Nodachi Sword Animation Pack by Studio9CG
Features:
- Handcrafted
- 60FPS
Number of Animations: 478
Number of Characters: 1
Supported Development Platforms:
Custom Bones: 1 (Nodachi_Weapon_R)
You can use some of my work files to experiment with in your own projects. Before deciding to buy.😀😀
E-Mail : 9cg.animations@gmail.com
Discord : https://discord.gg/HvDdE3rtg4
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Animation list :
Idle
- Idle
-Idle Combat
Attack
- Parry counter attacks
- Run attacks
- Dash Air attacks
- Attacks combo
- Attack combo air
- Skill
- Attack
- Ultimate Attack
- Buff
- Attack Air to Floor
- Dash Air Attack
- Execution
- Attack up
Walk
- Walk normal 8 ways
- Walk block 8 ways
Run
- Run normal 8 ways
- Run speed
Jump
- Jump 4 ways
- Double Jump 4 ways
Dodge
- Dodge 8 ways
- Dodge Air 8 ways
- Dodge to Run 8 ways
Roll
- Roll 8 ways
- Roll to Run 8 ways
Hit
- Hit
- Hit air
- Hit large
- Hit air large to floor
- Getup
- Knock down
- Block
Turn
- Turn 90° L&R
- Turn 180° L&R
- Turn Block 180° L&R
Anim Offset
- Idle Offst
- Idle Combat Offset
- Idle Aim Offset
Price $49.99
Procedural Terrain Shader by Roman CHACORNAC
Render Pipeline: URP (Universal Render Pipeline) Only
Unity Version: Developed and tested on Unity 2022.3.59f1
Performance: Optimized for low-poly, mobile, and VR applications
Opacity: Fully opaque shaders, no alpha blending used
Shader: Custom Shader Graph (Water, Waterfall, Grass, and Terrain materials), editable via Inspector
Scene Compatibility: Compatible with Unity URP 2022.3.59f1 and newer
Procedural Terrain Shader
- Terrain Types: Snow, dirt, cliffs, grass, sand (all dynamically blended based on slope and height)
- Customization: Fully customizable material parameters for fine-tuning terrain appearance
- Integration: Compatible with the Full Opaque Grass and Water shaders for seamless visual consistency
- Usage: Ideal for large-scale, open-world environments, offering dynamic landscape transitions
- Material System: Supports Unity's terrain layer system for painting and blending terrain textures
- Performance: Optimized for large terrains with an emphasis on performance across mobile and VR platforms
Full Opaque Grass Physics & Wind
- Dynamic Grass Physics (Beta): Three shader options available for different performance levels:
S_Vegetation_Interactive (with VFX_TargetPosition_5Point): High-quality trail system using 5 points for smooth interaction.
S_Vegetation: Lightweight version without any physics, ideal for distant grass or simpler setups. - Mesh Display Tool: Manually paint grass directly on 3D mesh surfaces.
Select your mesh, add the DisplayGrass Script, and adjust parameters (density, size, randomness) for placement. - Wind Manager: Controls global wind direction and strength affecting all grass elements and VFX (like fireflies and floating grass).
Customizable Parameters: Wind Direction (Vector2), Wind Size (Float), Wind Strength (Float), Wind Speed (Float).
Full Opaque Interactive Water and Waterfall
- Vertex Paint Tool: Manually define foam placement on water meshes using vertex color painting.
How to Use:
Go to Tools > Vertex Paint
Paint foam using White (add) and Black (remove)
Adjust Brush Size and Strength in the paint interface
Paint directly in the Scene View over the Water prefab - TargetPosition Script: Allows your player (or any game object) to generate trail turbulence and dynamic interactions in the water.
How to Use:
Add the script to your player or object
Assign the object in the Target field of the script
Only one active target is supported at a time
Shader automatically generates trail effects in water - Customization: All material parameters are adjustable via the Unity Inspector for fine-tuning water behavior and appearance.
Optimized for Mobile, VR, and Stylized Projects
The Procedural Terrain Shader, Full Opaque Grass Physics & Wind, and Full Opaque Interactive Water and Waterfall are all high-performance, stylized systems designed for mobile, VR, and stylized environments. These packages provide optimized rendering effects for Unity's Universal Render Pipeline (URP), ensuring smooth performance while maintaining visual quality.
Procedural Terrain Shader is a high-performance, stylized terrain system designed for large-scale, open-world environments. It dynamically blends terrain types like snow, dirt, cliffs, grass, and sand based on slope, height, and customizable values. Ideal for creating natural landscapes, this shader is fully customizable through Unity's material inspector. It also includes compatible opaque grass and water shaders for consistent visual quality and interaction with the terrain.
Full Opaque Grass Physics & Wind provides high-performance grass rendering effects with a customizable wind system, optional dynamic grass physics (trail system), a mesh placement tool, and ambient grass/firefly particles. The package ensures seamless interaction with terrain and wind for dynamic, immersive environments.
Full Opaque Interactive Water and Waterfall is a high-performance, stylized water FX pack. It includes two customizable water shaders (Water & Waterfall), a vertex paint tool for foam placement, and a dynamic trail system via a target tracking script, providing real-time interaction with terrain and the environment.
Price $29.00
Full Opaque Bending Tree System by Roman CHACORNAC
- Render Pipeline: URP (Universal Render Pipeline) Only
- Unity Version: Developed and tested on Unity 2022.3.59f1
- Performance: Optimized for low-poly, mobile, and VR applications
- Shader: Custom Shader Graph, all parameters are controlled via wind manager prefab and material
- Scene Compatibility: Compatible with Unity URP 2022.3.59f1 and newer
--------------------------------------------------------------
Wind Manager
The WindManager controls global wind direction and strength affecting all grass elements and VFX (like fireflies and floating grass).
Customizable Parameters:
- Wind Direction (Vector2): Controls wind direction on X and Y axes.
- Wind Size (Float): Controls the size of the wind waves.
- Wind Strength (Float): Determines how strongly grass is pushed.
- Wind Speed (Float): Controls the speed at which wind moves.
⚠️ Warning! This package is designed exclusively for use with URP Shader Graph
- Bending Tree System – Stylized Wind Bending for Trees and Foliage
The Bending Tree System is a subgraph to add to your own Shader Graph.
It allows trees and foliage to bend dynamically in response to the
Wind Manager script.
This package is compatible with Grass Physics and Wind.
It allows your mesh to bend based on wind direction and intensity.
One shader is designed for trunks and a second shader is made for leaves
(with a variant for alpha rendering).
This system is optimized for stylized visuals, mobile devices,
and VR projects.
- Features
Stylized, optimized shaders for mobile, VR, and stylized games
Real-time wind bending with smooth performance across devices.
Trunk and Leaf Shader Variants
Includes dedicated shaders for tree trunks and leaves, with full opaque and alpha render versions.
URP & Shader Graph
Custom Shader Graph fully integrated with Unity’s particle and material systems.
Custom Wind Manager
Control wind direction, strength, speed, and wave size from a central script.
Customizable Materials
Tweak intensity and responsiveness per tree or foliage material.
Demo Scene Included
Showcasing setup, integration, and best practices in a ready-to-use environment.
- Copyright Notice
Copyright Roman Chacornac 2025
All rights reserved. This product is protected by copyright and may not be distributed, modified, or resold without prior permission. Any unauthorized use is prohibited.
- Support
If you encounter any issues or need assistance, feel free to reach out to us at:
📧 Email: optifx.fr@gmail.com
Price $4.99
Retarget Pro - Humanoid Baker by FangLiu Dong
- Single animation retargeting
- Batch animation processing
- Real-time (multiple) animation preview
- Root motion support
- Progress tracking and error reporting
- Playback controls (play, pause, loop)
[Important Note]
This tool is built upon and requires Retarget Pro from the Unity Asset Store. You must purchase and import Retarget Pro before using this tool.
Original Product provides retargeting features that exports generic animation (not Humanoid).
Built on it, this tool maintains the full advantages of Unity's Humanoid animation system by providing Humanoid Baker (Any->Humanoid) to export Humanoid Animation.
The you will be ready to go with Avatar masks, muscle control and human ik ..
Key Advantages
- Preserves Humanoid Animation Features:Fully compatible with Unity's animation layers, masks, and other Humanoid-specific features
- Transfer Socket(Weapon/Attachements) Animation:Automatically transfers weapon attachments and socket retargetd-animations between different humanoid models
Save your life from manual re-rigging ( due to mismatch bone orientation) - Streamlined Workflow:Eliminates the need for external 3D modeling software. All happens in Unity!
- One-Step Solution:Direct transfer of both humanoid animations and auxiliary bone animations in a single process
Technical Considerations
- Humanoid Bone Mapping:Core humanoid animations benefit from Unity's automatic Avatar mapping system
- Auxiliary Bone Handling:Non-humanoid bones (weapons, props, etc.) maintain their animation data with fixed bone paths in the target model
- Optimal Use Case:Ideal for projects requiring frequent animation retargeting while preserving complex prop animations and maintaining Humanoid system benefits
Price $9.99
Smart Asset Management System by Anvil Interactive Solutions
- Supported Unity Version: 2021.3 LTS or newer.
- Render Pipeline: Compatible with Built-in, URP, and HDRP (no rendering-specific features).
- File Size: ~50 KB (without icons; ~100 KB with icons).
- Dependencies: None (uses Unity’s built-in APIs).
Optimize and manage your Unity assets with ease! The Smart Asset Management System is a comprehensive editor tool designed to streamline your workflow. Detect unused assets, analyze dependencies, optimize textures, tag for organization, import/export settings, and generate performance reports—all in one intuitive interface. Perfect for indie devs and teams looking to boost project efficiency.
Key Features:
- Detect and clean up unused assets with delete/archive options.
- Analyze asset usage and dependencies.
- Optimize textures with customizable settings.
- Organize assets with a custom tagging system.
- Export/import asset metadata via CSV.
- Generate performance reports with optimization suggestions.
Requirements:
- Unity 2021.3 LTS or later.
- No external dependencies.
Price $25.00
Tabby Drag Selection by Tabby Studios
Technical Specifications:
• Fully compatible with Unity projects using both .NET 4.x and .NET Framework 2.1
• Fully compatible all Render pipelines
• No additional packages required
• Likely compatible with every OS
• Currently only tested on Unity 6
Tabby Drag Selection is a practical tool that adds drag selection functionality to the Project Browser and Scene Hierarchy. Improve your workflow with the ability to select multiple items by dragging. Here's what Tabby Drag Selection offers:
•🖱️ Select multiple items by dragging in the Project Browser and Hierarchy window
•⚙️ Built on top of Unity's existing selection system so everything works as normal
•⏱️ Saves time compared to individually clicking items
A simple yet effective addition to enhance your Unity workflow and increase productivity!
Price $6.00
Stylized_Mimic by hyun
Modeling resources and texture aniclips provided. Texture stylized style available for PBR projects.
Stylized shader is not provided separately. urp default shader is used. Recommended free shader is explained with screenshot inside.
Number of textures
24-Albedo,normar,mask(Multi/Sub-object)
Texture dimensions
2048X2048
Polygon count of [Model Name]
Mimic-4466 tri (Multi/Sub-object)
treasure chest01-12990 tri (Multi/Sub-object)
treasure chest02-2832 tri (Multi/Sub-object)
Stand-1974 tri
DevilSword-3062 tri
Minimum polygon count
Stand-1974tri
Maximum polygon count
treasure chest01-12990 tri
Number of meshes/prefabs
5
Rigging
Mimic-yes
treasure chest01-yes
treasure chest02-yes
Stand-no
DevilSword-no
Animation count
6
Animation type list
Mimic-open/close
treasure chest01-open/close
treasure chest02-open/close
UV mapping: Yes
LOD information (count, number of levels)
no
Types of materials and texture maps (e.g., PBR)
PBR
Price $15.00
Wooden Robots SP by DJINGAREY
Number of Rigged Meshes : 3
Number of Static Meshes : 16
Vertex Count:
Voletir : 3,827
Rouletir : 3,232
Volepik : 3,330
Rigged: Yes
Animated: Yes
Number of Animations:
Voletir : 13
Rouletir : 15
Volepik : 6
Animation Types : In place
Number of Materials: 9
Number of Textures: 3
Texture Resolutions: 1024x1024
Supported Development Platforms: Windows and Mac
These characters can be used as heroes or ennemies for a stylized cartoon game.
(The 3D Wooden Robots SP logo and the 3D scene are not included in the package.)
Price $0.00
Flying Ghost Spirit by Tselueva
Number of Unique Meshes: 1
Triangles: 12,265
LODs: No
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes, Epic Skeleton
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 27
Animation Types: In-place
Number of Materials: 8
Number of Textures: 15
Texture Resolutions: 4096x4096
Has extra bones for cape, skirt, jaw
Bones for cape: c_cape_macter_x,
c_cape_01_01_l - c_cape_05_08_l,
c_cape_01_01_r - c_cape_05_08_r,
Bones for sleeves: sleeve_01_01_l - sleeve_01_04_l,
sleeve_02_01_l - sleeve_02_03_l,
sleeve_01_01_r - sleeve_01_04_r,
sleeve_02_01_r - sleeve_02_03_r,
Bones for skirt: skirt_01 - skirt_05
Bones for head: jaw
- 4 skins, 8 materials, 15 textures
- Texture resolutions: 4096x4096
- 27 animations ( Idle x 3, Angry x 2, Attack x 4, GetHit x 5, Death x 4, StartFly x 2, Fly x 4, Fly1To2, Fly2To3, Fly3To4)
- Rigged to Epic skeleton, IK bones are included
- Triangles 12,265
- Has extra bones for cape, skirt, jaw
Price $39.99
Turn Based RPG Enemies Pack 06 by ElvGames
Sprites: 60
Sprite Size: 512x64
Sprite Frame Size: 64x64
Turn Based RPG Enemies Pack 06
Introducing our latest asset pack, perfect for your turn-based RPG game - the Pixel Battlers Asset Pack! This pack includes a variety of monsters, the perfect pixel art retro graphics that will bring your game to life.
Asset Content:
- Turn Based RPG Animated Monsters for your project!
- 12 Monsters for your game!
- 4 Color Variations!
- 8-Bit Variation Included!
- 64x64 Frame size!
- 6-9 Frames animation per enemy!
Asset Bundle from ElvGames:
All-in-One Packages:
Please don't forget to review and provide us with your feedback on this package, that would really help us improve our work! :)
Price $5.99
Ultimate Mobile Optimization Tool by CodeSpire
- Batch Mesh Optimizer: Quickly reduce vertex counts for better performance.
- Texture Compressor: Automatically resize and compress textures for mobile.
- Material Optimizer: Simplify complex materials without sacrificing quality.
- LOD Manager: Auto-generate and adjust Levels of Detail (LOD) easily.
- Real-Time FPS Estimator: Predict and monitor FPS in the editor for mobile devices.
- Overdraw Analyzer (Optional Addon): Detect overdraw-heavy areas visually.
- Live Scene Overlays: Display live stats (FPS, draw calls, vertices) directly in the Scene View.
- One-Click Mobile Optimizer: Instantly apply best practices for mobile optimization.
- Heatmap Detection: Spot unoptimized areas during runtime.
- Mobile-Friendly Settings: Toggle mobile safe lighting, shadows, and post-processing in one place.
- Progress Bars & Visual Feedback: Stay informed during optimization tasks.
- Polished UI: Clean, intuitive editor window for quick access to all tools.
📱 Perfect For:
- Indie game developers targeting iOS or Android.
- Studios looking to polish mobile performance before release.
- Anyone wanting to optimize without breaking their scenes.
Mobile Optimization Toolkit – Boost Your Mobile Game Performance Instantly 🚀
Optimize your Unity games for mobile platforms with just a few clicks!
The Mobile Optimization Toolkit is your all-in-one solution to dramatically improve FPS, reduce overdraw, and streamline your scenes — without complex setup or manual tweaking.
Designed for developers who want maximum performance with minimum hassle, this toolkit brings essential optimization tools directly into your editor workflow.
✨ Key Features:
- One-Click Scene Optimizer
Instantly batch-optimize meshes, materials, lights, and textures for mobile devices. - Real-Time FPS Estimator
Predict and monitor your mobile game's frame rates directly inside the Unity editor. - LOD Level Adjuster
Easily configure and optimize LOD settings to reduce rendering load dynamically. - Live Scene Overlays
Visualize important performance stats (FPS, vertices, active lights) live in the editor. - Auto-Detect Performance Bottlenecks
Smart system highlights high-poly models, expensive materials, and unoptimized lights in real time. - Batch Lightmap Checker
Ensure all lights are correctly baked or configured for mobile-friendly rendering. - Texture and Mesh Optimization Helpers
Quickly compress, resize, and adjust asset import settings for optimal mobile performance. - Clean and Intuitive UI
Fast, lightweight, and easy to use with minimal learning curve.
🚀 Why Mobile Optimization Toolkit?
- Save Time: No more manual tweaking — batch process your entire scene in seconds.
- Boost FPS: Maximize performance across a wide range of mobile devices.
- Polished Workflow: Designed to fit naturally into your Unity development flow.
- Mobile First: Purpose-built for mobile game developers and performance-focused projects.
Price $15.00
Arcade Racing Game Template by UshiSoft
- It uses the old InputManager for input.
- It was made with Unity6. It will not work with versions prior to Unity6.
- WebGL Demo(There are slight differences in the titles and descriptions, but the functionality is the same.)
Car
The car's behavior and effects use Ushi Arcade Car Physics, which I developed. It includes various scripts, such as a convenient setup wizard, a script to switch the friction and effects generated for each road surface, a script to turn on the lights, and more. It is highly versatile and can be used for purposes other than racing games.
AI
Equipped with an AI that has evolved significantly from Ushi Arcade Car Physics (will be reflected in Ushi Arcade Car Physics soon). AI can now avoid overtaking or contacting rival cars.
It slows down based on the corner radius estimated from the path, so it can run on courses of various shapes without adjusting parameters.
Editor extensions are implemented for the path on which the AI runs, allowing you to intuitively define the path from the scene view.
Replay
Equipped with a replay playback function that is indispensable for racing games. Not only the movement of the car, but also the state of the instruments are perfectly reproduced. With a little modification, you can also implement the rewind function that is often seen in recent racing games.
Minimap
A convenient editor extension that takes aerial photographs of the scene is included. You can easily create a course map by tracing the image taken with this editor extension.
Various UIs are included
You can freely combine them to create your favorite race UI.
- Lap time
- Total time
- Number of laps
- Position
- Mini map
- Start signal
- Finish
Note
Sound effects are not included in the package. This is because the Asset Store rules do not allow the inclusion of CC licensed files. I apologize for the inconvenience, but these are free materials, so please download them yourself. The download link is listed in the documentation.
Third-Party Notices
SIL Open Font License, Version 1.1
Copyright (c) Google Inc. All rights reserved.
Price $27.26
Stylized Cursors Complete Pack by FMGames
The asset contains 51 PNG images of 1024x1024px.
Bring your game’s interface to life with this delightful collection of stylized, cartoon-themed cursors designed for a wide range of game genres - from cozy simulators to quirky action-adventures and RPGs.
The asset contains 51 high-quality (1024x1024) cursors.
4 different categories included:
- Fingers & Pointers
- Arrows
- Animals
- Others
Price $24.99
Cute Pixel Animal Characters by fishenal-studio
Includes PSD files with transparent backgrounds
The Unity project contains simple deformation animations
- Sizes: 791K
- File count: 80+
- Assets count: 25
- Animated: Yes
- Transparency: Yes
- Image dimensions: 32 * 32 pixel
- Color depth: 8 bit
This resource pack contains 35 lovely pixel animal characters, which are manually drawn and adjusted. It includes PSD files with transparent backgrounds. The Unity project contains simple deformation animations. The animals include bears, cats, chickens, cows, crocodiles, dogs, elephants, foxes, frogs, giraffes, goats, gorillas, hippos, lions, monkeys, elks, mice, pandas, penguins, pigs, snakes, tigers, turtles, and zebras. The materials can be directly used in your game projects, and you can also create secondary animations.
Price $15.00
Hyper Casual GUI Pack by BlueberryAssets
✨ Features
• High-quality UI art suitable for casual and hyper-casual games.
• Clean and friendly style to enhance user experience across various genres.
• Colorful and intuitive design elements.
• Lightweight and optimized for mobile devices.
• Suitable for both portrait and landscape game layouts.
• Components include multiple color variations and white background versions.
• Easy customization to match your game’s color theme.
• Roulette and all components support flexible color changes.
✅️ Assets
◻️PNG:
• 60 PNG images
• 50 pictogram icons (256×256 px)
• 5 color icons, each with 5 white-edged variations (256×256 px)
• All images are in RGBA 32-bit format
◻️Prefabs:
- 224 Prefabs
- 72 Buttons
- 14 Cards
- 30 Frames
- 2 Images
- 16 Labels
- 3 Lines
- 3 Messages
- 2 Meters
- 6 Ribbons
- 2 Roulettes
- 57 Sliders
- 1 Stars
- 2 Toggles
◻️Scenes:
- 14 Demo Scenes
- Unity scenes are provided showcasing layouts using the provided UI components.
- Scenes demonstrate sample usage and arrangements for quick reference and prototyping.
⚠️ Important
- Only PNG images, Prefabs, and Demo Scenes are provided.
- Editable files (PSD, SVG, etc.) are NOT included.
- Scripts and Effects are NOT included.
◻️Fonts:
- This asset uses the M PLUS 1p font under the SIL Open Font License.
◻️Image Content:
- Some demo images include renders created from Unity Asset Store 3D models.
- These demo images are for demonstration/reference purposes only and are not intended for actual in-game use.
- For full licensing details and third-party notices, please refer to the included UserAssetGuide.txt.
Price $16.49
time reversal, time loops and checkpoint rewind system (URP) by YAHYA.BK
- Full-scene time reversal and time loop system
- Captures and replays player view with smooth frame sequences
- Saves and restores all scene object states
- Includes visual and audio effects for time transitions
- Customizable playback duration, transition speed, and buffer size
- Modular script design for easy extension
- Supports custom global volume profiles for visual styling
- Setup-friendly with clear API methods for recording and reversing
- Designed for Unity’s Universal Render Pipeline (URP)
- Compatible with any 2D or 3D game genre needing time-based effects
This package enables full-scene time reversal and looping by capturing and replaying the player's visual experience alongside world state restoration. It's perfect for games needing time-based mechanics such as rewinds, death replays, or time loops. The system is genre-agnostic and works in any 2D or 3D game where you want to manipulate time.
The setup is flexible and customizable—developers can tweak the duration and frequency of captured frames, transition effects, visual volume profiles, and sound effects. Easily integrate it into your existing scenes with minimal setup and modify the visual feedback to suit your art style or atmosphere.
it includes two demo scenes in 2D and in 3D.
This asset uses the Star model by Savino and the Platformer Art Deluxe sprites pack by Kenney and the Furniture Kit models pack by Kenney from opengameart.org under the Creative Commons 0 license . and the time Reverse sound effects from Freesound.org under the Creative Commons 0 license.
(see Third-Party Invoices.txt file in the package for details)
Price $15.00
Asset Management Tool – Easy Organizer & Optimizer for Unity by Joel7607
- View all project assets in a single, organized view.
- Find all assets that reference a selected asset.
- Detect duplicate assets to clean up your project.
- Batch edit texture settings, including compression formats and alpha channels.
- Add or remove alpha channels from textures in bulk.
- Zoom in on textures for pixel-perfect preview and inspection.
- Quickly search, sort, and filter assets by name, type, or path.
- Bulk rename assets using custom naming rules.
- Directly modify asset import settings without leaving the tool.
- Preview all changes before applying to ensure accuracy.
Don’t waste time managing assets manually in the Project view.
With the Asset Management Tool, you can manage everything quickly and effortlessly!
Price $60.00
Minimalist UI by Hazestorm Studio
● Sprites: 1204 png sprites (from 256px*256px to 2560px*1440px).
● Prefabs: 35 Prefabs.
● Scenes: Demo Scenes (6 Scenes, 20 Canvas).
● Resolution: 1920*1080px (Canvas Resolution).
● Source Files: 1204 Editable PSD files.
● It is built with Native UGUI.
● It supports New Input System and Legacy Input System but you need to Set Active Input Handling To Both. You can see the guide in the documentation for more info.
● In the Settings scene only Audio (Master, Music and SFX), Video (Resolution, GFX Quality, Fullscreen and Vsync ) are functional.
Minimalist UI is designed for games in the genre of FPS, ARPG, MMO etc. It is ideal for sci fi, horror and adventure games.
Minimalist UI Contents:
Menu's:
- Game Menu's (2 Types, 3 Sizes, 2 Colors).(Dark Theme and Light Theme).
- Dialogue Menu’s (3 Types, 3 Sizes, 2 Colors).(Dark Theme and Light Theme).
Backgrounds:
- Backgrounds (2 Types, 3 Sizes, 2 Colors).(Dark Theme and Light Theme).
Bar's:
- Healthbars (3 Types, 3 Sizes, 1 Color).(White).
Buttons:
- Rounded Rectangle Buttons (1 Type, 3 Sizes, 2 Colors) in (Normal, Highlighted, Pressed and Disabled).(Dark Theme and Light Theme).
- Rounded Square Buttons (1 Type, 3 Sizes, 2 Colors) in (Normal, Highlighted, Pressed and Disabled).(Dark Theme and Light Theme).
Crosshairs:
- Crosshairs (50 Types, 1 Size, 2 Colors).(Black & White).
Damage Effects:
- Damage Effects (5 Types, 1 Size, 1 Color).(Red).
Dropdown Arrows:
- Dropdown Arrows (1 Type, 1 Size, 2 Colors).(Dark Theme and Light Theme).
Emojis:
- Emojis Icons (20 Icons).
Font:
- Font (1 Royalty free font and link to site).
Icons:
- Icons (270 Icons, 2 Colors).(Black & White).
- Loading Icons (10 Icons, 2 Colors).(Black & White).
Joysticks:
- Joysticks (50 Types, 2 Colors).(Black & White).
Minimaps:
- Minimaps (10 Types, 2 Colors).(Dark Theme and Light Theme).
Music And SFX:
- Music (1 Royalty free music and links to site).
- SFX (3 Royalty free sfx and link to site).
Panels:
- Settings Panel BG (2 Types, 3 Sizes, 2 Colors).(Normal and Highlighted).(Dark Theme and Light Theme).
Slider Handles:
- Slider Handles (5 Types, 2 Colors).(Dark Theme and Light Theme).
Toggles:
- Switch Toggles (1 Type, 2 Colors).(Dark Theme and Light Theme).
- Radio Toggles (1 Type, 3 Sizes, 2 Colors).(Dark Theme and Light Theme).
- Checkboxes (1 Type, 3 Sizes, 2 Colors).(Dark Theme and Light Theme).
Weapon HUDS:
- Weapon HUDS (2 Types, 4 Sizes, 2 Colors).(Dark Theme and Light Theme).
Demo Scenes Contents:
- Title Menu Panel (Dark Theme and Light Theme)
- Main Menu Panel (Dark Theme and Light Theme).
- Story Mode Menu Panel (Dark Theme and Light Theme)
- Multi Menu Panel (Dark Theme and Light Theme).
- Settings Menu Panel (Dark Theme and Light Theme).
- Credits Menu Panel (Dark Theme and Light Theme).
- Chapter 01 Menu Panel (Dark Theme and Light Theme).
- Pause Menu Panel (Dark Theme and Light Theme).
- Quit Menu Panel (Dark Theme and Light Theme).
- Gameover Menu Panel (Dark Theme and Light Theme).
- Victory Menu Panel (Dark Theme and Light Theme).
- Dialogue Menu Panel (Dark Theme and Light Theme).
- Weapons HUD Menu Panel (Dark Theme and Light Theme).
- Players HUD Menu Panel (Dark Theme and Light Theme).
- Utility HUD Menu Panel (Dark Theme and Light Theme).
More Assets: Hazestorm Studio
Documentaion: Hazestorm Studio Docs
Price $18.00