Micro:bit V2 SEN-MPU6050 by Simoffen
- BBC micro:bit V2
- Cables to connect the Microbit with the MPU6050
- SEN-MPU6050 Gyro
- USB-cable
Optional:
- Arduino software and MakeCode for editing code or viewing the Accelerometer and Gyroscope values.
Instruction:
Hardware Instruction Wireless
Let's explore how to connect the MPU6050 sensor to a micro:bit V2 microcontroller and how to program.
Micro:bit A:
1. Connect the MPU6050 GND pin to the microbit GND pin.
2. Connect the MPU6050 VCC pin to the microbit VCC pin.
3. Connect the MPU6050 serial data pin (SDA) to microbit pin 20.
4. Connect the MPU6050 serial clock pin (SCL) to microbit pin 19.
Software Instruction
You find all the files in the Folder "Microbit files" in Unity.
Let’s start programming the Micro:bit V2 to utilize the SEN-MPU6050 sensor:
1. Connect the Micro:bit A to your computer via USB. The Micro:bit should show up in the Explorer window.
2. Drag and drop the HEX-file (microbit-Microbit_serial_unity_radio_send.hex) directly to your Micro:bit A in the Explorer window. After a short perod of time you Micro:bit A is programmed.
3. Now disconnect your Micro:bit A and connect Micro:bit B via USB.
4. Program this Micro:bit B in the same way, but use the file: microbit-Microbit_serial_unity_radio_recive.hex
Now both of your Micro:bits is ready to run.
Micro:bit A with battery pack and Micro:bit B connected to the computer via a USB cable.
Hardware Instruction Wired
Let's explore how to connect the MPU6050 sensor to a micro:bit V2 microcontroller and how to program.
Micro:bit:
1. Connect the MPU6050 GND pin to the microbit GND pin.
2. Connect the MPU6050 VCC pin to the microbit VCC pin.
3. Connect the MPU6050 serial data pin (SDA) to microbit pin 20.
4. Connect the MPU6050 serial clock pin (SCL) to microbit pin 19.
Software Instruction
You find all the files in the Folder "Microbit files" in Unity.
Let’s start programming the Micro:bit V2 to utilize the SEN-MPU6050 sensor:
1. Connect the Micro:bit to your computer via USB. The Micro:bit should show up in the Explorer window.
2. Drag and drop the HEX-file (microbit-Microbit_serial_unity.hex) directly to your Micro:bit in the Explorer window. After a short perod of time you Micro:bit is programmed.
Let the Micro:bit be connected to the computer via a USB cable.
Unity Instruction
1. Open the Unity file “Microbit SEN-MPU6050” and open the scene “SampleScene”.
2. In the Asset folder you find the Micro:bit V2 files and a PDF with instructions.
3. Go to Edit/Project Settings/Playes and scroll down to this: Make sure to use, .NET Framework and Input Manager (Old)
4. Make sure to use the right “Port Name” in the Inspector window. Here you can change which object to move with your Micro:bit. Just choose a Gameobject in “Plane To Rotate”.
5. Now, when you hit Play your Micro:bit V2 starts to send the X, Y from the Micro:bits accelerometers and the Z from the SEN-MPU6050-gyro.
6. In the Console window you can see the values and the Aircraft in the scene moves like your hardware setup moves.
Micro:bit V2 instruction
Calibrate the GYRO:
- Put the Micro:bit and the Gyro on a flat surface.
- Push Button B.
- Now the GYRO will calibrate for 10 seconds.
Optional:
1. Login to https://makecode.microbit.org/ using your account.
2. Create a new project by clicking the "New Project" button. You may name it anything you want, I suggest to name it with a descriptive name such as "gyro-mpu6050-test".
3. Click the "Extensions" block just under the "Math" block.
4. Type “SEN-MPU6050” on the search bar.
5. Select the "SEN-MPU6050" from the search results. The "SEN-MPU6050" block should appear in the Menu.
6. Drag and Drop the “microbit-Microbit_serial_unity.hex” file to the working area of MakeCode. Now the blocks or Javascript is seen. This is if you want to see or edit the code before creating a new HEX-file. When you save this, a new HEX-file is created in your chosen directory. Just drag and drop this file to your Micro:bit V2 as I described under point 2 above.
Optional:
Download ARDUINO https://www.arduino.cc/en/software, nice to have and an easy way of viewing COM-ports and to view the Serial monitor, so you can see what's actually being sent from your Micro:bit V2.
It’s important that the Arduino is not running or a web-page with MakeCode is open. Seems to interfere with the serial output
Price $9.50
G2: Druid by Quang Phan
- Over 80 Blendshapes/Morphs for AR Face Tracking, Oculus Lipsync and some Basic Expressions
- Rigged with same skeleton
- Male and Female head same scale so you can share Hair/Hat
- Blending/Mixing color/textures on Materials
- Makeup Face/Hair/Eyes/Lips
- Cloth and Jiggle physic setup ready
Number of textures: ~40
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 20k -50k
Minimum polygon count: 20k
Maximum polygon count: 50k
Number of meshes/prefabs: ~16
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
Please learn more about different between Genesis 2 (G2: Characters) and non G2 characters before buying this package.
---------------------------------------------------------------------------------
Watch picture full resolution on Artstation
---------------------------------------------------------------------------------
How to use
- The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:
Window -> Package Manager. Shader Graph
- To avoid get error log "inputValue" so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
- How to create more Prefabs by yourself
- You should open Overview scene to find out features of character package
- You can find Face Morphs/Blendshapes on Head Morphs in this package.
- Feel free to learn more about characters and make a questions on my [My Discord]
---------------------------------------------------------------------------------
All character body parts are modular so you can mix with my other Genesis 2 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.
For best result with physic you should use Dynamic Bone for chain.
This character has over 85 Blendshapes/Morphs for AR Face Tracking, Oculus Lipsync and some Basic Expressions, 02 hairstyle can use for both male and female characters
Price $79.99
Lidar Viewer Tools for Unity - Compatible with Ouster by Kelobyte Oy
- View lidar PCAP files
- View live data from Lidar Device
Lidar Viewer Tools for Unity - Compatible with Ouster *** Initial BETA RELEASE ***
Note: Price will go upwards to 200USD after initial launch/beta.
Current features:
- PCAP file playback (and large pcap file streaming)
- Live Streaming from Device * BETA TEST *
Currently supported formats:
- Supported formats (Github wiki)
View latest issues here:
Unity forums:
This plugin is managed by mgear and fatbeat
(Previous plugins: Pointcloud Viewer, Velodyne Viewer)
Note:
OUSTER is a trademark of Ouster, Inc.
they are not associated with this package.
Price $125.00
Unistroke Gesture Recognition by Mostly Cloudy Days
[INSPIRATION]
The most famous games where unistroke gesture recognition was used as an element of the gameplay are “Arx Fatalis” and “White & Black”. This package will allow you to implement unusual and interesting gameplay elements through the use of unistroke gestures recognition.
[PACKAGE]
This package contains tools for working with unistroke-gestures:
- A custom editor for creating and editing a unistroke-gesture patterns.
- High performance recognized built with Unity Job System and Burst compiler.
- No training required. Gestures patterns can be added even in run time.
- Easy to customize and modify.
[DEMO]
Check out our little demo.
[DOCUMENTATION]
Check out the documentation for more information.
Price $5.99
Human Livers - URP by DevDen
Number of textures - 24
Texture sizes - 2048x2048
Number of meshes/prefabs - 06/06
No of materials - 06
Cirrhosis Liver Polygon count - 52292
Cirrhosis Liver Tri count - 102570
Cancer Liver Polygon count - 53239
Cancer Liver Tri count - 104310
Fatty Liver Polygon count - 52292
Fatty Liver Tri count - 102570
Fibrotic Liver Polygon count - 52292
Fibrotic Liver Tri count - 102570
Normal Liver Polygon count - 52292
Normal Liver Tri count - 102570
Liver Cross Section Polygon count - 11971
Liver Cross Section Tri count - 23535
UV mapping: Yes
Rigged: No
Animation: No
This exclusive low-poly, Human Livers - URP pack can be used to fill up your fictional game environment. With a prefab and 2k resolution, URP textures, you can now optimize your project as you want using multiple options provided in the package.
These models are optimized to be compatible with VR, Games, and 3D animation purposes.
NO ANIMATIONS ARE INCLUDED IN THE PACK
Types of Liver
1. Cirrhosis Liver
2. Cancer Liver
3. Fatty Liver
4. Fibrotic Liver
5. Normal Liver
6. Liver Cross Section
Textures are created to be realistic with a Universal Render Pipeline(URP) workflow. The texture folder also contains four texture maps as follows Albedo map, Metallic map, Ambient occlusion map, and Normal map.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR-related queries and development support
Gmail - admin@devdensolutions.com
Price $14.99
Human Livers - HDRP by DevDen
Number of textures - 24
Texture sizes - 2048x2048
Number of meshes/prefabs - 06/06
No of materials - 06
Cirrhosis Liver Polygon count - 52292
Cirrhosis Liver Tri count - 102570
Cancer Liver Polygon count - 53239
Cancer Liver Tri count - 104310
Fatty Liver Polygon count - 52292
Fatty Liver Tri count - 102570
Fibrotic Liver Polygon count - 52292
Fibrotic Liver Tri count - 102570
Normal Liver Polygon count - 52292
Normal Liver Tri count - 102570
Liver Cross Section Polygon count - 11971
Liver Cross Section Tri count - 23535
UV mapping: Yes
Rigged: No
Animation: No
This exclusive low-poly, Human Livers - HDRP pack can be used to fill up your fictional game environment. With a prefab and 2k resolution, HDRP textures, you can now optimize your project as you want using multiple options provided in the package.
These models are optimized to be compatible with VR, Games, and 3D animation purposes.
NO ANIMATIONS ARE INCLUDED IN THE PACK
Types of Liver
1. Cirrhosis Liver
2. Cancer Liver
3. Fatty Liver
4. Fibrotic Liver
5. Normal Liver
6. Liver Cross Section
Textures are created to be realistic with a High Definition Render pipeline(HDRP) workflow. The texture folder also contains four texture maps as follows Base map, Mask map, Subsurface map, and Normal map.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR-related queries and development support
Gmail - admin@devdensolutions.com
Price $17.99
Human Livers - PBR by DevDen
Number of textures - 24
Texture sizes - 2048x2048
Number of meshes/prefabs - 06/06
No of materials - 06
Cirrhosis Liver Polygon count - 52292
Cirrhosis Liver Tri count - 102570
Cancer Liver Polygon count - 53239
Cancer Liver Tri count - 104310
Fatty Liver Polygon count - 52292
Fatty Liver Tri count - 102570
Fibrotic Liver Polygon count - 52292
Fibrotic Liver Tri count - 102570
Normal Liver Polygon count - 52292
Normal Liver Tri count - 102570
Liver Cross Section Polygon count - 11971
Liver Cross Section Tri count - 23535
UV mapping: Yes
Rigged: No
Animation: No
This exclusive low-poly, Human Livers - PBR pack can be used to fill up your fictional game environment. With a prefab and 2k resolution, PBR textures, you can now optimize your project as you want using multiple options provided in the package.
These models are optimized to be compatible with VR, Games, and 3D animation purposes.
NO ANIMATIONS ARE INCLUDED IN THE PACK
Types of Liver
1. Cirrhosis Liver
2. Cancer Liver
3. Fatty Liver
4. Fibrotic Liver
5. Normal Liver
6. Liver Cross Section
Textures are created to be realistic with a Physically Based Render Pipeline(PBR) workflow. The texture folder also contains four texture maps as follows Albedo map, Metallic map, Ambient occlusion map, and Normal map.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR-related queries and development support
Gmail - admin@devdensolutions.com
Price $14.99
Human Spinal Cord Bone - HDRP by DevDen
Number of textures - 08
Texture sizes - 2048x2048
No of materials - 02
Total Polygon count - 151361
Total Tri count - 297748
Number of meshes/prefabs - 01/01
UV mapping: Yes
Rigged: No
Animation: No
This exclusive low-poly, Human Spinal Cord Bone- HDRP pack can be used to fill up your fictional game environment. With a prefab and 2k resolution, HDRP textures, you can now optimize your project as you want using multiple options provided in the package.
These models are optimized to be compatible with VR, Games, and 3D animation purposes.
NO ANIMATIONS ARE INCLUDED IN THE PACK
List of parts
1. Cervical Vertebrae
2. Coccyx
3. Disc
4. Lumbar Vertebrae
5. Sacrum
6. Thoracic Vertebrae
7. spinal cord
Textures are created to be realistic with a High Definition Render Pipeline(HDRP) workflow. The texture folder also contains four texture maps as follows Base map, Mask map, Subsurface map, and Normal map.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR-related queries and development support
Gmail - admin@devdensolutions.com
Price $21.99
Human Spinal Cord Bone - URP by DevDen
Number of textures - 08
Texture sizes - 2048x2048
No of materials - 02
Total Polygon count - 151361
Total Tri count - 297748
Number of meshes/prefabs - 01/01
UV mapping: Yes
Rigged: No
Animation: No
This exclusive low-poly, Human Spinal Cord Bone - URP pack can be used to fill up your fictional game environment. With a prefab and 2k resolution, URP textures, you can now optimize your project as you want using multiple options provided in the package.
These models are optimized to be compatible with VR, Games, and 3D animation purposes.
NO ANIMATIONS ARE INCLUDED IN THE PACK
List of parts
1. Cervical Vertebrae
2. Coccyx
3. Disc
4. Lumbar Vertebrae
5. Sacrum
6. Thoracic Vertebrae
7. spinal cord
Textures are created to be realistic with a Universal Render Pipeline(URP) workflow. The texture folder also contains four texture maps as follows Albedo map, Metallic map, Ambient occlusion map, and Normal map.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR-related queries and development support
Gmail - admin@devdensolutions.com
Price $19.99
Human Spinal Cord Bone - PBR by DevDen
Number of textures - 08
Texture sizes - 2048x2048
No of materials - 02
Total Polygon count - 151361
Total Tri count - 297748
Number of meshes/prefabs - 01/01
UV mapping: Yes
Rigged: No
Animation: No
This exclusive low-poly, Human Spinal Cord Bone - PBR pack can be used to fill up your fictional game environment. With a prefab and 2k resolution, PBR textures, you can now optimize your project as you want using multiple options provided in the package.
These models are optimized to be compatible with VR, Games, and 3D animation purposes.
NO ANIMATIONS ARE INCLUDED IN THE PACK
List of parts
1. Cervical Vertebrae
2. Coccyx
3. Disc
4. Lumbar Vertebrae
5. Sacrum
6. Thoracic Vertebrae
7. spinal cord
Textures are created to be realistic with a Physically Based Rendering(PBR) workflow. The texture folder also contains four texture maps as follows Albedo map, Metallic map, Ambient occlusion map, and Normal map.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR-related queries and development support
Gmail - admin@devdensolutions.com
Price $19.99
Store Front Vol - 8 HDRP by DevDen
Number of textures - 186
Texture sizes - 1024x1024 to 2048x2048
No of materials - 62
Total Polygon count - 234871
Total Tris count - 467697
Number of Models/Prefabs - 16/41
UV mapping: Yes
Rigging: NO
Animation: NO
This exclusive High poly, Store Front Vol - 8 HDRP pack can be used to fill up your fictional game environment. With HDRP textures and 40+ Prefabs, you can now optimize your project as you want using multiple options provided in the package.
Textures are created to be realistic with a High Definition Render Piepline(HDRP) workflow. The texture folder also contains five texture maps as follows Base map, Mask map, Normal map, Subsurface Map, and Emission.
List of Stores
- Art Store
- Ice Cream Shop
- Chinese Restaurant
- Mini Mart
List of Props
- Billboards
- Cement Fence
- Metal Fence
- Footpath
- Pine Tree
- Fire Hydrant
- Graffiti Walls
- Street lights
- Road Signs
- Telephone Booth
- Traffic Barricade
- Traffic Cone
NOTE: The pack contains only the front side of the stores. The stores don’t have interior details and roof details. Please check for all screenshots before purchasing.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR-related queries and development support
Gmail - admin@devdensolutions.com
Price $59.99
Store Front Vol - 8 URP by DevDen
Number of textures - 237
Texture sizes - 1024x1024 to 2048x2048
No of materials - 62
Total Polygon count - 110728
Total Tris count - 232557
Number of Models/Prefabs - 16/41
UV mapping: Yes
Rigging: NO
Animation: NO
This exclusive Low poly, Store Front Vol - 8 URP pack can be used to fill up your fictional game environment. With URP textures and 40+ Prefabs, you can now optimize your project as you want using multiple options provided in the package.
Textures are created to be realistic with a Universal Render Pipeline(URP) workflow. The texture folder also contains five texture maps as follows Albedo map, Metallic map, Normal map, Occlusion Map, and Emission.
List of Stores
- Art Store
- Ice Cream Shop
- Chinese Restaurant
- Mini Mart
List of Props
- Billboards
- Cement Fence
- Metal Fence
- Footpath
- Pine Tree
- Fire Hydrant
- Graffiti Walls
- Street lights
- Road Signs
- Telephone Booth
- Traffic Barricade
- Traffic Cone
NOTE: The pack contains only the front side of the stores. The stores don’t have interior details and roof details. Please check for all screenshots before purchasing.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR-related queries and development support
Gmail - admin@devdensolutions.com
Price $45.99
Book Store Front - FREE by DevDen
Number of textures for PBR - 18
Number of textures for HDRP - 18
Texture sizes - 2048x2048
No of materials - 06
Total Polygon count - 7801
Number of meshes/prefabs - 01/01
UV mapping: Yes
This exclusive definition and detailed 3d model of Book Store Front - FREE pack can be used to fill up your AAA game environment.
Textures are created to be realistic with PBR and HDRP workflow. The texture folder also contains five texture maps for PBR as follows Albedo map, Metallic map, Occlusion map, Normal map, Emission Map, and also four texture maps for HDRP as follows Base map, Mask map, Normal map, Emission Map.
For more Store Front models, Kindly visit our store page DEVDEN.
Enjoy and please rate the asset! If you face any problems or bugs please contact us at admin@devdensolutions.com
Contact us for AR/VR-related queries and development support
Gmail - admin@devdensolutions.com
Price $0.00
Text To Speech for WebGL (TTS) by DevDen
Text to Speech is your gateway to effortlessly integrate Speech Synthesis into your Unity projects for WebGL. Simply enter the text to be spoken and click on speak to generate voice on the fly, without the hassle of a recording studio. This can be used in your apps and games for voiceovers, narration, NPC dialogues, etc.,
Features
- Adjust,
- Rate - sets the speed at which the utterance will be spoken, with a minimum of 0.1 and a maximum of 10
- Pitch - sets the pitch at which the utterance will be spoken, with a minimum of 0.1 and a maximum of 10
- Volume - sets the volume that the utterance will be spoken at, with a minimum of 0 and a maximum of 1
- Get and set a list of all voices available on the device
- Wide variety of voice accents
To Check Browser Compatability
Price $14.99
UIToolkit Theme Style Sheet by Denis535
The support for additional formats:
- Pug
- Stylus (with more advanced syntax)
The styles for the elements:
- Widgets
- Widget
- LeftWidget
- SmallWidget
- MediumWidget
- LargeWidget
- DialogWidget
- InfoDialogWidget
- WarningDialogWidget
- ErrorDialogWidget
- Views
- TabView
- ScrollView
- Scopes
- Slot
- Scope
- Group
- Box
- Elements
- Label
- Button
- RepeatButton
- TextField
- PopupField
- DropdownField
- SliderField
- IntSliderField
- ToggleField
# Overview
This package provides you with the beautiful UIToolkit theme style sheets and some additions and tools.
# How to use it
To use this package in your project you need to import the 'ThemeStyleSheet.tss':
```
@import url("Packages/com.denis535.uitoolkit-theme-style-sheet/Runtime/UIToolkit.ThemeStyleSheet/Assets.UnityEngine.UIElements/ThemeStyleSheets/ThemeStyleSheet.tss")
```
Or you can import 'ThemeStyleSheet.uss' and 'LibraryStyleSheet.uss':
```
@import url("Packages/com.denis535.uitoolkit-theme-style-sheet/Runtime/UIToolkit.ThemeStyleSheet/Assets.UnityEngine.UIElements/StyleSheets/ThemeStyleSheet.uss");
@import url("Packages/com.denis535.uitoolkit-theme-style-sheet/Runtime/UIToolkit.ThemeStyleSheet/Assets.UnityEngine.UIElements/StyleSheets/LibraryStyleSheet.uss");
```
# Reference
This package adds support for the following formats:
- Pug
- Stylus (with more advanced syntax)
This package contains styles for the following elements:
- Widgets
- Widget
- LeftWidget
- SmallWidget
- MediumWidget
- LargeWidget
- DialogWidget
- InfoDialogWidget
- WarningDialogWidget
- ErrorDialogWidget
- Views
- TabView
- ScrollView
- Scopes
- Slot
- Scope
- Group
- Box
- Elements
- Label
- Button
- RepeatButton
- TextField
- PopupField
- DropdownField
- SliderField
- IntSliderField
- ToggleField
# Third-party notices
This package contains the third-party assets under their own respective licenses.
## Assets.UnityEngine.UIElements/Fonts/
- These assets are developed by Rasmus Andersson.
- And it's licensed under the SIL Open Font License, Version 1.1.
- https://rsms.me/
- https://rsms.me/inter/
- https://github.com/rsms/inter/blob/master/LICENSE.txt
## Assets.UnityEngine.UIElements/Images/
- These assets are developed by Unity.
- And it's licensed under the Unity Companion License for Unity-dependent projects.
- https://unity.com
- https://github.com/needle-mirror/com.unity.ui/tree/master/PackageResources/Images
- https://unity.com/ru/legal/licenses/unity-companion-license
# Links
- https://denis535.github.io
Price $7.99
Cozy Cartoon World Living Room 01 by Odyssey and RedCrow 3D Art
Number of textures: 52 (24 atlas textures, 18 atlas masks, 10 motive masks)
Texture dimensions: 2048 atlas / 4096 capped at 128/64px masks
Vertex Count: 25.847 altogether
Number of meshes/prefabs: 93/106
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps: Color/Metallic/Smoothness with custom shadergraph shader
A cozy hand-crafted, lightweight living room with 93 unique meshes and highly customizable materials using atlas textures and masks to freely adjust various parts of all the assets - all you need for a fully furnished cartoony living room.
The materials allow you to adjust the color/roughness/metallic values through Zone 1 to Zone 4 on each asset providing endless customization options for any color style. Color Zones contains the parts of each mesh going from the larger to the smaller size (Zone 1 to Zone 4, for example: dresser side panels > drawers > top > knobs).
If the asset has a distinctive pattern on it (vases, mugs, etc...) you can customize that too - or just stick to plain colors by ticking off all the customization options.
Price $14.99
Stylized Tree Package - Topologic Team by Topologic Team
The geometry has a good topology and triangulated faces to avoid possible Normal map problems on the textures.
There is a Base Color, Normal and Roughness map for each tree type. (Opacity packed with Color)
We recommend the use of Autodesk interactive shader mode to apply textures to materials.
Each tree type has 3 variations. A: Full leaves / B: Half leaves / C: No leaves.
All variations of the same type use the same textures.
3 sets of diferent resolution textures for each type. (2048p, 1024p, 512p)
Example:
The "Spruce textures" apply on the 3 Spruce models.
Notes:
- Each tree uses rendering mode Cutout.
- The leaves on the trees are separated from the trunk meshes and are meant to appear double sided textured in game engine. The leaves have a duplicated version inside the FBX, with the normals inverted so they already appear double sided.
A stylized set of 12 Tree assets for any kind of game. (3 variations for each type of tree)
The props are well separated into parts to allow the users to customize/animate if necessary.
Trees:
- Spruce A, B, C
- Birch A, B, C
- Oak A, B, C
- Palm A, B, C
Price $9.99
ShadowShard - URP Lit Refraction by ShadowShard
- Lit Refraction Shader
- Refraction Models
- Chromatic Aberration
- Geometric Specular AA (Anti-Aliasing)
- Normal Mode for Double-Sided Mode
- Depth Write and Depth Test
- Cast Shadow for Transparent Mode
- Custom GrabPass
KeroTools - URP Lit Refraction is a specialized asset designed for use in the Unity game development environment. This asset focuses on providing a comprehensive refraction shader for the Universal Render Pipeline (URP).
🔮 Lit Refraction Shader: Achieve lifelike refraction effects in the Universal Render Pipeline with a cutting-edge shader that rivals the visual fidelity of HDRP.
📐 Refraction Models: Versatility meets creativity as you apply refraction to various geometric shapes - spheres, boxes, and thin objects.
🌈 Chromatic Aberration for transparent material
✨ Geometric Specular AA: Say goodbye to jagged edges and artifacts. Our asset includes Geometric Specular Anti-Aliasing to ensure smooth, polished visuals, especially in specular reflections.
🔄 Normal Mode for Double-Sided Mode
📝 Depth Write and Depth Test
☑️ Cast Shadow for Transparent Surface Type
Links
------------
Price $10.00
