WOC City Lite Pack by Whitewater Workshop Creative Technology (ShenZhen) Co., Ltd.
This lite pack of modern urban building, road, and traffic facility assets is created for top-down view games. Developers can conveniently arrange the elements or generate their own prefabs to design a great many city-themed game scenes. At present, this pack contains a set of 2048*2048 PNG textures. However, in the upcoming updates, two other sets of 1024*1024 and 512*512 PNG textures will be added to this pack.
If any developer who purchased this Lite pack has any requirement or suggestion for us, PLEASE feel free to get contact with us by sending email to(www_adm@hotmail.com). We are happy to hear anything that you want to tell us.
Our team members are still working on this pack, new models, textures and prefabs will be added into this Lite pack in the coming updating.
— Content —
Environments & Items: buildings, city items, lights, car park items, plants, ground parts, etc.
One demo scene.
198 basic meshes:
(average polygon count: 209)
-16 plants parts
-3 office building parts
-56 city items
-3 terrain parts
-5 light parts
Most meshes are sharing in one set of 2048*2048 PNG textures.
301 Prefabs:
-9 building sets
-77 plant parts
-180 city items
-14 car park ground parts
-16 road items
-4 terrain parts
-5 light parts
-5 cars
*And we have to say that this Lite pack might not be a good choice for those developers who are designing First person view games. Please get contact with us if you have any question about this.
Price $59.99
Developer UI by Overfort Games
Technical Details:
- Supports any Unity's build target using integrated UI system
- Render pipeline agnostic
⭐Support for Built-In, HDRP and URP !
⭐Works with Unity's UI system to be responsive for any build target !
Features:
✅ Int fields
✅ Bool fields
✅ String fields
✅ Float fields
If you have an issue, feel free to reach us at overfort.games@gmail.com
Price $15.00
Photon Quantum KCC 3D - Kinematic Character Controller by Photon Engine
Quantum KCC 3D is a kinematic character controller for Photon Quantum deterministic environment. It handles essential movement scenarios—such as step detection, external forces, or ground snapping—while keeping things simple to extend or replace for any game genre.
Quantum KCC 3D comes with a modular pipeline of “Processors” to handle friction, collisions, and other interactions right out of the box. This approach lets you quickly implement common gameplay features (jump pads, moving platforms, camera smoothing) and still retain the freedom to inject your own logic as needed.
The sample includes full source code and showcases essential features for building a high-performance multiplayer game with predict rollback and deterministic precision.
🎮 Overview 🎮
- Smooth & Deterministic Movement: Quantum KCC ensures fluid motion for your players under diverse network conditions. Traditional KCC solutions may require you to do extra scripting if you want interactions with rigidbodies or external forces. Here, you get a built-in pipeline that can apply such forces consistently across all peers in a networked game.
- Highly Customizable: Just like other low-level solutions, you can tweak step heights, ground snapping, gravity, or filtering rules. But with Quantum KCC, you also have the option to build on top of well-structured “Processors,” reducing the amount of custom code needed.
- Easy to Get Started: Many kinematic controllers recommend advanced coding and math knowledge. Quantum KCC still gives you the flexibility to write your own logic, but starts you off with a fully documented sample project, saving you time on boilerplate setup.
- Designed for Photon Quantum: Kinematic controllers typically don’t come with any networking out-of-the-box. Quantum KCC is fully deterministic, ensuring all players see the same collisions, slopes, and forces when your game is deployed online.
📄 Documentation and Getting Started guide
⚡ Sample Project ⚡
A complete Unity project demonstrates the most common scenarios:
1. Playground Scene: Test stairs, slopes, corridors, and other tricky terrains.
2. Interaction Examples: Teleporters, jump pads, and custom input smoothing scripts.
3. NPC Navigation: Simple AI movement for reference.
4. First-Person & Third-Person Views: Ready-to-use cameras showcasing standard input handling.
It’s a handy way to see how each feature works, then adapt or copy the parts you need.
💎 Key Feature 💎
Capsule-Based Collision & Depenetration
- Stay grounded and avoid jitter with capsule queries and automatic depenetration.
Gravity, Jump & External Forces
- Apply gravity, jumps, and custom forces for wind zones, explosions, or jump pads.
Step Detection & Ground Snapping
- Move seamlessly up stairs and uneven terrain without floating or glitchy behavior.
Continuous Collision Detection (CCD)
- Prevent tunneling issues at high velocities by subdividing movement into smaller steps.
Processor-Driven Pipeline
- Easily plug in or replace modules for movement logic (e.g., acceleration, friction, environment modifiers).
Advanced Interaction Filters
- Use collision callbacks or manually registered modifiers to trigger gameplay effects.
Optimized for Performance
- Built to run efficiently on mobile, PC, or console.
🚶♀️ How It Works 🚶♀️
Movement
- Dynamic Velocity: Accumulates external forces (e.g., gravity, explosions).
- Kinematic Velocity: Uses direct player input, projecting movement onto slopes if needed.
- External Delta: A position offset for last-moment adjustments or corrections.
- CCD: Subdivides movement if the character travels a distance larger than its radius to avoid clipping.
Processors
- Environment Processor: Applies acceleration, friction, and gravity.
- Step Up Processor: Detects small steps and raises the character without snagging.
- Ground Snap Processor: Gently keeps you grounded on uneven surfaces.
➕ Input Smoothing ➕
Traditional raw mouse deltas can produce jittery camera movement, especially at high framerates or with varying polling rates. But to avoid “choppy” rotations (common with high polling rates or variable frame rates), it includes a simple Vector2Accumulator:
- Buffers small deltas over a short window (e.g., 10–20ms)
- Reduces jitter without a huge spike in input latency
This is an optional feature—if you prefer handling your own smoothing code, you can safely bypass it.
📄 Documentation and Getting Started guide
🤝 Gaming Circle 🤝
Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation, enabling limitless creativity with 80+ exclusive samples. Benefit from our fully networked samples library to save time and resources while ensuring the highest quality for your project.
Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.
This asset is governed by the Photon Engine license terms.
Price $0.00
Drowned_v2 by Dary Palasky
Number of textures: 30
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 27439
Maximum polygon count: 27439
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 8 ready-made facial emotions
- Hair/Cloth physics simulation
- Blood/dirt mask Face/Body/Cloth
- Changing color Skin/Eyes/Hair/Cloth
Polycount:
- Polygons: 27439
- Vertices: 34623
- Triangles: 48217
Price $80.00
HDRI Cartoon Cityscape Skyboxes 4 by Matei Ioan Alexandru
> 360 panorama Skybox.
> High quality 8K Resolution.
> Compatible with VR Platform.
> Compatible to PC.
> Color Corrected.
> Number of HDR textures (skyboxes): 17 HDR
> Theme: urban, cityscape, equirectangular, panoramic, city, cartoon, anime, stylized
The pack contains many cubemap textures and all cubemaps are very high quality and very high resolution and this is why the package is pretty big. Please make sure you have the necessary disk space before you use it.
The pack contains 17 skyboxes and also comes with 13 example maps and 17 basic skybox materials. Whether it’s a normal PC or a VR project, this pack will help you take your project to the next level.
Price $15.99
Toon Ballista Gun Turret Pack by Golem Kin Games
Product Details:
- Tris Count: The model pack has items from 25715 Tris, optimized for performance without compromising on visual quality.
- Poly Count: The model has items from 20840 polygons.
- Texture Maps: The Toon Ballista Gun comes with a high-resolution albedo map of 2048x2048, providing clear and detailed textures.
- Rigged: No
This model is perfect for developers looking to add a playful and visually appealing touch to their Vehicle scenes.
No animator controller is in the project or rig, allowing you the ease to do whatever you want with the underlying asset.
If you have any questions or need further assistance, please contact us at: support@golemkin.com.
Product Details:
- Tris Count: The model pack has items from 25715 Tris, optimized for performance without compromising on visual quality.
- Poly Count: The model has items from 20840 polygons.
- Texture Maps: The Toon Ballista Gun comes with a high-resolution albedo map of 2048x2048, providing clear and detailed textures.
- Rigged: No
Price $4.99
Morden City BG Vol.3: Hospital & Restaurant by Raketenfaust
Format: PNG
Size: 1280*720 / 1920*1080 / 3840*2160
File count: 19
Animated: No
19 Background Images of hospital and restaurant
◆Materials list:
- Hospital01 (day, night, nightfall)
- Hospital02 (day, night, nightfall)
- Clinic(day, night)
- Sickroom01 (day, night, nightfall)
- Sickroom02 (day, night, nightfall)
- Underground parking garage
- Shopping mall
- Restaurant01
- Restaurant02
- Restaurant03
Price $9.99
Morden City BG Vol.2: Outdoor & driving by Raketenfaust
Format: PNG
Size: 1280*720 / 1920*1080 / 3840*2160
File count: 19
Animated: No
19 Background Images of outdoor scene.
◆Materials list:
- Alley
- Building (day, night, nightfall)
- Car02(day, night)
- Car02(day, night)
- Factory
- ResidentialAera (day, night)
- Rooftop (day, night)
- Street01 (day, night)
- Street02(day, night, nightfall)
- Street03
Price $9.99
Morden City BG Vol.1: Home & Office by Raketenfaust
Format: PNG
Size: 1280*720 / 1920*1080 / 3840*2160
File count: 18
Animated: No
18 Background Images of Home and Office.
◆Materials list:
Bedroom01 (day, night)
Bedroom02 (day, night)
Corridor01 (day, night, nightfall)
Corridor02
Corridor03
Livingroom01 (day, night, nightfall)
Livingroom02
Livingroom03
Meetingroom
Office01 (day, night)
Office02
Price $9.99
Tile Material Pack 5 by StoneMocap
- 10 distinct wood textures with customizable properties.
- High-resolution textures with detailed grain and surface variation.
- Seamless integration into Unity with easy setup instructions.
- Perfect for creating natural environments, furniture, and architectural elements.
- 4096x4096
- BaseColor
- Metallic
- Normal
- Roughness
Tile Material Pack - 10 High-Quality Textures
This Tile Material Pack features 10 meticulously crafted wood textures designed for high-quality environments in games and visual projects. Each material is optimized for Unity, ensuring seamless integration into your scenes. From weathered and aged wood to sleek and polished finishes, this collection provides a versatile range of styles suitable for both realistic and stylized designs.
Key features include:
- 10 distinct wood textures with customizable properties.
- High-resolution textures with detailed grain and surface variation.
- Seamless integration into Unity with easy setup instructions.
- Perfect for creating natural environments, furniture, and architectural elements.
Whether you're designing an outdoor forest, rustic cabin, or modern interior, these wood materials offer the flexibility and realism needed to elevate your scene.
Price $18.99
Draconid1 by Leks
Number of textures 65
Texture dimensions 4096
Maximum polygon count 33472
Number of meshes/prefabs 7
Rigging: Yes
Animation count 18
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Introducing Draconid1. This highly detailed model is perfect for both low poly and realistic games. You can choose from 6 different texture packs to customize the look of Draconid1. Draconid1's armor also consists of 54 different parts, and you can customize that too!
Textures pack one 4096x4096 (down to 1024х1-1024)
Materials 19
Textures 65
The model contains animations 18
Attack (x4)
Walking (x7)
Run (x1)
Idle (x3)
Taking damage (x2)
Death (x1)
Warning:
This pack consists of only 1 characters. It does not include the demo scenes in the screenshots.
Body
faces 15852
verts 15244
tris 30176
Armor
faces 16652
verts 18124
tris 33148
Axe
faces 968
verts 959
tris 1888
Price $70.00
Gen05MetalPlasticGlassFlora01 by Mr Andrew Chapman
Works with URP out of the box. Can be easily changed to any Pipeline. Information and support can be found here on our Forum.
https://discussions.unity.com/t/everything-ivy-scene-plants-decoration/782032/110
49 Materials, supported by 150 Textures, including Diffuse/Albedo, Normal, Metalic, Height and Ambeint Occlusion. Note not all Materials require the use of Height Maps. Not advised with Alpha Textures, as they can cause distortions.
Texture resolutions range between 1k to 2k on the large visible faces, with much lower resolutions on things like the Bolt Faces in the holders.
Using a AMD Ryzen 7 5700X 3.8Ghtz CPU on a AMD RX5700XT GC, in play mode, FPS ranged between 160-192 with full Bloom and other Post Processing features.
All meshes have colliders and are all fully Lightmapped.
Older Editor/Engine versions can be uploaded by request. There are No scripts usind in these packages, and consist mainly of FBX/Obj Meshes, PNG Textures. The Only Package dependancies are the Asset Store Package for uploading.
If you experience any issues, please use the forum link above to post the issue, along with detailed background specs, Engine/Editor versions, OS Type/Version etc. The Forum is monitored daily.
The Version for 2022, has beern created using a downloaded URP package. You can alter the materials to your own chosen Shaders, or read the Forum link above, or reachout using the same forum for assistance.
Gen05MetalPlasticGlassFlora01
Man has failed, he has failed the Planet, Nature and all things we take for granted.
When the last Fish was caught and eaten.
When the last Plant was ripped from the soil and eaten.
When the last Tree was chopped down and turned into paper to write on.
Man only had all the things he had created left (Metal, Plastic and Glass), to adorn his scenes as a reminder of Natures Wonder and Creativity, now perished and only mimicked.
This pack brings that reality home of how the future could turn out when Nature has become extinct.
- 8 Bronzed leaf Flowers
- 10 Steel and Plastic Bushes
- 5 'Candyfloss' Plastic Trees
- 6 Self Illuminating Plastic Christmas Trees
- 1 Beaten Copper Fern
- 2 Copper/Glass Trees
- 8 Copper/Glass Crystal and Plastic Clusters
- 5 Plastic/Metal and Glass Palm Trees
- 5 100% Recycled Plastic Trees
- 6 Steel Bladed Ferns (very sharp)
- 6 Steel/Aluminium Ferns
- 6 Utility Industrialised Metal Trees, to 'soften' those Hard Areas
- Tree/Plant/Fern, Bolted Hold Down trays (Metal Only) supplied for safety and security.
- Display Tubs (Metal and Plastic)
- Plastic Cubes are also supplied
Best used with Bloom enabled to see them in all their glory. The Future maybe miserable without Nature, but with modern technology, we can mimic it to bring some visual pleasures into your lives. These are complimented with Holograms and Realtime AI Simulations of Nature.
No Watering, No Clipping or Feeding, No Seeds to collect, No more sweeping up the pine needles, No more need for leaf blowers, No more pesticides needed... the future is looking great.........
A large selection of Metal, Plastic and Glass Materials, you can make every scene unique, just like Nature did. Natural Names like:-
BloodRed, BlueMoon, BronzeCopper, BronzedGlass, CandyFlossBranches, CopperLeaves/Tiles, DirtyGold, DirtyMetalWeave, EmeraldGreenDaisy, Luminous (Glow in the Dark version), PaintedMetal, PinkDaisy, PurpleRain, RedRain, RustyDaisyFlower/Leaves, TropicalMetalLeafCopper02....... all of the new favourites being talked about in future social networks and influencers.
Price $4.99
GASTRO: Characters Collection by yaro.team
GEOMETRY
Number of meshes/prefabs: 844.
COLLISION
Yes.
SCALE
Real-world size.
ANIMATIONS
Yes.
MATERIALS
All models use two materials (basecolor and transparent).
TEXTURES
All models use one texture (color atlas).
Resolution: 1024 px.
Connect with fellow digital artists, get updates on new assets, tutorials, and more! 🚀🎨
▶️ General ◀️
Bring your game to life with 844 customizable 3D character assets! 🔥
Mix and match a wide variety of outfits, accessories, and hairstyles to create unique, stylized characters for any game project.
- Modular customization – Combine assets for endless character combinations.
- 844 customizable assets – mix, match, and create endless combinations.
- 23 animations – covering movement, combat, and expressions.
- Humanoid rig – fully compatible with Mixamo and other animation libraries.
- Diverse asset selection – full-body outfits, hairstyles, accessories, and more.
- Optimized for performance – Ideal for indie games, mobile platforms, and VR/AR projects.
🔳 Animation List (23) 🔳
● Idle, Walk, Run, Run boost, Win
● Jump idle (x3), Jump idle start, Jump idle middle, Jump idle end, Jump run (x3), Jump run start, Jump run middle, Jump run end
● Dance, Dance start, Dance start and finish, Fighting stance
● Attack heavy hand (right), Attack hand 2 (right), Attack hand 1 (left)
● Death 1 (idle), Death 1 (fight), Death 2 (fight)
● Damage body, Damage head
🔳Assets🔳
✔ Glasses (47) – Fruit (10), Fish (10), Vegetable (12), Regular (15)
✔ Hairs (133) – Male (48), Female (64), Plants (15), Hat-Friendly (2), Colors: Black, Blond, Brown, Copper, Pink, Blue, Violet, Yellow
✔ Hats (104) – Fruit (24), Fish (24), Vegetable (28), Regular (28)
✔ Brows (60) – Black (12), Blond (12), Brown (12), Copper (12), Colorful (12)
✔ Beards (72) – Black (18), Blond (18), Brown (18), Copper (18)
✔ Backpacks (60) – Fruit (15), Fish (15), Vegetable (15), Regular (15)
✔ Boots (62) – Fruit (15), Fish (15), Vegetable (12), Regular (20)
✔ Eyes (21) – Dark (7), Regular (7), Light (7), Colors: Blue, Green, Grey, Orange, Purple, Red, Yellow
✔ Bodies (40) – Brown (8), Pink (8), Yellow (8), Blue (8), Green (8)
✔ Gloves (42) – Fruit (10), Fish (10), Vegetable (12), Regular (10)
✔ Upper Wear (56) – Fruit (12), Fish (12), Vegetable (12), Regular (20)
✔ Pants (52) – Fruit (14), Fish (14), Vegetable (13), Regular (11)
✔ Suits (95) – Fruit (26), Fish (24), Vegetable (21), Regular (24)
🔳 Customization & Formats 🔳
Easily modify models – available in Blender, C4D, Maya, 3DSMax, FBX, OBJ, GLTF, STL.
🔳 Stay Connected 🔳
🌐 Discord | 📧 connect.to.yaro@gmail.com | 📸 Instagram
Price $189.00
ManiacSamurai by Andryuha1981
Textures pack map 4096x4096
three skins
8 materials
PBR
Albedo
Normal
Metalic_gloss
AO
24 textures
The model contains 20 animations
attack(x5)
walking(x2)
straif RL(x2)
idle(x3)
death(x3)
gethit(x3)
run(x1)
rage(x1)
faces 35076
verts 30753
tris 56665
Price $50.00
Animated Core Room Energy Flow Rotating rings by Friday Night Studio
3 material
Size: 4096 - 2048
Maps:
- Albedo
- Emissive
- Normal Map
- Roughness
- Metallic
- Ambiant Occlusion
All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Built-in
- URP
- HDRP
- Pbr Metallic Roughness. Game ready.
- Animation and Demo scenes Included!
- Mesh comes in different parts in fbx to move them if needed. You can change the tint of the emissive in the material to give it a different glowing color. The Core comes in a room, but feel free to place it in a outside scene if needed.
- Textures on the environment are tileable, so you can change every materials on the architecture to customize it more like you want.
- This pack contains a total of 4 prefabs :
- BaseEnvironment (2440 verts).
- Archs (1362 verts).
- CoreBase (1281 verts).
- CoreAnimated (10906 verts).
- Total Scene (15989 verts).
- Retopology of a high poly detailed model.
- Ambiant occlusion and Emissive maps.
- 3 set of materials for optimal quality and optimisation.
- Mesh colliders
Price $29.99
Latin America Rural House Village CountrySide - Modular by ArcadeInk
Number of textures 228
Number of Materials 75
Texture dimensions 4k- 2k
Minimum polygon count 28
Maximum polygon count 4229
Number of meshes/prefabs 46
UV mapping: Yes
LOD information (2,3 for some assets)
Types of materials and texture maps (PBR)
Step into the vibrant charm of rural Latin America with the Authentic Latin American Countryside Modular Pack, a versatile collection of over 46 high-quality modular assets for Unity. This pack is perfect for building immersive, rustic environments with unparalleled authenticity.
Each asset is fully modular, LODs, offering customizable setups for doors, shelves, and other components. While no blueprints are included, the modular design ensures easy integration and flexibility for any project. With multiple texture variations for walls, doors, and windows, this pack delivers an array of creative possibilities.
Included assets:
- 3 Modular Carts
- 1 Modular Field Latrine
- 6 Shelves with Movable Doors
- 1 Antique Grinder
- 1 Metal Pots
- 2 Clay Pots
- 2 Wicker Containers
- 1 Hand Truck
- 1 Wooden Barrel with Lid
- 1 Rustic Table and Chair Set
- 1 Oldpow
- Various textures to give a change to different assets
Perfect for rural landscapes, historical settings, and immersive storytelling, this pack brings the heart of Latin America to your Unity scenes.
Price $39.99
Flintlock Musket by Nicu_Tepes_Vulpe
Number of textures: 30
Texture dimensions: 4096
Polygons: 11098
Verts: 11316
Tris: 22196
Minimum polygon count: 11098
Maximum polygon count: 22196
Number of meshes/prefabs: 1/6
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Hello. This is a high definition quality polygon of a Flintlock Musket 3D Model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games, VR, AR and other. The scene includes FBX, textures for the Unity: Base color, Metallic, Mixed AO, Normal_OpenGL, Roughness. All textures are 4k resolution. The number of materials corresponds to the number of main objects in the scene. There are 6 materials in the scene. The model contains 6 objects: Flintlock_musket, Flintlock_musket_ramrod, Flintlock_musket_shelf_flint, Flintlock_musket_spring, Flintlock_musket_trigger, Flintlock_musket_trigger_1.
Price $15.00
Living Trap Chibi Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more!
Follow us on Instagram to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
When you buy from our official stores, you help us create more assets for you. Downloading from piracy sites might seem easy, but it doesn’t support the people who make these resources. Your purchase allows us to keep making the content you need. Thank you for supporting us the right way! <3
Chibi Series Overview
The Chibi Series features adorable, big-head-small-body characters designed in a playful, low-poly chibi style.
This package is built for Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our forum thread. [Link here]
_____________________________________________________________________________________________
Living Trap Chibi Series
Check other Chibi series assets here
This package includes : Living Trap
- Textures: Gradient texture technique. 2048 x 2048 PSD (optimized to 512 in Unity)
- Colors: 3
- Materials: Unity Standard Shader
- Polygon Count: 792 triangles
- Rigging: Generic Mecanim rig
This package includes both Generic Without Root Motion and Generic With Root Motion setup prefabs.
Animations:
- The animations included in this package are set up for Generic rigs.
Generic animations:
- Underground
- Spawn
- Jump forward in place
- Jump forward with root
- Dash bite attack in place
- Dash bite attack with root
- Bite attack
- Idle Battle To Idle Trap Bite Mode
- Idle Battle
- Idle Trap Bite Mode To Idle Battle
- Idle Trap Bite
- Idle Trap Mode
- Take damage
- Die
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).
Thank you for choosing the Chibi Series!
Price $4.99
Fit Box by techjuego
- Complete Grid-Based Puzzle Game Framework – Easily create, modify, and expand your game
- Fully Functional Level Editor – Build custom levels without coding
- The game is Ready to Release – Fully developed and optimized for publishing
- Cross-Platform Support – Runs on mobile (iOS, Android, tablets) and PC/Mac
- Monetization Framework – Easily integrate ads or in-app purchases, Unity, Admob
- Optimized Performance – Designed for smooth gameplay across all devices
- Sound System – Manage in-game audio seamlessly
- Rate Us System – Encourages player engagement and app store reviews
- Cool Graphics & UI – Modern, visually appealing design
- Easy Level Creation – Simple, user-friendly tools for designing new levels
Take your puzzle game development to the next level with Fit Box – the ultimate Unity game template, ready to release! 🎮🚀
Fit Box is a fun and challenging grid-based puzzle game where players match two box grids—one complete and one with missing pieces. Players strategically remove boxes from the complete grid to ensure both grids align perfectly when combined.
This Unity package includes a fully customizable level editor, allowing you to create and expand your game with ease. With built-in monetization support, rating prompts, and sound framework, Fit Box is ready for immediate publishing.
Designed with optimization in mind, the game runs smoothly across all devices, including iOS, Android, iPads, tablets, PC, and Mac. Its modular, grid-based framework makes it easy to create new puzzle games without starting from scratch.
Fit Box is a fully developed and polished game ready for release. Just add your branding, tweak levels, and publish your game effortlessly!
Price $99.99