the Demo scenes used is made with Synty’s Western Frontier pack.
  2. The scene used to showcase the performance of Smart Dynamic Resolution is a tweaked version of AFS- Seaside Environment.

Note


The scenes used to showcase this tool are not included!


-------------------------------------------------

SUPPORT – QUESTIONS - NEWS

Hop on our Discord server.

Follow on Twitter/X.

You can read the documentation here.

-------------------------------------------------


Happy game development!



Price $34.99

Zombie Man AA by New Punch

2024, January 24 - 09:42
Customizable Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes and Body Parts and Blend Shapes

Number of textures: 18

Texture dimensions: 4096x4096

Polygon count: 5000

Number of meshes/prefabs: 2

Rigging: Yes

UV mapping: Yes/

Types of materials and texture maps: Materials: PBR, Textures: 4k PNG files

Customizable Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes and Body Parts and Blend Shapes


Skinned and Rigged to Humanoid Skeleton


NO ZOMBIE ANIMATIONS INCLUDED!


You can use any Mecanim compatible animation to live it up! See at the bottom for more info.


Low Poly

6608 Verticles

10848 Triangles


One Mesh and Body Parts meshes.

Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.


4096x4096 texture maps (can be scaled down for more performance)


4 PBR materials:

Two Bloody

and two the same, but clean (not Bloody)


4 Head Blend Shapes:

Mouth Open

Angry

Eye Closed Left

Eye Closed Right


Included are prefabs with Customization Script


Standards, URP and HDRP materials and prefabs


Emissive map for the glowing eyes, can be turned on/off


Eyes and Jaw have bones too


Included is also Instantiate Scripts to spawn the customized character.


The model has NO animations included!

It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.

The video uses Zombie Starter - MoCap Pack by MoCap Online.

They have also Zombie PRO pack, check them out!

You can use also Mixamo.com FREE animations!


Price $20.00

AudioBounce by Hitsu San Design

2024, January 24 - 09:13
AudioBounce is an innovative and easy-to-use realtime audio occlusion and reflection system for Unity, designed to amplify the realism of in-game sounds. Save time and enhance your game's audio!

Here’s a list of the main features:

  • Dynamic Audio Adjustments: It tweaks sound properties like occlusion and reverberation based on the 3D layout around the player.
  • Natural Sound Bouncing: AudioBounce positions sounds to mimic how they'd naturally echo off walls and objects.
  • Automatic Handling: Say goodbye to manual setups. AudioBounce detects and adapts to moving objects and changing environments in real-time. And yes, by moving objects I mean entities like enemies as well… trust me, you’ll thank me later for this.
  • Optimized Performance: Engineered for efficiency, AudioBounce spreads its computational load across frames and threads in a highly customizable variety of ways. At a speed of 0.3ms∼ with standard settings makes it possible to include this feature in games targeted for up to 240fps out of the box and can be configured to be faster and more precise ad a higher cost if you want!
  • Beginner-Friendly: AudioBounce is ready to work with minimal setup and knowledge by design despite it’s advanced capabilities. Every feature is well-documented and explained in depth with tooltips on the tool itself, welcoming both newcomers and audio pros.

In essence, AudioBounce takes care of the complex audio work at as little or as much performance cost you need, letting you focus on crafting your game!

Originally born for my own in development game needs where I had to solve the problem of populating a ton of environments with realistic and immersive audio in a multitude of procedurally generated levels.

Being a very complicated task for a solo dev using the standard Unity triggers and volumes system I took inspiration from AAA games techniques to solve this problem once and for all!


AudioBounce turns the time consuming (and costly) practice of setting up audio volumes, gates, triggers for each room or area to simulate occlusion and reverberation of your game to a simple "just drag and drop the sound where you want it" and "add the AB_SoundRegister component to it" and that’s it! AudioBounce will take care of everything else in real time while also adding much more needed features and realism to it automatically!


Here’s a list of the main features:

  • Natural Sound Bouncing: AudioBounce positions sounds to mimic how they'd naturally echo off walls and objects in a 3D way.

  • Dynamic Audio Adjustments: It tweaks sound properties like occlusion and reverberation based on the 3D layout around the player.

  • Automatic Handling: Say goodbye to manual setups. AudioBounce detects and adapts to moving objects and changing environments in real-time. And yes, by moving objects I mean entities like enemies as well… trust me, you’ll thank me later for this.

  • Optimized Performance: Engineered for efficiency, AudioBounce spreads its computational load across frames and threads in a highly customizable variety of ways. At a speed of 0.3ms∼ with standard settings makes it possible to include this feature in games targeted for up to 240fps out of the box and can be configured to be faster and more precise at a higher cost if you want!

  • Beginner-Friendly: AudioBounce is ready to work with minimal setup and knowledge by design but also includes a lot of advanced capabilities. Every feature is well-documented and explained in depth with tooltips on the tool itself, welcoming both newcomers and audio pros.

In essence, AudioBounce takes care of the complex audio work at as little or as much performance cost you need, letting you focus on crafting your game!





Price $79.95

Halloween Characters And Environment Ultimate Pack Toon Series by Meshtint Studio

2024, January 24 - 09:08

More than 600 game models for your game development. CLICK HERE to see more on store list!


Like us on Facebook to get updates on new and free assets!

Follow us on Twitter to get first hand news on promotions and sales!


This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.


Join our forum thread to build this series together! Check out the link here.


____________________________________________________________________________________


Halloween Characters And Environment Ultimate Pack Toon Series


If you like this asset, do check out other Toon Series assets: CLICK HERE!

See Toon Humanoid Series encyclopedia HERE .


Price down! Original price is $198.57USD.


This pack includes 18 characters from Toon Humanoid series, 8 non humanoid characters and 2 environment packs from Toon series. No script is included.

This ultimate pack is perfect for a horror halloween themed game development!


Humanoid characters from Toon Humanoid Series:

  1. Werewolf Toon Humanoid Series
  2. Mad Scientist Toon Humanoid Series
  3. Butcher Toon Humanoid Series
  4. Haunted Doll Toon Humanoid Series
  5. Voodoo Doll Toon Humanoid Series
  6. Devil Toon Humanoid Series
  7. Reaper Toon Humanoid Series
  8. Scarecrow Toon Humanoid Series
  9. Ghost Girl Toon Humanoid Series
  10. Invisible Man Toon Humanoid Series
  11. Bride Of Frankenstein Toon Humanoid Series
  12. Witch Toon Humanoid Series
  13. Frankenstein Toon Humanoid Series
  14. Mummy Toon Humanoid Series
  15. Zombie Female Toon Humanoid Series
  16. Zombie Male Toon Humanoid Series
  17. Clown Toon Humanoid Series
  18. Vampire Toon Humanoid Series

Non humannoid characters from Toon series:

  1. Reaper Toon Series
  2. Spider Toon Series
  3. Cat Meow Toon Series
  4. Sheet Ghost Toon Series
  5. Bat Toon Series
  6. Snake Toon Series
  7. Pumpkin Halloween Toon Series
  8. Zombie Hand Eyeball Toon Series

Environment from Toon series:

  1. Haunted Cemetery Forest Pack Cute Toon Series
  2. Boxing ring Toon series

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Introduction: Toon Humanoid Series


Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.


Toon Humanoid Series's characters's texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises 1 diffuse texture map( some of them includes 1 emission map), and the material utilizes Unity's Standard shader. They come rigged and animated. The package features 5 animations ( listed below), and the character is set up with a humanoid Mecanim rig in Unity.


Please see below for more information.


Humanoid animations included:

  1. Idle
  2. Walk forward in place
  3. Walk forward with root motion
  4. Run forward in place
  5. Run forward with root motion

Polycount (Triangles):

  1. Werewolf - 1200
  2. Mad Scientist - 1090
  3. Butcher - 1108
  4. Haunted Doll - 1080
  5. Voodoo Doll - 1996
  6. Devil - 932
  7. Reaper - 690
  8. Scarecrow - 1009
  9. Ghost Girl - 860
  10. Invisible Man - 674
  11. Bride Of Frankenstein - 916
  12. Witch - 1356
  13. Frankenstein - 898
  14. Mummy - 826
  15. Zombie Female - 1126
  16. Zombie Male - 897
  17. Happy Clown - 904, Scary Clown - 883
  18. Vampire - 936

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Non humanoid characters's information


Each character's texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. 1 diffuse texture map ( some characters have 1 emission map). Material is using Unity's Standard shader. Rigged and animated. Generic mecanim rig set up in Unity.


Cat Meow Mega Toon Series

448 triangles


Animations:

  1. Idle
  2. Walk forward in place
  3. Walk forward with root motion
  4. Run forward in place
  5. Run forward with root motion
  6. Jump in place
  7. Jump with root motion
  8. Turn left
  9. Turn right
  10. Projectile attack
  11. Bite attack
  12. Pounce bite attack in place
  13. Pounce bite attack with root motion
  14. Cast spell
  15. Take damage
  16. Die

Sheet Ghost Toon Series

418 triangles


Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root motion
  6. Dash forward in place
  7. Dash forward with root motion
  8. Turn left
  9. Turn right
  10. Bite attack in place
  11. Bite attack with root motion
  12. Cast Spell
  13. Projectile attack
  14. Swirl attack
  15. Take damage
  16. Die

Bat Monster Toon Series

534 triangles


Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root motion
  6. Dash forward in place
  7. Dash forward with root motion
  8. Turn left
  9. Turn right
  10. Pounce and bite attack in place
  11. Pounce and bite attack with root motion
  12. Bite attack
  13. Cast Spell
  14. Projectile attack
  15. Soundwave attack
  16. Take damage
  17. Die

Snake Toon Series

314 triangles

  1. Underground
  2. Spawn
  3. Idle
  4. Slither forward in place
  5. Slither forward with root motion
  6. Turn left
  7. Turn right
  8. Bite attack
  9. Cast spell
  10. Projectile attack
  11. Pounce and bite attack
  12. Take damage
  13. Die

Spider Toon Series

580 triangles


Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Walk forward in place
  5. Walk forward with root motion
  6. Run forward in place
  7. Run forward with root motion
  8. Turn left
  9. Turn right
  10. Jump in place
  11. Jump with root motion
  12. Bite attack
  13. Pounce bite attack
  14. Projectile attack
  15. Cast spell
  16. Take damage
  17. Die

Reaper Toon Series

598 triangles


Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root motion
  6. Turn left
  7. Turn right
  8. Jump in place
  9. Jump with root motion
  10. Slash attack
  11. Pounce and slash attack
  12. Cut attack
  13. Pounce and cut attack
  14. Projectile attack
  15. Idle to spin attack
  16. Spin attack loop
  17. Spin attack to idle
  18. Cast spell 01
  19. Cast spell 02
  20. Take damage
  21. Die

Zombie Hand Eyeball Toon Series

378 triangles


Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root motion
  6. Turn left
  7. Turn right
  8. Throw eyeball attack
  9. Punch attack
  10. Projectile attack
  11. Roll forward attack
  12. Scratch attack
  13. Cast spell
  14. Take damage
  15. Die

Pumpkin Halloween Toon Series

410 triangles


Animations:

  1. Underground
  2. Spawn
  3. Idle
  4. Fly forward in place
  5. Fly forward with root motion
  6. Turn left
  7. Turn right
  8. Idle on the ground
  9. Ground to idle
  10. Pounce and bite attack
  11. Bite attack
  12. Roll attack and back
  13. Projectile attack
  14. Roll forward attack
  15. Cast spell
  16. Take damage
  17. Die

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Environment: Haunted Cemetery Forest Pack Cute Toon Series


Populate your game scene quickly and easily with Haunted Cemetery Forest Pack Cute Toon Series! A great asset for Halloween / horror themed game.


Art style is cute and stylized. This environment can fit well with assets from Toon series and Cute series. It's easy to use Haunted Cemetery Forest Pack Cute Toon Series. Just drag and drop the prefabs onto the scene. Using snap in Unity is recommended when placing most of the assets!


The demo scenes ( included in the package) in the preview video is using Unity's Terrain. Note that the characters in the demo video are not included in this package.


Prefabs :

About 95 prefabs to populate your scenes. This pack contains the following prefabs. Please see preview images to check what's included.

  • 4 demo scenes
  • 9 bricks
  • 5 coffins
  • 2 crypts
  • 4 FXs
  • 20 gates / fences / pillars
  • 2 grounds
  • 12 gravestones
  • 19 lights ( bricks with candles, lamps, gravestone with candles)
  • 14 trees
  • 2 hexagon rocks
  • 3 types of tiles
  • 3 tiles clusters

Shader. Material. Texture:

Most items using Unity standard shader. FXs are using Unity's Particles shader. Textures are in PSD format.


Polycount:

3D mesh is in FBX format. 3D models are relatively low poly.


Scripts:

This package does not have any scripts.



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Environment: Boxing ring


A simple and useful free boxing ring environment! 


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Take note:


Please see preview images and videos to know more about the content before purchasing.

The demo scenes in the package are using the following free assets but it's optional to download and import them into your project. This package does not require the following assets to work properly.

  • Post Processing Stack v2

Note that each animation is a FBX file itself. We are not able to combine all the animations into one FBX file.


3D files are in FBX format in the package. Additional fee is required for other file formats. Please enquire for more information. Thank you!


More than 600 game models for your game development. CLICK HERE to see more on store list!


Price $159.90

Paint in 2D by Carlos Wilkes

2024, January 24 - 08:58

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And Much More...

• Custom Shader/Material Support.

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• Painting Through 3D Points.

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• Multi-Texture Painting (e.g. PBR).

• Tiled Texture Painting.

• Hole Painting.

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• Mirorred Painting.

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• Paint Modifiers (Jitter Position, Angle, Color, Opacity, etc).

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• Read Painted Colors (Under Mouse/Finger or Raycast).


If you need to paint 3D objects, then check out Paint in 3D. If you already have it, then this asset will automatically be discounted!


Thanks for reading ❤️


Price $30.00

Spaceship GSN Tannenberg Class Battleship by MSGDI

2024, January 24 - 04:39

This pack contains the Tannenberg class battleship of the German Space Navy with modular weapons. It can be used in a space themed game.


No AI-“art” was used in the creation of this model.


- Scifi battleship

- Modular weapons

- 7 turrets, 1 multi missile launcher

- 3 missiles are included

- Optional modular maneuvering thrusters for Newtonian physics based movement

- Optional decals: national emblems and labels

- 6 different texture sets

- PSDs with intact layers are included

- PBR textures (metallic)

- Ready to use prefabs of all models are included

- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)

- Tris count spaceship hull ca. 10000

- Final tris count depends on how many weapons are used for the ship


Price $35.00

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