Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 11 min 43 sec ago

3D Characters Zombie City Streets Lowpoly Pack - Lite by CatBorg Studio

2024, March 17 - 16:18
A low poly asset pack with single zombie character

Unique Models: 1;

Number of prefabs: 1;

Vertex Count: minimal - 5878 (SuitMan_1), maximal - 5878 (SuitMan_1), 5878 average;

Number of textures: 1;

Number of materials: 2;

Texture Resolution: 37x55;

Number of meshes: 1;

Rigging: Yes;

Animation count: 0;

Behold! CatBorg Studio™ Presents -

A low poly character pack to enchance your polygonal style game.

Key Features

- Supports Universal Render Pipeline (URP);

- Characters ready to work with Mixamo animations (no animations included in this pack).

If you have any ideas, specific requirements or need help, feel free to contact me on email adam.chochowski@protonmail.com or join my Discord


Price $4.99

Sci-Fi Loading Screen VFX Pack by VisualX

2024, March 17 - 12:13
Enhance the visual appeal of your mobile games and apps with our Sci-Fi Loading Screen VFX Pack vol.1! This versatile set includes 50 VFX that will add a futuristic touch to your projects.

Prefabs:

  • 50 prefabs (10x5 color variations)

Texture sizes:

  • 11 textures from optimized 32x32 up to 256x256

Materials:

  • Additive
  • AlphaBlended

Default shaders:

  • Mobile/Particles/Alpha Blended
  • Mobile/Particles/Additive

Scene:

  • 1

Audio:

  • 10

Disclaimer: The effects are created with Particle System and need to use auxiliary scripts to work correctly in UI Canvas. There are no such scripts in this package. They are freely available on the Internet.


Great! Based on the details you provided, here's a draft description for your set of effects:


Sci-Fi Loading Screen Effects Pack vol.1

Elevate the visual appeal of your mobile games and applications with our Loading Screen Effects Pack vol.1! This versatile set includes 10 stunning effects, each available in five vibrant colors: Yellow, Green, Blue, Purple, and Red. That's a total of 50 eye-catching variations to add a futuristic touch to your projects.


All promotional materials are made without post-processing


Key Features:

  • Color Variety: Choose from a spectrum of colors, including Yellow, Green, Blue, Purple, and Red, offering a total of 50 unique combinations.
  • Boot Screen Effects: Make a lasting impression with captivating boot screen effects that set the tone for your mobile games or applications.
  • Mobile-Friendly: Tailored for mobile platforms, these effects are optimized for seamless integration into your projects, ensuring a smooth user experience.
  • No Postprocessing Required: Enjoy hassle-free implementation as these effects require no additional postprocessing, saving you time and resources.
  • Versatile Usage: Suitable for both games and applications, these effects enhance the visual appeal of a wide range of projects.
  • Sci-Fi Aesthetics: Infuse a futuristic atmosphere into your creations with sci-fi-inspired visuals that captivate and engage users.
  • Immersive Sound: Elevate the user experience further with 10 unique voiceovers, adding an auditory dimension to your boot screen.

Sci-Fi Loading Screen Effects Pack vol.1 now and give your projects a cutting-edge and immersive introduction!


Price $31.00

Sci-Fi Loading Screen VFX FREE by VisualX

2024, March 17 - 09:40
Enhance the visual appeal of your games and apps with our Sci-Fi Loading Screen VFX FREE! This versatile VFX comes in four color variations.This Asset in addition to the big pack

Prefabs:

  • 4 prefabs (1x4 color variations)

Texture sizes:

  • 5 textures from optimized 64x64 up to 256x256

Materials:

  • Additive

Default shaders:

  • Mobile/Particles/Additive

Scene:

  • 1

Disclaimer: The effects are created with Particle System and need to use auxiliary scripts to work correctly in UI Canvas. There are no such scripts in this package. They are freely available on the Interne

Improve the visual appeal of your games and applications with our Sci-Fi Loading Screen VFX FREE! This versatile VFX comes in four color variations. This asset is in addition to a Big Pack: https://u3d.as/3dy9

Key Features:

  • Color Variety: Choose from a range of colors including yellow, green, blue, purple.
  • Loading Screen Effects: Make a lasting impression with exciting loading screen effects that set the tone for your games or applications.
  • Mobile-Friendly: These effects are optimized for mobile platforms and integrate seamlessly into your projects for a smooth user experience.
  • No post-processing: These effects do not require any additional post-processing to look attractive. There is no post-processing in the video demonstration
  • Universal Use: Suitable for both games and applications, these effects enhance the visual appeal of a wide range of projects.
  • Science Fiction Aesthetics: Incorporate a futuristic atmosphere into your creations with

Sci-Fi Loading Screen VFX FREE! now and give your projects a cutting-edge and immersive introduction!


Price $0.00

Undead Peasant Set 03 Modular by Novozhilov3D

2024, March 17 - 06:51
Low poly Undead Peasant Set 03 Modular. Rigged to Humanoid with additional bones

Technical details

NO HDRP OR URP!

ONLY DEFAULT SHADER

Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5

Character: tris 17 120, verts 11 624

Sickle: tris 1 024, verts 607

Rigged with Humanoid.

Additional bones that are added to Humanoid: u_Jaw

Easy Animations retarget in Unity

PBR Textures Metall/Roughness

4K Textures - Body, Set_03, Sickle

You can reduce the textures quality without much loss of quality

Textures - normal, metallic, roughness, albedo, AO, opacity, emissive

Each Cloth have 4 Color Variations

All the colors can be mixed to get new look

The model is Completely Modular

Number of Textures: 28

The model is modular, you can remove or add any part you want.

Use the double sided material on the Set_03

Only default shader

Low poly Undead Peasant Set 03 Modular. Rigged to Humanoid with additional bones

Only default shader


Price $19.99

Small Pets Animated by Hippo

2024, March 16 - 17:25
SPECIAL PROMO - request a new monster in your REVIEW and we'll add it!

Run WebGL demo in your browser right now!

Small Pets Animated is our new asset with 16+ animated small pets.

Need more epic monsters? Try Fantasy Monsters Megapack, Fantasy Dragons and Fantasy Wyverns!

Features
● Each monster has its' own sprite atlas
● Average resolution is 960x640 px
● All monsters are animated with Unity animation system (easy to modify and extend)
● Each monster has Idle/Ready, Walk/Run, Attack and Death animations
● Useful scripts included (Monster.cs, LayerManager.cs, AnchorManager.cs)
● Sprite sheet export (for other game engines) [NEW]
● Quick support
● Asset manual and script reference included


Tech specs
● Unity 2021+
● Clean C# source code with comments
● Mobile friendly
● Any platform (PC, Android, iOS, WebGL)


Important notices
● Refer to Asset Store EULA for allowed asset usage (1. Background / 1.3, 2. END-USER's Rights and Obligations / 2.2, 3. Your Use of the Unity Asset Store / 3.8)
● The asset can't be used for NFT projects (please contact us for Extended License)
● This asset is not 4-directional

Refund policy
● You can get a redund if the asset was purchased by mistake and was not downloaded.

Support
Discord - questions, live chat with developers

It would be super awesome if you rate ★★★★★ my asset and leave your feedback! Your reviews inspire me for creating and improving my assets, thanks!


Price $9.90

Procedural Spider by Philipp Schofield

2024, March 16 - 13:59
A fully procedurally animated spider. Climbs walls and ceilings. Legs step onto surrounding geometry. Third-Person playable character and random walking NPC.
  • Full source code included
  • Documentation included
  • Custom inspectors
  • Performance optimized
  • Rigid body based
  • Number of prefabs: 3 (Player, NPC, Player+NPC)

Included Spider:

  • Number of textures: 1
  • Texture dimensions: 2048 × 2048
  • Polygon count: 9650
  • Animation count: 0 (Spider is fully procedurally animated!)

What does the asset contain?

  • Spider Model (incl. Rig/Texture/Material)
  • Third-Person Playable Spider (Prefab)
  • NPC Spider (Prefab)
  • All Code/Scripts for the Procedural Animation
  • Demo Scenes

How does the spider walk on walls?

The spider uses sphere casting (downwards for terrain adjustment and forwards for wall climbing). A fake gravity in respect to its current normal sticks the spider to the surface. The layers on which it can walk can be adjusted.


Do the feet touch actual geometry?

Yes, each leg will step onto actual physical geometry in your scene. Each leg is modelled by a chain of hinge joints with implemented rotational limits. A system of raycasts queries the environment for physical geometry to determine where to place the foot. Then IK is used, specifically a simple tailored CCD (Cyclic Coordinate Descent) algorithm, to solve the leg.


When and how do the legs step?

A leg desires to step if the IK solver can not solve the leg sufficiently anymore. The leg will queue in for a step, and the spider will orchestrate each legs desire to step and make sure asynchronicity to other legs is adhered to. The leg will move in an arc to reach every new target.


Does the body also procedurally animate?

Yes, the spiders body (root bone) will elevate and rotate with the legs, which makes the procedural animation more realistic.


Does the spider use physics?

Yes, the spider has a rigid body and a capsule collider. It can therefore be pushed and also push other rigid bodies. It will however not rotate from any forces applied for stability reasons. It does not use default physics gravity, as it has its own implemented gravity that get applied to stick it to the current surface.


What is the Third-Person-Playable spider?

You can play as the spider. You have a smooth camera behind the spider that will react to mouse input. You can move the spider using horizontal/vertical input axes (e.g. WASD). You can jump with Space. The camera will cull objects between camera and spider so as to never loose sight of it.


What is the NPC spider?

It’s a very basic controller that will just move the spider around randomly using perlin noise. It will frequently and erratically stop moving as to mimic how real spiders move.


Can I customize behaviour?

Yes, all the components expose a bunch of parameters with which you can tweak behaviour.


Is documentation provided?

Yes, documentation in form of a pdf file is included in the asset. Additionally all user facing variables have tooltips.


Can I set it up to use my own spider model?

It is possible to use another model/rig than the provided one, but this is not straightforward to set up and it is not guaranteed to work for your model. There are a couple of requirements your model/rig has to fulfill:


  • Must have enough joints per leg (The provided one has five per leg, plus end effector).
  • The first joint of each leg must be designed to rotate around the spiders root bone up axis and the remaining ones must be designed to rotate in such a way that they curl (e.g. local Z-Axis).
  • The leg/body length ratio needs to be similar to the provided one.

The provided documentation goes more in depth on how to set this up correctly. Note however that I can and will not guarantee that using your custom spider model will work without issues.


Can I combine it with regular animations?

This asset does not include any animation clips. All animation is fully procedural. It is not possible to blend animation clips on top of this procedural animation. It is however possible to disable the procedural animation, play an animation clip and reenable it when the animation clip has finished playing. With this approach one could e.g. add a custom jump animation etc.


What about performance?

Performance has been taken into account heavily. A simple built scene of eighty active and rendered spiders on a MacBook Air M1 (2020) has a stable frame rate of 75FPS. Note that in reality it will perform even better than in this stress test. This is firstly due to procedurally animation being fully culled if a spider is not being rendered. And secondly, having these many spiders is not a realistic scenario as most games will only use one or a few. It is always recommended to keep the amount of spiders low as procedural animation is inherently more expensive than regular animation mostly due to the IK solving and the ray casting.


Price $79.99

Rock pillars by Dmitriy Dryzhak

2024, March 16 - 13:15

The package includes many different stones including both small shapes and large ones, pre-assembled with the internal polygons removed.


Support, URP and HDRP shaders are here:
My Discord group


Triangles counts:

RockPillarBase_1 - 12698 triangles

RockPillarBase_10 - 4268 triangles

RockPillarBase_2 - 7946 triangles

RockPillarBase_3 - 4706 triangles

RockPillarBase_4 - 6884 triangles

RockPillarBase_5 - 11336 triangles

RockPillarBase_6 - 15392 triangles

RockPillarBase_7 - 10214 triangles

RockPillarBase_8 - 5386 triangles

RockPillarBase_9 - 5128 triangles

RockPillarBG_1 - 55870 triangles

RockPillarBG_10 - 22574 triangles

RockPillarBG_11 - 30200 triangles

RockPillarBG_12 - 53625 triangles

RockPillarBG_2 - 51399 triangles

RockPillarBG_3 - 68791 triangles

RockPillarBG_4 - 92396 triangles

RockPillarBG_5 - 66689 triangles

RockPillarBG_6 - 68335 triangles

RockPillarBG_7 - 31704 triangles

RockPillarBG_8 - 24824 triangles

RockPillarBG_9 - 39472 triangles

RockPillarHG_1 - 127952 triangles

RockPillarHG_2 - 119075 triangles

RockPillarHG_3 - 187593 triangles

RockPillarHG_4 - 125922 triangles

RockPillarSG_1 - 13504 triangles

RockPillarSG_2 - 24044 triangles

RockPillarSG_3 - 14698 triangles

RockPillarSG_4 - 33338 triangles

RP_Pile_1 - 5281 triangles

RP_Pile_2 - 2014 triangles

RP_Pile_3 - 1733 triangles

RP_Splinter_1 - 188 triangles

RP_Splinter_2 - 104 triangles

RP_Splinter_3 - 86 triangles

RP_Splinter_4 - 64 triangles

RP_Splinter_5 - 42 triangles



Price $30.00

poly coniferous forest by SQUID

2024, March 16 - 05:34
polygonal coniferous trees and plants

the total number of polygons in the project is 71418. 


Textures were used 33 images different quality, number of materials 31


The asset includes only what is shown in the last screenshot!

NO DEMO SCENE



coniferous forest


trees

small spruce (x2), medium spruce (x2), large spruce (x2), pine (x5)


plants

swamp hummock, bush (x2), water lily (x3), grass (x5), snowdrop, tree sprout, flower, field bell, poppy, onion, forget-me-not, tamarind, chamomile, wild wheat, flower, plantain, dandelion , cane, sage, long grass, reed, cattail


materials

grass, sand, black soil, dried soil, leaves (x3), water lilies


Price $0.00

Scifi Commodities Trade Goods Loot Collection by MSGDI

2024, March 16 - 04:25

This pack contains a wide variety of tradable goods and resources. They can be used in a scifi themed game as loot items or level props in general. 2D renders of all items are included. They can be used as GUI elements, e.g. in an inventory system.


No AI-“art” was used in the creation of this model.


- 9 real life metal resources

- 8 generic scifi resources

- All metals have unrefined and refined variants

- Cargo boxes

- Packaged food

- Vegetables

- Barrels + containers

- Alien artifacts

- Spaceship parts

- Drugs

- 2D renders of all items are included

- PSD with intact layers is included

- PBR textures

- Texture size is are 4096 and 2048

- Tris count varies per model, mostly between ca. 300 - 1000 some models up to 12000


Price $45.00

Pirate's Adventure Fantasy Music Pack by vspmusic

2024, March 15 - 21:32
Pirate's Adventure is a fantasy music pack that contains 44 tracks perfect for adventure-based projects!

Number of Audio Wavs: 44

Sample rate / bit rate: 44,100 Hz

Does music loop: Yes

Minutes of audio provided: 1 Hour 8 Minutes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Pirate's Adventure is a fantasy music pack that contains 44 tracks perfect for adventure-based projects!


A Hand of Love A Minor 100 BPM

A Pirate's Adventure A Minor 160 BPM

A Sea At War D Minor 130 BPM

A Traveler's Tale G Major 90 BPM

Abandon Ship - G# Minor - 160 BPM

Beauty On The Lake - Harp Flute Violin Double Bass - 95 BPM - G# Minor

Dark Tides 80 BPM D Minor

Dashing Adventure - G Minor - 120 BPM

Ghosts At Sea 130 BPM C Minor

Let's Set Sail

Mists Of The Sea A Minor 110

Ocean Tale 90 BPM A Minor

Rodeway Tavern D Major 120 BPM

Scavenger's Cove E Minor 120 BPM

Storms of Water -Eb Minor - 120 BPM

The Battle Barge - F Minor - 150 BPM

The Battle of The Bay - C Minor - 70 BPM

The Battle of The Trident

The Enchanted Island

The Fleet Arrives

The Frosted Sea - A Minor - 87 BPM

The Souls of The Sea - A Minor - 70 BPM

The Tide Is Turned - B Minor - 150 BPM

These Are The Voyages - A Minor - 130 BPM


Price $29.99

Devils Bane Trailer by Epic Sounds and FX

2024, March 15 - 18:45

Introducing Devils Bane Trailer, a chilling symphony of horror encapsulated in 533 meticulously crafted sound files, ready to unleash terror upon your audience. Dive into a nightmare realm where every creak, whisper, and shriek is meticulously designed to send shivers down your spine.


  • 533 files
  • 2.17 GB of game audio assets
  • All in 44k 16bit .wav
  • Dark Horror Movie Trailer Sound Effects Library

You May Also be Interested In:

Hybrid Game Sound

Sci-Fi Worlds Universe

Phantom Magic

Evolved Game Creatures- Monster Sounds

Creepy Game SFX

Horror Game Sound Effects Kit


Contained within this sinister collection are 2.17 GB of movie trailer & game audio assets, all presented in spine-tingling 44k 16bit .wav format. From bone-chilling atmospheres to blood-curdling screams, every element is masterfully crafted to immerse your audience in a world of dread and despair. Inside you’ll get to access jump scares, tension transitions, reveals, horror friction, cinematic hits, benders, dark synth braams, screams, rising whooshes, ghastly impacts, eerie tension drones, a vibrance of textures and aesthetics, all layered to perfection. Create compelling dark & ominous motion graphics, cinematic cutscenes, FX, trailers and epic audio dynamics.


Whether you're crafting spine-chilling trailers, bone-rattling game soundscapes, or haunting cinematic experiences, Devils Bane Trailer is your ultimate toolkit for invoking fear. With over 58 minutes of audio and a vast array of bone-crushing hits, eerie atmospheres, and tortured booms, your creations are limited only by your imagination.


Perfect for film editors, YouTubers, game developers, and sound designers alike, Devils Bane Trailer is royalty-free and RTU-OTB (Ready to be used out of the box), ensuring seamless integration into your projects. Are you prepared to unleash the darkness within?


Product details:

  • 533 files
  • 2.17 GB of game audio assets
  • All in 44k 16bit .wav
  • All files are game ready, mastered and memory footprint optimized
  • Perfect for film editors, youtuber’s, game devs & sound designers
  • Includes embedded Soundminer metadata
  • UCS Compliant
  • 19 Atmospheres
  • 21 Benders
  • 48 Booms
  • 16 Braams
  • 64 Cinematic Hits
  • 40 Foley
  • 17 Friction
  • 80 Hits
  • 21 Reveals
  • 46 Risers
  • 14 Screams
  • 104 Tortured
  • 14 Weapon Impacts
  • 4 Whispers
  • 25 Whooshes
  • All sound effects are youtube friendly & royalty free
  • RTU-OTB (Ready to be used out of the box)


Price $59.00

Linked Elements by Iterant Games

2024, March 15 - 18:28
Linked Elements provides a library of data-bound UI Elements for game & editor UI. Please note: More Effective Coroutines is a (free) dependency, you will need to download that as well (see Desc.)

Includes

  • Demo scene to see the UI updates in action.
  • In-editor documentation with live examples and code snippets.
    • Tools -> Iterant Games -> UI -> Linked Elements
  • Robust documentation both in a distributed PDF and online at our website.
  • Well commented code with clear method summaries.
  • Chat with the creator and get assistance with any questions or requests via a dedicated Discord channel.

Features

  • Includes components and systems for both in-game and custom editor UI.
  • Bind UI to any object data anywhere, it can even bind to private properties.
  • Includes drag and drop, tooltips, game object tracking, progress bars, and more! See the technical details for a complete list.
  • No data watchers constantly checking for updates so there's no constant performance hit.
  • Only refreshes UI that is visible. Elements not visible in the DOM are refreshed automatically when made visible to prevent stale data.
  • Both in-editor (with live examples) and online documentation.

This package also includes two of our other assets

Linked Elements provides components that you can use in both your game and editor UIs. These elements are data-bound directly to their associated objects and fields without the need for unity's internal serialized objects, so the data binding works in-game as well!


All of our UI elements have USS targeting classes on each piece of its UI so that you can use USS to style them however you wish.


Dependency

Please note that More Effect Coroutines (MEC) is a free dependency and must be downloaded separately. We do not own it so we cannot distribute it with our package.


Documentation

https://www.iterantgames.com/docs/linked_elements


Game Components / Systems

  • Progress bar
  • Drag and drop
  • Tooltips
  • Game object tracking (experimental)
  • Button
  • Confirm Button (click and hold)
  • Text, enum, boolean, and numeric inputs
  • UI Layering
  • UI interaction helpers (mouse over UI, get mouse element)

Editor Components / Systems

  • Inputs for any type
  • Drag and drop
  • Tooltips
  • Code blocks
  • Lists
  • Asset previews

Universal Components

  • Label
  • Rich text helper
  • Display field
  • Columns
  • Rows
  • Pre-formatted elements: title, heading, subheading, paragraph, tab-able line.

Price $19.99

Scifi Hi tech Game ui Elements by Graphic Products

2024, March 15 - 18:24
This is 2d hi tech game ui vectors

Technical details

  • Unity res size is 1920x1080.
  • Psd res size is : 1920x1080 full hd.
  • Png size:1920 b/w 1080.

Details:

  • This is 2d hi tech elements for your sci-fi games fps game for video templates.
  • Easy to change the color in Photoshop through blending Options apply gradient and it’s done.
  • Just drag the prefabs and its done easy to use prefabs.
  • All prefabs of each vector is included.

Price $4.99

ShadowShard - URP HBAO by ShadowShard

2024, March 15 - 18:22
HBAO (Horizon-Based Ambient Occlusion) enhances 3D graphics by simulating ambient occlusion, adding depth and detail to the scenes depicted.

Supports Unity 2022.x

ShadowShard - URP HBAO (Horizon-Based Ambient Occlusion) enriches visual quality with adjustable settings:

  • Intensity
  • Radius
  • MaxRadiusPixel
  • AngleBias
  • Falloff Distance
  • After Opaque(and Direct Lighting Strength)

Quality settings include:

  • Directions
  • Samples
  • Rendering Path
  • DepthNormal Source
  • Noise Method
  • Blur Quality

Links

------------

Documentation

Discord


Price $14.99

ScriptableObject Helper by Javis

2024, March 15 - 18:02
ScriptableObject Helper is designed to streamline the management of ScriptableObject assets.

This tool enhances your development workflow by offering an efficient and organized way to handle your ScriptableObject classes and instances.



Features


  • CRUD Operations: Create, Read, Update, and Delete ScriptableObject assets with ease.
  • Automatic Categorization: Newly created assets can be automatically categorized into directories.
  • Drag-and-Drop Support: Easily drag assets from the manager's list directly into other Inspector windows' fields.
  • Inline Field Editing: Fields from ScriptableObject can be displayed and edited directly in the asset list(This feature currently supports simple field types only).


For any questions, suggestions, or feedback, please feel free to email me at javisweng@gmail.com.



Price $15.00

VFX Particles Effects-Vfx Game Ui Particles by Game HUB

2024, March 15 - 17:09
This comprehensive asset collection features 18 meticulously crafted particle effects.

Technical details

  • Texture Type: Default
  • Texture Shape: 2D
  • Textures Size: 512 B/W 512

This comprehensive asset collection features 18 meticulously crafted particle effects, each offering two unique variations, providing a total of 36 dynamic visual styles to elevate your game's impact sequences.

Prefab:

  • To streamline integration, the "Prefab" folder contains subfolders labeled from "Style1" to "Style18," each containing prefab variations of the effects. Simply drag and drop the preferred prefab into your scene to effortlessly enhance your game's visual feedback during impactful moments.

Material:

  • The "Material" folder houses all the associated materials for quick and efficient customization.

Key Features:

  1. 18 Unique Particle Effects.
  2. 36 Variations for Explosive Impact.
  3. Easy Integration with Drag-and-Drop Prefabs.
  4. High-Quality Textures for Stunning Visuals.
  5. Organized Demo Scene for Quick Previews.
  6. Perfect for Action, Combat, or Cinematic Sequences.

Price $6.99

Laser Beam VFX Effect by Game HUB

2024, March 15 - 17:09
The 3D Laser Beam Realistic Pack brings the cutting-edge allure of laser technology to your projects.

Technical Details:

  • Textures size: 2048x2048
  • Textures type: Default
  • Textures shapes: 2D

Customization:

  • Color and Intensity: Easily change the color and intensity of laser beams to match your desired aesthetic.
  • Length and Thickness: Modify the length and thickness of laser beams for diverse visual effects.
  • Shader GRAPH:

You can easily customize the following properties of shader graph to ehance the effects of Laser beam.

  • MainTexture:Texture of laser beam
  • Color: Texture color of beam
  • Speed: Speed in which laser beam appear
  • Mask: Texture mask of laser.
  • NoiseScale:Scale of noise
  • NoiseSpeed:Speed in which noise will create.
  • NoiseAmount: Amount of texture noise
  • NoisePower:Power of texture noise
  • DissolveAmount:amount in which the noise will dissolve.

Note! Environment model are free everyone to use.


Price $7.99

Level Manager Pro by Riley Bolen

2024, March 15 - 16:38
Level Manager Pro is a scene and data management system for level-based games. No more dealing with build indexes or file names! Load scenes by reference, and store user-specific data for each level.
  • Sync level list from project Scene assets
  • Store key/value data properties for each level, specific to the current user
  • Easily load any level's Scene by reference

With one click you can sync the Scene assets in your project into a global list, representing the different levels in your game. You can use the LevelManager in any of your C# scripts to easily access an ordered list of your levels. With a reference to each level's Scene asset, you can easily load any level's Scene, or use utility methods to load the next or previous level. No more dealing with build indexes or file names!


You can also use key/value properties to manage user-specific data for each level, such as the user's score on that level, and whether or not they have completed the level. You will be able to read these level data properties directly from each level in your list using the LevelManager.


Third Party Notice:

Asset uses SceneReference.cs under MIT License; see Third-Party Notices.txt file in package for details.


Price $15.99

Cylinder Collider by olivecrow

2024, March 15 - 16:32
CylinderCollider and TorusCollider. Pipe shape also included.

This package draws cylinders, pipes, and torus shapes with several basic colliders. Sub-objects with default colliders are hidden in Hierarchy View.

🔴🔴Features🔴🔴

1. Super easy to use. It can be used in the same way as any other collider.

2. Included Collider API. (sharedMaterial, isTrigger, direction, Raycast(), ClosestPoint... etc)

3. Of course, you can change variables at runtime as well.

4. Pipe shape of cylinder collider included.

5. TorusCollider included.

6. Size can be changed using the gizmo.



🟢🟢How to Use🟢🟢

Usage is very simple.

It shares the same interface with other collider components in Unity.

The difference is only 2 variables.


- Resolution : Determines the number of sub BoxColliders that make up CylinderCollider. The higher the value, the closer it is to a true cylinder.


- Shape : You can select cylinder shape or pipe shape.

You can change all veriables in runtime. Just use it as if any other collider.


---


If you have any questions or find an error, please send an email to olivecrow.report@gmail.com

I don't check Asset Store reviews every day, so sending me an email is the fastest way for me to act.


---


🟡🟡Limitation🟡🟡

1)

Each component inherits MonoBehaviour, not Collider.


This is simply because scripts that do not inherit from MonoBehaviour cannot be added to game objects.


However, each component can implement Collider's API as is, so it can be used like any other Collider.



2)

Multiple Components in a gameObject is disallowed.

Because these components has child gameObject for primitive colliders and should find it on reset.

If you want add multiple colliders, add child gameObjects and attach the component to it.


3)

Changing the size along an axis that does not match the collider's direction will result in a distorted shape.


This is the same mechanism as no other collider transforms into a squashed shape.



Price $15.00

Placer by DG3

2024, March 15 - 16:31
Object manipulation tools for Unity with custom keyboard shortcuts and previews

Object manipulation tools for Unity include scattering, placing, deleting, and snapping features with randomness settings, along with previews.


Features

  • Automatically align the object to the surface normal.
  • Scatter objects within a specified range with customizable minimum spacing.
  • Customizable random rotation, scale, height setting.
  • Delete objects within a specified range with a red highlighted outline.
  • Snap already existing objects to the mouse position.
  • Display a grey preview outline with intersection highlighted before placing objects.
  • Custom shortcuts to speed up workflow.
  • Dragging and dropping the object from the hierarchy will automatically convert it to the right prefab.

Price $9.99

Pages