Asset Dependency Tracker by AssetTools
The main purpose of Asset Dependency Tracker is to simplify the search of links between assets in large projects (projects with thousands of assets), when the search of dependencies becomes difficult manually.
Features:
- Automatic tracking of dependencies specified through the inspector.
- Automatic tracking of simple cases of Resources.Load commands in C#-Scripts.
- Possibility to manually specify additional links to assets from c#-Scripts (special kind of comment in the source code file).
- Possibility to manually specify additional dependencies between assets through the configuration file.
- Searching for assets in the project with the support of regular expressions.
- Displaying dependencies between assets represented as trees.
- Searching for unused assets in the project (only in case of the correct settings in all the dependencies).
- Export of the selected assets in unity package (only selected set).
Price $20.00
PBR Character - Madoka Asahina by DN
Mecanim ready.
Includes blend shapes for expression and shape deformation.
Original animation file is not included.(Contains part of Standard Assets.)
Included shader uses texture arrays and tessellation.
I'm planning to add clothes, hair, accessories and blended shapes etc in the update.
Web Manual
***Requirement : Only DirectX11 shademodel 5.0 or higher compatible windowsPC,
Deferred rendering (Linear space is desirable.),
For shaders included in this package.
***Demo videos was made using the following assets not included in this package.
Unity : Post Processing Stack, Viking Village
Michaël Jimenez : HBAO
Punk Labs : Shadow Softener
Will Hong : Dynamic Bone
Price $49.00
PBR Vegetation Shader by DigitalAntichrist
-Double-sided shaders working in the (Deferred and Forward Rendering Paths) 5.6+
-LightMap & LightProbes Support
-Reflection probe Support
-Wind animationand instructions for its creation
-As examples, 3 bush and 1 tree are included in the set
-Demo-scene,instructions and examples included
Price $8.50
Indie Low Poly Forest Pack by Chris Rhodes
This pack includes:
- 6 Trees
- 5 Rocks
- 5 Grass types
- 3 Mountains
- 3 Foliage types
- 5 Misc Objects (Lumber axe, Wishing well, Fences)
- 3 Clouds
- DEMO SCENE INCLUDED
Price $2.50
Low Poly Plants & Grass Pack ( 20 items ) by Mokawyler
Price $5.00
High-Detail 1970's Supercar Wheel by Tokyo Liu
Every LOD features a PBR material. Highest LOD features 4K textures on the rim and 2K textures on the tire. For the first LOD, the face count is 8207, while for the 3. and final LOD, this is 580.
This wheel is ready for most cars on the Asset Store, and will work well with the Standard Asset vehicle package. Three materials with different colors are included.
Note to lawyers: The prancing horse in the center is not the Ferrari horse, but the Stuttgart coat of arms horse.
Price $0.00
Unite Europe 2017 Keynote Recap: Connecting, Creating, and the Future of Unity
Easy Life System by Mugle Studio
If the character's life is over, then there are two options - restart the level or respawn.
You can configure GUI Bar or select "Only Text" to display the number of lives.
Features
• Example scene and sounds included.
• GUI Bar or "Only text".
• Configure GUI Bar textures without code.
• Easy to edit commented code.
• Two modes, when the character dies - Restart the level or respawn character.
• Easy, powerful and fast creation.
All it - Easy Life System.
Price $4.99
Autumn leaf fall by Valeron
This asset includes:
1.5 textures of the leaves (Aspen-512x512, Birch-512x512, Maple-1024x1024, Oak-1024x1024, Oak2-1024x1024)
2.For each texture there is a prefab
3.There is a demo scene
4.The leaves react to wind
To use the asset, drag prefabs to the scene.
Price $1.00
Introducing Unity Labs’ new Research Fellowship Program
Peppermint Data Binding by Peppermint
Peppermint Data Binding is a lightweight data binding framework for Unity. It provides a simple and easy way for Unity games to utilize data binding.
Overview
•Clean code
Peppermint data binding is based on property and reflection. The class does not need to inherit from specified class or interface, any object that has properties can be used as a binding source or target. Existing code can support data binding with only minimal changes.
*To detect source changes, the source must implement INotifyPropertyChanged interface, or inherits the Bindable base class.
•Easy to setup
Making the UI support data binding is very easy. You only need to add three types of components: DataContext, DataContextRegister and Binder. Most components have very few parameters to setup.
The built-in binders include binders for all uGUI controls, ImageBinder, AnimatorBinder, CustomBinder, Selector, Setter, Getter, etc. You can easily create your own binder class to support new features.
•Model-View-ViewModel ready
Peppermint data binding was designed to make it easy to build game UI using the MVVM pattern. A clean separation between application logic and the UI will make your game easier to test, maintain, and evolve.
•Performance
Extensively optimized C# code, e.g. type cache, object pool, custom event, fast delegate, etc.
Features
-Support OneWay, TwoWay and OneWayToSource binding modes.
-Support data conversion.
-Support binding to nested properties.
-Support binding to collections.
-Support collection view.
-Support command.
-Built-in binders for uGUI controls.
-Editor tools to make data binding development easier.
-Optimized for performance.
-Support JIT/AOT compilation (iOS, Android, webGL).
-Model-View-ViewModel ready.
-Full source code included.
Editor support
Peppermint data binding includes some useful editor utilities, which can make data binding development more easily.
-Bindable Property Code Builder
Generates code snippet for all bindable properties.
-Implicit Converter Code Builder
Generates implicit operator type list.
-AOT Code Builder
Generate type registration code for AOT compilation.
-Code Check Tool
Verifies all property name strings.
-Data Binding Graph
A viewer which displays data binding components within a transform node.
-SpriteSet Builder
Builds the SpriteSet from specified directory.
-BindingManager Debug
Shows the runtime status of the BindingManager.
Includes 20+ tutorials and examples.
Links:
Demo
Documentation
Support E-mail: peppermint-unity@hotmail.com
Price $59.00
Survival & Horror Audio Music Pack by Ibuproaudio
The complete Pack includes 4 audio/soundtracks folders, including 1376 files of : 106 Horror Ambiences, 262 Leitmotivs, 7 OST & 1001 Sound Effects (Blood-Gore,Enemies-Monsters-Psychos,GUI & Items,Humans,Props,Psycho Voices,Weapons) and 7 original soundtracks( from 0:45 sec to 9 mins /track).
Survival & Horror Audio Music Pack are the perfect audio resources (soundtracks, sound effects and ambients) to use in your video games, trailer or some audiovisual product, packed with over 180 minutes of looping(and not looping) soundtracks , sound effects (3D and SFX) and ambients. The soundtracks are composed in order to give the pack the perfect Survival & Horror Atmosphere and ambients that your product needs. It´s perfect for psycho,horror, survival and gore feelings or scenes.
The best real instruments and samples are used for this pack to get the perfect ambient for your fantasy-merchants places and medieval project.
It´ll be uploaded as soon as possible.
Demo :
Survival & Horror Audio Music Pack Demo Reel,
Quality : 16 bit 44.1kHz WAV Mono and 16 bit 48.0kHz WAV Stereo, depending on suitability.
There are included the basic recording sound effects (perfectly cleaned, arranged, edited and normalized) so the developer can adjust it according to its pleasure, using Unity3D and the sounds with audio effects optimized by Audio Engineer according to its pleasure.
Original Sound effects have been recorded at 96 Khz and perfect cleaned - 4 noise reduction filters applied (2 by hardware, 2 by software, Hiss Reduction, Click $ Pops Eliminator Filters).
If you wish another format or quality, not over 96 khz, or you need other different sound effects, please contact me :
rmunoz@thelastofsounds.com
rmunoz@ibuprogames.com
Multi-purpose high quality sound effects library containing 1376 sound effects ultimately suitable for Fantasy and Dungeon video games.
Affordable royalty free sound effects for commercial games and for prototyping.
Feel free to provide requests and feedback.
Only $5 for 1376 audio files.
Perfect for ::
Apocalyptic & Infected Lands Audio Music Pack
Price $5.00
Fire Propagation by Lewis Ward
Designed to be easily integrated into a new or existing project, giving full control to developers to be able to define the appearance and behaviour of the fire. Fire is able to propagate over terrain and any other object that has been set as a flammable object, destroying objects encountered and even leave scorch marks behind where the fire has been!
Features:
-Real-time physically based fire propagation simulation
-Affected by the wind
-Propagates over terrain and flammable objects
-Total control over fire appearance
-Easy to use with minimum requirements
-Demo included
The fire propagation is designed for desktops rather than mobile devices.
Price $0.00