Easy Outline System URP - HDRP by GamePlan Assets
- 🎯 Advanced Outline System: A fully customizable object highlighting system with a raycast-based selection mechanism.
- 🎮 Mouse Look: Smooth camera rotation controlled by mouse input, supporting first-person and third-person views.
- 🏃 Player Movement: Responsive character controller with adjustable speed, gravity, and jump mechanics for a seamless gameplay experience.
- 🛠️ Customizable Settings: Includes options for outline tags, ray length, layer masks, and shader integration.
- 🖼️ Dynamic Outline Management: Automatically enables or disables outlines on objects based on player interaction.
- ⚙️ Modular Design: Components can be easily integrated into existing Unity projects.
The Easy Outline System URP - HDRP is a versatile and customizable toolkit, perfect for developers creating projects that demand top-tier visual indicators and seamless player interaction.
For a list of features, see Technical Details
Price $15.00
FX Dissolve Shader by GamePlan Assets
🎨 Shader: Custom/DissolveShaderWithEdge
- 🖼️ _MainTex (Main Texture): The base texture of the object. It's customizable and determines the appearance of the object’s surface.
- 🎨 _MainColor (Main Color): A tint applied to the main texture, giving the object an overall color adjustment.
- 🌊 _NoiseTex (Noise Texture): A texture used to create random noise that drives the dissolving effect.
- 💨 _DissolveAmount: Controls the amount of dissolve effect. Ranges from 0 (no dissolve) to 2 (fully dissolved).
- 🖌️ _EdgeColor (Edge Color): The color of the dissolve's edge. This creates a glowing outline effect where the object is dissolving.
- 📏 _EdgeWidth (Edge Width): Determines the width of the dissolve's edge. Smaller values mean thinner, more defined edges, while larger values create wider, softer edges.
- ➡️ _DissolveDirection (Dissolve Direction): A vector defining the direction in which the dissolve effect spreads across the object.
- 🔄 _DissolveRange (Dissolve Range): Defines the range of positions where the dissolve effect is active. It helps control the starting and ending points of the dissolve process.
🧪 Shader Functionality:
- ✨ Dissolve Effect: The shader uses noise textures and the world position of each fragment to calculate how much of the object should be dissolved. The dissolve effect progresses from the base texture outward, influenced by both noise and dissolve direction.
- 🌟 Edge Effect: When dissolving, the shader calculates an edge effect where the object's boundary glows or highlights with a color, creating a nice transition between the object and the surrounding space.
- 💡 Lighting: Standard lighting calculations are included to ensure the object is lit realistically, factoring in light direction, ambient light, and object normals.
- 🎚️ Transparency: The final color is calculated based on the dissolve factor and edge effect, determining how much transparency is applied as the object dissolves.
⚙️ Dissolve Effect Script:
- ⏳ Duration: Controls how long the dissolve effect will take to complete.
- ⏱️ Delay: Specifies a wait time before the effect starts.
- 🔄 TriggerDissolve(): Starts the dissolve effect when called.
Functionality:
- The script smoothly animates the dissolve effect over time using a coroutine, updating the _DissolveAmount property of the material to transition from fully visible to fully dissolved.
Dissolve FX Shader – Dynamic disappearance effects for Unity! Adjust the speed, colors, and bring your scene to life with this professional shader!
For a list of features, see Technical Details
Price $15.00
Yummy Thai foods 1 by MKPitcha
List of Assets
Stewed pork leg with rice (Khao Kha Moo)
Tris : 1,669 / 19 meshes
Roasted red pork with rice (Khao Moo Daeng)
Tris : 1,052 / 8 meshes
Steamed chicken rice (Khao Man Gai)
Tris : 626 / 5 meshes
Shrimp fried rice (Khao Pad Goong)
Tris : 1,716 / 9 meshes
Cedol, Sweet pandan noodles in fresh coconut milk (Lod Chong Nam Kati)
Tris : 574 / 5 meshes
Soup bowl
Tris : 156 / 2 meshes
Sauce bowl
Tris : 156 / 2 meshes
Textures and Materials
UV mapping : Yes
All textures are hand-painted ,Resolution is 2048 x 2048 pixels
Type of textures : Png ,38 images
“ Thank you for your interest, and I hope this asset brings something good to your project. ”
"Bring the Thai flavors to the fun of Your Game World!"
This asset is designed to be fun and engaging, offering novelty to players and fulfilling a part of your game to make it overall complete.
Price $4.99
Benchmark Instantiator by JJArtools
- Quickly and flexibly instantiate assets for performance benchmarking.
- Compare up to 5 asset types at runtime or in Editor (easily extendable by modifying the code).
- Automatically adjusts the object grid based on asset dimensions to avoid overlapping.
- Supports prefabs and meshes.
- Random distribution of objects when multiple assets are assigned to a slot.
- Dynamic camera adjustment based on instance count for optimal visualization.
- Works in both Editor Mode and Play Mode.
- UI adapts to portrait and landscape modes, optimized for 1920x1080p resolution (mobile screens).
- Instantiate any asset (prefab or mesh)
- You can add more than one type for a same matrix (will be distributed randomly).
- Quickly jump between 5 types with a click of a button
- You can add more than 5 slots if you want easily by duplicating a part of code and duplicating buttons (UI will adapt)
Price $11.99
Color Merge Platformer Game Template by Qookie Games
- Core Mechanic: Ink shooting for movement and boundary detection.
- Player Controls: Use WASD or arrow keys to move, click and drag to move and merge object colors.
- Customizable Content: Modify levels, adjust difficulty, and add new elements.
- Scene Setup: Includes a main scene for UI management and level scenes.
- Game Objects: Prefabs for the player, finish, camera, and interactive elements.
- Level Design: Easily create and manage levels with naming conventions and prefab placement.
- Art & Sound: Uses CC0 copyright-free music; instructions included for adding and replacing audio files.
- Documentation: Comprehensive guides for setup, customization, and adding audio.
- Platform Support: Works on mobile and desktop, supporting Android, iOS, Windows, and WebGL. (Touch/Mobile Controls is not included)
This is a ready to publish game template with 15 completed levels and a fully responsive UI.
You can play the demo game here as WebGL: https://qookie.games/colormerge/
The music in the demo & youtube Video is not included.
You can check out the documentation here: https://qookie.games/colormerge-documentation/
The Color Merge Game Template is a fully customizable 2D platformer puzzle game designed for developers looking to create captivating adventure and puzzle experiences. Players navigate vibrant levels, solving puzzles by merging and mixing colors to progress through challenges. With easy-to-modify mechanics, customizable assets, and seamless gameplay, this template is perfect for indie developers, hobbyists, and professionals.
This template includes:
- A complete main menu with level manager
- A sound manager to mute music and/or sound effects
- Loading screen animations while switching levels
- 15 pre-built levels
- Documentation explaining how to import, customize, and extend the template
- A built-in system to save and load game progress.
- User interface elements that automatically adjust to different screen sizes and orientations. (Landscape only)
- Template optimized for smooth performance across all supported platforms.
Price $39.99
Animated 2D Mix Pack 1 Characters - Hero, Monsters, Bosses by Philip_Bravo
[Used source file(s)] Spine, optional json and prefabs
sizes: 217.3 mb
File count: 102 spine files, 102 prefabs, 102 export json files, 102 textures of the png 800x800 atlas about pixels, having 100% transparency.
Animated: Yes
Animation type list Heroes:
Archer animations: Attack, Attack_2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Knight animations: Attack, Attack_2, Damage taken, Death, Gap closer, Idle, Run, Sadness, Stun
Mage animations: Attack, Attack_2, Attack_3, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Animation type list Monsters:
Archer animations: Attack, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Boss animations: Attack, Attack2, Damage taken, Death, Gap, Idle, Idle2, Run, Run2, Skill
Lance animations: Attack, Attack2, Damage taken, Death, Gap closer, Idle, Run
Sin animations: Attack, Attack2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Additional: pixel based
NOTE: Spine Software is NOT required to use the package, only Spine-Unity V3.8 Package is needed which is easily installed from here (V3.8). Read Spine Licence here
Dear friends, welcome! The official "Heroes, Monsters, Bosses" character Mix pack that allows you to create apps with classes and accessories. Each character has over 9+ animations. Classes included are: "Archer, Knight, Mage, Lancer, Assasin, bosses ". Unity + spine
In addition to the regular classes, you will find 9 bosses with their own unique animations.
NOTE: Spine Software is NOT required to use the package, only Spine-Unity V3.8 Package is needed which is easily installed from here (V3.8). Read Spine Licence here
Price $120.00
Animated 2D Mix Pack 2 Characters - Hero, Monsters, Bosses by Philip_Bravo
[Used source file(s)] Spine, optional json and prefabs
sizes: 167.0 mb
File count: 86 spine files, 86 prefabs, 86 export json files, 86 textures of the png 800x800 atlas about pixels, having 100% transparency.
Animated: Yes
Animation type list Heroes:
Lance animations: Attack, Attack_2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Sin animations: Attack, Attack_2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Fighter animations: Attack, Attack_2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Animation type list Monsters:
Boss animations: Attack, Attack2, Damage taken, Death, Gap, Idle, Idle2, Run, Run2, Skill
Knight animations: Attack, Attack2, Damage taken, Death, Gap closer, Happiness, Idle, Run, Sadness, Stun
Mage animations: Attack, Attack2, Damage_taken, Death, Happiness, Idle, Run, Sadness, Stun
Additional: pixel based
NOTE: Spine Software is NOT required to use the package, only Spine-Unity V3.8 Package is needed which is easily installed from here (V3.8). Read Spine Licence here
Dear friends, welcome! The official "Heroes, Monsters, Bosses" character Mix pack that allows you to create apps with classes and accessories. Each character has over 9+ animations. Classes included are: " Fighter, Knight, Mage, Lancer, Assasin, bosses ". Unity + spine
In addition to the regular classes, you will find 9 bosses with their own unique animations.
NOTE: Spine Software is NOT required to use the package, only Spine-Unity V3.8 Package is needed which is easily installed from here (V3.8). Read Spine Licence here
Price $120.00
Animated 2d Characters - Heroes pack by Philip_Bravo
[Used source file(s)] Spine, optional json and prefabs
sizes: 163.3 mb
File count: 75 spine files, 75 prefabs, 75 export json files, 75 textures of the png 800x800 atlas about pixels, having 100% transparency.
Animated: Yes
Animation type list
Archer animations: Attack, Attack_2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Knight animations: Attack, Attack_2, Damage taken, Death, Gap closer, Idle, Run, Sadness, Stun
Lance animations: Attack, Attack_2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Mage animations: Attack, Attack_2, Attack_3, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Sin animations: Attack, Attack_2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Fighter animations: Attack, Attack_2, Damage taken, Death, Happiness, Idle, Run, Sadness, Stun
Additional: pixel based
NOTE: Spine Software is NOT required to use the package, only Spine-Unity V3.8 Package is needed which is easily installed from here (V3.8). Read Spine Licence here
Dear friends, welcome! The official "Heroes" character pack that allows you to create apps with classes and accessories. Each character has over 9+ animations. Classes included are: "Knight, Lancer, Assassin, Archer, Mage, Fighter". Unity + spine
NOTE: Spine Software is NOT required to use the package, only Spine-Unity V3.8 Package is needed which is easily installed from here (V3.8). Read Spine Licence here
Price $120.00
AA_Yoga_Beginner by activeanimation
Rigging: Yes
Animation count: 20
Animation type list: fbx
motion capture
This asset is composed of various 20 high-quality motion capture animations needed for game development.
Animations are Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward for more work from us. Please stay tuned!
**Please note that the following actions are not performed by professionals.**
Animations:
AA_Yoga_Mountain
AA_Yoga_Extended_Mountain
AA_Yoga_Star
AA_Yoga_Chair
AA_Yoga_Standing_Forward_Bend
AA_Yoga_Goddess
AA_Yoga_Garland
AA_Yoga_Triangle
AA_Yoga_Revolved_Triangle
AA_Yoga_Table_Top
AA_Yoga_Cat_Cow
AA_Yoga_Childs
AA_Yoga_Downward_Facing_Dog
AA_Yoga_Half_Pigeon
AA_Yoga_Sphinx
AA_Yoga_Thunderbolt
AA_Yoga_Tiger
AA_Yoga_Gate
AA_Yoga_Reverse_Gate
AA_Yoga_Gate_Pose_Side_Bow
Price $14.99
Physics Inspector by FewClicks Dev
Physics Inspector is the best solution for keeping track of triggers and colliders in your scenes. Change layers and physics materials with an ease that haven't been available before.
Some core features include:
» Finding colliders in your current selection or all loaded scenes.
» Clearing or changing physic materials on the selected colliders.
» Locating and changing which colliders are used as triggers.
» Adding or updating colliders’ layers.
Full source code is included with the package. Documentation can be found here.
Price $15.00
Platform Movement Advanced 3D & 2.5D by DBUIT GAMES
Easily make your platforms move with this tool.
Ideal for 3D and 2.5D Games
Features:
-Customizable path
-Linear Movement : Closed circuit
-Back and Forth Movement : Go backwards once the last path point met
-Customizable speed
-Blink feature : Make your platform appear and hide (Optionally keep collider active to step in)
-Customizable blink times : time visible, time hidden
-ADVANCED: Rotate and face next destination while reaching travelling points
Price $24.00
Modern Alert Panels by ONDAD
- Four Alert Types:
Easily display Info, Warning, Error, and Confirmation panels with tailored designs. - Vectorial Graphics:
Crisp, resolution-independent visuals for seamless scaling across all screen sizes. - Drag-and-Drop Prefabs:
Pre-built, ready-to-use UI components for quick integration. - Customizable Panels:
Modify colors, text, and actions to suit your game’s theme and requirements. - Callback Support:
Execute specific actions when users interact with the panels (e.g., confirmation responses). - Lightweight Design:
Optimized for performance with minimal resource usage. - Cross-Platform Compatibility:
Fully functional across all platforms supported by Unity. - Intuitive API:
Simplify development with a user-friendly API for triggering alerts. - Blur Background Effect:
Focus attention on alerts with an optional blur overlay for enhanced UX. - Comprehensive Architecture:
Clear class structure ensures easy understanding and scalability.
The Alert Panels is a robust solution designed to streamline the implementation of alerts in Unity projects. Whether you need to display informational messages, warnings, errors, or confirmation dialogs, this package provides a ready-to-use, visually appealing, and fully customizable framework.
Key Features
- Vectorial Graphics: High-quality, resolution-independent vectorial images ensure crisp visuals on any screen size or resolution.
- Prefabricated Panels: Drag-and-drop prefabs for immediate integration into your project.
- Comprehensive Documentation: Step-by-step guide included to help you get started in minutes.
- Class Diagram: A clear, simplified diagram that explains the architecture and relationships between classes.
- Ease of Use: Intuitive API with support for callback functions to execute actions upon user interactions.
Price $0.00
AA_Protest_vol.01 by activeanimation
Rigging: Yes
Animation count: 50
Animation type list: fbx
motion capture
This asset is composed of various 50 high-quality motion capture animations needed for game development.
Animations are Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward for more work from us. Please stay tuned!
**This action pack does not have loops, and each action lasts about 7 seconds.**
**This package only includes character's action, without the animation of props.**
**Please note that the following actions are not performed by professionals.**
Animations:
AA_Protest_ProtestSigns_walk_Type01_A
AA_Protest_ProtestSigns_walk_Type01_B
AA_Protest_ProtestSigns_walk_Type01_C
AA_Protest_ProtestSigns_walk_Type02_A
AA_Protest_ProtestSigns_walk_Type02_B
AA_Protest_ProtestSigns_walk_Type02_C
AA_Protest_ProtestSigns_walk_Type02_D
AA_Protest_ProtestSigns_walk_Type02_E
AA_Protest_ProtestSigns_walk_Type03_A
AA_Protest_ProtestSigns_walk_Type03_B
AA_Protest_ProtestSigns_walk_Type04_A
AA_Protest_ProtestSigns_walk_Type04_B
AA_Protest_ProtestSigns_walk_Type04_C
AA_Protest_ProtestSigns_walk_Type05_A
AA_Protest_ProtestSigns_walk_Type05_B
AA_Protest_ProtestSigns_walk_Type05_C
AA_Protest_ProtestSigns_walk_Type06_A
AA_Protest_ProtestSigns_walk_Type06_B
AA_Protest_ProtestSigns_walk_Type06_C
AA_Protest_ProtestSigns_walk_Type06_D
AA_Protest_ProtestSigns_walk_Type06_E
AA_Protest_ProtestSigns_walk_Type06_F
AA_Protest_ProtestSigns_walk_Type07_A
AA_Protest_ProtestSigns_walk_Type07_B
AA_Protest_ProtestSigns_walk_Type07_C
AA_Protest_ProtestSigns_walk_Type08_A
AA_Protest_ProtestSigns_walk_Type08_B
AA_Protest_walk_Type01_A
AA_Protest_walk_Type01_B
AA_Protest_walk_Type02_A
AA_Protest_walk_Type02_B
AA_Protest_walk_Type02_C
AA_Protest_walk_Type02_D
AA_Protest_walk_Type03_A
AA_Protest_walk_Type03_B
AA_Protest_walk_Type03_C
AA_Protest_throw_walk_Type01_A
AA_Protest_throw_walk_Type01_B
AA_Protest_ProtestSigns_stand_Type01_A
AA_Protest_ProtestSigns_stand_Type01_B
AA_Protest_ProtestSigns_stand_Type01_C
AA_Protest_ProtestSigns_stand_Type01_D
AA_Protest_ProtestSigns_stand_Type01_E
AA_Protest_talk_stand_Type01_A
AA_Protest_talk_stand_Type01_B
AA_Protest_talk_stand_Type01_C
AA_Protest_Join_Type01_A
AA_Protest_Join_Type01_B
AA_Protest_Join_Type01_C
AA_Protest_Join_Type01_D
Price $14.99
The Toon Shader by Shadercrew
🎨 The Toon Shader is your ultimate toolkit for crafting awesome cartoon-style materials! Whether you're going for a bold, vibrant comic book vibe with cross-hatching, a smooth, soft animation look, or even a retro pop art style with halftones, this shader has got you covered. The best part? It’s designed for total artistic control, so you can craft any toon style you can dream up with just the “The Toon Shader” shader.
▰▱▰▱▰▱▰▱▰💥KABOOM!💥▰▱▰▱▰▱▰▱▰
🖍️ COLOR-BASED SHADING
In the Color-based method, you get two ways to control the shading style:
- Cell-based Shading: This gives you a sharp, comic-book-style look with flat blocks of color. It adapts to the light direction, giving you that classic cartoon appearance. Plus, you have complete control over the core shadow color, the terminator width and smoothness, as well as the form shadow color, allowing you to fine-tune the shading to get exactly the look you want.
- Gradient-based Shading: Want more color versatility? The gradient-based approach allows you to use rich, multi-color gradients to create smooth, dynamic transitions between light and shadow. You can design gradients with a wide range of colors, adding depth and complexity while still responding to light directions for that true cartoon feel.
If you prefer a simple, flat look with no shading effects, just turn off Toon Shading. This will give you a solid color appearance without any shading alterations.
▰▱▰▱▰▱▰▱▰💥POW!💥▰▱▰▱▰▱▰▱▰
💡 LIGHT-BASED SHADING
The Light-based method adds a layer of realism by interacting with scene lighting, offering two lighting models:
- Blinn-Phong: A fast and efficient lighting model that delivers simple yet effective highlights and shadows. It’s perfect for real-time applications where performance is crucial.
- Physically-Based Rendering (PBR): Offers accurate, advanced, and dynamic lighting by simulating real-world light interactions for detailed, lifelike effects.
Now, here’s where it gets fun! You can apply Toon Shading on top of your Light-based setup by enabling cell-based light partitioning. This adds that signature "toon" effect by dividing your lighting into distinct chunks, transforming realistic lighting into a playful, exaggerated cartoon look.
With Color-based Shading, you can add specular highlights and rim lighting for extra gloss and dramatic outlines. Light-based Shading lets you include rim lighting to emphasize the edges of your objects, enhancing their cartoonish appeal.
▰▱▰▱▰▱▰▱▰💥WHAM!💥▰▱▰▱▰▱▰▱▰
🎨 TOON STYLING
Styling is all about giving you full control over how your toon materials look. Whether you go for bold (Cross-)Hatching or fun Halftones (Polka Dots), you can adjust everything from pattern density to stroke or dot size, edge smoothness, opacity, and more. Both styles also allow for randomization, letting you add natural variation, just like in real life, where lines and patterns aren’t always perfectly uniform.
🖋️ Hatching
For Hatching, you have control over:
- Density of the strokes
- Stroke size and falloff
- Edge smoothness
- Opacity and falloff
- Color
- Draw space: UV space or screen space
- Coordinate system: Cartesian or polar
- Blending modes: Lerp, additive, subtractive, multiply
Hatching-Specific Options:
- Stroke direction: Control the angle of your hatches
- Number of hatching cells: Add more layers for a cross-hatched effect
🔵 Halftones
For Halftones, you can adjust:
- Density of the dots
- Dot size and falloff
- Edge smoothness
- Opacity and falloff
- Color
- Draw space: UV space or screen space
- Coordinate system: Cartesian or polar
- Blending modes: Lerp, additive, subtractive, multiply
Halftone-Specific Options:
- Dot roundness: Adjust the shape of your halftones
- Line offset: Fine-tune the spacing between halftone lines for precise control
🌟 Randomization for Both Styles
Both Hatching and Halftones allow you to introduce randomization to any of these settings—whether it’s stroke/dot size, opacity, or density. This adds a natural, real-world feel, making your lines or dots vary in thickness, smoothness, or placement, just like a hand-drawn effect. It’s perfect for adding that organic touch to your toon materials!
▰▱▰▱▰▱▰▱▰💥BOOM!💥▰▱▰▱▰▱▰▱▰
📏 OUTLINES
Naturally, you can add outlines with ease! 🎨 Take full control over the color, and width, giving your toon assets that perfect comic book look.
Note: Currently this feature is limited to a simple inverted hull method. More advanced techniques may be introduced in future versions since outlining wasn’t the main focus for version 1.0.
▰▱▰▱▰▱▰▱▰💥ZING!💥▰▱▰▱▰▱▰▱▰
🚀 OPTIMIZATION
No need to worry about performance! Our one-click optimization solution 🚀 automatically generates the most efficient version of the shader based on your material settings, keeping everything fast and smooth.
▰▱▰▱▰▱▰▱▰💥THWACK!💥▰▱▰▱▰▱▰▱▰
🔄 MATERIAL REPLACEMENT TOOL
Last but not least, let’s talk about the Material Replacement Tool! This powerful feature allows you to bulk apply the shader to all your materials and keep them in sync with a reference material. But here’s where it gets even better: you have full control over which properties get synced! Want to update only the styling but leave the toon shading untouched? No problem—just disable toon shading and enable only the styling. Every single property can be synced or left as is, giving you complete flexibility.
You can also choose whether to make the changes permanent in Edit Mode (before Play Mode) or just temporarily during Play Mode. Save time and effortlessly iterate on your entire scene without all the clicking! ⚡
▰▱▰▱▰▱▰▱▰💥ZAP!💥▰▱▰▱▰▱▰▱▰
💎 Supported Render Pipelines:
- Built-in RP
- URP 2020, 2021, 2022 and 2023/Unity 6
▰▱▰▱▰▱▰▱▰💥BLAM!💥▰▱▰▱▰▱▰▱▰
🎁 BONUSES
- Great demo scene
- Intuitive custom UIs with helpful info texts and warnings, in case you missed something.
- Temple Model included!
▰▱▰▱▰▱▰▱▰💥BANG!💥▰▱▰▱▰▱▰▱▰
❌NOT INCLUDED:
- Complex Buildings and Models as shown in the demo videos.
Note that "The Toon Shader" installs itself as a Package, and appears under your Packages folder, not under Assets.
Price $49.99
Stylized Projectiles Pack by Saitama Studio
⚡VFX
17 unique graphs + 17 utility graphs
3 complementary shaders
⚡Scale
Real-world-size; 1:1
⚡Movement
Works with normal Unity rigidbody. Easily add gravity, force or other physics properties.
⚡Collision
Works with normal Unity colliders.
⚡Textures
1024x1024 or 512x512 PNG. Can be compressed in editor. PSD formats are available at request. Contact at: saitamastudiobusiness@gmail.com
⚡Files
Well organized. Prefabs all ready to use.
The effects are created using the Visual Effect Graph, making customization easy & intuitive. All projectiles can be edited & adjusted with the included Projectile script.
💡Unsure if this pack is for you? Check out the demos above!
19+ high quality unique stylized projectile prefabs
➕This pack works just as well in 2D as in 3D!
Like this pack? Want something different? Check out our other FX pack Cartoon FX Pack & Realistic Essentials VFX Pack
✨Features
- 57+ FX (19+ Projectiles | 19+ Muzzles | 19+ Impacts)
- Projectile script that allows you to intuitively change e.g. speed, also modular to allow for custom movement and so much more.
- All FX Easy Customization
- 50 textures
- Simple to use, well organized
⚡Drag-and-drop any FX and it works out-of-the-gate!
⚡Scripts made by a professional programmer.
📦 Contents:
-----------------------
🪃 Projectiles (x19)
💥 Muzzle Flashes (x19)
🎯 Impacts (x19)
➕And also
- Detailed README
- Well organized.
- Texture PSD formats available at request.
Price $18.00
Cartoon FX Pack by Saitama Studio
⚡VFX
10 unique graphs + 15 utility graphs
6 complementary shaders
⚡Scale
Real-world-size; 1:1
⚡Collision
You have 2 alternatives:
- Depth buffer; collisions will use the camera's depth buffer (if enabled) to calculate collisions. This will collide like any other Unity object.
- Planes; planes are used to "fake" colliders in the world, boosting performance & particle counts by simulating collisions. Easily adjustable, with gizmos shown in the FX properties.
⚡Textures
1024x1024 or 512x512 PNG. Can be compressed in editor. PSD formats are available at request. Contact at: saitamastudiobusiness@gmail.com
⚡Files
Well organized. Prefabs all ready to use.
The effects are created using the Visual Effect Graph, making customization easy & intuitive. All text can be edited & adjusted with the included Text Creator script.
💡Unsure if this pack is for you? Check out the demos above!
40+ high quality unique cartoon/comic special effect prefabs
➕Create custom effects easily — just drag, drop, edit the text, and watch it come to life!
This pack works just as well in 2D as in 3D!
Like this pack? Want something different? Check out our other FX pack Stylized Projectiles Pack & Realistic Essentials VFX Pack
✨Features
- 40+ FX (+variants)
- Text Creator that allows you to write anything, select a transition, change its color, add overlay (e.g. halftone) and so much more.
- All FX Easy Customization
- 67 textures
- Simple to use, well organized
⚡Drag-and-drop any FX and it works out-of-the-gate!
⚡Scripts made by a professional programmer.
📦 Contents:
-----------------------
🔠 Text (x19)
💣 Combined Explosions (x12)
💥 Impacts (x9)
💨 Smoke (x11) (x3 pre-made color variants)
- Cloud shape (x2)
- Meteors (x2)
- Donut shape
- Direction shape (x2)
- Lightning (x4)
➕And also
- Detailed README
- Well organized.
- Texture PSD formats available at request.
Price $24.00
Plugin Your Games 2.0 by Maximalist
Unity versions are supported: 2021.3.18+, 2022.3+, 2023.2+ including Unity 6
Plugin Your Games 2.0 is a plugin for Unity that allows you to connect your games to the Yandex Games platform, as well as to any other platforms and monetization methods. It is multi-platform, free, and open-source.
PluginYG2 is very user-friendly, featuring a wide range of functions that are easy to understand. Additionally, nothing unnecessary will be included in the build. The plugin can be integrated even without writing any code!
Very convenient and easy to use
After importing the plugin, the main platform "Yandex Games" is set up, and the project is fully configured, ready for a working build! For all necessary functions, there are ready-made scripts and prefabs. For example, to display a leaderboard, you just need to place a ready-made prefab in the scene and specify the technical name of the leaderboard. You can then customize the options to your preferences and change the leaderboard's appearance.
Highly powerful
PluginYG2 offers a huge number of useful functions while remaining easy to understand. Everything is maximally automated. It includes deep simulation for the Unity Editor. There is no need to reinvent the wheel! All functions for Yandex Games are fully implemented. The plugin is translated into Russian and English. You need to use it to appreciate how refined PluginYG2 is. It even includes a module for automatic game translation using the Google
Translate API!
Multi-platform
Switch platforms with a single click! Even project settings are adjusted for different platforms. Easily create your own platforms using the guide—that's the core idea. The plugin itself and the Yandex Games platform are provided for free, while others are published on a separate platform.
Modular
Individual systems, such as in-game purchases or cloud saves, are packed into separate modules. This ensures that code for unused functions does not get into the build. This reduces dependencies, adding clarity and flexibility. Each module has its own update branch. Modules can be updated through a special version control tool within the plugin. You can also create and share your own modules.
Over 3 years of development
From its earliest versions, the plugin has been refined and improved. I listened to game developers and fulfilled their requests. We identified a vast number of potential issues when publishing games on different platforms and integrating their SDKs. Automation was created so no one else would encounter these hidden challenges.
Ease of learning and support
We have a great moderated chat where you can find tons of information and ask questions. Plugin and module updates, along with relevant and useful information, are also published there. The plugin is well-documented. Most parameters in Unity come with tooltips. Soon, there will be many training video materials.
Price $0.00
Dungeon Creator by Carlo Monzini
Dungeon Creator
- create a dungeon with just a few clicks
- dungeon suitable for top view and first person perspective
- changes the number of rooms in the dungeon
- uses 4 roof types
- uses 25 types of rooms
- realized classic rooms
- creates rooms with stairs
- creates rooms with dungeons
- realizes rooms that lead into dungeons
- rocky exterior
- create a labyrinth
- create a labyrinth with stairs
- design an infinite number of furniture types
- change and adjust the floor
- change and modify the walls
- more than 100 basic prefabricated parts
- manually create a room with unique features
- the top for your dungeon
Other script:
Required AI NAVIGATION
Move character with Ai navigation
Enemy with Ai navigation
Open door
Open door with mechanism
Open door with the gold key
Open chest
Info object (info name and description of the object's characteristics)
Features:
Maps System:
Undo
Redo
Info Room : ceiling type, type decoration
Multi door
The Dungeon Creator allows you to create a complex system of linked rooms with just a few clicks. The system is suitable for top-down as well as first- and third-person views. You will be able to use more than 25 types of rooms with custom setup. You will also be able to replace pre-built rooms with your own by connecting them together using the created node system.
Avaible for standard
URP and HD coming soon
Price $79.99
RPG Tiny Fantasy World 01 PBR by Dungeon Mason
Number of Textures : 10
Texture Dimensions : ( 512 x 512 : 6 each, 128 x 128 : 1, 256 x 256 : 1, 1024 x 1024 : 2 )
Polygon Count (Tri) :
Tree and Plant : 135 - 3510 (Tri)
Rock : 136 - 5096 (Tri )
RiverRoadLakeFall : 98 - 4286 (Tri)
Mountains : 493 - 4448 (Tri)
LandMass : 106 - 1186 (Tri)
GroundPadding : 341 - 551 (Tri)
BuildingUtilityDeco : 282 - 10340 (Tri)
Number of Meshes/Prefabs : Mesh(197), Prefab( 197)
Rigging : No
Animated : No
LOD : YES ( LOD0 LOD1 provided )
🌝 FEATURES 🌝
- You have all the elements to form a fantasy forest world. You can assemble them any way you want.
- 45 Buildings and Decos
- 24 Ground Paddings
- 23 Land Masses
- 14 Mountains
- 34 Rivers, Roads, Lakes, Falls
- 40 Rocks
- 17 Tress and Plants
- It only has 1 universial Base texture for all the meshes. Extremely low weight in texture memory usage
- Shader for Water(Lake, Ocean, River, Waterfall), Portal, Fire, Wind(Grass,Tree,Flower) provided
- URP 100% supported ( 12.1.15 or Higher )
- LOD0 / LOD1 provided
- Collision component provided
Price $60.00
VFX Starter Pack(URP) by Keto
- Includes 10 simple and essential visual effects.
- Buff, Debuff, Heal, Loot, Pickup, Explosion, Shield, Fire, Level Up, Slash.
- Note: This package is compatible only with Unity URP (Universal Render Pipeline).
This package includes a collection of essential effects for your game development.
## **Included Effects**
1. **Buff**
2. **Debuff**
3. **Heal**
4. **Loot**
5. **Pickup**
6. **Explosion**
7. **Shield**
8. **Fire**
9. **Level Up**
10. **Slash**
Note: This package is compatible only with Unity URP (Universal Render Pipeline).
Compatible with Unity 2022.3.17f1 or higher.
Price $7.00