BGM pack_MITSUGETSU INSTRUMENTAL_LOOP by MITSUGETSU eight
▨ MITSUGETSU INSTRUMENTAL_LOOP
It contains 40LOOP songs.
Four of them are variation versions and four are jingles.
File formats: wav (48kHz 24bit),mp3,ogg.
All stereo
Included LOOP songs loop seamlessly
You can listen to all songs from Soundcloud.
Audio assets that allow you to concentrate on production without worrying about post-purchase rights.
Can be used for corporate projects without credit notation.
Can also be used for adult-oriented works.
The creator of the music is komiya hairu, who is also in charge of the circle's character voices.
The works sold on this label are original works that ensure transparency of rights.
We ensure transparency of rights by producing and managing the songs ourselves.
For use as video material on Youtube
The system is set up so that there are no copyright warnings, making it safe to use for corporate projects.
▫Terms of Use
No credit required, can be used for commercial purposes
Can be used in adult-oriented works
Only a part of the music can be used
Prohibited items
Redistribution or sale of the material, distribution of the material itself as the main content, or similar use
Remixes that re-edit the music, significant modification of the original music, or other actions that are deemed to lack consideration for the creativity of the author.
Use for AI learning, etc.
This is a royalty-free sound source. The author does not waive copyright.
The purchaser agrees to use this work at his/her own risk and assumes full responsibility for the use of the work after purchase.
I would be happy to help make your creative activities more comfortable through my materials.
We will be updating our new products as soon as possible, so please follow us.
If you have any other questions regarding the use of this material, please feel free to contact us.
mitsugetu8@gmail.com
Price $21.00
Japanese ANIME Vocal Assets_kawaii HIPHOP by MITSUGETSU eight
Product Information
▫kawaii HIPHOP
Total 11 tracks
(including 1 track with a different arrangement)
File formats: wav (48kHz 24bit),mp3,ogg.
All stereo
Japanese lyrics and English translations of all songs are also included.
(The English translations are based on the use of translation tools, so please use them only as a reference for understanding the content.)
Usable for corporate projects, no credit required
A collection of Japanese vocal materials that allows you to focus on production without worrying about rights issues!
The tracks are produced by komiya hairu, who also provides voice assets.
The works sold by our label are original works with ensured transparency in rights.
It is also possible to use the singer and voice actor uniformly within games.
When publishing videos on YouTube, measures have been taken to ensure that no copyright warnings will appear, so game streamers and corporate projects can use it with peace of mind.
-----------
▨Terms of Use
No credit required, can be used for commercial purposes
Can be used in adult-oriented works
Only a part of the music can be used
Prohibited items
Redistribution or sale of the material, distribution of the material itself as the main content, or similar use
Remixes that re-edit the music, significant modification of the original music, or other actions that are deemed to lack consideration for the creativity of the author.
Use for AI learning, etc.
This is a royalty-free sound source. The author does not waive copyright.
The purchaser agrees to use this work at his/her own risk and assumes full responsibility for the use of the work after purchase.
Price $87.00
Japanese ANIME Vocal Assets_kawaii Electronic by MITSUGETSU eight
Product Information
▫kawaii Electronic
Total 13 tracks
(including 1 track with a different arrangement)
File formats: wav (48kHz 24bit),mp3,ogg.
All stereo
Japanese lyrics and English translations of all songs are also included.
(The English translations are based on the use of translation tools, so please use them only as a reference for understanding the content.)
Usable for corporate projects, no credit required
A collection of Japanese vocal materials that allows you to focus on production without worrying about rights issues!
The tracks are produced by komiya hairu, who also provides voice assets.
The works sold by our label are original works with ensured transparency in rights.
It is also possible to use the singer and voice actor uniformly within games.
When publishing videos on YouTube, measures have been taken to ensure that no copyright warnings will appear, so game streamers and corporate projects can use it with peace of mind.
-----------
▨Terms of Use
No credit required, can be used for commercial purposes
Can be used in adult-oriented works
Only a part of the music can be used
Prohibited items
Redistribution or sale of the material, distribution of the material itself as the main content, or similar use
Remixes that re-edit the music, significant modification of the original music, or other actions that are deemed to lack consideration for the creativity of the author.
Use for AI learning, etc.
This is a royalty-free sound source. The author does not waive copyright.
The purchaser agrees to use this work at his/her own risk and assumes full responsibility for the use of the work after purchase.
Price $87.00
PolygonCharacters_FantasyChineseStyle2 by Linesources Studio
Number of textures:13
Texture dimensions:1024X1024
Rigging:Yes
♥Don't miss out on release discounts!♥
♦Features♦
Characters (x10)
Female Archer,Female Hotel Owner,Female Maid,Female Noblewoman,Male Beggar,Male Farmer,Male Labourer,Male Officer,Male Official,Male Scholar.
(3 skin color variations,Multiple replacement colors)
Props (x8)
Arrow,Book,Bow,Bowl,Crutch,Dorlach,Hoe,Sword.
This pack contains 10 character and 8 prop.
The texture size is (1024 x 1024) and the file format is PNG,It is using 1 diffuse texture map.
Number of diffuse texture map(Including color change):12
Number of Metallic Map: 1
Material is using Unity's URP/Lit shader.
Low poly, Polycount:
10 character
Female Archer:3241 triangles
Female Hotel Owner:2818 triangles
Female Maid:2854 triangles
Female Noblewoman:3174 triangles
Male Beggar:2950 triangles
Male Farmer:3382 triangles
Male Labourer:2542 triangles
Male Officer:3900 triangles
Male Official:2652 triangles
Male Scholar:2742 triangles
8 prop
Arrow:62 triangles
Book:308 triangles
Bow:324 triangles
Bowl:124 triangles
Crutch:64 triangles
Dorlach:56 triangles
Hoe:120 triangles
Sword:292 triangles
Rigging:Yes
♦Compatibility♦
-Characters are setup to work with Mecanim-
Animation Type : Humanoid
If you'd like, please take a few minutes to leave us a rating or review. Thank you very much for your time and feedback, which helps us optimize and improve asset quality.
Price $27.99
Polygon Characters_Undead2 by Linesources Studio
Number of textures:10
Texture dimensions:1024X1024
Rigging:Yes
♥Don't miss out on release discounts!♥
For more undead model resources, please click on the link
For more Chinese style resource packs, please click the link
PolygonCharacters-FantasyChineseStyle
PolygonCharacters-FantasyChineseStyleGenerals
PolygonCharacters-ChineseStyle FemaleGenerals
More types of Chinese style resource packages will be launched in the future. Used together, it provides rich art resources for your Chinese fantasy games.
If you need art resources for ancient war horses, please click the (PolygonCharacters-FantasyChineseStyleGenerals) link.
♦Features♦
Characters (x9)
Werewolf,Female Werewolf,Undead Samurai,Ghost Ninja,mummy,Mummy_Pharaoh,Vampire,Vampire_2,Chinese Zombie
(Multiple replacement colors)
Weapons (x12)
Weapon_Golden Scepter,Weapon_Pharaoh Sword,Weapon_Spear,Weapon_Kunai,Weapon_Ninja Scabbard,Weapon_Ninja Sword,Weapon_Samurai Sword,Weapon_Samurai Sword2,Weapon_Samurai Sword3,Weapon_Scabbard,Weapon_Scabbard2,Weapon_Scabbard3
This pack contains 9 character , 9 Weapon
The texture size is (1024 x 1024) and the file format is PNG,It is using 1 diffuse texture map.
Number of diffuse texture map(Including color change):9
Number of Metallic Map: 1
Material is using Unity's URP/Lit shader.
♦Includes 6 replaceable eye color shaders and Various mummy glow shaders♦
Low poly, Polycount:
9 character
Werewolf:4634 triangles
Female Werewolf:5751 triangles
Undead Samurai:8557 triangles
Ghost Ninja:4654 triangles
mummy:5929 triangles
Mummy_Pharaoh:7512 triangles
Vampire:4298 triangles
Vampire_2:4549 triangles
Chinese Zombie:4042 triangles
12 Weapon
Weapon_Golden Scepter:704 triangles
Weapon_Pharaoh Sword:402 triangles
Weapon_Spear:327 triangles
Weapon_Kunai:172 triangles
Weapon_Ninja Scabbard:78 triangles
Weapon_Ninja Sword:294 triangles
Weapon_Samurai Sword:328 triangles
Weapon_Samurai Sword2:328 triangles
Weapon_Samurai Sword3: 328 triangles
Weapon_Scabbard:158 triangles
Weapon_Scabbard2:158 triangles
Weapon_Scabbard3:158 triangles
Rigging:Yes
♦Compatibility♦
-Characters are setup to work with Mecanim-
The character poses in the promotional images are for reference only.
If you'd like, please take a few minutes to leave us a rating or review. Thank you very much for your time and feedback, which helps us optimize and improve asset quality.
Price $37.99
Chroma RGB SDK by INTERHAPTICS - CHROMA
- Access the Chroma API through C#.
- Control hardware lighting for ChromaLink, Headsets, Keyboards, Keypads, Mouse, and Mousepads.
- Sample Chromatic Scene to showcase automatic Chroma to Sensa events
- Sample App Scene with corresponding animations from the Chroma Guide
- Sample Game Loop Scene to showcase real-time effect manipulation
- Sample Chroma Animations in the StreamingAssets\Animations folder
Chroma RGB SDK unlocks a world of dynamic lighting effects for your games & applications. It acts as a bridge between your game and Chroma enabled hardware, allowing developers to have complete control over individual LEDs on the hardware. Imagine keyboards that pulse with health bars, mice that glow during combat, add Chroma RGB lighting to your game using either C++ or Blueprints with this plugin and have your entire setups that react to in-game events. With Chroma SDK, you will be able to create a truly immersive experience.
Compatibility
- Compatible with over 100 million devices in the world with over 50 brands directly integrated into the ecosystem.
- Compatible with Windows 11 - Windows Dynamic Lighting partners
Platforms:
- Windows
QUICK START:
- Chroma can be included through premade Chroma Animations or APIs. Here is the list of available methods:
- Initialize SDK: Initialize the Chroma SDK to use the library.
- Is Active: Check if the app/game has Chroma focus.
- Is Connected: Check if Chroma hardware is connected.
- Play Chroma Animation: Playback a Chroma Animation asset.
- Set Event Name: Name a game event or game trigger in order to also add Haptics to the Chroma event.
- Use Forward Chroma Events: Toggle automatic invocation of SetEventName when invoking PlayAnimation using the animation name.
Access Documentation:
- For comprehensive guidance and in-depth information on utilizing the Chroma SDK for Unity Engine, consult our official documentation at Chroma Unity SDK Documentation - https://github.com/razerofficial/Unity_ChromaSDK. Here, you'll find all the resources you need to create the immersive lighting effects in your projects.
Testing:
- Device emulators are available for you at https://github.com/razerofficial/ChromaEmulator
- Alternatively, register your products on our official website to request for a set of devices for integration.
Web Chroma Editor:
- An editor for developers to record Chroma animations using web cam, desktop capture, images, and video sources. Editor allows you to generate embedded Chroma animations in source code for various programming languages.
Chroma Design Converter:
- Automates porting Chroma designs to several languages and engines across various platforms
CChromaEditorDLL:
- C++ library that extends the core Chroma SDK with animation manipulation and playback support. This also includes a standalone C++ GUI editor for inspecting and hand editing animations.
Join Our Community:
- Should you require assistance, seek guidance, or simply wish to engage in discussions about the immersive lighting effects, we invite you to join our vibrant community on Discord. Connect with fellow creators, developers, and RGB lighting enthusiasts via the following link: Discord Community - https://discord.com/invite/93jU9nAX4f. Together, we'll light up the world of gamers.
Price $0.00
Game VFX - Particle Trails Collection by EricWang
Price $4.99
Game VFX - Cartoon Skill Collection by EricWang
Price $10.00
RPG_GameVFX Collection Vol.3 by EricWang
Price $10.00
Game VFX - Slash Collection by EricWang
Price $4.99
Game VFX - BloodSkill Collection by EricWang
Price $4.99
Level up your code with design patterns and SOLID by Unity Technologies
We recommend that you open a new empty project to view this sample project because it imports assets into the root/Assets folder.
The project runs in Unity 6 preview (6000.0.9f1) or newer versions.
We created this collection of samples to demonstrate how you can implement some of the common design patterns and principles from object-oriented programming, such as SOLID and KISS, into your Unity game development.
A companion resource to the project, the e-book Level up your code with game programming patterns, provides an in-depth explanation of each of the patterns implemented in the samples.
By implementing some of the techniques and game programming design patterns from the samples and e-book in your Unity project, you can more efficiently build and maintain a clean, organized, and readable codebase, which in turn, creates a solid foundation for scaling your game, development team, and business.
Here’s a rundown of the patterns included in the project:
SOLID Principles:
- Single-responsibility principle
- Open-closed principle
- Liskov substitution
- Interface segregation
- Dependency inversion
Design Patterns:
- Factory pattern
- Object pooling
- MVP
- MVVM
- Singleton
- Strategy
- Command
- Flyweight
- State
- Dirty flag
- Observer
Download the full e-book here and learn more in the following articles:
- Create modular and maintainable code with the Observer pattern
- Develop a modular, flexible codebase with the State programming pattern
- Use object pooling to boost performance of C# scripts in Unity
- Build a modular codebase with MVC and MVP programming patterns
- How to use the factory pattern for object creation at runtime
- Use the command pattern for flexible and extensible game systems
Note: This project requires Unity 6 preview (6000.0.5f1 or newer) and is an updated version of our original samples available on Github
Please keep in mind that the guide and these examples are based on subjective opinion; they are not recommendations that promise a particular outcome, but are examples only. A good code architectural solution is one that fits your needs and covers the majority of the day-to-day use cases in your game development. Our intention is for you to use the guide and examples as a starting point for creating your own guidelines.
Price $0.00
8 Bit Era Sound by sample_able
- Wav
- 44.100 Hz
- 16bit
- Yes/No
- Mono
You can use this pack in whatever game you want, any game genre with whatever mechanics because we focused on HOW your game looks instead of WHAT game genre your game is.
If your game LOOKS like any 8-bit game, for example: Metroid, F1-Race, Road Fighter, Contra, or any game you played in NES this package is for you.
These Sounds were made in a Music Tracker to keep alive the ESSENCE of the real 8-Bit Sounds!
Categories Included:
- Ambience Nature Environment
- Alarm Warning
- Attack Slash Cut
- Block Shielding
- Car Engine Motorbike Drift
- Collect Item Pick Up Drop Coin
- Damage Hurt Hit
- Death Falling
- Dizzy Stun
- Explosion Destruction Crash
- Gate Door Chest Window
- Melodic
- Power Up Buff Nerf
- Race Start Lights F1
- Jump Movement Bounce Whoosh
- Skill Spell Magic Cast
- UI Menu Inventory Dialogue Error
- Voice Male Female
- Weapon Shot Laser Gun
Price $4.99
SOFA Physics engine for Unity by InfinyTech3D
Key Features:
The asset allows you to run SOFA simulation in the background while your Unity project is running. It offers a full integration of SOFA with two-way communication. In a nutshell, key features are:
- At each Update of Unity, a SOFA simulation step is computed, but the execution is performed asynchronously. Therefore, the time step used in your physical simulation may be different to the Unity update frequency.
- A hierarchy of C# classes relying on the Unity mono-behavior mechanism, map the behavior of SOFA components into Unity GameObjects.
- SOFA simulation scene is parsed and recreated using those GameObjects. The scene graph can be accessed in the Hierarchy view and GameObjects can be edited using the Inspector view and parameters can be saved.
Developed by the InfinyTech3D company, this asset is composed of :
- SOFA v23.12.00 c++ libraries. SOFA has been developed since 2006 by an international community made up of research centers and companies.
- SofaAdvancedPhysicsAPI, a C++ library efficiently wrapping SOFA concepts in a single API
- SofaUnity, the C# Unity3D asset binding SOFA library into Unity3D concepts
- Several basic examples showing SOFA capabilities as well as advanced demo to interact with deformable objects, control objects on SOFA side as well as deploying a catheter
Limitations:
This version requires users to possess knowledge of creating a SOFA simulation scene and integrating it into Unity for parsing and integration. High-level SOFA-Unity object creation and direct creation of SOFA components within the Unity3D editor are currently unsupported.
- Support for Geomagic Touch, Follow Haptic Avatar, and Haply Robotics Inverse3 will be released as separate assets on the Unity asset store soon.
- Similarly, XRay rendering, Ultrasound rendering, and VR Tools will be available as separate assets as well on the Unity asset store.
- Features such as enhanced medical training, robotics research, virtual prototyping, and more are not provided out-of-the-box in this asset. This asset serves solely as a toolkit for building your own simulators.
Windows dll of SOFA are not provided in this version. They must be downloaded separately. Linux, Mac or android support is not possible right now.
Documentation | Source Code | Issue Tracker | Support | Go Further
Unlock the power of real-time physics simulation with our SOFA Integration for Unity3D. SOFA, the Simulation Open Framework Architecture, is a cutting-edge open-source framework renowned for interactive mechanical simulation, with emphasis on biomechanics and robotics. This asset adds SOFA as a physics engine within Unity to empower your project with the extensive interactivity and the performance provided by SOFA.
With this integration, leveraging an efficient C++ implementation, it becomes feasible to simulate the dynamics of soft and rigid bodies, facilitating the creation of highly realistic interactive simulations in diverse domains such as healthcare, robotics, digital twin prototyping, and beyond. SOFA's versatile framework enables precise modeling of complex physical phenomena to faithfully replicate real-world interactions and behaviors, including those with haptic devices, in VR and AR environments.
To start building your SOFA Unity simulation yourself, make sure you have some basic knowledge of SOFA. To collaborate on your own Unity projects using SOFA, reach out to InfinyTech3D for a consulting quote.
This asset depends on the SOFA Dynamic Linked Library undered the LGPL license. Those dll need to be downloaded from the Github project release page. See Doc/Third-Party Notices.txt file in package for details.
Price $0.00
Mini Arena Medieval - Cute Series Built-in by RG Poly
Key Futures:
- Demo Scene included
- 54 Cute Prefabs
- 24 Materials
- 3 textures in resolution 1024 x 1024
- Average Polygon Count: ~467
The package contains 54 cute prefabs. 24 materials, 3 texture in resolution 1024x1024,
sky material, and Demo Scene
This is the perfect pack for this style of game, with which you can create several different levels. The material groups are added in such a way that you can easily change the colors using drag and drop material
Key Futures:
- Demo Scene included
- 54 Cute Prefabs
- 24 Materials
- 3 textures in resolution 1024 x 1024
- Average Polygon Count: ~467
Price $15.00
Ultimate Sound Kit by Sound Works 12
Audio file types: Wav
Sample rate: 44.1 khz
Bit depth: 16 bit
Loopable: Some
Additional: Stereo and Mono
Ultimate Sound Kit is an extensive sound library containing over 10000 sounds. It is ideal for voicing projects in a wide variety of genres.
Library Features:
A wide range of sound effects: environment, fantasy, medieval weapons, foley, sci-fi and more.
Versatility: Suitable for any type of project – from movies and games to podcasts and animations.
Royalty Free: All sounds can be used without additional royalties.
The Ultimate Sound Kit is your perfect tool to create an atmosphere and enhance the impact of your content.
Attention
This sound library also contains sets:
Ambience
Cooking
Dark
Elements
Fantasy
Fight
Foley
Game Sound
Medieval
- Medieval Armor SFX
- Medieval Weapons SFX
Retro Game
RTS
Sci-Fi
- Big Space Explosions Sound Library
- Sci-Fi Doors Sound Library
- Sci-Fi Weapons One
- Space Station SFX
- Spaces Ambience
- User Interface SFX
- Water UI SFX
Shooter
Survival
Price $100.00
Voxel Destruction Pro by Atan
- Voxel Meshes use Vertex Colors
- Greedy mesh job generate triangles, vertices, normals and vertex colors
- Collider baking can be done using a job
- Isolated pieces get searched using the Connected component labeling algorithm
Try it yourself: https://atan-games.itch.io/voxel-destruction-pro
🔷 Directly load from MagicaVoxels vox files
This Package allows you to model anything in the free Voxel Modeling Software "MagicaVoxel" and then save it in the StreamingAssets folder and directly load them in Unity. Additionally you could also procedually generate the voxeldata, the package makes it easy to add your own functionalities.
🔷 Compatibility
Windows: ✔️
Linux: ✔️
Android: ✔️
WebGL: ✔️
VR: ✔️ Tested on Oculus quest 3
MacOS and IOS: ❔ Not tested, but should work fine
The package should also work with HDRP, but there is no default shader or HDRP demo scene included.
🔷 Fully multithreaded
This Package takes heavy use of the Unity job system, in order to put the load onto the other cores instead of the main thread. There of the jobs are:
Greedy Meshing: Generates the Mesh using a greedy meshing algorithm that minimizes the triangle count
Mesh creation: Creates the Meshdata directly from the NativeArrays returned by the Greedy Mesher. This saves performance since you don't have to copy the data to the main thread. The bounds of the mesh will also be calculated inside this job
Collider backing: Whenever you set the Mesh of a Meshcollider, it will bake this collider. This takes up a lot of performance especially for complex meshes. We allocate this onto another thread which ensures that the main thread performance is not effected
Voxel search: Whenever a destruction occurs this job searchs the voxels that are effected by it, using distance calculations
Connected component search: If a voxelobjects contains floating fragments that are not connected to the main mesh, we need to seperate those. This can be done using the Connnected component search algorithm
Fragmenter: This jobs creates the fragments from the removed voxels
Most of these jobs use simple interfaces, which allows you to add your own implementations. Future updates may also introduce new implementations for some of these jobs.
🔷 Full package remake
This package is a complete remake of the Voxel Destruction package, compared to the previous package it has a lot of improvements:
Better performance: The new package is much faster, there are many performance improvements. You can now fluently destroy models that were barely able to load in the old version of the package. The fragments now also get created in real time, which allows you to further personalize the destruction.
Higher usability: The functionallities are now split into multiple scripts, that allow you to only use the features you need. There also is the option to create personalized Voxel object that load data procedually. I also tried to improve the documentation and there are more comments in the code, it now contains more details on how to use the package.
More features: You can now use new features like custom origin points, customized realtime fragments, different destruction types and more
Less loading time: There are now smarter caching functionalities that will ensure that the vox files are only read once and then cached
🔷 Credits
Outline shader used in the screenshots: https://github.com/Robinseibold/Unity-URP-Outlines
This package uses:
- BetterStreamingAssets: https://github.com/gwiazdorrr/BetterStreamingAssets
- VoxReader: https://github.com/sandrofigo/VoxReader
Price $15.99
Cartoon Characters Pack5 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:24
Rigging:Yes
We also provide you with other cartoon character resource packs of the same style, please click the following link to browse.
Use these characters to provide enough charming art resources for your game.
Characters (x2)
Cyberpunk Chicken,Female Deerman Mage
Weapon And Prop(x3)(Included in character model)
Staff,Energy backpack,bomb
texture size:1024 x 1024
Number of texture map:Cyberpunk Chicken(13),Female Deerman Mage(11)
Material is using URP Toon Shader
Polycount:
Characters
Cyberpunk Chicken: 10446 triangles
Female Deerman Mage: 12369 triangles
Weapon
Energy backpack: 2474 triangles
bomb: 255 triangles
Staff:966 triangles
Rigging:Yes
Animations
Cyberpunk Chicken:
Cyberpunk Chicken_attack
Cyberpunk Chicken_skill2a
Cyberpunk Chicken_skill2b
Cyberpunk Chicken_die
Cyberpunk Chicken_hit
Cyberpunk Chicken_idle
Cyberpunk Chicken_walk
Female Deerman Mage:
Female Deerman Mage_attack
Female Deerman Mage_skill2a
Female Deerman Mage_skill2b
Female Deerman Mage_idle
Female Deerman Mage_hit
Female Deerman Mage_die
Female Deerman Mage_walk
Female Deerman Mage_display
Price $19.99
Gothc Horror Metroidvania music pack Carmilla by Yoshiki Ara
FORMAT: WAV 16-Bit / 44.1 kHz
Stereo/Mono: STEREO
instfument : 44
Variations:18
Total file :62
Libraries Included:
C1_01_Blood Ring
C1_01_Blood Ring_A_loop
C1_01_Blood Ring_B_loop
C1_01_Blood Ring_intro
C1_02_Savior from darkness
C1_02_Savior from darkness_choironly
C1_02_Savior from darkness_organonly
C1_02_Savior from darkness_rythmonly
C1_03_Flower Blooming at night
C1_04_Embracing the Cross
C1_05_Fool's Grave
C1_06_Dark Saint
C1_07_Falling Angel
C1_07_Falling Angel_cembalo
C1_08_The garden of pleasure
C1_09_Victory of Death
C2_01_Holy Nemesis
C2_02_Carpet of blood
C2_03_limit of life_intro
C2_03_limit of life_loop
C2_05_Water vein
C2_06_Virgin's burial at river
C2_07_Miser's death
C2_08_Nightmare
C2_09_Sacrifiece's dinner
C2_10_Saturnus dining table
C3_01_The Other Hunter
C3_02_Infiltration of the Castle_A
C3_02_Infiltration of the Castle_B
C3_03_Funeral of Flowers_full
C3_03_Funeral of Flowers_simple
C3_04_Alchemy Laboratory
C3_05_Feast of evil
C3_07_Blast furnace
C3_08_Defeat of Science
C3_09_Knight of Gear
C3_10_Devil's Weapon
C3_11_Departure
C3_11_Departure_unloop
C4_01_Rakija_A
C4_01_Rakija_B
C4_01_Rakija_C
C4_01_Rakija_D
C4_01_Rakija_Full
C4_02_Nightmare_A
C4_02_Nightmare_B
C4_02_Nightmare_Full
C4_03_Pray_A
C4_03_Pray_B
C4_03_Pray_C
C4_03_Pray_Full
C4_04_Princess of Garnet
C4_05_Reapers poem
C4_06_Vampire Hunter
C4_07_Village of Flames
C4_08_Battle 01
C4_09_Shadow
C4_10_Painting corridor
C4_11_Torture room
C4_12_Water vein graveyard
C4_13_Lonely mermaid
C4_14_Aqueduct
Gothic horror Metroidvania Music Pack / Carmilla is a video game stock music set featuring 44 tracks and their variations, totaling 62 files. Designed with Metroidvania games in mind, this collection blends pipe organ and choir for a religious approach with synthesizer rock. It recreates the sound of the 90s, evoking a retro atmosphere. Perfect for use in Easter egg-like approaches or parody scenes, it also boasts originality, making it a fitting homage to great works.
Price $89.99
Multicolor Liquid shapes (01.01.23) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 30
Number of Materials: 2
Number of sprite sheets:99
Number of Texture:2
Works with any render pipelines
Over 30 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99