CalculatorX - Math Game - Complete Game Template by TheXpertGuy
CalculatorX is a complete multiplatform 2D game This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL. How to play? Click the buttons to perform mathematical operations to achieve the target. But be careful as the moves are limited. Clean, simple and easy to understand fully commented C# code
Price $10.00
Price $10.00
Pedestrian Streets of Moscow: Stereo 2.0 by Hand Rolling
This stereo sound library was recorded in Moscow's downtown on 13 locations at different times of the year. 27 samples include the sounds of passers-by, steps and random conversations against the background of distant traffic, birds and other casual sounds. It can be useful for audio post-production when working with movies, trailers or commercials in which it is necessary to convey the routine life atmosphere of Russian cities.
⁃ All Sounds Recorded & Processed in 48 kHz, 24-bit
⁃ 27 High Quality Stereo WAV Files
⁃ XLS Metadata included in the archive
⁃ Carefully selected and prepared
Price $27.00
⁃ All Sounds Recorded & Processed in 48 kHz, 24-bit
⁃ 27 High Quality Stereo WAV Files
⁃ XLS Metadata included in the archive
⁃ Carefully selected and prepared
Price $27.00
SIP - Script Intelligence Pack by cf/x software AG
cf/x Script Intelligence Pack (SIP) is a collection of prefabs and extensions that drastically simplify scripting: It allows your scripts to talk to each other, and you can easily add this capability to your own, and third-party assets.
Using SIP can make complex tasks such as integrating third-party assets or synchronising multiple object's actions simple and - dare we say? - fun. SIP enables new critical functionality that can multiply your coding ability and efficiency, helps clean up your code, and can make debugging your games much easier. SIP contains powerful Prefabs that can add this capability to third-party assets just by dropping them on the object – a much cleaner solution than adding scripts as components to an object in Editor.
SIP requires a beginner's level of scripting expertise to use, and greatly increases in usefulness with your experience. To be able to use the pack you must know how to add a prefab to an object, and have a general understanding of what the Update() method in a script is for. If your scripting know-how extends to variables and methods, buckle up: you're in for a great ride!
Backbone of the pack is a tiny object that you drop into your scene that facilitates the ability of your scripts to talk to each other - even if they don't know anything about the script they are talking to. Your scripts gain this ability by changing a single word - from there on they have access to powerful features:
- broadcast information to other scripts (e.g: "Enemy Sighted")
- control swarm behaviour
- enable and disable scripts via notification
- dissolve meshes via notification (SIP includes two dissolve shaders for this purpose)
- react to specific broadcasts (e.g. activate your GameObject upon receiving "Enemy Sighted")
- schedule broadcasts (e.g. send a "Time's Up" broadcast in 30 seconds)
- query scripts for information ("Give me All Enemy Tanks")
To access this, you need to do three simple steps:
- Implement an OnNotification() method in your script. This method is invoked whenever another script wants to talk to it
- tell SIP what you want to be notified of by invoking “subscribeTo()”
- to talk to other scripts, invoke "SendNotification()"
Additionally, SIP provides a powerful “Query” feature that allows your scripts to broadcast a question, and receive answers from all scripts that have something to say. With this, you can easily implement otherwise complex functionality like Multi-Tags (also provided as prefab). Now, to curb your enthusiasm: with great scripting power comes a small price: to use Queries effectively, you must know what a List variable type is and how to use it.
Speaking of Prefabs, we have included a host of Prefabs that you can attach to existing assets that enable them to respond to notifications and queries – without you ever having to write a single line of code. Better yet, our scripts attach themselves to your objects at runtime only (as opposed to using Unity Editor to attach a script as a Component). This makes integration much cleaner, and easier to manage. You no longer must hunt through hundreds of objects to see if you added a script - the scene hierarchy always shows you any notification or query prefab you added. Using the ability to talk to each other, we have built a number of prefabs for you that provide drag-and-drop capabilities to any object, for example:
- Be notified when an Animation State changes (Enter/Exit/Stay/IK/Moved)
- Be notified when an Audio Source changes state (Started/Finished playing a clip)
- Be notified when an object (e.g. a third-party asset) collides with another object – without needing to change that asset’s code
- A (repeating) timer
- Be notified when a particle system collides with another object
- Input relay
In short, SIP allows you to easily do things that otherwise are not-easy-indeed, such as:
- integrating existing assets
- Messing with 'delegates', callbacks or 'Actions' (our notification manager encapsulates all that for you)
- Exchange information between scripts without knowing if the exist or what they are
- Schedule consecutive tasks
- Synchronizing scripts that control activity
- ‘Role-call’ like behavior when you need to corral multiple objects with specific attributes that can change during runtime
- Clean up an ugly, hard to maintain central Update() method that mix state polling and decision making (e.g. looking if variables change) with execution (e.g. animating a shader)
Given all of its power, SIP is tiny, with a core that is carefully engineered to minimize both memory and performance footprint. It uses less space than a single 512x512 texture, and using the notification mechanism is much less expensive (performance-wise) than using Update() or Invoke(). More importantly, using OnNotification() instead of actively observing an actor during Update() cleans up your code and makes it faster, easier to export to other projects, and more readable.
NOTE:
SIP is not a tool for managing mobile/phone notification alerts.
Price $50.00
Using SIP can make complex tasks such as integrating third-party assets or synchronising multiple object's actions simple and - dare we say? - fun. SIP enables new critical functionality that can multiply your coding ability and efficiency, helps clean up your code, and can make debugging your games much easier. SIP contains powerful Prefabs that can add this capability to third-party assets just by dropping them on the object – a much cleaner solution than adding scripts as components to an object in Editor.
SIP requires a beginner's level of scripting expertise to use, and greatly increases in usefulness with your experience. To be able to use the pack you must know how to add a prefab to an object, and have a general understanding of what the Update() method in a script is for. If your scripting know-how extends to variables and methods, buckle up: you're in for a great ride!
Backbone of the pack is a tiny object that you drop into your scene that facilitates the ability of your scripts to talk to each other - even if they don't know anything about the script they are talking to. Your scripts gain this ability by changing a single word - from there on they have access to powerful features:
- broadcast information to other scripts (e.g: "Enemy Sighted")
- control swarm behaviour
- enable and disable scripts via notification
- dissolve meshes via notification (SIP includes two dissolve shaders for this purpose)
- react to specific broadcasts (e.g. activate your GameObject upon receiving "Enemy Sighted")
- schedule broadcasts (e.g. send a "Time's Up" broadcast in 30 seconds)
- query scripts for information ("Give me All Enemy Tanks")
To access this, you need to do three simple steps:
- Implement an OnNotification() method in your script. This method is invoked whenever another script wants to talk to it
- tell SIP what you want to be notified of by invoking “subscribeTo()”
- to talk to other scripts, invoke "SendNotification()"
Additionally, SIP provides a powerful “Query” feature that allows your scripts to broadcast a question, and receive answers from all scripts that have something to say. With this, you can easily implement otherwise complex functionality like Multi-Tags (also provided as prefab). Now, to curb your enthusiasm: with great scripting power comes a small price: to use Queries effectively, you must know what a List variable type is and how to use it.
Speaking of Prefabs, we have included a host of Prefabs that you can attach to existing assets that enable them to respond to notifications and queries – without you ever having to write a single line of code. Better yet, our scripts attach themselves to your objects at runtime only (as opposed to using Unity Editor to attach a script as a Component). This makes integration much cleaner, and easier to manage. You no longer must hunt through hundreds of objects to see if you added a script - the scene hierarchy always shows you any notification or query prefab you added. Using the ability to talk to each other, we have built a number of prefabs for you that provide drag-and-drop capabilities to any object, for example:
- Be notified when an Animation State changes (Enter/Exit/Stay/IK/Moved)
- Be notified when an Audio Source changes state (Started/Finished playing a clip)
- Be notified when an object (e.g. a third-party asset) collides with another object – without needing to change that asset’s code
- A (repeating) timer
- Be notified when a particle system collides with another object
- Input relay
In short, SIP allows you to easily do things that otherwise are not-easy-indeed, such as:
- integrating existing assets
- Messing with 'delegates', callbacks or 'Actions' (our notification manager encapsulates all that for you)
- Exchange information between scripts without knowing if the exist or what they are
- Schedule consecutive tasks
- Synchronizing scripts that control activity
- ‘Role-call’ like behavior when you need to corral multiple objects with specific attributes that can change during runtime
- Clean up an ugly, hard to maintain central Update() method that mix state polling and decision making (e.g. looking if variables change) with execution (e.g. animating a shader)
Given all of its power, SIP is tiny, with a core that is carefully engineered to minimize both memory and performance footprint. It uses less space than a single 512x512 texture, and using the notification mechanism is much less expensive (performance-wise) than using Update() or Invoke(). More importantly, using OnNotification() instead of actively observing an actor during Update() cleans up your code and makes it faster, easier to export to other projects, and more readable.
NOTE:
SIP is not a tool for managing mobile/phone notification alerts.
Price $50.00
Earth HD 64K by Stagit East
Very high detailed realistic Earth 3D model with 64K Textures (32 x 8192x8192px) including (GEO) country and cities information.
Featuring:
Textures
- 64K Color maps
- 64K Specular maps
- 32K Normal maps (64K download link available in package)
- 32K Night maps (64K download link available in package)
- 32K Cloud maps (64K download link available in package)
- 16K Cloud normal maps (64K download link available in package)
Geo Information
- All countries including borders, ISO codes, population
- 7000+ City locations including population, rank, state, country, ISO Codes
Additional content
- 1 detailed HD Milky Way skybox (6 x 4096px)
- 1 adjustable lens flare
Shaders
- Earth ground shader
- Atmosphere shader
- Cloud shader
Important Notes:
- There is currently no support for 2.0 shader model GPU Graphic cards/DX9
- Geo information is currently under development, however this package contains all country/city info and basic functions how to use it.
- While i have spend over 100 hours adjusting textures (mostly the clouds) it is still possible that there are problems with it. Contact me if you find those.
- This is a very large package (1.9GB), importing this can take over an hour because of the textures
Price $10.00
Featuring:
Textures
- 64K Color maps
- 64K Specular maps
- 32K Normal maps (64K download link available in package)
- 32K Night maps (64K download link available in package)
- 32K Cloud maps (64K download link available in package)
- 16K Cloud normal maps (64K download link available in package)
Geo Information
- All countries including borders, ISO codes, population
- 7000+ City locations including population, rank, state, country, ISO Codes
Additional content
- 1 detailed HD Milky Way skybox (6 x 4096px)
- 1 adjustable lens flare
Shaders
- Earth ground shader
- Atmosphere shader
- Cloud shader
Important Notes:
- There is currently no support for 2.0 shader model GPU Graphic cards/DX9
- Geo information is currently under development, however this package contains all country/city info and basic functions how to use it.
- While i have spend over 100 hours adjusting textures (mostly the clouds) it is still possible that there are problems with it. Contact me if you find those.
- This is a very large package (1.9GB), importing this can take over an hour because of the textures
Price $10.00
Ghost VR Hands (Transparent) by Asstronaught
"Ghost" transparent male and female VR hands, rigged and animated.
Pack contains next left and right hands animations:
- Idle
- Fist
- Fist Hold
- Grab Vertical
- Grab Vertical Hold
- Grab Horizontal
- Grab Horizontal Hold
- Grab Big
- Grab Big Hold
- Grab Small
- Grab Small Hold
- Finger
- Finger Hold
Price $19.99
Pack contains next left and right hands animations:
- Idle
- Fist
- Fist Hold
- Grab Vertical
- Grab Vertical Hold
- Grab Horizontal
- Grab Horizontal Hold
- Grab Big
- Grab Big Hold
- Grab Small
- Grab Small Hold
- Finger
- Finger Hold
Price $19.99
Simple Sanctuary - uMMORPG Addon by Critical-Hit!
Addon for the uMMORPG asset v1.8.2.
uMMORPG is required for this Addon to work!
---
"Simple Sanctuary" grants your players an extra boost while being offline! Define one or more areas inside your scene where players can recover and gain stats while being offline.
Players recover when logging out of the game while located inside a Sanctuary.
* Recover Health while offline.
* Recover Mana while offline.
* Gain Experience while offline (adjustable).
* Gain Gold while offline (adjustable).
* Gain Coins while offline (adjustable).
You can mix and match the recovery settings or disable some of them as you wish. Easily create a "Inn Zone" where players recover health/mana while being offline. You can also create a "Goldmine" where players gain gold while logged-out. Or grant them bonus exp when logging out of the game while located at the "Library".
Price $5.00
uMMORPG is required for this Addon to work!
---
"Simple Sanctuary" grants your players an extra boost while being offline! Define one or more areas inside your scene where players can recover and gain stats while being offline.
Players recover when logging out of the game while located inside a Sanctuary.
* Recover Health while offline.
* Recover Mana while offline.
* Gain Experience while offline (adjustable).
* Gain Gold while offline (adjustable).
* Gain Coins while offline (adjustable).
You can mix and match the recovery settings or disable some of them as you wish. Easily create a "Inn Zone" where players recover health/mana while being offline. You can also create a "Goldmine" where players gain gold while logged-out. Or grant them bonus exp when logging out of the game while located at the "Library".
Price $5.00
uMMORPG - Physics Movement by Cunning Fox Studio
This product provides and easy to use and install Add-on for uMMORPG - The Ultimate MMORPG System.
Which means, that it requires uMMORPG in order to work. Thank you for understanding.
What do you get? This enables Physics-Based movement (more akin to WoW) so that you may move using the WASD keys and Space to jump over obstacles. This also enables Sprinting and Crouching.
This add-on will also be improved upon, any suggestions are welcome.
Installation notes can be found at the uMMORPG add-on forums.
Price $12.50
Which means, that it requires uMMORPG in order to work. Thank you for understanding.
What do you get? This enables Physics-Based movement (more akin to WoW) so that you may move using the WASD keys and Space to jump over obstacles. This also enables Sprinting and Crouching.
This add-on will also be improved upon, any suggestions are welcome.
Installation notes can be found at the uMMORPG add-on forums.
Price $12.50
Android Etcetera Plugin by prime31
Now with support for Android M permissions! The Android Etcetera Plugin makes adding an assortment of native Android features a snap. The plugin includes a pile of goodies: local notifications, video playback and recording, access to Android Toasts, Alerts, prompts (alerts with embedded text boxes which are great for getting some text from a user), progress indicator dialog, address book web view, email composer, SMS composer, access to images from the users camera or photo library and a ton more. It is chock full of goodies that are guaranteed to save every Unity developer a heap of time!
Price $65.00
Price $65.00
Animated Pets and Farm Animals Pack by HONETi
HTML Demo
Contains:
• 6 animals x 5 animations
• 48 textures (512x512)
• 48 prefabs
• environment is not included!
Prefabs:
• 8 cats
• 8 dogs
• 8 chickens
• 8 cows
• 8 sheeps
• 8 pigs
5 animations per animal:
• walk
• run
• idle 01
• idle 02
• idle 03
Other packages:
• 30k Animated Fantasy Characters
• 20k Animated Fantasy Female Characters
• Full Fantasy Game Set / Bundle
• ...And many, many more
Optimized for mobile platforms and browsers.
DEMO | OUR ASSETS | SUPPORT | ABOUT US
Price $50.00
Contains:
• 6 animals x 5 animations
• 48 textures (512x512)
• 48 prefabs
• environment is not included!
Prefabs:
• 8 cats
• 8 dogs
• 8 chickens
• 8 cows
• 8 sheeps
• 8 pigs
5 animations per animal:
• walk
• run
• idle 01
• idle 02
• idle 03
Other packages:
• 30k Animated Fantasy Characters
• 20k Animated Fantasy Female Characters
• Full Fantasy Game Set / Bundle
• ...And many, many more
Optimized for mobile platforms and browsers.
DEMO | OUR ASSETS | SUPPORT | ABOUT US
Price $50.00
Low Poly Randomizer by 2Ginge
Low Poly Randomizer is a tool that allows for the quick and easy generation of low poly assets based on an existing mesh. This tool allows you to set randomization variables to control your output and save generated meshes for easy re-use.
Features:
• A low poly mesh randomization script to handle all randomization functionality
• Low poly terrain, tree, trunk, rock, bush, and grass example meshes
• 2 demo scenes set up for easy testing/ familiarization with the tool
• Easy saving functionality for generated meshes
Documentation:
View Documentation
Support Email: contact@2ginge.com
Web: www.2ginge.com
Price $15.00
Features:
• A low poly mesh randomization script to handle all randomization functionality
• Low poly terrain, tree, trunk, rock, bush, and grass example meshes
• 2 demo scenes set up for easy testing/ familiarization with the tool
• Easy saving functionality for generated meshes
Documentation:
View Documentation
Support Email: contact@2ginge.com
Web: www.2ginge.com
Price $15.00
Stylized Brick (Package №2) by Stav26
Stylized materials PBR, stylized brick, high-resolution textures (2048x2048). Material of cracked soil in an amount of 20 units. Masks of mentality, occlusion, heights also have a resolution (2048x2048). The Roughness Mask is in the alpha channel of the base color texture.
Technical Details:
1) Number of material: 20
2) Texture size: (2048x2048)
3) The number of texture base color (alpha mask of roughness): 20
4) The number of normal map: 20
5) The number of mask (roughness, metalness, ambient occlusion): 20
6) Intended platform: all (Windows, Mac, PS4, IOS, Android, Xbox One, Oculus)
7) Platform Tested: Windows
8) Documentation included: Not needed
Price $15.00
Technical Details:
1) Number of material: 20
2) Texture size: (2048x2048)
3) The number of texture base color (alpha mask of roughness): 20
4) The number of normal map: 20
5) The number of mask (roughness, metalness, ambient occlusion): 20
6) Intended platform: all (Windows, Mac, PS4, IOS, Android, Xbox One, Oculus)
7) Platform Tested: Windows
8) Documentation included: Not needed
Price $15.00
Low Poly Wild West Environment by YGS Assets
This package is collection of props and modular pieces to design an exterior Wild West scene, this pack contains around 100 prefabs mobile ready, which around 80 of them are unique, between them you will find a couple of buildings, lots of props like hay, barrel, crates, light posts, tables, chairs, guns, carriage, bull skull, cactus, etc.
Take a look at the screenshots to see all the models.
With the modular pieces you can build lots of different combinations of buildings, you will find 2 of them in the prefabs which.
Demo scene included, not a complete level though, the scene included is the one used to take the screenshots.
Price $5.00
Take a look at the screenshots to see all the models.
With the modular pieces you can build lots of different combinations of buildings, you will find 2 of them in the prefabs which.
Demo scene included, not a complete level though, the scene included is the one used to take the screenshots.
Price $5.00
gInputControllers by Paolo Ghibaudo
The package enables control to any game controlles. Asset content • Plugin (dll) to manage the controllers • Documentation • Sample scripts to help integrate Unity games with the user controllers. This is a branch of the code used in gRally to handle all the controllers, it's been tested with Logitech®, Thrustmaster®, Fanatec®, and more, included the custom controllers like shifters, H shifters, handbrakes. The package manages the digital input controllers, analogic input controllers and force feedbacks for each controller plugged-in
Website | Wiki | Forum thread
Price $7.99
Website | Wiki | Forum thread
Price $7.99
Chemistry Class - School by Mixaill
Chemistry class for your experiments and simulations or other project.
Pack includes:
- classroom ( walls, lamps, window, door, jalousie)
- chemistry desk
- chair
- 2 cupboard
- teacher's desk
- water table
- extinguisher
- flower
- periodic table
- 21 chemistry props
(flask,bottles,dispensers,microplates,test-tubes,stove, etc)
PBR materials add skybox
Price $29.99
Pack includes:
- classroom ( walls, lamps, window, door, jalousie)
- chemistry desk
- chair
- 2 cupboard
- teacher's desk
- water table
- extinguisher
- flower
- periodic table
- 21 chemistry props
(flask,bottles,dispensers,microplates,test-tubes,stove, etc)
PBR materials add skybox
Price $29.99
Medieval Fabric Market Stall by TETRONUM
High-quality model of a Medieval Fabric Market Stall/Shop with goods. 3 LODs are included.
Maps: diffuse, normal bump, specular. Textures resolution: 2048*2048.
Check also our:
Medieval Market Cart
Medieval Camp Tents
Medieval Blaksmith Stall
Price $2.99
Maps: diffuse, normal bump, specular. Textures resolution: 2048*2048.
Check also our:
Medieval Market Cart
Medieval Camp Tents
Medieval Blaksmith Stall
Price $2.99
Complete Multiplayer Login System by BLab Dev. (SA)
Login system is all you need to control players game accessing in single player and multiplayer games.
Furthermore a great coins system including get coins by view rewarded video and InApp purchase.
Login system use Photon Cloud (free up to 20 player) package
Photon Cloud Asset
3 ready login mode:
- Guest login
- Registered login
- Facebook login
Gest Login
Quick and fast access, player choose his image and nick name, no others requests
Registered login
Player can choose his image from photo album or get a shot from device camera requests:
- Nick name(must be unique) - Email
Facebook login
Faster & simplest(Android & IOS)
Just set your game entry scene, multiplayer and/or single , we do the rest.
All possible scenario is covered:
Coins System:
- Use InApp And Rewarded Video - Use Only Rewarded Video
- Use Only InApp
- Give Coins For Free
Multiplayer Server Access:
- Single Server
- Best Server(Faster Ping)
Lobby And Room Access Mode
- Find Free Seat And Go Auto Create Room
- Find Free Seat And Go Ask For Create Room - Player Choose
Well you may think, a lot of settings, it will be difficult to set up!
really not is all managed by an editor window script, just execute it the chose the login access mode you like
Tested: MAC, Windows, Android, IOS
Main Features
- Login Facebook
- Login Guest
- Login Registered
- Image Picker Android - Image Picker IOS
- Image Picker MAC
- Player Picture By WebCamTexture
- Multiplayer Share Player Image
- Multiplayer Share Player Name
- Multiplayer Access One Click Find Free Seat And Go In
- Multiplayer Access Login To Best Ping Server
- Multiplayer Access Look At All Server Ping And Room
- Multiplayer Access To Server Chosen By Player
- Coin System API
- Coin System Get Coins By Unity InApp Purchase Service
- Coin System Get Coins By Unity Advertising Service View Rewarded Video - Works For Single Players Game As Well
- Final Sample Scene Multiplayer
- Final Sample Scene Single Player
Android apk demo: Android apk
WEB-GL Demo: WEB-GL Demo
Unity Forum : Unity Forum
User Guide(pdf) : User Guide
Price $60.00
Furthermore a great coins system including get coins by view rewarded video and InApp purchase.
Login system use Photon Cloud (free up to 20 player) package
Photon Cloud Asset
3 ready login mode:
- Guest login
- Registered login
- Facebook login
Gest Login
Quick and fast access, player choose his image and nick name, no others requests
Registered login
Player can choose his image from photo album or get a shot from device camera requests:
- Nick name(must be unique) - Email
Facebook login
Faster & simplest(Android & IOS)
Just set your game entry scene, multiplayer and/or single , we do the rest.
All possible scenario is covered:
Coins System:
- Use InApp And Rewarded Video - Use Only Rewarded Video
- Use Only InApp
- Give Coins For Free
Multiplayer Server Access:
- Single Server
- Best Server(Faster Ping)
Lobby And Room Access Mode
- Find Free Seat And Go Auto Create Room
- Find Free Seat And Go Ask For Create Room - Player Choose
Well you may think, a lot of settings, it will be difficult to set up!
really not is all managed by an editor window script, just execute it the chose the login access mode you like
Tested: MAC, Windows, Android, IOS
Main Features
- Login Facebook
- Login Guest
- Login Registered
- Image Picker Android - Image Picker IOS
- Image Picker MAC
- Player Picture By WebCamTexture
- Multiplayer Share Player Image
- Multiplayer Share Player Name
- Multiplayer Access One Click Find Free Seat And Go In
- Multiplayer Access Login To Best Ping Server
- Multiplayer Access Look At All Server Ping And Room
- Multiplayer Access To Server Chosen By Player
- Coin System API
- Coin System Get Coins By Unity InApp Purchase Service
- Coin System Get Coins By Unity Advertising Service View Rewarded Video - Works For Single Players Game As Well
- Final Sample Scene Multiplayer
- Final Sample Scene Single Player
Android apk demo: Android apk
WEB-GL Demo: WEB-GL Demo
Unity Forum : Unity Forum
User Guide(pdf) : User Guide
Price $60.00
Dancing Snake by App Advisory
Dancing Snake is a complete multiplatform 2D endless game, easy to play
This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.
How to play?
Tap/Click to turn right or left and avoid the obstacles.
Try it here : Dancing Snake - WEBGL DEMO
Clean, simple and easy to understand fully commented C# code
This pack includes:
✪ Full game ready to use.
✪ Score using coins
✪ Infinite object spawning
✪ Input Touch and Mouse Input controller using event delegates for mobiles (Apple's iPhone, iPad, iPad Pro, Android Phone, Android Tablet, Windows Phone, Mac OS X, windows PC).
(All features work in Unity and Unity Pro - demo scenes included!)
CONTACT US
LINKEDIN
FACEBOOK FAN PAGE
YOUTUBE CHANNEL
Please rate my file, I’d appreciate it!
Price $15.00
This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.
How to play?
Tap/Click to turn right or left and avoid the obstacles.
Try it here : Dancing Snake - WEBGL DEMO
Clean, simple and easy to understand fully commented C# code
This pack includes:
✪ Full game ready to use.
✪ Score using coins
✪ Infinite object spawning
✪ Input Touch and Mouse Input controller using event delegates for mobiles (Apple's iPhone, iPad, iPad Pro, Android Phone, Android Tablet, Windows Phone, Mac OS X, windows PC).
(All features work in Unity and Unity Pro - demo scenes included!)
CONTACT US
FACEBOOK FAN PAGE
YOUTUBE CHANNEL
Please rate my file, I’d appreciate it!
Price $15.00
Platform Creator by Non-Zero
Platform Creator is a user-friendly and flexible platformer editor extension for Unity3D that will help you create the platformer games you want with minimal coding required. With Platform Creator, you will be making platformer games in no time.
Key Features
• Powerful map-editing tools.
• Character creation.
• Custom events.
• Multiple map layers for you to paint on.
• Combat system.
• Basic AI and pathing for enemies.
• Full source code is included.
• Supports 2D physics.
• Custom views of map.
• Easily extendable.
• Combined Meshes
Price $5.00
Key Features
• Powerful map-editing tools.
• Character creation.
• Custom events.
• Multiple map layers for you to paint on.
• Combat system.
• Basic AI and pathing for enemies.
• Full source code is included.
• Supports 2D physics.
• Custom views of map.
• Easily extendable.
• Combined Meshes
Price $5.00