Analog Horror Sounds & Experiments by Audible Dread
All the files come in WAV 24bit 48khz, stereo.
A collection of sounds and experiments in the analog horror style. Everything from soundtracks to ambient noise, sfx's and UI sounds. Give the preview a listen!
For a tracklist of all 80 sounds click HERE.
Price $9.99
Cheerful Cactus by Cacaoin3d
- Prefabs :
Cactus_Humanoid
CactusFlower_Humanoid
CactusHat_Humanoid
CheerfulCactus_Generic
ChilipepperG
ChilipepperR
FlowerpotB
FlowerpotW
Maraca
- Animations :
CheerfulCactus : 37
Chilipepper : 5
Maraca : 5
- Demo scene : 4
The demo scene is different from the YouTube video.
- Polygon count :
Cactus : 10964
CactusFlower : 14898
CactusHat : 11604
CheerfulCactus : 15716
Chilipepper : 704
Flowerpot : 832
Maraca : 1056
- Textures : 11
- Texture size : 1024x1024
- System requirements : Ver.2019.4.0 or higher
Please feel free to contact us if you have any questions or problems.
Cactus rigs are available in both humanoid and generic. There are three prefabs for humanoid rigs: Cactus, CactusFlower, and CactusHat. The generic rig has one prefab, CheerfulCactus, which can play original animations. The operation has been tested with Ver. 19.4 or higher.
Price $7.00
London Sewer Modular Pack by VOYAGER 3D
Features include:
-1 Door mesh
-1 Ladder mesh
-1 Metal Frame mesh
-1 Railing mesh
-1 Manhole mesh
-14 Tunnel meshes (not including flipped pieces)
-2 Vertical ladder tunnel meshes
-2 Wall light meshes
-1 lens flare
-8 Shader Graph
-1 Asset zoo scene
-1 Example scene
Number of meshes: 65
Number of prefabs: 68
LODs: Yes (on all prop meshes, not the tunnels)
Number of Materials and Material Variant: 23
Number of Textures: 110
Texture Resolutions: 4096x4096, 4096x2048, 2048x2048, PBR
This pack contains a variety of meshes, prefabs, materials, textures, shader graphs and maps.
The main meshes (like the tunnels themselves) have been vertex painted with different colours to be able to paint different materials onto the meshes. On the tunnels this is the legend for vertex colour identification:
- Red: Black rotted bricks
- Green: Yellow stained bricks
- Blue: White fatburg covered bricks
- Black: Default bricks
Six shader graphs are included for different materials. A document is included to help you better understand our pack.
Meshes have been created in a way best to work either on their own or with the help of the SplineMesh tool.
Price $54.99
Modular Pipes Pack Vol.02 by VOYAGER 3D
Features include:
- 21 Modular pipe meshes (Pipe01)
- 10 Merged pipe meshes (Pipe01)
- 18 Modular HVAC tube meshes (Pipe02)
- 10 Merged HVAC tube meshes (Pipe02)
- Asset zoo scene
Number of prefabs: 63
Number of Unique Meshes: 63
LODs: There are 2 LODs per modular pipe mesh
Number of Materials and Material Instances: 8
Number of Textures: 30
Texture Resolutions: 4096x4096, PBR
The first set of pipes could be used to create water, gas or electicity networks. The second contains square HVAC style ducts that are suited to ceilings or roofs.
Preset merged meshes created from the modular pipes are provided for inspiration / demonstration or for usage in your projects as a speedy way to make pipe systems.
An Asset Zoo that contains all the assets of the pack is included with this pack.
Meshes have been created in a way best to work either on their own or with the help of the SplineMesh tool.
Price $29.99
[Monster Animations] Giant by HQA3
This package includes the following animation files
(22Animations):
Attack Animations:
GIANT_ATK_01
GIANT_ATK_02
Death Animations:
GIANT_DeadBody
GIANT_Die
Damage Animations:
GIANT_DMG_B
GIANT_DMG_F
Miscellaneous State Transition Animations:
GIANT_Down
GIANT_down_deadbody
GIANT_Down_Loop
GIANT_Get_Up
Idle Animations:
GIANT_Idle_C
GIANT_Idle_P_01
GIANT_Idle_P_02
Other State Animations:
GIANT_Passout
Movement Animations:
GIANT_Run_F
GIANT_Walk_F
Skill Animations:
GIANT_Skill_01
GIANT_Skill_02
GIANT_Skill_02_elite
GIANT_Skill_03
GIANT_Skill_03_elite
GIANT_Skill_0Elite
The mesh has approximately 800 to 1200 triangles.
Price $15.00
[Monster Animations] Golem by HQA3
This package includes the following animation files
(75Animations):
Attack Animations:
Golem_ATK_01_05
Golem_ATK_01_06
Golem_ATK_01_07
Golem_ATK_02_08
Golem_ATK_02_09
Golem_ATK_02_10
Golem_ATK_02_11
Golem_ATK_02_12
Death Animations:
Golem_DeadBody_13
Golem_DeadBody_14
Golem_DeadBody_15
Golem_Die_16
Golem_Die_17
Golem_Die_18
Damage Animations:
Golem_DMG_B_19
Golem_DMG_B_20
Golem_DMG_F_21
Golem_DMG_F_22
Miscellaneous State Transition Animations:
Golem_Down_23
Golem_Down_24
Golem_down_deadbody_25
Golem_down_deadbody_26
Golem_Down_Loop_27
Golem_Down_Loop_28
Golem_Get_Up_29
Golem_Get_Up_30
Idle Animations:
Golem_Idle_C_39
Golem_Idle_C_40
Golem_Idle_P_01_41
Golem_Idle_P_01_42
Golem_Idle_P_01_43
Golem_Idle_P_02_44
Golem_Idle_P_02_45
Golem_Idle_P_02_46
Golem_Idle_P_02_47
Golem_Idle_P_02_48
Other State Animations:
Golem_Passout_49
Golem_Passout_50
Movement Animations:
Golem_Run_F_51
Golem_Run_F_52
Golem_Walk_F_86
Golem_Walk_F_87
Skill Animations:
Golem_Skill_01_53
Golem_Skill_01_54
Golem_Skill_01_55
Golem_Skill_01_56
Golem_Skill_01_57
Golem_Skill_01_58
Golem_Skill_01_59
Golem_Skill_01_60
Golem_Skill_02_61
Golem_Skill_02_62
Golem_Skill_02_63
Golem_Skill_02_64
Golem_Skill_02_elite_65
Golem_Skill_02_elite_66
Golem_Skill_03_67
Golem_Skill_03_68
Golem_Skill_03_69
Golem_Skill_03_70
Golem_Skill_03_elite_71
Golem_Skill_03_elite_72
Golem_Skill_04_73
Golem_Skill_04_74
Golem_Skill_04_75
Golem_Skill_04_76
Golem_Skill_077
Golem_Skill_078
Golem_Skill_079
Golem_Skill_06_80
Golem_Skill_06_81
Golem_Skill_06_82
Golem_Skill_07_83
Golem_Skill_08_84
Golem_Skill_09_85
The mesh has approximately 800 to 1200 triangles.
Price $15.00
[Monster Animations] Sword_Wielding Skeleton by HQA3
This package includes the following animation files
(22Animations):
Attack Animations:
bms_sword_ATK_01
bms_sword_ATK_02
Death Animations:
bms_sword_DeadBody
bms_sword_Die
Damage Animations:
bms_sword_DMG_B
bms_sword_DMG_F
Miscellaneous State Transition Animations:
bms_sword_Down
bms_sword_down_deadbody
bms_sword_Down_Loop
bms_sword_Get_Up
bms_sword_Hit_bounce
bms_sword_Hit_Down
bms_sword_Hit_Loop
bms_sword_Hit_Up
bms_sword_Idle_C
bms_sword_Idle_P_01
bms_sword_Idle_P_02
bms_sword_Passout
Movement Animations:
bms_sword_Run_F
bms_sword_Walk_F
Skill Animations:
bms_sword_Skill_03
bms_sword_Skill_04
The mesh has approximately 800 to 1200 triangles.
Price $15.00
Vintage radiator by SIUP
Vintage Carpets by SIUP
Four vintage carpets, two large rectangular ones, a round one and a small one.
One UV for all four carpets. Carpets are well detailed, slightly wrinkled and dirty.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount:
Carpet_1 80 triangles
Carpet_2 80 triangles
Carpet_round 360 triangles
Rug 56 triangles
Price $6.59
Vintage big mirror by SIUP
Vintage large mirror for the bedroom in a classic style.
It has small traces of use in the form of scuffs, small depressions and settled dirt.
PBR textures.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 3828 triangles
This model is included in this kit
Price $7.69
Blaze AI Engine - Predator by Pathiral
REQUIREMENT
This module needs Blaze AI Engine with atleast v3.0 to work.
WHAT IS PREDATOR MODULE?
This module lets you turn ONE AI character per scene into a scary predator that searches for it's prey within a radius. The AI will try to find it's prey without knowing it's exact location but rather it's approximate location. Great for stealth and horror games!
Documentation | Discord | Publisher Page
PREDATOR BEHAVIOUR FLOW
By default, the predator is de-spawned on game start and after a randomized amount of time, it'll enter the scene through entry points you set (like doors & vents) and searches for the prey within the surrounding radius. When it finishes all of it's search points, it quits and exits the scene through exit points and waits until it's called again either through timer, noise or manual API call. Allowing the player to progress further and take a breath from the horror that is the predator!
CUSTOMIZABILITY & OPTIONS
Everything mentioned in the behaviour flow is editable and optional from timers, manual API calls, preventing exit and allowing infinite search, spawning directly on start, etc... You are not forced to use the default behaviour flow. Everything can be set easily through the inspector. Choose what you need and leave the rest. It's a breeze.
CLOSING-IN FEATURE
The Predator Director has a cool closing-in feature. Where the searching radius will decrease a certain value after each search point using a special calculation, making the AI more accurate and susceptible of finding the target the longer they (the target) stay in the same place.
APIs
The director has been equipped with tons of important APIs and properties to call. Like entering and exiting predator and specifying which points to enter and exit from, adding noise, instant despawn, etc... You can read all the APIs and properties from the documentation.
BLAZE SUPPORT
Since this module utilizes Blaze, it supports everything Blaze AI does. Even Offmesh Links, yes! Your predator can jump, climb and fall. Everything you know and love about Blaze is here, nothing has changed. This module only adds a new behaviour to Blaze AI.
PACKAGE & DEMO
This package comes with the demo shown in the tutorial, source code of the Predator Director and the Predator Behaviour both of which are very extendible, organized and commented. You also get the documentation.
If you have any questions or technical issues (bugs), please email me or you can use the discord server.
If you like this asset then don't hesitate to leave me your feedback. I would appreciate it.
Price $20.00
Objects Detective by leanon00
Scene Objects Finder
A utility designed to quickly locate game objects within the scene hierarchy. This feature allows developers to navigate complex scenes with ease, pinpointing objects by name or attribute for efficient management and modification.
Scene Reference Finder
A powerful tool to track references in scene scripts. This feature provides an easy way to identify where objects are used in code, enabling developers to find and resolve script references, simplifying debugging, and facilitating code maintenance.
Project Assets Finder
A versatile tool for locating assets in the Unity project folder. This feature helps developers find prefabs, textures, scripts, and other assets quickly, boosting productivity by streamlining asset retrieval and project organization.
The tool is designed to improve developer efficiency and project management in Unity by offering a comprehensive suite of search and identification features.
HIGHLIGHTS
Scene Hierarchy Search
Script Reference Tracking
Project-Wide Objects Search
Interface and Type-Based Script Search
Field Name and Object Reference Highlighting
Hybrid UI/UIToolkit Integration
Extensibility
Toolbar fast access
- Scene Hierarchy Search
Efficiently locate objects within the Unity scene hierarchy, allowing for fast operations.
- Script Reference Tracking
Easily identify references to specific objects within Unity scripts, facilitating code debugging and resource management.
- Project-Wide Objects Search
Instantly find assets, prefabs, or any other project-related objects, enhancing workflow efficiency.
- Interface and Type-Based Script Search
The tool can find scripts that implement a specific interface or extend a specific type, enabling developers to quickly locate and manage related scripts.
- Field Name and Object Reference Highlighting
When searching for a field name or an object reference within the scene, the tool can visually highlight the matching items with a rectangular outline, allowing for easy identification and further action.
- Hybrid UI/UIToolkit Integration
The tool utilizes both the classic Unity UI and the newer UIToolkit package, providing a seamless and versatile user interface experience.
- Extensibility
Its extensible architecture allows for additional custom functionalities and adaptations to suit specific project needs.
Price $15.00
AutoRef - Resources in Code by Frost Arrow Games
Features
- Generate code references for resources in selected folders.
- Convenience methods for loading and unloading resources.
Limitations
- It’s coupled to your project’s folder structure. Moving bound files may cause code references you’ve implemented to break.
- Assumes you use the standard Assets root directory.
Compatibility
- Not tested on Mac or Linux, only Windows
Why use AutoRef?
- You prefer code-oriented game develop
- Super quick setup
- No hassle from managing resource references
- Error protection with typesafety
- Memory controlled lazy loading and release of asset references
- Great for indie games. Whereas large asset heavy games should use "AutoRef - Addressables in Code" (Coming soon)
Planned Improvements
- Support more file types
- Expose prefab components
- Scene loading tools
- More demos
Supported Types
File extension - Unity type
- .anim - AnimationClip
- .exr -Texture2D
- .giparams - LightmapParameters
- .ico - Texture2D
- .jpg - Texture2D
- .lighting - LightingSettings
- .mask - AvatarMask
- .mat - Material
- .mixer - AudioMixer
- .otf - Font
- .overrideController - AnimatorOverrideController
- .physicmaterial - PhysicMaterial
- .png - Texture2D
- .prefab - GameObject
- .psd - Texture2D
- .shader - Shader
- .ttf - Font
- .unity - SceneAsset
- .unity3d - AssetBundle
Price $30.00
Localized Narration by Fenikkel
Dependencies
Requirements
Unity Version: 2019.4 (LTS) or higher
Easy and simple
Only one line of code is needed to trigger the narration.
Compatibility
Works with the official Unity Localization. No additional configuration is required to use this asset.
Live editing
Make changes inside Play mode. Benefit from fast debugging.
Proved & Tested
This asset is being used by these games:
Licence
Asset uses SpaceGrotesk-Medium.ttf under SIL Open Font License; see Third-Party Notices.txt file in package for details.
Remember
⭐ Rate
❤️️ Save
Price $0.00
UI Kit - Casual/Hypercasual Mobile by Inspimo Studios
- Fully customizable vector graphics
- Available in PNG, PSD, SVG, and JPG formats
- Sprite sheets for seamless integration
- High-definition quality graphics
- Pre-made layouts and sample scenes for quick setup
- Multiple color options to suit different themes
- Compatible with both mobile and desktop platforms
- This UI Kit offers a wide range of elements including buttons, menus, icons, progress bars, sliders, checkboxes, radio buttons, text fields, popup windows, and transition effects. With various color options and pre-made layouts, it's adaptable to suit different styles and genres. Whether you're working on a mobile game, a website, an educational app, or any other project, this package provides the tools to create visually appealing and user-friendly interfaces. Additionally, the inclusion of 1017 icons in PSD, SVG, PNG, and JPG formats, in resolutions of 128x128, 256x256, and 512x512, further enhances the versatility of this kit.
Price $4.99
Adrenaline Action Music Pack by Iustin Galea
- 10 original high-quality WAV tracks (16-bit / 44.1 kHz)
- All tracks are loopable
- Royalty- Free License
Introducing the Adrenaline Action Music Pack – your game's heartbeat! Elevate the excitement with dynamic beats, pulse-pounding rhythms, and intense soundscapes. Fuel the action, enhance the tension, and immerse players in an electrifying sonic adventure. Choose Action Tension for the ultimate gaming experience!
This pack contains 10 loopable instrumental tracks (16-bit, 44.1kHz WAV files) and over 20 minutes of authentic dark-horror music, and the best thing - is free.
This pack contains 10 loopable instrumental tracks (16-bit, 44.1kHz WAV files) and over 20 minutes of authentic Action Tension tracks.
TRACKLIST
Adrenaline Overload (Loop) 1:58
Combat Anthem (Loop) 2:04
Doomsday (Loop) 2:08
Hyperdrive (Loop) 2:36
Impossible Mission (Loop) 2:24
Pulse (Loop) 1:44
Rage Mode Activated (Loop) 2:21
Rage Of The Machines (Loop) 2:00
Storm (Loop) 1:49
Warzone (Loop) 1:29
To support this free content, please consider buying my other packs. Thank you!
For a truly unique gaming experience, tailor-made just for you, inquire about custom music and sound effects. Contact me at iustingaleaoficial@gmail.com to bring your vision to life through enchanting audio.
Price $0.00
Cinematic Percussion Rhythms by Iustin Galea
- 10 original high-quality WAV tracks (16-bit / 44.1 kHz)
- All tracks are loopable
- Royalty- Free License
Embark on an exhilarating journey with my latest game music pack, "Cinematic Percussion Rhythms"! Lose yourself in the primal pulse of solo drums and percussions, where every beat paints a vivid picture of adventure and triumph. Let the rhythmic intensity propel you forward, guiding your every move through the immersive landscapes of your game. With each percussive note, feel the raw energy surge through your veins, enhancing every moment of your gameplay. Whether you're tackling epic quests or facing daunting challenges, these dynamic rhythms will elevate your gaming experience to new heights!
Inside, you'll find 11 captivating instrumental tracks (16-bit, 44.1kHz WAV files), each crafted to loop seamlessly and providing over 21 minutes of authentic cinematic percussion!
Tracklist:
Battle 1:24
Conquest 1:18
Drumfire 1:30
Drum Storm 2:00
Forest Percussion 2:00
Fury 1:22
Heartbeat 2:44
Percussive Fury 1:57
Pulse 2:27
Warbeat 2:14
Warfare 2:35
If you're seeking music and sound effects tailored precisely to your game, look no further! Whether your game features a horizontal or vertical system or requires scoring cinematics, I've got you covered with custom audio crafted to match your unique needs.
For a truly personalized gaming experience, inquire about bespoke music and sound effects. Drop me a line at iustingaleaoficial@gmail.com to discuss how we can collaborate and bring your vision to life through immersive audio. Let's make your game stand out with a soundtrack that's as unique as your gameplay!
Price $9.99
