Boatyard VOL.3 - Fishing Ship and Supplies by Dekogon Studios
Description:
This project includes everything pictured with all assets, maps, materials created in the Unity. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Kollab Artists.
Features:
81 Prefab Assets
64 Textures
21 Materials
High quality texture sets - most 4096 pixels +
Optimized for games
Supports all render pipelines
Support Email - contact@dekogon.com
Price $34.99
Boatyard VOL.2 - Old Boats by Dekogon Studios
Description:
This project includes everything pictured with all assets, maps, materials created in the Unity. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Kollab Artists.
Features:
15 Prefab Assets
80 Textures
25 Materials
High quality texture sets - most 4096 pixels +
Optimized for games
Supports all render pipelines
Support Email - contact@dekogon.com
Price $39.99
URP Mega Shaders & Effects by Akıllı Mum
This package has lots of shaders, effects, custom passes, helper scripts to move your game & visuals to next level (Tested with Unity 6 LTS - URP, desktop, mobile, AR and VR). Please see individual documentation for each item to understand what it is and how it works. Custom passes uses old renderer features, new "Render Graph" versions are still in WIP!
We will continue to add the most needed and usefull shaders / effects / custom passes in this package. Please see the lates doc HERE. Do you need something else, just tell us :)
- Unique car paint shader; livery tex slot, dirt tex slots, 3 color fresnel, rain & snow simulations and more
- Custom motion blur pass to simulate speed; specially written for racing-like games
- Stylized shader for toon like visuals; 3 color view space | object space color, inline vertex outlines and more
- VR ready mirror shader; unique mirror script and shader to visualize mirror, reflective surfaces, masked surfaces, ripple simulations and more
- Custom stencil based decal shader; emissiveness, lights, shadows and more supported
- Geometry shaders for unique effects; Extrude, low poly, wireframe, all PBR
- Rotatable reflection probe shader; do you need to rotate and apply probe on URP? It is here
- Drop screen pass; drops, rivulets, amount, refraction and more settings
- Rain screen pass; depth based N layer print, speed, amount, refraction and more settings
- Snow screen pass; depth based N layer print, amount, speed and more settings
- Fog screen pass; depth based print, amount, size, speed and more settings
- Frost screen pass; Mimic the frost on screen corners, custom texture, refraction and color
- SSR; screen space reflection to simulate reflection on visible scene objects (linear tracing, Hi-Z is WIP)
- AO; compute shader based ambient occlusion
- Outline pass (luma, chroma or depth based outlines)
- Weather effects for 2d renderer data (works with sprites)
Screnshot or video samples & models are not included in package!
Price $450.00
Medieval PBR Furniture Pack by Arcane Rift
Textures resolution: 1k, 2k and 4k(8-bit).
PBR textures, PNG format.
Demo scene included.
The Pack includes 10 models:
Armchair_1(Polys: 1599, height: 140cm, width: 100cm)
Armchair_2(Polys: 433, height: 150cm, width: 80cm)
Bench(Polys: 326, height: 50cm, width: 150cm)
Chair_big(Polys: 1966, height: 120cm, width: 60cm)
Chair_small(Polys: 383, height: 80cm, width: 50cm)
Stand_1(Polys: 424, height: 100cm, width: 50cm)
Stand_2(Polys: 208, height: 100cm, width: 60cm)
Table_1(Polys: 166, height: 80cm, width: 200cm)
Table_2(Polys: 888, height: 80cm, width: 100cm)
Table_3(Polys: 124, height: 60cm, width: 80cm)
Each model has its own: 1 UV mapping, 1 mesh, 1 prefab, and 1 material.
Texture resolution: 1k, 2k and 4k, PNG format.
Texture maps: Albedo, Normal, Metallic, Roughness, Ambient Occlusion.
The Medieval PBR Furniture Pack is created in a realistic-fantasy style and is perfect for your projects.
This Pack was created in 3ds Max and textured in Substance Painter.
The Pack includes 10 models:
Armchair_1(Polys: 1599, height: 140cm, width: 100cm)
Armchair_2(Polys: 433, height: 150cm, width: 80cm)
Bench(Polys: 326, height: 50cm, width: 150cm)
Chair_big(Polys: 1966, height: 120cm, width: 60cm)
Chair_small(Polys: 383, height: 80cm, width: 50cm)
Stand_1(Polys: 424, height: 100cm, width: 50cm)
Stand_2(Polys: 208, height: 100cm, width: 60cm)
Table_1(Polys: 166, height: 80cm, width: 200cm)
Table_2(Polys: 888, height: 80cm, width: 100cm)
Table_3(Polys: 124, height: 60cm, width: 80cm)
Each model has its own: 1 UV mapping, 1 mesh, 1 prefab, and 1 material.
Texture resolution: 1k, 2k and 4k, PNG format.
Texture maps: Albedo, Normal, Metallic, Roughness, Ambient Occlusion.
Price $18.99
20 realistic ground material pack by Procedural
Texture sizes: 8K Albedo for most ground textures, 4K Albedo for sand, and 4K for all AO, Normal, and Heightmaps.
File count: 88
Animated: No
Heightmaps are provided if you wish to tessellate or displace the mesh. There is a wide range of ground texture sets available, including cobblestone-paved paths, dirt paths, dirt ground, sand, tarmac, along with variations featuring vegetation, and different states such as wet and dry.
Price $15.00
Survival Knife Anim Set by MotionCapify
Number of Animations: 100
Animation Types (Root Motion/In-place): Root Motion
Discord :- Link
Animation List :-
- Attack - 58
- Crouch - 8
- Jump - 4
- Run - 12
- TurnInPlace - 10
- Walk - 8
Price $20.00
Medieval Bakery Shop by Red Blue Pixel Studio
Number of meshes/prefabs: 97
Poly Count: 72 - 35k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 125
Number of Textures:503
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
Medieval Bakery Shop – A Taste of the Past!
Bring warmth and authenticity to your medieval world with the Medieval Bakery Shop, a beautifully crafted asset that captures the charm of traditional bread-making. Whether set in a bustling town, a quaint village, or a grand castle market, this bakery adds depth, realism, and storytelling to any environment.
Key Features:
✅ Authentic Medieval Design – Inspired by real medieval bakeries with intricate details.
✅ Rustic & Cozy Atmosphere – Perfect for towns, villages, and historical settings.
✅ Game-Ready & Optimized – Designed for smooth integration and performance.
✅ High-Quality PBR Materials – Stunning textures for a lifelike appearance.
Create a warm and inviting medieval setting where the scent of fresh bread fills the air. The Medieval Bakery Shop is the perfect addition to your fantasy or historical world!
Price $29.99
Procedural Colliders 2D by Battenberg Software
Full instructions can be found here!
Procedural Colliders 2D allows you to create 2D edge or polygon colliders using a set of instructions to control the exact position of each point in the collider. Colliders are drawn using a point that moves and turns according to these instructions to draw a shape. These move and turn instructions can be combined to draw more complex colliders.
Loops are supported to repeat a section of instructions, for example to simulate a smooth curve with a lot of small moves and angle changes.
Features:
- Full Unity Editor support for configuring, adding, removing and re-sequencing instructions.
- Support for multiple polygon collider paths.
- Export texture option to create a sprite that matches the collider exactly.
- Example scene showing some Procedural Colliders 2D components and what they can achieve.
- Includes full source code.
Price $4.99
Pilot Runner 3D - Game Template by Black Rose Developers
1.Art
Art folder is subdivided into five folders.
A. Materials
Contains 12 various materials used in the game, which can be customized with different colours or sprites.
B. Models:
Contains 4 unique 3D models of objects in the game (FBX)
C. Textures:
Contains 9 textures of models that can be applied to materials (PNG)
D. Animations:
Contains 5 different character animations
E. Sprites:
Contains 7 UI buttons and images (PNG)
2. Prefabs
The Prefabs folder includes six main categories:
- Gameplay: 17 prefabs of different objects in gameplay for level design.
- Particles: 8 unique particle effects with different materials.
- RoadParts: 6 prefabs of road parts for the character and plane
- UI: 7 prefabs of the game menus.
- Planes: 4 different plane prefabs.
- Player: The main prefab of the game character.
3. Scenes
- SampleScene-1: the sample level of the game.
- SampleScene-2: the sample level of the game with 2 planes.
4. ScriptableObjects
3 different scriptable objects namely Data Storage, Gameplay Data and UI Data to save and load game data.
5. Scripts
26 Scripts are categorized into four folders, with clear names and functions to ensure easy understanding.
Pilot Runner 3D - Game Template
Take on an exciting challenge in Pilot Runner 3D! 🏃💨 Collect water-filled items, avoid obstacles, and hop on a plane to extinguish raging forest fires! 🌲🔥 Master your movements, double your collected items, and soar through the skies to save the jungle.
Key Features:
✅ Fast-Paced Action – Run, dodge, and fly with precision.
✅ Collect & Extinguish – Gather water packs and put out fires.
✅ Plane Variety – Choose from 4 unique planes ready for action.
✅ Level-Ready – Includes 2 fully designed levels for instant play.
✅ Easy Customization – Modify assets and create new gameplay elements effortlessly.
📂 Project Highlights:
🎨 Art Assets – 12 materials, 9 PNG textures, and 7 UI sprites.
🔧 Prefabs – 43 ready-to-use, customizable prefabs for characters, environments, and UI.
🖥️ Scenes – Two fully playable sample levels for quick setup.
📜 Scripts – 26 optimized and clean scripts for smooth gameplay.
📧 Need Help?
For support or inquiries, contact us at blackrosedevelopers@gmail.com.
Price $39.00
Fighter VFX by EEJANAI,TEAM
- Fully customizable aura effects (duration, size, color, fade-out)
- Automatic effect assignment to character limbs (RightHand, LeftHand, RightFoot, LeftFoot)
- Animation event support via ExecutePunchAuraCommand
- Object pooling for optimized performance
- Smooth fade-out transition for realistic effects
- Easy integration with Unity Animator
- Compatible with all Unity rendering pipelines (URP, HDRP, Built-in)
PunchAura is an advanced effect system designed to enhance combat animations by adding dynamic, ring-shaped aura effects. The system includes essential components such as PunchAura, PunchAuraController, and MeshBuffer to efficiently manage aura effects. It features smooth fade-out transitions, object pooling for performance optimization, and easy integration via animation events.
Key customization options allow users to adjust effect duration, radius, color, and fade-out timing. The system automatically assigns effects to character limbs (RightHand, LeftHand, RightFoot, LeftFoot) via the PunchAuraController, making implementation quick and seamless.
Simply add the PunchAuraController to your character, assign the PunchAuraPrefab, and trigger effects via animation events (ExecutePunchAuraCommand). Perfect for fighting games, action RPGs, and any combat-based animations!
Price $30.00
Indonesian School 3D Props Pack by Solo Development
Collision: Yes
LOD: 0 to 1
Animation: (No)
Rigged: (No)
UV Mapping: Yes
Number of textures: 83
Texture Resolutions: (4096)
Number of prefabs: 53
Number of meshes: 27
Minimum polygon count: 12 Triangles
Maximum polygon count: 1276 Triangles
Texture dimensions: 2024 - 4096
Types of texture maps: Base Map, Mask Map, Normal Map
Indonesian School 3D Props Pack is a high-quality 3D asset pack featuring a total of 53 unique props and prefabs, designed to bring an authentic Indonesian school environment to life. Each object is meticulously crafted with 4K textures, ensuring stunning visual detail and realism. Whether you're creating a game, simulation, or animation, this asset pack provides everything you need to build a vibrant and immersive school setting.
This pack is fully compatible with Unity's Universal Render Pipeline (URP), allowing for seamless conversion and integration into modern Unity projects. The assets are optimized for performance while maintaining high visual fidelity, making them suitable for both mobile and desktop platforms.
Key Highlights:
- 53 Unique Props and Prefabs: Includes desks, chairs, blackboards, cabinets, books and other classroom essentials.
- 4K Textures: High-resolution textures for exceptional detail and realism.
- URP-Compatible: Easily convert and use these assets in Unity's Universal Render Pipeline.
- Optimized for Performance: Low-poly models with efficient UV mapping for smooth performance.
- Versatile Use: Perfect for school-themed games, educational simulations, VR experiences, or animations.
Price $12.99
CRT Postprocess - for URP and Legacy Pipelines by Yuichi Higuchi
The filtering process takes place in three stages.
- 1st Stage
- YIQ conversion from RGB image.
- 2nd Stage
- YIQ to RGB conversion with Cross-Talk blurring processing in the YIQ color space.
- 3rd Stage
- Scanlines and screen distortion, corner masking.
Applying this filter will produce a screen effect similar to a retro CRT display.
The screen is distorted like a CRT surface and looks like an old TV adjacent colors blur, and sometimes rainbow blurring also occurs.
Although the setup methods are different for the URP and legacy pipelines, the shaders used are the same and the same effect can be achieved.
Customizable Postprocess Parameters
The following are parameters for NTSCFeature and NTSCPostprocess.
When using URP, use the NTSCFeature parameter; for legacy, use the NTSCPostprocess one.
- Buffer Height
- Height pixel resolution for filter processing. (It will be sharper at higher resolutions, but will lose its retro-display look.)
- Output Height
- Height pixel resolution for screen output. (The number of scan lines is affected by this height.)
- Cross Talk Mode
- Method used for rainbow color bleeding using neighboring pixels.
- [None] No rainbow bleeding is performed.
- [Vertical] Rainbow bleeding is constant on the vertical axis.
- [Slant] Rainbow bleeding is slanted.
- [Slant Noise] Rainbow bleeding is slanted and flickering.
- Cross Talk Strength
- Cross-Talk (rainbow bleeding) intensity. Larger values make the image more vivid, and smaller values make it more black and white.
- Gaussian Blur Width
- The blur width using neighboring pixels. The larger the value, the more blurry the image.
- Curvature
- When turned on, the screen becomes distorted like a CRT.
- Corner Mask
- Circular mask of screen corners; turning OFF eliminates the mask, but off-screen pixels may be visible if Curvature is ON.
- Corner Radius
- Number of pixel radius for circular masks in the corners of the screen. (This value is used only when Curvature is OFF.)
- Scanline Strength
- Strength of the scan line. (0~1: the higher the value, the clearer the scan lines appear)
- Beam Spread
- Scan line beam spread intensity. (0~1)
- 1: pixels appear to be connected to other scanlines above and below if the pixel luminance is high.
- 0: pixels are not connected to other scanlines above and below.
- Beam Strength
- The larger the value, the brighter the output pixels.
- Overscan Scale
- Scale value of how much the drawing should be enlarged in relation to the screen. A value less than 1 means the drawing will be enlarged; a value greater than 1 means the drawing will be reduced.
Price $4.99
Low Poly Race Kit by Too Moose Games
Car Models (Polygon count):
- Formula Car - 270
- Rally Car - 375
- Wheels - 170 to 182
Other Models - Track Pieces, Props, Trees etc (Polygon count):
- Minimum polygon count: 5
- Maximum polygon count: 375
- Average polygon count: 95.20
All Models
- Number of meshes: 174
- Number of track pieces: 74
- Rigging: No
- Animation count: 0
- UV mapping: The faces of the model are UV-mapped to specific regions of the color palette to assign different colors to each face.
- LOD information: LOD group is included on the tree prefabs with 2 LOD's
- Texture maps: No
Textures
- 2 color palette images 512px x 288px
- Dust trail image 25px x 25px
- Grass texture 64px x 64px, 128px x 128px, 256px x 256px
Low Poly Racing Kit is a modular asset pack for creating racing games in Unity. This pack includes modular track pieces - straights, curves, S-bends, curbs, ramps, and bumps - that can be quickly placed to build custom tracks.
It features two ready to drive car models; a rally car and a formula car, each available in five color variations, complete with working headlights and brake lights controlled by included scripts. The cars are set up with a custom car controller, wheel colliders and player input. The asset also includes dust and tire mark effects.
Three demo scenes showcase different racing environments: an Formula track, a forest rally track, and a snow rally track. The pack also includes spectator models that react to passing cars, along with a variety of props such as trees (with two LOD levels), rocks, fences, signs, flags, and posts. All models come with optimized colliders for performance.
Price $20.00
Fusion Audio Manager by BitWave Labs
Key Features:
- Audio Job System: Efficiently manage audio playback, pausing, stopping, restarting, and more using a job-based system.
- Fade and Delay Support: Add smooth fades and time delays to audio actions for professional transitions.
- Dynamic Conflict Resolution: Automatically handles overlapping audio jobs to avoid playback conflicts.
- Custom Audio Types: Easily define and use your own AudioType categories to suit your project needs.
- Debugging Tools: Enable debug mode to log actions, warnings, and conflicts for easier troubleshooting.
- Plug-and-Play: Drag the prefab into your scene, and you're ready to manage audio.
- Extensibility: Add new audio tracks and objects effortlessly, or extend utility classes like AudioUtilities for additional functionality.
- Volume Control: Built-in support for muting and unmuting all audio tracks.
- Optimized for Performance: Lightweight and efficient, designed to run smoothly in projects of any size.
Compatibility:
- Requires Unity 2020.3 or later
- Compatible with all platforms supported by Unity
- Works with Unity's built-in audio system
Package Includes:
- Fusion Audio Manager prefab
- Demo scene showcasing usage examples
- Complete C# source code with detailed comments
- Documentation with setup instructions and best practices
Fusion Audio Manager is your all-in-one solution for managing audio in Unity projects of any complexity.
Fusion Audio Manager is an intuitive and powerful tool for managing audio in Unity. It offers seamless playback, fades, delays, and conflict resolution, making sound management efficient and hassle-free. With features like customizable audio types, debug-friendly logging, and dynamic conflict handling, it's perfect for creating immersive experiences. Whether you're managing background music or sound effects, Fusion Audio Manager streamlines your workflow, saving time and effort in your projects.
Price $10.00
Adjustable Toon Shader Pack by Joy Tsai
Important:
-Make sure your Unity project version support shader graphs.
-Need to import Shader Graph "Procedural Patterns" from Package Manager.
Features:
-10 effects contained in the project file.
-Only support URP.
-Drag the sample material to your mesh, then enjoy the effects.
-Allow to assign your own texture. (diffuse, emission)
-Attributes are all adjustable. (outline, shadow, midtones, highlights...etc)
-No special plug-in needed to open scene.
Price $10.00
Bamao Map - Animated Fantasy Map by BamaoGi
- Map Pan and Zoom: Easily move and zoom the map around with intuitive controls.
- Element Dragging: Allow players to drag and place map elements dynamically.
- Event Triggers: Set up custom events for specific map interactions.
- Animation Switcher: Easy control each map element by animation component.
- Cloud Weather: Controll the cloud weather and number
- Dialog Panel: Pop out a cute dialog panel when click on object
- Creature Movement: Moving the creatures to a certain direction backwards.
- Easy Sound Effect: Easy control the sound effect when clicking element.
🪶 Bamao Fantasy Map is a Unity plugin for creating fantasy-style maps.
It lets you easily place map elements in the Unity Editor and comes with ready-to-use scripts for pan and zoom, animated sprited, dialog, tooltip, cloud control, and so on.
🔸 -- Highlight Features -- 🔸
✨ 1. Fully Handcrafted Map Asset
We carefully designed over 100 unique map elements to bring your fantasy maps to life. This collection contain backgrounds, bridge, castle, cave, cloud, creatures, hill, house, lake, land, mountain, pond, route, symbol, trees, and other special decorative elements.
✨ 2. Ready To Use Code
We provided pre-built scripts to handle different map interactions features:
- Pan and Zoom: Easily dragand zoom the map around with pointer.
- Object Dragging: Allow to drag and place map elements at runtime.
- Easy Animation: Control each map element by sprite switching.
- Cloud Weather: Control the cloud weather and number.
- Dialog Panel: Pop out a cute dialog panel when clicked.
- Creature Movement: Moving the creatures to a certain direction area.
- Easy Sound: Easy playing the sound effect when clicked.
- Easy Event: Set up custom events for specific map interactions.
These tools are designed to work out of the box
Making your development process faster and easier.
✨3. Animation Ready
We create frame-by-frame animations for map elements and integrate them into Unity component scripts.
✨ 4. PSD Included
We included the original source files in PSD format for complete customization.
🔸 -- Package Included -- 🔸
All images visible in the demo scenes are included as PNG files.
The size of the PNGs matches the size displayed in the demo scenes.
PNG Sprites
460+ PNG files (including animated)
All images visible in the demo scenes are included as PNG files.The size of the PNGs matches the size displayed in the demo scenes.
Prefabs
119 prefabs which contain Background, Bridge, Castle, Cave, Cloud, Creatures, Hill, House, Lake, Land, Mountain, Pond, Route, Special, Symbol, Tree, Dialog, Tooltip, and Pin
🔸 -- Feedback is welcome :) -- 🔸
Feel free to leave your comments in our Discord.
We will continue to update more animations and maps, such as snow, desert, underwater, etc.
Price $35.00
Safehouse Towers Free by AP3X Models
PolyCounts -
SafeTower 1 : 14700+
SafeTower 2 : 36000+
Table and Stool : 1000
Textures Size and Counts : 2048 and 35+ Textures
Safehouse Towers contains two towers with shelter, which also can be used as the watch tower. Suitable for games like survival or shooter, where players can strategically hide and monitor their surroundings.
Price $0.00
Tart Cake Set (Strawberry, Berry, Chocolate, Caramel, Fruit, Matcha) by YOWATARI JAWS
Number of textures: 17
Texture dimensions: 2048x2048
Tart name/Number of meshes/prefabs/Polygon count:
Strawberry /3/4/4,777
Berry /3/7/4,632
Chocolate /3/4/9,956
Caramel /2/3/4,798
Fruit /7/5/7,744
Matcha /3/4/9,956
Dessert plate 1/1/3,840
Each whole tart on a dessert plate /4~8/6/4,632~9,956+3,840
Rigging: No
Animation count: 0
UV mapping: Yes
This is a 3D model set of tart cakes featuring six delicious varieties: Strawberry, Berry, Chocolate, Caramel, Fruit, and Matcha. The glossy napage topping is carefully recreated using detailed textures.
The package includes:
- Individual tart cakes
- Tart cakes served on plates
- Tart cake parts
Both Scenes and Prefabs are provided, making it easy to integrate into your project. Perfect for bakery, café, or dessert shop scenes!
Price $4.99
Broken Tree Stumps 01 by Baldinoboy
Face Count:
- BrokenTreeStump01- 32,732 (LOD0) - 503 (LOD6)
- BrokenTreeStump02- 31,691 (LOD0) - 494 (LOD6)
- BrokenTreeStump03- 47,731 (LOD0) - 738 (LOD6)
- BrokenTreeStump04- 18,948 (LOD0) - 294 (LOD6)
- BrokenTreeStump05- 9,635 (LOD0) - 149 (LOD6)
Also includes LOW Model and LOD versions that are around half the tri count of the base models for those needing even more performant models.
Scale:
- BrokenTreeStump01- 1.87m Height
- BrokenTreeStump02- 1.49m Height
- BrokenTreeStump03- 2.51m Height
- BrokenTreeStump04- 1.84m Height
- BrokenTreeStump05- 2.31m Height
Maps Included:
- ALBEDO
- AO
- GLOSS
- HEIGHT16 (16Bit Height Map)
- MASK (Metallic(R), AO(G), & GLOSS(A) maps in their own channels on this one map)
- METALLIC
- NORMAL
- SPECULAR
All texture maps are PNGs. All maps are 4K with an additional 8K Albedo & Normal
Realistic Broken Tree Stump Scans cleaned and optimized with LODs. Professionally photoscanned using Cross-Polarized Ring Lighting and Linear Color Calibration for a detailed De-Lit Albedo Map.
PBR texture maps with ALBEDO & NORMAL up to 8K with all other maps at 4K. All 5 Stumps are packed into one UV Map and share the same textures.
Setup in HDRP with URP & BIRP packages for compatibility. Prefabs have LODs setup. Inlcudes collider models setup with each model.
Join Discord for questions & support.
Price $12.00
LED Light Tubes by Kyūb Games
- Shader made in Shader Graph, making it compatible with HDRP, URP, and Built-in Render Pipeline.
- Animations managed as Scriptable Objects for reusability and flexibility.
🎛 C# Procedural Animations – Create dynamic light effects with scriptable procedural animations, perfect for interactive and reactive lighting.
🔧 Inspector-Playable Animations – Easily preview and tweak animations directly in the Unity Editor without entering Play mode.
⚡ Real-Time Texture Generation (CPU) – Generate and update animated textures on the fly for seamless, high-performance effects.
🎮 Interactive Animation Potential – Ideal for music-reactive visuals, UI feedback, game environments, and immersive installations.
Perfect for interactive installations, futuristic environments, and dynamic lighting setups. Elevate your projects with highly flexible, real-time animated LED tubes!
Asset uses ambiantCG materials under Creative Commons CC0 License and Pixabay music under Pixabay Content License; see ThirdPartyNotices.txt file in package for details.
Price $15.00