Free Fly Camera by OccaSoftware by OccaSoftware
Free fly camera system with plenty of customizable parameters.
Silky smooth free fly camera for runtime. Tune the maximum speed, acceleration, and deceleration values to get the perfect camera feel. Configure the mouse look sensitivity and smoothing for a loose or tight mouse-look experience. Enable collision detection to prevent flying through walls and other obstacles. Or don’t. Use the new input system to configure the directional movement and look inputs. Choose between global and local vertical movement.
- Drag-and-drop free fly camera controls.
- Fly through your scene freely.
- Tune the camera movement with acceleration and deceleration controls.
- Control the mouse look response with mouse damping options.
- Use the new input system to easily map controls.
- Choose between global or local vertical movement for the perfect feel.
Price $5.00
Low Poly Carnotaurus by ZenoLithic
Polygon count of Carnotaurus: 5,912
Number of meshes/prefabs: 1
Rigging: Yes
- Design: A low poly 3D model of a Carnotaurus, optimized for performance with a minimal polygon count.
- Detailing: Despite the low poly count, the model retains essential details to ensure it is recognizable and visually appealing.
Animation Features:
- Full Animation: The Carnotaurus model comes fully animated, including a range of motions such as walking, running, idle, and attack sequences.
- Rigging: The model is fully rigged, with a rig that allows for smooth and realistic movements.
Price $4.99
Stylized Dog and Animations by Magic2Pow
Number of textures: 7
Polygon count of
Dog: 9.380
item : 6,339
Number of meshes :9
Number of materials :8
Number of texture :7 (1024x1024)
Rigging: Yes
Animation count:11
Animation type list
Bending
Eating
Game
Happy
idle
Jump
Run
Run_Jump
T_pose
Tilt
Walk
Water
UV mapping: Yes
In our model, we have 6 different textures, 5 special item models and 11 animations.
Price $18.00
Painterly Fantasy Icon Pack by RavenmoreArt
Icons are provided in the following resolutions:
- 64x64
- 128x128
- 256x256
- 512x512 (!)
Each icon is a separate .png file with transparency.
As a bonus there are two background frames provided, one round and one square.
Set contains equipment icons, and an "upgraded" version of each weapon, armor and shield item. UI-related icons such as map, tome, backpack (inventory). Perfect to get started on a small RPG or strategy game.
Missing an icon or two? Get in touch and let me know, there's always room for a few more!
Price $0.00
VISU - 2D Parallax Solution by Cassio Polegatto
- Components:
- Scripts
- VisuParallax.cs (Parallax Manager script)
- VisuCameraFollow.cs (Camera Follow script)
- PlayerScript.cs (Simple player movement script for the demo)
- Custom Editor Scripts
- CustomVisuEditor.cs (Custom editor to enhance your interaction with the Parallax Manager)
- VisuCameraEditor.cs (Custom editor for the Camera Follow script)
- Prefabs
- Scenario Prefab (Collection of backgrounds and foregrounds for the demo)
- Player Prefab (Simple player little fella for the demo)
- Scenes
- Visu Parallax Demo Scene
- Features:
- Parallax Modes:
- Z axis Parallax: Automatic parallax using the object's Z-axis.
- Manual Parallax: Option to manually set up the Parallax Factor for each layer.
- Directions:
- X, Y: Horizontal, Vertical or Both.
- More Settings:
- Parallax Intensity
- Horizon Distance
- Image Preview Options
- Other:
- Works with Colliders2D
- Works with Rigidbody2D movement
- Support - I'm here to help
VISU - 2D Parallax Solution
Full Parallax experience for your 2D game!
Parallax is when you can sense depth by the way the objects move. This script was made to help developers achieving that effect effortlessly and save hundreds of hours of work.
Enhance your game project with a touch of depth, adding immersion without sacrificing the classic charm of 2D games. Whether you're developing 2D Platformers, Metroidvanias, Endless Runners, Fighting Games, Retro Racing, or other Side-scrollers, a parallax effect can elevate the experience for your players.
It's very simple to set up, no coding required. Assign your backgrounds to the Parallax Manager, position them in the desired depth and there you go!
Features:
- Horizontal and Vertical Parallax
- Group objects and use them in a single layer
- Easy customization of intensity and depth
- Works with Colliders2D
- Works with Rigidbody2D movement
BONUS: Comes with Camera Follow script (but you can also use your own)
BONUS 2: Demo Scene + Backgrounds + a little player fella
Installation:
- Purchase the Solution from the Asset Store.
- Attach the Parallax Manager to an empty object
- Assign your Player, Camera and fine-tune the settings to your liking
- Place the objects in your scene at various depth positions (Z-axis)
- Assign the objects as Parallax Layer in the Parallax Manager
- That's it! Enjoy sweet Parallax effect!
Need more help?
See Documentation
About VISU 2D Solutions:
Explore our releases:
- VISU 2D Camera Follow (Free)
- VISU 2D Looping Backgrounds (coming soon)
Price $35.00
RollUp, Swing Effects - URP by HorizonHaven
1. Implement RollUp and Swing through vertex shaders.
2. After vertex position transformation, the corresponding normals are correctly calculated.
3. Compatible with URP (Universal Render Pipeline).
4. Accessible through Shader Graph and C# scripting.
5. Modular subgraphs for integration into custom shaders.
The rolling up shader can be used to simulate the curling of scrolls or the rolling of fabric, while the swinging shader can depict the movement of fabric fluttering in the wind.
Features:
1. Rolling Shader
- Effortlessly roll up objects to mimic the behavior of paper or fabric.
- Dynamic shader effects that simulate the rolling motion.
2. Swinging Shader
- Create flags and other materials that sway gracefully in the wind.
3. Shader Graph Integration
- Both shaders are built using Unity's Shader Graph for a seamless integration.
- Key functionalities such as rolling and swinging are crafted as subgraphs, allowing for easy expansion into other Shader Graph projects.
4. C# Scripting Support
- Accompanying C# scripts are provided for full control over the rolling and swinging parameters.
- Interface with ease to adjust the behavior of your materials programmatically.
"Roll Up, Swing Effect" is your go-to plugin for adding dynamic material interactions to your Unity projects. With its powerful yet easy-to-use features, bring your scenes to life with the simplicity of shader effects and the power of C# scripting.
Price $20.00
Optimized Components - Scene Manager by Leeroy Studio
Features:
- Dynamic Scene Management: Load and unload scenes dynamically at runtime for optimal performance and memory usage.
- Addressables Integration: Utilizes Unity's Addressables system for optimized, flexible and scalable scene management.
- Scene Dependencies Handling: Manage and configure scene dependencies efficiently.
- Scene Configuration: Use SceneConfig prefab to manage scene-specific data and initialization processes.
- Runtime Activation: Enable dependencies at runtime, keeping scenes in standby mode until needed.
- Dynamic Scene Loading: Efficiently manage dynamic scenes at runtime, improving performance and optimizing memory usage.
- Configurable Scene Parameters: Customize scene settings to achieve desired transitions and dependencies.
- Public Functions: Accessible functions for loading, adding, removing, and enabling scenes with ease.
- Dependencies: Includes integration with Unity's Addressables for enhanced functionality.
Public Functions:
- LoadScene: Unloads previous scenes and loads the specified scene with dependencies.
- AddScene: Appends a scene without unloading the previous ones.
- RemoveScene: Removes a previously added scene.
- EnableScenes: Activates pending scenes not yet loaded.
- EnableScenes: Activates specific scenes from a list.
Platforms Supported:
- PC
- Mobile
- Console
- WebGL
Optimized Components - Scene Manager is designed to simplify the integration process, optimizes performance, and offers robust features for dynamic and complex scene management. It dynamically loads, unloads, and configures scenes at runtime, boosting performance and optimizing memory usage.
Why Choose Optimized Components - Scene Manager?
- User-Friendly: Designed for developers of all skill levels, our tool makes scene management accessible and straightforward.
- Performance Optimization: Using Unity's Addressables system, it dynamically loads and unloads scenes, optimizing performance and memory usage.
- Efficient Workflow: Streamlines the scene management process, saving you time and reducing overhead.
- Seamless Integration: Using scriptable objects, we achieve an easily integrate and configure scenes with intuitive functionalities.
- Dynamic Scene Handling: Configure and control scene transitions and dependencies efficiently.
- Intuitive Editor Tools: Offers a comfortable and efficient way to manage your scenes, making the process both easy and enjoyable.
Features:
- Dynamic Scene Loading: Efficiently manage dynamic scenes at runtime, improving performance and optimizing memory usage.
- Configurable Scene Parameters: Customize scene settings, including unloading previous scenes, loading main scenes, and enabling dependencies.
- Public Functions: Accessible functions for loading, adding, removing, and enabling scenes with ease.
- Dependencies: Includes integration with Unity's Addressables for enhanced and optimized functionality.
Platforms Supported:
- PC
- Mobile
- Console
- Web
Unleash the power of dynamic scene management in your games with Optimized Components - Scene Manager – where efficiency meets excellence.
Price $15.00
Simple Gems by thatbluemuffin
Number of textures: 21
Polygon count of Ores: 1582
Polygon count of Chunk (Uncut Gem): 692
Average Polygon count of Polished Gems: 210.66
Minimum polygon count: 164
Maximum polygon count: 1582
Number of meshes: 8
Number of prefabs: 18
Rigging: No
Animation count: 0
UV mapping: No
LOD levels: 1
Types of materials: Standard
The low-poly models are scalable and adjustable. Materials can easily be swapped for other materials.
Happy game dev!
Price $4.99
Simple Ores, Chunks, and Bars by thatbluemuffin
Number of textures: 25
Polygon count of Ores: 1582
Polygon count of Chunks: 692
Polygon count of Bars: 44
Minimum polygon count: 44
Maximum polygon count: 1582
Number of meshes: 3
Number of prefabs: 20
Rigging: No
Animation count: 0
UV mapping: No
LOD levels: 1
Types of materials: Standard
The low-poly models are scalable and adjustable. Materials can easily be swapped for other materials.
Happy game dev!
Price $0.00
Highway Pass-by by Vadi Sound Library
Files : 75
Format : WAV – 24bit – 44.1kHz
Size 752 MB
Files : 75
Format : WAV – 24bit – 44.1kHz
Size 752 MB
Highway Pass By features 75 pass bys of single and multiple vehicles; compact cars, trucks, lorries and motorcycles on a big highway on clear winter day. Find the true sound of it with Vadi Sound Library.
About Highway Pass-By
75 files of pass bysthat are clean, impactful and diverse in activity of varying speeds. You will get single, multiple, continuous activity, sometimes intense with rattle, squeak, clanging, chassis flap, highway buzz and hum, and even a plane pass by.
With pass bys from left, right, and both sides, what makes this collection handy is the clarity and diversity of the sounds. These meticulously recorded sounds have both organic usability and room for further sound design of trailer whooshes, transitions, and hits.
You will get intuitive, detailed naming, UCS compatibility and the usual Vadi Sound craft and attention to detail in 75 pristine sounds.
Recorded in 24bit-96kHz.WAV format on our favorite Sennheiser MKH 8040 stereo pair and Zoom F3 in ORTF.
Price $29.00
Loot & Rummage by Vadi Sound Library
Files : 191
Format : WAV – 24bit – 44.1kHz
Size 796 MB
Files : 191
Format : WAV – 24bit – 44.1kHz
Size 796 MB
Level up your loot and rummage games with these 581 fresh sounds! Enhance your animations with our selection of wood, metal, plastic and cloth sounds and more.
What’s Inside
Is your character looting from a monster they defeated? Or are you picking up wood pieces and stones for your survival? Will you have to rummage through luggage, bags and boxes left behind to solve that particular puzzle? Then you will need distinct sound effects for each of these scenarios. You’re covered with Vadi Sound’s Loot and Rummage SFX Pack of 191 files and 581 sounds.
Recorded with care, this pack is created with the video game developers in mind. We recorded every loot and rummage item we could think of including empty bullet shells, wallets, paper bills, plastic cases, coins, jackets, luggages, casettes, wrenches, even rock candies and more to help you create your signature sounds. All sounds are also included individually as stems in a bonus folder so you can drag&drop them to your project to speed up your workflow.
Loot and Rummage Pack includes 30 designed abstract looting sounds to cover the needs of more genres.
Up your game with these 191 stereo sound files, 581 sounds in 96kHz – 24 bit format, 13 minutes duration, and easy to navigate metadata. 100% royalty-free and compatible with all DAWs, middleware and video editing software.
Find the sound of it with Vadi Sound Library.
Keywords:
Loot, rummage, video game, item, pick up, bullet shell, wallet, paper bill, case, jacket, luggage, wrench, casette, plastic, wood, metal, coin, cloth, bag, friction, stone, rock, survival, abstract, organic, designed.
Price $19.00
Polystyrene 192 Khz by Vadi Sound Library
Files : 260
Format : WAV – 24bit – 44.1kHz
Size 855 MB
Files : 260
Format : WAV – 24bit – 44.1kHz
Size 855 MB
Game on for eerie squeaks, crackles, scrapes and more! This fresh pack can be indispensable for sound designers who enjoy pushing the limits of their creativity.
Here’s a vast collection of 260 meticulously recorded polystyrene sounds of; small, medium, big, thin, thick, compact and pieces of polystyrene material.
From shaking, sliding, breaking, cutting with saw to dropping, flexing, picking up, kicking, debris and endless discomforting squeaks and cracks, this 192 kHz – 24-bit collection has both organic Foley and creative usability in sound design.
The style of action is diverse and varies from short, long, slow, fast, continuous, and rhythmical movement to using the wooden and marble surfaces and even water.
All 260 mono and stereo files were recorded on our favorite Sennheiser MKH8040 stereo pair.
You will get detailed naming, UCS compatibility and the usual Vadi Sound craft and attention to detail.
Find the true sound of it with Vadi Sound Library.
Keywords:
Polystyrene, squeak, styrofoam, creak, break, crack, crackle, scrape, shake, slide, break, cut, drop, flex, pick up, kick, debris, plastic, drop, wooden, marble, water, saw
Price $29.00
Modular Medieval Fantasy Town and Castle by fou media lab
- Unity Versions Supported: 2019.4 and above
- Render Pipelines Supported: Default (Built-in) RP, Universal RP
- Average polygons per mesh in Prefabs : 179
- Textures: Single texture set for all models (1024x1024 resolution), plus a unique texture for the bonus painting model
- Materials: Included for both Default and Universal Render Pipelines
- Prefabs: over 1600 modular pieces including walls, floors, roofs, windows, doors, props, and a painting model
- Example Scenes: SceneCastle, SceneHouses, SceneParts
- URP Patch: Included as urp_patch.unitypackage
- Documentation: Detailed Readme file with installation and setup instructions
- Support: For any issues or further assistance, contact us at app@fou-media-lab.com
This asset pack is designed to be user-friendly and easy to integrate into your projects. With a focus on modularity and optimization, it provides the tools you need to create stunning medieval fantasy environments efficiently.
Welcome to our 'Modular Medieval Fantasy Town and Castle' asset pack! This comprehensive set is designed to help you build rich and detailed medieval fantasy environments. Whether you're creating a grand castle, a bustling village, or a quiet countryside, this pack provides the modular pieces you need to bring your vision to life.
The pack includes a variety of modular components such as walls, floors, roofs, windows, doors, and decorative props. Each piece is meticulously designed to ensure compatibility and seamless integration, allowing for endless customization and creativity. The assets are optimized for both the Default Render Pipeline and the Universal Render Pipeline, ensuring high performance and visual fidelity across different project settings.
As a special bonus, we have included a detailed painting model with its own unique texture, adding an extra layer of authenticity to your medieval scenes.
Key Features:
- Detailed modular pieces for castles and houses
- A wide range of props and decorative items
- Bonus painting model with unique texture
- over 1600 prefabs for extensive customization
- Optimized for both Default and Universal Render Pipelines
- Three example scenes: SceneCastle, SceneHouses, and SceneParts
Included Scenes:
- SceneCastle: An example assembly of a grand castle
- SceneHouses: A collection of various houses to showcase different assembly possibilities
- SceneParts: Displays nearly all included prefabs for easy reference and selection
Bring your medieval fantasy projects to life with our versatile and high-quality asset pack!
Price $95.00
Glitch Tool by Wu Haipeng
Using shader graph
Using c# script
Support URP HDRP Built-in render pipeline
This tool allows you to easily achieve glitch effects on your 3D game objects. This game effect is particularly suitable for showing mechanical failures or signal interference. It allows you to easily adjust the color of glitch and the speed of movement. It also supports all rendering pipelines. I hope this tool can help you well.
Features:
1. Very easy to use
2. Contains multiple adjustable parameters
3. Support URP, HDRP, Built-in render pipeline
4. Support Windows, Android, IOS
5. Good support
Before importing this tool, you need to import another unity Asset
https://assetstore.unity.com/packages/3d/3d-game-kit-character-pack-135217
In order to better show you this effect, I used "Cinemachine" when making the demo. Please import "Cinemachine" in the Package Manager before importing this package.
If you plan to use it in the Built-in rendering pipeline, you need to import "Shader Graph" in the Package Manager first.
If you have any questions, please feel free to contact me
E-mail: wud02879@gmail.com
Price $15.99
UGUI Element - Fade Out Edges Shader by MeGusta_developer
Working on HDRP URP and Built-in.
UGUI Fade Out Edges Shader supports all elements in Unity's UI system (not UI Toolkit). This asset makes UI more cooler so you can create nice effect on X or Y axis of UGUI elements.
Asset works on HDRP, URP and Built-in.
Tested on versions 2023.2.12f1 and Unity 6000.05f1.
Price $7.99
Great Draco Water by Alcaboce
- Great Draco Water
- 13334 Polygons.
- Full Rigged 0.8 MB
- Full Animated
Textures
- 2 Textures .PNG 2048x2048
- 4 Textures .PNG 1024x1024
- 1 Textures .PNG 640x240
- 3 Textures .PNG 512x512
- 3 Textures .PNG 300x300
- 8 Textures .PNG 256x256
- 3 Textures .PNG 128x128
- 4 Textures .PNG 64x64
- 1 Textures .PNG 32x32
Icons
- 4 Icons .PNG 64x64
Fully animated and textured character. Its animation set features animations for Normal Behavior, Attack, Flight, Rest, and Hurt.
Includes Prefabs for their respective Attacks, such as Flamethrowers, Fireballs, Explosions, and Lightning.
It has 70 different animation clips, saved as FBX files.
Price $30.00
Old LowPoly premium Furniture by Creation Forge
Key Features Of The Included items:
1.Old Rustic Wardrobe :-
Number of textures: 6
Type of texture: Image Texture
Number of Materials: 6
Texture dimensions: 1024 x 1024
Polygon count : 7152
Number of meshes: 7152
Rigging: No
Animation count :None
Animation type list : None
-------------------------------------------------------------------
2.Old Rustic Glass Table:-
Number of textures: 2
Type of texture: Image Texture
Number of Materials: 4
Texture dimensions: 1024 x 1024
Polygon count : 8056
Number of meshes: 8056
Rigging: No
Animation count :None
Animation type list : None
----------------------------------------------------------------------------
3.Old Seat:-
Number of textures: 2
Type of texture: Image Texture
Number of Materials: 2
Texture dimensions: 1024 x 1024
Polygon count : 2182
Number of meshes: 2182
Rigging: No
Animation count :None
Animation type list : None
----------------------------------------------------------------------------
4.Old Straw chair :-
Number of textures: 1
Type of texture: Image Texture
Number of Materials: 1
Texture dimensions: 1024 x 1024
Polygon count : 920
Number of meshes: 920
Rigging: No
Animation count :None
Animation type list : None
The furniture models give the game that old, nostalgic and cozy feel that is really hard to come by now days. Another benefit being that the models are really easy to handle , animate and it doesn't take much space which makes this package really good.
The furniture models are good for all genre of games making it really multipurpose
-------------------------------------------------------------------------------------------
The Following package contains 4 items:
1. Old Rustic Wardrobe
2. Old Rustic glass table
3. Old Seat
4. Old Straw Chair
Price $0.00
vInspector 2 by kubacho lab
Game-changing workflow enhancer
vInspector 2 offers simple yet powerful UI/UX improvements that eliminate many pain points of Unity editor
- Minimal - no clutter, no intrusive features
- Intuitive - user experience is simple and polished
- Customizable - all features are optional
- Lightweight - no lags, no increase in compile time
Navigation bar
- Bookmark GameObjects and assets
- Go back and forward in selection history
Component windows
- Alt-Drag a component to pin it in a floating window
Component copy-pasting
- Copy multiple comoponents
- Paste as new by clicking the "Paste Components" button
- Paste values by clicking buttons on target components
Save in play mode
- Click save buttons on components to save edits in play mode
Shortcuts
- Collapse/expand all components with Ctrl-Shift-E
- Collapse all components except one with Shift-E
- Toggle component enabled with A
- Delete component with X
Animations
- Component collapse/expand animations
- Component delete animation
Visual customization
- Reduce visual clutter with Minimal Mode
- Remove unused buttons from components
- Remove "Script" variable (click script icon instead to open/locate script)
- Set bookmark icons with vHierarchy 2
Attributes
- Add [Button] before functions to create buttons
- Add [Foldout] before variables to group them into foldouts
- Add [Tab] before variables to group them into tabs
- Use [ShowInInspector] to show static, private and other variables
- Use [OnValueChanged] to call functions on variable edits
- Use [ReadOnly] to block vairable edits
- Use [Variants] to create value selectors for variables
- Use [HideIf] and [DIsableIf] to hide or disable variables based on other variables
And more
- Edit and serialize dictionaries
- Reset variables to default value from script or prefab
- Use static functions and variables without creating GameObjects
What's new in 2.0
Pretty much all of the above, plus a few changes:
- Buttons now support arguments
- Buttons can be colored
- Attributes are now supported in custom classes
- Variants attribute now works on variables of any type
- No need to create "vInspectorData" variable
- Performance improvements
Delete vInspector 1 before upgrading to vInspector 2
Price $39.00
Casual Simple Skill 1 Spell Set Pack by Coffee duck
Set of 124 hand drawn icons
- Each icon is 256x256 pixels size (PNG);
- Each icon is 128x128 pixels size (PNG);
This pack can be used as a variety of game project icons.
This pack was made with fantasy or RPG games in mind, but feel free to use it on any project.
Set of 124 hand drawn icons
- Each icon is 256x256 pixels size (PNG);
- Each icon is 128x128 pixels size (PNG);
- Black background and transparent background
-It was created by Photoshop, and it includes a psd file.
-Check out the screenshots.
Thank you.
Price $11.00
Nature Renderer 6・Free by Visual Design Cafe
Supported Unity Versions:
✔ Unity 6
✖ Unity 2022 is not supported. Please use Nature Renderer 2022 instead.
✖ Unity 2021 is not supported. Please use Nature Renderer 2021 instead.
✖ Unity 2020 is not supported. Please use Nature Renderer 2020 instead.
ⓘ This version of Nature Renderer is a perpetual license for use with Unity 6.
Supported Render Pipelines:
✔ Built-In
✔ High-Definition
✔ Universal
Supported Graphics APIs:
✔ DirectX 11 and DirectX 12 on Windows
✔ OpenGL Core 4.1+/ES3.1+ on Windows, macOS, Linux, iOS and Android
✔ Metal on macOS and iOS
✔ Vulkan on Windows, Linux and Android
Support Platforms in Free:
✔ Windows, Mac, Linux
Support Platforms in Pro and Enterprise (View pricing):
✔ Android, iOS
✔ PlayStation, Xbox
✔ Nintendo Switch
✔ VR
Unsupported:
✖ WebGL is not supported due to the limitations of the platform.
Limitations:
* Source code is not included, upgrade to Pro or Enterprise to get source code access.
* Performance depends on the amount of grass and rendering features used. Better performance than Unity's renderer is not guaranteed.
* Only the latest LTS version of Unity is supported. Nature Renderer does not officially support Unity's Tech releases.
* LOD crossfade is not supported.
* Billboards using Unity's Billboard Renderer are not supported.
* Light probes and lightmaps are not supported.
* Raytracing in HDRP is not supported.
* The included demo scene is intended for mid to high-end PCs and consoles. It is not intended to run on mobile or low-end devices.
Render vast amounts of detailed vegetation.
Nature Renderer improves the quality of your vegetation rendering by replacing Unity's default terrain detail and tree system. Everything works with your existing data: use the same grass, vegetation, and trees and keep your existing terrains. We just level-up your renderer.
Quickstart • Documentation • Pricing
Unity Verified Solution
Nature Renderer is trusted by over 25,000 developers and is a Unity Verified Solution Partner. You can expect a polished and well-optimized plugin, with extensive documentation.
Supports all render pipelines
All render pipelines are supported out-of-the-box and do not require any additional setup.
Easy Setup
Just add the Nature Renderer component to your terrain and everything works instantly. Any incompatible assets or shaders can be automatically patched to work with Nature Renderer.
Demo Scene Included
The demo scene and all assets shown in the screenshots are included.
Free License
You are looking at the free license for Nature Renderer 6. This license only supports desktop and does not include source code. Upgrade to a Pro or Enterprise license to get source code access and support for all platforms.
ⓘ Before purchasing, please make sure to check the Supported Unity Versions, and to read our Refund Policy and Support Policy.
★ ALL FEATURES
―――
Lightning Fast Performance
The entire render pipeline of Nature Renderer runs on the GPU to ensure fast performance and to free up your CPU to run game logic.
Frustum Culling
Nature Renderer accurately culls your vegetation to only render the objects that are within the view of the camera. The culling is calculated on the GPU for the best performance and accurate results.
Per-Object Settings
Tweak all render settings for each object separately. Change the render distance, shadow distance, density, and more to optimize performance.
Per-Camera Settings
Override render settings for specific cameras or exclude cameras completely.
Accurate Motion Vectors
Nature Renderer can render accurate motion vectors for your vegetation to support Motion Blur, Temporal Anti-Aliasing, and other temporal effects.
Profiling and Debugging
A custom profiler is included to accurately measure the performance of Nature Renderer on the GPU, with a breakdown for each individual object and camera.
Tree Rendering
Nature Renderer now renders both trees and detail objects. With separately optimized render pipelines for both.
Render Manually-Placed Objects
Nature Renderer can now render game objects in the same lightning fast render pipeline. Perfect for placing vegetation on rocks, cliffs, and other uneven surfaces that are not
supported by the terrain system.
LOD
Use Level-of-Detail on your vegetation to render extremely detailed objects while maintaining good performance.
Shadows
Enable shadows for grass, plants, and other vegetation. Shadow distance and settings can be easily adjusted for each individual object.
Physically Based Rendering
Get accurate lighting and more detail on your grass, vegetation, and terrain details. You can use full PBR shaders on your detail objects, such as the default Lit shader or any custom shader.
Dynamic Density
Nature Renderer dynamically reduces the density of your vegetation in the distance to optimize performance and reduce overdraw.
Align to terrain
Align your grass and objects to the terrain surface. No more floating grass or objects clipping through the terrain.
Familiar Tools
Use Unity's default terrain, detail, and tree editing tools. No need to change your workflow.
Live Editing
Results show both in edit-mode and at runtime. And all changes to your terrain are updated immediately.
Floating Origin
Nature Renderer supports floating origin for vast open worlds. It only requires one line of code and does not impact performance.
Multiple Cameras
Nature Renderer supports rendering vegetation for multiple cameras. With easy per-camera settings to optimize performance for each camera. Including reflection cameras and reflection probes.
Multiple Terrains
Nature Renderer handles multiple terrains seamlessly and optimizes draw calls accross terrains.
Optimized Memory Usage
Nature Renderer compressess all its data to minize the memory usage on the GPU.
Data-Oriented Design
Nature Renderer is optimized for high-performance code by laying out its internal data for efficient memory access.
Custom Shaders
Use any custom shader for your terrain details to achieve special effects. Custom shaders can be automatically patched to add support for Nature Renderer's GPU based render pipeline. No need to dig around shader source code, it's all automatic.
Shader Graph
Add the included custom node to your shader graph to easily add support for Nature Renderer's GPU based render pipeline.
VR
Optimized for VR and single-pass instanced rendering.
LICENSE
―――
This version of Nature Renderer is a perpetual license for use with Unity 6.
Available Licenses
- Nature Renderer 2020 - Perpetual license for Unity 2020
- Nature Renderer 2021 - Perpetual license for Unity 2021
- Nature Renderer 2022 - Perpetual license for Unity 2022
- Nature Renderer 6 - Perpetual license for Unity 6
- ...
Perpetual License
A perpetual license is a permanent license that can be used forever and is purchased once. Minor updates are included for free but major updates are a paid upgrade.
For example, upgrading from Nature Renderer 2021 to Nature Renderer 2022 is a paid upgrade.
Support
Customer support is not included with your purchase. If you are experiencing any issues, please file a bug report.
Upgrades
We make a major upgrade for Nature Renderer every year for new major Unity versions. (2022, 2023, 6...)
Third-Party Licenses
Some demo assets are included under the Unity Companion License. The licensing information is included in the relevant folders.
Price $0.00
