Pixel Environment & Items by 34IB Studio
- Pixel Environment & Items/Battle/Ax.png (512x512)
- Pixel Environment & Items/Battle/Gun_1.png (512x512)
- Pixel Environment & Items/Battle/Gun_2.png (512x512)
- Pixel Environment & Items/Battle/Gun_3.png (512x512)
- Pixel Environment & Items/Battle/Gun_4.png (512x512)
- Pixel Environment & Items/Battle/Knife_1.png (512x512)
- Pixel Environment & Items/Battle/Knife_2.png (512x512)
- Pixel Environment & Items/Battle/Knife_3.png (512x512)
- Pixel Environment & Items/Battle/Sword.png (512x512)
- Pixel Environment & Items/Flower/Flower_1.png (512x512)
- Pixel Environment & Items/Flower/Flower_10.png (512x512)
- Pixel Environment & Items/Flower/Flower_2.png (512x512)
- Pixel Environment & Items/Flower/Flower_3.png (512x512)
- Pixel Environment & Items/Flower/Flower_4.png (512x512)
- Pixel Environment & Items/Flower/Flower_5.png (512x512)
- Pixel Environment & Items/Flower/Flower_6.png (512x512)
- Pixel Environment & Items/Flower/Flower_7.png (512x512)
- Pixel Environment & Items/Flower/Flower_8.png (512x512)
- Pixel Environment & Items/Flower/Flower_9.png (512x512)
- Pixel Environment & Items/Fruit/Apple.png (512x512)
- Pixel Environment & Items/Fruit/Banana.png (512x512)
- Pixel Environment & Items/Fruit/Cherries.png (512x512)
- Pixel Environment & Items/Fruit/Grapes.png (512x512)
- Pixel Environment & Items/Fruit/Orange.png (512x512)
- Pixel Environment & Items/Fruit/Peach.png (512x512)
- Pixel Environment & Items/Fruit/Pear.png (512x512)
- Pixel Environment & Items/Fruit/Pomegranate.png (512x512)
- Pixel Environment & Items/Fruit/Strawberry.png (512x512)
- Pixel Environment & Items/Fruit/Watermelon.png (512x512)
- Pixel Environment & Items/Gold/Chest_1.png (512x512)
- Pixel Environment & Items/Gold/Chest_2.png (512x512)
- Pixel Environment & Items/Gold/Chest_3.png (512x512)
- Pixel Environment & Items/Gold/Gold_1.png (512x512)
- Pixel Environment & Items/Gold/Gold_2.png (512x512)
- Pixel Environment & Items/Grass/Grass_1.png (512x512)
- Pixel Environment & Items/Grass/Grass_10.png (512x512)
- Pixel Environment & Items/Grass/Grass_2.png (512x512)
- Pixel Environment & Items/Grass/Grass_3.png (512x512)
- Pixel Environment & Items/Grass/Grass_4.png (512x512)
- Pixel Environment & Items/Grass/Grass_5.png (512x512)
- Pixel Environment & Items/Grass/Grass_6.png (512x512)
- Pixel Environment & Items/Grass/Grass_7.png (512x512)
- Pixel Environment & Items/Grass/Grass_8.png (512x512)
- Pixel Environment & Items/Grass/Grass_9.png (512x512)
- Pixel Environment & Items/Leaf/Leaf_1.png (512x512)
- Pixel Environment & Items/Leaf/Leaf_10.png (512x512)
- Pixel Environment & Items/Leaf/Leaf_2.png (512x512)
- Pixel Environment & Items/Leaf/Leaf_3.png (512x512)
- Pixel Environment & Items/Leaf/Leaf_4.png (512x512)
- Pixel Environment & Items/Leaf/Leaf_5.png (512x512)
- Pixel Environment & Items/Leaf/Leaf_6.png (512x512)
- Pixel Environment & Items/Leaf/Leaf_7.png (512x512)
- Pixel Environment & Items/Leaf/Leaf_8.png (512x512)
- Pixel Environment & Items/Leaf/Leaf_9.png (512x512)
- Pixel Environment & Items/Object/Object_1.png (512x512)
- Pixel Environment & Items/Object/Object_10.png (512x512)
- Pixel Environment & Items/Object/Object_11.png (512x512)
- Pixel Environment & Items/Object/Object_12.png (512x512)
- Pixel Environment & Items/Object/Object_13.png (512x512)
- Pixel Environment & Items/Object/Object_2.png (512x512)
- Pixel Environment & Items/Object/Object_3.png (512x512)
- Pixel Environment & Items/Object/Object_4.png (512x512)
- Pixel Environment & Items/Object/Object_5.png (512x512)
- Pixel Environment & Items/Object/Object_6.png (512x512)
- Pixel Environment & Items/Object/Object_7.png (512x512)
- Pixel Environment & Items/Object/Object_8.png (512x512)
- Pixel Environment & Items/Object/Object_9.png (512x512)
- Pixel Environment & Items/Tree/Tree_1.png (512x512)
- Pixel Environment & Items/Tree/Tree_10.png (512x512)
- Pixel Environment & Items/Tree/Tree_2.png (512x512)
- Pixel Environment & Items/Tree/Tree_3.png (512x512)
- Pixel Environment & Items/Tree/Tree_4.png (512x512)
- Pixel Environment & Items/Tree/Tree_5.png (512x512)
- Pixel Environment & Items/Tree/Tree_6.png (512x512)
- Pixel Environment & Items/Tree/Tree_7.png (512x512)
- Pixel Environment & Items/Tree/Tree_8.png (512x512)
- Pixel Environment & Items/Tree/Tree_9.png (512x512)
Pixel Environment & Items is a high-quality 2D pixel art pack designed for game developers, featuring a wide range of environmental elements and items. This pack includes a diverse collection of visuals across categories such as battle weapons, flowers, fruits, gold chests, grass, leaves, various objects, and trees. Each graphic is meticulously crafted and sized at 512x512 pixels. This pack is an excellent resource for enriching the environmental details in your 2D game projects and enhancing the overall visual quality of your game.
Price $15.00
Pheasant by WDallgraphics
17 Animations in root motion and In-place
12 Textures (4096x4096)
5 Materials
1 Prefab
1 Animator Controller
1 Skybox
2 Scripts
1 Sample scene
Low poly model
16990 quad polygons on this mesh
17306 vertices on this mesh
Polygonal Quads only Geometry
Textures
T_Pheasant_D
T_Pheasant_N
T_Pheasant_S
T_PheasantTail_D
T_PheasantTail_N
T_PheasantTail_S
T_PheasantWings_D
T_PheasantWings_N
T_PheasantWings_S
T_PheasantWingsBack_D
T_PheasantWingsBack_N
T_PheasantWingsBack_S
Animations List
crowing(563-621)
death(944-974)
eat(35-82)
eatleft(85-108)
eatright(111-134)
fly(735-739)
flyleft(930-934)
flyright(937-941)
glide(777-857)
idle(137-560)
landing(742-774)
takeoff(700-732)
turnleft(624-659)
turnright(662-697)
walk(0-32)
walkleft(860-892)
walkright(895-927)
Price $24.99
Visual Scripting Enhancer by ToolBuddy
This asset is compatible with all Unity versions from 2021.1 and above, even though it was uploaded using 2021.3.
This asset uses the following third-party software. See corresponding license files in the package for details:
- Harmony: Copyright (c) 2017 Andreas Pardeike. MIT License
- Microsoft Automatic Graph Layout: Copyright (c) Microsoft Corporation. MIT License
Visual Scripting Enhancer is the ultimate tool for efficiently editing and iterating on your Visual Scripting graphs.
Finally, a Refactoring Tool for Visual Scripting
Refactoring tools are invaluable time-savers, automating repetitive and tedious tasks that can drain your productivity. Once you start using them, it's hard to go back. Until now, such a tool didn’t exist for Visual Scripting... but that changes today!
Powerful Actions
Visual Scripting Enhancer adds a range of useful actions to the Visual Scripting Graph editor. These actions include:
- Arrange: Automatically rearrange nodes for better readability, with customizable layout options in the Preferences window.
- Clean: Remove all unused nodes from the graph, keeping your script tidy and easier to work with.
- Smart Delete: Delete nodes and automatically reconnect the remaining ones to maintain the graph connected.
- Smart Disconnect: Disconnect nodes and automatically reconnect the other ones to maintain the graph connected.
- Disconnect: Disconnect nodes from others in the graph.
Deep Integration in Your Editor
These actions are integrated in the Visual Scripting Graph editor as follows:
- A dedicated panel.
- Entries in the contextual menu.
- Keyboard shortcuts.
Spend less time editing graphs and more time making games. Improve your Visual Scripting workflow with Visual Scripting Enhancer.
Price $15.00
Cyberpunk Ninja Girl Vex by Ida Faber
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Plenty of unique hairstyles
Advanced materials! Tons of customization
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Cyberpunk Ninja Girl Vex
Faces 49275・ Tris 95049・ Verts 55260
Cyberpunk Ninja Girl Vex Lingerie
Faces 42418・ Tris 81678・ Verts 47684
⁺₊✧ ⋆ Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
7 Texture sets: Body, Head, Eyes L/R, Lashes, Clothes, Hair
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
Ambient Occlusion, and may include a MatID, Opacity and Emissive maps
🔥 Ninja Girl Vex is part of a new cyber-themed pack. She comes with many customization options, advanced shaders, ARKit blendshapes, UE5 Rig, and many color options. Compatible with other of my models, and perfectly suits any game needs. Many different Hairstyles, 2 Clothes options: full and lingerie.
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Plenty of unique hairstyles
Advanced materials! Tons of customization
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Cyberpunk Ninja Girl Vex
Faces 49275・ Tris 95049・ Verts 55260
Cyberpunk Ninja Girl Vex Lingerie
Faces 42418・ Tris 81678・ Verts 47684
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones can be found 🔗 here >
⁺₊✧ ⋆ Tested with various animations
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Game Animation Sample Project
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body is included
Underwear is included
AllPartsTogether is included
Idle animation is included
Any other animations are not (!) included
⁺₊✧ ⋆ Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
7 Texture sets: Body, Head, Eyes L/R, Lashes, Clothes, Hair
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
Ambient Occlusion, and may include a MatID, Opacity and Emissive maps
⁺₊✧ ⋆ FAQ
﹌﹌﹌﹌﹌
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I am unavailable for any kind of commission.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info 🔗 here >
Q: How to obtain additional source files?
A: Request them through e-mail 📧 idafaber3d@gmail.com or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
Q: Do advanced materials work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.
Q: I don't need the advanced materials. How do I disable this feature?
A: Please consider unpacking the included .unitypackage file. It is located under /Assets/IdaFaber/Shaders/
Q: I still need help! How do I reach out?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.
Q: Can I upload and use your model in WEB3?
A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.
Q: Can I sell the model as a VRchat avatar?
A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.
Q: Can I sell your characters as art?
A: No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models
Q: Can I sell my project files with your characters in them?
A: No, this is prohibited.
More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service
≽^·⩊·^≼
Thank you!
Price $99.99
Gor Egyptian Gods Pack by Andryuha1981
Textures pack map 4096x4096 and 2048x2048
three skins
9 materials
45 textures
Extra Bones
shield_r1
Staff1
jewerly
eye_l
eye_r
jaw
shield_l
shield_l1
shield_r
togaSideBack2_l
togaSide_l
togaSide1_l
togaSide2_l
togaSideBack_l
togaSideBack1_l
togaFront5
togaSide_r
togaSide1_r
togaSide2_r
togaSideBack_r
togaSideBack1_r
togaSideBack2_r
togaBack
togaBack1
togaBack2
togaBack3
togaFront
togaFront1
togaFront2
togaFront3
togaFront4
The model contains 40 animations
spellcast (x8)
walking (x4)
running (x2)
180 turn (x2)
Straife (x4)
idle (x8)
death (x6)
gethit(x6)
faces 43429
verts 43429
tris 82804
Price $80.00
Cyberpunk Street Fighter by Ida Faber
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Plenty of unique hairstyles
Advanced materials! Tons of customization
Male and Female variation
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Cyber Street Fighter Boy
Faces 37993 ・ Tris 72704 ・ Verts 42090
Cyber Street Fighter Boy in Underwear
Faces 26598 ・ Tris 50068 ・ Verts 27766
Cyber Street Fighter Girl
Faces 37239 ・ Tris 71376 ・ Verts 39991
Cyber Street Fighter Girl in Underwear
Faces 32146 ・ Tris 61134 ・ Verts 34359
⁺₊✧ ⋆ Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
9 Texture sets: Body, Head, Eyes, Lashes, Clothes, Katana, Straight Hair, Wavy Hair
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
Ambient Occlusion, and may include a MatID, Opacity and Emissive maps
🔥 Cyberpunk Street Fighter is part of a new cyber-themed pack. They come with many custom options, advanced shaders, ARKit blendshapes, Humanoid Rig, and many color options. Compatible with other of my models.
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Plenty of unique hairstyles
Advanced materials! Tons of customization
Male and Female variation
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Cyber Street Fighter Boy
Faces 37993 ・ Tris 72704 ・ Verts 42090
Cyber Street Fighter Boy in Underwear
Faces 26598 ・ Tris 50068 ・ Verts 27766
Cyber Street Fighter Girl
Faces 37239 ・ Tris 71376 ・ Verts 39991
Cyber Street Fighter Girl in Underwear
Faces 32146 ・ Tris 61134 ・ Verts 34359
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones can be found 🔗 here >
⁺₊✧ ⋆ Tested with various animations
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Game Animation Sample Project
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body is included
Underwear is included
AllPartsTogether is included
Idle animation is included
Any other animations are not (!) included
Weapon is included, provided by Perunir under CC BY 4.0 license
⁺₊✧ ⋆ Unity project ┆ 2021.3.21f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics is not included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
9 Texture sets: Body, Head, Eyes, Lashes, Clothes, Katana, Straight Hair, Wavy Hair
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
Ambient Occlusion, and may include a MatID, Opacity and Emissive maps
⁺₊✧ ⋆ FAQ
﹌﹌﹌﹌﹌
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I am unavailable for any kind of commission.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. More info 🔗 here >
Q: How to obtain additional source files?
A: Request them through e-mail 📧 idafaber3d@gmail.com or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
Q: Do advanced materials work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.
Q: I don't need the advanced materials. How do I disable this feature?
A: Please consider unpacking the included .unitypackage file. It is located under /Assets/IdaFaber/Shaders/
Q: I still need help! How do I reach out?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.
Q: Can I upload and use your model in WEB3?
A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.
Q: Can I sell the model as a VRchat avatar?
A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.
Q: Can I sell your characters as art?
A: No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models
Q: Can I sell my project files with your characters in them?
A: No, this is prohibited.
More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service
≽^·⩊·^≼
Thank you!
Price $119.99
Stylized Village Fatpack by Meshingun Studio
Features:
Includes Showcased Preassembled Scene
Attention to Detail / AAA Quality
Modular Assets
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets, Texture options
Texture Sizes:
4096
2048
1024
Collision: Yes, (Generated mesh collider in Unity)
LODs: Yes, 6 LODs for complex assets
Average Poly Count: around 60 up to 6K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metallic, Opacity
Materials: Each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metallic and Opacity Texture Maps according to the material
Props: Barrels, Clay Pots, Lanterns, Ladder, Shelfs and many more
Architecture: Walls, Windows, Roofs and etc.
Number of Meshes: 404 Unique Meshes
Number of Shaders and Materials: 81
Number of Textures: 214 High Quality Textures
Supported Development Platforms: All Platforms
Windows:Yes
Mac:Yes
🎬 Watch Showcase
Join our Discord channel: Support, Community and Special Offers
----------------------
Attention !!! Built-in pipeline Guide : You have to make sure "Shader Graph" package is enabled for your project for materials to show up properly. Open "Window -> Package Manager", select the Packages: Unity Registry, and search for "Shader Graph". You can look at the images for a visual tutorial.
----------------------
Stylized Village Fatpack Includes :
- With more than 400 assets and prefabs, this is the largest library of high-end quality assets.
- Showcase and Overview Map
- 5 Shaders and 76 Materials
- 404 Unique and Modular Assets
Modular Architecture Pieces such as Walls, Columns, Roofs etc.
Foliage such as Trees, Bushes, Flowers and etc..
- 214 High Quality Textures
Tillable and Trim sheets
Unique textures
Price $99.99
The Coffee Stop by DEXSOFT
Technical Details:
- Number of Meshes: 49
- Number of Prefabs: 58
- LOD stages: 1-4 per model
- Number of Materials: 60
- Number of Textures: 117 (+sky texture)
- Texture Sizes: up to 4K
- Texture formats: PNG and TGA
Poly-Count Examples (LOD0):
- Bamboo: 1996
- Bar Chair: 708
- Plant Bottle: 384
- Cash Desk: 2014
- Chair: 628
- Cloth Holder: 912
- Coffee Logo: 400
- Esspresso Machine: 12774
- Fire Alarm: 1154
- Glass Fence: 1316
- Lamp: 2188
- POS Terminal: 7404
- Pult: 670
- Recycle Bin: 128
- Stairs: 12720
- Sofa: 2128
URP Version Only!
Scene:
The coffee house is made with a modular workflow. The example coffee house shown in the scene is included in this asset pack.
Meshes:
49 unique meshes included: construction elements, tables, chairs, fences, wood planks, coffee machine, lamps, plants and more.
Questions, concerns or assistance:
via email: info@dexsoft-games.com
or join Discord Server
Note:
Images used for wall paintings are taken from free image source (www.unsplash.com). They can be switched and replaced with your images in material settings. "The Coffee Stop" logo is our original design.
Textures used for some materials (metal, marble, concrete, plastic) are taken from free PBR sources (www.ambientcg.com)
Price $19.99
Construction Props Collection by EVOLVE Studio LTD
Number of meshes/prefabs: 54
Number of materials : 1
Number of textures: 5 total (4 + 1 hdrp mask)
Texture dimensions: 4K
Texel density: 500+ px/m
Polygon count: ~162K tris total
Minimum polygon count: 12 tris
Maximum polygon count: 25K tris
Rigging: No
Animation count: no
Animation type list: no
UV mapping: Yes
Lightmap UV: Yes
LOD information: No
Types of materials and texture maps: PBR (BC, MetalSmooth, Normal, AO, HDRP_Mask)
USAGE:
- This models are suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- Models are fully textured with all materials applied
- LowPoly model, that is perfect for game-development
- No Ngons used, just Quads and Tris
- Lightmap UV is included
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $19.99
Chuby Character LowPoly Free by ResilientLogic
Number of textures: 1
Texture dimensions: 256 bits
Polygon count: 1704
Number of meshes/prefabs: 1
Rigging: Yes
Idle Animation included.
Ready to be used! Mobile friendly!
This low-poly 3D model features a simple, yet distinctive, cyclist character equipped with essential safety gear. The character is designed with a helmet, elbow pads, and knee pads, ensuring a realistic and secure look. What sets this cyclist apart is the addition of a few extra pounds, giving the character a more relatable and diverse appearance. This attention to body diversity adds an element of realism, making the model suitable for a wide range of applications, from casual games to educational simulations. The model is optimized for performance, ensuring smooth integration into any Unity project while maintaining a charming, approachable style.
Price $0.00
Ready-2-Use Character Controller by Aztech Games
Main Features:
Fluid Movement:
Immerse your players in dynamic character movement in both third and first person perspectives.
Gravity-Defying Actions:
Enable your characters to perform gravity-defying actions such as jumps, crouches, and sprints. Ready-2-Use Character Controller empowers your characters with a diverse range of actions for a truly immersive gaming experience.
Environment Interaction:
Experience capsule-based collision and simple interpolated movements that allow players to walk on rubble, irregular terrain, smooth surfaces with changing normals, and slopes within a specified angle limit. Your characters can even move on steps and snap to surfaces with ground-snapping functionality.
Advanced Physics:
Ready-2-Use Character Controller supports rigidbody interaction, enabling players to move and collide with rigidbodies seamlessly. The controller effortlessly handles collisions with various physics objects, enhancing the realism of your game world.
Innovative Mechanics:
From viscosity simulations to speedup and slowdown platforms, bounce platforms, moving platforms, and rotating platforms Ready-2-Use Character Controller introduces a plethora of innovative mechanics to elevate your gameplay.
Seamless Integration, Limitless Possibilities
Easy Setup:
Getting started is a breeze! Simply install the package, assign a ground layer to your floor, and reference it in the CharacterController. Whether you prefer a plug-and-play solution or crave the flexibility to customize, Ready-2-Use Character Controller caters to both novice users and seasoned developers.
Extensive Customization:
Take control of your game's destiny. Ready-2-Use Character Controller provides a robust foundation that allows developers to effortlessly add modifications on top of the existing code. Shape the character's interactions with the environment, creating a gaming experience that aligns perfectly with your vision.
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What's Inside?
Diverse Assets:
Dive into a rich assortment of assets, including a meticulously crafted humanoid animated model. The Prefab folder houses all the essential components for a seamless setup, ensuring you have everything you need at your fingertips.
Guided Exploration:
Explore the possibilities with a sample scenes that serve as both guides and experimental playgrounds. Experiment with Ready-2-Use Character Controller's features and fine-tune parameters to tailor the character controller precisely to your game's unique requirements.
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Frequently Asked Questions:
1. Can the player collide with rigidbodies ?
Absolutely! Unlike other character controllers, Ready-2-Use Character Controller treats the player as a vanilla rigidbody, allowing smooth interaction with every physics object without additional scripting.
2. Do I need to know coding ?
Not at all! Ready-2-Use Character Controller offers an intuitive interface for easy controller customization. For those looking to add new features, intermediate programming skills are beneficial, and assistance is readily available via email.
3. How is the camera handled ?
The project includes two distinct cameras for first-person and third-person views. Feel free to create your own camera solutions effortlessly.
4. Can I change humanoid character ?
Absolutely! Ready-2-Use Character Controller seamlessly integrates with humanoid characters, allowing you to set animation parameters such as Walk, Jump, Crouch, and more.
Dive into the future of character control with Ready-2-Use Character Controller– where your game's potential knows no bounds! Elevate player experiences and create immersive worlds that captivate audiences. Purchase Ready-2-Use Character Controller now and redefine your game's dynamics.
Price $4.99
Street Life Music by Rok
Audio file types: 10 audio tracks, 10 loops, 2 fills
Format: wav
Sample rate: 48 kHz
Bit depth: 24 bit
This package features music inspired by 1990s American Hip Hop and Rap, characteristic of the suburbs and outskirts of major cities in the United States. The package includes 10 tracks with corresponding loops and 2 "fill tracks". Ideal for openworld game concept, urban and underground environments and role-playing games.
1 - Modern Western
2 - Nightclub
3 - Cutscenes
4 - Gangsta
5 - Modern Western B
6 - Downtown
7 - Cadillac
8 - Cutscenes 2
9 - Chillin'
10 - Chillin' 2
Price $9.00
Tiled Procedural Map Generator by Grid Wall
Technical Details: Infinite Plane Generator for Casual and Hyper-Casual Games
Overview:The Infinite Plane Generator is a script designed to dynamically generate a tile-based terrain beneath the player's character in real-time. This tool is ideal for casual and hyper-casual games, providing a seamless and infinite environment as the player navigates the game world.
Core Functionality:
- Terrain Generation:The script initializes an EmptyObject that starts generating a terrain using a specified prefab (e.g., Plane object) when the game begins.
The terrain is constructed as a grid of tiles, with up to 9 tiles generated simultaneously, forming the visible play area.
The size of the generated map can be easily adjusted by modifying the scale of the input prefab, allowing for flexible map dimensions. - Random Object Spawning:As the terrain tiles are generated, the script randomly spawns environmental objects, such as trees and plants, across the tiles' surfaces.
These objects are chosen from a predefined array of prefabs, ensuring varied and natural-looking environments. - Dynamic Tile Management:The script continuously monitors the player's position and dynamically adds or removes tiles as needed to maintain the infinite terrain effect.
Tiles are only generated within the player's vicinity, optimizing performance by removing distant, out-of-sight tiles.
Key Features:
- Customizable Tile Size: The map's scale is directly tied to the input prefab's scale, giving developers fine control over the terrain's size.
- Efficient Resource Management: By limiting the number of active tiles to 9, the script ensures efficient use of memory and processing power, crucial for performance in casual and hyper-casual games.
- Randomized Environment: The script's ability to randomly distribute objects across tiles adds variety and keeps the environment engaging without the need for manual design.
Applications:This tool is perfect for games that require an endless or procedurally generated world, such as runners, adventure games, and other casual or hyper-casual genres. The easy-to-use script offers flexibility in design while maintaining high performance and visual variety.
The Infinite Plane Generator is an advanced yet user-friendly script designed to create dynamic, tile-based terrains in real-time, making it an essential tool for developers of casual and hyper-casual games. This tool allows game environments to evolve seamlessly as players explore, ensuring that they always have new and engaging landscapes to interact with.
Price $18.99
Fantasy Music Suite by Alison Turk
Audio file types: .wav
Sample rate: 44.1 khz
Bit depth: 16
File size: 144.4 MB
Fantasy Music Suite
composed by Alison Turk
The Fantasy Music Suite is a collection of fantasy/adventure gaming music created to seamlessly immerse the player. Lush orchestrals combined with top-tier melodic composition are provided in a professional and masterful way.
Included in the Fantasy Music Suite:
- 11 original tracks with 3 additional versions
- Seamless loops
- 16bit/44.1khz .wav format
This collection is well suited for a fantasy or adventure game with exploration and includes:
- Majestic city music
- Medieval tavern music
- Ancient ruins music
- and many more beautiful gamescape offerings
Tracklist: all songs indicated loopable are designed to seamlessly loop
Ancient Ruins - Full
Ancient Ruins – Short/Loopable
Bustling Town – Full
Bustling Town – Long/Loopable
Bustling Town – Short/Loopable
Cathedral – Long/Loopable
Cathedral – Short/Loopable
City Walls – Loopable
Combat – Loopable
Dungeon – Loopable
Exploring the Land – Loopable
Grand City – Full
Tavern – Loopable
Village Green – Loopable
Music is royalty-free and streaming friendly and will not generate copyright strikes from YouTube.
All music composed by
Price $0.00
LMArt - Stylized Environment Kit / Campsite by LittleMarsh CG ART
Polycount
-Tent: around 10000~14000 Tris
-Interior: around 60~5000 Tris
-Exterior: around 92~2000 Tris
Texture resolution
-Tent: 4096x4096
-Interior: 2048x2048/1024x1024
-Exterior: 2048x2048/1024x1024
-Ground: 1024x1024
-Skybox: 12288x2048
1) Demo Scene
• Showcase
You can see a list of objects that can be used. About 72 objects are located.
• Campsite_day
This is a sample daytime scene with actual tents and objects in place.
• Campsite_night
This is a sample nighttime scene with actual tents and objects in place.
2) Shader Details
• VertexBlending
Textures are blended using the vertex colors red, green, and blue. The texture's alpha channel (which stores the height map) is used for blending.
• NatureLeaves
It is used for plant leaves. Built-in wind animation. You can set the weight of the wind animation with the red vertex color. It is a double-sided drawing.
• TranslucentFabric
This shader is used to express the way cloth and other materials are transparent with light. This transparency of light is reflected when the light is set to Realtime or Mixed.
• SimpleArt
A simple shader that can combine Albedo, Normal, Specular, and Reflection.
3) Rendering
-Built-in render pipeline
-Forward rendering
-Linear color space
4) License
Content may be used for personal and commercial use. No permission needed. You are not permitted to sell or distribute any Content (modified or not) by themselves or in a texture pack, material, shader, model.
Price $24.00
Happy Kids Monkey Music Pack by FunFant
Discover the ultimate collection of vibrant and entertaining monkey-themed songs designed to delight kids and families alike! Each track in this music pack is crafted to bring smiles, fun, and a touch of monkey mischief to any occasion. These songs are perfect for creating a cheerful atmosphere. With a variety of versions for each title, you'll find the perfect fit for every moment. Elevate your games and make every gathering unforgettable with Happy Kids Monkey Music!
13 songs and 68 files
Estimated total duration for all versions: 2:14:09
TECHNICAL DETAILS:
Total size: 1.42 GB
File format: Stereo Uncompressed 44.1kHz / 16-bit WAV
does not include looped versions
USE OF AI:
Music and the package content intended for use
is NOT composed or by AI
Music and lyrics are written by: Heikki Niemelä, identifiable as a human person
All tools used are professional and properly licensed
Song titles:
Cool Monkey And Banana Lemonade
Versions: (Bass (01:42), Boy (01:41), Female (01:42), Girl (01:40), Instrumental (01:41), Male (01:42))
Happy Little Monkey And A Bike
Versions: (Bass (01:36), Boy (01:35), Female (01:19), Girl (01:34), Instrumental (01:21), Male (01:20))
Happy Monkey Banana Friends
Versions: (Bass (02:02), Boy (02:03), Female (02:02), Girl (02:03), Instrumental (02:03), Male (02:02))
Happy Monkey Kids Banana Song
Versions: (Bass (01:20), Boy (01:21), Female (01:20), Girl (01:21), Instrumental (01:21), Male (01:21))
Happy Monkey Jungle Home
Versions: (Bass (01:52), Boy (01:52), Female (01:52), Girl (01:52), Instrumental (01:53), Male (01:52))
Happy Monkey Living Home Jungle
Versions: (Bass (01:46), Boy (01:51), Female (01:44), Girl (01:51), Instrumental (01:50), Male (01:51))
Happy Swinging Monkey Friends
Versions: (Bass (01:46), Boy (01:45), Female (01:44), Girl (01:51), Instrumental (01:50), Male (01:46))
Happy Valentine's Day Monkey
Versions: (Bass (02:09), Boy (02:08), Female (02:08), Girl (02:08), Instrumental (02:09), Male (02:08))
Little Monkey In Kids School
Versions: (Bass (01:29), Boy (01:29), Female (01:20), Girl (01:29), Instrumental (01:21), Male (01:29))
Little Monkey Jungle Home
Versions: (Bass (02:10), Boy (02:08), Female Voice (01:37), Girl (02:08), Instrumental (01:38), Male (01:37))
Monkey Business
Versions: (Bass Voice (01:48), Female (01:49), Girl (01:49), Instrumental (01:49), Male (01:49))
Monkey Kid Golden Banana Song
Versions: (Bass (01:46), Boy (01:47), Female (01:47), Girl (01:47), Instrumental (01:47), Male (01:46))
Monkey Kids Jungle Music Song
Versions: (Bass (01:37), Boy (01:37), Female (01:39), Girl (01:37), Instrumental (01:37), Male (01:36))
Price $19.99
Fantasy RPG GUI by Artsystack
[ FILE FORMATS ]
- Transparaent PNG
- Adobe Photoshop PSD
These PSD files are 100% vector, full-layered, well organised and easy to use. Ready for high resolutions displays. (3840 x 2160)
[ Key Features ]
400 flaticons (White Icon and textured : 32x32, 64x64, 128x128, 256x256, 512x512)
32 colored icons (32x32, 64x64, 128x128, 256x256, 512x512)
100 components (32x32, 64x64, 128x128, 256x256, 512x512)
2 background (3840 x 2160)
2 button (512x512)
controller icons (xbox,PS,PC)
• PSD Files (x36) : Includes Function Icons
*Not included in the PSD : unique ,background
*All character and background are for preview purpose only and are not included in the package.
[ ASSETS ]
Buttons, Frames, Popups, Sliders, Demo_UI, DemoScene_Panels, DemoScene_Particle
Asset uses [Font- MedievalSharp and Poppins] under [Open Font License]; see license.txt file in package for details.
- Basic 2D UI pack!
- It's the most basic set of game UI
- With the perfect configurations and provided PSD, developers can easily design them!!
- The demo scene is made keeping xbox ui interface in mind.
- User/ Buyer can make xbox, Playstation, PC or even mobile ui interface with given sources.
Price $39.00
Runner by airar
It is made up of animation clips that are essential for running a race, allowing for various combinations.
It was designed not only for running, but also for situations such as sitting down from exhaustion or running slowly while running.
By default, it is set to humanoid, so it can be linked to various characters, but there is no problem setting the direction even in settings other than those required.
Recommend * Provides keyframe animation set to Humanoid. * Graphic settings are set to URP by default. * The animation can be used in any graphic setting. Animation List - IdleA IdleB IdleC IdleD IdleE - StartA StartB StartC - RunA RunB RunC RunD - ExhaustedA ExhaustedB ExhaustedC - FinishA FinishB FinishC FinishD - RefereeA RefereeB RefereeC RefereeD
Support e-mail : connect@airar.co * The best way to contact me is e-mail. I always appreciate your great comments and feedback.
Price $10.00
Photon Bundle (Game Creator 2) by Ninjutsu Games
This bundle combines:
Combine them all and get a great discount.
✅ KEY FEATURES
- Complete integration of PUN 2 with Game Creator 2
- Complete Character Abilities synchronization with a single click.
- Complete Character Melee synchronization with a single click.
- Complete Character Shooter synchronization with a single click.
- Complete Character Stats synchronization with a single click.
- Complete Inventory Bag synchronization with a single click.
🔗 LINKS
⚠️ NOTICE
This bundle requires Game Creator 2, Abilities, Melee 2, Stats 2, Inventory 2 and Shooter 2 and won't work without it.
Price $95.00