Desert Cliff Collection by Game-Ready Studios
Number of meshes: 54
Number of textures: 162
Texture Resolutions: 4096x4096 PBR
Number of materials: 54
Average Triangle/Vertex count:
Mobile - 300-1200
Desktop - 3000-10000
Large Desert Cliff Collection for any project
Package contains - 54 Cliffs
Important! Part of this Collection - Large - Desert Rocks Collection
Optimized for Desktop and Mobille
Price $29.99
Prop Maker: Wood Bridge by fillefranz
- No setup required.
- Easy-to-use editor handles.
- Custom inspector.
- Export bridge meshes you like.
- Support for up to 4 billion vertices.
- Sub mesh count: 3
Prop Maker: Wood Bridge is a tool for creating procedurally generated curved bridges directly in the Unity Editor without coding knowledge. With many customizable parameters and easy-to-use handles, you can create a bridge to fit any gap. Allows for easy changes to your landscape and quick world-building. Why make ten different bridge models when your bridges can build themselves?
What's Included?
- The Wood Bridge script and other needed scripts.
- Demo scenes.
- A hand-drawn example texture (512 x 512).
- Height and normal maps for the example texture.
- One example PBR material.
- Example prefabs.
Online Documentation is available to explain the purpose of each parameter and how to get started.
For any questions, suggestions, or complaints feel free to message me at fillefranzbusiness@gmail.com.
Price $4.99
Basic Boxing/Fighting Animations by Nisu
All the 30 animations in the package:
Punches
- Jab_High
- Jab_Low
- LeadHook_High
- LeadHook_Low
- RightCross_High
- RightCross_Low
- RightHook_High
- RightHook_Low
- RightUpperCut_High
Blocking
- Stance_BlockHigh
- Stance_BlockLow
Dodges
- Dodge_Backward
- Dodge_Left
- Dodge_Right
Movement
- Step_Forward
- Step_Backward
- Step_Left
- Step_Right
Hit Reactions
- Hit_Block_High
- Hit_Block_Low
- Hit_Body_Reaction
- Hit_Body_Stagger
- Hit_Head_Reaction
- Hit_Head_Stagger
Knock Outs
- Hit_Body_KnockOut
- Hit_Head_KnockOut01
- Hit_Head_KnockOut02
Taunts
- Taunt01
- Taunt02
Other
- Stance_Idle
All the animations were made on a humanoid Mixamo rig. That means mixamo rigs will work great with these animations!
Package contains multiple humanoid boxing animations for your fighting game. We have punches, hit reactions, blocks, steps, dodges, knock outs and a couple of taunts!
Watch the video or Technical details below to see each one!
Price $5.99
Objective Manager and Quest Engine by Queen Developer 95
Ready to use Objective Manager and Quest Engine Package for Unity. You can create all your objectives and quests for your any kind of Pc, Console or Mobile games and add them to Objective Manager easily.
The package is very easy to use and it supports 5 different type of Objectives:
- Time: To do something for a certain of period. (Example: Don't die for 30 Seconds, Swim for 60 Seconds, etc...)
- Kill: To destroy or kill something a certain number of times. (Example: Kill 10 Enemy Soldiers, Hunt 10 Animals, Destroy 5 Enemy Tanks, etc...)
- Collect: To collect something for a certain amount (Example: Collect 30 Magical Mushroom, Find and Collect 5 Keys, Collect the missing parts of puzzle, etc...)
- Go: To go somewhere or move to specific position. (Example: Go to Chief, Find the Mystical Portal, Go to Lobby, Find the Hostages, etc...)
- Speak: To speak with target and have dialogue with it. (Example: Go to Seller and talk with him, etc...)
The package has got also extra features such as:
- Show Waypoint Marker: If you activate this feature for an objective, an arrow will direct you to the target's position on your camera while the player is on this objective.
- Dialogue System: The package has got embedded dialogue system. So, the target can have multiple dialogues with the player.
- Events to Trigger when Objective is Done: You can assign any kind of Unity Event or set GameObject name and Method name for Objectives. So, if player completes an objective, this specific GameObject will be found and Event will be invoked automatically.
Ready to use Objective Manager and Quest Engine Package for Unity. You can create all your objectives and quests for your any kind of Pc, Console or Mobile games and add them to Objective Manager easily.
The package is very easy to use and it supports 5 different type of Objectives:
- Time: To do something for a certain of period. (Example: Don't die for 30 Seconds, Swim for 60 Seconds, etc...)
- Kill: To destroy or kill something a certain number of times. (Example: Kill 10 Enemy Soldiers, Hunt 10 Animals, Destroy 5 Enemy Tanks, etc...)
- Collect: To collect something for a certain amount (Example: Collect 30 Magical Mushroom, Find and Collect 5 Keys, Collect the missing parts of puzzle, etc...)
- Go: To go somewhere or move to specific position. (Example: Go to Chief, Find the Mystical Portal, Go to Lobby, Find the Hostages, etc...)
- Speak: To speak with target and have dialogue with it. (Example: Go to Seller and talk with him, etc...)
The package has got also extra features such as:
- Show Waypoint Marker: If you activate this feature for an objective, an arrow will direct you to the target's position on your camera while the player is on this objective.
- Dialogue System: The package has got embedded dialogue system. So, the target can have multiple dialogues with the player.
- Events to Trigger when Objective is Done: You can assign any kind of Unity Event or set GameObject name and Method name for Objectives. So, if player completes an objective, this specific GameObject will be found and Event will be invoked automatically.
Price $24.00
Bionic Volumetric Cloud by Dr.Game
This package included 2 prefabs, 2 material example.2 shaders and 2 noise texture(one for 2048X2048,one for 1024X1024)
How to Use it?? There are two prefab. one for one direction purpose, one for panorama purpose.Just Drag one of them into Your Scene. Everything is done!!
SRP URP HDRP Supported!!
Price $4.99
DAEMON GIRL by Evgeni Ivchin
Rigged: (Yes)
Animated: (Yes)
Number of Animations:21
Animation types (21In-place):
Number of characters:1
Vertex counts of characters:15000
Number of Materials and Material Instances:3
Number of Textures:10
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
UV: Yes
Types of materials and texture maps: PBR
Suitable for games of different genre: RPG, strategy, first-person, etc.
in the archive basick mesh(fbx and maya).
uv set 4096x4096(down to 1024x1024)
The model contains 21 main animations .
punch
backwalk2
block
cry
damage
death 2
dodge
fly 2
idle 2
jump
punch
run 2
strafe r
strafe l
walk 3
Price $29.00
Pixel Art - Castle Backgrounds by Eder
- Background 1 - 21 layers in PNG
- Background 2 - 14 layers in PNG
- Background 3 - 24 layers in PNG
- Background 4 - 24 layers in PNG
- Background 4 - night 24 layers in PNG
- Background 4 - sunset 24 layers in PNG
- Background 5 - 20 layers in PNG
- Background 6 - 17 layers in PNG
- Background 7 -16 layers in PNG
- Total: 207 PNG layer files, 1 PSD files and 9 PNG previews files
- Layers in 512x256 pixels
- Backgrounds in PNG files
- One PSD with all backgrounds
- 9 PREVIEWS in PNG files
- 1 Demo scene with an simple script for parallax (only for demo purposes)
Price $9.00
RPG Books by 32cm
Total tris 170000. 90000 verts.
62 prefabs
Books for rpg and fantasy games. Real scale. 1 material for closed books, 2 materials for opened books. 26 closed, 24 opened and 10 different piles of books.
3 materials in total for all.
Comes with 4096x PBR textures including Albedo, Normal, and Roughness.
Suitable for rpg games, libraries, schools, studies, etc..
Price $6.90
Game Core - Health System Pro by Ilumisoft
Features
- Modular component based health system, coming with health, hitbox and healthbar components that are highly reusable
- Easily customize healthbars in the inspector (face camera, set animation speed, hide if empty)
- Easy to understand and extend
- Plug and play solution
- Event listener components for HealthEmpty and HealthChanged events (Pro)
- DeathZone and DamageZone components (Pro)
The Game Core Health System provides to you a reusable health component, a health bar and hitbox component that can be easily customized and extended to fit the needs of any project. By using the Health System, you can save time and effort by avoiding the need to rewrite health logic for each project or game entity, resulting in a more efficient development process. To get started simply add
The pro version comes with additional components, allowing you to easily invoke actions when the health of a GameObject becomes empty or is changed and components to setup damage and death zones.
Features
- Modular component based health system, coming with health, hitbox and healthbar components that are highly reusable
- Easily customize healthbars in the inspector (face camera, set animation speed, hide if empty)
- Easy to understand and extend
- Plug and play solution
- Event listener components for HealthEmpty and HealthChanged events (Pro)
- DeathZone and DamageZone components (Pro)
Price $15.00
Zombie Voices Sound Pack by SwishSwoosh
Wav
44.1kHz
16bit
Yes-No
Stereo-Mono
Zombie Voices Pack includes a variety of male and female vocalizations for different types of zombies, including cartoonish, monstrous, and hissy zombies. The vocalizations range from frightening moans to ear-piercing screeches, providing everything you need to create a truly terrifying zombie horde. In addition to the vocalizations, the pack also includes a bonus folder with disgusting tear and dislocate sound effects, body part falls, and eating gore sound effects.
This pack of royalty-free content includes;
⦿ 1400+ Zombie Vocal Assets and Bonus Sounds
Zombie Voices Pack is mostly used in Survival, Zombie Shooter, Horror, Thriller, RPG, and fantasy games.
Whether you're creating a survival horror game or a zombie shooter, this pack provides you with all the Zombie vocalizations you need to create a truly immersive and frightening experience for your players. With its high-quality, professionally recorded sound effects, the Zombie Voices Pack is the perfect addition to any zombie game.
This vocal pack includes;
Horror (6 types) and Cartoon (4 types) Voices
⦿ Attack
⦿ Breath
⦿ Die
⦿ Idle
⦿ Roar
⦿ Suffer
⦿ Take Damage
Cartoon Only Extras
⦿ Cry
⦿ Fear
⦿ Jump
⦿ Laugh
⦿ Surprised
Bonus
⦿ Biting
⦿ Gore
⦿ Teeth Chattering
⦿ Zombie Crowd
For more information about SwishSwoosh: Click Here
Price $58.00
Long Weapons - Lowpoly Textured and Colorbased HDRP by suerozcelik
-Lance
-Halberd
-Boar Spear
-Spear
-Scythe
-.fbx, .obj, .dae, .unityasset(URP&HDRP)
-Two version, textured & colored.
-Texture file sizes, 128x128, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096.
UV mapping: Yes
Lance ;
Polygons: 660
Vertices: 1560
Halberd ;
Polygons: 559
Vertices: 1170
Boar Spear ;
Polygons: 152
Vertices: 297
Spear ;
Polygons: 126
Vertices: 220
Scythe ;
Polygons: 203
Vertices: 399
This weapon is a part of a medieval weapons set.
Included;
Lance,
Halberd,
Boar Spear,
Spear,
Scythe
*if you buy this product you can upgrade to urp version for free
Price $4.99
Artery Of Steel - Dark Hybrid Cinematic Doom Action by Epikton Music
Audio file type: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loop: No
Summon the darkness and embrace the doom with this heart-pounding action trailer music. Fueled by thunderous percussion and spine-tingling melodies, this track delivers a relentless onslaught of adrenaline-pumping energy. Ideal for intense action scenes and gripping trailers, this music captures the essence of impending danger and epic battles. Let the darkness take over and immerse your audience in the thrill of the fight.
Price $29.95
Chaos Timer - Cinematic Ticking Clock Action Hybrid Trailer Music by Epikton Music
Audio file type: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loop: No
Set the timer on and let the tension rise with each ticking second. This track is created especially for the ticking clock theme. The song's tempo is specifically matched with a real-life timer, so it feels natural. Nothing more thrilling than a ticking clock.
Potential use cases; action games, gaming soundtrack, cinematic countdown trailers, background music for video games, time bomb scenes.
Ideal for passionate game developers, YouTubers, video editors, gamers who need countdown trailer music.
Price $29.95
Digital Transcendence - Cinematic Electronic Hybrid Sci-Fi Action Music by Epikton Music
Audio file type: wav
Sample rate: 44.1 kHz
Bit depth: 16
Loop: No
Introducing "Digital Transcendence", a captivating and mesmerizing cinematic electronic sci-fi track that will take you on an exhilarating journey into a world of advanced technology and futuristic possibilities. With driving beats, soaring synths, and hypnotic melodies, this track is perfect for action movies and certain YouTube videos, creating a sense of adventure and excitement. Whether you're showcasing cutting-edge technology or creating a high-octane action scene.
Price $29.95
Cartoon Characters - Frogthief Warriors by NOTFUN
- This pack contains 3 model of Frogthief Warrior.
Features
- 1 gradient base texture 32x32 pixels.
- Mobile, AR/VR ready
- Standart/URP materials
- UV Mapped for gradient texture
- Low Poly
- No Vertex colors
- Total triangles 2.7k (average for each)
- No LOD
Animations
- Idle
- Run
- Walk
- Step Back
- Step Left
- Step Right
- Attack Left
- Attack Right
- Shooting Left
- Shooting Right
- Jump
- Rage
- Defence
- Take damage
- Death
If that wasn't enough, we are ready to make additional animations and forms on request.
To see more of our models click here!
Frogthief Warrior
This model has 3 forms of evolution.
The model is made as an enemy for your main character. Each stage of evolution makes him stronger and stronger, so you can use it to progress your opponents and as enemy boss.
It's suitable for different genres of games, such as runners, tower defense, RPG and many others.
Please see preview images and sketchfab file to know more about the models.
If you liked this model, please rate it, it is extremely important for us!
Price $19.90
KatanaGirl1 by tripleDeeper
Number of textures 304
Texture dimensions 4096
Polygon count of Katana_Girl1_Full_01 - tris 171252
Polygon count of Katana_Girl1_Full_02 - tris 120304
Polygon count of Katana_Girl1_Full_03 - tris 97895
Polygon count of Katana_Girl1_Full_04 - tris 176040
Polygon count of Katana_Girl1_Full_05 - tris 135769
Polygon count of Katana_Girl1_Full_06 - tris 83617
Polygon count of Katana_Girl1_Full_07 - tris 86482
Minimum polygon count 83617
Maximum polygon count 176040
Number of meshes/prefabs 7
Rigging: Yes
Animation count 100
Animation type list GetHit2, HitSword, GoBack, Idle1, Jump, Killed1, Idle2Sword, Idle2, DiagonalHitSword2, JumpHitSword, Death2, PullGunsOut, PushGunsBack, GunsReload, DiagonalHitSword, WalkForward, Idle, RunForward, BattlePoseSword2, GoLeft, GoRight, GetHit, Death1, Death1_Dynamic, Death1_Sword_Dynamic, Death1_Gun_Dynamic, GetHit_Sword_dynamic, GetHit_Gun_dynamic, GetHit_dynamic, GoRight_dynamic, GoRight_Sword_dynamic, GoRight_Gun_dynamic, GoLeft_Sword_dynamic, GoLeft_dynamic, GoLeft_Gun_dynamic, BattlePoseSword_Sword_dynamic, BattlePoseSword2_Sword_dynamic, RunForward_Sword_dynamic, RunForward_Gun_dynamic, RunForward_dynamic, Idle_dynamic, Idle_Sword_dynamic, Idle_Gun_dynamic, WalkForward_Sword_dynamic, WalkForward_Gun_dynamic, WalkForward_dynamic, DiagonalHitSword_Sword_dynamic, GunsReload_dynamic, PullGunsOut_dynamic, PushGunsBack_dynamic, Death2_Sword_dynamic, Death2_Gun_dynamic, Death2_dynamic, JumpHitSword_Sword_dynamic, CrossHitSword_dynamic, Idle2_dynamic,Idle2_Sword_dynamic, Idle2Sword_Sword_dynamic, Killed1_Gun_dynamic, Killed1_dynamic, Killed1_Sword_dynamic, Jump_Gun_dynamic, Jump_dynamic, Idle1_Sword_dynamic, Idle1_Gun_dynamic, Idle1_dynamic, GoBack_dynamic, GoBack_Sword_dynamic, GoBack_Gun_dynamic, HitSword_Sword_dynamic, GetHit2_dynamic, GetHit2_Gun_dynamic, GetHit2_Sword_dynamic, Kick_dynamic, Kick_Gun_dynamic, Kick_Sword_dynamic, Kick, Idle2_Gun_dynamic, Jump_Sword_dynamic, CrossHitSword, DiagonalHitSword2_Sword_dynamic, PunchGun_Gun_dynamic, PunchGun, PullSword_out_dynamic, PushSword_in, PullSword_out, PushSword_in_dynamic, RunForward2_Sword_dynamic, RunForward2, GunsFire_Gun_dynamic, GunsFire, BattlePoseSword, Shot_GunL, Shot_GunR, Reload_GunR, Reload_GunL, Reload_GunR2, Reload_GunL2, Shot_GunR2, Shot_GunL2.
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Live Link Face: Yes
Include weapon: Katana-sword, 2 pistols
Cloth simulation: Physics baked for all my animations
The model is completely modular, you can remove or add any part you want. The pack contains 7 prefabs:
Katana_Girl1_Full_01 - tris 171252
Katana_Girl1_Full_02 - tris 120304
Katana_Girl1_Full_03 - tris 97895
Katana_Girl1_Full_04 - tris 176040
Katana_Girl1_Full_05 - tris 135769
Katana_Girl1_Full_06 - tris 83617
Katana_Girl1_Full_07 - tris 86482
The model contains 100 animations(include ones with baked dynamics), 36 with sword, 29 with modular guns(animated for shooting and reloading), and the rest ones are for body with no weapon.
PBR Textures - 304: AlbedoTransparency, Normal, AO, MetallicSmoothness 4096pix .png(down to 1024х1024)
The version has color customizable body, hair. The head contains 52 live link Apple blendshapes. You can try to set up the physics of chain by yourself, but it's baked for my custom animations only.
Boots, jacket, scarf and sleeves of the model are desirable to use a shader with two-sided display of polygons. Haircuts rendered with promo hair shader, use your one also please.
Preparation time ~9 months
Price $50.00
Cute Girl Voices by MJQ Studio Works
- 74 High Quality Clean Audio Files (More voices will be added later)
- WAV Format
- 48000Hz
- 16 Bit
- Mono
- Loopable
- English (Currently)
- This is audio, compatible in all Unity versions.
- A cute girl voices for all use purposes.
This includes 74 high quality audio files in WAV format at 4800Hz and 16 bit.
- Voices like announcement,
notification, short phrases, action voices, hurt pain voices and more.
See the "Package Content" tab for the list of all voices.
- Recorded by us and in English.
Price $10.00
Scriptable Data: Easy saving and code decoupling by Enjlectric
- ScriptableObject setups for bool, byte, float, double, short, int, long, char, string, as well as for lists of all those data types
- ScriptableData objects reset to their default value when entering play mode.
- ScriptableData objects have two default values: One for testing, and one for production. Iterate quickly by setting test values that suit your needs, without having to remember to change things back later!
- Toggle between the two defaults quickly through the Tools menu.
- Comes integrated with a simple to use, ScriptableData-based Save Game solution.
- Save Manager component contains a list of ScriptableData for saving.
- Using the SaveInterface Component on an object in your scene, you can access options to Save and Restore a save data.
- Multiple save slots supported.
If you have struggled with any of these before, Scriptable Data is for you!
- Forgetting to reset a variable from testing, leading to wrong data like attack damage noticed days later
- UI turning into a mess of references to world objects, just so that player health updates correctly
- Noticing too late that you have no scalable Save Game solution and don't know where to begin
- Wanting to get into data-oriented design with Unity, but finding the prospect daunting
ScriptableData addresses these common issues by giving you a set of ScriptableObjects that reset when the game starts. Their resetting property allows them to be used without fear of mid-game changes carrying over back into editing. As such, they are perfect for loose coupling of otherwise unrelated scripts that share an interest in a specific set of variables.
Price $6.99
DemonBoss5 by Panchenko Lyudmila
Textures pack 4096x4096
Albedo
Normal Map
Ambient Occlusion
Metalic+gloss
Emmision
3 skins
materials 3
textures 13
extra joins
Jaw_joint
The model contains 18
attack (x5)
walking (x2)
running (x1)
Straif LR (x2)
idle (x2)
death (x2)
gethit (x3)
rage (x1)
faces 8762
verts 7817
tris 15294
Price $40.00