Battle Rifle Skin 1 | Modern Weapons by Luke Huie
- Model: 21447 triangles and 7461 vertices.
- Two PBR materials.
- Albedo, normal and metallic textures, all 2048x2048.
- Rig type generic.
- Four animations included inside FBX file.
The following bones can be useful for:
- Muzzle: position of the bullet as it exits the barrel.
- Magazine: magazine with bullets.
- Pull: to load the weapon.
- ShellDrop: position of the shell when firing.
The model has 21447 triangles and 7461 vertices.
Two PBR materials.
Albedo, normal and metallic textures, all 2048x2048.
Rig type generic. Four animations included inside FBX file.
Price $6.00
Bullpup Assault Rifle Skin 1 | Modern Weapons by Luke Huie
- Model: 15450 triangles and 5808 vertices.
- Two PBR materials.
- Albedo, normal, metallic and emission textures, all 2048x2048.
- Rig type generic.
- Four animations included inside FBX file.
The model has 15450 triangles and 5808 vertices.
Two PBR materials.
Albedo, normal, metallic and emission textures, all 2048x2048.
Rig type generic. Four animations included inside FBX file.
Price $6.00
German Assault Rifle Skin 1 | Modern Weapons by Luke Huie
- Model: 17238 triangles and 5695 vertices.
- PBR material.
- Albedo, normal and metallic textures, all 2048x2048.
- Rig type generic.
- Four animations included inside FBX file.
The model has 17238 triangles and 5695 vertices.
PBR material.
Albedo, normal and metallic textures, all 2048x2048.
Rig type generic. Four animations included inside FBX file.
Price $6.00
Micro SMG | Modern Weapons by Luke Huie
- Model: 10080 triangles and 3570 vertices.
- PBR material.
- Albedo, normal, metallic and emission textures, all 2048x2048.
- Rig type generic.
- Three animations included inside FBX file.
The following bones can be useful for:
- Muzzle: position of the bullet as it exits the barrel.
- Magazine: magazine with bullets.
- Pull: to load the weapon.
- ShellDrop: position of the shell when firing.
The model has 10080 triangles and 3570 vertices.
PBR material.
Albedo, normal and metallic textures, all 2048x2048.
Rig type generic. Three animations included inside FBX file.
Price $6.00
French Assault Rifle Skin 1 | Modern Weapons by Luke Huie
- Model: 28308 triangles and 8878 vertices.
- Two PBR materials.
- Albedo, normal and metallic textures, all 2048x2048.
- Rig type generic.
- Four animations included inside FBX file.
The model has 28308 triangles and 8878 vertices.
Two PBR materials.
Albedo, normal and metallic textures, all 2048x2048.
Rig type generic. Four animations included inside FBX file.
Price $6.00
Carbine Skin 1 | Modern Weapons by Luke Huie
- Model: 31938 triangles and 9927 vertices.
- PBR material.
- Albedo, normal and metallic textures, all 2048x2048.
- Rig type generic.
- Five animations included inside FBX file.
The model has 31938 triangles and 9927 vertices.
PBR material.
Albedo, normal and metallic textures, all 2048x2048.
Rig type generic. Five animations included inside FBX file.
Price $6.00
3D Military Vehicles Pack by Dusan Pejic
Number of textures: Color pallet Texture
UV mapping: Yes
Number of meshes/prefabs: 13
Minimum polygon count: 3764
Maximum polygon count: 11064
This package comprises 13 meticulously crafted vehicle prefabs. Each vehicle is equipped with fully functional turrets, guns, missiles, and wheels. While these vehicles are animation-ready, they do not come with any rigging or pre-made animations. Welcome to a diverse collection of vehicle and aircraft models! This package includes several types of tanks, both regular and armed vehicles, one helicopter, and various armed vehicles. All models are carefully designed with details that bring realism and authenticity to your games.
What this package offers:
- Variety of vehicles: From powerful tanks to agile helicopters, we provide a wide range of models that you can use in your projects.
- High-quality models: Each model is meticulously crafted to deliver impressive visuals and bring your games to life.
- Texture color palette: Included is a texture color palette sized at 256x256 pixels, allowing you to customize the look and feel of your vehicles to suit your needs.
This package is an excellent choice for developers looking to add more diversity and authenticity to their games. Whether you're working on a military simulation, action game, or something else entirely, this collection will help you quickly incorporate high-quality models into your project.
Price $4.99
Heavy Pistol | Modern Weapons by Luke Huie
- Model: 9882 triangles and 3425 vertices.
- PBR material.
- Albedo, normal, metallic and emission textures, all 2048x2048.
- Rig type generic.
- Three animations included inside FBX file.
Use the bone called 'Muzzle' as a guide to position the bullet when firing.
The model has 9882 triangles and 3425 vertices.
PBR material.
Albedo, normal, metallic and emission textures, all 2048x2048.
Rig type generic. Three animations included inside FBX file.
Price $6.00
Zombie Bundle V4 by Studio New Punch
4k Textures
Low Poly
Humanoid Skeleton
PBR realistic materials
Modular
Build-In, URP and HDRP projects
Glowing Eyes
Body Parts for dismemberment
One material per model (Woman have two materials, skin and hair material)
4 skins per model
Zombies Bundle V4 is a bundle which includes 5 zombie assets. After purchasing this bundle, visit each package listed below, and you will be able to get them for free.
You get ONE zombie for FREE for the price of this bundle!
Links to the Assets:
Visit each asset link to get much more info!
================Common Features==============================
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info.
Low Poly
Zombie Man AA : 6608 Vertices
Zombie Man AB : 8500 Vertices
Zombie Bouncers V2 : 4 262 Vertices
Zombie Girl AD : 10471 Verticles
Zombie Girl AE : 14108 Verticles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
4096x4096 texture maps (can be scaled down for more performance)
4 Head Blend Shapes:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
One PBR material per model (Women have two materials, skin and hair material)
4 skins per model,
2 Bloody, and 2 just the same but clean(not bloody) if you want to add your own blood or damage)
Included are prefabs with Customization Script
Build-In, URP and HDRP materials and prefabs
Emissive map for the glowing eyes, can be turned on/off
Eyes and Jaw have bones too
Included is also Instantiate Scripts to spawn the customized character.
The models have NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible Humanoid animations to livet hem up.
The videos use Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
Price $90.00
Wood - Realistic PBR Collection Vol.01 by Ditag Design
Texture maps:
- Diffuse
- Height
- Normal
- ORM (Ambient Occlusion, Rougness, Metallic)
Texture Resolution: 2048x2048
Number of Materials: 12
Number of Textures: 48
Normal Type: OpenGL
Asset Description:
- SeamlessTextures
- PBR Shader
- Mobile Supported
Realistic Wood Bundle is suitable for any indoor or outdoor scenes you want to create! This material bundle contains different wood shader types of materials in it. You can use it in any of your realistic environment. All of the textures have been designed as seamlessly, so you can tile them as much as you want. And also Ambient Occlusion, Roughness and Metallic maps combined as one ORM map for optimization purpose.
The package has one master shader graph to generate other materials.
All materials are easy to use, you can simply drag and drop on any of your models! Lots of parameters will be waiting for your creativity, in order to build your own worlds.
You can easily change the exposed parameters on material like Color Tint, Smoothness, Normal Map Strength, Tiling and much more...
This pack contains 12 Themes of materials:
- Wood01
- Wood02
- Wood03
- Wood04
- Wood05
- Wood06
- Wood07
- Wood08
- Wood09
- Wood10
- Wood11
- Wood12
Price $15.00
Negative Space Post-Process Effect by OccaSoftware
Includes:
- 1 Demo scene
- 1 Demo script
- 1 Manager Script
- 1 Shader Graph file
- 1 Material (using the included Shader Graph)
Unlock more powerful impact effects with the Negative Space shader.
In Anime and Film, directors sometimes use negative space to highlight the impact of an explosion or collision.
This shader enables you do that in your game.
Configure:
- Effect duration
- Layers included in the effect
- Background and foreground colors
- Threshold and smoothness
Price $5.00
Massive Old Church by Mikael Art
Number of unique Meshes
- 44 Meshes which include huge structural meshes like the main hall or tower.
Vertex Counts
- Full church (interior + exterior): ca. 180k
- Exterior-only: ca. 65k
Textures
- 28 Texture Sets
- Diffuse + Normal + AO
- Ranging from 512x512 up to 4096x4096 resolution
Inspired by Brick Gothic Architecture
This model draws inspiration from the timeless structures of Brick Gothic architecture, a style still prominent in major European cities today. These buildings were originally constructed from the late Middle Ages through the 19th century.
Key Features
- Authentic Design: Captures the essence of Brick Gothic architecture with pointed arches, ribbed vaults, and large windows.
- Detailed Interior: Features a spacious main hall with an altar, baptismal font, candlelight and other props.
- Exterior Model: Includes an exterior-only version, ideal for top-down games or as a Level-of-Detail (LOD) model.
- Low Poly Count & Optimized File Size: Designed for use in games, prioritizing performance and minimizing file size.
Enjoy!
Price $39.95
Deep Surfaces Shader by OccaSoftware
Includes...
- 1 script for binding a light to the interior surface of the shader
- 2 surface textures
- 1 surface normal texture
- 1 Shader Graph
Make simulated deep surfaces like ice, crystals, and gems. Impress players with interesting visuals.
Deep Surfaces is a flexible material shader made with Shader Graph. Simulate multi-layered surfaces using parallax occlusion mapping. Make the inside of objects glow by adding emissive glows based on the simulated surface depth. Tweak the surface color, normals, and roughness to get the perfect material.
- Render detailed multi-layered materials with one shader.
- Fine-tune the material properties to look like ice, crystals, gems, or any other deep surface.
- Engage your players with dynamic glows based on simulated surface depth.
Price $5.00
Outlines Post-Process for URP by OccaSoftware
Includes:
- 1 render pass component
- 1 volume settings
- 1 render pass enqueue component
- 1 shader param file
- 1 demo scene
- 1 compute shader
- 4 offset noise textures
- 3 paper textures
Compatibility Notes:
- Uses single texture binding for camera target, therefore not compatible with VR SPI.
- Uses Compute Shader, therefore not compatible with WebGL.
Re-envision your game with detailed, accurate outlines.
Outlines is an image-based outline system. Instantly apply outlines to your entire scene and fine-tune outlines using local volumes. Get highly accurate outlines using various detection methods like color, depth, brightness, and normal direction. Adjust outline thickness and alpha based on the distance of each object. Make your outlines feel more organic with slight variations powered by offset and paper textures.
- Configure outline settings using global and local volumes.
- Detect outlines with a high degree of accuracy thanks to color, depth, brightness, and normal detection algorithms.
- Give a more organic feel to the outlines with variation textures.
- Fine-tune the outline thickness and alpha over distance.
Q: What are image-based outlines?
A: Image-based outlines refer to outlining objects or elements on the entire screen, as opposed to outlining specific mesh objects. It applies outlines to everything visible on the screen, including objects, effects, and other visual elements.
Q: Are these outlines intended for 2D or 3D environments?
A: The outlines can be applied to 2D and 3D environments, as they operate using a combination of depth, normals, color, and luminance to determine where outlines should be placed. The outlines fully support both 2D and 3D scenarios.
Q: What techniques are used for generating the outlines?
A: The current version uses techniques such as difference from depth, normal vector, color, and luminance to generate the outlines.
Q: What is the performance for this asset?
A: The current version runs at 0.1ms on an Nvidia 3070M and at 13ms on a Google Pixel 4a.
Q: Can these outlines be applied to particle systems or visual effects (VFX)?
A: Yes - The outlines can be applied to particle systems or visual effects.
Q: What customization options are available for the outlines?
A: Customization options include outline thickness, outline color, scaling of thickness and alpha based on distance or uniformity, and options to configure each of the depth-detection types. You can also use an offset texture to slightly offset the outlines, and a paper texture to apply a paper effect to the scene. In addition, you can apply a blur to the outlines to soften them.
Q: Can the outlines work with transparent objects?
A: The outlines do work with transparent objects. You can set whether outlines will apply to transparent objects using the render pass event option in the Enqueue Pass component.
Q: How are thickness variations controlled for the outlines?
A: Thickness variations can be controlled through options such as scaling based on distance, uniform scaling, or resolution-aware scaling to ensure a consistent outline appearance.
Q: Is there support for customizing the outline colors?
A: Customization options for outline colors, including support for alpha values, is available to create visually interesting effects.
Q: Can I customize the outlines on a per-mesh basis?
A: There are no options that support the ability to configure outline color or thickness on a per-mesh basis.
Q: How do blur options affect the outlines?
A: This feature allows you to configure the blurriness of the outlines, with blur blurring the output of the outline pass to varying degrees. This executes in a single pass and uses an optional noise algorithm to jitter and smooth the blur amount.
Q: Are the environments from the marketing materials included with this asset?
A: No. The marketing materials demonstrate usage of the asset in a realistic context, but the environments, scenes, and models in the marketing materials are not included with the post-processing effect.
Price $5.00
Conservatory by Martia's Muses
- Wav format
- 44.1 kHZ, 16 bit audio files
- in two versions
- loopable
- fade in and fade out
This background music is calm and positive, suitable for various genres.
The package contains two versions of the track:
- One that fades in at the beggining, and fades out at the end.
- One that is loopable.
You can get the feel of the music in this video where it was mixed with other sounds to complete the atmosphere.
Price $19.99
Fairy3 by veder
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: Yes
Number of Animations:Demo(18)
Animation types (Root Motion /In-place18)
Number of characters:1
Vertex counts of characters:87 158
Number of Materials and Material Instances:18
Number of Textures:49
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: wings_l_joint11.wings_l_joint11_1.wings_l_joint11_2.wings_l_joint11_3.wings_l_joint11_4.wings_l_joint11_5.wings_l_joint11_6.wings_l_joint11_7.wings_l_joint11_8.wings_l_joint11_9.wings_l_joint11_10.wings_l_joint11_11.wings_l_joint11_12.wings_l_joint11_13.wings_l_joint11_14.wings_l_joint11_15.wings_l_joint11_16.wings_l_joint11_17.wings_l_joint11_18.wings_l_joint11_19.wings_l_joint11.wings_l_joint11_1.wings_l_joint11_2.wings_l_joint11_3.wings_l_joint11_4.wings_l_joint11_5.wings_l_joint11_6.wings_l_joint11_7.wings_l_joint11_8.wings_l_joint11_9.wings_l_joint11_10.wings_l_joint11_11.wings_l_joint11_12.wings_l_joint11_13.wings_l_joint11_14.wings_l_joint11_15.wings_l_joint11_16.wings_l_joint11_17.wings_l_joint11_18.wings_l_joint11_19.
model of Fairy3
Renders are made in Marmoset Toolbag 4.
The weapon is included as a separate grid.
Polycount:
Verts 87 158
Tris 131 620
Price $29.00
Sci-Fi Snake by Shumn1y
Number of textures 42
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 69 131]
Minimum polygon count 69 131
Maximum polygon count 69 131
Number of meshes/prefabs 5
Rigging: Yes
Animation count 29
Animation types (Root Motion/In-place): 2/27
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
This is first character for Sci-Fi Monsters Boss pack. The series will feature an increased amount of animation characteristic of bosses for your projects
*Background maps not included*
- Character has Custom skeleton (Image skeleton preview included)
- 5 skins.
- Inst Mat color blending for each skin
- 29 animation included
Attack - 9
Creeping - 5 (R - FR - F - FL - L)
Idle - 1
Turn180 - 1
Looking for Target - 1
GetHit - 8
Death - 2
Roar - 2
Character:
Triangles: 69 131
Vertices: 47 421
Price $59.99
Sci-fi Animals pack by Shumn1y
Number of textures 222
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangle:
- SciFi Goat - 24 838
- SciFi Rabbit - 12 571
- SciFi Bison - 54 310
- SciFi Falcon - 28 570
- SciFi Raven - 32 658
- SciFi Grizzly - 40 558
- SciFi Deer - 56 597
Number of meshes/prefabs 29
Rigging: Yes
Animation count 233
Animation types (Root Motion/In-place): 23/210
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
*Background maps not included*
This pack contains 7 characters, each character has 4 skin versions
All characters ANIMATED and have a custom skeleton
- SciFi Goat Link Page
- SciFi Rabbit Link Page
- SciFi Bison Link Page
- SciFi Falcon Link Page
- SciFi Raven Link Page Coming soon
- SciFi Grizzly Link Page
- SciFi Deer Link Page Coming soon
1.SciFi Goat
- Character has Custom skeleton (Image skeleton preview included)
- 4 skin.
- Inst Mat color blending for each skin
- 24 animation included
Attack - 3
Walk - 3 (F, L, R)
Run - 1
Idle - 4
GetHit - 8
Death - 3
Turn180 - 1
Fall - 1
Character:
Triangles: 24 838
Vertices: 15 506
2. SciFi Rabbit
- Character has Custom skeleton (Image skeleton preview included)
- 4 skin.
- Inst Mat color blending for each skin
- 19 animation included
Attack - 1
Walk - 3 (F, L, R)
Run - 1
Idle - 4
GetHit - 8
Death - 2
Character:
Triangles: 12 571
Vertices: 8 218
3. SciFi Capybara
- Character has Epic skeleton with added bones: (Image skeleton preview included)
- 4 skin.
- Inst Mat color blending for each skin
- 44 animation included
Normal Anims
Attack - 4
Walk - 3 (F, L, R)
Run - 1
Idle - 4 (+1 Flying)
SwimmingIdle - 1
Swim - 1
GetHit - 8 (+4Flying)
Death - 2 (+2Flying)
Turn180 - 1
WakeUp - 2
Stage Flying:
Shoot - 3
Flying -5
Transition_FlyToIdle2 - 1
Transition_Idle2ToFly - 1
Character:
Triangles: 42 769
Vertices: 29 344
added bones:
-Jetpack_root
-JetEngine l, r
-Wings 1-4
-Nozzles l+r
-Guns l+r
-EyeLashes l+r
-Eyes l+r
-EyeBrown l+r
MaskHelmet 1-6 l+r
4. SciFi Bison
- Character has Custom skeleton (Image skeleton preview included)
- 4 skin.
- Inst Mat color blending for each skin
- 23 animation included
Attack - 3
Walk - 3 (F, L, R)
Run - 1
Idle - 3
PreAttack - 1
GetHit - 8
Death - 2
Turn180 - 1
Roar - 1
Character:
Triangles: 54 310
Vertices: 31 260
5. SciFi Falcon
- Character has Custom skeleton (Image skeleton preview included)
- 4 skins.
- Inst Mat color blending for each skin
- 37 animation included
Attack - 6
Walk - 3 (F, L, R)
Idle - 4
GetHit - 12
Death - 3
Fall - 3
Flying - 3 (F, L, R)
FlyingToIdle - 1
Idle1ToFlying - 1
WakeUp - 1
Character:
Triangles: 28 570
Vertices: 18 283
6. SciFi Raven
- Character has Custom skeleton (Image skeleton preview included)
- 5 skins.
- Inst Mat color blending for each skin
- 38 animation included
Attack - 6
Walk - 3 (F, L, R)
Idle - 5
GetHit - 12
Death - 3
Fall - 3
Flying - 3 (F, L, R)
FlyingToIdle - 1
Idle1ToFlying - 1
WakeUp - 1
Character:
Triangles: 32 658
Vertices: 22 072
7. SciFi Grizzly
- Character has Custom skeleton (Image skeleton preview included)
- 4 skin.
- Inst Mat color blending for each skin
- 24 animation included
Attack - 6
Walk - 3 (F, L, R)
Run - 1
Idle - 2
GetHit - 8
Death - 2
Turn180 - 1
Roar - 1
Character:
Triangles: 40 558
Vertices: 24 531
8. SciFi Deer
- Character has Custom skeleton (Image skeleton preview included)
- 4 skin.
- Inst Mat color blending for each skin
- 24 animation included
Attack - 4
Walk - 3 (F, L, R)
Run - 1
Idle - 2
Idle Look Up+Down - 2
GetHit - 8
Death - 3
Turn180 - 1
Character:
Triangles: 56 597
Vertices: 35 963
Price $239.99
SP City Park 01 by Bohn Studios
Number of textures: 25
Texture dimensions: 2048x2048 to 8192x8192
Minimum polygon count: 32
Maximum polygon count: 15,000
Number of meshes/prefabs: 49
Rigging: No
Animation count: 0
Animation type list: \\\\\
UV mapping: Yes, atlased
Materials: 6 OWA Contruction atlas materials
This package includes a daytime city park demo scene showing how the prefabs can be used together. Built-in RP, URP, and HDRP tested.
Includes the following prefabs:
- 8 atlas materials for all of your park creation needs
- 4 background buildings for the perimeter of your parks
- 4 modular sidewalk prefabs
- 3 Fence Prefabs
- 1 Park Bench
- 2 Gazebos / Pavilions
- 1 planter for trees and bushes
- 25 Tree and plant prefabs
- One large flat grass prefab
- Skybox as shown in pictures
- Demo controller and utility scripts for optimization (not required for use as this is an art asset)
This package is also included in OWA City Core Bundle
Price $25.00
SFInventory 2 by ARTEM KURANAKOV
- Flexible
- Simple
- Optimized
- Suitable for implementing saves
SFInventory 2 - Simple and flexible inventory 2 is a new version of SFInventory written from scratch using a new set of knowledge. This inventory turned out to be much simpler, so even a beginner will figure it out!
Price $0.00
