Map And MiniMap System by Walky_Jerry
- Full-screen map with zoom and pan functionality
- Minimap with switchable square or circular shapes
- Player and enemy markers on both map and minimap
- Random enemy movement with customizable speed and range
- Top-down camera system with smooth follow and rotation
- Input handling using Unity’s Input System
- Supports Unity 2019.4 and later
- Compatible with all Unity-supported platforms
- Includes comprehensive documentation with setup guide
- No external dependencies required
Map And MiniMap System is a comprehensive Unity asset designed to enhance your game with a fully functional map and minimap. Perfect for top-down or 3D games like RPGs, RTS, and adventure titles, this system saves you time by providing a ready-to-use navigation solution with dynamic features.
Key Features:
- Full-Screen Map: Display a detailed map with smooth zoom and pan functionality, allowing players to explore the game world easily.
- Switchable Minimap Shapes: Toggle between square and circular minimaps to match your game’s aesthetic.
- Player and Enemy Markers: Track the player and enemies on both the map and minimap, with real-time position and rotation updates.
- Random Enemy Movement: Add dynamic gameplay with the EnemyRandomMovement script, making enemies move randomly within defined boundaries.
- Smooth Camera and Input System: Includes a top-down camera and input handling using Unity’s Input System for seamless integration.
- Comprehensive Documentation: Detailed setup guide, script reference, troubleshooting, and screenshot placeholders to help you get started quickly.
Price $6.99
Nightmare_Monster 2 by Njordmund
Number of textures 9
Texture dimensions 4096
Maximum polygon count 9044
Number of meshes/prefabs 3
Rigging: Yes
Animation count 25
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
BUILTIN SHADER
URP SHADER
HDRP SHADER
Additional bones that are added to skeleton:
jaw
Bone_Face_Eye_r
Bone_Face_Eye_l
Bone_EyeLid_r
Bone_EyeLid_l
Textures:
4K PBR Textures(tga)
3 materials
9 textures
Animations:
Model contains 25 animations:
atack(x5)
walk(x4)
jog(x4)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 9044
Faces: 8070
Tris: 15636
Price $40.00
LIZARD WARRIOR PACK by Evin 3D Store Studio
LINKS TO THE MODEL INDIVIDUALLY:
All models
Rigged: (Yes)
Animated: (Yes)
Number of Animations:
LIZARD GIRL - 5
LIZARD MAN - 5
LIZARD MAN1 - 5
LIZARD STONE - 5
Number of characters: 4
Vertex counts of characters:
LIZARD GIRL - 26033
LIZARD MAN - 11235
LIZARD MAN1 - 21003
LIZARD STONE - 5050
Number of Materials and Material Instances:
MONSTER1-2
MONSTER2-4
MONSTER3-3
MONSTER4-3
MONSTER5-4
Number of Textures:
MONSTER1-4
MONSTER2-7
MONSTER3-6
MONSTER4-6
MONSTER5-7
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link No
Important/Additional Notes:No
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basic mesh (fbx and maya).
Images displaying visual contents of the product are rendered in Marmoset
uv set 4096x4096(down to 1024x1024)
ONLY DEFAULT UNITY SHADER
NO HDPR/UPR
Price $249.00
Low Poly Ronin Character and Japanese Weapons Pack by polymiragee
Polygon Count:
Each weapon ranges between 300–1200 tris
Ronin: 3275 vertices, 6423 tris
Rigging: Yes
Animation Count: 0
Number of textures & materials:
One material with a diffuse map
Texture Resolution: 1024x !024 (1K)
This package includes a fully rigged low-poly ronin character. The character is rigged for humanoid animations, making it easy to integrate with various animations from the Asset Store. It is ideal for projects set in Sengoku-era Japan or other historical Japanese settings.
Contents of this pack:
- A Rigged Ronin character (Humanoid)
- 54 low-poly weapons: Katana, Sasumata (Man-catcher), and Sai..etc
Animations: This package does not include animations, but it is fully compatible with humanoid animations available on the Unity Asset Store.
Price $15.00
Low Poly Ashigaru – Feudal Japanese Foot Soldier by polymiragee
Number of Textures: 1
Texture Dimensions: 1024x1024 (1K)
Polygon Count of Model:
Character: 3080tris
Katana with sheath: 780tris
Number of Prefabs: 1
Rigging: Yes
Animation Count: 1 (Fist pose for hand)
Materials and Texture Maps:
- 1 Material
- Diffuse map
Low Poly Ashigaru – Feudal Japanese Foot Soldier
This package includes a rigged low-poly Japanese Foot Soldier(Ashigaru). The character is rigged for humanoid animations, making it easy to integrate with various animations from the Asset Store. It is ideal for projects set in Feudal Japan or other historical Japanese settings.
Animations: This package does not include animations, but it is fully compatible with humanoid animations available on the Unity Asset Store. but for ronin
Price $0.00
Pure Nature 2 : Glacier Mountains by BK
3D Stylized Nature Environment Assets
Everything comes with prefabs - ready to be dropped in scene.
URP version included !
This pack contains :
Vegetation
- Snowy pine trees
Rocks
- Peaks
- Cliffs
- Boulders
- Rocks
- Stones
Ice/Snow
- Icebergs
- Ice rifts
- Broken ice
- Stalactites
- Snow mounds
Materials
- Snow
- Ice
- Water
Also includes :
Demo scene with high mountains peaks and vast snowy valleys
Scene with all Prefabs and variants listed
Preset for Post-Processing
All prefabs have LODs
Custom shaders for :
Grass (with wind and color variations)
Trees (with wind and color variations)
Rocks (with moss/snow layer)
Snow (with Subsurface Scattering)
Ice Lake (with refraction)
Water (with depth fade, foam and refraction)
Volumetric Clouds
Impostors
Scripts for :
Environment Manager to control sky colors, global wind, and grass render distance
Replacing materials on all LODs of selected prefabs
Transfer trees colors to their impostor material
Volumes to adjust fog density
- - -
Demo scene is huge and may not be suitable for mobile.
A proper GPU instancing solution like Nature Renderer is recommended.
A Readme file is available for setup & details.
Join the Discord for support or any question.
Price $50.00
Realtime Chat by TolgaDurman
✔ Cross-Platform Compatibility – Works seamlessly on Unity Editor, iOS, and Android platforms.
✔ Firebase-Powered – Utilizes Firebase Realtime Database for real-time communication between devices.
✔ Easy Setup with Wizard – Includes a Setup Wizard to guide you through importing the required Firebase SDK and additional dependencies effortlessly.
✔ Fully Customizable – Features a modular and interface-driven design, allowing you to modify and extend the chat system to fit your needs.
✔ Developer-Friendly – Requires intermediate C# knowledge for deeper customization, but the included demo scene and scripts make it easy to get started.
✔ Quick Integration – The demo scene demonstrates simple usage with ready-to-use scripts and prefabs. Just drag and drop the Chat Canvas Prefab into your scene to set up a working chat system instantly.
Realtime Chat – Simplify Firebase Chat Integration in Unity
🗨️ Add real-time chat functionality to your Unity project effortlessly!
🔹 Seamless Firebase Realtime Database Integration – "Realtime Chat" makes it easy to set up and integrate Firebase Realtime Database into your Unity project for real-time messaging.
🔹 Quick & Easy Setup – No complex configurations required—just import the package, follow the setup wizard, and get your chat system running in minutes!
🔹 Optimized & Lightweight – Designed for performance, ensuring smooth real-time communication without unnecessary overhead.
🔹 Customizable UI & Features – Modify the chat UI and functionality to fit your game's style and needs.
🔹 Fully Documented & Developer-Friendly – Includes clear documentation and well-structured scripts to help you integrate and customize with ease.
🚀 Perfect for:
✔ Multiplayer Games
✔ Social Apps
✔ In-Game Chat Systems
✔ Real-Time Messaging Features
📌 Limitations:
⚠ Requires Firebase setup and configuration (detailed in documentation).
⚠ This package does not include advanced features like voice or video chat.
🎉 With "Realtime Chat," adding real-time messaging to your Unity project has never been easier! Start building interactive multiplayer experiences today. 🚀
Price $5.99
Lowpoly cartoony characters by Acorn Assets
6 textures. 6 diffuse map.
- PBR textures
- 2 textures per character
- Texture dimensions: 512x512.
- Polycount for boy: 3,020 tris.
- Polycount for guru: 3,182 tris.
- Polycount for girl: 3,705 tris.
- 3 models.
- Rigged and animated, 2 animations.
- UV Mapped.
This lowpoly set contains 3 different characters and is optimized for mobile use. All characters are rigged and have an idle and a walking animation. All textures adhere to the Universal Render Pipeline (URP) and include a diffuse (DIFF) map.
Find more about our services:
Website: https://acorn-assets.com/
Email: acorngameassets@gmail.com
Unity Store front: https://assetstore.unity.com/publishers/73874
Price $5.99
Everything Tool by David Naccash
Brush Options:
- Brushes - This is the standard unity Brushes selection menu consistent with other terrain tools.
- Brush Size - This is the standard unity Brush Size slider consistent with other terrain tools.
- Opacity - This is the standard unity Opacity slider consistent with other terrain tools.
- Rotation - This slider lets the user rotate the brush from 0 to 360 degrees.
Layer Painting:
- Paint Texture - This checkbox determines if the user wishes to paint a texture while using the EverythingTool. If selected the tool will act similar to the Paint Texture tool.
- Texture Layer - Using this dropdown the user can set which texture layer they wish to paint.
- Erase Texture? - This checkbox determines if the user wants to erase to a specific texture when holding the shift key.
- Erase Texture Layer - Using this dropdown the user can set which texture layer they wish to erase to.
Detail Painting:
- Detail - The name of each grass detail on the terrain will show with a checkbox. Checking a detail will allow the brush to paint it while using the EverythingTool.
- Detail Density - Each detail has a slider to determine what density from 0-1 the brush should paint.
Tree Painting:
- Tree - Similar to details the name of each tree on the terrain will show with a checkbox allowing the user to paint that tree.
- Tree Density - The density min/max slider allows the user to set the random range of how many trees to place for each frame of painting.
- Tree Height - how tall the trees to be placed will be, can either be a constant value or a random range between two numbers.
- Lock Width to Height - if true the width will always be simply set to the height keeping the scale consistent.
- Tree Width - how wide the trees to be placed will be, can either be a constant value or a random range between two numbers.
- Tree Color - The color value of the trees. By default this is unused but it's available for a custom shader or script to access from the TreeInstance.
The EverythingTool is a terrain tool designed to allow the user to mix and match painting textures, details, and trees at the same time without needing to swap between different menus. By checking off specific items the user can setup their brush however they want it.
Price $15.00
Elegant Desk Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 44 (Base color, AO, Height, Metallic, Normal Roughness)
13 Materials
4 color variations
UV mapping: Yes
Total Pack
Polygons: 16214
Vertex: 16210
Number of meshes/prefabs: 4
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Elegant Desk V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $5.99
Arsenal - Universal Toolkit by Simon Albou
Theme System:
Certainly the most complete feature in Arsenal, the Theme System allows you to dictate behaviour of any element (mostly UI) in dedicated assets, so their different states are cleanly defined. For instance, think of a button that can be hovered, pressed or focused. Animated transitions can also be automatically handled.
For those familiar with BulletPro workflows, this works the same!
To sum things up, swapping an object's Theme changes its whole behaviour, and changing your game's Master Theme instantly updates your whole UI, which is great for accessibility and/or seasonal updates.
Tweeners and Gauges:
Tweener scripts are Components on which you can call a simple .Launch() function to trigger and manage an interpolation for any parameter. They grant access to various events, and can be bound to the Gauge component: an utility that offers complex monitoring for one single float parameter.
Tweeners also enable transition animations for the Theme System.
UI Presets:
From the "Create" menu in your Hierarchy window, you can create a large number of premade functional UI items. This ranges from simple objects (button with full behaviour, panel, localized text, etc) to more complex structures like a tab view, a page system, a 2D spatial selector, a draggable window, a virtual stick...
Save System:
Arsenal offers to split your data cleanly into assets that you can define and edit like any other ScriptableObject, but the user data is also automatically stored as persistent JSON files! Even better, the SaveManager lets you define which parts of the data are subject to a "save slot" logic, then you can handle everything with simple one-liners like SaveGame() or LoadGame().
Localization System:
By adding a simple Localizer component onto an object, you can make it fully responsive to any change in language. The Localization Manager can read a file generated from a spreadsheet, and the documentation also makes a spreadsheet template available for your project.
This whole system is compatible with dynamic strings, ie. cases where your texts should change based on external factors. "Hello there, $playerName!"
Dialogue System:
Built on top of the Localization System, the Dialogue System uses another spreadsheet template, also included in the package. All the dialogue UI is entirely handled, and the system offers branching, player choices, character portrait management, and more.
Audio Manager:
Designed to work together with Unity's AudioMixer feature. You can now create Soundbank assets to store your sounds: these assets also offer clip randomization, as well as volume and pitch randomization.
Context Manager:
With Arsenal, you can declare "Contexts" and "Features" to be organized in a two-dimensional matrix: whenever a Context is opened (such as "Bossfight", "Cinematic" or "Pause Menu"), some Features (such as "Enemy Movement", "Menu inputs", etc) are locked. This is handy for organizing your game at large scale, centralizing information and, for example, switching input schemes based on the current situation.
Input System:
Arsenal's input system is built on top of Unity's legacy input system, to work in the simplest possible way, as an alternative to the New Input System's steeper learning curve. You can declare your game's actions in a KeyBinding asset, bind them to buttons or axes and access the InputManager to check for inputs.
Contact:
Gmail / Unity Forums / Discord Server
Start your new projects way faster with Arsenal!
What if all redundant gamedev utilities were contained in the same package?
Finally, in one single asset, you now have tools for most non-gameplay aspects of a game:
- Inputs (including virtual sticks)
- Audio
- Localization
- Dialogue System
- Save System
- Tween handlers
- Lots of UI presets
- Context Manager
- And more!
For each of these features, the objective with Arsenal is to create short workflows, in order for you to handle them in a simple way.
Highly extendable and modular:
Arsenal is a fully modular tool: although a large number of features is included, it is not mandatory to use them all at once. Everything is compatible with other specialized packages, if necessary.
Furthermore, Arsenal is designed so you can extend any component and create your own templates. The full Scripting API documentation is available, so you can easily add your own code on top of it.
Full documentation for free:
The package comes with its full source code, full user manual, a quickstart guide that covers each module and the Script Reference in case you want to extend Arsenal with your own code.
All these documents are available for free so that you get an idea of how Arsenal works:
One-click install:
Arsenal integrates immediately in your project: adding the Arsenal Manager into your scene grants you access to every functionality at once.
A great community available on Discord:
Together with BulletPro users, you can join the Discord community, ask any question and get help right away!
Price $79.00
STYLIZED Fantasy Male Character: Butcher - Poly 3D Art by Daniel Mistage
Technical details
Models
- Number of Meshes: 111
- Number of Prefabs: 468
- LOD: No.
- Animation: No.
- Rigging: Yes.
- Average Poly Count: Around 17000 up to 35000 tris (Each outfit has multiple detachable parts and different hairstyles that can increase or decrease the number of tris).
Textures
Number of textures: 4
Texture dimensions:
- Texture Atlas: 2048
Materials: 24
- Main Material.
- Glow Materials.
- Transparent Material.
- Hair Materials.
- Eyes Materials.
Other:
- Demo scenes not included.
- Easy to use, well organized.
- Characters have color variation, shape variation, removable and interchangeable parts.
STYLIZED Fantasy Male Character: Butcher
Emerging from the shadows of a harsh and ruthless world, Butcher steps forward as a fierce and relentless warrior, wielding his blade with unparalleled precision. His commanding presence and indomitable will make him the ideal hero for your polygonal journeys. With his raw power and unforgettable visage, Butcher is destined to elevate your project to extraordinary heights.
- KEY FEATURES -
- Unique Style: Butcher stands out with a unique look compared to other polygonal characters. Includes 8 outfits, perfect for any situation you can imagine!
- Wide Range of Facial Expressions: Bring your animations to life with ARKit BlendShapes and more!
- Full Compatibility: Designed to seamlessly integrate with my stylized environmental sets and other polygonal projects.
- OUTFITS -
Basic Outfit
Butcher’s basic outfit is a stunning blend of elegance and practicality, perfect for his role as a starter adventurer.
Casual Outfits
For a more relaxed look, Butcher’s casual outfits are both comfortable and stylish, reflecting his vibrant personality.
Explorer Outfits
When adventure calls, Butcher’s explorer outfits are designed for both functionality and flair. Ideal for navigating both icy tundras and scorching deserts.
Knight Outfit
A knight's armor is a perfect fusion of strength and elegance, designed to protect as he rides into battle. With its intricate craftsmanship and formidable utility, the knight's attire embodies the essence of valor, making it the ideal choice for a heroic journey.
- UNITY PROJECT -
- Humanoid rig with eye bones, but no jaw bone.
- Hair and clothing attachables (cloaks, capes, bags) include rigs for animation.
- Butcher includes 8 distinct looks dedicated to polygonal fantasy games. Each outfit has modular pieces to work with its corresponding attire. You can add belts, bags, shoulder pads, weapons, and other accessories that the set allows. The outfits are not interchangeable with each other. Some outfits have more pieces than others.
- The character is separated into parts to avoid intersections and reduce polycount.
- Include modular hair with 4 different combinations.
- Nudity is included (no genitals).
- Underwear is included.
- Weapons are included.
- Eyes, hair, and some outfits include color variations.
- All pieces have a separate static version.
- For facial animations, use Blendshapes.
- Any humanoid animations from the store can be applied to this character.
- This is a character asset with no controls, scripts, physics, or animations included.
Character’s Rig has been tested with various animations and tools from the store, such as:
Magica Cloth 2
Dance Animations
Villager Animations
UMotion Pro - Animation Editor
Starter Asset - ThirdPerson
Basic Motions
Melee Warrior Animations
- MORE CHARACTERS -
STYLIZED - Fantasy Female Character: Leona
STYLIZED - Fantasy Male Character: Bastian
STYLIZED - Fantasy Female Character: Hetalia
- FREE GIFT -
You can find a wide range of other props to combine with Butcher in this completely free collection!
Don’t forget to check out my environmental sets to combine with this package
STYLIZED - Low Poly Fantasy Bundle
STYLIZED - Fantasy Nature Pack: Mountains
STYLIZED - Fantasy Herbalism Pack
STYLIZED - Fantasy Battle Pack
STYLIZED - Fantasy Workshops & Crafting
STYLIZED - The Alchemist's Workshop
STYLIZED - Fantasy Tavern & Kitchen
STYLIZED - Fantasy Forge & Armory
STYLIZED - Fantasy Interior Pack
- COMPATIBILITY -
Made in Built-in Render Pipeline, URP and HDRP support included.
This package is compatible with Unity 6.
If you need more information or support, contact me via email: danielmistage18@gmail.com
Price $60.00
Prop Bundle by Tobyfredson
Features
- PBR materials and 4k texture atlases, light for GPU and memory.
- A plethora of different modular parts ranging from plants and rocks to cave systems.
- Editable amplify shaders (animated foliage, environment, and effects).
- Models with LODs, optimized shaders, and scenes suitable for mobile use.
- Full example scenes for each pack.
Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats)
- Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps, and gloss/ao maps)
Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.
"metalness/ao/gloss" (MAG) are saved as png textures with transparency.
Polygon count
Low to mid poly ranging from 1000 triangles (down) to 10,000 triangles (up), more or less.
Other information
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: 4 LODS or more
Types of materials and texture maps: PBR
This bundle includes 3 asset packs. After purchasing this bundle, you can visit each package listed below to get them for free.
○ Product Overview
_______________________________________________________
This bundle includes the following packs:
- Vegetation Pack - Toby Foliage Engine Assets - 17$
- Graveyard Pack - Modular Assets - 18$
- Torch Props - Graveyard Catacombs Assets - 12$
Asset combined price is: 47$ (You save $15 or 31%)
* To view more media and feature details, please explore each pack individually!
_______________________________________________________
○ Feedback
For questions follow the Unity forum thread or contact me via email:
florianalexandru05@gmail.com
Tobyfredson Assets - General Discussion
Price $32.00
CH-53E Super Stallion U.S. Marines Basic Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 664.444 polys
- 1217.413 tris
- 693.979verts
______________________________________
Statistics:
- 17 meshes
- 10 materials
- 53 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, cockpit, interior)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: 8
- Animation name : Frames
- Demo : 0-240
- Main_Rotor_Rotate : 250-350
- Main_Rotor_Blurred_Rotate : 350-450
- Tail_Rotor_Rotate : 450-550
- Tail_Rotor_Blurred_Rotate : 550-650
- Navi_Lights_On : 650-660
- Beacon_Top_On : 660-720
- Beacon_Bottom_On : 720-780
BASIC ANIMATION
Static and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
- CH-53E Super Stallion Blank Livery
- MH-53E Sea Dragon Blank Livery
- MH-53E Sea Dragon JMSDF
- MH-53E Sea Dragon U.S. Navy
- MH-53E Sea Dragons U.S. Navy
______________________________________
Tags:
u.s. marines super stallion ch-53 ch-53e ch 53e helicopter transport navy army aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated
u.s.,marines,super,stallion,ch-53,ch-53e,ch,53e,helicopter,transport,navy,army,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,animation,animated
Price $149.00
CH-53E Super Stallion U.S. Marines Complex Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 818.320 polys
- 1505.455 tris
- 856.031verts
______________________________________
Statistics:
- 125 meshes
- 10 materials
- 53 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, cockpit, interior)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: 38
- Animation name : Frames
- Demo : 0-400
- Rotor_Unfolding : 420-490
- Rotor_Blades_Bend : 500-550
- Rotor_Rotate : 550-650
- Rotor_Blurred_Rotate : 650-750
- Tail_Rotor_Rotate : 750-850
- Tail_Rotor_Blurred_Rotate : 850-950
- Tail_Folding : 980-1050
- Door_Top_Open : 1100-1150
- Door_Bottom_Open : 1200-1250
- Window_Front_Open : 1300-1350
- Blister_Left_Open : 1400-1450
- Blister_Right_Open : 1500-1550
- Refueling_Probe : 1600-1650
- Back_Door_Open : 1700-1750
- Tail_Skid : 1800-1850
- Bottom_Hatch : 1900-1950
- Search_Lights : 2000-2050
- Wheel_Front_Rotate : 2100-2150
- Wheel_Left_Rotate : 2150-2200
- Wheel_Right_Rotate : 2200-2250
- Gear_Front_Dump : 2250-2300
- Gear_Left_Dump : 2350-2400
- Gear_Right_Dump : 2450-2500
- Gear_Front : 2550-2600
- Gear_Left : 2700-2750
- Gear_Right : 2800-2850
- Pilot_1_Cyclic : 2900-2950
- Pilot_2_Cyclic : 3000-3050
- Pilot_1_Pedal_Right : 3100-3150
- Pilot_2_Pedal_Right : 3200-3250
- Pilot_1_Pedal_Left : 3300-3350
- Pilot_2_Pedal_Left : 3400-3450
- Landing_Lights_On : 3500-3510
- Search_Lights_On : 3510-3520
- Navi_Lights_On : 3520-3530
- Beacon_Top : 3530-3590
- Beacon_Bottom : 3590-3650
COMPLEX ANIMATION
Static and Basic Animation versions are not included and available as separate assets
Included armament and/or equipment:
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
- CH-53E Super Stallion Blank Livery
- MH-53E Sea Dragon Blank Livery
- MH-53E Sea Dragon JMSDF
- MH-53E Sea Dragon U.S. Navy
- MH-53E Sea Dragons U.S. Navy
______________________________________
Tags:
u.s. marines super stallion ch-53 ch-53e ch 53e helicopter transport navy army aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated rig rigged
u.s.,marines,super,stallion,ch-53,ch-53e,ch,53e,helicopter,transport,navy,army,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,animation,animated,rig,rigged
Price $199.00
CH-53E Super Stallion Blank Complex Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 818.320 polys
- 1505.455 tris
- 856.031verts
______________________________________
Statistics:
- 125 meshes
- 10 materials
- 53 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, cockpit, interior)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: 38
- Animation name : Frames
- Demo : 0-400
- Rotor_Unfolding : 420-490
- Rotor_Blades_Bend : 500-550
- Rotor_Rotate : 550-650
- Rotor_Blurred_Rotate : 650-750
- Tail_Rotor_Rotate : 750-850
- Tail_Rotor_Blurred_Rotate : 850-950
- Tail_Folding : 980-1050
- Door_Top_Open : 1100-1150
- Door_Bottom_Open : 1200-1250
- Window_Front_Open : 1300-1350
- Blister_Left_Open : 1400-1450
- Blister_Right_Open : 1500-1550
- Refueling_Probe : 1600-1650
- Back_Door_Open : 1700-1750
- Tail_Skid : 1800-1850
- Bottom_Hatch : 1900-1950
- Search_Lights : 2000-2050
- Wheel_Front_Rotate : 2100-2150
- Wheel_Left_Rotate : 2150-2200
- Wheel_Right_Rotate : 2200-2250
- Gear_Front_Dump : 2250-2300
- Gear_Left_Dump : 2350-2400
- Gear_Right_Dump : 2450-2500
- Gear_Front : 2550-2600
- Gear_Left : 2700-2750
- Gear_Right : 2800-2850
- Pilot_1_Cyclic : 2900-2950
- Pilot_2_Cyclic : 3000-3050
- Pilot_1_Pedal_Right : 3100-3150
- Pilot_2_Pedal_Right : 3200-3250
- Pilot_1_Pedal_Left : 3300-3350
- Pilot_2_Pedal_Left : 3400-3450
- Landing_Lights_On : 3500-3510
- Search_Lights_On : 3510-3520
- Navi_Lights_On : 3520-3530
- Beacon_Top : 3530-3590
- Beacon_Bottom : 3590-3650
Realistic 3d model of CH-53E Super Stallion Blank Livery
COMPLEX ANIMATION
Static and Basic Animation versions are not included and available as separate assets
Included armament and/or equipment:
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
- CH-53E Super Stallion U.S. Marines
- MH-53E Sea Dragon Blank Livery
- MH-53E Sea Dragon JMSDF
- MH-53E Sea Dragon U.S. Navy
- MH-53E Sea Dragons U.S. Navy
______________________________________
Tags:
blank livery super stallion ch-53 ch-53e ch 53e helicopter transport navy marine army u.s. aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated rig rigged
blank,livery,super,stallion,ch-53,ch-53e,ch,53e,helicopter,transport,navy,marine,army,u.s.,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,animation,animated,rig,rigged
Price $199.00
CH-53E Super Stallion Blank Livery Basic Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 664.444 polys
- 1217.413 tris
- 693.979verts
______________________________________
Statistics:
- 17 meshes
- 10 materials
- 53 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, cockpit, interior)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: 8
- Animation name : Frames
- Demo : 0-240
- Main_Rotor_Rotate : 250-350
- Main_Rotor_Blurred_Rotate : 350-450
- Tail_Rotor_Rotate : 450-550
- Tail_Rotor_Blurred_Rotate : 550-650
- Navi_Lights_On : 650-660
- Beacon_Top_On : 660-720
- Beacon_Bottom_On : 720-780
BASIC ANIMATION
Static and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
- CH-53E Super Stallion U.S. Marines
- MH-53E Sea Dragon Blank Livery
- MH-53E Sea Dragon JMSDF
- MH-53E Sea Dragon U.S. Navy
- MH-53E Sea Dragons U.S. Navy
______________________________________
Tags:
blank livery super stallion ch-53 ch-53e ch 53e helicopter transport navy marine army u.s. aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated
blank,livery,super,stallion,ch-53,ch-53e,ch,53e,helicopter,transport,navy,marine,army,u.s.,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,animation,animated
Price $99.00
FX Dissolve Shader URP by GamePlan Assets
🎨 Shader: Custom/DissolveShaderWithEdge
- 🖼️ _MainTex (Main Texture): The base texture of the object. It's customizable and determines the appearance of the object’s surface.
- 🎨 _MainColor (Main Color): A tint applied to the main texture, giving the object an overall color adjustment.
- 🌊 _NoiseTex (Noise Texture): A texture used to create random noise that drives the dissolving effect.
- 💨 _DissolveAmount: Controls the amount of dissolve effect. Ranges from 0 (no dissolve) to 2 (fully dissolved).
- 🖌️ _EdgeColor (Edge Color): The color of the dissolve's edge. This creates a glowing outline effect where the object is dissolving.
- 📏 _EdgeWidth (Edge Width): Determines the width of the dissolve's edge. Smaller values mean thinner, more defined edges, while larger values create wider, softer edges.
- ➡️ _DissolveDirection (Dissolve Direction): A vector defining the direction in which the dissolve effect spreads across the object.
- 🔄 _DissolveRange (Dissolve Range): Defines the range of positions where the dissolve effect is active. It helps control the starting and ending points of the dissolve process.
🧪 Shader Functionality:
- ✨ Dissolve Effect: The shader uses noise textures and the world position of each fragment to calculate how much of the object should be dissolved. The dissolve effect progresses from the base texture outward, influenced by both noise and dissolve direction.
- 🌟 Edge Effect: When dissolving, the shader calculates an edge effect where the object's boundary glows or highlights with a color, creating a nice transition between the object and the surrounding space.
- 💡 Lighting: Standard lighting calculations are included to ensure the object is lit realistically, factoring in light direction, ambient light, and object normals.
- 🎚️ Transparency: The final color is calculated based on the dissolve factor and edge effect, determining how much transparency is applied as the object dissolves.
⚙️ Dissolve Effect Script:
- ⏳ Duration: Controls how long the dissolve effect will take to complete.
- ⏱️ Delay: Specifies a wait time before the effect starts.
- 🔄 TriggerDissolve(): Starts the dissolve effect when called.
Functionality:
- The script smoothly animates the dissolve effect over time using a coroutine, updating the _DissolveAmount property of the material to transition from fully visible to fully dissolved.
Dissolve FX Shader – Dynamic disappearance effects for Unity! Adjust the speed, colors, and bring your scene to life with this professional shader!
For a list of features, see Technical Details
Price $15.00
Worn Trash Pack 1 by 3D Research s.r.l.
Number of textures: 87
Texture dimensions:
128px: 9 textures
256px: 12 textures
512px: 12 textures
1024px: 24 textures
2048px: 21 textures
4096px: 9 textures
Minimum polygon count - 84
Maximum polygon count - 5.077
Number of meshes/prefabs - 78
Rigging: No
UV mapping: Yes
LOD information: NO
Types of materials and texture maps - PBR
The "Worn Trash Pack" is designed to provide game developers, artists, and virtual environment designers with a selection of highly detailed models showcasing objects in an advanced state of decay. Each model exhibits damage, corrosion, and signs of abandonment, creating an authentic and decaying appearance.
Optimized for use in 3D environments, each model offers high-quality visual rendering without compromising performance. Meticulously designed texture details create a realistic and decaying surface, capturing the atmosphere of a post-apocalyptic or dystopian world.
The "Worn Trash" provides a wide range of 3D models for creating compelling and eerie scenes. Whether you're developing a survival game, virtual environment, or film production, these models add authenticity and a sense of decay to your project, immersing players in a ravaged and decaying world.
Il pacchetto di modelli 3D "Worn Trash Pack" è stato creato per fornire agli sviluppatori di giochi, artisti e designer di ambienti virtuali una selezione di oggetti dettagliati in uno stato avanzato di degrado. Ogni modello presenta danni, corrosione e segni di abbandono per un aspetto autentico e decadente.
Ogni modello è ottimizzato per l'utilizzo in ambienti 3D, offrendo una resa visiva di alta qualità. I dettagli delle texture creano una superficie realistica e decadente, trasmettendo l'atmosfera di un mondo post-apocalittico o distopico.
Il pacchetto "Worn Trash" offre una vasta gamma di modelli 3D per creare scenari convincenti. Perfetto per giochi di sopravvivenza, ambienti virtuali e produzioni cinematografiche, aggiunge autenticità e un senso di deterioramento al tuo progetto, immergendo i giocatori in un mondo rovinato e decadente.
Price $19.99
Bundle Survivors Animations by RB_Studio
The project contains:
- "Baze"/Idle - 1
- Wood Extraction - 12
- Ore Extraction - 12
- Construction - 12
- Loot Collecting - 2
- Fishing - 12
- Harvesting - 9
- Plowing the Ground - 6
- Working with Seedlings - 6
- Digging the Ground - 6
- Working in the Kitchen - 12
- Work at the Workbench - 12
- Bonfire.Cooking.Meat - 12
- Bonfire.Cooking.Saucepan- 11
- Bonfire.LightIt - 12
- Ground.ByTheFire - 9
- Ground.Cooking.Meat - 24
- Ground.Craft - 9
- Ground.Drink.Flask - 9
- Ground.Eating.Fruits - 9
- Ground.Eating.Meat- 9
- Ground.Rest - 9
- Ground.Rest+Sleep - 6
- Ground.Sleep - 18
- Need.Hunger - 3
- Stand.Drink.Flask - 3
- Stand.Eating.Fruits - 3
- Stand.Eating.Meat - 3
- Carcass.Cutting - 17
- Collect.Fruits - 15
- Collect.Mushrooms - 27
- Craft.Survival - 12
- Drink.Survival.Flask - 30
- Drink.Survival - 27
- FindingTraces - 7
- Fishing.Spear - 20
Total: 408
The set includes three packages: 100+ Survivors Animations, 150 Survivors Animations Part 2 and 150+ Survivors Animations Part 3. The animations are intentionally not overloaded with realism.
For this purpose, the project contains such animations as: wood extraction, ore mining, crafting at a workbench, working in the kitchen, fishing, working in the garden, harvesting, etc.
Each animation sequence consists of 6-12 related animations. This was to give you the ability to customize the animation loop, as well as provide some variety.
Price $49.99