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SwordElf by Hit

Asset Store newest packages - 2024, September 9 - 17:50
The set includes three characters and 14 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 3 types

> Animations: 14

>LowPolygon : Tris
> Character : 1656~2534
> Weapon : 442~544

> Map: png
> Character : 512x512(3)
> Weapon : 256x256(3)

> 3ds Max : 2021
> Biped : Triangle Neck
> Biped : Triangle Neck

Price $22.00

JOIN THE DOTS - EASY ANIMATOR CONTROLLER by jointhedotsmapgenerator

Asset Store newest packages - 2024, September 9 - 17:30
"EAC” PROVIDES AN EFFECTIVE SOLUTION TO THE PROBLEMS THAT MAKE "MECANIM" AN IMPROVABLE SOLUTION, MAXIMIZING ITS POTENTIAL IN ASPECTS SUCH AS MAINTAINABILITY, SCALABILITY, RELIABILITY AND AUTOMATION.

· The user interface is so simple that it becomes an essential tool for designers and artists, as well as for programmers.

· The UI is proposed through parameters exposed in a single "scriptable object", an approach that greatly facilitates the saving of the "configuration assets" (type "AnimationsSO") generated, avoiding to a great extent that parts of the system are touched that could break its functionality.

· It automates the change of the names of the "AnimationClips" that we want to use to pass from the strings chosen by the artists to new strings that include all the necessary information to categorize them, and store them in data structures at the disposal of your "scripts".

· With a well-designed "AnimationSO" to get all the relevant information in the original "AnimationClips" assets, you can rename hundreds of animation clips within minutes in the editor at the push of a button.

· Create new AnimatorControllers automatically from scratch with the states, transitions and parameters preset in the configuration asset used, at the click of a button.

· You never have to call methods like "Animator.PlayClip("string name")" or "Animator.setBool("string name")" directly again. This means no more error-prone and hard-to-debug "magic strings".

· The editor workflow for renaming clips, adding the "CNBanimLinker" component and initializing it, is independent of the runtime workflow for calling the desired animation at the desired time.

· The runtime workflow code is encapsulated depending very little on external information from the controller or player input system being used to function correctly. This encapsulated roadmap makes it really easy to use the "CNBInputAdapter" which you can adapt to your needs once you understand the ways to use the new information available to create helper methods that fit your needs.

· The product we have developed adapts to all scenarios, since it is a matter of creating from scratch new "AnimatorControllers" according to the configuration stored in an "AnimationsSO scriptable object asset" and creating the data structures to store all the information necessary for the exposed helper methods to provide us with the right animation at the right time.

· "EASY ANIMATOR CONTROLLER" allows us to reach, with minimum effort and time, an advanced starting point in the animation of our "GameObjects", taking advantage of the virtues of "MECANIM" and giving an effective solution to its main problems.

· Easy to use UI. No programming required.

· All source code is included.

· "EASY ANIMATOR CONTROLLER" is lightweight and optimized for performance.

· The package works with all processing pipelines (embedded, URP, SRP, HDRP, custom RP). It is not a graphics package. 

"EASY ANIMATOR CONTROLLER" allows, in a first stage, to automate the process of renaming the set of "AnimationClips" you want to use in your "GameObjects", so that the new names encode all the essential information that the system now recognizes and stores in data structures. 


In a second stage, taking advantage of this information, automate the creation of an "AnimatorController" from scratch, with as many states as "AnimationClips" renamed in the first stage, transitions and appropriate parameters.


 In this second stage new data structures are also created to store all the essential information of these states, transitions and parameters making available to our scripts, the necessary information to choose the animation we are looking for at any time through an "interface" composed of simple auxiliary methods.


All this automation is preset through parameters exposed in a single "scriptable object" (type "AnimationsSO"), greatly facilitating the saving of the configuration "assets" and avoiding, to a large extent, touching parts of "EASY ANIMATOR CONTROLLER" that may break its functionality.


It takes little time in the world of game development to realize that one of the "elephants in the room" is the animation of your GameObjects. The system provided by Unity is called "MECANIM" and everyone who has dealt with it, has either spent a lot of time to achieve a reasonable result, or has directly thrown in the towel.


"MECANIM" is complicated mainly for two reasons:

  1. "MECANIM" requires a lot of setup time in the editor to set states, associate "AnimationClips", create transitions, create parameters and link them to scripts.
  2. The functionality of "MECANIM" is seriously hampered by exposing essential methods to control the flow of animations whose argument is the literal value of a string. By using literal values directly in our code, we sacrifice readability, scalability and maintainability and expose ourselves to potential bugs.

- animator.PlayClip(string hopeThisNameExists)

- animator.SetBool(string hopeThisNameExists)

- animator.SetTrigger(string hopeThisNameExists)

- animator.SetFloat(string hopeThisNameExists)


Starting with the second problem, it would be unfair to say that "MECANIM" forces me to base my animation system on the intensive use of "magic strings", a common practice, but not recommended in programming. And it would not be fair because there are alternatives, but the truth is that since no alternative is proposed to us, this is the way most developers work with "MECANIM".


When artists create animations and give them a name, there are some that use more intuitive nomenclatures and others that are more chaotic or messy, but in all those names lies a great potential if we analyze them and decipher the keywords they use in the names they apply since the purpose of all of them is to describe what each animation in question does. This potential is the beginning of the solution to the aforementioned problem of the intensive use of "magic strings" at the heart of "MECANIM".


"EASY ANIMATOR CONTROLLER" automates the process of renaming the animations we want to use in our projects by allowing us to replace "magic strings" with new strings already encoded (they encode the essential information needed to categorize the animations and be able to choose the right one at any time) and stored in data structures within our scripts, improving the quality of our code. The potential of "MECANIM" after this paradigm shift is huge in aspects such as adaptability, maintainability, scalability, clarity, reliability and automation potential.


The information encoded in the new animation names includes three “Information Levels”:

  1. Basic information level. It represents the “Main Category”. Every “AnimationClip” must belong to one and only one main category of type MOVE, RUN, IDLE, ATTACK, CROUCH, etc.
  2. Additional information level of type “Directional Input” (UP, DOWN, RIGHT, LEFT). If it exists, it is added to the basic information (EX. MOVE_RIGHT, MOVE_UP), if it does not fit into any category, it is coded as “NODIR”.
  3. Additional information level of type “Position State” (IN-AIR, CROUCHING, DASHING, SWIMMING, CLIMBING, etc). It is added to the basic information + additional information of type “Directional Input” (EX. MOVE_RIGHT_SWIMMING, MOVE_SIDE_CROUCHING), if it does not fit in any category, it is coded as “NOPOS”.

After giving a solution to the second problem, we have laid the groundwork to solve the first problem that we defined as "requiring a lot of setup time in the editor to set states, associate AnimationClips, create transitions, create parameters and link them to scripts. With all the information that our scripts now have, stored in data structures, we can create new "AnimatorControllers" in an automated way based on preset parameters in "AnimationsSO" type configuration "assets" so the amount of time consumed when creating "AnimatorControllers" is reduced to the time needed to press a button.


"MECANIM is the default system provided by Unity, it is true that it is in some aspects a kind of "black box" that makes it difficult to debug in situations of failure or unexpected result, but it is a functional "finite state machine" with a multitude of configurable parameters in the editor (safe trial and error) to achieve a very high level of detail in the calibration of the animations, very difficult to achieve by giving up the system.


"Unity Mecanim Animator Controller" has, in our opinion, more lights than shadows and therefore, we are not in favor of giving it up because, although the two main problems are really important and weigh down the system, they have a solution and once solved, the potential of the system is maximized to give a solid, scalable and fast response to the animation needs of developers.


We will show and explain in video tutorials, the process of implementing the system in individual projects using different packs of models and animations created by different artists. Only by seeing it in action, you can understand how much time can be saved with “EASY ANIMATOR CONTROLLER”.


https://www.jointhedotsmapgenerator.com/easy-animator-controller


Price $39.00

SpiiderBoss by Hit

Asset Store newest packages - 2024, September 9 - 17:20
The set includes one characters and 11 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 1 types

> Animations: 11

>LowPolygon : Tris
> Character : 2694
> Weapon : 324

> Map: png
> Character : 512x512
> Weapon : 256x256)

> 3ds Max : 2021


Price $22.00

DeadPigeon by PROJECT_SCAN

Asset Store newest packages - 2024, September 9 - 17:11
3D scans of dead pigeons have excellent detail and optimization. Perfect for your projects

- 1 Demo - Camera - Game ready demo scene

- 5 Models and prefabs / low poly

- Average model poly between 200 - 700

- 1 Texture Targa format (1024 x 1024)

- Real scale of the models

A collection of 5 low-poly pigeons that can be used in various game scenes. Pigeons have real proportions. All models are low-poly and can be used in games and applications.


Price $9.99

OldDoor by PROJECT_SCAN

Asset Store newest packages - 2024, September 9 - 16:52
OldDoor is a realistic scene with 3 models ready for 3D projects and games.

- 1 Demo - Camera - Game ready demo scene

- 3 Models and prefabs / low poly

- Average model poly between 400 - 2000

- 3 Textures Targa format (2048 x 4096)

- Real scale of the models

Collection of 3 low poly run down doors. There are wooden and metal doors that can be used in different scenes for games. The doors have real proportions. All the models are low-poly to be used in games and applications.


Price $14.99

22 PBR Textures by Revy3D

Asset Store newest packages - 2024, September 9 - 16:41
16 fully PBR materials and 6 fully PBR

Format: TGA, PNG(heightmaps are 16-bit PNG for better displacement)

Texture size: 2048x2048

Normal format: OpenGL(Unity default)

A set of 22 high quality PBR textures for use in video games and animation. The pack contains:

  • 16 fully PBR materials (2048x2048 maps including: AO, BaseColor, Normal, Height, Roughness)
  • 6 fully PBR atlases to be used with scattering in order to further customize or even create new textures

Price $15.00

Shieldman by Hit

Asset Store newest packages - 2024, September 9 - 16:35
The set includes three characters and 14 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 3 types

> Animations: 14

>LowPolygon : Tris
> Character : 1434~2032
> Weapon : 242~342

> Map: png
> Character : 512x512(3)
> Weapon : 256x256(6)

> 3ds Max : 2021
> Biped : Triangle Neck
> Biped : Triangle Neck

Price $26.00

spiderU by Hit

Asset Store newest packages - 2024, September 9 - 16:35
The set includes one characters and 11 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 1 types

> Animations: 11

>LowPolygon : Tris
> Character : 1416
> Weapon : 156

> Map: png
> Character : 512x512
> Weapon : 256x256)

> 3ds Max : 2021


Price $20.00

FighterBearB by Hit

Asset Store newest packages - 2024, September 9 - 15:50
The set includes four characters and 14 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 4 types

> Animations: 14

>LowPolygon : Tris
> Character : 822~960

> Map: png
> Character : 512x512(4)

> 3ds Max : 2021

Price $18.00

FighterWomanB by Hit

Asset Store newest packages - 2024, September 9 - 15:50
The set includes three characters and 15 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 3 types

> Animations: 15

>LowPolygon : Tris
> Character : 1720~2387

> Map: png
> Character : 512x512(3)

> 3ds Max : 2021
> Biped : Triangle Neck

Price $24.00

Rubbish Pack by Demchenko69

Asset Store newest packages - 2024, September 9 - 15:50
This is a great collection of garbage for your hyper casual project, with which you can create different compositions and fill your scene.

1 textured altar for all objects

Texture size 256x256

Polygon count per object

Small and medium-sized objects have ~100 

Big objects have ~ 400 

The Asset includes 33 objects


such as:

- garbage cans

- bucket

- tires and tire rims

- food waste

- garbage bags

- boxes


Price $12.00

Low-Poly Vintage Cars by 3D Poly Forge

Asset Store newest packages - 2024, September 9 - 15:50
Low-poly vintage police, cab, and sedan cars with color variants.
  • Each model has its own materials, consist of two PBR materials, each one is baked with 4k resolutions
  • Vintage car has 24,270 Polygons, police car has 25,934 and cab has 
  • Each model has 9 meshes parts.
  • Car wheels are separated from the body.
  • Colliders for both wheels and body are included.
  • Each model have its own uv map with no overlaps.

Introducing my low-poly, cartoon-styled vintage cars package, designed with much care so every polygon used is needed without any waste. The models in this package have realistic, cartoon-tone materials. It meets the high standards of 3D models; it can be suitable for any of your projects.

  • Showcase images were rendered with Blender Cycles with no post-processing.
  • Models are both exterior and interior.
  • Models have a low-poly interior.
  • Transparent parts are separated from opaque once.
  • Nice, optimized, and poly-efficient topology with primary quads, a bit of tris, and no n-gons.
  • The texture maps are: AO, base color, metallic, roughness, normal, alpha, and displacement. All are baked with 4K resolutions and included in the download files.
  • The sedan car has six baked colors: green, red, blue, black, orange, and sky. all included in the textures file.

Price $29.99

Hypercasual Character Stickmans Bundle by EK Studio

Asset Store newest packages - 2024, September 9 - 15:49
Hypercasual Character Stickmans Bundle

Number of textures : 2

Texture dimensions: 256x256

Texture type: Albedo (Diffuse) Map

Polygon count: 4k per Stickman

Number of meshes/prefabs: 15

Rigging: Yes

Animation count: 1

Types of materials and texture maps: Non PBR

Discord Community

If you buy the Stickmans Pack Series individually

$18 of Value (💲Save approximately 45%💲)


A bundle which includes HyperCasual Character Stickman.

HyperCasual Character Stickman 1

HyperCasual Character Stickman 2

HyperCasual Character Stickman 3


After purchasing this asset, the above 3 assets will be free for you. You can download them all or separately.

If not all of the assets are marked as free for you, please be patient. It can sometimes take a few hours for all of them to be marked as free.


NOTICE: If you want to use an animation from Mixamo or another animation platform, make sure the character is HUMANOID.


This bundle pack contains 15 unique stickman characters.

  • Base Stickman
  • Officer
  • Yellow Woman
  • Yellow Woman 2
  • Worker
  • Boxer
  • Farmer
  • Doctor
  • Cook
  • Police
  • Fireman
  • Army
  • Cashier
  • Housekeeper
  • Warrior

Pack Info:

  • Game-ready 15 Character
  • Stickman characters is full rigged and will work with Mixamo.
  • Animations can be downloaded for free from www.mixamo.com.
  • Color Palette texture
  • Demo scene included (URP / Built-in)

Price $9.99

Animated Toon Humanoid Robot Charcaters : 10 Character, 26 Animations, Matcap by DOGANINDS

Asset Store newest packages - 2024, September 9 - 15:47
Animated 10 Cute Humanoid Robot Characters: Mobile-friendly and low-poly , featuring Toon Matcap Shader Graph for enhanced visuals in Unity. Instantly elevate your project's charm!
  • Triangle Count: Models contain between 5,000 to 10,000 tris.
  • Animations: 26 unique animations per robot, all at 30 FPS.
  • Textures: 512x512 resolution, optimized for mobile devices.
  • Rig Configuration: Generic rig setup (can be configured as Humanoid for compatibility with Mixamo animations).
  • Shaders:Mobile-optimized Matcap Shader.
    Mobile-optimized Gradient Skybox Shader.
  • Model Variants: Each robot model is available in 6 different color variants.
  • Outline Options: Both outlined and non-outlined versions included.
  • Particle Effects: Integrated particle effects for fire animations.
  • Demo Scene: Includes a functional demo scene with button UI for quick interaction.


Toon Humanoid Robot Charcaters Pack is a versatile and comprehensive package designed to bring your projects to life with high-quality, customizable humanoid robot models. This pack is perfect for developers working on games, simulations, or any interactive 3D experience. Here's what you get:


WebGL Demo: Experience the full potential of this package directly in your browser with our WebGL demo. Click the link to see the robots in action! https://www.doganinds.com/toonrobots

  • 10 Unique Humanoid Robot Models: Each robot is crafted with attention to detail, providing a wide range of styles and appearances.
  • 6 Color Variants per Model: Customize the look of each robot with six distinct color schemes, allowing for varied aesthetics in your scenes.
  • 26 Animations per Robot: Fully rigged and ready to animate, each robot comes with 26 diverse animations, covering everything from basic movements to complex actions.
  • Outline and Non-Outline Versions: Choose between outlined or non-outlined versions of the robots to match the visual style of your project.
  • Matcap Shaders: Enhance the visual appeal of your models with custom Matcap shaders, ensuring they look fantastic in any lighting condition.
  • Gradient Skybox Shader: Create stunning environments with our included gradient skybox shader, adding depth and atmosphere to your scenes.
  • Optimized Textures: All textures are optimized for mobile, ensuring your game runs smoothly across all devices without compromising visual quality.
  • Demo Scene with Button UIs: Quickly see the robots in action with our included demo scene, featuring functional button UIs for easy interaction.
  • Particle Effects for Fire Animations: Bring your robots' fire animations to life with integrated particle effects, adding an extra layer of realism.
  • Animation List For Each Character:
    • 1 Death,
    • 2 Fall,
    • 3 Fire1,
    • 4 Fire1 Left,
    • 5 Fire1 Right,
    • 6 Fire2,
    • 7 Fire2 Left,
    • 8 Fire2 Right,
    • 9 Get Hit Hard,
    • 10 Get Hİt Light,
    • 11 Get Up,
    • 12 Guns Hide,
    • 13 Guns Ready,
    • 14 Idle,
    • 15 Idle Aiming,
    • 16 Idle Look Left,
    • 17 Idle Look Left Aiming,
    • 18 Idle Look Right,
    • 19 Idle Look Rİght Aiming,
    • 20 Jump Land,
    • 21 Jump Up,
    • 22 Jump Up and Down,
    • 23 Running,
    • 24 Running Aiming,
    • 25 Walking,
    • 26 Walking Aiming

This pack is the ultimate solution for developers seeking high-quality humanoid robots, offering flexibility, performance, and stunning visuals. Whether you're working on a mobile game or a desktop experience, Toon Humanoid Robot Charcaters has everything you need to elevate your project.


Price $24.98

Arcade Game BGM #39 - Funky by B.G.M

Asset Store newest packages - 2024, September 9 - 15:45
This bgm is exciting funky music.
It can also be used for game title screens or trailers.
A total of 8 tracks are included.
Concept : trailer, game title bgm, rock, funky, trumpet

Audio file types: wav

Sample rate: 48.0 kHz

Bit depth: 24 Bit

Loopable: Yes

Additional: Stereo

ArcadeGameBGM#39_01.wav / 01:04 / BPM 120

ArcadeGameBGM#39_02.wav / 00:32 / BPM 120

ArcadeGameBGM#39_03.wav / 00:56 / BPM 120

ArcadeGameBGM#39_04.wav / 01:55 / BPM 116

ArcadeGameBGM#39_05.wav / 02:08 / BPM 120

ArcadeGameBGM#39_06.wav / 01:04 / BPM 120

ArcadeGameBGM#39_07.wav / 00:32 / BPM 120

ArcadeGameBGM#39_08.wav / 00:40 / BPM 120


Price $45.00

VFX Environment Pack by M.Owers

Asset Store newest packages - 2024, September 9 - 15:45
This package offers a collection of effects designed for different environments, all developed with Unity's Particle System, ensuring they are compatible across all platforms.

Textures sizes: 

  • Fog/ Mist & Rain Ripples Texture: 2048x2048
  • Fire Texture Sheet (4x4) & Leaves Texture: 1024x1024

Number of VFX:

  • 14 Effects

~ All effects are easily resizable and adjusted through either the Particle System itself, or by Transform.



This Package Contains:


Campfire

  • Fire
  • Additional 3D Assets

Rain

  • Light Rain
  • Heavy Rain

Snow

  • Light Snow
  • Snow Storm

Leaves

  • Leaves Falling
  • Leaves Blowing

Lightning

  • Lightning Strike
  • Lightning Multiple Strikes

Small Explosion

  • Small Explosion
  • Big Explosion

Sand Storms

  • Sand Storm Slow
  • Sand Storm Fast

Fog/Mist



Price $7.99

DarkDwarf by Hit

Asset Store newest packages - 2024, September 9 - 15:35
The set includes three characters and 13 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 3 types

> Animations: 13

>LowPolygon : Tris
> Character : 1154~1654
> Weapon : 114~196

> Map: png
> Character : 512x512(3)
> Weapon : 256x256(3)

> 3ds Max : 2021

> Biped : Triangle Neck

Price $24.00

DwarfWarriorB by Hit

Asset Store newest packages - 2024, September 9 - 15:35
The set includes three characters and 13 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 3 types

> Animations: 13

>LowPolygon : Tris
> Character : 1596~2184
> Weapon : 140~316

> Map: png
> Character : 512x512(3)
> Weapon : 256x256(3)

> 3ds Max : 2021
> Biped : Triangle Neck

Price $26.00

ChyakeuramB by Hit

Asset Store newest packages - 2024, September 9 - 15:20
The set includes three characters and 14 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

*The skirt interferes with the legs when moving. Please check before purchasing.

> Character : 3 types

> Animations: 14

>LowPolygon : Tris
> Character : 1577~1683
> Weapon : 124~208

> Map: png
> Character : 512x512(3)
> Weapon : 256x256(3)

> 3ds Max : 2021

> Biped : Triangle Neck

Price $22.00

Vases, Jugs, Amphora Props Realistic 3D Pack by Gvozdilla

Asset Store newest packages - 2024, September 9 - 15:20
Package of AAA game ready realistic 3D assets. Antique and rare ceramic, clay dishes, vases, jugs, flowerpots, amphorae, earthenware.

Number of Unique Meshes: 17

Height: 20...110 cm.

TD: 10...23 px/cm.

Tris count: 452 ... 1878 tris

LODs: No

Number of Materials and Material Instances: 34 (2 for each mesh)

Number of Textures: 102 (Albedo + MetallicSmoothness + Normal + AO for each material)

Texture Resolutions: 512x512 , 1024x1024 , 2048x2048

Set of 3D models for your realistic game with antiquities. About knights or robbers, about princesses or scoundrels.


You can see the quality of the 3D models in the high-quality AAA images of the set.


Price $16.00

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