Flexible Blur URP by Jeff Graw Assets
- Most flexible UI blur solution on the asset store.
- Being built specifically for URP means a more tailored and elegant solution. There is a Renderer Feature, blur components, and that's it. Scenes are straightforward to set up. No component needs to be added to cameras.
- Choice between compute and fragment shader paths.
- Compute performs best on most hardware, fragment has the best compatibility.
- Blurs can be set up individually, or with shared presets.
- Presets can respond to quality settings.
- Very fine grained control over quality versus performance.
- One reason I deciced to create Flexible Blur was that other solutions had a tendency to sacrifice quality on the altar of performance (or vice-versa) and were not able to be configured outside of a certain range in quality.
- Supports resolution independant blur (the strength of blurs in other assets may shrink as applicaiton resolution increases)
- Supports dithering to eliminate banding on very strong blurs.
- Supports stacked blur via multiple cameras
- Also supports limited blur stacking with a single camera, where blurs can see one another, but not other UI elements on the same canvas.
- Choice of two different blur components: UIBlur is lightweight but limited, while UIBlurImage leverages the existing features of UGUI Image components.
- Able to setup platform-specific texture formats and shader path.
- Supports world space, screen space, and overlay canvases.
- Practically performance cost when no blurs are active.
- As opposed to other assets that apply blur to every pixel on that a camera can see, Flexible Blur only blurs the pixels that are needed.
- Unlike certain competitors, you are not constrained to a single blur source per camera. There is no requirement that all blurs share the settings.
- By extension, blurs can fade in and out naturally instead of relying on alpha blending.
- There's is a trade-off between the total number of sampled pixels and the overhead each blur incurs (but lower overhead per blur with the compute path).
- But with Flexible Blur, you decide which tradeoffs are needed.
- UIBlurImages can be marked as batchable, where applicable blurs will automatically share a source.
- These batches blurs behave similarly to the way some competitors work by default, with similar limitations.
- Even with batched blurs we still avoid blurring every pixel, and just blur the minimum area required to contain the batched elements. But batched blurs can be set to blur the whole screen to capture edge cases.
Do you need a URP UGUI blur solutiuon that is performant, high fidelity, flexible, and hassle-free?
When I found myself in this position, the only solutions I could find were able to satisfy, at most, perhaps two of the above requirements a satisfactory level.
And so I wrote my own solution and Flexible Blur was born!
Flexible Blur does not constrain you to one particular way of doing things.
Other solutions either:
(1) Limit you to a single, fullscreen blur per camera that needs be shared across all the elements of a canvas. This limitation isn't always a bad tradeoff, but it's a trade-off that you are forced to work around. It can be performant when overhead is able be shared between many elements. But there are serious downsides too. Besides significant artistic constraints, any time there are only a few elements covering a small area, you end up doing far more work than necessary. Or,
(2) Handle each blurred element individually. The trade-offs are exactly the opposite of (1). You gain artistic flexibility and tend to get better performance when only need to blur a small region across a few elements. But when you have dozens of elements that all require blur, all the overhead and drawcalls can be crippling even on higher end hardware.
Enter Flexible Blur.
•By default, Flexible Blur works on individual elements. But it also gives you the ability to mark compatible elements as "batchable," so they can share overhead. You have the best of both worlds.
•While other solutions that work in the manner described in (1) might provide the option to only calculate blur for some rectangular portion of the screen (for example, if blurred elements will only show up on the lower half of the screen), even when Flexible Blur acts similarily for batched elements it automatically finds the smallest area needed to cover every element.
•A goal of Flexible Blur is to aggressively reduce performance impact whenever possible. Flexible Blur looks for situations where it doesn't need to work (blurs are all offscreen or inactive) and early outs. Reducing overhead in this way is especially useful in contexts where you would otherwise suffer compounding overhead (for example, a multi-camera setup with several layers of stacked blur).
•With Flexible Blur, you don't need to adapt your UI around the limitations of a blur solution. The blur solution will adapt to fit your UI.
•You have the option to use compute shaders. The compute shader path is appreciably faster on most hardware than traditional shaders, and can drastically reduce draw calls when you need multiple distinct blurs. (There is still some overhead, so while compute shaders reduce the use cases for batching, they don't eliminate it all together)
•You are able to create presets that react to the current quality level. This important feature appears missing in most other solutions. Blur is generally not the cheapest effect in either case, but there's a large performance difference between "good enough" blur and "beautiful, high fidelity" blur. Given the large disparities between hardware configurations, if you lack the ability to be responsive to quality level you either sacrifice quality on the altar of low end hardware, or low end performance on the altar of quality.
•Choice between UIBlur and UIBlurImage components. UIBlur is lightweight, writes directly to the camera target texture, but has fewer features. UIBlurImage reproduces all the features of standard Image components.
•Supports stacked blur (blurs that blur other blurs), both as a part of a multi-camera, multi-canvas setup, but also for blurs that share the same camera and canvas (with some limitations).
•Simpler setup than the popular alternatives. You do not need to add components to your Cameras, and you do not need to create materials for blurs. Applicable cameras only need the Flexible Blur Feature added to their Renderer.
•Supports dithering, to reduce banding on large blurs.
•Source code provided.
CAVEATS
- Does not support built-in or HDRP render pipelines.
- Does not yet support Unity 6 render graph, but support is planned in the near future.
- VR support is still in development and has not been extensively tested. Currently only supports multi-pass. The compute shader path is not yet supported in VR.
- As opposed to other assets, will not make the claim that Flexible Blur is "the fastest UI blur solution on the asset store." It certainly is the fastest solution for a large number of scenarios, but it's not going to be fastest in every situation.
- Flexible Blur provides a superset of the functionality of other solutions, which means that the subset of features that corresponds to a competitor may be less optimized, and that's the cost of flexibility. This isn't to say that Flexible Blur will necessarily be slower when limited to the best case scenario of some other asset (especially if that other asset does not use compute shaders), but rather that everything else being equal, if I were to write a solution with more limited functionality, I would expect that to excel inside its niche relative to a solution that enjoys a wider scope.
- What Flexible Blur uniquely provides is the tools you need to agressively optimize for just about every situation. You should be able to target just about any sort of device. The fine grained control over blur properties generally makes it easier to balance performance and fidelity.
Price $27.49
Hand Painted Texture Pack 4 by Infinity3DGame
The package contains 8 hand-painted diffuse textures in high resolution (2048x2048). All the maps are ready to be used for any project in *.tga format.
Content:
- 2 Stones
- 1 Grass
- 1 Grass+Cones
- 1 Moss
- 1 Earth
- 1 Earth+Branches
- 1 Branches
An example of using textures is shown in the asset: Hand Painted Environment 3
Each texture is tiled/seamless and fully compatible with various Unity renderings: Built-in, URP, HDRP.
Price $5.20
Customizable 3D Characters Complete Bundle by Artlix Studios
👑3D Character Customization System for your projects👑
🔥This package represents the lite version of the "Customizable 3D Characters Complete Bundle".
Create a variety of CHARACTERS using different clothing combinations.
WITH THIS PACK YOU CAN SAVE 70% COMPARED TO BUYING PACKS SEPARATELY.
BUNDLE INCLUDE NEXT PACKS:
- Customizable 3D Fantasy Characters Vol 1
- Customizable 3D Fantasy Characters Vol 2
- Customizable 3D Survival Characters Vol 1
- Customizable 3D Survival Characters Vol 2
- Customizable 3D Characters Vol 1
- Customizable 3D Characters Vol 2
- Customizable 3D City Characters Vol 1
- Customizable 3D City Characters Vol 2
- Customizable 3D Sci-Fi Characters Vol 1
- Customizable 3D Sci-Fi Characters Vol 2
- Customizable 3D Cyberpunk Characters Vol 1
- Customizable 3D Cyberpunk Characters Vol 2
🔥 Key Features 🔥
⭐ Customizable system for your characters
🔥 6140 modular pieces
💎 Demo scene (328 collected character)
⭐ Fully Rigged
🔥 Modular body parts and clothes
💎Demo scripts for character customizer
⭐Demo scene included
🔥Icons for each item
💎Assets has a logical name.
⭐You can easily change the color of objects
👑Customizable 3D FANTASY Characters👑
🦰Hair: ( x54 )
🧔♂️Beard: ( x18 )
👁EYEBROWS: ( x180 )
🤠Hats: ( x66 )
🪖HELMETS: ( x36 )
🤿MASKS: ( x24 )
👤FULL BODY: ( x12 )
🤚🏼Arms: ( x62 )
👕Torso: ( x73 )
👖Pants: ( x61 )
👟Shoes: ( x69 )
👑Customizable 3D SURVIVAL Characters👑
🦰Hair: ( x129 )
🧔♂️Beard: ( x54 )
👁EYEBROWS: ( x90 )
🤠Hats: ( x123 )
👓Glasses: ( x6 )
🤿MASKS: ( x32 )
🦰FACE: ( x48 )
👤FULL BODY: ( x20 )
🤚🏼Arms: ( x80 )
👕Torso: ( x184 )
👖Pants: ( x149 )
👟Shoes: ( x114 )
👑Customizable 3D Characters👑
🦰Hair: ( x124 )
👨🦰Head: ( x12 )
🧔♂️Beard: ( x12 )
🤠Hats: ( x108 )
👓Glasses: ( x32 )
🤚🏼Arms: ( x16 )
👕Torso: ( x219 )
👖Pants: ( x174 )
👟Shoes: ( x84 )
👑Customizable 3D CITY Characters👑
🦰Hair: ( x59 )
🧔♂️Beard: ( x18 )
👁EYEBROWS: ( x300 )
👑EARRINGS: ( x72 )
🤠Hats: ( x57 )
🎧HEADPHONES: ( x38 )
👓Glasses: ( x22 )
🤿MASKS: ( x20 )
🤚🏼Arms: ( x20 )
👕Torso: ( x137 )
👖Pants: ( x104 )
👟Shoes: ( x124 )
⌚️WATCHES: ( x48 )
👑Customizable 3D SCI-FI Characters👑
🦰Hair: ( x192 )
🧔♂️Beard: ( x40 )
👁EYEBROWS: ( x164 )
🤠Hats: ( x132 )
🤖HEAD: ( x25 )
👓Glasses: ( x30 )
🤿MASKS: ( x36 )
🪖HELMETS: ( x120 )
👤FULL BODY: ( x60 )
🤚🏼Arms: ( x110 )
👕Torso: ( x142 )
👖Pants: ( x139 )
👟Shoes: ( x124 )
👑Customizable 3D CYBERPUNK Characters👑
🦰Hair: ( x192 )
🧔♂️Beard: ( x36 )
👁EYEBROWS: ( x164 )
👑EARRINGS: ( x36 )
🤠Hats: ( x36 )
🎧HEADPHONES: ( x36 )
👓Glasses: ( x16 )
🤿MASKS: ( x18 )
🪖HELMETS: ( x16 )
🤚🏼Arms: ( x20 )
👕Torso: ( x132 )
👖Pants: ( x124 )
👟Shoes: ( x62 )
⌚️WATCHES: ( x12 )
🔥Purchasing this lite version of the "Customizable 3D Characters Complete Bundle" grants you free access to the packages listed above on the Unity Asset Store.
Polygon count of final model: ~10K tris / ~22K tris
Package contains 1 texture 1024px.
ANIMATIONS ARE NOT INCLUDED.
SUPPORT: artlix.studios@gmail.com
👑3D Character Customization System for your projects👑
🔥This package represents the lite version of the "Customizable 3D Characters Complete Bundle".
Create a variety of CHARACTERS using different clothing combinations.
WITH THIS PACK YOU CAN SAVE 70% COMPARED TO BUYING PACKS SEPARATELY.
BUNDLE INCLUDE NEXT PACKS:
- Customizable 3D Fantasy Characters Vol 1
- Customizable 3D Fantasy Characters Vol 2
- Customizable 3D Survival Characters Vol 1
- Customizable 3D Survival Characters Vol 2
- Customizable 3D Characters Vol 1
- Customizable 3D Characters Vol 2
- Customizable 3D City Characters Vol 1
- Customizable 3D City Characters Vol 2
- Customizable 3D Sci-Fi Characters Vol 1
- Customizable 3D Sci-Fi Characters Vol 2
- Customizable 3D Cyberpunk Characters Vol 1
- Customizable 3D Cyberpunk Characters Vol 2
🔥 Key Features 🔥
⭐ Customizable system for your characters
🔥 6140 modular pieces
💎 Demo scene (328 collected character)
⭐ Fully Rigged
🔥 Modular body parts and clothes
💎Demo scripts for character customizer
⭐Demo scene included
🔥Icons for each item
💎Assets has a logical name.
⭐You can easily change the color of objects
👑Customizable 3D FANTASY Characters👑
🦰Hair: ( x54 )
🧔♂️Beard: ( x18 )
👁EYEBROWS: ( x180 )
🤠Hats: ( x66 )
🪖HELMETS: ( x36 )
🤿MASKS: ( x24 )
👤FULL BODY: ( x12 )
🤚🏼Arms: ( x62 )
👕Torso: ( x73 )
👖Pants: ( x61 )
👟Shoes: ( x69 )
👑Customizable 3D SURVIVAL Characters👑
🦰Hair: ( x129 )
🧔♂️Beard: ( x54 )
👁EYEBROWS: ( x90 )
🤠Hats: ( x123 )
👓Glasses: ( x6 )
🤿MASKS: ( x32 )
🦰FACE: ( x48 )
👤FULL BODY: ( x20 )
🤚🏼Arms: ( x80 )
👕Torso: ( x184 )
👖Pants: ( x149 )
👟Shoes: ( x114 )
👑Customizable 3D Characters👑
🦰Hair: ( x124 )
👨🦰Head: ( x12 )
🧔♂️Beard: ( x12 )
🤠Hats: ( x108 )
👓Glasses: ( x32 )
🤚🏼Arms: ( x16 )
👕Torso: ( x219 )
👖Pants: ( x174 )
👟Shoes: ( x84 )
👑Customizable 3D CITY Characters👑
🦰Hair: ( x59 )
🧔♂️Beard: ( x18 )
👁EYEBROWS: ( x300 )
👑EARRINGS: ( x72 )
🤠Hats: ( x57 )
🎧HEADPHONES: ( x38 )
👓Glasses: ( x22 )
🤿MASKS: ( x20 )
🤚🏼Arms: ( x20 )
👕Torso: ( x137 )
👖Pants: ( x104 )
👟Shoes: ( x124 )
⌚️WATCHES: ( x48 )
👑Customizable 3D SCI-FI Characters👑
🦰Hair: ( x192 )
🧔♂️Beard: ( x40 )
👁EYEBROWS: ( x164 )
🤠Hats: ( x132 )
🤖HEAD: ( x25 )
👓Glasses: ( x30 )
🤿MASKS: ( x36 )
🪖HELMETS: ( x120 )
👤FULL BODY: ( x60 )
🤚🏼Arms: ( x110 )
👕Torso: ( x142 )
👖Pants: ( x139 )
👟Shoes: ( x124 )
👑Customizable 3D CYBERPUNK Characters👑
🦰Hair: ( x192 )
🧔♂️Beard: ( x36 )
👁EYEBROWS: ( x164 )
👑EARRINGS: ( x36 )
🤠Hats: ( x36 )
🎧HEADPHONES: ( x36 )
👓Glasses: ( x16 )
🤿MASKS: ( x18 )
🪖HELMETS: ( x16 )
🤚🏼Arms: ( x20 )
👕Torso: ( x132 )
👖Pants: ( x124 )
👟Shoes: ( x62 )
⌚️WATCHES: ( x12 )
🔥Purchasing this lite version of the "Customizable 3D Characters Complete Bundle" grants you free access to the packages listed above on the Unity Asset Store.
Polygon count of final model: ~10K tris / ~22K tris
Package contains 1 texture 1024px.
ANIMATIONS ARE NOT INCLUDED.
SUPPORT: artlix.studios@gmail.com
Price $149.99
P3D: Indoor Design Ultimate Textures Bundle by Phoenix3D Studio
Unlock all of our indoor design textures at a 30% discount in this exclusive bundle! By purchasing this pack, you'll gain access to our entire collection of premium indoor design textures, valued at $110. This includes:
1- Indoor Design 1 (Marble & Ceramic Textures) -> $35
2- Indoor Design 2 (Wallpaper & Carpet & Curtain) -> $30
3- Indoor Design 3 (Tile Textures) -> $25
4- Indoor Design 4 (Parquet & Wood Textures) -> $20
◼ Key Features ◼
- 1000+ High Quality PBRTextures
- over 10GB textures and assets.
- 30+ models of the highest quality included for the demo scenes
- Demo scene included In All Packages
- Compatible with Unity 5 and higher
- Compatible with HDRP, URP and Built In Render Pipeline
- Predefined material for all render pipeline are included.
- Normal map, Height map, Mask map, Roughness map and Ambient occlusion included
- Join our Discord or Forum community to take advantage of our exciting offers!
- Our amazing community members have the exclusive opportunity to test the latest Beta version of our premium packages.
◼ Contact Us ◼
-If you require a custom texture map that is not included in our default pack, please feel free to contact us. We would be happy to provide you with the necessary texture.
-If you need a particular texture or model for your games, we can offer it to you at the most competitive global price, or we can provide it as a package deal. Please do not hesitate to contact us for more information.
◼ Our Mission ◼
Our mission is to provide game developers worldwide with high-quality assets at the most competitive prices possible, empowering them to focus on their passion for creating exceptional games.
Phoenix3D
Price $77.00
Low Poly SMG Weapon Pack 2 by CASTLE BRAVO
76 Models
76 Prefabs
1 Standard Material for all Weapons、Attachments、Bullets
1 Transparent Material for all Optic Lens
1 Texture for all Models
512 × 512 Texture Dimensions
No Animations
Real-world-size
5 Brand-New Smg Weapons have Joined the Low Poly Weapon Pack Series 2!
It also brings some New Weapon Attachments to customize your own gun!
Get it now for Free!💡
The pack has Models following:
— Weapons🎮 —
- SMG Weapons (New x5)
— Attachments🎰 —
- UnderBarrels (x9 + New x3)
- Muzzles (x13 + New x3)
- Optics (x12 + New x3)
- Lasers (x8 + New x2)
- Lights (x8 + New x2)
- Rails (x4)
— Bullets💣 —
- Bullets (x3 + New x1)
All Models share a common material and texture.
All Models reference real-world Scales.
All Optic Lenses are independently separated.
Recommended Asset:
Low Poly Weapon Bundle Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 1:
Low Poly AR Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly Pistol Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly ShotGun Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly Optic Attachment Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack | 3D 武器 | Unity Asset Store
Low Poly Recon Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly LMG Weapon Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly DMR Weapon Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 2:
Low Poly AR Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Please leave a comment or rank if you like it.
I hope you enjoy it!
if you have any question, Please contact me in E-mail without hesitation.
Castle Bravo
Price $0.00
Advanced Weapon Shader by Delta Tech Studios
- Advanced Weapon Shader From Shader Graph
- VFX Particles
- Texture Set Images
Introducing the Advanced Weapon Camo Shader—a state-of-the-art, versatile shader developed for Unity, supporting both High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). This tool is crafted for game developers who aim to elevate their asset customization, allowing for the creation of complex and visually engaging camouflage patterns and effects on weapons, and extendible to other objects within the game environment.
Core Features and Functionalities:
- Multi-Pipeline Compatibility: Fully compatible with both HDRP and URP, ensuring seamless integration into various development workflows and project types.
- Material Flexibility: Supports both single and multi-material configurations, accommodating weapons and assets that vary in complexity.
- Advanced Texture Mapping: Includes support for Mask Maps as well as standard metallic and smoothness map sets, providing a broad range of texturing options.
- Detailed Layer Control:Base Layer: Establishes the fundamental visual base upon which additional effects are layered.
CamoMask: Allows for selective application of camouflage, protecting parts of the model from being altered.
CamoLayer: Adds the primary camouflage effect, customizable in pattern and color.
CamoFlipbookLayer: Enables animation within the camo pattern, using multiple texture frames to create dynamic visuals.
Environmental Effects Layers: Specific layers like Mud, Snow, Blood, and Rain not only add realism but also react to in-game environmental conditions. - Extensive Customization Options:Each layer offers adjustments for UV tiling, rotation, scaling, and animation speeds.
Color tinting capabilities across layers to match specific design requirements.
Animation features include UV scrolling and flipbook animations, which are particularly effective in creating realistic, changing textures on the models. - Dynamic Environmental Interaction: Integrated particle effects simulate interactions with water, mud, and snow, adding a layer of depth and realism to the game assets.
- Versatility in Application: Designed primarily for weapons, this shader's flexibility allows it to be applied to any suitable object within the game, expanding its utility across different asset types.
- Mapping Enhancements:Supports both UV mapping for detailed texture application and triplanar mapping for automatic texture alignment, especially on complex shapes
Price $50.00
CI - Placeholders by mb services
Placeholder for Custom Inspector | Utilities Tools | Unity Asset Store
supports only unity 2021 and later
contact: support@mbservices.de
Only use this asset in combination with Custom Inspector | Utilities Tools | Unity Asset Store
"CI - Placeholders" is available for free download and serves as a replacement for the "Custom Inspector" asset when publishing your source code.
This asset may be freely shared and redistributed through any platform, including public forums and GitHub.
By utilizing "CI - Placeholders," you will avoid compile errors, ensuring that your project remains functional. However, please note that any "Custom Inspector" behaviors in the inspector, such as value capping with the MaxAttribute, will be disabled.
For optimal functionality, we recommend reintroducing the original "Custom Inspector" asset when the project is re-downloaded, to restore the intended inspector behavior.
supports unity 2021 and later
Price $0.00
Organic And Sci-Fi Impacts Pack2 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 206
Organic Impacts: 78
Sci-Fi Impacts: 128
Number of Audio Waves: 206 + 206 + 206
Sample rate / bit rate: 96kHz-24bit + 48kHz-24bit + 44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 4:56
Supported Development Platforms:
Windows: Yes
Mac: Yes
AUDIO DEMO
Introducing pack2 of our IMPACTS series.
'Organic And Sci-Fi Impacts Pack2' delivers punchy impact sounds for video games, featuring two categories: Organic and Sci-Fi. The Organic category includes sounds to emulate demolishments, impacts, breakdowns, drops, and falls of rocks, concrete, wood, mixed materials, shards, gravel, and metal. The Sci-Fi category offers futuristic impacts and hits, ensuring versatile soundscapes for any game environment. Elevate your game's audio with this essential sound effects pack!
Price $9.99
DARK AMBIENT MUSICAL SOUNDSCAPES: PACK3 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS:
10 Looping + 10 Non-Looping Music Tracks
Number of Audio Waves: 20 + 20 + 20
Sample rate / bit rate: 96kHz-24bit + 48kHz-24bit + 44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 21:24 (Looping) + 22:42 (Non-Looping), Total 44:07
Supported Development Platforms:
Windows: Yes
Mac: Yes
AUDIO DEMO (20 seconds preview of each track)
DARK AMBIENT MUSICAL SOUNDSCAPES: PACK3 offers 20 ambient/Drone-like musical tracks, featuring 10 looping and 10 non-looping compositions. Each track has a different and specific musical or textural soundscape designed to serve as the perfect background layer for mystery, suspense, horror, and other game genres like adventure, stealth, and survival, where immersive soundscapes enhance the gaming experience without distracting the player.
This soundscape pack is ideal to create an atmosphere that influences the player’s emotions and actions. The tracks act as an undercurrent, providing a solid backdrop that sets the mood and adds a constant layer of moving sounds. Game developers can also experiment with these tracks by layering, stacking, or intersecting them to create seamless transitions and unique soundscapes, adding even more depth and creativity to their projects.
Price $14.99
DARK AMBIENT MUSICAL SOUNDSCAPES: PACK2 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS:
10 Looping + 10 Non-Looping Music Tracks
Number of Audio Waves: 20 + 20 + 20
Sample rate / bit rate: 96kHz-24bit + 48kHz-24bit + 44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 20:47 (Looping) + 21:59 (Non-Looping), Total 42:46
Supported Development Platforms:
Windows: Yes
Mac: Yes
AUDIO DEMO (15 seconds preview of each track)
DARK AMBIENT MUSICAL SOUNDSCAPES: PACK2 offers 20 ambient/Drone-like musical tracks, featuring 10 looping and 10 non-looping compositions. Each track has a different and specific musical or textural soundscape designed to serve as the perfect background layer for mystery, suspense, horror, and other game genres like adventure, stealth, and survival, where immersive soundscapes enhance the gaming experience without distracting the player.
This soundscape pack is ideal to create an atmosphere that influences the player’s emotions and actions. The tracks act as an undercurrent, providing a solid backdrop that sets the mood and adds a constant layer of moving sounds. Game developers can also experiment with these tracks by layering, stacking, or intersecting them to create seamless transitions and unique soundscapes, adding even more depth and creativity to their projects.
Price $19.99
It's Haunted: Various SFX Pack1 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 319
Number of Audio Waves: 319 + 319 + 319
Sample rate / bit rate: 96kHz-24bit + 48kHz-24bit + 44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 37:04
Supported Development Platforms:
Windows: Yes
Mac: Yes
It’s Haunted: Various SFX Pack1 is your ultimate toolkit for creating spine-chilling atmospheres in your horror-themed video games. This pack contains a variety of shocker, short melodic tune hooks, textural, and ambient sound effects designed to immerse players in a world of suspense and terror. Whether you’re crafting eerie environments, sudden jump scares, or unsettling background noises, this pack has a lot you need to keep your players on the edge of their seats.
Price $14.99
Fight Fury Vol 2 by Khron Studio
Features
- 445 unique fight sounds
- Number of Audio Waves: 445
- Format: 192-96 KHz / 24 bits
- Do Sound FX loop No
- Minutes of audio provided: 7 minutes and 25 seconds
- Documentation
The second part of the tournament begins!
This is the second volume of our "Fight Fury" library series, in which you will find at your disposal 445 high-quality sound effects so that you can create the best fighting experience in your video games, movies or audio projects.
In this volume we have focused on sounds that we thought were missing in our first volume, such as various announcer voices, special hits, special bone breaking effects, a high variety of bone and blood sounds, etc. (See full list of sounds in the Metadata PDF).
All of our sound effects have been previously recorded with ultrasonic microphones such as the Sanken CO-100K at 192kHz-96kHz and 24-bit, later edited at 192kHz and finally also distributed at 192kHz - 24-bit, so whether you are a sound designer or just want to drag any of the sounds into your project, you will be guaranteed the highest possible quality.
More about the pack
- Intuitive file naming
- All you’ll ever need regarding magical elemental sounds [Use them again & again
- Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
- Totally mono compatibility
- All sounds have several variations.
- Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
- For any questions or problems: khronstudio@gmail.com
Price $10.99
Male Laughing Sound Effects by Gravity Sound
SFX: 121
File Type: WAV
File Format: 44100 Hz/16 bit
Introducing the Male Laughing Sound Effects pack, a versatile collection of 121 individual sounds designed to enhance your creative projects. This pack features a wide range of authentic male laughs, including wheezing chuckles, hysterical outbursts, deep belly laughs, high-pitched giggles, nasal snickers, and more. Perfect for game developers, filmmakers, and audio producers, these laughter variations can bring life and humor to any scene, from light-hearted moments to uncontrollable fits of laughter. Elevate your sound design with this diverse and expressive library of laughs.
Price $9.99
Xenos4 by Leks
Number of textures 6
Texture dimensions 4096
Maximum polygon count 12638
Number of meshes/prefabs 3
Rigging: Yes
Animation count 18
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Low-poly model of the character Xenos4. Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Textures pack one 4096x4096 (down to 1024х1-1024)
Materials 3
Textures 6
The model contains animations 18
Attack (x4)
Walking (x4)
Run (x2)
Idle (x2)
Taking damage (x3)
Jump
Death (x2)
Warning:
This pack consists of only 1 characters. It does not include the demo scenes in the screenshots.
Body
faces 12638
verts 12217
tris 24430
Price $50.00
HDRI Burning Sky Skyboxes by Matei Ioan Alexandru
> 360 panorama Skybox.
> High quality 8K Resolution.
> Compatible with VR Platform.
> Compatible to PC.
> Color Corrected.
> Number of HDR textures (skyboxes): 13 HDR
> Theme: Sky, Clouds, Aerial Sky,Above The Clouds, Into the Clouds, Burning
The pack contains many cubemap textures and all cubemaps are very high quality and very high resolution and this is why the package is pretty big. Please make sure you have the necessary disk space before you use it.
The pack contains 13 skyboxes and also comes with 8 example maps and 8 basic skybox materials. Whether it’s a normal PC or a VR project, this pack will help you take your project to the next level.
Price $8.99
Road Constructor by Pampel Games
REQUIREMENTS
- Minimum Unity Version 2022 LTS +
DEPENDENCIES
- unity.burst
- unity.collections
- unity.splines
ROAD TEXTURES (2028x2028 Diffuse + Normal)
- Rural (Dirt, Gravel)
- Local (Asphalt, Grass, Pavement)
- Highway (Two-Lane, Three-Lane)
3D ASSETS (Low-Poly)
- 2x Street lights
- 2x Traffic lights
- Arrows
- Railing
- Seperation
- Fence
- Birch tree, grass
- Bridge support
ROAD CREATION
- Modular lanes
- Object spawning
- Reusable presets
QUALITY SETTINGS
- Resolution settings
- Smart reduce based on slope and curvature.
- LODs
- Post construction (collider, pivot...)
- Undo
CONSTRUCTION SETTINGS
- Grid
- Snapping of distances, curves, heights.
- UV options (cut, stretch...)
- Tangent/curvature
VERIFICATION SETTINGS
- Height and distance range.
- Elevation control
- Overlap control
- Slope
TERRAIN SETTINGS
- Level height
- Remove details
- Remove trees
- Texture blending
Any feature missing? Any other questions?
Please don't hesitate to reach out.
Minimum Unity Version 2022 LTS +
Documentation | Discord | Contact
Road Constructor is a tool that lets you construct roads in a style similar to those used in AAA simulation games. You can start building immediately within the editor or integrate a powerful solution into your next city-building project.
The construction is fully dynamic, generating meshes procedurally rather than using pre-constructed parts. The tool automatically connects roads, creating seamless intersections in real-time. This offers incredible customization options while ensuring high runtime performance.
You’ll have access to an extensive range of features, including grid placement, snapping, elevation control, terrain fitting, demolition, overlap control, LODs, and more. Choose from a collection of high-quality, pre-made roads, or create your own from scratch, even down to configuring individual lanes.
Whether you need a professional in-game solution you can build upon or simply want to place roads into your scene without wasting time, Road Constructor is the tool for you.
HIGHLIGHTS
🚗 Procedural Road Construction
Automatically generate road infrastructure in real-time, seamlessly connecting various types of roads.
⤴ Elevation Control
Easily create bridges, rails, and pillars, with automatic adjustments based on overlapping parts.
🗻 Terrain Fit
Match terrain height, blend textures, and automatically remove details and trees for a smooth integration.
↩ Corrections
Undo and demolition functionality to help you and your players.
✈ Lightning-Fast Performance
Mesh density dynamically adjusts based on slope and curvature, with geometry generated in high-speed using Jobs, Burst, and advanced Mesh API.
☑ Editor and Runtime
All features are supported for both workflows.
🚦3D Assets
Includes a set of high-quality road textures and low-poly models for decoration.
✅ Customizable
Design your own roads modularly in the Inspector, building on existing elements and integrating custom styles.
⏫Extensible
Create your own builder by leveraging the Road Constructor API to fit your project’s needs. Full source code and examples are included, with plenty of helpful data easily accessible.
Price $59.95
OWA Cyber Greebles 01 by Bohn Studios
Sci-fi / cyberpunk parts that can snapped onto buildings, floors, walls, ceilingsm or even other props to add details futuristic details that are also performance freidnly. Most of the greebles work great as static or dynaic objects!
- 76 prefabs total.
- Cyber Panel Greebles (39 Prefabs)
- Cyber Greeble Wall Attachments (27 Prefabs)
- All around good use of vertices. Highest count object is 2400 vertices, but most of these sci-fi / cyberpunk greebles are 100-300 vertices on the high-end.
- Thoughtfully constructed for performance, including everything being on an 8192x8192 atlas, the down-sizes gracefully if the maximum resolution is not needed.
- Includes s with Albedo, Metallic, Normal, and Detail Normal textures. (Detail Normal is only 2048x2048)
- Easily editable binary FBX set included in a very organized manner for you or your technical artists.
Please check out my other assets great all-around world building ecosystem that includes for shared VRAM, low batches/draw call optimization, and a neutral art style that is maleable for many types of themes.
Price $38.00
Vintage Padlock by DzenGames
Number of textures:33
Texture dimensions:4096x4096
Polygon count:
Minimum polygon count:158
Maximum polygon count:16000
Number of meshes/prefabs:47/ 27
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (3, number of levels)
Types of materials and texture maps (URP, PBR)
Vintage Padlock , include 10 hi quality unique padlock and mounting accessories.
- All models are separate into component parts.
- Each model has a key (except for coded ones).
- Includes accessories for mounting on door, gates, etc.
Price $19.99
Databrain - Complete Bundle by Giant Grey
Databrain - Complete Bundle includes the main Databrain package as well as all available add-ons.
You'll save 20% compared to buying each package seperately.
Databrain is a powerful tool for managing object-based game data. It allows you to create custom data objects, import data from CSV or Google sheets, and to utilize the Unity UIToolkit or field attributes to build visually appealing inspectors for your data. It also allows you to categorize data using namespaces and derived classes.
Expand Databrain with our available add-ons to truly make it the Swiss Army knife of your data management needs.
Included packages:
* Dialogue
* Progress
* Stats
*New add-ons released: Price will be adapted accordingly - Upgrade price possible.
Price $150.00