Status Indicators by Werewolf
Rather than having obstructive popups, show the progress of your skills, spells, and resource states in a way that flows visually with your game.
There are 11 different shaders that you can apply with very dynamic capabilities.
Such as giving your indicators unique designs and beautiful effects, or customizing the shape at runtime, or having progress bars fill up as you use them.
As these are projector shaders, they will not be obstructed by objects or float in mid-air, and you can specify which layers to project over or under.
There are over 30 textures to customize your splats, as well as 25 premade variations if you want to get started quickly.
The code is well structured, adhering to proper object-oriented programming principles, so that you can modify the scripts with less hassle.
There is not another package out there that will allow you to do this level of customisation on projectors that you can do with Status Indicators.
Price $39.00
Urban Environment Pack by HoneyBee
Price $20.00
Quick & Easy Bad Word Filter by Brian Davis
This covers over 1500 English bad words as well as a few in other languages.
Easy to use, even for those who don't like scripting. You just need 3 lines of code:
1. Make a slot to drag a GameObject to: public InputField textToFilter; // or another type of text
2. Paste this in start: censor = GetComponent<Censor> ();
3. And then when you want to use it: censor.CensorText(theTextToFilter);
For example: PhotonNetwork.player.NickName = censor.CensorText(username.text);
Price $5.00
Portaling by Lextredis
* Seamless world portals
* Custom alpha masks
* Smooth portal camera transition
* Velocity is maintained during the transition
* Portals can be placed on moving surfaces
* Moving portals will conserve velocity and will transfer it to transiting objects
* Scripting knowledge is almost always not necessary, but every script and shader has been left intentionally uncompiled for editing purposes
* The portals and the transition will work at just about any framerate, they've been successfully tested on framerates as low as 1FPS
Current limitations:
* Due to the nature of the oblique camera frustums used in portals, the depth texture cannot be calculated and therefore certain features such as the fog cannot work properly through portals.
* Concave mesh colliders not supported
* Objects moving through portals only support one single, non mesh collider;
* Character controllers are only partially supported due to them being axis-locked and therefore unable to properly rotate, in general only normal colliders and rigidbodies should be used;
* Portals do no support recursion (portals through portals), although it is planned for a future version;
Price $5.00
Five High detailed cars collection 01 by Francisco Victor
Five - high detailed - 3D super cars models, ready for use in games and animation with three levels of detail - (LOD).
This package contains 5 different vehicles, varying from ordinary cars, to super sports cars.
All models have three levels of detail - LOD, for optimum performance on mobile devices.
The polygon count for each model is around the 10k mark and each vehicle has separated wheel meshes. All the models have a custom mesh collider.
Features:
- Each vehicle is correctly divided into main part and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
- All materials, textures and other parts of pack are properly named.
- Easy to set up front light and back light - script included.
- Main color customizable in real time.
This pack includes five high quality Mid-poly Super cars models.
Each model is under 15500 polygons - ideal for mobile race games.
Want More?
You can buy our other detailed car packages:
Muscle Car with interior M2016
Materials can be instantly edited to change the car colour (just select the tint you would like).
Thanks and do not forget to rate. Good luck.
If you find any correction and additional technical details feel free to contact me.
I would love to hear your comments and rating.
Support E-mail: vitor.smax@gmail.com
Price $5.00
WRLD Unity SDK by WRLD
Your World Reimagined. WRLD is a geospatially accurate map, an immersive foundation for building your location-based experiences and high-quality VR environments. We have a fully textured real world 3D environment ready to use instantly, no need to build your environment or import any data..
The WRLD Unity SDK package contains simple and default materials that can be used as a starting point to customize your game or project, along with existing textures that can be modified, allowing you to apply unique textures to landmark locations and render the other unique markings of your world.
Supported Platforms:
Android
• Android SDK downloaded and installed
• API 23 (Android 6.0) & SDK Tools >= 24.0.3. Both can be downloaded using the SDK Manager
• JDK 1.8
• Setup the Android SDK and JDK Path in Unity Android NDK r10e for IL2CPP compilation (default is Mono2x)
iOS
• OSX >= 10.7
• XCode >= 7.3
• A valid code signing certificate and development device
OSX
• OSX >= 10.7
• XCode >= 7.3
Windows
• Windows 7.1 x64 or higher
• Visual Studio 2015 Community or above
FREE DOWNLOAD
Poly Art: Moose by MalberS Animations
They're so many amazing Low Poly Art Environments but is so sad that there's no wild life to populate them.. So here is some beautiful animals! (Moose)
They come with +62 AAA Animations.
Includes character controller, and a animator component but you can always create your own or modify the existing one.
This controller includes these Logic's:
-Locomotion
-Terrain
-Fall
-Jump
-Attack
-Actions
-Enviroment Included!!!!
4 different Styles(Black,Albine, Common1, Common2)
Textures Easy to modify (128x64)
Price $14.30
Orc - Watchtower by Craft Studios
This pack contains a free Watchtower model from the Orc Settlement Pack
In this pack you will find a high resolution Watchtower model (70k tris) and a corresponding prefab with 2k resolution albedo, normal, height and specular maps for all materials.
Feedback?
If you have any feedback and / or questions, don't hesitate to contact us.
FREE DOWNLOAD
Spiral by Glitchmachines
Spiral features 400 designed high-tech sound effects by Ivo Ivanov, inspired by geometry, mathematics and motion. Spiral comes with 306.8 MB of 16bit 44.1k .wav audio content, which has been meticulously crafted to compliment modern music, game and multimedia productions in need of sophisticated, technical and forward-thinking sound effects.
Focused on the concept of cyclical fluctuation, we have activated, captured and processed a diverse selection of springs and motors. You will find an assortment of stylized resonant coil articulations, intricately sculpted power tools, mutated helical objects & motorized toys and abstract dual-perspective mechanical brush tones.
Price $29.00
Syndrone by Glitchmachines
Syndrone is a new sample pack by sound designer Ivo Ivanov, featuring over 2.61 GB of sinister drones and paranormal atmospheres. Designed primarily with sound designers and electronic musicians in mind, Syndrone is presented in full 16bit 44.1k detail with evolving sounds that range between 30 to 120 seconds in length. This massive pack invites you to explore tense dreamscapes, eerie alien environments, epic battle drones and haunted soundscapes from another dimension.
Syndrone’s slowly evolving performances are designed to provoke feelings of tension, anxiety, annihilation and doom. Whether you are working on a post-apocalyptic video game, dark electronic track, sci-fi television series or cinematic trailer for a horror film, this pack will infuse your projects with the distinct mind-bending aesthetics our samples are renowned for. Let Syndrone lead you into the shadows, dragging you deeper and deeper into the darkest corridors of your imagination.
Price $49.00
Vulcan by Glitchmachines
Vulcan features 300 designed sound effects by Ivo Ivanov, inspired by legends of hostile, uninhabitable worlds. Vulcan comes with 503.1 MB of 16bit 44.1k .wav audio content, which has been meticulously crafted to compliment modern music, game and multimedia productions in need of sophisticated, technical and forward-thinking sound effects.
The epic spirit of this sample pack is suitable for projects in need of ominous, bold and aggressive material with a sinister technical twist. You will find earth shattering apocalyptic impacts, brutal metallic collisions, dissonant cataclysmic drones, colossal atmospheric contortions and foreboding complex composite effects.
Price $29.00
Parallax - Glitchmachines by Glitchmachines
Parallax is a new sample pack by sound designers Ivo Ivanov and Alex Retsis, featuring over 1300 raw sound effects inspired by old school video games and vintage computer technology. Designed primarily with electronic musicians and sound designers in mind, Parallax is organized in various focused categories including CHIP, BENT, DATA, MODULAR, NOISEKIT, SFX and more. This highly specialized pack invites you to explore an action packed soundscape, bursting with rad digital oddities.
Parallax was designed with a plethora of unconventional tools including vintage video game chips, noise kits, modular synths, circuit-bent hardware instruments and custom computer apps. We have carefully left every sample completely raw, leaving it up to you how to further process and adapt these effects to your projects. Whether you are working on an electronic track that needs a lofi edge or designing an indie game, Parallax will deliver a dose of pure fun and sonic nostalgia.
Price $29.00
Microsphere by Glitchmachines
Microsphere is a sci-fi sample pack by sound designer Ivo Ivanov, focused on the analysis of a hidden sonic universe. Whether you are creating complex layered transitions for a cutting edge electronic music project, building hi-tech weapon effects for a blockbuster sci-fi shooter or designing robotic articulations for a futuristic animated feature film trailer, Microsphere delivers an extraordinary palette of sound that will take your productions into uncharted territory.
Microsphere comes with 1.01 GB of 16bit 44.1k .wav audio content, including abstract interface tones, detailed scientific computations, hyper-dimensional holographic grids, precision motion gesture signals and intricate interference bursts. Designed to be equally geared toward music, game and multimedia applications, this sample pack is brought to you in the highest possible definition and developed with some of the most sophisticated audio manipulation tools in existence.
By recording electromagnetic fields with special equipment, we have captured an exotic collection of hidden sounds, including audible data transmissions, noise-beds, code sequences, noise bursts and other aural artifacts normally concealed from our sensory perception. Every imaginable source was captured, including scanners, cameras, toys, modems, hard drives, tools, appliances, motors and much more.
To reinforce the pack’s unique aesthetic and maximize its vast sonic potential, Microsphere also includes a distinctive ensemble of synthetic tones and textures. This content was sourced from an assortment of boutique hardware devices, synthesizer modules and hybrid soft synths, and processed using an eclectic variety of specialized software and unconventional production techniques.
Price $39.00
Idiom by Glitchmachines
Idiom is a new sample pack by sound designer Ivo Ivanov, featuring over 2,100 unprocessed organic sounds. Idiom was designed primarily with electronic music production in mind, stepping in as a critical tool for the modern musician in need of organic recordings known to be notoriously challenging and laborious to capture. Musicians can now enjoy the same diverse sonic palette that post production and game audio engineers have used to create their most memorable material.
Idiom’s epic scale yields the ultimate sonic playground for Polygon and Cataract users. The raw, natural sounds in this pack are begging to be mangled, stretched, pitched, layered and processed. Granulate the sounds into intricate particles or shift and layer them to design mind-blowing composite sound effects. Load them into your favorite sampler or DAW and embrace a vast resource of sonic building blocks that will empower you to reach the outer edges of your imagination.
Over the span of 36 months, Ivo captured a staggering collection of unique recordings from a broad range of locations and objects. The culmination of years worth of work, presented in a comprehensive 1.56 GB pack comprised of 18 categorical folders containing a total of 2,163 16bit samples. Not one to dwell on tradition, Ivo focused on the weirder side of the natural sonic landscape and harvested a nuanced collection of vivid material full of desirable imperfections and thought-provoking flaws. Equally balanced in quality, quantity and character, Idiom thrives on the eccentric and bizarre.
Great sound effects need great building blocks and Idiom delivers a rich collection of assets that will empower musicians to create more visceral and imaginative sounds. Each sound in nature has its own structure, fluctuation, motion, depth, flow, rhythm, articulation, cadence, tone, expression and texture. Due to this natural complexity, processed organic sounds will yield much more nuanced, detailed and vivid results than synthetic sounds can produce on their own. Spawn alien worlds, forge seismic impacts or devise foreboding radioactive atmospheres. Every frequency is an entity. Every sound is an Idiom.
Price $39.00
Fragment by Glitchmachines
Fragment includes 300 designed glitch sound effects by Ivo Ivanov, featuring recordings of an exclusive collection of custom circuit bent hardware instruments hand-built by Ivo himself over the course of 5 years. Fragment comes with 281 MB of high quality 16bit 44.1k .wav audio content, which has been crafted to retain the subtle nuances and compelling sonic characteristics of the original instruments.
The lo-fi character of this sample pack is suitable for any project in need of mind-bending and aggressive electronic material. The samples were all skillfully layered and processed to vastly broaden the sonic range typically associated with circuit bent sounds. This sample collection bears no shortage of genuine glitch articulations and composite malfunction effects with a truly unique sonic signature.
Price $29.00
Dialect by Glitchmachines
Dialect is the second installment in a new series of sample libraries by sound designer Ivo Ivanov, featuring raw and unprocessed natural recordings. Like Idiom, Dialect was created specifically with sound designers and electronic musicians in mind and offers hundreds of compelling ingredients that have been expertly activated, captured and edited to bring you this exclusive collection of sonic building blocks.
Dialect’s epic scale yields a massive auditory playground for users of creative audio manipulation tools. The raw, natural sounds in this library are begging to be stretched, pitched, granulated, looped, layered and otherwise processed by your favorite audio contortion devices. Geared toward software & hardware users alike, Dialect is a powerful resource that will inspire you to reach the outer edges of your imagination.
Over the span of 18 months, Ivo harvested an extensive collection of brand new Foley recordings from a broad range of objects. This library is the culmination of dozens of recording sessions, presented in a comprehensive 2.1 GB pack consisting of 100 categorical folders organized by subject, totaling 3,863 16bit 44.1k samples. Dialect delivers a rich collection of idiosyncratic assets that will empower sound designers and musicians to create more imaginative sounds.
As with all of the libraries in this series, Dialect is a metaphor for sound as a complex vibrational language. Each sound in nature has its own structure, fluctuation, motion, depth, flow, rhythm, articulation, cadence, tone, expression and texture. Due to this inherent natural complexity, processed organic sounds will yield more nuanced, articulate and quirky results than synthetic sounds can on their own. Equally balanced in quality, quantity and character, Dialect thrives on the stranger things.
Price $49.00
Chimera - Glitchmachines by Glitchmachines
Chimera features 200 designed sound effects by Ivo Ivanov, inspired by demons, ghosts and creatures from the darkness. Chimera comes with 768.1 MB of 16bit 44.1k .wav audio content, which has been meticulously crafted to compliment modern music, game and multimedia productions in need of sophisticated, forward-thinking sound effects.
Comprised of some of our darkest and most disturbing material to date, Chimera is focused on a unique hybrid of psychological horror and technical monster sound effects. You will find demonic vocalizations, haunted atmospheres, mutated creatures, cursed ghosts and chilling supernatural drones that will wake the dead.
Price $29.00
Inventory and Weapon Modding (ICWM) by MyNameIsVoo
Demoscene demonstrates all the features of the Asset : DEMOSCENE
Demoscene which is included in the Asset : DEMOSCENE
Inventory and Weapon Modding (ICWM) Alpha version
Hi everyone. English is not my first language, so if you do not understand what I mean, please contact me and I will try my best to assist you.
This product is not final. It will help you not to spend much time developing such a system, but simply to modify it.
CWM - Customizable Weapon Modding system is intended for customize weapons, cars and other objects. Possessing programming skills in can easily modify it for your needs. ICWM consists of 95% C # code. This asset is easy to manage, you can easily add any item, weapon, helmet or whatever. This asset has its own requirements, which you can find in the documentation. In the future they will be simplified. I have big plans for this asset follow the news here ROADMAP
If you can not work with the asset code, but you want to add something, you can always write to me.
If you are interested in this asset you can contact me or see a demoscene.
Includes:
1) INVENTORY
Features:
* Possibility of creating limitless inventory
* Inclused slots - TacticalRig, Pockets, Backpack, BodyArmor, Helmet, Headset, Goggles, Weapon, Pistol, Knife
* Inspect - window where you can view the items
* Looting and drop in scene system
* Drag&drop items between inventory (backpack, tactical rig, pockets, players slot)
* Customizable sounds for drag and drop
* Auto save/load inventory contents (backpack, tactical rig)
* Dynamic change of weapon icons depending on modification
* Full documented and manual
2) WEAPONS MODDING SYSTEM
Features:
* Good lighting
* Rotate, move, scroll
* Hide/unhide icons button
* Auto save/load weapons (.xml file)
* Full documented and manual
3) The Axe
4) Dan Wesson Model 715
5) 3DMax project
6) Photoshop projects
7) Manual
8) Script Documentation
9) Video
Please read the documentation before buy!!!
Eng || Ru
Please try before buy!
Free quality check available here on the marketplace MyNameIsVoo
Price $40.00
Biomorph by Glitchmachines
Biomorph is a new sample pack by sound designer Ivo Ivanov, featuring cutting-edge sound effects with an alien sci-fi aesthetic. You will find a broad spectrum of otherworldly sound effects including hyper-stylized digital soundscapes, mutated organisms, granulated liquids, twisted robotic vocalizations, sophisticated low frequency effects and morphing plasmic textures that defy conventional categorization.
This flexible pack was specifically designed to be equally geared toward music production, game audio and multimedia applications. If your next project calls for the sounds of ancient extraterrestrial artifacts, eerie inter-dimensional entities, gritty biomechanical articulations or foreboding atmospheres, you will undoubtedly find this collection of sound effects to be an indispensable resource.
Biomorph comes with nearly 1.46 GB of 16bit 44.1k .wav audio content which has been developed with some of the latest audio tools and organized into categorical subfolders to ease navigation.
Biomorph features a wealth of complex composite sounds as well as an exhaustive palette of material that is ideal for creating impressive layered effects. Step into Biomorph and open up portals!
Price $39.00
Texture Smith (beta) by Teebar
Documentation
Features
Fast bake time typically less than .1 ms.
Normal blending and auto rotation.
Height blending.
Use .abr (Photoshop brushes) or .gbr (Gimp brushes) to mask textures.
TextMesh Pro support for drawing text.
ProceduralMaterial support.
WARNING: Painting wont work as well where meshes share UVs. For instance, the Standard Assets Ethan model uses the same uv for both arms so anything you paint to one will paint to the other.
Tested on Windows developed on Linux.
Price $40.00