PBR Rock Cliffs Pack by Comeback
This package contains 48 different meshes of rocks. 24 meshes don’t have a bottom (make more performance if mesh is static!)
This package contains 192 prefabs. Just drag them into your scene and arrange them as you like.
Package include 4 different materials: Cliffs, CrackyCliffs, MossCliffs, SnowCliffs;
Texture: AlbedoTransparency, MetallicSmoothness, Normal, Height.
Texture size: 2048*2048, tga-format.
PBR workflow: metallic/roughness. Please note, this PBR textures only.
Polycounts: Large Stone 1500-1860 tris, Medium Stone 742-1288 tris, Small Stone 296-610 tris.
All meshes is unwrapped. The original FBX-file is also included in the package.
I hope you will enjoy my product!
Price $4.00
Animation Hierarchy Editor by Chloroplast Games
A simple and visual fix missing references in animation clips when change the name of the object or remove a animanted child gameobject.
User manual
API reference
Ask anything in the Unity forum topic
Support forum topic
Contact information here
Contact us to suggest new features
Features:
- Visual tool to fix missing references in animation clips
- You can use this tool selecting a animation clip, animation controller o a gameobject with an animator.
- Yellow hightlight mens that the gameobject of the colorized property is missed.
- Useful user manual and API reference. All code well documented.
- Example scripts and source code included.
- Support forum and new features on each update.
This asset is part of Chloroplast Games Framework (CGF).
Price $2.00
Wooden Crates PBR 01 by GamePoly
High Quality Low Poly Wooden Crates with High Quality 4K PBR Textures
Fits perfect for any PBR game as Decoration in Exterior Level Design.
4 Crates Included - 4 Prefabs
The Meshes are unwrapped, and PBR Painted
Albedo, SpecularSmoothness, Normal, and AO Maps
Model 4096x4096 TGA Textures
Please Note, this PBR Textures Only.
Low Poly Triangles
2784 Tris 3432 Verts
Price $3.80
TPCWC - Third Person Controller with Companion by Walled City Infotech
Price $24.99
Scene Mesh Combiner by Hardworker Studio (Rachan N.)
Price $9.49
No Latency AudioTrack by ShikiShiki
This plugin provides you with an easy to use android audio player allowing a precise and consistent sync with animations and/or user inputs, reducing latency dramatically (max. 20ms)
[SEE IT LIVE]
[DOCUMENTATION]
The standard Unity's audiosource accuses a severe offset between the reported track time (playhead) and the music as heard by the user. This offset further varies considerably between devices.
This plugin:
- give you the exact track position as heard by the user
- provides a microsecond accuracy (>= KIT KAT) or max 20ms (older devices)
- play any unity's audioclip or raw float pcm data
- bypass Unity's Audio (no effect/mixer)
It uses android sdk/native code features such as audio hardware timestamps and estimate hardware latency.
Price $19.99
Plug Input System by WorldWizards
Plug is a light weight open and extensible input system.
It uses pluggable, programmer writable drivers called InputProviders that can adapt any input source to its unified input model.
It provides a virtual axis system that allows run-time re-configuration of individual physical controls to virtual controls inside of your application.
Finally, it provides an easy to use "InputBinder" object that connects the virtual controls to your game logic through Unity events.
The base system comes with an InputProvider for all inputs configured in Unity Input as well as mouse, keyboard and touch screen.
Additional InputProviders will be made available for such things as USB and DirectX input.
Plug comes with full source code and a PDF file that explains the system as well as as an example project that includes a run-time GUI that can be used in your application or as an example to write your own from.
Plug has been tested on Windows, Android and WebGL. WebGL demo available at:
https://storage.googleapis.com/ww-static-web/WebGL/index.html
Price $15.00
2D Vanish by Jackie Lo
Get 2D Vanish for 7.99 instead of 15.99
2D Vanish is a shader effect for Sprites/UI. Effects in this package were created in Shader Weaver.
Features
- Parameters to customize
- Support Sprite Animation
- Support Sprite Lighting
- Mobile friendly
Compatible with
- Shader Weaver
- UGUI
- Playmaker
- Bolt
- Corgi Engine - 2D + 2.5D Platformer
- Unity Anima2D
- 2D Dynamic Lights and Shadows
- Light2D - GPU Lighting System
- 2DDL Pro : 2D Dynamic Lights and Shadows
Price $7.99
2D Dissolve by Jackie Lo
Get 2D Dissolve for 3.99 instead of 7.99
Add dissolve effect to Sprites/UI. Two variations: 1. default dissolve 2.dissolve - invisible. Effects in this package were created in Shader Weaver.
Features
- Parameters to customize
Color, pace, dissolve texture
- Support Sprite Animation
- Support Sprite Lighting
- Mobile friendly
Compatible with
- Shader Weaver
- UGUI
- Playmaker
- Bolt
- Corgi Engine - 2D + 2.5D Platformer
- Unity Anima2D
- 2D Dynamic Lights and Shadows
- Light2D - GPU Lighting System
- 2DDL Pro : 2D Dynamic Lights and Shadows
Price $3.99
2D Outlines by Jackie Lo
Get 2D Outlines for 1.99 instead of 3.99
Outline sprites/UI with solid color or gradient colors from ramp texture. Effects in this package were created in Shader Weaver.
Features
- Parameters to customize
Color, Width
- Support Sprite Animation
- Support Sprite Lighting
- Mobile friendly
Compatible with
- Shader Weaver
- UGUI
- Playmaker
- Bolt
- Corgi Engine - 2D + 2.5D Platformer
- Unity Anima2D
- 2D Dynamic Lights and Shadows
- Light2D - GPU Lighting System
- 2DDL Pro : 2D Dynamic Lights and Shadows
Price $1.99
Cafe Coffee Set Pack by Coffee duck
Caravan with Car by Lowpoly_Master
Features:
- In pack included 1 car and 2 Type of caravan Model.
- 1 dirt model and Clean included
- Caravan Model _ poly:987 tris: 2276 Vertis: 1172
- Model is correctly divided into main part and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
- All materials, textures and other parts of pack properly named.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $10.00
Asian Fantasy Music Pack by W.O.W Sound
Pack includes 4 Music with variations! Also comes with 11 SFXs (music stingers, jingles and more!)
FULL Music Track Preview + Download
[ Mp3 version, Watermarked ]
Soundcloud
Album Contains:
[ Music ]
1. Disaster Looms
- FULL (1:07)
- Short (0:15)
- Short 2 (0:15)
2. Evil Empress
- FULL (1:18)
- Alt Ver (0:35)
3. Oriental Love Theme
- FULL (1:42)
- Lite (1:42)
- Piano (0:48)
- Short (0:48)
4. Southern Village
- FULL (0:40)
[ Stingers and SFXs - 11 in total excluding variations ]
1. Game End
2. Game Start
3. Lose Jingle
4. Negative Stinger 01
5. Negative Stinger 02
6. Negative Stinger 03_1 - 2
7. Positive Stinger 01_1 - 2
8. Positive Stinger 02_1 - 2
9. Positive Stinger 03_1 - 2
10. Skill Unlock
11. Win Jingle
[ Format ]
wav - stereo, 44.1kHz, 16bit
[ Support Email: hello@wowsound.com.sg ]
And if you have any music genres you would like to hear but are currently not available in our store, do drop us an email! We will be most excited to try to create your desired sound effects and music for you!
* We release new packs regularly so there will always be the latest and most up-to-date music and sounds for your game projects!
Price $25.00
Horror Story by Breitbarth
Discovery - 3:04
Disturbing - 1:09
Down Here - 1:09
End Titles - 0:46
Gearing Up - 0:51
Investigation - 1:57
Main Theme - 1:34
Menace - 0:27
Story Intro - 1:21
Stress - 2:01
Price $19.99
Living Room Furniture Pack by Dimonati
This pack includes:
-3 variations of table
-3 variations of tv stand
-4 variations of stillage
-2 variations of sofa
-Chair
-Shelf
-Coffee table
-2 variations of lamps
-Table lamp
All models have 2 or more variations of textures!
Also you can see our other assets:
Kitchen props
Trailer pack
Price $10.00
Photoshop-like 2D Sprite Outline / Stroke Effect by 2 Legit
* Change the color to any color you like
* Adjust the size from 1-10px
* Add anti-aliasing to blur the outer edges
* Save time and increase performance by optionally including child sprites in the parent's outline using a single instance of the component
Contents of README.txt is shared below:
//
// Outline Object
// Setup/Usage Instructions
//
For a visual representation of the following, please refer to the video on the plugin page in the Asset Store.
See also a list of known limitations regarding this plugin and descriptions of available public methods at the bottom of this document.
----------
[Setup]
The only setup step required for using this plugin is: * turning on "Read/Write Enabled" in the Import Settings of *every* sprite that requires an outline.
Q: Why is this necessary? A: In order for the included pixel shader to display outlines around your sprites, each sprite must have a border of transparent pixels surrounding it that is equal or greater to the desired size of the outline. For example, if a 5px outline is desired, the sprite must have a 5px border of transparent pixels surrounding it in all 4 directions (above/below and both sides).
Rather than having to manually add the aforementioned border to each and every sprite that requires an outline, this plugin does it for you automatically via code (by creating a new texture in memory; it does not modify the original source texture). "Read/Write Enabled" must be checked to allow the raw pixel data of the sprite to be accessed.
----------
[Usage]
1. Add the "Outline Object" component on all parent sprites that require an outline. (Refer to steps 6-8 for important information about child sprites).
2. Set "Outline Material" to "Sprites-Outline" to allow the generated outline sprite to be rendered using the outline shader.
3. Use "Outline Color" to change the color of the outline from white to a color of your choosing.
4. Drag the "Outline Size" slider to adjust the size of the outline anywhere from 1px up to 10px thick.
5. Drag the "Outline Blur" slider to blur the outline by adding anti-aliasing to the outer edges of the outline.
6. Enable "Include Children" to have child sprites included in the outline.
7. Adjust "Child Layers" to filter which child sprites will be included in the outline. This is useful if you have UI sprites attached to a sprite which you do not want to be included in the outline.
8. Enable "Children Overlap" if any two or more sprites with transparent pixels in them overlap each other to ensure that the transparent pixels do not mask out the opaque ones in the other sprites -- potentially removing portions of the outline. This includes child sprites that overlap the main parent sprite as well. (Refer to the video at 1:49 to see a visual.)
9. Enable "Generates On Start" to have outlines auto-generated at game start. This also disables real-time changes while in edit mode.
----------
[Known Limitations]
* Rotation/scaling is only supported on the main parent sprite, not children. If you need to rotate or scale a child sprite that requires an outline, you should instead add individual "Outline Object" components to each sprite with the "Include Children" option set to false.
* Child sprites aren't included in the outline if they are nested within a game object that does not have a Sprite Renderer attached. For example, take the following prefab structure:
Hero (has Sprite Renderer & Outline Object components)
- Weapon Slot (used to offset attached bow, does not have Sprite Renderer)
- Bow (has Sprite Renderer)
In this scenario, "Bow" will not show up in the outline as "Weapon Slot" does not contain a Sprite Renderer and the Outline Object component will not traverse the children of that game object.
* Sprite-based animations are not supported by default. If you want to have the outline update when a sprite frame is changed, you must call the 'Regenerate' method on the component itself. To do so:
OutlineObject outline = GetComponent< OutlineObject > ();
outline.Regenerate();
Keyframe-based animations should work, however, provided that you added individual "Outline Object" components to each sprite.
----------
[Public Methods]
* Regenerate() -> Updates the outline.
* Clear() -> Permanently destroys the outline.
* Hide() -> Makes the outline disappear, without permanently destroying it.
* Show() -> Makes the outline visible again.
* SetSortOrder() -> Sets the sort order of the outline to the specified value.
* SetSortOrderOffset() -> Sets the sort order of the outline to the lowest sort order of all included sprites, offsetted by the specified value.
* ShouldIgnoreSprite() [Overridable] -> Tells the component which child sprites to *not* include in the outline when traversing the children of the main parent sprite.
----------
Thanks for reading!
Have questions? Send an email to: support@legit-games.com
Price $10.00
Old Car with Interior 6 by Lowpoly_Master
Features:
-HD Textures, 4k resolution
- Poly 2931, Tris: 5921 Verts:3166
- Model is correctly divided into main part and wheels.
- Included car interior.
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
- All materials, textures and other parts of pack properly named.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $8.00
AwesomeFX by Alo17
It contains 300 FX prefabs. Most of them are consist of 4~5 colorized prefabs.
Maximum texture size is 1024x1024.
For ease of Use, It also contains custom Particle Scale Script.
-------------------------------------------
This Asset includes
- Aura
- Blast
- Bubble
- Fire
- Lightning
- Water
- Confetti
- Crack
- Explosion
- Fireflies
- MuzzleFlash
- Rain
- Snow
- Shield
- Slash
- Models (FX, DemoScene)
- Shaders
...
email : creatoralo@gmail.com
if you have a problem, please contact to me.
Price $32.50