Car Race Mechanic & Road Generator by MerlotGames
The dynamic road generator allows you to create roads depending on your selected road type.
The driving mechanic works similarly to “Subway Surfers,” but you can control your vehicle on a full horizontal plane. There are no designated roadways.
Price $19.99
turret & barrel system with aim assest by yahya_bakour
- Dynamic Turret System: Tracks, rotates, and shoots at designated targets.
- Bullet Spread Control: Adjustable accuracy and spread for realistic shooting mechanics.
- Aim Assist: Improves targeting precision for enhanced gameplay.
- Modular Design: Includes scripts for turret control, target detection, and projectile behavior.
- Customizable Parameters: Adjust bullet speed, fire rate, damage, and burst size.
- Target Detection: Tracks if a target is above the turret for smarter aiming.
- Projectile Effects: Includes visual and audio effects for firing and destruction.
- Easy Integration: Target assignment script ensures quick setup.
- Versatile Use: Ideal for tower defense, action, or strategy games.
This turret system is fully customizable, featuring adjustable bullet spread, aim assist, and targeting mechanics. Suitable for action, tower defense, or shooter games, it seamlessly integrates into any genre.
This asset uses the Fatty Poly Turret Free by Fatty War under the Unity Asset Store license (see Third-Party Invoices.txt file in the package for details). It also includes bullets sound effects from Freesound.org under the Creative Commons 0 license.
Price $4.99
dynamic bullets object pooling system & barrel with fire spread and aim assist by yahya_bakour
- Object Pooling System: Efficiently manage reusable objects with minimal performance overhead.
- Barrel System: Includes customizable bullet spread and precision shooting.
- Aim Assist: Adjustable aim assist for improved targeting accuracy.
- Easy Setup: Includes prefabs for the pool and barrel, which can be added to your scene with minimal configuration.
- Customizable Pool Size: Tailor the pool size to match your project's shooting frequency and performance needs.
- Prefab Integration: Add pool and barrel prefabs to your scene and assign target and pool variables for quick setup.
- Bullet Behavior: Includes a bullet script for managing speed, damage, and destruction effects.
- Dynamic Targeting: Supports real-time target assignment and seamless aiming mechanics.
- Versatile Usage: Ideal for FPS, tower defense, or any game requiring object pooling and shooting mechanics.
This Object Pooling System offers a high-performance solution for managing reusable objects like bullets. It includes customizable aim assist and bullet spread, making it ideal for FPS, tower defense, and action games. The package is flexible and easy to integrate into any genre, with options to adjust pool size, shooting mechanics, and targeting behaviors to fit your project’s needs.
This asset uses the Fatty Poly Turret Free by Fatty War under the Unity Asset Store license (see Third-Party Invoises.txt file in the package for details). It also includes bullets sound effects from Freesound.org under the Creative Commons 0 license.
Price $4.99
Dragon14 by Jedy92
Vertex counts of characters: 19382
Texture Resolutions: (Body 4096x4096, Eye 1024x1024)
Animations: 92
The character has simple animations: attacks, death, run forward, run forward, turn L/R, idles.
PBR textures (Metallic/Roghness).
Materials:
2 Materials: Body and Eye.
Skins:
Red/Black.
Price $59.99
Dragon13 by Jedy92
Vertex counts of characters: 12315
Texture Resolutions: (Body 4096x4096, Eye 1024x1024)
Rendering pipelines:
BullIt, HDRP, URP (Check folder in asset)
Modular
Animations: 106
Materials: Body, Eye
Texture skins: 2 skin.
Skins:
1 dino skin
1 magma skin
PBR textures (Metallic/Roghness).
Price $49.99
Dragon12 by Jedy92
Vertex counts of characters: Body-30014; Spikes-16632; Saddle-6526 .
Texture Resolutions: (Body 4096x4096, Eye 1024x1024, Spike and Saddle 2048x2048)
Rendering pipelines:
BullIt, HDRP, URP (Check folder in asset)
Modular
Animations: 63.
Materials: Body, Eye, Spike. Saddle.
Texture skins: 4skin.
PBR textures (Metallic/Roghness).
Price $59.99
Reference Field Tweaker by Abdelrahman Soliman
Features:
- Inline editing of referenced objects directly in the Inspector
- Visual hierarchy with customizable color palettes
- Zero runtime overhead - editor-only functionality
- Quick toggle with Alt+1 (Windows) or Option+1 (Mac)
- Customizable settings via Tools > Reference Field Tweaker > Settings
- Support for both ScriptableObjects and MonoBehaviours
Supported OS:
- Windows
- macOS
- Linux
Documentation:
- Documentation is included in the package (Reference Field Tweaker Documentation.pdf)
Reference Field Tweaker streamlines your development workflow by enabling inline editing of object references directly in the Inspector window. No more context switching – edit your referenced objects right where you need them.
The tool offers customizable visual hierarchy through color-coded nesting levels, making it easier to understand and navigate complex object references. Simply add the [EditableRef] attribute to any reference field, and you're ready to go.
Perfect for:
- Projects with nested data structures
- Scene setup and configuration
- ScriptableObject-based architectures
- Any workflow heavy on object references
The color palette system is fully customizable to match your preferences, and all features can be quickly toggled via keyboard shortcuts or the Unity menu.
Price $0.00
Sci-Fi Soldier 04 by SerjoCG
Textures:
fifteen 2048x2048 (all parts of the character)
UV mapping: Yes
Number of textures: 92
Texture dimensions: 2048x2048
Textures type: PBR
Textures Size: 1.3 Gb
Supported render pipelines: Built-in
Six skin colors
Character :
faces 30 820
verts 29 695
tris 58 574
Low-poly model of the character "Sci-Fi Soldier 04"
The character is rigged for humanoid, but without animations .
fifteen 2048x2048 (all parts of the character)
Six skin colors
Character :
faces 30 820
verts 29 695
tris 58 574
Price $40.00
Cyborg Girl 04 by SerjoCG
Textures:
five 2048x2048 sets ( parts of the character)
one 2048x2048 set (gun )
UV mapping: Yes
Number of textures: 49
Texture dimensions: 2048x2048
Textures type: PBR
Textures Size: 684 Mb
Supported render pipelines: Built-in
Seven skin colors
Character :
faces 13 820
verts 13 231
tris 26 442
Use for create games of different genre like: RPG, shooter, strategy,etc.
The character is rigged for humanoid, but without animations .
Price $30.00
Sci-Fi Cyborg 13 by SerjoCG
Textures:
Five uv sets 2048x2048
UV mapping: Yes
Number of textures: 41
Texture dimensions: 2048x2048
Textures type: PBR
Textures Size: 572 Mb
Six skin colors
Supported render pipelines: Built-in
Character :
faces 15 404
verts 14 654
tris 29 252
Use for create games of different genre like: RPG, shooter, strategy,etc.
The character is rigged for humanoid, but without animations .
Price $34.00
GameDev Essential Kit - Capsule City People [Complete Edition] by AssetHunts!
✔Demo Scene: 1
✔Average Polycount: 4k
✔Number of Textures: 1
✔Texture Dimensions: 2048x2048
✔Number of Meshes: 110
✔Number of Prefab: 110
✔UV Mapping: Yes
🟨Intro
AssetHunts - GameDev Essential Kit: Capsule City People [Complete Edition] includes 110+ game-ready, modular capsule character parts, allowing you to build your own characters and bring more fun to your game development projects!
🟨Features✦
⦿ 110+ Modular Parts in Complete Edition!
⦿ Incules Modular Demo Characters!
⦿ Build easily more characters from Modular Character Parts!
⦿ Low-Poly & Carefully Crafted!
⦿ Game-Ready & Optimized!
🟨Community✦
Assethunts GameDev Community
AssetHunts Assets are designed to bring joy to GameDev!
Happy Hunting!✨
Price $9.99
GameDev Essential Kit - Capsule [Free Edition] by AssetHunts!
✔Demo Scene: 1
✔Average Polycount: 4k
✔Number of Textures: 1
✔Texture Dimensions: 2048x2048
✔Number of Meshes: 21
✔Number of Prefab: 21
✔UV Mapping: Yes
🟨Intro
AssetHunts - GameDev Essential Kit: Capsule [Complete Edition] includes 20+ game-ready, modular capsule character parts, allowing you to build your own characters and bring more fun to your game development projects!
🟨Features✦
⦿ 20+ Modular Parts in Free Edition!
⦿ Incules Modular Demo Characters!
⦿ Build easily more characters from Modular Character Parts!
⦿ Low-Poly & Carefully Crafted!
⦿ Game-Ready & Optimized!
🟨Community✦
Assethunts GameDev Community
Collect the Complete Edition featuring
✅ More exciting character parts to create more variations!
✅ Extra 60+ assets!
and More...
AssetHunts Assets are designed to bring joy to GameDev!
Happy Hunting!✨
Price $0.00
GameDev Essential Kit - Capsule [Complete Edition] by AssetHunts!
✔Demo Scene: 1
✔Average Polycount: 4k
✔Number of Textures: 1
✔Texture Dimensions: 2048x2048
✔Number of Meshes: 81
✔Number of Prefab: 81
✔UV Mapping: Yes
🟨Intro
AssetHunts - GameDev Essential Kit: Capsule [Complete Edition] includes 80+ game-ready, modular capsule character parts, allowing you to build your own characters and bring more fun to your game development projects!
🟨Features✦
⦿ 80+ Modular Parts in Complete Edition!
⦿ Incules Modular Demo Characters!
⦿ Build easily more characters from Modular Character Parts!
⦿ Low-Poly & Carefully Crafted!
⦿ Game-Ready & Optimized!
🟨Community✦
Assethunts GameDev Community
AssetHunts Assets are designed to bring joy to GameDev!
Happy Hunting!✨
Price $9.99
Drakkar VFX by Drakkar Dev
Key Features of Drakkar VFX:
- Simplified VFX Management: Drakkar VFX provides an intuitive interface for creating and managing complex visual effects, allowing developers to effortlessly coordinate multiple VFX elements.
- Synchronization and Integration: The tool ensures that particles, sounds, trails, and other VFX are precisely synchronized, delivering a cohesive visual experience.
- Integration with Unity's Visual Effect Graph: Drakkar VFX seamlessly integrates with Visual Effect Graph, offering developers greater control and flexibility in crafting advanced visual effects.
- Suitable for Both Experts and Beginners: Its user-friendly interface and comprehensive features make Drakkar VFX accessible to users with varying levels of experience.
- Efficient Workflow: Drakkar VFX streamlines the VFX creation process, allowing developers to focus on the creative aspects of their projects.
Effect Modules:
Drakkar VFX offers a variety of effect modules to create different types of visual effects:
- PARTICLES: Manages one or more Unity particle systems, enabling developers to control parameters such as start time, brightness, and alpha.
- LIGHT: Controls Unity lights' intensity over time, allowing for dynamic lighting effects.
- RENDERER: Toggles renderers like MeshRenderer, SkinnedMeshRenderer, and LineRenderer, letting developers manage object visibility during VFX.
- MATERIAL FX: Modulates material parameters across the effect lifetime allowing complex shader effects.
- SOUND: Plays and manages sound effects using SoundObject, offering options for volume, pitch, delays, and offsets.
- QUAKE: Creates shake effects, enabling developers to specify the shake intensity, duration, and rotation.
- TRAIL: Controls Unity’s TrailRenderer, allowing the creation of trails following object movements.
- ANIMATION: Allows controlling an animation through the effect lifetime.
- GRAPH: Integrates Visual Effect Graph, enabling developers to pass parameters and control VFX graphs.
VFX Master: This component handles multiple DrakkarVFX instances in batches, simplifying the activation and management of "fire and forget" effects.
VFX Handler: Manages "spawned" effects, enabling developers to automatically activate and deactivate groups of VFX.
VFX Library: Contains a collection of DrakkarVFX instances that can be initialized in batches, called from various sources, and referenced by name.
Drakkar Events:
Drakkar VFX integrates with Drakkar Events, allowing developers to dynamically trigger and control VFX via events.
Drakkar VFX is a Unity add-on designed to simplify the management, synchronization, and integration of various aspects of visual effects. With Drakkar VFX, developers can seamlessly coordinate particle systems, sound effects, trails, shake effects, line and mesh renderers, creating cohesive and immersive VFX. The tool also integrates easily with Unity's Visual Effect Graph, providing enhanced control and flexibility for complex visual projects. Drakkar VFX is perfect for both seasoned developers and newcomers, offering an efficient solution to unify elements for stunning real-time effects.
Drakkar VFX requires a very basic understanding of C# programming.
Price $14.99
URP Animated Digit Clock Alarm Timer Stopwatch Set by Alexey Master
These models are low poly meshes with custom shaders . You can separately adjust the appearance of the face and body to suit your scene, from reflective to matte to replacing textures with other textures you have. You can duplicate prefabs and materials and create a set of clocks with different looks and times.
ClockBase : 1 mesh 284 triangles(standard shader/1 material)
DemoRoom : 2 submeshes 88 + 2 triangles(standard and custom shader/2 materials)
DigitClockAlarm01 : 1 mesh 188 triangles(custom shader/1 material)
DigitClockAlarm01_TR : 1 mesh 2 triangles(custom shader/1 material)
DigitStopWatch01 : 1 mesh 764 triangles(custom shader/1 material)
DigitStopWatch01_TR : 1 mesh 2 triangles(custom shader/1 material)
DigitTimerStopWatch01 : 1 mesh 764 triangles(custom shader/1 material)
DigitTimerStopWatch01_TR : 1 mesh 2 triangles(custom shader/1 material)
EntertainmentCentre01: 1 mesh 756 triangles(custom shader/1 material)
KitchenChair01: 1 mesh 1920 triangles(custom shader/1 material)
KitchenTable01: 1 mesh 83 triangles(custom shader/1 material)
13 prefabs ,
Rigging : No
Animation count:0
Scripts:4
Audio:1
Materials:12
Custom Shaders:10
UV mapping: Yes
Custom Shader : Yes
Standard Shader : Yes
Materials based on standard shaders and custom shaders
LOD: No
There are 12 textures TGA format. Sizes from :2048x2048 to 512x512.
There are animated digital clocks timers and stopwatchers with alarm features.
Each model with one low poly mesh , one shader, and one material . You can adjust time to shift hours and minutes of clocks and set alarms. Some models have a transparent feature so they can be added to any objects
Price $9.39
Geometry Utilities by Dev2Box
- Supported Shapes: Point, Segment, Ray, Line, Plane, Quad, Box, Sphere, Infinite Cylinder, Cylinder, Capsule.
- Key Features:Intersection testing between all supported shapes.
Shape visualization with MonoBehaviour scripts (e.g., BoxVisualizer, SphereVisualizer).
Automated testing with GeometryTester. Static functions available for direct intersection calculations (GeometryUtilities.cs) and parametric intersection testing (ParametricCollisionUtility.cs). - Customizable: Fully configurable parameters for shapes and tests.
- Documentation: Includes detailed guides with examples for setup and usage.
GeometryUtilities is a powerful and flexible toolbox for Unity, designed to simplify advanced geometric operations. It supports intersection testing, and automated testing for various shapes, including points, segments, rays, lines, planes, quads, boxes, spheres, cylinders, and capsules. The package is fully customizable and suitable for any Unity project requiring precise geometric computations, from physics simulations to level design tools.
Price $24.99