Atlas To Animator by Arkms
Compatible with:
-Unity 5.0
-Unity 4.0 (Animation clip to animator not work).
Work with:
-A lot of sprites
-Atlas with one animations
-Atlas with more of one animations.
-Animations in different Atlas.
The name of sprites need be like walk1, walk2, walk3, or walk_1, walk_2, walk_3.
Price $2.00
Cyber Girl by IL.ranch
Includes: - skinned FBX model; - ready humanoid Avatar for Mecanim; - 3ds Max 2014 biped source; - 5 skin variations; - 8K PBR texture atlas (for each skin); - Girl mesh - 20248 tris; - eye bones\skin added to skeleton.
Please Note: - Girl have NO animations inculded; - Designed for 2sided shader (included, Unity 5 standard); - Max (8K) texture size should be adjusted in texture import settings.
Price $7.50
Oil Refinery 2 by aerolife
High realistic and quality 3D model of Refinery . Model is built with great attention to details and realistic proportions with correct geometry. Textures are very detailed. In conjunction with other refinery models you can create big factory, level or scene. The mesh topology is clean, efficient and has only tri and quad polygons. Refinery module is perfectly optimized for mobile games and applications.
Poly count: 32.053 tris (20.969verts)
Quality 2 textures in size 1x4096x4096px and 1x2048x2048px with Diffuse, Normal and Specular maps.
Everything shown in screenshots. Also don't forget rate and comment. If You have suggestions please send message or add review. Good luck !Price $7.00
PIDI - American Bison (Mobile version) by Irreverent Software - PIDI Game Development Framework
The full contents of the package are :
- High quality 3D model in 2 versions
- Fully rigged (40 and 26 bones)
- Animated ( 21 animations for the first release )
- Fully textured (diffuse, smoothness, normals)
This is the mobile version of a high quality, AAA oriented asset which also includes an advanced fur shader. If you need the desktop version as well as the mobile version of this asset, please visit this publication :
American Bison + Fur Shader
For any suggestions, feedback and questions, please contact us at support@irreverent-software.com
Price $15.00
PL-14 HQ Russian Pistol by Alexander Shukharov
Gun specifications:
- Polycount: 5 270 vert \ 10 155 tris;
- PBR setup;
- Textures 4k, targa:
AlbedoTransparency;
MetallicSmoothness;
Normal;
AO.
- 4 LODS;
- 2 types of import:
PL-14 as different objects;
PL-14 as single mesh with 4 lods and armatures. Ready to animate.
Also there is a studio scene with free HDRI 8k map;
For any quastions and help contact me at:
suport.snaiperog3d@gmail.com
Enjoy.
Price $20.00
Animated Lowpoly Pirates by HONETi
• 24 animations
• 48 textures
• 115 prefabs
• environment is not included!
Prefabs:
• 10 human pirates
• 10 skeleton pirates
• 36 clothes elements
• 48 hair
• 3 parrots
• 8 weapons
5 animations per animal:
• parrot fly
• 3 parrot idle
• 3 attack
• death
• 2 hit
• 2 idle
• jump
• run
• 2 shoot
• 2 swim
• talk
• 2 walk forward
• 2 walk left
• 2 walk right
• 2 walk back
Other packages:
• 30k Animated Fantasy Characters
• 20k Animated Fantasy Female Characters
• 14M Animated, Low Poly, Fantasy Bandits
• 11k Animated Fantasy Heroes
• Full Fantasy Game Set / Bundle
• ...and many, many more
Optimized for mobile platforms and browsers.
OUR ASSETS | SUPPORT | ABOUT US
Price $24.99
Foliage Immersion - Basic by virtushda
Foliage Immersion - Basic gives you a lightweight and effective solution for placing not just foliage, but any GameObject on a springy joint. Except for triggers, the physics system is avoided to give more controllable results. I created this because I wanted my foliage to be more immersive and react to my character movements. Using PhysX joints and physics layers gives poor results and is very cumbersome to setup compared this scripted solution.
Features:
-Easy Setup(Inspector or Script)
-High Performance(Works with GPU Instancing!)
-Control Reactivity(Repel or Attract)
-Control Springiness(How hard joint tries to return to resting state)
-Control Damping(Softness of the simulation)
-Control Effect Radii of both Interactors and Simulated Joints
-Tooltips in the Inspector(mouse-over variables for an explanation)
-Clean Readable Code
Price $8.00
SciFi Industrial Level Kit 2.0. by Ximo Catala
Price $70.00
Mobile eSports Platform SDK by Skillz Inc
Integrating the Skillz SDK into your mobile game boosts retention and revenue by bringing exciting multiplayer competitions to your players. Our 3,000+ developer partners see up to an 8x increase in ARPDAU!
The Skillz SDK powers:
- Cross-platform competition: Sync, async, and turn-based tournaments for both iOS and Android
- Full customizability through our Tournament Management System: You decide what types of tournaments are offered (head-to-head, bracketed, etc.) and the look & feel of the interface
- A rewarding gameplay experience: Players can win virtual currency prizes and even real-world prizes in qualifying games
- Fairness & security: Fair player matching through machine-learning algorithm, as well as anti-cheating & anti-fraud measures
- Virality features: Player chat, friend lists, and gameplay recording for shareable replays and free promotions with our livestreaming partners
- Even more retention boosters!: Prized leaderboards, special live events with up to 50,000 players, and an integrated loyalty program
Just download this SDK and follow the easy step-by-step integration wizard at our Developer Console!
Need more info? Shoot us an email at developers@skillz.com.
Price $0.00
Mountain Forest Stumps by Attila Zold
-7 types of tree stumps (each with multiple LOD levels)
-4k textures, with normal maps
Check out the whole pack here:
Mountain Forest Pack
Enjoy, and please feel free to contact support for any questions!
Price $10.00
Midi Tweak by Lowscope
Features
* Uses reflection to scan game objects for addable parameters (float, int)
* Assign midi knobs or sliders to specific variables
* Ability to apply any changes made after play-mode
* Ability to keep tweaking regardless of scene reload.
Limitations
* Only variable types of int and float are currently supported.
* Only supports modification of Monobehaviours.
* Only supports Windows and OS X
* Only supports note and cc messages. No support for program changes or SysEx
* May conflict with other midi applications. Which means this only works with one open.
Coming soon
* Ability to tweak scriptable objects
It is recommended that you check out the demo project, to see if it suits your midi device:
DOWNLOAD DEMO PROJECT
Price $15.00
Chunks2D by Nuno Silva
You can choose the amount of objects placed in each chunk within a range. Each chunk will be saved with his own file and own name and the objects inside the chunk will be respawned in the same positions when the player returns to a close chunk.
Price $3.00
Automated Enemy Waypoint System by Dilapidated Meow
Basic Implementation can be achieved without any coding and in a couple of minutes, there's a video below showing how to do it.
However it's as easy as attaching a script to your waypoints and enemies.
Please also see the attached video of this system running in a functional game with minimal changes and a bunch of art assets.
Price $4.50
VR-ready PBR toilet by Tokyo Liu
A PBR, VR-Ready and destructible toilet, inspired by a shoe salesman we cannot name. All loose parts use one material with 8K atlassed maps to avoid an unnecessary number of drawcalls. Note that the Sketchfab version is using 4K maps instead, due to limitations on the map size.
The prefab has two LOD levels: one with 5321 polygons and one with 1962 polygons. Both are destructible, and both are ready to use with the builtin physics engine.
This package comes with a demo scene. Note that the demo scene does not contain any HDRI environment map, nor any post-processing effects, and thus, it will look crude.
Price $0.00